Cogmind - Beta 10 *** ADVENTURER MODE // 2020.09.15 @ 21:04:23 Player: Vivolorosso Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (93) 465 Value Destroyed (3169) 3169 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 6396 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (300) Ox5 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Coolant Injector Large Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Cooling System Compact Battery (300) Weapon Cycler Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Gravmag System Gravmag System > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Improved Utility Shielding > --- WEAPON ----------- Shock Rifle Heavy Laser Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Xenon Bombardment Thruster Improved Cooling System Coolant Injector Compact Battery Weapon Cycler Improved Light Armor Plating Medium Reactive Plating Heavy Ion Cannon Assault Cannon [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Cannon Energy Gun Electrolaser Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Special Weapon Remote Datajack Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 2 | . . . 1 1 . Utility 2 | . . 1 . 1 . Weapon 1 | . . 1 . . . Parts Attached 119 | 7 21 22 37 24 8 Power 19 | 2 3 3 5 5 1 Engine 16 | 2 3 3 4 3 1 Core 3 | . . . 1 2 . Reactor . | . . . . . . Propulsion 30 | 3 6 8 7 4 2 Treads 7 | . . 3 4 . . Leg 11 | 2 5 1 . 2 1 Wheel 1 | 1 . . . . . Hover 7 | . . 2 3 2 . Flight 4 | . 1 2 . . 1 Utility 21 | . 3 5 8 2 3 Device 4 | . . 1 1 1 1 Storage 7 | . 3 1 3 . . Processor 2 | . . . 2 . . Hackware 1 | . . 1 . . . Protection 7 | . . 2 2 1 2 Artifact . | . . . . . . Weapon 49 | 2 9 6 17 13 2 Energy Gun 18 | 1 4 5 3 5 . Energy Cannon 10 | . 3 1 3 2 1 Ballistic Gun 10 | 1 1 . 8 . . Ballistic Cannon 9 | . 1 . 3 4 1 Launcher . | . . . . . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 24 | . . 1 4 4 15 Power 7 | . . . 2 2 3 Propulsion 6 | . . . . 1 5 Utility 4 | . . 1 1 . 2 Weapon 7 | . . . 1 1 5 Highest Loss Streak 11 | . . 1 2 2 11 Average Slot Usage (%) 94 | . 98 96 94 94 84 Engine 10 | . 14 8 10 9 5 Core 2 | . . . 5 4 5 Treads 8 | . . 9 14 12 . Leg 10 | . 28 8 . 6 11 Hover 5 | . . . 9 7 10 Device 1 | . . 1 2 3 1 Storage 15 | . 26 22 11 7 7 Processor 7 | . . . 8 15 12 Protection 3 | . . 6 3 3 6 Energy Gun 9 | . 14 17 3 4 10 Energy Cannon 2 | . 4 3 1 4 . Ballistic Gun 4 | . 8 . 8 2 . Ballistic Cannon 7 | . 1 11 13 6 6 Naked Turns . | . . . . . . Heaviest Build 54 | 9 18 37 49 54 47 Greatest Support 62 | 20 20 40 62 62 30 Greatest Overweight (x) 15 | . . 6 4 4 15 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 4 6 10 10 10 10 Average Capacity 8 | 4 5 6 9 10 10 Most Carried 10 | 4 6 7 10 10 10 Average Carried 7 | 2 5 5 8 9 8 Final Capacity 10 | 4 6 10 10 10 10 Final Carried 10 | 3 6 7 9 10 4 Class Distribution -------------------- 25% | Mutant 16% | Scavenger-Mutant 11% | Scavenger-Gunner 10% | Scavenger-Tank 9% | Tank 9% | Gunner 7% | Skirmisher 5% | Scavenger-Skirmisher 4% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 2906 | 282 379 550 1003 581 111 Remotely . | . . . . . . Salvage Created 3738 | 40 505 947 1265 777 204 Parts 203 | 2 34 62 63 38 4 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 2 | . . 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . . 6 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 71 | 1 12 17 20 15 6 Melee 4 | . . . . 