Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.03 @ 13:57:59

Player: Jamuson

Result: Destroyed by Tesla Bomb Trap

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (180)     900
Value Destroyed (5518)     5518
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (640)                640
              TOTAL SCORE: 10678

 Bonus
-------
High Alert Combat Kills    640

 Cogmind 
---------
Core Integrity             0/850
Matter                     187/300
Energy                     54/100
System Corruption          13%
Temperature                Cool (4)
Movement                   Treading (145)
Location                   -6/Factory

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
      Advanced Treads
      Advanced Treads
      Advanced Treads
      Advanced Treads
>              --- UTILITY (7) ------
               Weight Redist. System
      Improved Signal Interpreter
               Force Field
               Hacking Suite
               System Shield
>              --- WEAPON (3) -------
               Minigun
>              --- INVENTORY (5) ----
               Gravmag System
               Gravmag System
      Improved VTOL Module
  High-powered Shock Rifle

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
>              --- PROPULSION -------
               Aerolev Unit
               Gravmag System
               Gravmag System
      Improved Gravmag System
>              --- UTILITY ----------
      Improved Cooling System
        Medium Storage Unit
      Improved Sensor Array
      Improved Signal Interpreter
      Improved Reaction Control System
               Hacking Suite
               System Shield
>              --- WEAPON -----------
               Shock Rifle
  High-powered Shock Rifle
  High-powered Shock Rifle
>              --- INVENTORY --------
         Light Fission Core
               Gravmag System
               Gravmag System
               Gravmag System
      Improved Signal Interpreter
      Improved Light Armor Plating
               Hacking Suite
      Improved Grenade Launcher
               Katana
[Rating: 60]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Fission Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
  Flight Unit              Improved VTOL Module
Utility                    Light Armor Plating
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac 
Slots Evolved              8    | .   .   .   2   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   1   
  Utility                  5    | .   .   .   1   .   1   2   1   
  Weapon                   1    | .   .   .   1   .   .   .   .   
Parts Attached             166  | 7   6   3   29  7   23  27  64  
  Power                    19   | 1   1   .   5   .   2   4   6   
    Engine                 13   | 1   1   .   5   .   2   3   1   
    Core                   6    | .   .   .   .   .   .   1   5   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               41   | 2   .   1   7   1   7   5   18  
    Treads                 23   | .   .   .   6   1   7   5   4   
    Leg                    2    | .   .   .   .   .   .   .   2   
    Wheel                  3    | 2   .   1   .   .   .   .   .   
    Hover                  11   | .   .   .   .   .   .   .   11  
    Flight                 2    | .   .   .   1   .   .   .   1   
  Utility                  52   | 1   3   .   6   1   9   10  22  
    Device                 19   | .   .   .   2   1   3   2   11  
    Storage                6    | 1   1   .   .   .   1   2   1   
    Processor              3    | .   .   .   .   .   .   1   2   
    Hackware               4    | .   .   .   .   .   .   .   4   
    Protection             20   | .   2   .   4   .   5   5   4   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   54   | 3   2   2   11  5   5   8   18  
    Energy Gun             20   | 1   2   2   6   .   .   3   6   
    Energy Cannon          3    | .   .   .   .   .   1   .   2   
    Ballistic Gun          14   | 2   .   .   .   1   3   4   4   
    Ballistic Cannon       7    | .   .   .   3   2   1   1   .   
    Launcher               6    | .   .   .   2   2   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   2   .   3   1   1   
Parts Lost                 52   | .   .   7   1   1   4   14  25  
  Power                    5    | .   .   1   .   .   .   1   3   
  Propulsion               10   | .   .   1   .   .   .   3   6   
  Utility                  13   | .   .   1   1   .   2   4   5   
  Weapon                   24   | .   .   4   .   1   2   6   11  
  Highest Loss Streak      13   | .   .   5   1   1   1   6   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   91  96  98  100 91  92  81  
  Engine                   8    | .   14  13  11  11  8   6   2   
  Treads                   17   | .   .   .   21  22  25  22  1   
  Wheel                    2    | .   28  27  .   .   .   .   .   
