Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.06 @ 00:40:49 Player: aihara Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (92) 460 Value Destroyed (3590) 3590 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (114) 114 TOTAL SCORE: 8244 Bonus ------- Follower Combat Kills 114 Cogmind --------- Core Integrity 0/1000 Matter 156/300 Energy 328/450 System Corruption 25% Temperature Cool (0) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Heat Sink Medium Storage Unit Large Storage Unit Energy Well Microactuators Point Defense System > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- (None) Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Advanced VSS Leg > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Large Storage Unit Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Melee Analysis Suite Advanced Particle Charger > --- WEAPON ----------- Heavy Laser Plasma Rifle Thermic Laser Impact Mace > --- INVENTORY -------- Heavy Deuterium Engine Heavy Deuterium Engine Fusion Compressor Medium Treads Medium Treads Medium Storage Unit Energy Well Advanced Weight Redist. System Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Microactuators Utility Shielding Point Defense System Mini Grenade Launcher [Rating: 80] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Melee Analysis Suite Device Experimental Sensor Array Storage Medium Storage Unit Processor Improved Melee Analysis Suite Protection Utility Shielding Weapon Ion Cannon Energy Gun Heavy Particle Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Impact Mace Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . . 1 . 1 Utility 6 | . . . . 2 1 2 1 Weapon 2 | . . 2 . . . . . Parts Attached 99 | 7 6 10 6 24 3 19 24 Power 13 | 1 . 3 1 3 1 1 3 Engine 10 | 1 . 3 1 3 . 1 1 Core 2 | . . . . . 1 . 1 Reactor 1 | . . . . . . . 1 Propulsion 19 | 3 1 1 . 5 1 4 4 Treads 2 | . . . . . . . 2 Leg 14 | 2 . . . 5 1 4 2 Wheel 3 | 1 1 1 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 34 | 1 2 3 1 6 1 8 12 Device 17 | . 1 2 1 1 1 4 7 Storage 5 | 1 . 1 . . . 2 1 Processor 11 | . 1 . . 4 . 2 4 Hackware . | . . . . . . . . Protection 1 | . . . . 1 . . . Artifact . | . . . . . . . . Weapon 33 | 2 3 3 4 10 . 6 5 Energy Gun 20 | 2 2 2 1 5 . 5 3 Energy Cannon 3 | . . . . 3 . . . Ballistic Gun 4 | . . . 2 . . . 2 Ballistic Cannon 3 | . 1 1 . 1 . . . Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . 1 . . 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . . 1 4 1 3 . Parts Lost 42 | . . . 2 3 . 3 34 Power 6 | . . . . 1 . 1 4 Propulsion 8 | . . . . . . 1 7 Utility 17 | . . . . 2 . 1 14 Weapon 11 | . . . 2 . . . 9 Highest Loss Streak 19 | . . . 2 1 . 1 19 To Critical Strikes 4 | . . . . . . . 4 Average Backups 9 | 3 6 7 7 9 9 9 11 Power 1 | . 1 1 1 1 1 2 1 Propulsion 1 | 2 2 2 1 . . 1 1 Utility 5 | . 1 2 3 5 6 5 7 Weapon 1 | . 1 . . 1 1 1 . Tool/Special . | . . . . . . . . Unused Backups 8 | 2 . 2 . 2 1 1 . Power 2 | . . . . 1 1 . . Propulsion 2 | 2 . . . . . . . Utility 3 | . . 1 . 1 . 1 . Weapon . | . . . . . . . . Tool/Special 1 | . . 1 . . . . . Average Slot Usage (%) 97 | . 97 99 99 99 97 99 76 Engine 6 | . 14 10 11 9 4 3 1 Core 1 | . . . . . 2 2 1 Leg 15 | . 5 . 10 18 20 19 8 Wheel 3 | . 22 22 11 . . . . Device 12 | . 6 7 11 8 15 17 13 Storage 8 | . 14 11 11 9 7 7 5 Processor 15 | . 4 2 . 17 15 19 22 Energy Gun 16 | . 28 33 12 20 11 12 9 Energy Cannon 5 | . . . . 4 15 6 . Ballistic Gun 2 | . . . 18 4 . . . Ballistic Cannon 2 | . . 10 11 3 . . . Launcher 1 | . . . . 1 2 2 . Impact Weapon 1 | . . . . 1 . 