Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.01 @ 15:35:55 Player: btmk16 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (63) 315 Value Destroyed (1490) 1490 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (302) 302 TOTAL SCORE: 5027 Bonus ------- High Alert Combat Kills 2 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 350/350 System Corruption 0% Temperature Cool (9) Movement Core (800) Ox15 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Battery > --- WEAPON (3) ------- Heavy Mace > --- INVENTORY (20) --- High-capacity Matter Pod (200) Weapon Shielding Hardened Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Reflective Plating Bomb Drone Bay (16/16) Small Laser Beam Rifle Improved Medium Laser Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Light Assault Rifle Heavy Assault Rifle Improved Light Cannon EMP Blaster Heavy Mace Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Battery Improved Medium Armor Plating > --- WEAPON ----------- YOLO Cannon Heavy Mace > --- INVENTORY -------- High-capacity Matter Pod Weapon Shielding Light Armor Plating Medium Armor Plating Medium Armor Plating Medium Armor Plating Reflective Plating Bomb Drone Bay Small Laser Beam Rifle Improved Medium Laser Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Light Assault Rifle Heavy Assault Rifle Improved Light Cannon EMP Blaster Heavy Mace [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Salvage Targeting Computer Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 2 | . . . 1 . . . 1 Weapon 1 | . . . 1 . . . . Parts Attached 48 | . 8 2 23 2 3 6 4 Power 7 | . 2 . 3 . . 2 . Engine 7 | . 2 . 3 . . 2 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 15 | . 4 . 7 1 . 3 . Treads 2 | . 1 . 1 . . . . Leg 1 | . 1 . . . . . . Wheel 11 | . 2 . 5 1 . 3 . Hover . | . . . . . . . . Flight 1 | . . . 1 . . . . Utility 17 | . 1 1 8 1 2 1 3 Device 5 | . . . 4 . . 1 . Storage 5 | . 1 . 1 1 2 . . Processor 1 | . . . 1 . . . . Hackware . | . . . . . . . . Protection 6 | . . 1 2 . . . 3 Artifact . | . . . . . . . . Weapon 9 | . 1 1 5 . 1 . 1 Energy Gun 3 | . 1 . 2 . . . . Energy Cannon 2 | . . . 1 . 1 . . Ballistic Gun 3 | . . 1 2 . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . . Parts Lost 18 | . 1 . 4 . . 6 7 Power 5 | . 1 . 1 . . 2 1 Propulsion 7 | . . . 2 . . 3 2 Utility 4 | . . . . . . 1 3 Weapon 2 | . . . 1 . . . 1 Highest Loss Streak 4 | . 1 . 2 . . 4 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 88 | . 85 96 95 100 88 68 64 Engine 10 | . 14 14 11 11 11 8 4 Leg 3 | . 21 . . . . . . Wheel 18 | . 5 28 20 22 22 18 12 Device 5 | . . . 8 7 . 8 8 Storage 15 | . 14 14 11 14 21 22 18 Protection 7 | . . 10 7 11 11 . 7 Energy Gun 9 | . 14 14 11 11 5 . . Energy Cannon 7 | . . . 9 11 11 11 4 Ballistic Gun 9 | . 14 14 11 11 5 . . Naked Turns . | . . . . . . . . Heaviest Build 76 | 10 47 48 61 65 73 72 76 Greatest Support 20 | 20 20 20 20 20 20 20 20 Greatest Overweight (x) 17 | . 2 2 6 3 3 6 17 Average Overweight (x) 2 | . . 2 2 3 3 3 3 Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 Average Capacity 18 | . 10 20 20 20 20 20 20 Most Carried 20 | . 9 14 20 20 20 20 20 Average Carried 16 | . 6 11 19 19 19 18 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 6 9 14 20 19 20 17 20 Class Distribution -------------------- 40% | Scavenger-Tank 35% | Mutant 17% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 1131 | 181 119 79 567 41 . 48 96 Remotely . | . . . . . . . . Salvage Created 2053 | . 436 62 1249 59 . 142 105 Parts 127 | . 25 5 69 8 . 20 . Haulers Intercepted 3 | . . . 3 . . . . Recyclers Shooed 3 | . . 