Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.09.20 @ 20:18:50 Player: JayWillyMF Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (188) 940 Value Destroyed (6380) 6380 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2148) 2148 TOTAL SCORE: 13728 Bonus ------- High Alert Combat Kills 1905 Follower Combat Kills 243 Cogmind --------- Core Integrity 0/1000 Matter 5/300 Energy 100/100 System Corruption 35% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Medium Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Light Nuclear Core Neutrino Core Reinforced Fission Core Energy Well (350) Tesla Rifle Improved Arc Projector Improved EM Pulse Cannon Advanced EMP Blaster Improved Plasma Cutter Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Light Fission Core Neutrino Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Energy Well Improved Light Armor Plating Layered Medium Armor Plating Improved Focal Shield Improved Field Recycling Unit > --- WEAPON ----------- Plasma Rifle Heavy Machine Gun Heavy Machine Gun Precision Rocket Launcher > --- INVENTORY -------- Light Fission Core Armored Medium Treads Improved Heat Sink Improved Heat Sink Medium Storage Unit Focal Shield Precision Shock Rifle Precision Shock Rifle Heavy Battle Rifle Flak Cannon Magnetic Acceleration Cannon Advanced EMP Blaster Improved Proton Missile Launcher Tiamat Missile Launcher [Rating: 79] Favorites ----------- Power Light Fission Core Engine Angular Momentum Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Gyrokinetic Inverter Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Utility Shielding Weapon Heavy Ion Cannon Energy Gun Precision Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . 1 . . 1 . . . Utility 5 | . . 1 1 2 1 . . . Weapon 2 | . . . 1 . . . . 1 Parts Attached 179 | 5 6 40 24 17 2 2 45 38 Power 18 | 1 . 2 4 4 . . 3 4 Engine 8 | 1 . 2 3 1 . . 1 . Core 10 | . . . 1 3 . . 2 4 Reactor . | . . . . . . . . . Propulsion 44 | 2 2 14 6 1 1 2 9 7 Treads 20 | 2 . 3 6 1 1 2 2 3 Leg 20 | . 2 8 . . . . 7 3 Wheel . | . . . . . . . . . Hover 4 | . . 3 . . . . . 1 Flight . | . . . . . . . . . Utility 41 | 1 2 6 6 8 1 . 6 11 Device 20 | . 1 3 4 4 . . 3 5 Storage 7 | 1 1 . 1 . . . . 4 Processor 2 | . . . . 1 . . . 1 Hackware . | . . . . . . . . . Protection 12 | . . 3 1 3 1 . 3 1 Artifact . | . . . . . . . . . Weapon 76 | 1 2 18 8 4 . . 27 16 Energy Gun 22 | 1 1 4 . 1 . . 11 4 Energy Cannon 8 | . . 3 2 2 . . 1 . Ballistic Gun 20 | . 1 5 4 1 . . 5 4 Ballistic Cannon 6 | . . . 1 . . . 2 3 Launcher 20 | . . 6 1 . . . 8 5 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . 1 1 2 . . 2 2 Corrupted Parts 4 | . . . . . . . 4 . System Corruption 35 | . . . . . . . 35 . Parts Lost 58 | . . 6 8 5 . . 9 30 Power 8 | . . 1 2 1 . . 1 3 Propulsion 19 | . . 3 3 1 . . 4 8 Utility 18 | . . 1 1 3 . . 3 10 Weapon 13 | . . 1 2 . . . 1 9 Highest Loss Streak 9 | . . 2 7 3 . . 3 9 To Critical Strikes 1 | . . . 1 . . . . . Average Slot Usage (%) 89 | . 89 93 98 99 94 90 89 72 Engine 4 | . 14 10 7 . . . 4 . Core 3 | . . . 1 6 6 6 1 8 Treads 11 | . 8 8 26 22 21 16 7 . Leg 10 | . 19 22 . . . . 10 14 Device 17 | . 6 15 19 26 20 20 19 13 Storage 8 | . 14 11 9 7 6 6 6 9 Processor 2 | . . . . 