Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.28 @ 18:30:35 Player: CrossedViper Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (409) 2045 Value Destroyed (16837) 16837 Prototype IDs (64) 1280 Alien Tech Used (0) 0 Bonus (11012) 11012 TOTAL SCORE: 40274 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 4737 Follower Combat Kills 2875 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Win 3000 Friendly Fire -1700 Cogmind --------- Core Integrity 1269/1600 Matter 285/300 Energy 335/350 System Corruption 0% Temperature Cool (18) Movement Walking (115) Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- Quantum Reactor > --- PROPULSION (6) --- Centrium Leg Centrium Leg Centrium Leg Myomer Exoskeleton > --- UTILITY (12) ----- Medium Storage Unit Advanced Targeting Computer Experimental Targeting Computer Experimental Target Analyzer Centrium Heavy Armor Plating Centrium Heavy Armor Plating Advanced Powered Armor SHELL Armor > --- WEAPON (3) ------- Omega Cannon > --- INVENTORY (10) --- Advanced Power Amplifier Superbattery (1500) Point Defense Array Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg High-density Centrium Leg Myomer Exoskeleton > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Experimental Targeting Computer Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Target Analyzer Improved Weapon Shielding Centrium Medium Armor Plating SHELL Armor Advanced Corruption Screen > --- WEAPON ----------- Precision Phase Gun Enhanced Nova Cannon Hypervelocity Multirail > --- INVENTORY -------- Superbattery Advanced Targeting Computer Omega Cannon Particle Cleaver [Rating: 225] Favorites ----------- Power Light Nuclear Core Engine Cooled Deuterium Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Centrium Leg Wheel Wheel Hover Unit Antigrav Array Flight Unit Improved Diametric Drive Utility High-capacity Storage Unit Device Graphene Brace Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Cooled Phase Cannon Energy Gun Medium Laser Energy Cannon Cooled Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Tri-rail Accelerator Launcher Heavy Rocket Launcher Impact Weapon Gravity Flail Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Arm Lab Res Res Tes Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . 2 2 . . 2 2 . 2 Power 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 Propulsion 4 | . . . . . . . 1 . . . . . 1 . . . 2 . . . . . . Utility 10 | . . . 2 . . . 1 2 . . . . 1 . . 1 . . . 2 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 342 | 6 3 1 29 . 5 3 18 54 3 . 5 . 43 8 5 2 14 54 . 15 13 36 25 Power 32 | 1 1 . 3 . 2 . 1 5 . . . . 3 . 1 1 . 4 . . . 6 4 Engine 16 | 1 1 . 3 . 1 . 1 4 . . . . 3 . 1 1 . . . . . . . Core 3 | . . . . . 1 . . 1 . . . . . . . . . . . . . 1 . Reactor 13 | . . . . . . . . . . . . . . . . . . 4 . . . 5 4 Propulsion 116 | 2 . . 7 . . 1 5 27 1 . 3 . 8 1 . . 1 27 . 11 10 8 4 Treads 54 | 2 . . 7 . . 1 5 13 1 . 2 . 3 1 . . 1 14 . . 3 1 . Leg 22 | . . . . . . . . . . . . . . . . . . 9 . . 3 6 4 Wheel 19 | . . . . . . . . 14 . . . . 4 . . . . . . . 1 . . Hover 10 | . . . . . . . . . . . 1 . . . . . . . . 8 1 . . Flight 11 | . . . . . . . . . . . . . 1 . . . . 4 . 3 2 1 . Utility 104 | 1 2 . 9 . 2 . 4 11 . . . . 11 6 2 1 10 12 . . 1 17 15 Device 38 | . 1 . 6 . . . 2 3 . . . . 3 2 2 1 4 9 . . . 3 2 Storage 7 | 1 1 . 1 . 1 . . . . . . . 1 . . . . 1 . . . . 1 Processor 16 | . . . 1 . . . 1 3 . . . . 2 . . . . . . . 1 7 1 Hackware 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Protection 42 | . . . 1 . 1 . 1 4 . . . . 5 4 . . 6 2 . . . 7 11 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 90 | 2 . 1 10 . 1 2 8 11 2 . 2 . 21 1 2 . 3 11 . 4 2 5 2 Energy Gun 8 | 1 . 1 2 . . . . . . . . . 2 . . . . . . . . 2 . Energy Cannon 40 | . . . 4 . 1 . 5 8 1 . . . 10 1 2 . 1 5 . 1 . . 1 Ballistic Gun 9 | 1 . . 2 . . 1 1 1 . . . . . . . . 2 . . . . 1 . Ballistic Cannon 9 | . . . . . . . . . . . 2 . 3 . . . . 1 . . . 2 1 Launcher 11 | . . . . . . 1 1 2 . . . . 3 . . . . 3 . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 11 | . . . 2 . . . 1 . . . . . 2 . . . . 2 . 3 1 . . Slashing Weapon 2 | . . . . . . . . . 1 . . . 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 52 | . . . 3 . 1 . . 2 . . 2 . 14 . . . 7 6 . . 3 13 1 Parts Lost 81 | . . . 1 . . 1 5 12 1 . . . 7 . . . 4 18 . 8 12 3 9 Power 12 | . . . . . . . 1 2 . . . . . . . . 1 3 . 1 . 1 3 Propulsion 31 | . . . 1 . . 1 2 5 1 . . . 2 . . . 1 5 . 4 8 . 1 Utility 31 | . . . . . . . 2 5 . . . . 4 . . . 2 8 . 2 3 1 4 Weapon 7 | . . . . . . . . . . . . . 1 . . . . 2 . 1 1 1 1 Highest Loss Streak 6 | . . . 1 . . 1 4 4 1 . . . 2 . . . 3 6 . 3 6 2 2 To Critical Strikes 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 87 | . 93 99 99 100 99 99 98 95 95 100 88 92 90 76 65 67 70 83 . 28 16 69 79 Engine 4 | . 14 14 10 11 7 . 6 6 . . . . 2 6 6 9 9 3 . . . . . Core 2 | . . . . . 3 11 2 . 7 7 7 7 3 . . . . . . . . 3 . Treads 17 | . 28 28 21 22 22 21 26 9 18 23 22 23 17 12 13 11 15 22 . . 1 3 . Leg 1 | . . . . . . . . . . . . . . . . . . 