Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.17 @ 18:22:35 Player: Jelly Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (49) 245 Value Destroyed (1429) 1429 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (336) 336 TOTAL SCORE: 5030 Bonus ------- Pacifist 200 High Alert Combat Kills 11 Follower Combat Kills 125 Cogmind --------- Core Integrity 658/700 Matter 250/300 Energy 12/100 System Corruption 10% Temperature Cool (0) Movement Walking (190) Ox2 Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Titanium Leg > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Enhanced Optical Array Improved Shield Generator > --- WEAPON (3) ------- (None) > --- INVENTORY (16) --- Cold Fusion Reactor Aluminum Leg Aluminum Leg Improved Titanium Leg Coolant Injector Large Matter Pod (60) Advanced Sensor Array Improved Light Armor Plating Improved EM Pulse Cannon Heavy Ion Cannon Flak Gun Flak Gun Advanced Assault Cannon Advanced Assault Cannon EMP Blaster Power Maul Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Enhanced Optical Array Improved Shield Generator > --- WEAPON ----------- Lightning Gun Cooled Pulse Rifle Beamcaster > --- INVENTORY -------- Cold Fusion Reactor Aluminum Leg Aluminum Leg Coolant Injector Large Matter Pod Advanced Sensor Array Improved Light Armor Plating Improved EM Pulse Cannon Heavy Ion Cannon Flak Gun Flak Gun Flak Gun Advanced Assault Cannon Advanced Assault Cannon EMP Blaster Power Maul [Rating: 53] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Launcher EMP Blaster Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Slots Evolved 6 | . . 2 . 2 . 2 . Power 1 | . . . . . . 1 . Propulsion 1 | . . . . 1 . . . Utility 3 | . . 1 . 1 . 1 . Weapon 1 | . . 1 . . . . . Parts Attached 63 | . 1 18 5 15 11 13 . Power 9 | . . 4 1 2 1 1 . Engine 6 | . . 4 1 1 . . . Core 1 | . . . . 1 . . . Reactor 2 | . . . . . 1 1 . Propulsion 9 | . . 3 . 2 3 1 . Treads . | . . . . . . . . Leg 9 | . . 3 . 2 3 1 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | . 1 1 . 5 1 7 . Device 6 | . . . . 2 . 4 . Storage 4 | . 1 . . 1 . 2 . Processor 2 | . . 1 . 1 . . . Hackware . | . . . . . . . . Protection 3 | . . . . 1 1 1 . Artifact . | . . . . . . . . Weapon 30 | . . 10 4 6 6 4 . Energy Gun 18 | . . 8 . 2 4 4 . Energy Cannon 2 | . . . 1 1 . . . Ballistic Gun 8 | . . 2 3 3 . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 1 2 1 1 1 . Parts Lost 11 | . . 1 1 3 3 . 3 Power 3 | . . . . . 1 . 2 Propulsion 2 | . . . . 1 . . 1 Utility . | . . . . . . . . Weapon 6 | . . 1 1 2 2 . . Highest Loss Streak 3 | . . 1 1 3 1 . 2 Average Slot Usage (%) 97 | . 100 96 98 94 99 96 82 Engine 5 | . 14 10 11 2 . . . Core 1 | . . . . 6 . . . Reactor 3 | . . . . . 8 11 8 Leg 24 | . 28 21 22 23 27 23 19 Device 1 | . . . . 2 . 11 11 Storage 19 | . 28 22 22 18 18 15 15 Processor 8 | . . 9 11 9 9 7 7 Protection 3 | . . . . 4 9 2 . Energy Gun 12 | . . 18 20 5 8 15 19 Ballistic Gun 15 | . 28 13 11 20 18 6 . Naked Turns . | . . . . . . . . Heaviest Build 74 | 10 26 32 32 48 55 74 74 Greatest Support 47 | 20 20 20 20 35 47 47 47 Greatest Overweight (x) 3 | . 1 3 1 3 1 1 1 Average Overweight (x) . | . . 1 1 . 1 1 1 Largest Inventory Capacity 16 | . 12 12 12 14 14 16 16 Average Capacity 12 | . 11 12 12 12 14 14 16 Most Carried 16 | . 7 12 12 14 14 16 16 Average Carried 12 | . 6 11 11 11 13 14 16 Final Capacity 16 | 6 12 12 12 14 14 16 16 Final Carried 16 | 6 7 12 11 14 14 16 16 Class Distribution -------------------- 35% | Tank 32% | Skirmisher 15% | Scavenger-Tank 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Scavenger-Tank | -8/Materials Tank | -8/Storage Tank | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Sto Fac Was Matter Collected 1579 | 200 . 302 24 462 501 90 . Remotely . | . . . . . . . . Salvage Created 2087 | . . 476 152 506 872 81 . Parts 134 | . . 33 16 24 60 1 . Haulers Intercepted 5 | . . 2 . 1 2 . . Recyclers Shooed 2 | . . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Combat Hostiles Destroyed 42 | . . 9 8 8 17 . . Guns 41 | . . 9 8 7 17 . . Cannons 1 | . . . . 1 . . . Classes Destroyed 7 | . . 5 . . 1 1 . Builder 1 | . . 1 . . . . . Hauler 5 | . . 2 . 1 2 . . Recycler 1 | . . . . . . 1 . Swarmer 14 | . . 3 7 . 4 . . Grunt 15 | . . 5 1 4 5 . . Sentry 12 | . . 1 . 4 7 . . Hunter 1 | . . . . . 1 . . Best Kill Streak 9 | . . 5 4 5 9 1 . Combat Bots Only 4 | . . 2 4 4 4 . . Max Kills in Single Turn 2 | . . 1 2 1 2 1 . Gunslinging 1 | . . . 1 . 1 . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Was Damage Taken 1845 | . 27 482 149 377 668 22 120 Core 293 | . . 82 26 62 81 . 42 Absorbed by Shields 74 | . . . . 