  Hover                    3    | .   .   .   .   .   .   .   19  
  Device                   10   | .   .   .   10  11  8   11  12  
  Storage                  10   | .   14  14  11  11  9   12  5   
  Processor                2    | .   .   .   .   .   .   5   5   
  Hackware                 1    | .   .   .   .   .   .   .   10  
  Protection               8    | .   6   13  10  11  12  7   1   
  Energy Gun               9    | .   26  26  21  11  1   3   4   
  Energy Cannon            1    | .   .   .   .   .   3   2   1   
  Ballistic Gun            9    | .   1   .   .   10  20  12  2   
  Ballistic Cannon         3    | .   .   .   10  11  1   2   .   
Naked Turns                14   | .   .   .   .   .   .   .   14  
Heaviest Build             78   | 12  34  34  44  43  67  78  63  
  Greatest Support         94   | 26  26  26  43  46  67  66  94  
  Greatest Overweight (x)  1    | .   1   1   1   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  20  20  
  Average Capacity         15   | 6   9   15  15  15  16  20  9   
  Most Carried             20   | 4   11  15  15  15  19  20  19  
  Average Carried          14   | 2   8   13  14  14  15  19  8   
  Final Capacity           20   | 8   15  15  15  15  20  20  5   
  Final Carried            19   | 4   11  15  15  15  17  19  4   

 Class Distribution 
--------------------
 31% | Tank
 17% | Scavenger-Skirmisher
 15% | Scavenger-Tank
 13% | Mutant
 10% | Scavenger-Mutant
  6% | Hacker-Mutant
  3% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
       Scavenger-Tank | -9/Materials
                 Tank | -9/Mines
                 Tank | -8/Materials
 Scavenger-Skirmisher | -7/Factory
     Scavenger-Mutant | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  
Matter Collected           3974 | 203  130  30   757  268  858  1004 724  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            6623 | .    356  181  910  216  1566 1802 1592 
  Parts                    393  | .    23   11   62   25   85   104  83   
Haulers Intercepted        8    | .    1    .    3    .    2    .    2    
Recyclers Shooed           1    | .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac 
Combat Hostiles Destroyed  131  | .   5   5   21  15  33  27  25  
  Melee                    8    | .   .   .   .   .   .   .   8   
  Guns                     79   | .   3   4   9   8   26  21  8   
  Cannons                  21   | .   .   .   5   3   7   6   .   
  AOE                      17   | .   1   .   5   4   .   .   7   
Classes Destroyed          13   | .   4   2   4   .   1   2   .   
  Worker                   10   | .   .   .   1   1   2   2   4   
  Builder                  8    | .   .   1   1   .   .   1   5   
  Hauler                   8    | .   1   .   3   .   2   .   2   
  Recycler                 5    | .   .   .   1   .   .   4   .   
  Operator                 2    | .   1   .   .   .   .   .   1   
  Watcher                  16   | .   2   .   5   .   3   4   2   
  Swarmer                  39   | .   .   3   6   13  9   2   6   
  Grunt                    50   | .   5   2   6   2   13  11  11  
  Brawler                  3    | .   .   .   .   .   .   1   2   
  Duelist                  3    | .   .   .   2   .   .   .   1   
  Sentry                   23   | .   .   .   7   .   10  5   1   
  Hunter                   3    | .   .   .   .   .   1   .   2   
  Programmer               10   | .   .   .   .   .   .   8   2   
Best Kill Streak           13   | .   3   3   8   8   6   6   13  
  Combat Bots Only         8    | .   2   3   6   7   5   5   8   
Max Kills in Single Turn   5    | .   1   1   4   3   2   2   5   
  Gunslinging              1    | .   .   .   .   .   1   .   .   