4 . . 4 13 15 Wheel 1 | . . . . . . . . 12 . . . . 5 1 . . . . . . . . . Device 13 | . 8 14 22 22 22 22 18 18 7 7 7 7 11 11 6 10 10 17 . 4 2 5 10 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 5 5 4 . . . . 2 Processor 10 | . . . 10 . . . 9 7 15 15 15 15 13 13 13 11 10 10 . 6 3 18 19 Hackware 2 | . . . . . . . . 6 7 7 7 7 6 1 . . . . . . . . . Protection 8 | . . . . 11 10 11 7 8 15 15 15 15 11 8 6 5 7 4 . . . 11 8 Energy Gun 1 | . 14 16 5 . . . . . . . . . 2 . . . . . . . . 1 2 Energy Cannon 6 | . . . 10 . 4 11 14 14 13 15 . . 2 13 12 11 9 8 . . . . 1 Ballistic Gun 3 | . 14 11 5 22 17 11 3 . . . . . . . . . . . . . . . 3 Ballistic Cannon 1 | . . . . . . . . . . . 3 7 3 . . . . . . . . 2 1 Naked Turns 24 | . . . . . . . . . . . . . . . . . . . . . 24 . . Heaviest Build 172 | 11 19 19 62 62 63 61 66 82 71 71 72 72 130 162 162 172 172 144 17 30 4 107 143 Greatest Support 220 | 40 40 40 40 40 40 40 60 60 60 60 63 63 120 150 150 150 220 210 26 42 55 188 192 Greatest Overweight (x) 11 | . . . 1 1 1 1 1 7 1 1 1 1 11 4 1 1 . 1 . 1 1 . 1 Average Overweight (x) . | . . . . 1 1 1 . 2 1 1 . 1 1 . . 1 . . . . . . . Largest Inventory Capacity 25 | 8 10 10 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 5 5 5 5 10 Average Capacity 19 | 6 9 10 18 20 20 20 20 20 20 20 20 20 22 25 25 25 25 24 5 5 5 5 8 Most Carried 25 | 5 10 10 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 2 5 3 5 10 Average Carried 18 | 2 7 10 17 20 19 19 18 19 19 20 19 19 20 24 24 23 23 22 2 2 1 3 6 Final Capacity 25 | 8 10 10 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 5 5 5 5 5 10 Final Carried 25 | 3 10 10 20 20 20 20 20 19 20 20 20 20 23 25 25 23 25 2 2 2 1 5 3 Class Distribution -------------------- 67% | Scavenger-Mutant 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Armory Scavenger-Mutant | -4/Lab Mutant | -3/Research Mutant | -2/Research Scavenger-Mutant | -2/Testing Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Arm Lab Res Res Tes Acc Matter Collected 6287 | 209 104 5 374 48 46 129 381 448 211 12 57 64 1006 160 92 20 134 863 . 178 35 907 804 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20354 | . 374 . 1388 62 46 278 1053 2382 169 52 . 12 2584 1859 742 137 883 2023 . 521 170 1041 4578 Parts 827 | . 25 . 94 5 2 16 48 118 6 . . . 108 21 42 3 42 63 . 11 6 46 171 Haulers Intercepted 18 | . 2 . 6 . . . 2 2 . . . . 3 . 1 . . . . . . . 2 Recyclers Shooed 22 | . 1 . . . . 1 2 5 . . . . 8 . 1 . 3 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . 7 . . 5 . . . . . . . . . . . Prevented 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Arm Lab Res Res Tes Acc Combat Hostiles Destroyed 285 | . 7 . 24 4 . 9 12 32 2 . . 1 41 6 14 2 15 39 . 7 3 11 56 Melee 8 | . . . . . . . . . . . . . 3 . . . . . . 4 1 . . Guns 87 | . 7 . 7 4 . 2 2 . . . . . 3 . . . . . . . . 6 56 Cannons 119 | . . . 15 . . 4 8 21 1 . . 1 18 . 14 1 13 18 . . . 5 . AOE 45 | . . . . . . 3 2 9 . . . . 15 . . 1 . 14 . . 1 . . Classes Destroyed 25 | . 4 . 6 . . 1 4 2 1 . . . 2 2 . . . 1 . 1 . 1 . Worker 27 | . . . 2 1 . 1 3 6 . . . . 5 . 1 . . . . . . 1 7 Builder 18 | . . . . . . . 2 7 . . . . 4 . 2 . . . . . . 2 1 Tunneler 3 | . . . 1 . . . 1 . . . . . 1 . . . . . . . . . . Hauler 18 | . 2 . 6 . . . 2 2 . . . . 3 . 1 . . . . . . . 2 Recycler 25 | . . . . . . . 4 10 . . . . 5 . . . . . . 1 . 1 4 Mechanic 7 | . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . 1 1 Operator 6 | . . . 1 . . . 1 1 . . . . 1 . . . 1 1 . . . . . Watcher 12 | . 1 . 4 . . . . 2 . . . . . . 1 . . 2 . . . 1 1 Swarmer 65 | . 3 . 6 4 . 4 . 7 . . . . 3 . 8 . 4 4 . . 1 . 21 Cutter 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Saboteur 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Grunt 96 | . 4 . 12 . . 3 7 9 . . . 1 17 . 2 . 3 11 . 1 2 6 18 Brawler 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . Duelist 9 | . . . 1 . . . . . . . . . . . . . . 4 . . . . 4 Protector 4 | . . . . . . . . 1 . . . . 2 . . . . . . . . . 1 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 25 | . . . 5 . . . 1 4 1 . . . 5 . 1 2 1 2 . 2 . . 1 Specialist 14 | . . . . . . . 2 2 . . . . 1 . . . 2 7 . . . . . Hunter 33 | . . . . . . 2 1 2 1 . . . 6 . 1 . 4 6 . . . 2 8 Programmer 25 | . . . . . . . . 7 . . . . 5 . 2 . . 3 . 2 . 3 3 Heavy 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Compactor 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Wasp 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Mutant 3 | . . . . . . . . . 1 1 . . 1 . . . . . . . . . . Best Kill Streak 49 | . 3 . 5 4 . 4 8 12 1 . . 1 17 2 5 1 11 8 . 3 2 11 49 Combat Bots Only 40 | . 3 . 5 4 . 4 3 6 1 . . 1 12 2 3 1 11 6 . 3 2 3 40 Max Kills in Single Turn 5 | . 1 . 1 1 . 3 2 3 1 1 . 1 4 1 1 1 1 5 . 1 1 2 3 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Exploded 4 | . . . . . . 3 1 3 . . . . 3 . . 1 . 4 . . 1 . . Melee 1 | . . . . . . . . . . . . . 1 . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Arm Lab Res Res Tes Acc Damage Taken 35928 | . 341 . 816 95 . 518 905 2956 471 . . 