4 6 6 6 1 Protection 7 | . . 6 7 5 13 13 11 4 Energy Gun 4 | . 14 6 . 1 . . 8 3 Energy Cannon 4 | . . 5 3 12 13 13 4 1 Ballistic Gun 6 | . 12 4 21 1 . . 2 3 Ballistic Cannon 2 | . . . 2 7 6 6 1 1 Launcher 1 | . . 2 . . . . 1 4 Naked Turns . | . . . . . . . . . Heaviest Build 94 | 9 18 35 49 56 58 58 68 94 Greatest Support 140 | 40 40 60 62 60 80 140 140 76 Greatest Overweight (x) 19 | . . 3 1 1 . . 19 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 Average Capacity 12 | 6 8 10 12 15 15 15 15 13 Most Carried 15 | 5 8 10 15 15 14 15 15 15 Average Carried 12 | 2 6 9 11 14 13 14 14 11 Final Capacity 15 | 8 10 10 15 15 15 15 15 10 Final Carried 15 | 5 8 10 15 15 14 15 15 10 Class Distribution -------------------- 30% | Scavenger-Gunner 25% | Mutant 14% | Scavenger-Mutant 10% | Tank 9% | Scavenger-Tank 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Matter Collected 3982 | 250 70 678 1213 341 . 158 615 657 Remotely . | . . . . . . . . . Salvage Created 7823 | 91 340 1275 1955 318 . . 2767 1077 Parts 421 | 4 11 114 99 17 . . 141 35 Haulers Intercepted 2 | . . 2 . . . . . . Recyclers Shooed 7 | . 1 . 2 . . . 2 2 Parts Field Recycled 12 | . . . . . . . . 12 Retrieved Matter 301 | . . . . . . . . 301 Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Combat Hostiles Destroyed 143 | . 6 40 33 8 . . 38 18 Guns 67 | . 6 16 26 . . . 14 5 Cannons 41 | . . 13 5 8 . . 8 7 AOE 24 | . . 11 1 . . . 6 6 Classes Destroyed 20 | 1 1 9 2 . . . 6 1 Worker 12 | . . 4 1 . . . 5 2 Builder 9 | . . 3 1 . . . 5 . Hauler 2 | . . 2 . . . . . . Recycler 11 | 1 1 . 4 1 . . 2 2 Mechanic 1 | . . . . . . . . 1 Operator 3 | . . 1 . . . . 1 1 Watcher 7 | . . 2 1 . . . 4 . Swarmer 34 | . . 19 2 4 . . 7 2 Saboteur 1 | . . . . . . . 1 . Grunt 70 | . 6 13 23 3 . . 14 11 Brawler 4 | . . . 2 1 . . . 1 Duelist 3 | . . 1 . . . . 1 1 Protector 3 | . . 2 1 . . . . . Sentry 13 | . . 5 4 . . . 3 1 Demolisher 2 | . . . . . . . 2 . Specialist 2 | . . . . . . . 2 . Hunter 4 | . . . 1 . . . 3 . Programmer 5 | . . . . . . . 3 2 Heavy 1 | . . . . . . . 1 . Behemoth 1 | . . . . . . . 1 . Best Kill Streak 10 | 1 3 8 7 5 . . 10 5 Combat Bots Only 9 | . 2 4 7 4 . . 9 4 Max Kills in Single Turn 4 | 1 1 4 2 1 . . 4 2 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . . 2 1 . . . 1 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Damage Taken 11347 | . 283 1441 2083 588 . . 3350 3602 Core 1898 | . 62 281 269 41 . . 241 1004 Absorbed by Shields 129 | . . . 6 8 . . 21 94 Redirected to Shielding 314 | . . 10 102 100 . . 102 . Regen/Repaired (Parts) 91 | . . . . . . 76 15 . Core Remaining (%) 70 | 100 75 29 51 94 . . 71 . Volleys Fired 433 | 8 30 102 97 18 . . 109 69 Largest 4 | 1 2 2 3 3 . . 3 4 Hottest 203 | 40 85 150 147 174 . . 203 195 Shots Fired 951 | 8 55 164 273 55 . . 263 133 Gun 668 | 8 55 99 236 8 . . 181 81 Cannon 239 | . . 53 36 47 . . 63 40 Launcher 44 | . . 12 1 . . . 19 12 Special . | . . . . . . . . . Kinetic 521 | . 26 67 255 27 . . 65 81 Thermal 259 | 8 29 85 17 28 . . 71 21 Explosive 22 | . . 12 1 . . . . 9 Electromagnetic 149 | . . . . . . . 127 22 Robot Hit Streak 29 | 2 9 18 11 9 . . 29 10 Robot Miss Streak 6 | 2 4 6 4 4 . . 4 4 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . . 2 4 . . . 