  Exploded                 3    | .   1   .   2   3   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -6   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  
Damage Taken               8549  | .    114  478  849  362  1187 2186 3373 
  Core                     1513  | .    35   113  126  57   39   264  879  
  Absorbed by Shields      6     | .    .    .    .    .    .    .    6    
  Redirected to Shielding  102   | .    .    .    .    .    .    .    102  
  Regen/Repaired (Parts)   131   | .    .    .    131  .    .    .    .    
Core Remaining (%)         69    | 100  .    40   .    54   92   62   .    
Volleys Fired              370   | .    19   16   60   21   83   83   88   
  Largest                  3     | .    2    2    3    3    3    3    3    
  Hottest                  178   | .    90   90   178  123  123  146  145  
Shots Fired                891   | .    38   25   150  59   240  245  134  
  Gun                      708   | .    38   25   103  40   201  193  108  
  Cannon                   166   | .    .    .    42   18   39   52   15   
  Launcher                 17    | .    .    .    5    1    .    .    11   
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  489   | .    1    .    42   36   201  172  37   
  Thermal                  222   | .    .    .    103  22   39   31   27   
  Explosive                17    | .    .    .    5    1    .    .    11   
  Electromagnetic          163   | .    37   25   .    .    .    42   59   
  Robot Hit Streak         25    | .    8    6    14   9    21   25   10   
  Robot Miss Streak        4     | .    2    3    4    3    4    4    3    
  Penetration Max          1     | .    .    .    .    .    .    .    1    
  Secondary Targets        8     | .    .    .    .    .    4    4    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    1    .    
Shots Hit Robots           618   | .    23   16   82   31   163  174  129  
  Core Hits                298   | .    10   7    41   17   72   73   78   
  Critical Kills           1     | .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    1    .    .    1    .    
  Critical Strikes         21    | .    1    1    6    1    1    2    9    
    Burn                   8     | .    .    .    4    1    1    .    2    
    Destroy                3     | .    .    .    2    .    .    1    .    
    Corrupt                4     | .    1    1    .    .    .    1    1    
    Sever                  6     | .    .    .    .    .    .    .    6    
Melee Attacks              49    | .    .    .    .    .    .    .    49   
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 49    | .    .    .    .    .    .    .    49   
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           14315 | .    470  259  2126 785  2786 3636 4253 
  Guns                     8690  | .    439  259  1026 374  2206 2863 1523 
  Cannons                  2239  | .    .    .    623  226  579  649  162  
  Explosions               2087  | .    31   .    477  185  .    124  1270 
  Melee                    1294  | .    .    .    .    .    .    .    1294 
  Ramming                  5     | .    .    .    .    .    1    .    4    
  Kinetic                  6639  | .    12   .    623  394  2213 2788 609  
  Thermal                  2768  | .    31   .    1026 206  572  503  430  
  Explosive                1853  | .    .    .    477  185  .    .    1191 
  Electromagnetic          1756  | .    427  259  .    .    .    345  725  
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 1294  | .    .    .    .    .    .    .    1294 
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         13    | .    .    .    .    .    1    .    13   
  Average Corruption       5     | .    .    .    .    .    1    .    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  30    | .    .    .    .    .    1    .    29   
    Message Errors         9     | .    .    .    .    .    .    .    9    
    Matter Fused           6     | .    .    .    .    .    .    .    6    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    3    
    Energy Discharges      4     | .    .    .    .    .    .    .    4    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    
    Data Loss (minor)      4     | .    .    .    .    .    1    .    3    
    Data Loss (major)      2     | .    .    .    .    .    .    .    2    
    Misfires               1     | .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            122   | .    .    .    36   20   .    12   54   
  Projectiles              59    | .    .    .    27   20   .    12   .    
  Explosions               36    | .    .    .    9    .    .    .    27   
  Melee                    27    | .    .    .    .    .    .    .    27   
Knockbacks                 6     | .    .    .    1    2    1    2    .    
  Impact                   1     | .    .    .    .    .    1    .    .    
  Kinetic                  4     | .    .    .    1    1    .    2    .    
