Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.04 @ 16:06:07 Player: monistgf Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (64) 320 Value Destroyed (1926) 1926 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7206 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 63/300 Energy 164/325 System Corruption 10% Temperature Cool (2) Movement Flying (40) Location -4/Factory Parts ------- > --- POWER (2) -------- Antimatter Reactor > --- PROPULSION (7) --- Impulse Thruster > --- UTILITY (7) ------ Advanced Weight Redist. System > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Improved Utility Shielding Improved Heavy Machine Gun Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Linear Gravjet Linear Gravjet Cooled Gravmag System Cooled Gravmag System Improved Linear Gravjet > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Improved Utility Shielding Improved Light Armor Plating > --- WEAPON ----------- Flak Gun Tiamat Missile Launcher Force Lance > --- INVENTORY -------- Micro Fission Core Armored Medium Treads Antigrav System Antigrav System Large Storage Unit High-capacity Matter Pod Advanced Terrain Scanner Seismic Detector Improved Utility Shielding Improved Light Armor Plating Dynamic Insulation System Coil Gun Improved Heavy Machine Gun Heavy Gauss Cannon [Rating: 99] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Impulse Thruster Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Visual Processing Unit Protection Power Shielding Weapon Light Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Tiamat Missile Launcher Impact Weapon Power Maul Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 2 Power 1 | . . . . . . . . 1 . Propulsion 5 | . . 1 . 1 . . 2 . 1 Utility 5 | . . . 2 1 . . . 1 1 Weapon 1 | . . 1 . . . . . . . Parts Attached 154 | . 4 32 16 14 . 6 14 20 48 Power 21 | . 1 3 . . . 1 . 5 11 Engine 6 | . 1 3 . . . . . 2 . Core 13 | . . . . . . 1 . 3 9 Reactor 2 | . . . . . . . . . 2 Propulsion 52 | . . 14 9 3 . 1 3 6 16 Treads 4 | . . 2 . . . . . 1 1 Leg 11 | . . 9 . . . . 1 . 1 Wheel 6 | . . 3 3 . . . . . . Hover 30 | . . . 6 3 . 1 2 5 13 Flight 1 | . . . . . . . . . 1 Utility 39 | . 1 7 5 5 . 3 4 4 10 Device 13 | . . . 3 1 . 1 2 . 6 Storage 6 | . . 5 . . . . . 1 . Processor 4 | . . . 1 1 . . 1 . 1 Hackware . | . . . . . . . . . . Protection 16 | . 1 2 1 3 . 2 1 3 3 Artifact . | . . . . . . . . . . Weapon 42 | . 2 8 2 6 . 1 7 5 11 Energy Gun 6 | . . 2 1 1 . . 1 1 . Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 19 | . 2 5 1 2 . . 3 3 3 Ballistic Cannon 6 | . . . . 1 . . 2 1 2 Launcher 3 | . . . . . . . . . 3 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . Slashing Weapon 1 | . . 1 . . . . . . . Piercing Weapon 5 | . . . . 1 . 1 . . 3 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . 3 1 1 . . 1 . 2 Parts Lost 41 | . . 4 4 1 . . 5 4 23 Power 4 | . . . . . . . 1 . 3 Propulsion 15 | . . 1 1 . . . 1 2 10 Utility 11 | . . . 2 . . . 2 1 6 Weapon 11 | . . 3 1 1 . . 1 1 4 Highest Loss Streak 18 | . . 2 4 1 . . 4 3 18 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 91 | . 89 98 96 91 92 88 94 88 81 Engine 6 | . 14 11 9 7 7 3 . 1 . Core 2 | . . . . . . 3 6 4 8 Leg 12 | . 28 30 . . . . 2 1 . Wheel 1 | . . 1 12 . . . . . . Hover 16 | . . . 14 30 30 30 33 33 29 Device 4 | . . . 9 11 15 7 9 7 6 Storage 8 | . 14 11 9 7 7 7 6 5 4 Processor 5 | . . . 8 4 7 7 10 11 10 Protection 8 | . 4 10 6 10 7 11 5 8 8 Energy Gun 3 | . . 7 8 5 . . . 1 . Ballistic Gun 14 | . 28 24 18 8 7 7 6 2 5 Ballistic Cannon 1 | . . . . 1 7 1 6 . 