2 . Max Gunslinging Chain 1 | . . 1 1 . . . 1 . Shots Hit Robots 645 | 4 31 115 183 31 . . 191 90 Core Hits 323 | 2 15 64 81 13 . . 97 51 Critical Kills 3 | . . . 2 . . . 1 . Critical Parts Destroyed 3 | . . . 2 . . . 1 . Critical Strikes 17 | . . . 5 1 . . 5 6 Burn 6 | . . . . . . . 3 3 Meltdown 2 | . . . 1 . . . 1 . Destroy 4 | . . . 3 . . . 1 . Blast 5 | . . . 1 1 . . . 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 16691 | 43 336 3309 3561 851 . . 5271 3320 Guns 8542 | 43 336 1228 2727 55 . . 2965 1188 Cannons 4119 | . . 850 656 796 . . 962 855 Explosions 3985 | . . 1227 165 . . . 1316 1277 Melee . | . . . . . . . . . Ramming 45 | . . 4 13 . . . 28 . Kinetic 6509 | . 103 897 3083 314 . . 741 1371 Thermal 4249 | 43 233 1181 300 537 . . 1570 385 Explosive 2585 | . . 1227 165 . . . 134 1059 Electromagnetic 3303 | . . . . . . . 2798 505 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 39 | . . . 2 6 . . 39 34 Average Corruption 13 | . . . 2 5 . . 16 19 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 116 | . . . 3 18 . . 63 32 Message Errors 21 | . . . 1 3 . . 14 3 Matter Fused 24 | . . . . 4 . . 13 7 Heat Flow Errors 12 | . . . 1 1 . . 4 6 Energy Discharges 15 | . . . 1 3 . . 9 2 Parts Rejected 3 | . . . . . . . . 3 Data Loss (minor) 12 | . . . . 1 . . 8 3 Data Loss (major) 8 | . . . . 3 . . 3 2 Misfires 2 | . . . . 1 . . 1 . Alerts 5 | . . . . 2 . . 2 1 Misdirections 5 | . . . . . . . 1 4 Weapon Failures 9 | . . . . . . . 8 1 Overload Shots . | . . . . . . . . . Overflow Damage 205 | . . 52 2 3 . . 64 84 Projectiles 42 | . . 10 2 3 . . . 27 Explosions 160 | . . 42 . . . . 61 57 Melee 3 | . . . . . . . 3 . Knockbacks 13 | . . . 4 3 . . 1 5 Impact . | . . . . . . . . . Kinetic 13 | . . . 4 3 . . 1 5 Secondary . | . . . . . . . . . Self-Inflicted Damage 392 | . . 22 12 . . . 229 129 Shots 13 | . . 2 1 . . . 6 4 Rammed 9 | . . 2 3 . . . 4 . Targets Rammed 11 | . . 3 3 . . . 5 . Kicked 2 | . . 1 . . . . 1 . Crushed . | . . . . . . . . . Highest Temperature 566 | . 348 219 193 188 . . 426 566 Average Temperature 107 | . 98 41 23 91 . . 82 210 Received Heat Transfer 2851 | . 156 465 1006 81 . . 498 645 Effects 54 | . . . . . . . 1 53 Shutdowns 14 | . . . . . . . . 14 Energy Bleed 3 | . . . . . . . . 3 Interference 12 | . . . . . . . . 12 Matter Decay 7 | . . . . . . . 1 6 Damage (minor) 4 | . . . . . . . . 4 Damage (major) 12 | . . . . . . . . 12 Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted 11 | . . . . . . . 11 . Combat Hostiles 9 | . . . . . . . 9 . Parts Fried 37 | . . . . . . . 35 2 Impact Corruptions 1 | . . . . . . . 1 . Robots Melted 2 | . . . 1 . . . 1 . Combat Hostiles 2 | . . . 1 . . . 1 . Parts Melted 14 | . 1 3 3 1 . . 4 2 Heat Transferred 7575 | 100 546 2072 444 740 . . 2599 1074 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . . . . . . 6 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Peak Influence 1245 | 5 233 1245 892 522 88 30 1135 602 Initial 532 | . 3 98 525 382 88 30 21 532 Average 539 | 3 134 640 675 366 88 30 636 497 Maximum Alert Level 4 | . 1 4 3 2 . . 4 2 Low Security (%) 12 | 100 79 3 . 11 100 100 7 . Level 1 15 | . 20 16 . 51 . . 24 . Level 2 46 | . . 44 58 36 . . 22 99 Level 3 22 | . . 