42 . 8 24 Core Remaining (%) 86 | 100 100 . 73 . 74 . . Volleys Fired 99 | . . 28 11 24 33 2 1 Largest 3 | . . 3 3 3 3 3 3 Hottest 150 | . . 113 113 114 111 150 150 Shots Fired 290 | . . 84 31 71 96 5 3 Gun 288 | . . 84 31 70 95 5 3 Cannon 1 | . . . . 1 . . . Launcher 1 | . . . . . 1 . . Special . | . . . . . . . . Kinetic 169 | . . 39 11 55 64 . . Thermal 17 | . . 11 . 1 . 3 2 Explosive . | . . . . . . . . Electromagnetic 104 | . . 34 20 15 32 2 1 Robot Hit Streak 19 | . . 15 7 19 11 1 4 Robot Miss Streak 5 | . . 4 5 3 5 2 . Penetration Max . | . . . . . . . . Secondary Targets 5 | . . . 2 . 3 . . Max Gunslinging Chain 1 | . . . 1 . 1 . . Shots Hit Robots 208 | . . 56 19 56 72 2 3 Core Hits 117 | . . 22 10 30 54 1 . Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3083 | . . 698 201 830 1268 46 40 Guns 2908 | . . 642 201 810 1169 46 40 Cannons 20 | . . . . 20 . . . Explosions 155 | . . 56 . . 99 . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1545 | . . 170 63 565 747 . . Thermal 332 | . . 165 . 20 82 26 39 Explosive . | . . . . . . . . Electromagnetic 1206 | . . 363 138 245 439 20 1 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . . . . . 10 Average Corruption 10 | . . . . . . . 10 Corruption Purged . | . . . . . . . . Effects 3 | . . . . . . . 3 Energy Discharges 2 | . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 22 | . . . . . 22 . . Projectiles . | . . . . . . . . Explosions 22 | . . . . . 22 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 51 | . . 51 . . . . . Shots 1 | . . 1 . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 230 | . . 223 121 230 172 6 6 Average Temperature 54 | . . 62 56 68 39 4 4 Received Heat Transfer 515 | . . 156 18 152 189 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . 1 . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 548 | . . 300 . 37 100 37 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 1 . . 2 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Peak Influence 402 | . 14 195 160 182 402 205 71 Average Influence 104 | . 12 84 54 74 159 199 52 Maximum Alert Level 2 | . . . . . 2 1 . Low Security (%) 81 | . 100 100 100 100 63 6 100 Level 1 18 | . . . . . 35 93 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . . . . . 3 2 . Investigation 1 | . . . . . 1 . . Extermination 1 | . . . . . . 1 . Reinforcement 3 | . . . . . 2 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Was Distress Signals 4 | . . 2 . 1 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 65 | . 5 17 10 8 19 2 4 Peak Tracking Total 5 | . 4 5 3 3 4 2 4 Tactical Retreats 5 | . . 3 2 . . . . Traps | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Traps Triggered 12 | . 1 5 . . 3 3 . Indirectly 1 | . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Sto Fac Was Machines Disabled 3 | . . . 1 . 2 . . Max in Single Turn 1 | . . . 1 . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Was Machines Accessed 13 | . 1 1 . . 9 2 . Terminals 12 | . 1 1 . . 8 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 31 | . 2 3 . . 22 4 . Successful 21 | . 1 2 . . 16 2 . Failed 10 | . 1 1 . . 6 2 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 22 | . 2 3 . . 14 3 . Terminals 30 | . 2 3 . . 21 4 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . . . . . 5 . . Record 1 | . . . . . 1 . . Robot Analysis 2 | . . . . . 2 . . Open Door 1 | . . . . . 1 . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . Report Inventory 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 15 | . 1 2 . . 10 2 . Terminals 15 | . 1 2 . . 10 2 . Track 6 | . . 1 . . 4 1 . Botnet 9 | . 1 1 . . 6 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 1 1 . . 3 2 . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Sto Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Was Total Allies 4 | . . . . . 3 . 1 Largest Group 3 | . . . . . 3 1 1 Highest-Rated Group 93 | . . . . . 93 31 31 Highest-Rated Ally 31 | . . . . . 31 31 31 Total Orders . | . . . . . . . . Ally Attacks 50 | . . . . . 36 1 13 Total Damage 814 | . . . . . 561 22 231 Kills 5 | . . . . . 4 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Robot Analysis Total 2 | . . . . . 2 . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Sto Fac Was Turns Passed 3280 | . 208 674 502 577 940 294 85 Spaces Moved 1759 | 1 138 304 297 282 522 164 51 Core . | . . . . . . . . Treads . | . . . . . . . . Legs 1759 | 1 138 304 297 282 522 164 51 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 150 150 120 150 153 153 Average Speed 150 | 120 148 150 150 148 151 153 153 Slowest Speed 210 | 120 150 210 150 210 153 153 155 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 2 24 23 84 26 70 4 53 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 3 | . . . 