1 Naked Turns . | . . . . . . . . . . Heaviest Build 64 | 10 13 40 41 43 40 41 47 54 64 Greatest Support 69 | 20 20 30 36 40 40 40 58 56 69 Greatest Overweight (x) 2 | . . 1 2 1 . 1 1 . 1 Average Overweight (x) . | . . . 1 . . . . . . Largest Inventory Capacity 15 | . 8 15 15 15 15 15 15 15 15 Average Capacity 13 | . 8 12 15 15 15 15 15 15 14 Most Carried 15 | . 8 15 15 15 15 15 15 15 15 Average Carried 12 | . 7 10 13 14 14 14 14 14 13 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 5 Final Carried 15 | 6 8 13 15 15 15 15 15 15 4 Class Distribution -------------------- 44% | Mutant 16% | Tank 16% | Scavenger-Tank 15% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Sprinter | -5/Factory Sprinter | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Fac Matter Collected 2481 | 176 210 662 264 144 . 88 198 201 538 Remotely . | . . . . . . . . . . Salvage Created 2353 | . 210 1305 275 88 . . 97 . 378 Parts 154 | . 22 85 13 3 . . 5 . 26 Haulers Intercepted 8 | . 2 6 . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Fac Combat Hostiles Destroyed 46 | . 7 21 5 3 . . 3 . 7 Guns 36 | . 7 19 5 1 . . . . 4 Cannons 6 | . . . . 2 . . 3 . 1 AOE 3 | . . 1 . . . . . . 2 Classes Destroyed 10 | . 3 5 . . . . 1 . 1 Worker 2 | . . . . . . . 1 . 1 Builder 1 | . . 1 . . . . . . . Hauler 8 | . 2 6 . . . . . . . Recycler 3 | . . 2 . . . . . . 1 Watcher 4 | . . 3 . . . . 1 . . Swarmer 15 | . 6 3 . 3 . . 3 . . Grunt 20 | . 1 15 4 . . . . . . Duelist 1 | . . 1 . . . . . . . Sentry 3 | . . 2 1 . . . . . . Programmer 7 | . . . . . . . . . 7 Best Kill Streak 7 | . 3 7 3 3 . . 3 . 4 Combat Bots Only 7 | . 3 7 3 3 . . 3 . 4 Max Kills in Single Turn 2 | . 2 2 1 1 . . 1 . 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 1 | . . 1 . . . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Fac Damage Taken 7593 | . 245 955 453 442 . 324 684 879 3611 Core 1748 | . 40 125 62 109 . 60 . 197 1155 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 291 | . . 21 4 53 . 47 58 12 96 Regen/Repaired (Parts) 52 | . . . . . . . . . 52 Core Remaining (%) 85 | 100 84 68 88 . . 75 100 80 . Volleys Fired 197 | . 33 95 12 14 . 7 6 2 28 Largest 3 | . 2 3 3 2 . 1 2 1 2 Hottest 110 | . 40 110 91 83 . 28 81 28 91 Shots Fired 474 | . 66 277 36 27 . 7 11 2 48 Gun 450 | . 66 277 36 21 . 7 6 2 35 Cannon 18 | . . . . 6 . . 5 . 7 Launcher 6 | . . . . . . . . . 6 Special . | . . . . . . . . . . Kinetic 423 | . 66 251 24 20 . 7 11 2 42 Thermal . | . . . . . . . . . . Explosive 6 | . . . . . . . . . 6 Electromagnetic 45 | . . 26 12 7 . . . . . Robot Hit Streak 20 | . 7 20 19 10 . 1 3 2 14 Robot Miss Streak 5 | . 3 4 3 5 . 4 1 1 3 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 7 | . 3 1 2 . . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . . . 1 Shots Hit Robots 326 | . 48 184 26 12 . 1 9 1 45 Core Hits 153 | . 18 69 16 5 . . 6 . 39 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . Critical Strikes 5 | . . 1 . 1 . . . . 3 Destroy 2 | . . 1 . 1 . . . . . Blast 2 | . . . . . . . . . 2 Impale 1 | . . . . . . . . . 1 Melee Attacks 89 | . . 2 . 2 . 32 18 24 11 Impact 29 | . . . . . . . 5 24 . Slashing 2 | . . 2 . . . . . . . Piercing 58 | . . . . 2 . 32 13 . 11 Sneak Attacks 2 | . . 1 . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5195 | . 375 1953 405 215 . 16 258 22 1951 Guns 3546 | . 375 1790 405 140 . 16 65 22 733 Cannons 489 | . . . . 75 . . 132 . 282 Explosions 786 | . . 100 . . . . . . 686 Melee 362 | . . 61 . . . . 61 . 240 Ramming 12 | . . 2 . . . . . . 10 Kinetic 3380 | . 375 1352 227 176 . 16 197 22 1015 Thermal 210 | . . 100 . . . . . . 110 Explosive 576 | . . . . . . . . . 576 Electromagnetic 655 | . . 438 178 39 . . . . . Impact 61 | . . . . . . . 