Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.06 @ 05:16:23 Player: Loquitran Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (47) 235 Value Destroyed (1006) 1006 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 6281 Bonus ------- Follower Combat Kills 400 Cogmind --------- Core Integrity 0/1000 Matter 291/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Thermic Laser Long-range Proton Cannon Disruptor Cannon HERF Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Improved Coolant Injector Improved Coolant Injector Improved Coolant Injector Phase Shifter Hacking Suite Mini Drone Bay > --- WEAPON ----------- Thermic Laser Neutron Cannon > --- INVENTORY -------- Long-range Proton Cannon Disruptor Cannon HERF Cannon Mini Assault Cannon Heavy Missile Launcher [Rating: 82] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Hover Unit Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Neutron Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Fac Slots Evolved 10 | . . . 2 2 2 . 2 . . 2 Power 1 | . . . . 1 . . . . . . Propulsion 4 | . . . 2 1 . . . . . 1 Utility 5 | . . . . . 2 . 2 . . 1 Weapon . | . . . . . . . . . . . Parts Attached 96 | . 8 2 26 2 13 8 . 6 18 13 Power 20 | . 1 . 7 . 4 . . 1 5 2 Engine 15 | . 1 . 7 . 4 . . . 2 1 Core 3 | . . . . . . . . . 2 1 Reactor 2 | . . . . . . . . 1 1 . Propulsion 35 | . 2 . 10 . 4 6 . 2 7 4 Treads 6 | . . . 6 . . . . . . . Leg 4 | . . . . . . 4 . . . . Wheel 2 | . . . . . . . . . 2 . Hover 4 | . 2 . . . . . . 2 . . Flight 19 | . . . 4 . 4 2 . . 5 4 Utility 13 | . 2 . 1 . 2 . . 1 3 4 Device 10 | . 2 . 1 . 1 . . 1 1 4 Storage . | . . . . . . . . . . . Processor 1 | . . . . . . . . . 1 . Hackware 2 | . . . . . 1 . . . 1 . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 28 | . 3 2 8 2 3 2 . 2 3 3 Energy Gun 6 | . 1 . 2 . . . . . 2 1 Energy Cannon 3 | . . . . . . . . . 1 2 Ballistic Gun 7 | . 2 2 2 . 1 . . . . . Ballistic Cannon 11 | . . . 4 2 2 1 . 2 . . Launcher 1 | . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 3 . 1 1 . . . 1 Parts Lost 32 | . . . 8 . 3 11 . . 1 9 Power 5 | . . . 2 . 1 1 . . . 1 Propulsion 16 | . . . 3 . . 7 . . . 6 Utility 7 | . . . 1 . 1 3 . . 1 1 Weapon 4 | . . . 2 . 1 . . . . 1 Highest Loss Streak 12 | . . . 4 . 1 12 . . 1 9 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 76 | . 99 100 91 81 85 28 . 23 51 66 Engine 7 | . 14 14 10 9 13 5 . . . . Core 1 | . . . . . . . . . 3 7 Treads 9 | . . . 31 . . . . . . . Leg 1 | . 10 . . . . 6 . . . . Hover 5 | . 17 28 1 . . . . 5 1 . Flight 10 | . . . 5 36 37 9 . . 14 23 Device 10 | . 13 14 10 9 13 3 . 5 2 18 Storage 7 | . 14 14 11 9 7 2 . . . . Energy Gun 4 | . 10 . 5 . . . . . 5 4 Ballistic Gun 5 | . 17 28 3 . . . . . . . Ballistic Cannon 6 | . . . 12 18 9 . . 11 4 . Naked Turns 173 | . . . . . . 53 48 22 . 50 Heaviest Build 40 | 12 13 11 19 19 28 29 . 11 40 30 Greatest Support 80 | 20 20 12 80 19 34 46 3 12 56 37 Greatest Overweight (x) 5 | . . . 3 . . 1 . . 5 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 Average Capacity 6 | 8 8 8 8 8 8 5 5 5 5 5 Most Carried 8 | 6 8 8 8 8 8 8 5 5 5 5 Average Carried 6 | 6 7 8 7 8 7 5 5 3 4 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 6 8 8 8 8 8 5 5 5 5 5 Class Distribution -------------------- 44% | Mutant 31% | Scavenger-Mutant 15% | Sprinter 7% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Mutant | -7/Storage Mutant | -6/Factory Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Sprinter | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Fac Matter Collected 1656 | 200 101 46 450 81 88 32 . 