  Secondary                1     | .    .    .    .    1    .    .    .    
Self-Inflicted Damage      209   | .    .    .    36   .    .    69   104  
  Shots                    5     | .    .    .    1    .    .    1    3    
  Rammed                   .     | .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    .    .    .    1    .    1    
  Kicked                   1     | .    .    .    .    .    .    .    1    
  Crushed                  1     | .    .    .    .    .    1    .    .    
Highest Temperature        522   | .    243  349  522  264  320  210  318  
  Average Temperature      100   | .    70   124  156  92   71   36   84   
  Received Heat Transfer   2329  | .    63   93   285  54   405  669  760  
  Effects                  12    | .    .    .    12   .    .    .    .    
    Shutdowns              3     | .    .    .    3    .    .    .    .    
    Interference           3     | .    .    .    3    .    .    .    .    
    Matter Decay           1     | .    .    .    1    .    .    .    .    
    Short Circuit          1     | .    .    .    1    .    .    .    .    
    Damage (minor)         1     | .    .    .    1    .    .    .    .    
    Damage (major)         3     | .    .    .    3    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    1    1    .    .    .    .    2    
  Combat Hostiles          3     | .    1    1    .    .    .    .    1    
  Parts Fried              6     | .    2    1    .    .    .    .    3    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    2    .    .    .    1    
  Combat Hostiles          3     | .    .    .    2    .    .    .    1    
  Parts Melted             12    | .    .    .    6    1    1    1    3    
  Heat Transferred         5959  | .    .    .    2738 592  1073 692  864  
Parts Sabotaged            2     | .    .    .    .    .    .    .    2    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    1    .    .    .    .    1    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac 
Peak Influence             745  | .   240 133 527 336 745 626 720 
  Initial                  338  | .   .   18  .   80  72  338 294 
  Average                  330  | .   109 53  260 235 364 381 487 
Maximum Alert Level        3    | .   1   .   2   1   3   2   3   
  Low Security (%)         30   | 100 80  100 26  41  33  22  .   
  Level 1                  28   | .   19  .   60  58  16  23  18  
  Level 2                  38   | .   .   .   13  .   40  54  80  
  Level 3                  1    | .   .   .   .   .   9   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          33   | .   1   .   3   .   9   14  6   
  Investigation            5    | .   .   .   1   .   3   1   .   
  Extermination            10   | .   .   .   .   .   .   7   3   
  Reinforcement            10   | .   1   .   2   .   3   2   2   
  Assault                  2    | .   .   .   .   .   .   1   1   
  Garrison                 6    | .   .   .   .   .   3   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac 
Distress Signals           2    | .   .   .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              209  | .   9   17  29  18  48  40  48  
  Peak Tracking Total      10   | .   2   7   4   4   5   5   10  
  Tactical Retreats        20   | .   .   1   .   1   1   .   17  

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac 
Traps Triggered            7    | .   .   .   2   .   1   1   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   .   
Most Traps Carried         4    | .   .   4   4   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Fac 
Machines Disabled          10   | .   .   1   2   1   2   3   1   
  Max in Single Turn       3    | .   .   1   1   1   1   3   1   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac 
Machines Accessed          35   | .   6   .   8   .   10  3   8   
  Terminals                31   | .   6   .   7   .   9   2   7   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   1   
Total Hacks                119  | .   22  .   27  .   34  7   29  
  Successful               68   | .   14  .   16  .   18  5   15  
  Failed                   50   | .   7   .   11  .   16  2   14  
    Catastrophic           5    | .   .   .   .   .   3   .   2   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   
  Manual                   69   | .   17  .   14  .   19  5   14  
  Terminals                113  | .   22  .   25  .   33  6   27  
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   2   
Terminal Hacks             43   | .   10  .   10  .   11  2   10  
  Part Schematic           2    | .   .   .   .   .   .   .   2   
  Robot Analysis           7    | .   3   .   2   .   1   .   1   
  Prototype ID Bank        2    | .   .   .   .   .   2   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   1   
  Branch Access Points     3    | .   .   .   1   .   2   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   
  Terminal Index           5    | .   1   .   1   .   1   1   1   
  Alert Level              7    | .   1   .   2   .   1   .   3   
  Unreport Threat          3    | .   .   .   1   .   1   .   1   
  Locate Traps             2    | .   1   .   .   .   1   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   1   
  Hauler Manifests         3    | .   1   .   1   .   1   .   .   