3 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 17 | . . 5 . . 12 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 17 | . . 5 . . 12 . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Was Total 2181 | . 141 462 328 390 601 204 55 Wait 165 | . . 76 15 43 25 3 3 Move 1753 | . 137 303 296 281 521 164 51 Hop . | . . . . . . . . Pick Up 50 | . 2 20 . 10 5 13 . Fast Attach 28 | . 1 10 . 9 1 7 . Attach 12 | . . 3 1 3 3 2 . Detach 7 | . . 1 . 6 . . . Swap 23 | . . 5 4 3 7 4 . Drop 44 | . 1 16 1 11 6 9 . Fire 99 | . . 28 11 24 33 2 1 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 8) 209 | -10/Materials | Entered another Materials area 209 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 509 | -9/Materials | Discovered new exit (range 11) 614 | -9/Materials | Build established: Skirmisher 883 | -9/Materials | Entered Mines 985 | -9/Mines | Learned 2 Materials zone layouts 1232 | -9/Mines | Discovered new exit (range 11) 1385 | -9/Mines | Entered Materials 1385 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1556 | -8/Materials | Lost 3 parts (1n2w) 1672 | -8/Materials | Discovered new exit (range 20) 1953 | -8/Materials | Build established: Scavenger-Tank 1962 | -8/Materials | Entered Storage 2368 | -8/Storage | Build established: Tank 2588 | -8/Storage | Allied Derelicts emerged from ambush trap array 2861 | -8/Storage | Discovered new exit (range 5) 2902 | -8/Storage | Entered Factory 2902 | -7/Factory | Accompanied by 1 ally 2902 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3196 | -7/Factory | Sucked down chute 3196 | -7/Factory | Entered Waste 3197 | -7/Waste | Met a frightened Derelict 3211 | -7/Waste | EMP discharged 3211 | -7/Waste | System corruption reached 10% 3216 | -7/Waste | Spotted C-40 Crusher 3229 | -7/Waste | Spotted C-40 Crusher 3240 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3245 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3250 | -7/Waste | 1 allies followed down the chute 3267 | -7/Waste | Spotted C-40 Crusher 3272 | -7/Waste | Spotted C-40 Crusher 3280 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3281 | -7/Waste | Self-destructed Last Messages --------------- 03211_ Broken Hyp. Coil Gun fried beyond repair. 03211_ Imp. Kinecellerator fried beyond repair. 03211_ System corrupted (+10). 03211_ Adv. Cooling System fried beyond repair. [Achievement: System Compromised] 03227_ System corrupted: Energy discharge (-84). 03240_ Cold Fusion Reactor crushed. 03240_ Beamcaster crushed. 03244_ System corrupted: Energy discharge (-50). 03245_ Beamcaster crushed. 03245_ Cold Fusion Reactor crushed. 03245_ Imp. Heat Sink crushed. 03245_ Carbon-fiber Leg crushed. 03248_ Imp. Heat Sink crushed. 03248_ Carbon-fiber Leg crushed. 03250_ Imp. Heat Sink crushed. 03259_ System corrupted: Component data lost. 03280_ Carbon-fiber Leg crushed. 03280_ Lightning Gun crushed. 03280_ Cld. Pulse Rifle crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ######??????######??????######???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????#! #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# ########@ #???????????????????? | | #??????# CC[ #???????????????????? | | #??????# C CC [ #???????????????????? | | #??????# CC #???????????????????? | | #??????# #???????????????????? | | # #??????# ######## CC #???????????????????? | | # #??????# #??????# CC #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# ! #???????????????????? | | # ######## #??????# #???????????????????? | | #??????# ???????????????????? | | #??????# ??????????????????? | | #??????? ?????????????????? | | #??????? ????????????????? | | # ######## #??????? #####???????????????? | | # #??????# #??????? #???????????????????? | | # #??????# #??????? #???????????????????? | | # #??????# #??????? #???????????????????? | | # #??????# #??????? #???????????????????? | | ?????? #??????? ???????????????????? | | ?????? #??????? ???????????????????? | | ?????? #??????? ????????????????????? | | ????? #???????????????????????????????? | | # ##????## ! #???????????????????????????????? | | # #??????# #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 29 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- System Compromised Challenges ------------ None Game ------ Seed MatterElectronTerrabomb Manual? 0 Play Time 00:50:20 Cumulative 10.4 hours Start 2020.05.17 @ 10:58:15 End 2020.05.17 @ 18:22:35 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37464863-8b88-4d48-b158-42cdcab7a97b