4 . Guns 39 | 1 10 11 11 3 3 Cannons 24 | . 2 2 9 8 3 AOE 3 | . . 3 . . . Classes Destroyed 13 | 1 2 5 2 1 2 Worker 3 | . . 1 1 1 . Builder 3 | . . 1 2 . . Hauler 1 | . . . 1 . . Recycler 8 | . . 3 3 2 . Operator 2 | . . 1 1 . . Watcher 5 | . 2 1 2 . . Swarmer 9 | . 2 4 . . 3 Grunt 41 | 1 10 9 12 8 1 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 13 | . . 4 6 3 . Hunter 2 | . . . 2 . . Programmer 3 | . . . . 3 . Thug 1 | . . . . 1 . Best Kill Streak 7 | 1 2 4 7 3 3 Combat Bots Only 6 | 1 2 4 6 3 3 Max Kills in Single Turn 3 | 1 2 3 2 1 1 Gunslinging 1 | . 1 . 1 . . Exploded 2 | . . 2 . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 5328 | 17 358 613 1329 1197 1814 Core 1332 | . 72 146 398 217 499 Absorbed by Shields 3 | . . . . 3 . Core Remaining (%) 65 | 100 71 63 27 . . Volleys Fired 223 | 4 39 56 63 40 21 Largest 3 | 2 2 3 3 3 3 Hottest 182 | 70 110 161 154 169 182 Shots Fired 531 | 8 75 146 174 94 34 Gun 313 | 8 64 91 111 27 12 Cannon 216 | . 11 55 63 65 22 Launcher . | . . . . . . Special 2 | . . . . 2 . Kinetic 292 | 4 22 45 140 62 19 Thermal 158 | 4 32 57 34 20 11 Explosive . | . . . . . . Electromagnetic 79 | . 21 44 . 10 4 Robot Hit Streak 40 | 5 40 28 27 26 11 Robot Miss Streak 4 | 1 3 4 3 2 3 Penetration Max . | . . . . . . Secondary Targets 5 | . 2 . 3 . . Max Gunslinging Chain 2 | . 1 . 2 . . Shots Hit Robots 382 | 6 54 98 126 74 24 Core Hits 150 | 2 19 31 52 32 14 Critical Hits 2 | . . . . 2 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . . 1 . Melee Attacks 9 | . . . . 9 . Impact . | . . . . . . Slashing 9 | . . . . 9 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6747 | 74 609 1520 2343 1652 549 Guns 3258 | 74 489 940 1275 343 137 Cannons 2885 | . 89 392 999 1003 402 Explosions 288 | . 31 188 69 . . Melee 306 | . . . . 306 . Ramming 10 | . . . . . 10 Kinetic 3549 | 36 160 340 1714 952 347 Thermal 2171 | 38 285 868 560 289 131 Explosive 69 | . . . 69 . . Electromagnetic 642 | . 164 312 . 105 61 Impact . | . . . . . . Slashing 306 | . . . . 306 . Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 2 Average Corruption 1 | . . . . 1 2 Corruption Purged . | . . . . . . Effects 6 | . . . . . 6 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 1 | . . . . . 1 Targeting Errors 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 94 | . 7 14 21 52 . Projectiles 91 | . 7 14 18 52 . Explosions 3 | . . . 3 . . Melee . | . . . . . . Knockbacks 27 | . 1 7 8 9 2 Impact . | . . . . . . Kinetic 24 | . 1 5 7 9 2 Secondary 3 | . . 2 1 . . Self-Inflicted Damage 77 | . 8 3 63 . 3 Shots 3 | . 1 1 1 . . Rammed 10 | . . . . . 10 Targets Rammed 10 | . . . . . 10 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 612 | 33 204 612 607 505 580 Average Temperature 169 | 16 62 189 195 165 251 Received Heat Transfer 1929 | 12 186 354 459 567 351 Effects 91 | . 1 21 39 18 12 Shutdowns 23 | . . 4 12 2 5 Energy Bleed 10 | . . 3 4 3 . Interference 19 | . 1 3 4 10 1 Matter Decay 7 | . . 3 3 1 . Short Circuit 4 | . . . 2 1 1 Damage (minor) 6 | . . 2 3 . 1 Damage (major) 14 | . . 5 7 . 2 Damage (core) 8 | . . 1 4 1 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 5 | 1 2 1 . 1 . Heat Transferred 4172 | 111 679 1680 1036 444 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 1 2 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 426 | 20 191 417 426 267 . Initial 90 | . 11 . 