85 3342 14 966 310 2905 6814 . 2724 4355 1147 7164 Core 5221 | . 88 . 165 10 . 54 88 429 52 . . 17 486 . 31 . 86 757 . 1205 1326 96 331 Absorbed by Shields 261 | . . . . . . . . . . . . . . . . . . 237 . . . . 24 Reduced by Siege Mode 163 | . . . . . . . . . . . . . . . . . 147 16 . . . . . Redirected to Shielding 199 | . . . . . . . . . . . . . 22 9 . . 28 99 . . . 41 . Regen/Repaired (Parts) 2040 | . . . 104 . . . . 219 . . 977 . . . . . . . . . . 40 700 Core Remaining (%) 51 | 100 . 64 . . . 42 84 . . . . 28 . . 39 100 . . 26 7 . 1 79 Volleys Fired 897 | . 29 . 87 6 3 26 67 134 12 11 . 6 126 47 48 10 45 96 . 6 1 40 97 Largest 3 | . 2 . 2 2 2 2 2 2 2 2 . 1 2 1 2 2 2 2 . 1 1 2 3 Hottest 264 | . 70 . 136 50 93 93 136 136 180 60 . 60 240 120 240 80 240 240 . 120 . 160 264 Shots Fired 1530 | . 58 . 169 12 6 51 134 252 26 22 . 6 166 48 93 20 90 164 . 6 1 60 146 Gun 438 | . 58 . 76 12 3 25 43 . . . . . 54 . . . . . . . . 32 135 Cannon 1064 | . . . 93 . 3 25 88 246 26 22 . 6 101 48 93 20 90 158 . 6 . 28 11 Launcher 28 | . . . . . . 1 3 6 . . . . 11 . . . . 6 . . 1 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 337 | . 29 . 22 12 3 25 43 . . . . 6 58 . . . . 4 . . . 38 97 Thermal 1165 | . 29 . 147 . 3 25 88 246 26 22 . . 97 48 93 20 90 154 . 6 . 22 49 Explosive 28 | . . . . . . 1 3 6 . . . . 11 . . . . 6 . . 1 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 40 | . 9 . 15 6 6 8 9 30 5 9 . 10 19 8 10 7 12 12 . 7 . 19 40 Robot Miss Streak 7 | . 2 . 3 1 . 3 4 4 2 . . 4 7 3 5 3 4 4 . . 1 1 5 Penetration Max 2 | . . . . . . . 1 . . . . . . . . . . . . . . 2 2 Secondary Targets 4 | . 1 . . . . . . . . . . . . . . . . . . . . . 3 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 1079 | . 43 . 113 9 5 31 80 172 17 4 . 6 128 35 53 11 64 99 . 29 5 43 132 Core Hits 641 | . 21 . 44 4 1 13 38 94 4 2 . 1 116 7 20 5 22 69 . 3 7 28 142 Critical Kills 86 | . . . 1 . . . . 4 . . . . 2 . . . 1 4 . . 1 10 63 Critical Parts Destroyed 104 | . . . . . . . 1 . . . . . 1 . . . . . . 7 3 9 83 Critical Strikes 240 | . 1 . 1 . . . 1 4 . . . . 11 17 . . 1 9 . 11 4 28 152 Burn 37 | . 1 . . . . . . . . . . . 3 17 . . . 5 . 2 . 5 4 Meltdown 12 | . . . 1 . . . . 4 . . . . 1 . . . 1 4 . . . . 1 Destroy 166 | . . . . . . . 1 . . . . . . . . . . . . . . 19 146 Blast 10 | . . . . . . . . . . . . . 5 . . . . . . . . 4 1 Smash 15 | . . . . . . . . . . . . . 2 . . . . . . 9 4 . . Melee Attacks 58 | . . . 4 . . . 2 . 1 . . . 12 . . . . 1 . 30 8 . . Impact 57 | . . . 4 . . . 2 . . . . . 12 . . . . 1 . 30 8 . . Slashing 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . 1 . . . 1 . 1 . . . 2 . . . . . . 1 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 43717 | . 463 13 2343 227 124 821 2174 5342 507 105 . 350 8875 1504 2239 478 2487 8350 . 1573 780 1783 3179 Guns 6246 | . 462 . 817 181 47 193 496 . . . . . 878 . . . . . . . . 681 2491 Cannons 24155 | . . . 1413 . 77 387 1201 3702 443 105 . 350 3947 1504 2198 400 2451 4161 . 229 11 1059 517 Explosions 10192 | . . . . . . 208 364 1636 . . . . 3333 . . 78 . 4189 . . 289 . 95 Melee 2628 | . . . 88 . . . 107 . 64 . . . 592 . . . . . . 1343 434 . . Ramming 496 | . 1 13 25 46 . 33 6 4 . . . . 125 . 41 . 36 . . 1 46 43 76 Kinetic 7976 | . 181 . 273 181 47 193 496 . . . . 350 2996 . . . . 266 . . . 1246 1747 Thermal 22773 | . 281 . 1957 . 77 387 1201 3702 443 105 . . 2093 1504 2198 400 2451 3895 . 229 . 494 1356 Explosive 9833 | . . . . . . 208 364 1636 . . . . 3069 . . 78 . 4189 . . 289 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Impact 2575 | . . . 88 . . . 107 . . . . . 592 . . . . . . 1343 445 . . Slashing 64 | . . . . . . . . . 64 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . 1 1 . . . . . 4 4 4 4 . 2 2 2 . . 3 3 11 10 10 . Average Corruption 2 | . 1 1 . . . . . 2 4 4 4 . 1 2 2 . . 2 3 3 6 10 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 Effects 119 | . 2 2 . . . . . 12 15 9 2 . 11 6 19 . . 10 . 7 5 19 . Message Errors 27 | . 1 1 . . . . . 3 2 1 1 . . 2 7 . . 4 . 1 1 3 . Matter Fused 31 | . . . . . . . . 3 5 5 . . 3 1 5 . . 2 . 1 1 5 . Heat Flow Errors 8 | . . 1 . . . . . 1 1 1 1 . 1 . 1 . . . . . . 1 . Energy Discharges 14 | . . . . . . . . 2 2 1 . . . . 2 . . 1 . 2 1 3 . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . Data Loss (minor) 18 | . 1 . . . . . . 1 1 . . . 6 2 2 . . 2 . 1 1 1 . Data Loss (major) 7 | . . . . . . . . 1 1 1 . . . . 1 . . . . 1 . 2 . Misfires 7 | . . . . . . . . . 2 . . . 1 1 . . . . . . . 3 . Alerts 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . Overload Shots 33 | . . . . . . . . . 4 . . . 3 . 4 . 6 16 . . . . . Effects 6 | . . . . . . . . . . . . . 1 . . . . 5 . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Heat Surge 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Short Circuit 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . Overflow Damage 2006 | . . . 58 . . 33 44 59 19 7 . 18 368 67 221 . 73 208 . 575 220 3 33 Projectiles 702 | . . . 10 . . . 18 32 19 7 . 18 93 67 210 . 73 95 . 27 . . 33 Explosions 301 | . . . . . . 