Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.12 @ 19:48:08

Player: aperiodic

Result: Destroyed by P1-3CE with P1-3CE's Gatling Flakker

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (88)      440
Value Destroyed (1810)     1810
Prototype IDs (36)         720
Alien Tech Used (0)        0
Bonus (428)                428
              TOTAL SCORE: 7098

 Bonus
-------
High Alert Combat Kills    34
Follower Combat Kills      921
Aligned with FarCom        300
Friendly Fire              -827

 Cogmind 
---------
Core Integrity             0/700
Matter                     173/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Zion

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (7) ------
                    (None)
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (4) ----
       Improved Carbon-fiber Leg
  High-capacity Storage Unit
      Makeshift System Shield
       Improved EM Pulse Cannon

 Peak State 
------------
>               --- POWER ------------
                Antimatter Reactor
>               --- PROPULSION -------
          Heavy Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Sensor Array
                Damper Plating
                Phasing AFG
>               --- WEAPON -----------
                Minigun
                Flak Gun
       Advanced EMP Blaster
>               --- INVENTORY --------
          Heavy Treads
       Improved Carbon-fiber Leg
                Myomer Leg
  High-capacity Storage Unit
                Superbattery
  High-capacity Matter Pod
                Damper Plating
       Improved Shield Generator
      Makeshift Hacking Suite
                Hacking Drone Bay
          Heavy Particle Gun
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
                Autogun
                Flak Cannon
                Axe
                CR-A16's Pointy Stick
[Rating: 75]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Advanced Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 System Shield
  Protection               Damper Plating
Weapon                     Minigun
  Energy Gun               Improved Medium Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Flak Cannon
  Launcher                 Advanced EMP Blaster
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   4   1   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             87   | 7   17  .   3   .   25  1   6   7   1   .   20  
  Power                    4    | 1   .   .   .   .   1   .   1   .   .   .   1   
    Engine                 3    | 1   .   .   .   .   1   .   1   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               23   | 3   11  .   .   .   5   .   3   .   .   .   1   
    Treads                 14   | .   7   .   .   .   3   .   3   .   .   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  9    | 3   4   .   .   .   2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  22   | 1   2   .   1   .   7   .   1   3   1   .   6   
    Device                 11   | .   .   .   .   .   5   .   .   1   1   .   4   
    Storage                6    | 1   2   .   1   .   1   .   .   .   .   .   1   
    Processor              2    | .   .   .   .   .   1   .   .   1   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Protection             2    | .   .   .   .   .   .   .   1   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   4   .   2   .   12  1   1   4   .   .   12  
    Energy Gun             7    | 1   1   .   .   .   4   .   1   .   .   .   .   
    Energy Cannon          5    | .   .   .   .   .   .   .   .   1   .   .   4   
    Ballistic Gun          13   | 1   3   .   2   .   3   1   .   1   .   .   2   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Launcher               8    | .   .   .   .   .   4   .   .   1   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   1   .   .   1   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   5   .   .   .   .   .   2   
Parts Lost                 11   | .   2   .   .   .   .   .   .   .   .   .   9   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Weapon                   5    | .   2   .   .   .   .   .   .   .   .   .   3   
  Highest Loss Streak      7    | .   2   .   .   .   .   .   .   .   .   .   7   
Average Slot Usage (%)     80   | .   92  100 75  100 84  84  77  75  76  76  75  
  Engine                   6    | .   14  14  14  14  9   7   7   7   7   7   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   6   
  Treads                   11   | .   20  28  28  28  12  .   6   7   7   7   6   
  Wheel                    2    | .   7   .   .   .   5   15  1   .   .   .   .   
  Device                   7    | .   .   .   .   .   12  15  8   6   7   7   10  
  Storage                  18   | .   23  28  28  28  18  15  15  15  15  15  15  
  Processor                4    | .   .   .   .   .   8   7   7   3   7   7   3   
  Protection               4    | .   .   .   .   .   .   .   6   7   7   7   6   
  Energy Gun               2    | .   2   .   .   .   7   7   7   5   .   .   .   
  Ballistic Gun            14   | .   23  28  4   28  9   15  15  12  15  15  14  
  Launcher                 2    | .   .   .   .   .   .   .   .   1   7   7   6   
Naked Turns                1    | .   .   .   .   .   .   .   .   .   .   .   1   
Heaviest Build             147  | 13  40  40  56  56  89  89  126 134 131 131 147 
  Greatest Support         76   | 32  40  40  40  40  46  28  76  76  70  70  70  
  Greatest Overweight (x)  3    | .   1   .   1   1   3   3   3   1   1   1   2   
  Average Overweight (x)   1    | .   .   .   .   1   1   3   1   1   1   1   1   
Largest Inventory Capacity 20   | 6   16  16  18  18  20  20  20  20  20  20  20  
  Average Capacity         18   | 5   12  16  16  18  18  20  20  20  20  20  19  
  Most Carried             20   | 5   10  10  16  14  20  19  20  20  20  20  20  
  Average Carried          16   | 3   7   9   13  14  17  18  18  19  19  20  19  
  Final Capacity           20   | 6   16  16  18  18  20  20  20  20  20  20  4   
  Final Carried            20   | 5   8   10  14  14  19  19  19  20  20  20  4   