3 4 Peak Build Rating 80 | 6 7 12 20 42 50 67 80 Average Rating 40 | 4 6 11 16 34 47 60 57 On Entrance 25 | . 6 7 12 20 42 48 65 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 60 | 12 14 23 23 41 43 52 60 Greatest Support 64 | 20 26 32 32 23 43 64 64 Greatest Overweight (x) 10 | 1 . . 1 1 1 1 10 Average Overweight (x) . | . . . . 1 . . . Largest Inventory Capacity 15 | 8 8 10 8 10 10 15 15 Average Capacity 10 | 7 8 8 8 9 10 10 15 Most Carried 15 | 6 8 8 8 10 10 12 15 Average Carried 9 | 3 6 7 7 9 9 9 11 Final Capacity 15 | 8 8 8 8 10 10 15 15 Final Carried 12 | 4 8 7 8 10 10 12 . Class Distribution -------------------- 60% | Skirmisher 15% | Gunner 13% | Scavenger-Gunner 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Matter Collected 2136 | 234 38 361 185 562 110 374 272 Remotely . | . . . . . . . . Salvage Created 4469 | . 61 397 158 1273 284 1648 648 Parts 175 | . 5 27 14 66 9 47 7 Haulers Intercepted 8 | . 1 3 . 2 . 2 . Recyclers Shooed 2 | . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 70 | . . 6 8 22 6 17 11 Melee 3 | . . . . 1 . . 2 Guns 29 | . . 2 6 12 2 5 2 Cannons 22 | . . 4 2 6 3 7 . AOE 5 | . . . . 2 1 2 . Classes Destroyed 14 | . 2 4 1 3 1 2 1 Worker 2 | . . . . . . 1 1 Builder 1 | . . 1 . . . . . Hauler 8 | . 1 3 . 2 . 2 . Recycler 5 | . . . . 1 . 4 . Operator 1 | . . 1 . . . . . Watcher 5 | . 1 1 . 2 1 . . Swarmer 7 | . . . 7 . . . . Grunt 39 | . . 2 . 14 5 9 9 Brawler 3 | . . . . 1 . 1 1 Duelist 2 | . . . . 2 . . . Sentry 14 | . . 4 1 5 . 4 . Hunter 1 | . . . . . . 1 . Programmer 3 | . . . . . 1 2 . Heavy 1 | . . . . . . . 1 Best Kill Streak 7 | . 2 3 7 4 3 4 7 Combat Bots Only 7 | . . 2 7 4 3 4 7 Max Kills in Single Turn 2 | . 1 2 2 2 1 2 1 Gunslinging 1 | . . . . 1 . 1 . Exploded 1 | . . . . 1 1 1 . Melee 1 | . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Hostile Shots Fired 598 | . . 37 59 93 19 119 271 Missed 187 | . . 17 12 22 8 52 76 Hits 411 | . . 20 47 71 11 67 195 Melee 17 | . . . . . . . 17 Projectile 394 | . . 20 47 71 11 67 178 Critical Strikes 18 | . . . . 4 . 3 11 Damage Taken 6697 | . 33 282 381 1178 176 825 3822 Core 1464 | . 10 40 61 214 16 115 1008 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 52 | . . . . 9 . . 43 Core Remaining (%) 85 | 100 96 . 74 61 97 86 . Volleys Fired 186 | . 5 30 10 48 14 50 29 Largest 4 | . 2 4 4 4 4 4 3 Hottest 259 | . 100 195 195 225 225 259 229 Shots Fired 563 | . 10 97 35 168 49 144 60 Gun 406 | . 10 67 25 130 15 99 60 Cannon 145 | . . 30 10 36 28 41 . Launcher 12 | . . . . 2 6 4 . Special . | . . . . . . . . Kinetic 116 | . . 30 14 60 . . 12 Thermal 409 | . 10 55 21 93 42 140 48 Explosive 12 | . . . . 2 6 4 . Electromagnetic 26 | . . 12 . 13 1 . . Robot Hit Streak 22 | . 6 9 8 18 6 22 10 Robot Miss Streak 10 | . 1 7 10 2 3 4 2 Penetration Max 1 | . . . . . . . 1 Secondary Targets 5 | . . . . 2 . 1 2 Max Gunslinging Chain 1 | . . . . 1 . 1 1 Shots Hit Robots 402 | . 8 50 16 119 27 111 71 Core Hits 174 | . 3 21 10 55 16 45 24 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 7 | . . . . 1 . . 6 Critical Strikes 29 | . 1 4 . 3 2 10 9 Burn 19 | . 1 3 . 2 2 9 2 Meltdown 1 | . . . . . . 1 . Destroy 2 | . . . . . . . 2 Blast 1 | . . 1 . . . . . Smash 6 | . . . . 1 . . 5 Melee Attacks 35 | . . . 1 7 2 4 21 Impact 35 | . . . 1 7 2 4 21 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 6 | . . . . 2 1 3 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9141 | . 99 777 253 2228 860 2708 2216 Guns 4970 | . 99 416 150 1420 175 1493 1217 Cannons 2045 | . . 361 55 526 324 779 . Explosions 471 | . . . . 83 260 128 . Melee 1640 | . . . 36 196 101 308 999 Ramming 15 | . . . 