61 . . Slashing 61 | . . 61 . . . . . . . Piercing 240 | . . . . . . . . . 240 Highest Corruption 10 | . 4 3 . . . . 1 . 10 Average Corruption 4 | . 3 2 . . . . 1 . 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 27 | . 8 4 . . . . . . 15 Message Errors 7 | . 3 2 . . . . . . 2 Matter Fused 7 | . 3 2 . . . . . . 2 Heat Flow Errors 2 | . . . . . . . . . 2 Energy Discharges 2 | . 1 . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . 1 Data Loss (major) 2 | . 1 . . . . . . . 1 Misfires 1 | . . . . . . . . . 1 Alerts 1 | . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 143 | . . . . . . . 39 . 104 Projectiles 1 | . . . . . . . . . 1 Explosions 103 | . . . . . . . . . 103 Melee 39 | . . . . . . . 39 . . Knockbacks 2 | . . . . . . . 1 . 1 Impact 1 | . . . . . . . 1 . . Kinetic 1 | . . . . . . . . . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 268 | . . 84 . . . . . . 184 Shots 5 | . . 2 . . . . . . 3 Rammed 1 | . . . . . . . . . 1 Targets Rammed 3 | . . 2 . . . . . . 1 Kicked 2 | . . 2 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 320 | . 6 309 164 63 . . 30 320 200 Average Temperature 84 | . 6 51 96 39 . . 10 134 89 Received Heat Transfer 1284 | . 6 408 243 27 . 87 108 237 168 Effects 4 | . . 1 . . . . . 3 . Energy Bleed 2 | . . 1 . . . . . 1 . Interference 2 | . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Fried 3 | . . 2 . . . . 1 . . Impact Corruptions 2 | . . . . . . . 2 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 200 | . . 150 . . . . . . 50 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Fac Peak Influence 406 | . 191 304 120 199 114 335 406 297 207 Initial 163 | . . 15 24 . 69 79 163 120 84 Average 131 | . 54 139 58 79 91 182 275 173 109 Maximum Alert Level 2 | . . 1 . . . 1 2 1 1 Low Security (%) 77 | . 100 67 100 100 100 54 35 68 99 Level 1 21 | . . 32 . . . 45 61 31 . Level 2 . | . . . . . . . 2 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . 1 1 . 1 . . 2 . 3 Investigation 1 | . . . . . . . . . 1 Extermination 2 | . . . . . . . . . 2 Reinforcement 5 | . 1 1 . 1 . . 2 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Fac Distress Signals 12 | . 2 5 . 1 . 2 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 162 | . 12 32 5 10 2 25 19 25 32 Peak Tracking Total 14 | . 4 5 3 7 2 11 8 11 14 Tactical Retreats 22 | . . 2 . 2 . 6 4 5 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Fac Traps Triggered 9 | . 2 2 . 1 . 1 3 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Fac Machines Disabled 11 | . . . . 2 . . . . 9 Max in Single Turn 4 | . . . . 1 . . . . 4 Garrison Access 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Fac Machines Accessed 20 | . 1 5 1 3 . 2 1 2 5 Terminals 17 | . 1 5 1 2 . 2 1 1 4 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . 1 . Total Hacks 45 | . 2 13 2 5 . 4 4 2 13 Successful 16 | . 1 4 1 . . 1 2 2 5 Failed 29 | . 1 9 1 5 . 3 2 . 8 Catastrophic 5 | . . 1 . 2 . . 1 . 1 Database Lockouts . | . . . . . . . . . . Manual 28 | . 2 12 . 2 . 4 3 . 5 Terminals 40 | . 2 13 2 3 . 4 4 1 11 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 2 . . . 1 . Terminal Hacks 9 | . . 3 1 . . 1 1 1 2 Open Door 1 | . . . . . . . . 1 . Branch Access Points 3 | . . 1 . . . 1 . . 1 Alert Level 3 | . . 1 . . . . 1 . 1 Unreport Threat 1 | . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . 1 Repair 1 | . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Seal Access 1 | . . . . . . . . 1 . Unauthorized Hacks 4 | . 1 1 . . . . 1 . 1 Terminals 4 | . 1 1 . . . . 1 . 1 Botnet 4 | . 1 1 . . . . 1 . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 1 5 1 3 . 