 Class Distribution 
--------------------
 51% | Hauler-Mutant
 35% | Mutant
  7% | Hauler-Skirmisher
  5% | Hauler-Tank

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Exiles
            Mutant | -9/Mines
            Mutant | -8/Materials
 Hauler-Skirmisher | -7/Factory
 Hauler-Skirmisher | -7/Waste
     Hauler-Mutant | -7/Factory
     Hauler-Mutant | -7/Lower Caves
     Hauler-Mutant | -7/Lower Caves
     Hauler-Mutant | -7/Zion

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  
Matter Collected           2045 | 291  484  .    35   .    528  .    88   99   20   19   481  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3101 | 146  640  .    .    .    1238 .    .    246  .    58   773  
  Parts                    183  | 11   37   .    .    .    69   .    .    14   .    2    50   
Haulers Intercepted        6    | .    1    .    .    .    5    .    .    .    .    .    .    
Recyclers Shooed           2    | 1    .    .    .    .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      25   | .    .    .    .    .    .    .    .    .    .    21   4    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    1    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio 
Combat Hostiles Destroyed  37   | .   12  .   .   .   18  .   .   2   .   1   4   
  Guns                     22   | .   12  .   .   .   9   .   .   1   .   .   .   
  AOE                      12   | .   .   .   .   .   7   .   .   1   .   1   3   
Classes Destroyed          16   | 2   6   .   .   .   3   .   .   .   .   1   4   
  Worker                   5    | .   2   .   .   .   3   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   1   .   .   .   5   .   .   .   .   .   .   
  Recycler                 6    | 1   1   .   .   .   2   .   .   2   .   .   .   
  Operator                 3    | .   1   .   .   .   1   .   .   1   .   .   .   
  Watcher                  3    | .   1   .   .   .   2   .   .   .   .   .   .   
  Swarmer                  8    | .   1   .   .   .   7   .   .   .   .   .   .   
  Grunt                    20   | .   11  .   .   .   7   .   .   2   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Zionite                  19   | .   .   .   .   .   .   .   .   .   .   .   19  
  Surgeon                  2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Martyr                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Mutant                   3    | .   .   .   .   .   .   .   .   .   .   .   3   
Best Kill Streak           8    | 4   4   .   .   .   8   .   .   3   .   1   5   
  Combat Bots Only         4    | .   3   .   .   .   4   .   .   2   .   1   2   
Max Kills in Single Turn   5    | 1   1   .   .   .   5   .   .   1   .   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   .   1   .   1   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Imprinter (-7/Zion)