20 41 . . . 41 . Level 4 3 | . . 14 . . . . 3 . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 25 | . 2 6 4 1 . . 9 3 Investigation 2 | . 1 1 . . . . . . Extermination 6 | . . . . 1 . . 3 2 Reinforcement 10 | . 1 3 2 . . . 3 1 Assault 5 | . . 2 2 . . . 1 . Garrison 2 | . . . . . . . 2 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Distress Signals 7 | . 1 2 2 . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 209 | . 13 56 46 8 . . 55 31 Peak Tracking Total 9 | . 5 8 9 4 . . 9 7 Tactical Retreats 18 | . 2 7 1 . . . 4 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Traps Triggered 9 | . 1 1 . 1 1 . . 5 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . 1 . . 1 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Machines Disabled 21 | . . 3 2 . . . 11 5 Max in Single Turn 3 | . . 1 1 . . . 3 1 Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Machines Accessed 3 | . . 2 . . . . 1 . Terminals 3 | . . 2 . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 4 | . . 3 . . . . 1 . Successful 4 | . . 3 . . . . 1 . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 4 | . . 3 . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . . 3 . . . . 1 . Open DSF 1 | . . . . . . . 1 . Branch Access Points 1 | . . 1 . . . . . . Emergency Access Points 1 | . . 1 . . . . . . Locate Traps 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 3 | . . 2 . . . . 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Total Allies 21 | . . . . . . 21 . . Largest Group 21 | . . . . . . 21 20 . Highest-Rated Group 778 | . . . . . . 778 732 . Highest-Rated Ally 50 | . . . . . . 50 50 . Total Orders . | . . . . . . . . . Ally Attacks 36 | . . . . . . 8 28 . Total Damage 1408 | . . . . . . 184 1224 . Kills 13 | . . . . . . 1 12 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Turns Passed 8914 | 118 374 1428 1666 903 123 215 2416 1671 Spaces Moved 4717 | 63 192 727 810 498 76 131 1351 869 Core 23 | 10 . . . . . . 4 9 Treads 2446 | 53 40 141 810 498 76 131 691 6 Legs 2136 | . 152 584 . . . . 656 744 Wheels . | . . . . . . . . . Hover 112 | . . 2 . . . . . 110 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 116 157 160 160 160 120 70 Average Speed 149 | 142 128 132 159 160 160 160 143 158 Slowest Speed 1000 | 160 160 240 225 240 160 160 1000 410 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 30 | 5 33 49 52 13 2 66 38 19 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 275 | . . 121 15 2 . . 45 92 Melee . | . . . . . . . . . Projectile 44 | . . 15 7 2 . . 9 11 AOE 231 | . . 106 8 . . . 36 81 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Total 5925 | 81 269 1030 1063 572 79 138 1655 1038 Wait 322 | 1 30 105 60 16 . . 86 24 Move 4710 | 62 191 726 809 497 76 130 1350 869 Hop . | . . . . . . . . . Pick Up 140 | 5 8 26 41 13 1 1 26 19 Fast Attach 46 | 5 1 8 3 2 . 2 15 10 Attach 52 | . 1 7 11 7 2 . 6 18 Detach 12 | . . 2 . 1 . 1 3 5 Swap 81 | . 4 25 10 8 . . 24 10 Drop 110 | . 4 26 29 10 . 4 31 6 Fire 433 | 8 30 102 97 18 . . 109 69 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 2 | . . 1 . . . . 1 . Crush 9 | . . 2 3 . . . 4 . Escape Stasis 8 | . . . . . . . . 