33 26 27 . . . . 102 . . . . 113 . . . . . Melee 1003 | . . . 48 . . . . . . . . . 173 . 11 . . . . 548 220 3 . Knockbacks 38 | . . . . . . 2 . . . . . 3 12 . 1 . . 4 . 5 3 6 2 Impact 12 | . . . . . . 2 . . . . . . 2 . 1 . . . . 5 2 . . Kinetic 24 | . . . . . . . . . . . . 3 10 . . . . 4 . . . 5 2 Secondary 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . Self-Inflicted Damage 398 | . . . . . . 34 . 2 . . . . 71 . . 69 . 160 . . 62 . . Shots 7 | . . . . . . 1 . . . . . . 2 . . 1 . 2 . . 1 . . Rammed 38 | . 1 4 3 3 . 4 . 1 . . . . 10 . 1 . 3 . . 1 7 . . Targets Rammed 51 | . 1 4 3 4 . 5 2 1 . . . . 11 . 1 . 3 . . 1 7 1 7 Kicked 8 | . . . . . . . . . . . . . . . . . . . . . . 1 7 Crushed 5 | . . . . 1 . 1 2 . . . . . 1 . . . . . . . . . . Highest Temperature 555 | . 230 109 279 . 28 89 429 405 300 92 196 132 555 264 204 . 162 446 . 287 . 396 267 Average Temperature 98 | . 89 62 59 . 15 32 101 65 151 51 105 64 139 95 112 . 77 169 . 153 . 123 97 Received Heat Transfer 4718 | . 174 . 264 . . 135 216 492 138 . . 45 609 9 66 45 213 729 . 287 126 306 864 Effects 21 | . 1 . . . . . 2 . . . . . 8 2 . . . 5 . . . 3 . Shutdowns 5 | . . . . . . . 1 . . . . . 2 . . . . 2 . . . . . Energy Bleed 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . Interference 7 | . . . . . . . . . . . . . . 2 . . . 3 . . . 2 . Matter Decay 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Damage (major) 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . Damage (core) 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . Siege Activations 5 | . . . . . . . . . . . . . . . . . 3 1 . . . 1 . Total Turns 82 | . . . . . . . . . . . . . . . . . 72 5 . . . 5 . Longest Duration 45 | . . . . . . . . . . . . . . . . . 45 5 . . . 5 . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 10 | . . . . . . . . . . . . . 2 . . . . . . 6 2 . . Impact Corruptions 24 | . . . 1 . . . . . . . . . 4 . 1 . . . . 13 4 1 . Robots Melted 28 | . . . 2 . . . . 5 1 . . . 2 7 . . 2 7 . 1 . . 1 Combat Hostiles 23 | . . . 2 . . . . 2 1 . . . 2 6 . . 2 7 . 1 . . . Parts Melted 94 | . 2 . 13 . . . 2 23 1 . . . 7 14 3 . 8 15 . 1 . . 5 Heat Transferred 36633 | . 888 . 3774 . 111 703 2109 6084 520 148 . . 2594 6160 2135 407 2468 4907 . 800 . 999 1826 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Arm Lab Res Res Tes Acc Peak Influence 2883 | . 208 42 302 201 . 140 337 559 . . . . 1161 410 595 476 474 2883 . 629 915 622 2214 Initial 514 | . . 42 . 111 . . 41 132 . . . . 56 406 133 266 233 217 . . 243 514 372 Average 380 | . 93 35 157 97 . 45 211 259 . . . . 472 298 419 389 315 993 . 218 466 505 1122 Maximum Alert Level 5 | . 1 . 1 1 . . 1 2 . . . . 4 2 2 2 2 5 . 2 3 2 5 Low Security (%) 36 | 100 92 100 67 59 . 100 47 38 . . . . 16 46 3 . . 3 . 54 . . . Level 1 33 | . 7 . 32 40 . . 52 42 . . . . 38 36 21 26 89 47 . 28 49 3 30 Level 2 19 | . . . . . . . . 19 . . . . 9 16 74 73 10 15 . 16 29 96 17 Level 3 5 | . . . . . . . . . . . . . 34 . . . . 2 . . 20 . 4 Level 4 1 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 12 Level 5 . | . . . . . . . . . . . . . . . . . . 7 . . . . 1 High Security 3 | . . . . . . . . . . . . . . . . . . 21 . . . . 34 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 81 | . 2 . 2 . . 1 4 10 . . . . 8 . 5 1 4 14 . 4 6 3 17 Investigation 11 | . 2 . 1 . . 1 1 3 . . . . 1 . . . . . . 1 1 . . Extermination 14 | . . . . . . . . 3 . . . . 2 . 2 1 1 2 . . 1 1 1 Reinforcement 30 | . . . 1 . . . 3 3 . . . . 4 . 2 . 3 4 . 3 4 2 1 Assault 25 | . . . . . . . . . . . . . 1 . 1 . . 8 . . . . 15 Garrison 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Construction Impeded 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 Haulers Reinforced 8 | . . . . . . . . 3 . . . . 2 . 1 . 1 . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Arm Lab Res Res Tes Acc Distress Signals 21 | . 1 . 3 . . . 2 . . . . . 2 . 1 . 1 1 . 1 3 . 6 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 662 | . 10 . 31 4 . 11 20 48 2 . . 9 68 6 44 3 28 114 . 44 49 24 147 Peak Tracking Total 44 | . 3 . 5 4 . 4 5 11 1 . . 5 14 2 4 2 9 28 . 15 21 5 44 Tactical Retreats 53 | . 1 . 1 . . . 1 1 . . . 1 8 . 1 . 1 2 . 12 7 . 17 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Arm Lab Res Res Tes Acc Traps Triggered 15 | . 1 . . . . . . 5 . . . . 4 . . . 1 1 . 2 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Arm Lab Res Res Tes Acc Machines Disabled 42 | . . . 1 . . 1 1 1 . . . . 11 . 2 3 2 16 . . . 3 1 Max in Single Turn 8 | . . . 1 . . 1 1 1 . . . . 8 . 1 2 2 1 . . . 1 1 Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Arm Lab Res Res Tes Acc Machines Accessed 29 | . 6 . 6 . 1 1 3 8 . . . . . . 1 . 1 1 . 1 . . . Terminals 16 | . 4 . 4 . . 1 2 4 . . . . . . . . . 1 . . . . . Fabricators 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . Repair Stations 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . 1 . . . 1 2 . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Total Hacks 78 | . 20 . 20 . 1 5 9 15 . . . . . . 3 . 3 1 . 1 . . . Successful 43 | . 