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  
Damage Taken               4759 | 1    690  .    .    .    597  .    .    48   .    26   3397 
  Core                     915  | .    145  .    .    .    59   .    .    12   .    .    699  
  Absorbed by Shields      268  | .    .    .    .    .    .    .    .    .    .    .    268  
Core Remaining (%)         77   | 100  .    .    .    42   89   .    .    .    .    .    .    
Volleys Fired              227  | 7    85   .    .    .    65   .    .    6    .    3    61   
  Largest                  3    | 2    2    .    .    .    2    .    .    3    .    2    3    
  Hottest                  141  | 70   70   .    .    .    92   .    .    103  .    53   141  
Shots Fired                391  | 14   155  .    .    .    117  .    .    12   .    4    89   
  Gun                      309  | 14   155  .    .    .    103  .    .    11   .    2    24   
  Cannon                   22   | .    .    .    .    .    .    .    .    .    .    .    22   
  Launcher                 60   | .    .    .    .    .    14   .    .    1    .    2    43   
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  251  | 7    144  .    .    .    53   .    .    8    .    2    37   
  Thermal                  71   | 7    11   .    .    .    50   .    .    3    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          69   | .    .    .    .    .    14   .    .    1    .    2    52   
  Robot Hit Streak         16   | 6    16   .    .    .    14   .    .    8    .    5    6    
  Robot Miss Streak        5    | 1    3    .    .    .    3    .    .    3    .    2    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           264  | 9    106  .    .    .    79   .    .    7    .    3    60   
  Core Hits                137  | 5    34   .    .    .    42   .    .    7    .    3    46   
  Critical Hits            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              14   | .    .    .    .    .    6    .    .    .    .    .    8    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 14   | .    .    .    .    .    6    .    .    .    .    .    8    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    1    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5899 | 133  1152 .    .    .    2027 .    .    220  .    245  2122 
  Guns                     2699 | 130  1152 .    .    .    981  .    .    155  .    50   231  
  Cannons                  158  | .    .    .    .    .    .    .    .    .    .    .    158  
  Explosions               2588 | .    .    .    .    .    865  .    .    65   .    195  1463 
  Melee                    451  | .    .    .    .    .    181  .    .    .    .    .    270  
  Ramming                  3    | 3    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2018 | 41   1066 .    .    .    382  .    .    114  .    50   365  
  Thermal                  993  | 89   86   .    .    .    599  .    .    41   .    .    178  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          2434 | .    .    .    .    .    865  .    .    65   .    195  1309 
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 451  | .    .    .    .    .    181  .    .    .    .    .    270  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    3    3    3    3    3    .    .    .    .    .    .    
  Average Corruption       2    | .    2    3    3    3    2    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  30   | .    8    5    12   1    4    .    .    .    .    .    .    
    Message Errors         9    | .    2    1    4    1    1    .    .    .    .    .    .    
    Matter Fused           6    | .    2    1    1    .    2    .    .    .    .    .    .    
    Heat Flow Errors       6    | .    1    2    2    .    1    .    .    .    .    .    .    
    Energy Discharges      3    | .    1    .    2    .    .    .    .    .    .    .    .    
    Data Loss (minor)      4    | .    .    1    3    .    .    .    .    .    .    .    .    
    Targeting Errors       2    | .    2    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            117  | .    .    .    .    .    90   .    .    .    .    .    27   
  Projectiles              2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Explosions               25   | .    .    .    .    .    .    .    .    .    .    .    25   
  Melee                    90   | .    .    .    .    .    90   .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      156  | 1    .    .    .    .    44   .    .    .    .    .    111  
  Shots                    8    | .    .    .    .    .    3    .    .    .    .    .    5    
  Rammed                   1    | 1    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | 1    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        442  | 27   152  209  196  .    188  .    .    81   .    26   442  
  Average Temperature      77   | 10   26   88   95   .    27   .    .    28   .    10   123  
  Received Heat Transfer   492  | .    369  .    .    .    72   .    .    18   .    9    24   
  Effects                  7    | .    .    .    .    .    .    .    .    .    .    .    7    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           4    | .    .    .    .    .    .    .    .    .    .    .    4    
    Matter Decay           2    | .    .    .    .    .    .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    .    2    .    .    .    .    .    2    
  Combat Hostiles          3    | .    .    .    .    .    2    .    .    .    .    .    1    
  Parts Fried              12   | .    .    .    .    .    6    .    .    .    .    .    6    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | 1    .    .    .    .    1    .    .    .    .    .    1    
  Heat Transferred         2037 | 259  259  .    .    .    1295 .    .    74   .    .    150  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      10   | .    .    .    .    .    1    .    .    .    .    .    9    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio 