70 90 . Average 173 | 10 62 282 223 149 . Maximum Alert Level 2 | . . 2 2 1 . Low Security (%) 59 | 100 100 21 40 71 . Level 1 38 | . . 74 57 28 . Level 2 1 | . . 4 1 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 2 3 8 5 . Investigation 6 | . 2 1 1 2 . Extermination 2 | . . . . 2 . Reinforcement 6 | . . 2 3 1 . Assault . | . . . . . . Garrison 4 | . . . 4 . . Intercept . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 6 | . 1 2 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 107 | 1 20 30 29 18 9 Peak Tracking Total 8 | 1 4 7 5 3 8 Tactical Retreats 6 | . 1 3 . 1 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 7 | . 7 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 5 | . 1 2 2 . . Max in Single Turn 2 | . 1 1 2 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 20 | . 7 2 7 4 . Terminals 15 | . 6 2 4 3 . Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units 2 | . . . 1 1 . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 71 | . 25 10 21 15 . Successful 51 | . 17 6 15 13 . Failed 20 | . 8 4 6 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 57 | . 21 10 14 12 . Fabricators . | . . . . . . Repair Stations 7 | . 4 . 3 . . Recycling Units 5 | . . . 2 3 . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 39 | . 13 6 9 11 . Record 11 | . 1 . 4 6 . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 5 | . 1 2 . 2 . Emergency Access Points 1 | . . 1 . . . Alert Level 2 | . 1 . 1 . . Unreport Threat 2 | . . . 1 1 . Locate Traps 5 | . 2 1 . 2 . Disarm Traps 3 | . 3 . . . . Dispatch Records 3 | . 1 1 1 . . Maintenance Status 1 | . . . 1 . . Transport Status 1 | . . 1 . . . Investigation Status 1 | . 1 . . . . Recall Investigation 1 | . 1 . . . . Recall Reinforcements 1 | . . . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 4 . 2 . . Scan Component 3 | . 2 . 1 . . Repair 2 | . 1 . 1 . . Refit 1 | . 1 . . . . Recycling Unit Hacks 4 | . . . 2 2 . Recycle Component 1 | . . . . 1 . Process 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Retrieve Components 1 | . . . . 1 . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 5 2 4 2 . Full Trace Events 9 | . 4 1 2 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 . 1 . . Time 45 | . 32 . 13 . . Parts Recycled 1 | . . . . 1 . Recycled Matter 198 | . . . 198 . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . . . 3 . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat . | . . . . . . Combat 1 | . . . . 1 . Robot Hacks Applied 1 | . . . . 1 . parse_system 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 4228 | 168 807 864 938 1037 414 Spaces Moved 2251 | 114 528 431 450 539 189 Core 32 | 27 . 2 . . 3 Treads 717 | . . 172 286 259 . Legs 1239 | 87 528 171 . 272 181 Wheels . | . . . . . . Hover 183 | . . 11 164 8 . Flight 80 | . . 75 . . 5 Fastest Speed 50 | 50 120 116 112 120 150 Average Speed 140 | 103 120 142 145 153 164 Slowest Speed 800 | 120 120 350 320 320 800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 8 73 31 36 11 19 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 Spaces Dug . | . . . . . . Terrain Destroyed 56 | . 3 11 35 1 6 Melee . | . . . . . . Projectile 19 | . . . 12 1 6 AOE 37 | . 3 11 23 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 2845 | 155 626 565 612 657 230 Wait 60 | 22 5 20 5 7 1 Move 2246 | 113 527 430 449 538 189 Hop . | . . . . . . Pick Up 97 | 8 19 17 34 18 1 Fast Attach 22 | 1 . 