354 198 106 Remotely . | . . . . . . . . . . . Salvage Created 1350 | . 150 103 904 71 69 30 . . . 23 Parts 72 | . 11 7 43 3 5 1 . . . 2 Haulers Intercepted 2 | . . . 2 . . . . . . . Recyclers Shooed 3 | . . . 2 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Fac Combat Hostiles Destroyed 27 | . 6 3 13 2 3 . . . . . Guns 18 | . 6 3 9 . . . . . . . Cannons 8 | . . . 3 2 3 . . . . . Classes Destroyed 12 | . 2 . 10 . . . . . . . Worker 5 | . . . 4 . 1 . . . . . Builder 1 | . . . 1 . . . . . . . Tunneler 1 | . . . 1 . . . . . . . Hauler 2 | . . . 2 . . . . . . . Recycler 4 | . 1 1 2 . . . . . . . Mechanic 1 | . . . 1 . . . . . . . Operator 3 | . . . 1 . . 1 . . . 1 Watcher 3 | . . . 2 . 1 . . . . . Swarmer 12 | . 6 3 . . 3 . . . . . Grunt 9 | . . . 7 2 . . . . . . Brawler 1 | . . . 1 . . . . . . . Sentry 5 | . . . 5 . . . . . . . Best Kill Streak 6 | . 5 2 6 2 4 1 . . . 1 Combat Bots Only 5 | . 4 2 5 2 3 . . . . . Max Kills in Single Turn 2 | . 2 1 2 1 1 1 . . . 1 Gunslinging 1 | . 1 . 1 . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Fac Damage Taken 5264 | . 229 67 1137 87 494 1426 6 . 66 1752 Core 1855 | . 41 7 200 . 48 491 6 . 44 1018 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 164 | . . . 127 . . . . . . 37 Core Remaining (%) 74 | 100 . 80 50 100 . 23 . . 94 . Volleys Fired 143 | . 18 13 93 3 10 1 . . 3 2 Largest 2 | . 2 2 2 2 2 1 . . 2 2 Hottest 175 | . 90 40 95 88 88 48 . . 123 175 Shots Fired 279 | . 36 26 182 6 18 1 . . 6 4 Gun 165 | . 36 26 98 . . . . . 3 2 Cannon 114 | . . . 84 6 18 1 . . 3 2 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 203 | . 7 26 142 6 18 1 . . 3 . Thermal 68 | . 29 . 32 . . . . . 3 4 Explosive . | . . . . . . . . . . . Electromagnetic 8 | . . . 8 . . . . . . . Robot Hit Streak 12 | . 2 4 12 3 5 1 . . 2 1 Robot Miss Streak 5 | . 5 4 3 1 2 . . . 2 5 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 1 . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . Shots Hit Robots 142 | . 13 11 103 4 7 1 . . 2 1 Core Hits 70 | . 8 7 41 4 5 2 1 . . 2 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . . . Critical Strikes 8 | . . . 7 . 1 . . . . . Burn 3 | . . . 3 . . . . . . . Destroy 2 | . . . 2 . . . . . . . Blast 3 | . . . 2 . 1 . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2459 | . 166 95 1606 105 232 143 12 . 43 57 Guns 1109 | . 166 92 831 . . . . . 20 . Cannons 1169 | . . . 766 105 204 31 . . 23 40 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 181 | . . 3 9 . 28 112 12 . . 17 Kinetic 1653 | . 26 92 1172 105 204 31 . . 23 . Thermal 523 | . 140 . 323 . . . . . 20 40 Explosive . | . . . . . . . . . . . Electromagnetic 102 | . . . 102 . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . . . . 4 13 . . . 6 Average Corruption 8 | . . . . . 2 12 . . . 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 12 | . . . . . . 10 . . . 2 Message Errors 2 | . . . . . . 2 . . . . Matter Fused 4 | . . . . . . 3 . . . 1 Heat Flow Errors 2 | . . . . . . 2 . . . . Energy Discharges 1 | . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 . . . . Data Loss (major) 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 37 | . . . 15 . 22 . . . . . Projectiles 37 | . . . 15 . 22 . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 7 | . . . 