12 3 . . . Kinetic 1138 | . . 361 79 600 . . 98 Thermal 5659 | . 99 394 126 1172 477 2272 1119 Explosive 471 | . . . . 83 260 128 . Electromagnetic 218 | . . 22 . 174 22 . . Impact 1640 | . . . 36 196 101 308 999 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 25 | . . . . . . 1 25 Average Corruption 1 | . . . . . . 1 14 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 8 | . . . . . . 6 2 Message Errors 2 | . . . . . . 1 1 Matter Fused 3 | . . . . . . 3 . Data Loss (minor) 2 | . . . . . . 1 1 Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 527 | . . . . 72 . 191 264 Projectiles 24 | . . . . 24 . . . Explosions 13 | . . . . . . 13 . Melee 490 | . . . . 48 . 178 264 Knockbacks 8 | . . . . 4 . . 4 Impact 4 | . . . . . . . 4 Kinetic 4 | . . . . 4 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 30 | . . . 5 20 5 . . Shots 2 | . . . . 1 1 . . Rammed 4 | . . . 3 . . . 1 Targets Rammed 6 | . . . 4 1 . . 1 Kicked 2 | . . . 1 1 . . . Crushed . | . . . . . . . . Highest Temperature 545 | . 195 534 545 533 109 285 190 Average Temperature 146 | . 100 206 269 153 47 64 57 Received Heat Transfer 2001 | . . 120 . 612 72 267 930 Effects 24 | . . 10 4 8 . 2 . Shutdowns 6 | . . 2 2 2 . . . Energy Bleed 2 | . . 1 1 . . . . Interference 7 | . . 3 . 2 . 2 . Matter Decay 2 | . . 1 1 . . . . Short Circuit 3 | . . 3 . . . . . Damage (major) 3 | . . . . 3 . . . Damage (core) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 8 | . . . . 1 . 1 6 Combat Hostiles 7 | . . . . 1 . . 6 Parts Fried 8 | . . . . 2 . 2 4 Impact Corruptions 18 | . . . . 4 . 3 11 Robots Melted 4 | . . . . . . 3 1 Combat Hostiles 4 | . . . . . . 3 1 Parts Melted 26 | . 1 2 . 5 2 12 4 Heat Transferred 13483 | . 370 1295 370 2516 962 5602 2368 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Maximum Alert Level 1 | . . . . . . 1 . Low Security (%) 93 | 100 100 100 100 100 100 73 100 Level 1 6 | . . . . . . 26 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 391 | . 7 70 144 140 196 391 170 Initial 170 | . . . 14 . 42 78 170 Average 72 | . . 26 69 66 47 121 99 Influence Increases 2614 | . 18 265 180 637 292 692 530 Destroy 0b10 Robot/C 1440 | . . 120 160 440 120 340 260 Destroy 0b10 Robot/NC 110 | . 10 30 . 25 5 35 5 Destroy Leader 386 | . 4 48 20 108 32 104 70 Allied During Kill 7 | . . . . . . . 7 Successful Hack 86 | . 4 19 . 14 24 11 14 Disable Machine 180 | . . 30 . 30 45 . 75 Anti-Garrison Action 150 | . . . . . . 150 . Destroy Structure 150 | . . 3 . 20 21 22 84 Partial Spotted 15 | . . 15 . . . . . Lose Combat Pursuer 90 | . . . . . 45 30 15 Influence Decreases 2475 | . 18 227 218 543 226 504 739 Entered New Map 336 | . . . 24 . 52 82 178 Time Decay 1720 | . 18 227 174 513 174 395 219 Lost Part 359 | . . . 20 30 . 27 282 Lost Ally 60 | . . . . . . . 60 Squads Dispatched 25 | . 1 . . 3 6 8 7 Investigation 7 | . . . . 2 3 1 1 Extermination 4 | . . . . . 2 2 . Reinforcement 7 | . 1 . . 1 1 1 3 Assault 2 | . . . . . . 2 . Garrison 5 | . . . . . . 2 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Distress Signals 3 | . . 1 . 1 . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 94 | . 1 10 10 27 10 19 17 Peak Tracking Total 7 | . 2 5 5 4 3 4 7 Tactical Retreats 4 | . . . . . 2 1 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Traps Triggered 5 | . 1 2 . 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Disabled 13 | . . 2 . 2 3 1 5 Max in Single Turn 5 | . . 1 . 1 2 1 5 Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Accessed 25 | . 2 2 . 7 6 6 2 Terminals 14 | . 1 2 . 5 2 2 2 Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . . . . 1 . . Recycling Units 4 | . 1 . . . 2 1 . Scanalyzers 5 | . . . . 2 1 2 . Garrison Access . | . . . . . . . . Total Hacks 56 | . 5 4 . 15 16 11 5 Successful 21 | . 3 3 . 4 4 5 2 Failed 33 | . 2 1 . 10 12 5 3 Catastrophic 6 | . . . . 4 2 . . Database Lockouts 2 | . . . . 1 . 1 . Manual . | . . . . . . . . Terminals 30 | . 2 4 . 11 5 3 5 Fabricators 2 | . . . . . . 2 . Repair Stations 3 | . . . . . 3 . . Recycling Units 7 | . 3 . . . 3 1 . Scanalyzers 14 | . . . . 4 5 5 . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 2 3 . 3 1 1 2 Open DSF 2 | . . . . . 1 1 . Emergency Access Points 1 | . . 1 . . . . . Alert Level 1 | . 1 . . . . . . Locate Traps 2 | . 1 . . . . . 1 Transport Status 1 | . . 1 . . . . . Registered Components 1 | . . . . 1 . . . Zone Layout 4 | . . 1 . 2 . . 1 Fabricator Hacks 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 1 | . . . . . 1 . . Scan Component 1 | . . . . . 1 . . Recycling Unit Hacks 3 | . 1 . . . 1 1 . Retrieve Components 3 | . 1 . . . 1 1 . Scanalyzer 4 | . . . . 1 1 2 . Insert Component 1 | . . . . . . 1 . Retrieve Study 3 | . . . . 1 1 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 20 | . 1 1 . 6 5 5 2 Full Trace Events 7 | . . . . 2 3 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 3 | . . . . . . 3 . Authchips . | . . . . . . . . Time 134 | . . . . . . 134 . Total Robot Build Rating 12 | . . . . . . 12 . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 3 | . . . . 1 1 1 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 11 | . 2 . . . 1 8 . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . Machine Destruction 2 | . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total Allies 3 | . . . . . . 3 . Largest Group 3 | . . . . . . 3 3 Highest-Rated Group 90 | . . . . . . 90 75 Highest-Rated Ally 30 | . . . . . . 30 30 Total Orders . | . . . . . . . . Ally Attacks 8 | . . . . . . . 8 Total Damage 207 | . . . . . . . 207 Kills 2 | . . . . . . . 2 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Active Infowar (turns) 4575 | . 188 401 373 1587 1038 988 . Sensors 4271 | . . 285 373 1587 1038 988 . T.N.C. 201 | . 85 116 . . . . . ECM 103 | . 103 . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Turns Passed 5951 | 89 226 503 373 1797 1038 1426 499 Spaces Moved 3317 | 61 201 393 233 738 640 861 190 Core 5 | 4 . . . . . . 1 Treads 74 | . . . . . . . 74 Legs 2529 | 55 29 . 91 738 640 861 115 Wheels 709 | 2 172 393 142 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 100 175 118 118 113 Average Speed 134 | 118 94 91 131 181 135 122 152 Slowest Speed 550 | 190 120 100 190 190 182 195 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 4 48 35 56 51 17 23 3 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 124 | . . . . 18 21 20 65 Melee . | . . . . . . . . Projectile 3 | . . . . 3 . . . AOE 121 | . . . . 15 21 20 65 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total 4321 | 76 224 469 277 1069 775 1116 315 Wait 515 | . 4 12 7 204 107 155 26 Move 3310 | 60 200 392 232 737 639 860 190 Hop . | . . . . . . . . Pick Up 51 | 6 6 5 4 15 3 5 7 Fast Attach 32 | 6 . 5 5 5 1 4 6 Attach 35 | 1 1 4 1 5 1 2 20 Detach 7 | 1 . 2 2 . . 1 1 Swap 89 | . 7 11 3 29 5 25 9 Drop 55 | 2 1 8 8 18 3 10 5 Fire 186 | . 5 30 10 48 14 50 29 Melee 35 | . . . 1 7 2 4 21 Ram 4 | . . . 3 . . . 1 Kick 2 | . . . 