10 . 10 . 1 3 5 10 . . . . . . . . 2 1 . 1 . . . Failed 33 | . 9 . 9 . . 2 4 5 . . . . . . 3 . 1 . . . . . . Catastrophic 5 | . 2 . 1 . . 1 . 1 . . . . . . . . . . . . . . . Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . Manual 110 | . 5 . 6 . 6 4 7 8 . . . . 18 . 14 . 9 10 . 18 2 . 3 Terminals 58 | . 17 . 17 . . 5 8 10 . . . . . . . . . 1 . . . . . Fabricators 4 | . . . . . . . . . . . . . . . 3 . . . . 1 . . . Repair Stations 4 | . . . 2 . . . . 2 . . . . . . . . . . . . . . . Recycling Units 7 | . 3 . 1 . . . 1 2 . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Terminal Hacks 29 | . 8 . 7 . 1 3 4 5 . . . . . . . . . 1 . . . . . Record 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 2 . 2 . . 2 . . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . 1 . 1 . . . 4 . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Terminal Index 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . Locate Traps 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . 2 . . . . 2 . . . . . . . . . . . . . . . Scan Component 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . Repair 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Insert Component 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 2 . 1 . . . 1 2 . . . . . . . . . . . 1 . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . 1 . . . 1 2 . . . . . . . . . . . . . . . Tunnel 6 | . 2 . 1 . . . 1 2 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . 1 . . . . 1 . . . . 1 . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 3 . 5 . . 1 2 4 . . . . . . 1 . 1 1 . 1 . . . Full Trace Events 5 | . 1 . 1 . . 1 1 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . Time 64 | . . . 26 . . . . 38 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Arm Lab Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 14 | . . . . . 3 . . . . . . . . . . . . 9 . . . 2 . Allies Hacked 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Arm Lab Res Res Tes Acc Total Allies 63 | . . . . . 3 . . . . . 8 . 2 20 . . 4 14 . 9 1 2 . Largest Group 19 | . . . . . 3 3 . . . . 8 8 3 19 15 . 3 5 . 5 1 2 . Highest-Rated Group 702 | . . . . . 24 24 . . . . 246 246 140 702 547 . 288 419 . 183 261 158 . Highest-Rated Ally 261 | . . . . . 8 8 . . . . 38 38 51 50 46 . 96 135 . 39 261 79 . Zionite Dispatches 11 | . . . . . . . . . . . . . 1 . . . 2 3 . 4 1 . . Light 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Hacker 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Hover Resupply 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Total Orders 5 | . . . . . . . . . . . . . . . . . 1 2 . 2 . . . DROP 5 | . . . . . . . . . . . . . . . . . 1 2 . 2 . . . Ally Attacks 337 | . . . . . . 3 . . . . . 34 32 28 93 . 9 102 . 5 8 23 . Total Damage 15582 | . . . . . . 22 . . . . . 762 771 410 1938 . 286 9124 . 43 756 1470 . Kills 79 | . . . . . . . . . . . . 8 9 . 18 . . 33 . 1 7 3 . Allies Corrupted 5 | . . . . . . . . . . . . . . . . . 2 . . 2 1 . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Arm Lab Res Res Tes Acc Robot Analysis Total 6 | . 2 . 2 . . 2 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . . 2 . 1 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 7 | . . . . . . . . . . . . . 3 . 2 . 1 . . 1 . . . Main Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Arm Lab Res Res Tes Acc Turns Passed 21502 | 66 610 476 2390 749 1084 687 783 1722 656 442 2308 599 2287 753 1485 277 658 1160 2 412 258 580 1058 Spaces Moved 10375 | 44 315 292 874 270 421 250 236 874 251 167 1145 239 1106 315 549 103 288 515 10 640 398 405 668 Core 972 | 17 . . . . . . . . . . . . . . . . . . . 458 366 131 . Treads 6775 | 27 315 292 874 270 421 250 236 55 251 167 1145 239 677 287 549 103 288 324 . . . 5 . Legs 1027 | . . . . . . . . . . . . . . . . . . 73 . . 17 269 668 Wheels 1276 | . . . . . . . . 819 . . . . 429 28 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 325 | . . . . . . . . . . . . . . . . . . 118 10 182 15 . . Fastest Speed 20 | 50 160 160 160 240 240 240 160 110 243 246 166 246 150 150 160 240 160 20 22 22 25 50 100 Average Speed 169 | 117 160 160 230 240 240 240 228 132 244 246 200 246 161 191 238 240 160 122 22 42 52 92 112 Slowest Speed 400 | 160 160 160 240 240 240 240 240 400 246 246 246 246 246 240 240 240 160 238 22 100 120 160 170 Overloaded Moves 27 | . . . . . . . . . . . . . . . . . . 27 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 11 | . . . . . . . . . . . . . . . . . . 11 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 3 65 76 66 37 88 52 25 24 40 33 89 51 46 94 24 3 13 52 6 29 17 24 30 Regions Visited 23 Branch Regions 11 Pre-discovered Areas 14 | . 2 1 1 . 1 . 1 2 . . 1 1 4 . . . . . . . . . . Known Exits Taken 3 | . . . . . . . . 1 1 . . . . . 1 . . . . . . . . Unknown Exits Taken 18 | 1 1 1 1 1 1 1 1 . . 1 1 1 . . . 1 1 1 1 1 1 1 . Scrap Searched 10 | . . 1 . . . 2 . . 2 . 3 2 . . . . . . . . . . . Spaces Dug 59 | . . . 3 . . 9 1 . . 8 . . 7 . 4 2 2 18 . . . 4 1 Terrain Destroyed 473 | . . . 3 . . 9 22 35 3 10 . 