4 . 2 . . . . 1 Impact 2 | . . . . . 1 . . . . 1 Kinetic 5 | . . . 4 . 1 . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 107 | . . 1 . . 13 79 6 . . 8 Shots . | . . . . . . . . . . . Rammed 13 | . . 1 . . 4 6 1 . . 1 Targets Rammed 14 | . . 1 1 . 4 6 1 . . 1 Kicked . | . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . Highest Temperature 284 | . 284 8 42 6 39 202 . . 68 197 Average Temperature 70 | . 128 4 17 4 19 78 . . 32 82 Received Heat Transfer 1113 | . . . 528 27 9 411 . . . 138 Effects 1 | . 1 . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Melted 7 | . . . 7 . . . . . . . Heat Transferred 1593 | . 372 . 1184 . . . . . 37 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Fac Peak Influence 496 | . 163 173 279 217 304 242 124 43 491 496 Initial 240 | . . 8 . 20 98 137 109 43 16 240 Average 148 | . 83 93 123 88 209 117 112 40 188 321 Maximum Alert Level 2 | . . . 1 1 1 1 . . 2 2 Low Security (%) 68 | 100 100 100 75 85 33 96 100 100 55 . Level 1 24 | . . . 24 14 66 3 . . 6 74 Level 2 7 | . . . . . . . . . 37 25 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . . . 2 2 2 2 . . 2 9 Investigation 8 | . . . 1 . 2 1 . . 2 2 Extermination 1 | . . . . . . . . . . 1 Reinforcement 7 | . . . 1 2 . 1 . . . 3 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Fac Distress Signals 4 | . . . 1 2 . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 134 | . 8 7 27 12 11 16 1 1 10 41 Peak Tracking Total 16 | . 4 3 9 9 5 14 2 1 4 16 Tactical Retreats 17 | . 1 2 2 3 2 3 . . . 4 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Fac Traps Triggered 7 | . . . 1 . 2 1 1 . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Fac Machines Disabled 5 | . . . 2 . . 1 . . 2 . Max in Single Turn 1 | . . . 1 . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Fac Machines Accessed 21 | . 3 . 6 1 3 1 . . 3 4 Terminals 12 | . 2 . 4 1 1 1 . . 1 2 Fabricators 1 | . . . . . . . . . 1 . Repair Stations 2 | . . . 1 . . . . . . 1 Recycling Units 3 | . 1 . . . 1 . . . 1 . Scanalyzers 3 | . . . 1 . 1 . . . . 1 Garrison Access . | . . . . . . . . . . . Total Hacks 55 | . 7 . 17 1 6 1 . . 7 16 Successful 37 | . 5 . 11 1 5 1 . . 2 12 Failed 18 | . 2 . 6 . 1 . . . 5 4 Catastrophic 1 | . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 2 | . . . . . 1 1 . . . . Terminals 28 | . 4 . 12 1 2 1 . . 1 7 Fabricators 3 | . . . . . . . . . 3 . Repair Stations 6 | . . . 2 . . . . . . 4 Recycling Units 7 | . 3 . . . 1 . . . 3 . Scanalyzers 11 | . . . 3 . 3 . . . . 5 Garrison Access . | . . . . . . . . . . . Terminal Hacks 18 | . 3 . 7 1 2 1 . . 1 3 Record 3 | . 1 . 1 . . . . . 1 . Prototype ID Bank 1 | . . . . 1 . . . . . . Open Door 1 | . . . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 Alert Level 3 | . . . 3 . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 2 | . . . . . 1 . . . . 1 Investigation Status 1 | . . . . . 1 . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . Zone Layout 2 | . . . 1 . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 6 | . . . 2 . . . . . . 4 Scan Component 3 | . . . 1 . . . . . . 2 Repair 3 | . . . 1 . . . . . . 2 Recycling Unit Hacks 4 | . 2 . . . 1 . . . 1 . Report Inventory 3 | . 1 . . . 1 . . . 1 . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 9 | . . . 2 . 2 . . . . 5 Insert Component 5 | . . . 1 . 1 . . . . 3 Analyze 4 | . . . 1 . 1 . . . . 2 Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used 1 | . . . 