  Registered Components    3    | .   1   .   1   .   1   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         22   | .   4   .   4   .   6   3   5   
  Terminals                21   | .   4   .   4   .   6   2   5   
    Assimilate             2    | .   .   .   .   .   1   1   .   
    Botnet                 18   | .   4   .   4   .   4   1   5   
    Operators              1    | .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
    Jam                    1    | .   .   .   .   .   .   1   .   
Data Cores Recovered       2    | .   1   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   1   
Hacking Detections         30   | .   5   .   7   .   9   2   7   
  Full Trace Events        5    | .   1   .   .   .   4   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   
  Time                     32   | .   .   .   32  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  
------------               Run  | Scr Mat Min Mat Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Fac 
Total Allies               2    | .   .   .   .   .   1   1   .   
  Largest Group            1    | .   .   .   .   .   1   1   .   
  Highest-Rated Group      10   | .   .   .   .   .   10  10  .   
  Highest-Rated Ally       10   | .   .   .   .   .   10  10  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac 
Robot Analysis Total       7    | .   3   .   2   .   1   .   1   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -6   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  
Turns Passed               10530 | 56   497  514  1621 1037 1971 3222 1612 
Spaces Moved               6125  | 48   409  427  771  588  959  1185 1738 
  Core                     29    | 1    .    .    .    .    .    .    28   
  Treads                   3520  | .    .    .    771  588  959  1185 17   
  Legs                     52    | .    .    .    .    .    .    .    52   
  Wheels                   883   | 47   409  427  .    .    .    .    .    
  Hover                    1415  | .    .    .    .    .    .    .    1415 
  Flight                   226   | .    .    .    .    .    .    .    226  
  Fastest Speed            35    | 50   90   90   160  160  145  145  35   
  Average Speed            133   | 86   93   105  161  160  155  228  51   
  Slowest Speed            240   | 90   105  115  240  160  240  235  235  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    2    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       58    | 5    70   74   84   99   76   27   32   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     1     | .    .    .    .    1    .    .    .    
  Known Exits Taken        2     | .    .    .    1    .    .    1    .    
  Unknown Exits Taken      5     | 1    1    1    .    1    1    .    .    
Scrap Searched             3     | .    .    2    .    1    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    
Terrain Destroyed          139   | .    5    .    33   18   2    13   68   
  Melee                    .     | .    .    .    .    .    .    .    .    
  Projectile               19    | .    .    .    9    7    2    1    .    
  AOE                      120   | .    5    .    24   11   .    12   68   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  
Total                      7712 | 58   486  466  1027 640  1271 1515 2249 
  Wait                     833  | .    38   14   136  24   177  178  266  
  Move                     6114 | 47   408  426  770  587  958  1184 1734 
  Hop                      2    | .    .    .    .    .    .    .    2    
  Pick Up                  71   | 4    8    6    13   .    9    19   12   
  Fast Attach              66   | 6    2    .    11   .    13   8    26   
  Attach                   50   | .    .    2    6    1    3    10   28   
  Detach                   14   | .    1    .    .    .    .    2    11   
  Swap                     51   | 1    4    1    12   6    7    10   10   
  Drop                     88   | .    6    1    19   1    20   19   22   
  Fire                     370  | .    19   16   60   21   83   83   88   
  Melee                    49   | .    .    .    .    .    .    .    49   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    .    1    
  Crush                    1    | .    .    .    .    .    1    .    .    