4 126 5 24 49 16 119 . . 11 11 26 Melee 5 | . . . 3 . . . 1 . . . . . . . . . . 1 . . . . . Projectile 171 | . . . . . . . . 2 3 10 . 4 43 5 24 6 16 46 . . . 10 2 AOE 287 | . . . . . . 9 21 33 . . . . 83 . . 43 . 72 . . 11 . 15 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Arm Lab Res Res Tes Acc Total 12747 | 58 369 299 1086 359 491 289 363 1192 267 177 1156 246 1421 423 630 114 393 872 9 734 428 540 831 Wait 455 | . 8 . 39 80 . 5 12 65 . . . . 68 33 18 . 24 41 . 26 1 24 11 Move 10339 | 43 314 291 873 269 420 250 235 873 250 166 1144 238 1106 314 548 102 287 500 9 639 397 404 667 Hop 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . Pick Up 176 | 9 10 1 26 . 2 1 14 30 1 . 3 1 24 4 4 . 10 24 . 3 1 4 4 Fast Attach 142 | . 2 1 5 . 3 . 2 10 1 . . . 10 6 . . 10 21 . 7 11 33 20 Attach 107 | 6 . . 9 . 1 1 8 17 . . 3 . 12 . 1 2 3 27 . 8 2 2 5 Detach 24 | . . . 1 . . . . . . . 1 . 4 1 1 . . 7 . 6 . 2 1 Swap 94 | . 1 . 15 . 1 2 8 27 2 . 2 . 21 2 4 . 1 6 . . . 2 . Drop 210 | . 4 2 24 . 5 . 13 27 . . 3 1 27 16 5 . 10 35 . 8 . 14 16 Fire 897 | . 29 . 87 6 3 26 67 134 12 11 . 6 126 47 48 10 45 96 . 6 1 40 97 Melee 58 | . . . 4 . . . 2 . 1 . . . 12 . . . . 1 . 30 8 . . Ram 10 | . . . . . . . . 1 . . . . 1 . . . . . . 1 7 . . Kick 8 | . . . . . . . . . . . . . . . . . . . . . . 1 7 Crush 32 | . 1 4 3 4 . 4 2 . . . . . 10 . 1 . 3 . . . . . . Escape Stasis 11 | . . . . . . . . 8 . . . . . . . . . . . . . . 3 Rewire 181 | . . . . . 56 . . . . . . . . . . . . 111 . . . 14 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -6/Waste -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -4/Armory (discovered 2 exits: *Res / [*Lab]) -4/Lab -3/Research -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Central database locked down 286 | -10/Materials | Discovered new exit (range 5) 312 | -10/Materials | Build established: Mutant 554 | -10/Materials | Discovered new exit (range 8) 645 | -10/Materials | Discovered new exit (range 16) 677 | -10/Materials | Entered Mines 879 | -10/Mines | Discovered new exit (range 6) 1153 | -10/Mines | Entered Materials 1153 | -9/Materials | Evolved 2 slots: Utility x2 1226 | -9/Materials | Repaired Lgt. Treads 1804 | -9/Materials | Central database locked down 2188 | -9/Materials | Discovered new exit (range 4) 2937 | -9/Materials | Discovered new exit (range 16) 3483 | -9/Materials | Discovered new exit (range 16) 3543 | -9/Materials | Entered Mines 3753 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3753 | -9/Mines | Discovered new exit (range 6) 3925 | -9/Mines | Discovered new exit (range 8) 4292 | -9/Mines | Entered Exiles 4292 | -9/Exiles | Found Exiles lab destroyed 4536 | -9/Exiles | Opened EX-Vault 4546 | -9/Exiles | Found Prototype Storage 4546 | -9/Exiles | Identified Superbattery 4692 | -9/Exiles | Learned location of Zion (-7) 5357 | -9/Exiles | Discovered new exit (range 10) 5376 | -9/Exiles | Entered Mines 5376 | -8/Mines | Accompanied by 3 allies 6033 | -8/Mines | Discovered new exit (range 6) 6034 | -8/Mines | Core integrity fell below 50% 6063 | -8/Mines | Entered Materials 6063 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6336 | -8/Materials | Discovered new exit (range 15) 6346 | -8/Materials | Lost 4 parts (1p1n2u) 6633 | -8/Materials | Build established: Scavenger-Mutant 6810 | -8/Materials | Discovered new exit (range 10) 6846 | -8/Materials | Entered Factory 6846 | -7/Factory | Evolved 2 slots: Utility x2 7034 | -7/Factory | Identified exit to Lower Caves 7275 | -7/Factory | Garrison activated, responded to threat 8208 | -7/Factory | Cargo convoy interrupted 8265 | -7/Factory | Core integrity fell below 50% 8306 | -7/Factory | Lost 4 parts (2n2u) 8374 | -7/Factory | Repaired Arm. Treads 8456 | -7/Factory | Lost 3 parts (1p1n1u) 8568 | -7/Factory | Entered Lower Caves 8983 | -7/Lower Caves | Encountered a Warlord checkpoint 9001 | -7/Lower Caves | Identified exit to Lower Caves 9159 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9207 | -7/Lower Caves | Learned 4 Factory zone layouts 9224 | -7/Lower Caves | Entered another Lower Caves area 9435 | -7/Lower Caves | Encountered a Warlord checkpoint 9573 | -7/Lower Caves | Spotted B-75 Beast 9626 | -7/Lower Caves | Discovered new exit (range 6) 9666 | -7/Lower Caves | Entered Zion 9731 | -7/Zion | System corruption cleaned by Quarantine Array 9833 | -7/Zion | Given A8's code to call for help 9863 | -7/Zion | Discovered new exit (range 14) 9993 | -7/Zion | Identified exit to Deep Caves 10112 | -7/Zion | Learned Factory emergency access door positions 10217 | -7/Zion | Given the Hacking Drone Bay 10217 | -7/Zion | Found Prototype Device 10515 | -7/Zion | Gained Derelict followers 11453 | -7/Zion | Imprinted 11455 | -7/Zion | Declared Zion's savior 11738 | -7/Zion | Visited the Megawrench Repair Shop 11738 | -7/Zion | Megawrench repaired 11 parts 11974 | -7/Zion | Entered Proximity Caves 11974 | -6/Proximity Caves | Accompanied by 8 allies 12096 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12537 | -6/Proximity