1 1 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 47 | . 12 3 17 4 . 10 1 Guns 26 | . 12 3 8 3 . . . Cannons 12 | . . . 9 1 . 2 . AOE 7 | . . . . . . 7 . Classes Destroyed 9 | . 2 1 4 . . 2 . Worker 2 | . . 1 1 . . . . Builder 6 | . . . 3 . . 2 1 Tunneler 2 | . . . . . . 2 . Hauler 3 | . . . 3 . . . . Recycler 3 | . . . 2 . . . 1 Swarmer 18 | . 3 3 . 4 . 8 . Grunt 20 | . 9 . 11 . . . . Sentry 6 | . . . 6 . . . . Hunter 3 | . . . . . . 2 1 Best Kill Streak 8 | . 4 3 6 2 . 8 1 Combat Bots Only 8 | . 4 3 4 2 . 8 1 Max Kills in Single Turn 5 | . 1 1 1 2 . 5 1 Gunslinging . | . . . . . . . . Exploded 5 | . . . . . . 5 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 2714 | . 405 142 575 197 . 773 622 Core 767 | . 152 25 119 14 . 179 278 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 8 | . . 8 . . . . . Core Remaining (%) 50 | 100 . 29 . . . 22 . Volleys Fired 138 | . 35 13 60 12 . 16 2 Largest 3 | . 2 2 3 3 . 1 1 Hottest 147 | . 60 60 147 147 . 100 100 Shots Fired 290 | . 66 26 150 30 1 16 1 Gun 224 | . 66 26 107 24 1 . . Cannon 66 | . . . 43 6 . 16 1 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 120 | . 35 13 60 12 . . . Thermal 170 | . 31 13 90 18 1 16 1 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | . 7 9 14 4 . 4 1 Robot Miss Streak 5 | . 3 2 4 5 . 3 . Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 1 . 1 . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . Shots Hit Robots 176 | . 42 18 95 13 . 5 3 Core Hits 83 | . 25 7 36 4 . 11 . Critical Kills 3 | . 1 . . . . 1 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . 1 . 1 . . 1 1 Burn 1 | . . . 1 . . . . Meltdown 2 | . . . . . . 1 1 Destroy 1 | . 1 . . . . . . Melee Attacks 3 | . . . . . . . 3 Impact 3 | . . . . . . . 3 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3908 | . 392 168 1464 230 . 1330 324 Guns 1452 | . 392 168 723 169 . . . Cannons 1409 | . . . 741 61 . 477 130 Explosions 867 | . . . . . . 853 14 Melee 180 | . . . . . . . 180 Ramming . | . . . . . . . . Kinetic 647 | . 171 69 313 94 . . . Thermal 3081 | . 221 99 1151 136 . 1330 144 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact 180 | . . . . . . . 180 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . 3 3 3 3 . Average Corruption 2 | . . . 2 3 3 3 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 24 | . . . 6 6 7 5 . Message Errors 8 | . . . 1 2 3 2 . Matter Fused 4 | . . . 2 1 1 . . Heat Flow Errors 5 | . . . 2 . 1 2 . Energy Discharges 5 | . . . 1 3 1 . . Data Loss (minor) 1 | . . . . . . 1 . Misfires 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 343 | . . . 16 15 . 164 148 Projectiles 123 | . . . 16 15 . 72 20 Explosions 92 | . . . . . . 92 . Melee 128 | . . . . . . . 128 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 287 | . . . . . . 219 68 Shots 5 | . . . . . . 4 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 418 | . 85 60 412 418 204 329 1 Average Temperature 113 | . 29 29 130 222 94 137 1 Received Heat Transfer 690 | . 201 . 273 . . . 216 Effects 12 | . . . 6 4 . 2 . Shutdowns 3 | . . . 2 1 . . . Energy Bleed 1 | . . . . . . 1 . Interference 5 | . . . 2 2 . 1 . Matter Decay 1 | . . . 1 . . . . Short Circuit 1 | . . . . 1 . . . Damage (minor) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . . . 3 Impact Corruptions 3 | . . . . . . . 3 Robots Melted 2 | . . . . . . 1 1 Combat Hostiles 2 | . . . . . . 1 1 Parts Melted 11 | . . 3 6 . . . 2 Heat Transferred 4933 | . 500 225 2422 296 . 1360 130 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 418 | . 385 153 312 201 . 418 216 Initial 162 | . . 78 59 111 . . 162 Average 152 | . 152 89 162 154 . 