  Escape Stasis            2    | .    .    .    .    .    .    2    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac / *Sto)
-6/Factory (discovered 2 exits: *Fac x2)

 History 
---------
  Turn | Location      | Event
     2 | -11/Scrapyard | Met Revision 17
    14 | -11/Scrapyard | Discovered new exit (range 15)
    57 | -11/Scrapyard | Entered Materials
   190 | -10/Materials | Discovered new exit (range 15)
   273 | -10/Materials | Discovered new exit (range 15)
   282 | -10/Materials | Central database locked down
   305 | -10/Materials | Build established: Mutant
   485 | -10/Materials | Discovered new exit (range 14)
   554 | -10/Materials | Entered Mines
   625 | -10/Mines     | Learned Materials stockpile data
   657 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   688 | -10/Mines     | Found a hidden stash of uninstalled traps
   878 | -10/Mines     | Discovered new exit (range 10)
   925 | -10/Mines     | Discovered new exit (range 6)
   942 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  1007 | -10/Mines     | Assembled infested the area
  1040 | -10/Mines     | Core integrity fell below 50%
  1068 | -10/Mines     | Entered Materials
  1068 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  1072 | -9/Materials  | Lost 5 parts (1p1n1u2w)
  1389 | -9/Materials  | Discovered new exit (range 15)
  1468 | -9/Materials  | Identified exit to Mines
  1544 | -9/Materials  | Build established: Tank
  2296 | -9/Materials  | Discovered new exit (range 5)
  2409 | -9/Materials  | Repaired Imp. Treads
  2664 | -9/Materials  | Build established: Scavenger-Tank
  2689 | -9/Materials  | Entered Mines
  2774 | -9/Mines      | Discovered new exit (range 3)
  2881 | -9/Mines      | Discovered new exit (range 6)
  3179 | -9/Mines      | Learned location of Storage (-7)
  3186 | -9/Mines      | Destroyed 7 combat bots
  3509 | -9/Mines      | Build established: Tank
  3726 | -9/Mines      | Entered Materials
  3726 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  4093 | -8/Materials  | Discovered new exit (range 7)
  4938 | -8/Materials  | Discovered new exit (range 11)
  5345 | -8/Materials  | Garrison activated, responded to threat
  5697 | -8/Materials  | Entered Factory
  5697 | -7/Factory    | Evolved 2 slots: Utility x2
  6546 | -7/Factory    | Build established: Scavenger-Tank
  6882 | -7/Factory    | Build established: Scavenger-Skirmisher
  7745 | -7/Factory    | Discovered new exit (range 15)
  7791 | -7/Factory    | Identified exit to Storage
  8046 | -7/Factory    | Discovered new exit (range 15)
  8319 | -7/Factory    | Garrison activated, responded to threat
  8599 | -7/Factory    | Lost 6 parts (1p3u2w)
  8851 | -7/Factory    | Build established: Scavenger-Gunner
  8897 | -7/Factory    | First assault squad dispatched
  8917 | -7/Factory    | Identified exit to Factory
  8919 | -7/Factory    | Entered another Factory area
  8919 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  9060 | -6/Factory    | Identified exit to DSF
  9218 | -6/Factory    | Build established: Scavenger-Mutant
  9303 | -6/Factory    | Lost 3 parts (1p1u1w)
  9527 | -6/Factory    | Discovered new exit (range 14)
  9538 | -6/Factory    | Identified exit to Factory
  9969 | -6/Factory    | First assault squad dispatched
 10157 | -6/Factory    | Core integrity fell below 50%
 10164 | -6/Factory    | System corruption reached 10%
 10185 | -6/Factory    | Destroyed 8 combat bots
 10212 | -6/Factory    | Lost 13 parts (1p5n3u4w)
 10319 | -6/Factory    | Released all parts (5)
 10324 | -6/Factory    | Core integrity fell below 20%
 10406 | -6/Factory    | Discovered exit to Factory (range 8)
 10531 | -6/Factory    | Destroyed by Tesla Bomb Trap

 Last Messages 
---------------
10517_ Penetrated by Slug.
