Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.09 @ 06:42:01 Player: Moddy Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (103) 515 Value Destroyed (3472) 3472 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (889) 889 TOTAL SCORE: 7996 Bonus ------- High Alert Combat Kills 389 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 232/300 Energy 16/100 System Corruption 18% Temperature Cool (2) Movement Walking (90) Location -7/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Titanium Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Improved Titanium Leg Core Shielding Heavy Laser Heavy Laser Peak State ------------ > --- POWER ------------ Cooled Ion Engine Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Targeting Computer Core Analyzer > --- WEAPON ----------- Precision Beam Rifle Heavy Laser Heavy Particle Cannon > --- INVENTORY -------- Light Deuterium Engine Aluminum Leg Improved Heat Sink Improved Terrain Scan Processor Weapon Cycler Core Shielding Heavy Laser Heavy Laser Remote Datajack Great Maul [Rating: 44] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Reflective Plating Weapon Advanced Beam Cannon Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . . 1 . . . Propulsion 2 | . . 1 . 1 . . . Utility 2 | . . . 2 . . . . Weapon 1 | . . 1 . . . . . Parts Attached 100 | . 7 35 31 5 1 1 20 Power 13 | . 2 2 6 1 . . 2 Engine 9 | . 2 2 4 . . . 1 Core 4 | . . . 2 1 . . 1 Reactor . | . . . . . . . . Propulsion 40 | . 2 15 10 . 1 . 12 Treads 5 | . . 4 1 . . . . Leg 33 | . 2 11 7 . 1 . 12 Wheel 2 | . . . 2 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | . 2 3 8 3 . . 2 Device 8 | . 1 1 2 2 . . 2 Storage 3 | . 1 2 . . . . . Processor 3 | . . . 2 1 . . . Hackware . | . . . . . . . . Protection 4 | . . . 4 . . . . Artifact . | . . . . . . . . Weapon 29 | . 1 15 7 1 . 1 4 Energy Gun 11 | . . 4 4 1 . . 2 Energy Cannon 5 | . . 4 1 . . . . Ballistic Gun 7 | . 1 4 . . . . 2 Ballistic Cannon 2 | . . 1 . . . 1 . Launcher 3 | . . 1 2 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . Unidentified Prototypes 3 | . . 2 1 . . . . Corrupted Parts 1 | . . . . . 1 . . System Corruption 2 | . . . . . 2 . . Parts Lost 34 | . . 2 13 . 5 . 14 Power 5 | . . 1 2 . . . 2 Propulsion 12 | . . . 5 . 2 . 5 Utility 6 | . . . 2 . 2 . 2 Weapon 11 | . . 1 4 . 1 . 5 Highest Loss Streak 12 | . . 2 12 . 5 . 11 To Critical Strikes . | . . . . . . . . Average Backups 8 | . 7 9 10 9 8 5 5 Power . | . . . 1 1 1 1 1 Propulsion 2 | . 4 2 2 . 1 1 1 Utility 2 | . . 2 4 3 3 1 1 Weapon 2 | . 2 2 1 3 2 2 2 Tool/Special . | . . . . . . . . Unused Backups 26 | . 7 7 1 4 4 . 3 Power 3 | . 1 1 1 . . . . Propulsion 5 | . 3 1 . 1 . . . Utility 8 | . 1 3 . 1 2 . 1 Weapon 8 | . 2 2 . 1 1 . 2 Tool/Special 2 | . . . . 1 1 . . Average Slot Usage (%) 89 | . 93 99 92 99 65 3 40 Engine 8 | . 14 10 7 7 4 . . Core 1 | . . . 1 7 4 . 1 Treads 5 | . . 11 . . . . . Leg 21 | . 28 21 19 29 18 . 24 Device 8 | . 1 11 9 10 4 . 4 Storage 9 | . 20 11 9 7 4 . . Processor 1 | . . . 3 9 10 . . Protection 3 | . . . 13 1 . . . Energy Gun 8 | . 14 6 14 15 9 . . Energy Cannon 7 | . . 11 6 7 4 . . Ballistic Gun 6 | . 14 8 3 . . . 4 Ballistic Cannon 3 | . . 6 . . . 3 3 Peak Build Rating 44 | . 7 27 37 42 44 5 31 Average Rating 21 | . 6 17 29 40 27 2 20 On Entrance 14 | 6 6 7 18 34 42 1 5 Avg Prop Armor Cover (%) 10 | . . 8 4 . . . 19 Naked Turns 99 | . . . . . 66 33 . Heaviest Build 44 | 11 18 42 44 42 38 6 23 Greatest Support 80 | 20 20 60 49 66 69 3 80 Greatest Overweight (x) 8 | . . 