Peak Influence             463  | 20  197 58  .   .   418 180 63  463 .   .   .   
  Initial                  180  | .   13  58  .   .   .   180 63  44  .   .   .   
  Average                  124  | 6   90  58  .   .   144 180 63  180 .   .   .   
Maximum Alert Level        2    | .   .   .   .   .   2   .   .   2   .   .   .   
  Low Security (%)         79   | 100 100 100 .   100 71  100 100 54  .   .   .   
  Level 1                  16   | .   .   .   .   .   23  .   .   36  .   .   .   
  Level 2                  3    | .   .   .   .   .   5   .   .   8   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   3   .   .   .   6   .   .   5   .   .   .   
  Investigation            4    | .   2   .   .   .   1   .   .   1   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Reinforcement            7    | .   1   .   .   .   5   .   .   1   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio 
Distress Signals           7    | .   1   .   .   .   6   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              139  | .   23  .   .   .   49  .   .   8   .   12  47  
  Peak Tracking Total      7    | .   6   .   .   .   7   .   .   4   .   4   4   
  Tactical Retreats        10   | .   3   .   .   .   5   .   .   .   .   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio 
Traps Triggered            9    | .   4   .   .   .   3   1   .   1   .   .   .   
  Indirectly               2    | .   .   .   .   .   2   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio 
Machines Disabled          7    | .   2   .   .   .   2   .   .   2   .   .   1   
  Max in Single Turn       1    | .   1   .   .   .   1   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio 
Machines Accessed          15   | .   6   1   1   .   6   .   .   .   .   .   1   
  Terminals                10   | .   5   .   .   .   5   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                52   | .   21  1   1   .   28  .   .   .   .   .   1   
  Successful               34   | .   12  1   1   .   19  .   .   .   .   .   1   
  Failed                   17   | .   8   .   .   .   9   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Manual                   27   | .   16  .   1   .   10  .   .   .   .   .   .   
  Terminals                44   | .   18  .   .   .   26  .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   3   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             19   | .   5   1   1   .   11  .   .   .   .   .   1   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Prototype ID Bank        5    | .   4   .   .   .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   .   .   2   .   .   .   .   .   .   
  Scan Component           2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Repair                   2    | .   1   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         11   | .   5   .   .   .   6   .   .   .   .   .   .   
  Terminals                11   | .   5   .   .   .   6   .   .   .   .   .   .   
    Track                  6    | .   3   .   .   .   3   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Botnet                 3    | .   1   .   .   .   2   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   6   .   .   .   5   .   .   .   .   .   .   
  Full Trace Events        3    | .   1   .   .   .   2   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Time                     86   | .   26  .   .   .   60  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   1   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  
Total Allies               22   | .    .    .    .    2    .    .    20   .    .    .    .    
  Largest Group            20   | .    .    .    .    2    2    .    20   20   17   17   12   
  Highest-Rated Group      548  | .    .    .    .    36   36   .    548  548  489  489  349  
  Highest-Rated Ally       35   | .    .    .    .    31   31   .    35   35   35   35   35   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               250  | .    .    .    .    .    32   .    .    60   .    52   106  
  Total Damage             5558 | .    .    .    .    .    400  .    .    1558 .    1559 2041 
  Kills                    62   | .    .    .    .    .    4    .    .    11   .    13   34   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   .   .   .   .   1   .   
Drone Launches             4    | .   .   .   .   .   4   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  
Turns Passed               8407 | 99   1072 195  592  36   1525 74   316  921  376  500  2701 
Spaces Moved               4267 | 74   470  122  353  21   743  63   170  458  203  274  1316 
  Core                     29   | 27   .    .    .    .    .    .    .    .    .    .    2    
  Treads                   3580 | .    262  122  353  21   428  .    145  458  203  274  1314 
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   658  | 47   208  .    .    .    315  63   25   .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   160  160  180  105  115  115  180  180  180  50   
  Average Speed            166  | 79   132  160  164  180  150  115  171  180  180  180  187  
  Slowest Speed            200  | 100  160  160  180  180  180  115  200  180  180  180  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 4    62   24   70   8    64   3    85   11   37   53   83   
  Regions Visited          11
    Branch Regions         6
  Pre-discovered Areas     3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Known Exits Taken        4    | .    .    .    .    .    1    .    .    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             9    | .    .    1    .    .    .    .    .    .    2    2    4    
Spaces Dug                 3    | .    .    .    .    .    3    .    .    .    .    .    .    
Terrain Destroyed          5    | .    .    .    .    .    5    .    .    .    .    .    .    