8 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory (discovered 2 exits: [*Fac x2]) -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 10) 311 | -10/Materials | Build established: Mutant 493 | -10/Materials | Entered another Materials area 493 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 939 | -9/Materials | Discovered new exit (range 10) 1241 | -9/Materials | Identified exit to Mines 1693 | -9/Materials | First assault squad dispatched 1755 | -9/Materials | Core integrity fell below 50% 1921 | -9/Materials | Entered another Materials area 1921 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2252 | -8/Materials | Build established: Tank 2797 | -8/Materials | Build established: Gunner 3121 | -8/Materials | First assault squad dispatched 3248 | -8/Materials | Destroyed 7 combat bots 3285 | -8/Materials | Lost 7 parts (1p3n1u2w) 3512 | -8/Materials | Discovered new exit (range 12) 3587 | -8/Materials | Entered Factory 3587 | -7/Factory | Evolved 2 slots: Utility x2 3611 | -7/Factory | Build established: Scavenger-Tank 3962 | -7/Factory | Lost 3 parts (1p1n1u) 3998 | -7/Factory | Discovered new exit (range 12) 4101 | -7/Factory | Build established: Scavenger-Gunner 4324 | -7/Factory | Discovered new exit (range 8) 4404 | -7/Factory | Cargo convoy interrupted 4490 | -7/Factory | Entered another Factory area 4490 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4613 | -6/Factory | Sucked down chute 4613 | -6/Factory | Entered Waste 4614 | -6/Waste | Met a frightened Derelict 4614 | -6/Waste | Joined by Warlord forces that had cleared the area 4790 | -6/Waste | A Compactor rumbled back to life 4790 | -6/Waste | Spotted C-40 Crusher 4790 | -6/Waste | Allies destroyed C-40 Crusher 4804 | -6/Waste | Discovered new exit (range 16) 4828 | -6/Waste | Entered Factory 4828 | -6/Factory | Accompanied by 20 allies 5878 | -6/Factory | First assault squad dispatched 6032 | -6/Factory | Destroyed 9 combat bots 6266 | -6/Factory | System corruption reached 10% 6267 | -6/Factory | Lost 3 parts (2n1w) 6277 | -6/Factory | System corruption reached 30% 6804 | -6/Factory | Spotted B-75 Beast 6957 | -6/Factory | Destroyed B-75 Beast 7115 | -6/Factory | Garrison activated, responded to threat 7169 | -6/Factory | Lost 3 parts (2n1u) 7190 | -6/Factory | Build established: Scavenger-Tank 7228 | -6/Factory | Discovered new exit (range 7) 7244 | -6/Factory | Entered another Factory area 7244 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 7837 | -5/Factory | Build established: Mutant 7981 | -5/Factory | Lost 4 parts (2n2u) 8198 | -5/Factory | Lost 3 parts (3w) 8335 | -5/Factory | System corruption reached 10% 8377 | -5/Factory | Lost 9 parts (1p1n4u3w) 8439 | -5/Factory | Build established: Scavenger-Mutant 8756 | -5/Factory | Crushed by falling debris 8756 | -5/Factory | System corruption reached 30% 8820 | -5/Factory | Core integrity fell below 50% 8835 | -5/Factory | Lost 9 parts (2p3n2u2w) 8907 | -5/Factory | Core integrity fell below 20% 8915 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 08894_ K-01 Serf cleans the Fusion Modulator. 08904_ Gyrokinetic Inverter destroyed. 08904_ Triggered Stasis Trap. 08904_ A bubble of rippling energy engulfs the area. 08904_ Field strength at 94. 08906_ Field strength at 75. 08907_ Field strength at 64. 