Caves | Discovered new exit (range 12) 12573 | -6/Proximity Caves | Entered Factory 12573 | -6/Factory | Accompanied by 2 allies 12573 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12672 | -6/Factory | Discovered new exit (range 5) 13032 | -6/Factory | Retrieved Zion intel report: Emergency Access 13170 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 13171 | -6/Factory | Zion Hacker squad teleported in 13421 | -6/Factory | Discovered new exit (range 6) 13710 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 13806 | -6/Factory | Cargo convoy interrupted 13857 | -6/Factory | Found Prototype Processor 13857 | -6/Factory | Identified Spectral Analyzer 13866 | -6/Factory | Destroyed 12 combat bots 13885 | -6/Factory | Found Prototype Slashing Weapon 13891 | -6/Factory | Found Prototype Slashing Weapon 13906 | -6/Factory | Found Prototype Energy Cannon 13910 | -6/Factory | Identified Exp. Thermic Cannon 13943 | -6/Factory | Identified Vibroblade (x2) 13946 | -6/Factory | Identified Hacking Drone Bay 14056 | -6/Factory | Terminal network hard line cut 14117 | -6/Factory | Core integrity fell below 50% 14673 | -6/Factory | First assault squad dispatched 14854 | -6/Factory | Destroyed 7 combat bots 14860 | -6/Factory | Sucked down chute 14860 | -6/Factory | Entered Waste 14861 | -6/Waste | Met a frightened Derelict 14880 | -6/Waste | Spotted C-40 Crusher 14890 | -6/Waste | Destroyed C-40 Crusher 14894 | -6/Waste | Spotted C-40 Crusher 14902 | -6/Waste | Destroyed C-40 Crusher 14914 | -6/Waste | Spotted C-40 Crusher 14930 | -6/Waste | Spotted C-40 Crusher 14936 | -6/Waste | Destroyed C-40 Crusher 14946 | -6/Waste | Destroyed C-40 Crusher 14961 | -6/Waste | Spotted C-40 Crusher 14965 | -6/Waste | Spotted C-40 Crusher 14976 | -6/Waste | Destroyed C-40 Crusher 14990 | -6/Waste | Destroyed C-40 Crusher 15060 | -6/Waste | Warlord forces began an assault 15245 | -6/Waste | Found Damper Plating 15249 | -6/Waste | Found Damper Plating 15331 | -6/Waste | Discovered new exit (range 13) 15613 | -6/Waste | Entered Factory 15613 | -6/Factory | Accompanied by 15 allies 16089 | -6/Factory | Retrieved Zion intel report: Main Access 16089 | -6/Factory | Identified exit to Factory 16164 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 16867 | -6/Factory | Terminal network hard line cut 17013 | -6/Factory | First assault squad dispatched 17098 | -6/Factory | Entered another Factory area 17098 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 17347 | -5/Factory | Discovered new exit (range 8) 17375 | -5/Factory | Entered another Factory area 17375 | -4/Factory | Evolved 2 slots: Propulsion x2 17386 | -4/Factory | Found Prototype Processor 17426 | -4/Factory | Identified Exp. Signal Interpreter 17501 | -4/Factory | Retrieved Zion intel report: Trap Installations 17502 | -4/Factory | Zion Kinetic Resupply teleported in 17711 | -4/Factory | Zion Light squad teleported in 17832 | -4/Factory | Found Prototype Protection 17832 | -4/Factory | Identified Zio. Weapon Casing 17841 | -4/Factory | Destroyed 11 combat bots 18017 | -4/Factory | Discovered new exit (range 11) 18033 | -4/Factory | Entered Armory 18062 | -4/Armory | Lost 3 parts (1p1n1u) 18198 | -4/Armory | Zion Thermal Resupply teleported in 18397 | -4/Armory | Lost 4 parts (1n2u1w) 18771 | -4/Armory | Enhanced Grunt warped into view, answering call for help 18772 | -4/Armory | Zion hero teleported in (99-TNT) 18773 | -4/Armory | Enhanced Grunt warped into view, answering call for help 18777 | -4/Armory | Zion Hacking Resupply teleported in 18856 | -4/Armory | Discovered new exit (range 23) 18885 | -4/Armory | P-70 Sage assimilated allied Archangel 7a 18915 | -4/Armory | Spotted B-86 Titan 18916 | -4/Armory | Lost 3 parts (1p2u) 18928 | -4/Armory | Found Prototype Launcher 18946 | -4/Armory | High security lockdown imminent 18950 | -4/Armory | Identified 99-TNT's Nukerbomber 18968 | -4/Armory | Destroyed B-86 Titan 18996 | -4/Armory | Lost 6 parts (1p2n2u1w) 19026 | -4/Armory | High security lockdown engaged 19128 | -4/Armory | Core integrity fell below 50% 19180 | -4/Armory | Lost 4 parts (1p2n1u) 19188 | -4/Armory | Discovered new exit (range 3) 19193 | -4/Armory | Entered Lab 19193 | -4/Lab | Discovered new exit (range 9) 19195 | -4/Lab | Entered Research 19195 | -3/Research | Evolved 2 slots: Utility x2 19210 | -3/Research | Retrieved Zion intel report: Active Terminals 19211 | -3/Research | Zion Hover Resupply teleported in 19258 | -3/Research | Zion Hover Resupply teleported in 19332 | -3/Research | Lost 3 parts (1p1u1w) 19348 | -3/Research | Zion Fire squad teleported in 19437 | -3/Research | Zion Fire squad teleported in 19509 | -3/Research | Core integrity fell below 50% 19587 | -3/Research | Core integrity fell below 20% 19596 | -3/Research | Discovered new exit (range 23) 19599 | -3/Research | System corruption reached 10% 19607 | -3/Research | Entered another Research area 19607 | -2/Research | Evolved 2 slots: Power x1, Utility x1 19634 | -2/Research | Build