2 1 . 5 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 Time 56 | . . . . . . . . . 56 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Fac Turns Passed 4739 | . 607 1328 451 226 32 460 377 520 738 Spaces Moved 4316 | 1 385 557 318 313 75 861 523 650 633 Core 50 | . . . . . . . . . 50 Treads 2 | . . . . . . . . . 2 Legs 896 | 1 385 510 . . . . . . . Wheels 174 | . . 47 127 . . . . . . Hover 3158 | . . . 191 313 75 861 523 650 545 Flight 36 | . . . . . . . . . 36 Fastest Speed 23 | 120 120 95 95 38 40 40 33 26 23 Average Speed 68 | 120 120 158 101 46 40 40 51 33 42 Slowest Speed 250 | 120 120 190 181 98 40 100 104 50 250 Overloaded Moves 5 | . . . . . . . . . 5 Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 2 47 58 26 11 66 32 20 26 25 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 6 | 1 1 1 . . . 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 73 | . . 1 . 2 . 27 15 24 4 Terrain Destroyed 101 | . . 11 . 4 . 27 15 24 20 Melee 73 | . . 1 . 2 . 27 15 24 4 Projectile 3 | . . . . 2 . . . . 1 AOE 25 | . . 10 . . . . . . 15 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Was Fac Fac Fac Fac Total 5641 | . 477 844 421 370 76 924 591 911 1027 Wait 688 | . 52 105 53 2 . 3 13 187 273 Move 4308 | . 384 556 317 313 74 860 522 649 633 Hop . | . . . . . . . . . . Pick Up 68 | . 2 18 10 7 1 5 8 8 9 Fast Attach 52 | . 1 11 6 5 . 2 8 5 14 Attach 44 | . . 8 5 5 . . 3 9 14 Detach 30 | . . 6 3 6 . 1 1 8 5 Swap 58 | . 3 13 5 4 . 4 3 6 20 Drop 104 | . 2 28 10 12 1 10 9 13 19 Fire 197 | . 33 95 12 14 . 7 6 2 28 Melee 89 | . . 2 . 2 . 32 18 24 11 Ram . | . . . . . . . . . . Kick 2 | . . 2 . . . . . . . Crush 1 | . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -5/Factory (discovered 2 exits: *Fac / [*Ext]) -4/Factory (discovered 3 exits: Upp x2 / Arm) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 488 | -10/Materials | Discovered new exit (range 16) 608 | -10/Materials | Entered another Materials area 608 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 836 | -9/Materials | Discovered new exit (range 8) 1043 | -9/Materials | Build established: Scavenger-Tank 1048 | -9/Materials | Discovered new exit (range 4) 1240 | -9/Materials | Destroyed 7 combat bots 1501 | -9/Materials | Discovered new exit (range 5) 1790 | -9/Materials | Discovered new exit (range 7) 1896 | -9/Materials | Discovered new exit (range 15) 1915 | -9/Materials | Identified exit to Mines 1936 | -9/Materials | Entered another Materials area 1936 | -8/Materials | Evolved 2 slots: Utility x2 2032 | -8/Materials | Lost 4 parts (1n2u1w) 2218 | -8/Materials | Discovered new exit (range 13) 2219 | -8/Materials | Discovered new exit (range 10) 2321 | -8/Materials | Identified exit to Storage 2341 | -8/Materials | Identified exit to Factory 2387 | -8/Materials | Entered Factory 2387 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2437 | -7/Factory | Build established: Tank 2613 | -7/Factory | Sucked down chute 2613 | -7/Factory | Entered Waste 2621 | -7/Waste | Spotted C-40 Crusher 2621 | -7/Waste | Spotted C-40 Crusher 2627 | -7/Waste | Spotted C-40 Crusher 2631 | -7/Waste | Spotted C-40 Crusher 2637 | -7/Waste | Spotted C-40 Crusher 2641 | -7/Waste | Discovered new exit (range 10) 2645 | -7/Waste | Entered Factory 2764 | -7/Factory | Discovered new exit (range 17) 2772 | -7/Factory | Build established: Mutant 2818 | -7/Factory | Identified exit to Lower Caves 3103 | -7/Factory | Discovered new exit (range 4) 3105 | -7/Factory | Entered another Factory area 3105 | -6/Factory | Evolved 2 slots: Propulsion x2 3204 | -6/Factory | Spotted B-75 Beast 3268 | -6/Factory | Lost 4 parts (1n2u1w) 3389 | -6/Factory | Discovered new exit (range 17) 3455 | -6/Factory | Search patrols dispatched 3482 | -6/Factory | Entered another Factory area 3482 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3680 | -5/Factory | Spotted B-75 Beast 3717 | -5/Factory | Discovered new exit (range 6) 3736 | -5/Factory | Lost 3 parts (1n1u1w) 3931 | -5/Factory | Discovered new exit (range 10) 3943 | -5/Factory | Build established: Sprinter 4002 | -5/Factory | Entered another Factory area 4002 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4094 | -4/Factory | Repaired Linear Gravjet 4474 | -4/Factory | Identified exit to Upper Caves 4474 | -4/Factory | Identified exit to Armory 4481 | -4/Factory | Spotted B-86 Titan 4595 | -4/Factory | Lost 3 parts (3n) 4615 | -4/Factory | System corruption reached 10% 4689 | -4/Factory | Core integrity fell below 50% 4702 | -4/Factory | Core integrity fell below 20% 4726 | -4/Factory | Lost 18 parts (3p5n6u4w) 4740 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04696_ Slug penetrates Nuclear Reactor. 04696_ Acquired 32 matter. 04697_ U-05 Engineer lays Concrete. 04698_ The unstable cave ceiling collapses. 04698_ Acquired 16 matter. 04698_ U-05 Engineer lays Concrete. 04699_ Slug penetrates Earth. 04699_ Slug penetrates Wall. 04699_ Penetrated by Slug. 04699_ U-05 Engineer lays Concrete. 04700_ The unstable cave ceiling collapses. 04700_ U-05 Engineer lays Concrete. 04701_ Penetrated by Slug. 04703_ Acquired Antimatter Reactor. 04705_ Dropped Dynamic Insulation System. 04707_ System corrupted: Energy discharge (-18). 04709_ Penetrated by Slug. 04722_ SXJN=8AJZ0P9MCU=0A=VMWJ>W6PXJGL, 04724_ Acquired Impulse Thruster. 04734_ Slug penetrates Wall. 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A #???????????? | | ??????????????????????? #???????????? | | ??????????????????????? #???????????? | | ???????????????????????? #???????????? | | ???????????????????????? k #???????????? | | ????????????????????????# #???????????? | | ????????????????????????#@ ###???####### | | ????????????????????????# g ? | | ????????????????????????# A g ? | | ??????????????????##????# """""""?? | | ??????????????##### ##### """"""""" | | ???????????????* # """"""""" ? | | ???????????????? # """"""""" #?? | | ????????????????"""" # """"""""" #?? | | ???????????????""""" # """"""""" #?? | | ?????????????""""""" # ### | | ???????????# """"""" + k | | ???????????# # #????? | | ???????????# !! #s s s #????? | | ???????????# !! # s ###########+#######? | | ???????????# !! # s #????# #? | | ???????????# + #????# ! #? | | ???????????# ##### #????# #? | | ???????????##############???# #????# | !!! #? | | ????????????????????????????# #????# !!! "" #? | | ???????????????????????????? ????# !! "" #? | | ??????????????????????????# " #### """ #? | | ??????????????????????????# "T + """ +? | | ??????????????????????????# !#### "" """ """?#? | | ???????????????????????????? ???# ""F""" ?? | | ??????????????????????????###+###??# """"" ]#? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 29 Energy Capacity 495 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 EM Shielding 2 Armor Coverage 300 Power Shielding 33 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 67 Targeting Accuracy 16 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SingularityBombCycler Manual? 0 Play Time 01:32:11 Cumulative 78.3 hours Start 2023.10.04 @ 14:32:31 End 2023.10.04 @ 16:06:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 47 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c518b3a-43b7-4099-9880-6f3a3fb6423f