08908_ Field strength at 54. 08909_ S-27 Virus destroyed. 08909_ Field strength at 37. 08909_ S-27 Virus destroyed. 08910_ Field strength at 23. 08911_ Field strength at 13. 08912_ Stasis field depleted. 08912_ Triggered Stasis Trap. 08912_ A bubble of rippling energy engulfs the area. 08912_ Field strength at 94. 08914_ Field strength at 78. 08915_ Field strength at 53. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????????????#????????????? | | ??????????????????????????????????? ? ????????? | | ??????????????????????????????????? #???????? | | ??????????????????????????????????? #+#?????? | | ??????????????????????????????????? #?????? | | ??????????????????????????????????# #?????? | | ??????????????????????????????????# !! #?????? | | ??????????????????????????#########!! !! #?????? | | ??????????????????????????# ##!! ! #?????? | | ??????????????????????????# """ ## #?????? | | ??????????????????????????# """ ## #?????? | | ??????????????????????????# """ # #???????? | | ??????????????????????????# # #???????? | | ??????????????????????????# """ # #???????? | | ??????????????????????????# """ + T #???????? | | ??????????????????????????# """ # #???????? | | ??????????????????????????# # #???????? | | ??????????????????????????# """ # #???????? | | ??????????????????????????# """ ### ###???????? | | ??????????????????????????# """ #?# #?????????? | | ??????????????????????##??# #?# ###+####### | | ??????????????????????? ??####+###?# ## !! # | | ???????????????????????# ????# #??## ## ! !! # | | ???????????????????????# ##### ##?# # ! # | | ???????????????????????+ @ =%*p ### # # | | ???????????????????????#^ =s%spw T + # | | ???????????????????????# """ ### # """ # | | ???????????????????????# """ #?# # """ # | | ???????????????????????# """ #?####### """ / | | ???????????????????????# #???????# # | | ???????????????????????+ ! #???????#######+## | | ???????????????????????# ########?????????????# #? | | ???????????????????????# ?????????????????????# #? | | ???????????????????????# ???????????########??# #? | | ???????????????????????# ???????????# ||[ #### #? | | ???????????????????????# ???????????# [[ +^ #? | | ???????????????????????# ???????????# [[ # #? | | ???????????????????????? ???????????# ]# #? | | ???????????????????????? ???????????# # #? | | ????????????????????????????????????# # #? | | ?????????????????????????????????########+## ## | | ?????????????????????????? | | ?????????????????????????????????########### | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ?????????????????????????????????????????###+##+## | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 32 Energy Capacity 725 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 25 Utility Shielding 66 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 7 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Oh No You Don't! System Compromised The More The Merrier Unlikely Earthworm We Are Legion Challenges ------------ None Game ------ Seed GreatSpectralStorm Manual? 0 Play Time 01:33:12 Cumulative 6.3 hours Start 2022.09.20 @ 05:27:47 End 2022.09.20 @ 20:18:50 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 357d1724-2be6-416c-a0f5-bd2f9c13f795