  Melee                    3    | .    .    .    .    .    3    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      2    | .    .    .    .    .    2    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  
Total                      5159 | 96   771  122  365  20   1033 65   200  544  213  277  1453 
  Wait                     452  | 1    187  .    .    .    154  .    6    65   9    1    29   
  Move                     4258 | 74   469  121  352  20   742  63   169  457  202  273  1316 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  68   | 6    10   1    6    .    23   1    7    5    1    .    8    
  Fast Attach              8    | 6    .    .    .    .    1    .    .    1    .    .    .    
  Attach                   20   | .    4    .    2    .    7    1    2    1    .    .    3    
  Detach                   5    | .    .    .    2    .    3    .    .    .    .    .    .    
  Swap                     59   | 1    13   .    1    .    17   .    4    5    1    .    17   
  Drop                     48   | 1    3    .    2    .    15   .    12   4    .    .    11   
  Fire                     227  | 7    85   .    .    .    65   .    .    6    .    3    61   
  Melee                    14   | .    .    .    .    .    6    .    .    .    .    .    8    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location       | Event
    6 | -11/Scrapyard  | Discovered new exit (range 15)
  100 | -11/Scrapyard  | Entered Materials
  311 | -10/Materials  | Build established: Mutant
  476 | -10/Materials  | Discovered new exit (range 10)
  626 | -10/Materials  | Repaired Assault Rifle
  646 | -10/Materials  | Discovered new exit (range 16)
  769 | -10/Materials  | Central database locked down
  861 | -10/Materials  | Core integrity fell below 50%
  951 | -10/Materials  | Discovered new exit (range 4)
 1172 | -10/Materials  | Entered Mines
 1178 | -10/Mines      | Found the Drone Emporium
 1185 | -10/Mines      | Found Prototype Device
 1256 | -10/Mines      | Met a Derelict bent on vengeance
 1263 | -10/Mines      | Learned location of 1 exit from Materials
 1357 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
 1357 | -10/Mines      | Discovered new exit (range 5)
 1367 | -10/Mines      | Entered Exiles
 1392 | -10/Exiles     | Discovered new exit (range 15)
 1412 | -10/Exiles     | Met 8R-AWN
 1436 | -10/Exiles     | Met EX-HEX
 1482 | -10/Exiles     | Met EX-BIN
 1500 | -10/Exiles     | Aligned with FarCom system
 1501 | -10/Exiles     | Given EX-Vault access code
 1541 | -10/Exiles     | Opened EX-Vault
 1556 | -10/Exiles     | Found Superbattery
 1590 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 1633 | -10/Exiles     | Met EX-DEC
 1848 | -10/Exiles     | Discovered new exit (range 14)
 1959 | -10/Exiles     | Left Exiles lab with Superbattery
 1959 | -10/Exiles     | Entered Mines
 1968 | -9/Mines       | Discovered new exit (range 14)
 1995 | -9/Mines       | Entered Materials
 1995 | -8/Materials   | Accompanied by 2 allies
 1995 | -8/Materials   | Evolved 4 slots: Utility x4
 1995 | -8/Materials   | Identified Bomb Drone Bay
 1996 | -8/Materials   | Identified exit to Factory
 2000 | -8/Materials   | Led the pair of lost Derelicts to an unsafe place
 2695 | -8/Materials   | Discovered exit to Factory (range 5)
 3292 | -8/Materials   | Build established: Hauler-Mutant
 3393 | -8/Materials   | Discovered exit to Factory (range 15)
 3506 | -8/Materials   | Repaired Adv. EMP Blaster
 3520 | -8/Materials   | Entered Factory
 3520 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3594 | -7/Factory     | Sucked down chute
 3594 | -7/Factory     | Entered Waste
 3595 | -7/Waste       | Joined by Warlord forces that had cleared the area
 3627 | -7/Waste       | Found Damper Plating
 3746 | -7/Waste       | Found Damper Plating
 3814 | -7/Waste       | Discovered new exit (range 16)
 3831 | -7/Waste       | Build established: Hauler-Skirmisher
 3910 | -7/Waste       | Entered Factory
 3910 | -7/Factory     | Accompanied by 20 allies
 4789 | -7/Factory     | Discovered new exit (range 13)
 4817 | -7/Factory     | Identified exit to Lower Caves
 4831 | -7/Factory     | Entered Lower Caves
 4831 | -7/Lower Caves | Accompanied by 17 allies
 4966 | -7/Lower Caves | Build established: Hauler-Mutant
 5175 | -7/Lower Caves | Discovered new exit (range 8)
 5191 | -7/Lower Caves | Identified exit to Lower Caves
 5207 | -7/Lower Caves | Entered another Lower Caves area
 5207 | -7/Lower Caves | Accompanied by 17 allies
 5369 | -7/Lower Caves | Encountered a Warlord checkpoint
 5442 | -7/Lower Caves | Learned Factory garrison access intel
 5658 | -7/Lower Caves | Discovered new exit (range 11)
 5674 | -7/Lower Caves | Identified exit to Zion
 5707 | -7/Lower Caves | Entered Zion
 5707 | -7/Zion        | Accompanied by 12 allies
 5785 | -7/Zion        | Received a hallucinogenic algorithm
 5821 | -7/Zion        | Found CR-A16's Pointy Stick
 5923 | -7/Zion        | Discovered new exit (range 13)
 5993 | -7/Zion        | Given the Hacking Drone Bay
 5997 | -7/Zion        | Found Prototype Device
 6464 | -7/Zion        | Learned Factory emergency access door positions
 6528 | -7/Zion        | Learned location of Quarantine (-2)
 6660 | -7/Zion        | Learned location of Armory (-3)
 6703 | -7/Zion        | Learned location of Warlord (-5)
 7144 | -7/Zion        | Found Prototype Device
 7519 | -7/Zion        | Identified Hacking Drone Bay
 7520 | -7/Zion        | Identified Phasing AFG
 7704 | -7/Zion        | Attacked by Zionites
 7708 | -7/Zion        | Allies destroyed Imprinter
 7714 | -7/Zion        | Extracted access codes from Imprinter's data core
 8354 | -7/Zion        | P1-3CE came to Zion's defense
 8364 | -7/Zion        | Core integrity fell below 50%
 8405 | -7/Zion        | Core integrity fell below 20%
 8408 | -7/Zion        | Destroyed by P1-3CE with P1-3CE's Gatling Flakker