10517_ Mic. Nuclear Core destroyed.
10518_ H-66 Slayer suffers critical hit (Burn).
10518_ R-10 Processor collects Wheel.
10520_ Pulse Rifle destroyed.
10520_ Slug penetrates Wall.
10521_ H-66 Slayer heat damages Targeting Computer.
10523_ R-10 Processor collects Visual Processing Unit.
10523_ Slug penetrates Wall. <x2>
10524_ H-66 Slayer heat short circuits Gauss Rifle.
10527_ Penetrated by Slug.
10527_ Phase Shifter destroyed.
10528_ JO1 X3GO SCKPPMNTCTMV&S6T
10528_ Flexi-carbon Leg melted.
10528_ H-66 Slayer destroyed.
10528_ R-10 Processor collects Corrupted Hover Unit.
10530_ Acquired 14 matter.
10531_ Acquired 50 matter.
10531_ Triggered Tesla Bomb Trap.
10531_ A bubble of electromagnetic force engulfs the area.

 Map 
-----
+----------------------------------------------------+
|   ## ##   ##        #??????#       # """""" ##     |
|   ## ##   ##        #??????#       # """""" ##     |
|   ## ##   ##        #??????#       # """""" +      |
| #### ##   ##        #??????#       # """""" ##     |
|       #  ]##        #??????#       #        ##     |
|       +   ##        #??????#       # """""" ##     |
|       #   ##        #??????#       # """""" ###    |
|  T##########        #??????#       # """""" #?#    |
| ##########?#        #??????#       # """""" #?#    |
|    #     #######+###########       #        #?#    |
|    #                               # """""" #?#    |
| "" +                               # """""" ###    |
| "" #                               # """""" +      |
| "" #     ###################       # """""" #####  |
|    ### ###?#######?????????#       #        #???#  |
| ####?# #???#     #?????????#       #        #???#  |
| ###### #####     #########?#       ##########???## |
|               <  ##      #?#       #?????????????? |
| ###+##+#####     ##      #?#       #?????????????? |
| ?#         #     ## !  " #?#       #?????????????? |
| ?#         ### #### !    #?#       #????########## |
| ?#         #?# #??#      #?#       #????#          |
| ?#         ### #??#      #?#       #????#          |
| ?#         + o #######+#####       #????# """ """  |
| ?#         ###        %   ^[      [#????# """ """  |
| ?#         #?#        ^=R@%[       #????# """ """  |
| ?#         #?#           !*""      #????#          |
| ?###########?#            """      #????#     """  |
| ?????????????#           """"      #????#     """  |
| ?????????????#########             +????# " " """  |
| ?????????????????????# /           ?????# "T"      |
| ?????????????????????#      !!    ??????# """      |
| ?????????????????????+      !!   ???????#          |
| ?????????????????????# ########+????????########## |
| ?????????????????????# #?????????????????????????? |
| ?????????????????????# #?????????????????????????? |
| ?????????????????????# #?????????????????????????? |
| ?????????????????????# #?????????????????????????? |
| ?????????????????????# ??????????????????????????? |
| ?????????????????????? ??????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          18
Energy Capacity            290
Matter Stores              500
Matter Capacity            500
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    6
Armor Coverage             300
Propulsion Shielding       66
Phase Shifting             5
Evasion (%)                68
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Imp. Gravmag System | -6/Factory | Hacked
       Gravmag Array | -6/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              InsulatedFlightBlaster
  Manual?         0
Play Time         02:46:15
  Cumulative      145.5 hours
  Start           2022.05.03 @ 09:47:50
  End             2022.05.03 @ 13:57:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          51
  Rogue           44
  Adventurer      0
  Explorer        7
Win Type          -
  Total           1
  Types           0/0/1/0/0/0/0/0/0
Lore%             56
Gallery%          53
Achievement%      45
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: defa6e0e-5e28-43ed-b89b-c2878f379bc2