3 8 . 7 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | . 8 15 15 10 10 5 5 Average Capacity 10 | . 8 10 12 10 8 5 5 Most Carried 15 | . 8 12 15 10 10 5 5 Average Carried 8 | . 7 9 10 8 8 5 5 Final Capacity 15 | 8 8 15 10 10 5 5 5 Final Carried 11 | 6 7 11 10 10 5 5 5 Class Distribution -------------------- 33% | Scavenger-Gunner 26% | Gunner 19% | Mutant 12% | Tank 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Matter Collected 2200 | 172 90 975 401 117 . . 445 Remotely . | . . . . . . . . Salvage Created 4196 | . 120 1697 1552 158 345 . 324 Parts 222 | . 9 110 77 5 6 . 15 Haulers Intercepted 6 | . . 2 4 . . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Combat Hostiles Destroyed 85 | . 4 46 22 3 1 . 9 Guns 47 | . 4 23 14 1 . . 5 Cannons 31 | . . 20 5 1 1 . 4 AOE 6 | . . 3 3 . . . . Classes Destroyed 14 | . 2 5 5 . 1 . 1 Worker 1 | . . . 1 . . . . Builder 1 | . . . 1 . . . . Hauler 6 | . . 2 4 . . . . Recycler 1 | . . . 1 . . . . Operator 1 | . . . 1 . . . . Watcher 8 | . . 5 3 . . . . Swarmer 13 | . 2 11 . . . . . Grunt 44 | . 2 23 12 2 . . 5 Brawler 4 | . . 2 1 1 . . . Duelist 5 | . . 1 3 . . . 1 Sentry 14 | . . 9 5 . . . . Specialist 3 | . . . . . . . 3 Hunter 1 | . . . 1 . . . . Compactor 1 | . . . . . 1 . . Best Kill Streak 9 | . 2 8 9 3 1 . 2 Combat Bots Only 8 | . 2 8 7 3 1 . 2 Max Kills in Single Turn 3 | . 1 3 3 1 1 . 2 Gunslinging 1 | . . . . . . . 1 Exploded 2 | . . 1 2 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Hostile Shots Fired 607 | . 25 174 164 8 5 . 231 Missed 207 | . 10 47 63 . . . 87 Hits 400 | . 15 127 101 8 5 . 144 Melee 28 | . . 6 11 1 5 . 5 Projectile 372 | . 15 121 90 7 . . 139 Critical Strikes 18 | . . 6 5 1 2 . 4 Damage Taken 6274 | . 147 1695 1681 132 250 . 2369 Core 1200 | . 14 174 304 13 170 . 525 Absorbed by Shields 60 | . . . . . . . 60 Redirected to Shielding 52 | . . . 52 . . . . Ignored by Resistances 48 | . . . 48 . . . . Regen/Repaired (Parts) 48 | . . 48 . . . . . Core Remaining (%) 73 | 100 94 56 44 . . . . Volleys Fired 246 | . 12 98 73 5 7 . 51 Largest 3 | . 2 3 3 3 3 . 3 Hottest 205 | . 70 192 192 205 205 . 155 Shots Fired 562 | . 24 265 175 15 20 . 63 Gun 355 | . 24 139 130 10 13 . 39 Cannon 193 | . . 121 36 5 7 . 24 Launcher 14 | . . 5 9 . . . . Special . | . . . . . . . . Kinetic 229 | . 12 137 27 . . . 53 Thermal 289 | . 12 113 119 15 20 . 10 Explosive 5 | . . 5 . . . . . Electromagnetic 39 | . . 10 29 . . . . Robot Hit Streak 18 | . 4 18 17 8 15 . 16 Robot Miss Streak 5 | . 4 3 5 1 2 . 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 365 | . 13 158 114 13 18 . 49 Core Hits 175 | . 6 77 56 6 8 . 22 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 12 | . . 3 8 . . . 1 Burn 8 | . . 1 7 . . . . Destroy 1 | . . 1 . . . . . Blast 2 | . . 1 . . . . 1 Corrupt 1 | . . . 1 . . . . Melee Attacks 8 | . . 8 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7496 | . 136 3137 2525 257 384 . 1057 Guns 3934 | . 136 1156 1594 182 234 . 632 Cannons 2555 | . . 1435 470 75 150 . 425 Explosions 1007 | . . 546 461 . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2519 | . 62 1291 236 . . . 930 Thermal 3595 | . 74 1144 1609 257 384 . 127 Explosive 546 | . . 546 . . . . . Electromagnetic 836 | . . 156 680 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 18 | . . . 1 . 18 18 18 Average Corruption 8 | . . . 1 . 12 18 18 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 38 | . . . 