6 4 10 1 Attach 38 | 4 5 6 14 3 6 Detach 2 | . 1 . 1 . . Swap 59 | 2 16 10 19 11 1 Drop 79 | 1 14 20 23 21 . Fire 223 | 4 39 56 63 40 21 Melee 9 | . . . . 9 . Ram 10 | . . . . . 10 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 75 | -11/Scrapyard | Discovered new exit (range 8) 169 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 548 | -10/Materials | Discovered new exit (range 10) 650 | -10/Materials | Discovered new exit (range 15) 835 | -10/Materials | Repaired Particle Gun? 894 | -10/Materials | Discovered new exit (range 16) 976 | -10/Materials | Entered another Materials area 976 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1805 | -9/Materials | Discovered new exit (range 11) 1840 | -9/Materials | Entered another Materials area 1840 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1948 | -8/Materials | Garrison activated, responded to threat 1997 | -8/Materials | Build established: Scavenger-Tank 2087 | -8/Materials | Garrison activated, responded to threat 2247 | -8/Materials | Core integrity fell below 50% 2465 | -8/Materials | Discovered new exit (range 18) 2479 | -8/Materials | Repaired Lrg. Storage Unit 2778 | -8/Materials | Entered Factory 2778 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3298 | -7/Factory | P-60 Hacker assimilated allied BO-KNA(g) 3420 | -7/Factory | Discovered new exit (range 8) 3589 | -7/Factory | Build established: Scavenger-Mutant 3753 | -7/Factory | Discovered new exit (range 14) 3815 | -7/Factory | Entered Lower Caves 4024 | -7/Lower Caves | Build established: Scavenger-Gunner 4084 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4113 | -7/Lower Caves | Core integrity fell below 50% 4137 | -7/Lower Caves | Core integrity fell below 20% 4155 | -7/Lower Caves | Lost 11 parts (3p3n1u4w) 4229 | -7/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- Slammed into Y-64 Sentinel. Penetrated by Slug. Slammed into Y-64 Sentinel. Carbon-fiber Leg destroyed. Penetrated by Slug. Xenon Bombardment Thruster destroyed. Penetrated by Slug. Slammed into Y-64 Sentinel. Penetrated by Slug. Med. Reactive Plating destroyed. Penetrated by Slug. Slammed into Y-64 Sentinel. Penetrated by Slug. Slammed into Y-64 Sentinel. Penetrated by Slug. [Achievement: First Step to Greatness] [Achievement: 5k Club] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. 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Y #????# #??# | | ?????????? %! @ % #????# # ##??## | | ?????????? %%%###### ### # #????# | | ?????????? ## #;%% %% %#?# ####### | | ??????????? ??????##########%%% #"### | | ????????????????????????????### #??# | | ??????????????????????????????## ##?# # ######### | | ???????????????????????????????###??# ##???????# | | ????????????????????????????????????#####????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 65 Energy Generation 28 Energy Capacity 615 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Lgt. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control First Step to Greatness GoHome() It's Just You Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer Part-time Mechanic Risk Taker Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed TacticalPotentialImmobilizer Manual? 0 Play Time 01:52:32 Cumulative 3.7 hours Start 2020.09.15 @ 13:45:11 End 2020.09.15 @ 21:04:23 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2f733e7c-6df0-4548-8273-30b36de6d14d