 Last Messages 
---------------
08195_ 39-7SF(z) destroyed.
08206_ Acquired 10 matter.
08225_ DC-GFE(z) emerges from the Twisted Machinery.
08226_ DC-GFE(z) destroyed.
08253_ Acquired 14 matter.
08318_ Imp. Shield Generator destroyed.
08325_ Hvy. Treads destroyed.
08354_ P1-3CE: "Who are you to come after my hometown?"
08356_ Antimatter Reactor destroyed.
08368_ Imp. EM Pulse Cannon destroyed.
08372_ Adv. Sensor Array destroyed.
08372_ Minigun destroyed.
08394_ Hvy. Treads destroyed.
08394_ Damper Plating destroyed.
08394_ Knocked back. <x8>
08404_ Adv. EMP Blaster destroyed.
08406_ Dropped Hcp. Storage Unit. <x2>
08407_ Dropped Damper Plating.
08407_ Dropped Superbattery.
08408_ Knocked back.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          21
Energy Capacity            2100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             1200
Resistance: EM             90
Evasion (%)                50
Recoil Reduction           2
Defensive Hacking          10

 Item Schematics 
-----------------
 Beamcaster | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmoredDefenseScrap
  Manual?         0
Play Time         01:28:11
  Cumulative      199.5 hours
  Start           2020.12.12 @ 17:57:29
  End             2020.12.12 @ 19:48:08
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          83
  Rogue           79
  Adventurer      4
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             60
Gallery%          70
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/CogWide
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b08f0e9a-a9ed-4593-be84-8dcd832dfe3f