1 . . . . . . . Hacking Detections 12 | . 1 . 4 . 2 . . . 2 3 Full Trace Events 5 | . . . 1 . 1 . . . 1 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . . . . . 2 Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . . 1 . . . . . . 2 Time 126 | . . . 26 . . . . . . 100 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 7 | . 7 . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . 1 . . . . 2 Part Schematics Acquired 3 | . . . 1 . . . . . . 2 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Fac Total Allies 21 | . . . . . . . . 21 . . Largest Group 21 | . . . . . . . . 21 10 4 Highest-Rated Group 803 | . . . . . . . . 803 325 164 Highest-Rated Ally 50 | . . . . . . . . 50 50 50 Total Orders 1 | . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . 1 Ally Attacks 84 | . . . . . . . . 20 43 21 Total Damage 3197 | . . . . . . . . 433 1845 919 Kills 21 | . . . . . . . . 1 14 6 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches 3 | . . . . . . . . . . 3 Drone Recoveries 1 | . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Fac Turns Passed 4120 | 3 459 424 1295 113 332 192 48 298 397 559 Spaces Moved 5149 | 3 496 579 711 212 935 296 91 370 448 1008 Core 337 | . . . . . . 105 91 42 . 99 Treads 452 | . . . 452 . . . . . . . Legs 160 | 3 118 . . . . 39 . . . . Wheels 103 | . . . . . . . . . 103 . Hover 1405 | . 378 579 95 . . . . 328 25 . Flight 2692 | . . . 164 212 935 152 . . 320 909 Fastest Speed 28 | 120 56 56 31 31 28 28 50 50 28 28 Average Speed 57 | 120 71 56 117 31 28 56 50 76 63 31 Slowest Speed 460 | 120 120 56 310 31 31 130 50 80 460 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 46 | . . . . 8 14 8 . . 6 10 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 2 55 79 60 24 26 68 5 94 9 38 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 . . 1 . Scrap Searched 2 | . . 2 . . . . . . . . Spaces Dug 8 | . . . 8 . . . . . . . Terrain Destroyed 16 | . . . 12 1 . . . . 2 1 Melee . | . . . . . . . . . . . Projectile 16 | . . . 12 1 . . . . 2 1 AOE . | . . . . . . . . . . . Terrain Rammed 1 | . . . . . . 1 . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled 1 | . . . . . . 1 . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Fac Total 6007 | 2 565 658 992 246 974 311 94 384 545 1236 Wait 524 | . 28 62 129 34 5 1 . 2 51 212 Move 5055 | 2 495 578 710 195 909 279 91 369 437 990 Hop 39 | . . . . 8 11 8 . . 4 8 Pick Up 46 | . 8 . 18 1 9 . 1 4 2 3 Fast Attach 43 | . 2 . 9 . 3 4 . 2 14 9 Attach 21 | . . . 6 . 4 4 . 4 2 1 Detach 9 | . . . . . 2 3 . 1 3 . Swap 32 | . 6 2 11 2 6 . . . 2 3 Drop 62 | . 8 2 15 3 11 4 1 2 9 7 Fire 143 | . 18 13 93 3 10 1 . . 3 2 Melee . | . . . . . . . . . . . Ram 14 | . . 1 . . 4 7 1 . . 1 Kick . | . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . Escape Stasis 18 | . . . . . . . . . 18 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Storage -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 4 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 7) 316 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 6) 428 | -10/Materials | Identified exit to Mines 463 | -10/Materials | Entered Mines 518 | -10/Mines | Discovered new exit (range 11) 686 | -10/Mines | Learned location of Recycling (-7) 887 | -10/Mines | Entered Materials 887 | -9/Materials | Evolved 2 slots: Propulsion x2 987 | -9/Materials | Lost 4 parts (1p2n1u) 1360 | -9/Materials | Build established: Scavenger-Mutant 1372 | -9/Materials | Repaired Lgt. Treads 1380 | -9/Materials | Discovered new exit (range 5) 2177 | -9/Materials | Discovered new exit (range 16) 2182 | -9/Materials | Entered another Materials area 2182 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2285 | -8/Materials | Discovered new exit (range 16) 2295 | -8/Materials | Entered Factory 2295 | -7/Factory | Evolved 2 slots: Utility x2 2314 | -7/Factory | Build established: Sprinter 2620 | -7/Factory | Discovered new exit (range 14) 2627 | -7/Factory | Entered Storage 2634 | -7/Storage | System corruption reached 10% 2721 | -7/Storage | Core integrity fell below 50% 2747 | -7/Storage | Lost 12 parts (1p7n3u1w) 2815 | -7/Storage | Discovered new exit (range 7) 2819 | -7/Storage | Entered Factory 2819 | -6/Factory | Evolved 2 slots: Utility x2 2867 | -6/Factory | Sucked down chute 2867 | -6/Factory | Entered Waste 2868 | -6/Waste | Met a frightened Derelict 2868 | -6/Waste | Joined by Warlord forces that had cleared the area 2932 | -6/Waste | Build established: Mutant 2999 | -6/Waste | Discovered new exit (range 13) 3120 | -6/Waste | A Compactor rumbled back to life 3121 | -6/Waste | Spotted C-40 Crusher 3126 | -6/Waste | Allies destroyed C-40 Crusher 3165 | -6/Waste | Entered Factory 3165 | -6/Factory | Accompanied by 10 allies 3441 | -6/Factory | Discovered new exit (range 7) 3562 | -6/Factory | Entered another Factory area 3562 | -5/Factory | Accompanied by 4 allies 3562 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3758 | -5/Factory | Repaired Nuclear Pulse Thruster 3810 | -5/Factory | Repaired Nuclear Pulse Thruster 3873 | -5/Factory | Garrison activated, responded to threat 4071 | -5/Factory | Released all parts (5) 4085 | -5/Factory | Core integrity fell below 50% 4099 | -5/Factory | Lost 9 parts (1p6n1u1w) 4115 | -5/Factory | Core integrity fell below 20% 4121 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04071_ Released Mic. Fission Core. 04077_ System corrupted: Energy discharge (-35). 04082_ Slug penetrates Wall. 04084_ Nuclear Reactor explodes. 04084_ S-27 Virus destroyed. 04086_ Nuclear Reactor explodes. 04086_ S-27 Virus destroyed. 04086_ P-70 Sage resets Y-64 Sentinel, system corruption cleaned. 04086_ K-01 Serf cleans the Power Conduit. 04088_ Drone sends a signal. 04088_ Slammed into R-10 Processor. 04088_ R-10 Processor knocked back. 04089_ Drone sends a signal. 04089_ K-01 Serf cleans the Power Conduit. 04097_ System corrupted: Matter fused (-9). 04113_ Door malfunctions. 04115_ Slug penetrates Wall. 04116_ Penetrated by Slug. 04118_ K-01 Serf cleans the Power Conduit. 04120_ Penetrated by Slug. 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""" !! # #???? | | ?????????????????????? !] # #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Coolant Potential 240 Energy Generation 34 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Phase Shifting 5 Evasion (%) 69 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed HERF Cannon | -5/Factory | Scanalyzed Force Lance | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! The More The Merrier We Are Legion Challenges ------------ None Game ------ Seed StasisAntimissileMinigun Manual? 0 Play Time 01:08:23 Cumulative 6.9 hours Start 2022.05.06 @ 04:11:24 End 2022.05.06 @ 05:16:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c186d20-e83b-4c58-a743-171364643152