150 185 Maximum Alert Level 2 | . 1 . 1 1 . 2 1 Low Security (%) 72 | . 66 100 68 55 . 74 83 Level 1 25 | . 33 . 31 44 . 8 16 Level 2 1 | . . . . . . 17 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 4 . 1 . . . 1 Investigation 2 | . 2 . . . . . . Extermination . | . . . . . . . . Reinforcement 4 | . 2 . 1 . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 3 | . . . 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 67 | . 24 3 22 4 . 8 6 Peak Tracking Total 7 | . 4 3 4 4 . 7 6 Tactical Retreats 3 | . 2 . 1 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered 3 | . 2 . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 6 | . . . . . . 6 . Max in Single Turn 2 | . . . . . . 2 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 13 | . 4 1 4 1 2 . 1 Terminals 10 | . 4 . 4 1 . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 21 | . 9 1 6 2 2 . 1 Successful 10 | . 2 1 3 1 2 . 1 Failed 11 | . 7 . 3 1 . . . Catastrophic 3 | . 2 . 1 . . . . Database Lockouts . | . . . . . . . . Manual 7 | . 4 . 2 . 1 . . Terminals 18 | . 9 . 6 2 . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 2 1 3 1 2 . 1 Record 1 | . . . . . 1 . . Open Door 1 | . . 1 . . . . . Alert Level 2 | . . . 2 . . . . Hauler Manifests 4 | . 2 . 1 . . . 1 Zone Layout 1 | . . . . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 3 . 1 1 . . . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 3113 | . 430 346 1066 329 378 275 289 Spaces Moved 2037 | 1 247 276 661 233 298 146 175 Core 3 | . . . . . . . 3 Treads . | . . . . . . . . Legs 198 | 1 197 . . . . . . Wheels 1836 | . 50 276 661 233 298 146 172 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 110 | 120 110 110 110 125 125 125 125 Average Speed 123 | 120 117 110 122 125 125 132 148 Slowest Speed 900 | 120 120 110 170 125 125 170 900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 2 49 64 56 42 63 54 15 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 2 | . . 1 . . . 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 162 | . . . . . . 143 19 Melee . | . . . . . . . . Projectile 5 | . . . . . . 5 . AOE 157 | . . . . . . 138 19 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 2364 | . 323 294 816 249 305 179 198 Wait 88 | . 33 1 42 . . 10 2 Move 2030 | . 246 275 660 232 297 145 175 Hop . | . . . . . . . . Pick Up 24 | . . 3 11 1 . 2 7 Fast Attach 15 | . 1 1 7 . 2 1 3 Attach 14 | . 1 . 7 1 . 5 . Detach 8 | . 1 . 6 . 1 . . Swap 19 | . 6 1 9 1 1 . 1 Drop 25 | . . . 14 2 4 . 5 Fire 138 | . 35 13 60 12 . 16 2 Melee 3 | . . . . . . . 3 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 13) 311 | -10/Materials | Build established: Mutant 373 | -10/Materials | Core integrity fell below 50% 407 | -10/Materials | Discovered new exit (range 11) 431 | -10/Materials | Entered Mines 500 | -10/Mines | Found the Drone Emporium 506 | -10/Mines | Found Prototype Device 626 | -10/Mines | Learned location of 1 exit from Materials 770 | -10/Mines | Discovered new exit (range 8) 777 | -10/Mines | Entered Materials 777 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 778 | -9/Materials | Identified exit to Mines 780 | -9/Materials | Identified Bomb Drone Bay 1005 | -9/Materials | Discovered new exit (range 9) 1366 | -9/Materials | Build established: Scavenger-Tank 1792 | -9/Materials | Discovered exit to Mines (range 7) 1843 | -9/Materials | Entered Mines 1868 | -9/Mines | Learned Materials terminal intel 1919 | -9/Mines | Assembled infested the area 1924 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2166 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2167 | -9/Mines | Discovered new exit (range 5) 2172 | -9/Mines | Entered Exiles 2192 | -9/Exiles | Discovered new exit (range 15) 2202 | -9/Exiles | Met 8R-AWN 2221 | -9/Exiles | Met EX-HEX 2284 | -9/Exiles | Met EX-DEC 2295 | -9/Exiles | Learned location of Zion (-7) 2317 | -9/Exiles | Met EX-BIN 2336 | -9/Exiles | Aligned with FarCom system 2337 | -9/Exiles | Given EX-Vault access code 2366 | -9/Exiles | Opened EX-Vault 2378 | -9/Exiles | Found YOLO Cannon 2407 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2538 | -9/Exiles | Discovered new exit (range 11) 2550 | -9/Exiles | Left Exiles lab with YOLO Cannon 2550 | -9/Exiles | Entered Mines 2591 | -8/Mines | Core integrity fell below 50% 2633 | -8/Mines | Lost 4 parts (1p2n1u) 2753 | -8/Mines | Discovered new exit (range 5) 2799 | -8/Mines | Destroyed 8 combat bots 2825 | -8/Mines | Entered Materials 2825 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2826 | -8/Materials | Loaded intel: 12 terminal locations 2974 | -8/Materials | Core integrity fell below 50% 3004 | -8/Materials | Lost 4 parts (1p1n1u1w) 3109 | -8/Materials | Core integrity fell below 20% 3114 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- local area. 03025_ U-05 Engineer system terminally corrupted. 03025_ Terrain Scanner fried. 03025_ U-05 Engineer lays Concrete. 03027_ U-05 Engineer builds a Wall. 03030_ R-06 Scavenger collects Med. Armor Plating. 03053_ U-05 Engineer lays Concrete. 03055_ U-05 Engineer builds a Wall. 03060_ U-05 Engineer lays Concrete. 03062_ U-05 Engineer builds a Wall. 03067_ U-05 Engineer lays Concrete. 03067_ U-05 Engineer builds a Wall. 03068_ U-05 Engineer lays Concrete. 03069_ U-05 Engineer builds a Door. 03073_ U-05 Engineer lays Concrete. 03086_ K-01 Serf collects debris. 03087_ Wheel destroyed. 03090_ K-01 Serf collects debris. 03103_ Imp. Heat Sink destroyed. 03110_ Hrd. Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????? ?????????????????????????????? | | ???????? #??????????????????H?????????? | | ???????? #????????????????????????????? | | ???????? #????????????????????????????? | | ???????? #????????????????????????????? | | ???????? #????????????????????????????? | | ???????? #????????????????????????????? | | ?????### #?????????????####???????????? | | ?????# #? ????????? #??????????? | | ?????# #?"""" #?????""" !#??????????? | | #????# #?"""" #??????"" #??????????? | | #????# + """" #??????"" #??????????? | | #????# # ??????? !#??????????? | | ###### # ????????? ???????????? | | ##"### ###############/#????????????? | | % g #????????????? | | g######## #????????????? | | % #??????#g####?????????? | | ###+######## ##??????#l@ +?????????? | | # " ## #???????# #?????????? | | # #####+#???????#g #?????????? | | # |#?????????????# #?????????? | | # #?????????????# g ?????????? | | # #?????????????# ????????? | | # #????????????? ""???????? | | ##########?????????????# ^ T"#??????? | | ???????????????????????#^ ""#??????? | | ???????????????????????# ???????? | | ???????????????????????# ???????? | | ???????????????????????# ???????? | | ???????????????????????# ???????? | | ???????????????????????? ### ??????? | | ????????????????????????+??? ????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 1 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectNeutrinoRay Manual? 0 Play Time 00:18:43 Cumulative 367.3 hours Start 2022.07.01 @ 15:18:25 End 2022.07.01 @ 15:35:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 442 Rogue 441 Adventurer 0 Explorer 1 Win Type - Total 9 Types 6/0/1/2/0/0/0/0/0 Lore% 73 Gallery% 84 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e5babcf-a04b-4be9-86ef-1b28e698edd7