5 . 7 3 23 Message Errors 10 | . . . 2 . 3 1 4 Matter Fused 5 | . . . . . 1 1 3 Heat Flow Errors 6 | . . . 2 . 1 1 2 Energy Discharges 6 | . . . . . . . 6 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . 5 Misfires 1 | . . . 1 . . . . Misdirections 2 | . . . . . 1 . 1 Weapon Failures 2 | . . . . . 1 . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 12 | . . 7 . . . . 5 Impact . | . . . . . . . . Kinetic 11 | . . 6 . . . . 5 Secondary 1 | . . 1 . . . . . Self-Inflicted Damage 104 | . . 45 59 . . . . Shots 5 | . . 2 3 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 634 | . 62 634 446 448 628 102 224 Average Temperature 114 | . 28 94 112 233 270 68 100 Received Heat Transfer 1834 | . 18 639 594 81 . . 502 Effects 31 | . . 15 . 7 9 . . Shutdowns 3 | . . 2 . 1 . . . Energy Bleed 1 | . . 1 . . . . . Interference 9 | . . 3 . . 6 . . Matter Decay 3 | . . 1 . 2 . . . Short Circuit 1 | . . 1 . . . . . Damage (minor) 2 | . . 1 . . 1 . . Damage (major) 12 | . . 6 . 4 2 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . 2 . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 11 | . . 5 4 2 . . . Heat Transferred 7823 | . 222 2495 3626 481 703 . 296 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Maximum Alert Level 3 | . . 3 2 1 . . . Low Security (%) 37 | . 100 21 . 83 100 100 100 Level 1 20 | . . 25 27 16 . . . Level 2 38 | . . 45 72 . . . . Level 3 3 | . . 7 . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 769 | . 59 769 551 228 50 . 193 Initial 317 | . . 3 317 228 50 . 3 Average 303 | . 25 373 427 154 15 . 93 Influence Increases 2589 | . 129 1362 733 85 . 5 275 Destroy 0b10 Robot/C 1680 | . 80 920 440 60 . . 180 Destroy 0b10 Robot/NC 90 | . . 35 55 . . . . Destroy Leader 428 | . 20 234 144 10 . . 20 Successful Hack 75 | . 14 38 18 . . 5 . Disable Machine 105 | . . 75 30 . . . . Destroy Structure 46 | . . 30 16 . . . . Lose Combat Pursuer 165 | . 15 30 30 15 . . 75 Influence Decreases 2451 | . 120 620 980 446 143 . 142 Entered New Map 811 | . . 6 434 276 93 . 2 Time Decay 1350 | . 120 594 416 170 50 . . Lost Part 290 | . . 20 130 . . . 140 Squads Dispatched 16 | . 1 8 5 . . . 2 Investigation 5 | . . 5 . . . . . Extermination . | . . . . . . . . Reinforcement 6 | . 1 1 2 . . . 2 Assault 2 | . . 2 . . . . . Garrison 3 | . . . 3 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Distress Signals 5 | . . 4 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 130 | . 6 57 39 4 5 . 19 Peak Tracking Total 9 | . 3 9 6 3 4 . 5 Tactical Retreats 8 | . 1 1 2 1 . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Traps Triggered 3 | . 1 1 . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Machines Disabled 7 | . . 5 2 . . . . Max in Single Turn 2 | . . 2 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Machines Accessed 18 | . 2 11 3 1 . 1 . Terminals 12 | . 2 6 3 . . 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units 2 | . . 2 . . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 61 | . 7 33 16 2 . 3 . Successful 39 | . 4 22 12 . . 1 . Failed 22 | . 3 11 4 2 . 2 . Catastrophic 4 | . . 3 . 1 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 44 | . 7 18 16 . . 3 . Fabricators . | . . . . . . . . Repair Stations 5 | . . 5 . . . . . Recycling Units 2 | . . 2 . . . . . Scanalyzers 8 | . . 8 . . . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 29 | . 4 12 12 . . 1 . Record 14 | . 1 6 7 . . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 5 | . 