established: Mutant 19720 | -2/Research | Lost 3 parts (1n1u1w) 19773 | -2/Research | Core integrity fell below 50% 19791 | -2/Research | System corruption reached 10% 19801 | -2/Research | Lost 6 parts (4n2u) 19807 | -2/Research | Zion Experimental squad teleported in 19857 | -2/Research | Lost 3 parts (3n) 19860 | -2/Research | Discovered new exit (range 8) 19861 | -2/Research | Core integrity fell below 20% 19865 | -2/Research | Entered Testing 19916 | -2/Testing | Found Prototype Processor 19916 | -2/Testing | Identified Exp. Core Analyzer 19931 | -2/Testing | Spotted Alpha 7 19934 | -2/Testing | Spotted 7X-Q3T(K) 19934 | -2/Testing | Spotted 30-R7E(K) 19934 | -2/Testing | Spotted BB-Z01(K) 19943 | -2/Testing | Rewired BB-Z01(K) 19943 | -2/Testing | Allies destroyed 30-R7E(K) 19952 | -2/Testing | Rewired 7X-Q3T(K) 19980 | -2/Testing | Allies destroyed Alpha 7 19982 | -2/Testing | Found Prototype Processor 19982 | -2/Testing | Identified Exp. Melee Analysis Suite 19992 | -2/Testing | Found Prototype Processor 19992 | -2/Testing | Identified Exp. Targeting Computer 19995 | -2/Testing | Found Prototype Processor 19995 | -2/Testing | Identified Exp. Target Analyzer 20009 | -2/Testing | Found Hvy. Reflective Plating 20064 | -2/Testing | Found Exp. Melee Analysis Suite 20096 | -2/Testing | Found Exp. Melee Analysis Suite 20101 | -2/Testing | Found Corrupted Prototype Slashing Weapon 20115 | -2/Testing | Search patrols dispatched 20128 | -2/Testing | Found Prototype Ballistic Cannon 20128 | -2/Testing | Identified Omega Cannon 20172 | -2/Testing | Found Prototype Leg 20172 | -2/Testing | Identified Myomer Exoskeleton 20251 | -2/Testing | Build established: Scavenger-Mutant 20279 | -2/Testing | Found Prototype Protection 20279 | -2/Testing | Identified SHELL Armor 20341 | -2/Testing | Found Prototype Ballistic Gun 20341 | -2/Testing | Identified Hyp. Multirail 20434 | -2/Testing | Discovered new exit (range 11) 20445 | -2/Testing | Entered Access 20445 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 20785 | -1/Access | Build established: Scavenger-Gunner 20859 | -1/Access | Energy Cycler disabled 20985 | -1/Access | First assault squad dispatched 21104 | -1/Access | Found Prototype Protection 21104 | -1/Access | Identified Centrium Heavy Armor Plating 21106 | -1/Access | Found Centrium Heavy Armor Plating 21109 | -1/Access | Found Centrium Heavy Armor Plating 21112 | -1/Access | Found Centrium Heavy Armor Plating 21116 | -1/Access | Destroyed 40 combat bots 21139 | -1/Access | High security lockdown imminent 21219 | -1/Access | High security lockdown engaged 21222 | -1/Access | Spotted B-99 Colossus 21224 | -1/Access | Found Adv. Powered Armor 21227 | -1/Access | Found Adv. Powered Armor 21229 | -1/Access | Found Adv. Powered Armor 21233 | -1/Access | Found Adv. Powered Armor 21319 | -1/Access | Spotted B-99 Colossus 21462 | -1/Access | Spotted Investigator 21464 | -1/Access | Scanned by Researcher 21468 | -1/Access | Destroyed Investigator 21493 | -1/Access | Discovered new exit (range 7) 21503 | *** | Escaped! Last Messages --------------- 21479_ H-88 Terminator stasis bubble strength at 154. 21479_ Acquired 28 matter. 21480_ H-88 Terminator stasis bubble strength at 131. 21480_ G-73 Enforcer suffers critical hit (Burn). 21480_ K-01 Serf collects debris. 21481_ H-88 Terminator stasis bubble strength at 108. 21481_ K-01 Serf collects debris. 21482_ H-88 Terminator stasis bubble strength at 85. 21482_ R-10 Processor collects Lgt. Antimatter Reactor. 21483_ H-88 Terminator stasis bubble strength at 62. 21484_ H-88 Terminator stasis bubble strength at 39. 21484_ K-01 Serf collects debris. 21489_ ALERT: Heavy assault forces dispatched. 21493_ The Access Shell folds into the floor. 21493_ EXIT=FOUND 21498_ Dropped Adv. Powered Armor. 21500_ Adv. Heat Sink destroyed. 21500_ Discarded Exp. Melee Analysis Suite. 21500_ Dropped Adv. Heat Sink. 21501_ Critical hit (Burn: +37). 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[ ## #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 107 Energy Generation 85 Energy Capacity 1600 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 85 Corruption Block 19 Armor Coverage 3200 Resistance: TH 30 Resistance: EM 90 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 20 Melee Accuracy 24 Target Analysis 10 Recoil Reduction 6 Matter Filtering 50 Energy Filtering 50 Offensive Hacking 10 Item Schematics ----------------- Hdn. Centrium Leg | -2/Testing | Archive Prc. Energy Filter | -2/Testing | Archive Robot Schematics ------------------ B-74 Champion | -2/Testing | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprinterTargetBlade Manual? 0 Play Time 02:29:52 Cumulative 638.7 hours Start 2022.04.28 @ 15:40:55 End 2022.04.28 @ 18:30:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 427 Rogue 420 Adventurer 0 Explorer 7 Win Type 0 Total 44 Types 16/4/16/2/0/1/3/1/1 Lore% 87 Gallery% 95 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a6e987c2-92c3-42ac-b70d-e4dc9ed7f4be