1 1 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat / [*Min] / [*Sto x2]) -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 9) 282 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Entered another Materials area 316 | -9/Materials | Evolved 2 slots: Weapon x2 409 | -9/Materials | Discovered new exit (range 8) 550 | -9/Materials | Discovered new exit (range 13) 560 | -9/Materials | Discovered new exit (range 15) 616 | -9/Materials | Discovered new exit (range 15) 819 | -9/Materials | Entered Mines 823 | -9/Mines | Build established: Skirmisher 873 | -9/Mines | Destroyed 7 combat bots 926 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 928 | -9/Mines | Found Prototype Device 928 | -9/Mines | Identified Exp. Sensor Array 992 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1173 | -9/Mines | Discovered new exit (range 10) 1192 | -9/Mines | Entered Materials 1192 | -8/Materials | Evolved 2 slots: Utility x2 1479 | -8/Materials | Build established: Gunner 1626 | -8/Materials | Central database locked down 2389 | -8/Materials | Build established: Skirmisher 2944 | -8/Materials | Discovered new exit (range 10) 2982 | -8/Materials | Identified exit to Factory 2989 | -8/Materials | Entered Factory 2989 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3058 | -7/Factory | Identified exit to DSF 3946 | -7/Factory | Discovered new exit (range 15) 4020 | -7/Factory | Identified exit to Factory 4027 | -7/Factory | Entered another Factory area 4027 | -6/Factory | Evolved 2 slots: Utility x2 4474 | -6/Factory | Central database locked down 4959 | -6/Factory | Garrison activated, responded to threat 5298 | -6/Factory | Build established: Scavenger-Gunner 5356 | -6/Factory | Fabricated L-41 Fighter? 5419 | -6/Factory | Discovered new exit (range 9) 5452 | -6/Factory | Identified exit to Factory 5453 | -6/Factory | Entered another Factory area 5453 | -5/Factory | Accompanied by 3 allies 5453 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5669 | -5/Factory | Garrison activated, responded to threat 5735 | -5/Factory | Core integrity fell below 50% 5763 | -5/Factory | Lost 14 parts (2p3n4u5w) 5771 | -5/Factory | Destroyed 7 combat bots 5907 | -5/Factory | System corruption reached 10% 5947 | -5/Factory | Core integrity fell below 20% 5952 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05945_ Adv. Weight Redist. System destroyed. 05945_ Hyp. Coil Gun destroyed. 05945_ System corrupted by crushing effect (+2). 05945_ System corrupted by crushing effect (+3). 05945_ Reaction Control System destroyed. 05945_ U-05 Engineer lays Concrete. 05946_ B-60 Warrior heat spikes uncontrollably. 05947_ Penetrated by Slug. 05948_ B-60 Warrior overheating. 05949_ Slug penetrates Wall. 05950_ B-60 Warrior overheating. 05950_ Penetrated by Slug. 05951_ B-60 Warrior overheating. 05951_ Slammed into B-60 Warrior. 05952_ B-60 Warrior heat damages core (-16). 05952_ Imp. Medium Armor Plating melted. 05952_ Imp. Treads melted. 05952_ Slug penetrates H-66 Slayer. 05952_ Penetrated by Slug. 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""" "" #?????????????????????? | | ????????????????"" """ "" #?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 25 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Utility Shielding 33 Point Defense Rating 80 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 12 Melee Accuracy 18 Recoil Reduction 2 Particle Charging 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- Aluminum Leg | -8/Materials | Hacked Ion Cannon | -7/Factory | Hacked Imp. Aluminum Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Challenges ------------ None Game ------ Seed ScrapTargetShell Manual? 0 Play Time 01:37:40 Cumulative 42.5 hours Start 2026.10.05 @ 19:55:02 End 2026.10.06 @ 00:40:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: 86c9472f-14bc-4740-8ae2-30b1270334e1