1 2 2 . . . . Open DSF 1 | . . . . . . 1 . Emergency Access Points 3 | . 1 . 2 . . . . Alert Level 1 | . . 1 . . . . . Locate Traps 2 | . . 1 1 . . . . Dispatch Records 1 | . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . Report Inventory 2 | . . 2 . . . . . Scanalyzer 6 | . . 6 . . . . . Insert Component 3 | . . 3 . . . . . Analyze 3 | . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 1 8 2 1 . 1 . Full Trace Events 5 | . . 5 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . Part Schematics Acquired 3 | . . 3 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Active Infowar (turns) . | . . . . . . . . Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Turns Passed 4600 | . 282 2300 1015 353 188 62 400 Spaces Moved 2531 | 1 164 1177 481 237 188 94 189 Core 221 | . . . 1 . 115 94 11 Treads 358 | . . 358 . . . . . Legs 1808 | 1 164 819 336 237 73 . 178 Wheels 144 | . . . 144 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 120 120 110 127 50 50 50 Average Speed 135 | 120 120 151 145 127 81 65 125 Slowest Speed 450 | 120 120 330 450 127 400 100 130 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 1 30 79 45 4 77 3 44 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 57 | . . 44 13 . . . . Melee . | . . . . . . . . Projectile 15 | . . 6 9 . . . . AOE 42 | . . 38 4 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Total 3237 | . 228 1493 652 283 205 94 282 Wait 253 | . 36 129 43 21 8 . 16 Move 2525 | . 163 1176 480 237 187 93 189 Hop . | . . . . . . . . Pick Up 35 | . 4 17 8 6 . . . Fast Attach 36 | . 1 3 11 1 1 1 18 Attach 16 | . . 5 9 2 . . . Detach 1 | . . . 1 . . . . Swap 62 | . 6 32 15 4 1 . 4 Drop 55 | . 6 25 12 7 1 . 4 Fire 246 | . 12 98 73 5 7 . 51 Melee 8 | . . 8 . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials -7/Factory -7/Waste -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 8) 283 | -10/Materials | Entered another Materials area 283 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 629 | -9/Materials | Build established: Scavenger-Gunner 946 | -9/Materials | Repaired Ion Engine 984 | -9/Materials | Discovered new exit (range 12) 1509 | -9/Materials | Discovered new exit (range 10) 1682 | -9/Materials | Discovered new exit (range 15) 1991 | -9/Materials | Build established: Gunner 2003 | -9/Materials | Discovered new exit (range 5) 2283 | -9/Materials | First assault squad dispatched 2436 | -9/Materials | Destroyed 8 combat bots 2583 | -9/Materials | Entered another Materials area 2583 | -8/Materials | Evolved 2 slots: Utility x2 2785 | -8/Materials | Garrison activated, responded to threat 2963 | -8/Materials | Destroyed 7 combat bots 2971 | -8/Materials | Lost 12 parts (2p4n2u4w) 3257 | -8/Materials | Core integrity fell below 50% 3307 | -8/Materials | Build established: Tank 3546 | -8/Materials | Discovered new exit (range 15) 3598 | -8/Materials | Entered Factory 3598 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3838 | -7/Factory | Build established: Gunner 3951 | -7/Factory | Sucked down chute 3951 | -7/Factory | Entered Waste 3966 | -7/Waste | EMP discharged 4019 | -7/Waste | Spotted C-40 Crusher 4021 | -7/Waste | Spotted C-40 Crusher 4021 | -7/Waste | Spotted C-40 Crusher 4055 | -7/Waste | Destroyed C-40 Crusher 4061 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4064 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4065 | -7/Waste | Spotted C-40 Crusher 4066 | -7/Waste | EMP discharged 4066 | -7/Waste | System corruption reached 10% 4069 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4072 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4073 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4104 | -7/Waste | Lost 5 parts (2n2u1w) 4117 | -7/Waste | Spotted C-40 Crusher 4131 | -7/Waste | Discovered new exit (range 16) 4139 | -7/Waste | Entered Factory 4201 | -7/Factory | Identified exit to DSF 4201 | -7/Factory | Entered DSF 4263 | -7/DSF | Additional patrols routed to DSF 4372 | -7/DSF | Build established: Mutant 4416 | -7/DSF | Discovered new exit (range 15) 4433 | -7/DSF | Core integrity fell below 50% 4450 | -7/DSF | Lost 3 parts (1p1u1w) 4581 | -7/DSF | Core integrity fell below 20% 4601 | -7/DSF | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04549_ Hardlight Generator destroyed. 04551_ Acquired Particle Gun. 04555_ Acquired 74 matter. 04559_ C-30 ARC bursts open, deploying its payload. 04559_ S-27 Virus unfolds itself. 04560_ System corrupted: Component data lost. 04563_ Acquired Titanium Leg. 04568_ X-57 Shotgunner destroyed. 04572_ Particle Gun destroyed. 04572_ Hpw. Shotgun destroyed. 04577_ Imp. Titanium Leg destroyed. 04578_ VSS Leg destroyed. 04579_ X-57 Shotgunner destroyed. 04586_ Acquired 100 matter. 04588_ Acquired Imp. Carbon-fiber Leg. 04588_ Particle Gun destroyed. 04593_ Acquired VSS Leg. 04597_ Acquired Hpw. Shotgun. 04598_ System corrupted: Heat flow error (+125). 04599_ Hpw. Shotgun destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????= ????????? | | ?????????????????????????????### ##???????? | | ?????????????????????????????#== #???????? | | ?????????????????????????????#== #???????? | | ??????????????????????????????== ????????? | | ??????????????????????#???####?# ###??????? | | ????????????????#?????#[[?#===?# "!!#??????? | | ???????????????? ##[[[#===##"%!!#??????? | | ??????????????? ^^ "==#??????? | | ??????????????? H ==#??????? | | ??????????????? ^ ===#??????? | | ???????????????? ##!!!#!!!##====#??????? | | ????????????????# #?#!??#!!!?# ==#??????? | | ??????????????### " ###???###### ###??????? | | ???????????????!!"%"!!???????#== #???????? | | ???????????????!! " !!???????#== #???????? | | ????????????????! !????????#== #???????? | | ??????????????### ###??????### ##???????? | | ??????????????#!! #??????#!=! #???????? | | ??????????????#!! #??????#== * #???????? | | ???????????????!! ##########* ##???????? | | ????????????????# %"?#===#==###! ###??????? | | ??????????????### ;##===; ## !""###????? | | ??????????????# = %=s =! """""#???? | | ??????????????# %% ! =* " ""##"#???? | | ??????????????# [!!;==@# %##"""""#??????? | | ??????????????#!!^ ^!!#########"""""#??????? | | ??????????????###""####???????##"####??????? | | ????????????????## #???????????#"#?????????? | | ?????????????????###???????????#""?????????? | | ????????????????????????????????##?????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 10 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Particle Cannon | -9/Materials | Scanalyzed Rnf. Ion Engine | -9/Materials | Scanalyzed Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 20% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectrostormStealthDriver Manual? 0 Play Time 01:02:06 Cumulative 49.6 hours Start 2026.10.09 @ 05:38:06 End 2026.10.09 @ 06:42:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 38 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ad851e8-3160-494f-b0c9-7339318badac