Cogmind - Beta 9.5 *** ADVENTURER MODE // 2020.04.10 @ 23:18:57 Player: Photonicus Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (120) 600 Value Destroyed (3975) 3975 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1280) 1280 TOTAL SCORE: 9975 Bonus ------- High Alert Combat Kills 518 Follower Combat Kills 762 Cogmind --------- Core Integrity 552/1000 Matter 151/300 Energy 158/170 System Corruption 10% Temperature Cool (0) Movement Walking (150) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (6) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (8) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Targeting Computer Improved Weapon Cycler Transmission Jammer System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (24) --- Neutrino Core Neutrino Core Power Amplifier Improved Coolant Injector Improved Matter Compressor Improved Matter Compressor Improved Matter Compressor Improved Sensor Array Improved Sensor Array Improved Terrain Scanner Improved Kinecellerator Improved Weapon Cycler Phase Shifter Tri-rail Accelerator Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Heavy Armor Plating System Shield > --- WEAPON ----------- High-powered Shock Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Neutrino Core Neutrino Core Light Treads VTOL Module Power Amplifier Improved Coolant Injector Improved Matter Compressor Improved Matter Compressor Improved Matter Compressor Improved Sensor Array Advanced Targeting Computer Improved Kinecellerator Improved Weapon Cycler Improved Weapon Cycler Transmission Jammer Phase Shifter Improved Heavy Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Autogun Gauss Rifle Rocket Launcher Datajack [Rating: 72] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Heavy Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Slots Evolved 10 | . . 2 2 2 2 2 . . Power . | . . . . . . . . . Propulsion 4 | . . 2 . . 1 1 . . Utility 6 | . . . 2 2 1 1 . . Weapon . | . . . . . . . . . Parts Attached 80 | 6 8 7 15 5 5 1 . 33 Power 5 | 1 . 1 1 . 1 . . 1 Engine 2 | 1 . 1 . . . . . . Core 3 | . . . 1 . 1 . . 1 Reactor . | . . . . . . . . . Propulsion 35 | 2 2 5 3 2 2 . . 19 Treads 12 | . 2 5 3 2 . . . . Leg 19 | 2 . . . . . . . 17 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 4 | . . . . . 2 . . 2 Utility 25 | 1 4 . 8 3 1 1 . 7 Device 8 | . 2 . 2 2 . . . 2 Storage 7 | 1 2 . 4 . . . . . Processor 3 | . . . . 1 1 . . 1 Hackware 2 | . . . 2 . . . . . Protection 5 | . . . . . . 1 . 4 Artifact . | . . . . . . . . . Weapon 15 | 2 2 1 3 . 1 . . 6 Energy Gun 3 | 1 1 . . . . . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 11 | 1 1 1 3 . 1 . . 4 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 37 | . 1 3 7 . 2 . . 24 Power 2 | . . 1 . . . . . 1 Propulsion 17 | . . 1 2 . 1 . . 13 Utility 6 | . . . 2 . . . . 4 Weapon 12 | . 1 1 3 . 1 . . 6 Highest Loss Streak 4 | . 1 1 3 . 2 . . 4 Average Slot Usage (%) 94 | . 97 99 98 99 99 88 88 90 Engine 2 | . 14 10 3 . . . . . Core 4 | . . . 5 7 6 5 5 4 Treads 20 | . 6 43 35 30 23 17 17 7 Leg 6 | . 21 . . . . . . 14 Flight 5 | . . . . . 9 11 11 9 Device 5 | . 9 . 6 7 6 5 5 5 Storage 19 | . 16 22 23 23 20 17 17 17 Processor 4 | . . . . 6 12 5 5 4 Hackware 4 | . . . 4 7 6 5 5 5 Protection 2 | . . . . . . 5 5 6 Ballistic Gun 13 | . 21 22 17 15 13 11 11 9 Naked Turns . | . . . . . . . . . Heaviest Build 103 | 10 53 57 74 75 76 91 91 103 Greatest Support 105 | 20 40 80 80 80 80 60 60 105 Greatest Overweight (x) 6 | 2 2 . 1 . 1 1 1 6 Average Overweight (x) . | 1 . . . . . 1 1 1 Largest Inventory Capacity 26 | 6 18 18 26 24 24 24 24 24 Average Capacity 21 | 5 8 18 19 24 24 24 24 24 Most Carried 24 | 6 13 17 24 24 24 23 24 24 Average Carried 18 | 3 6 15 15 20 22 21 23 21 Final Capacity 24 | 6 18 18 24 24 24 24 24 24 Final Carried 24 | 2 13 16 24 21 23 23 24 16 Class Distribution -------------------- 53% | Hauler-Mutant 29% | Scavenger-Mutant 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Hauler-Mutant | -5/Waste Hauler-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Matter Collected 2740 | 262 91 205 363 . 109 54 113 1543 Remotely . | . . . . . . . . . Salvage Created 6259 | 59 206 748 964 . 69 116 . 4097 Parts 320 | 1 24 47 60 . 2 1 . 185 Haulers Intercepted 2 | . . 1 . . . . . 1 Recyclers Shooed 13 | . 1 1 4 . 1 . . 6 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 82 | . 9 12 17 . 1 2 . 41 Guns 80 | . 9 12 17 . 1 2 . 39 AOE 1 | . . . . . . . . 1 Classes Destroyed 14 | 1 3 6 1 . 1 . . 2 Worker 9 | . 1 . . . . . . 8 Builder 6 | . . 1 . . . . . 5 Tunneler 1 | . . . . . . . . 1 Hauler 2 | . . 1 . . . . . 1 Recycler 11 | 1 . 1 1 . . . . 8 Operator 1 | . . 1 . . . . . . Watcher 8 | . 2 1 3 . . . . 2 Swarmer 18 | . 9 . 4 . . . . 5 Grunt 41 | . . 7 10 . . 2 . 22 Brawler 5 | . . 2 . . . . . 3 Duelist 1 | . . . 1 . . . . . Sentry 6 | . . 3 2 . . . . 1 Hunter 6 | . . . . . 1 . . 5 Programmer 5 | . . . . . . . . 5 Best Kill Streak 12 | 1 6 8 5 . 1 2 . 12 Combat Bots Only 6 | . 6 3 4 . 1 2 . 4 Max Kills in Single Turn 3 | 1 2 1 2 . 1 1 . 3 Gunslinging 1 | . 1 . 1 . . . . 1 Exploded 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Damage Taken 7941 | . 179 784 1055 . 381 104 . 5438 Core 740 | . 48 64 171 . 9 . . 448 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 88 | 100 80 84 68 100 98 . . . Volleys Fired 423 | 2 29 63 77 . 13 12 . 227 Largest 2 | 2 2 2 2 . 2 2 . 2 Hottest 93 | 70 70 40 40 . 40 40 . 93 Shots Fired 767 | 4 55 126 153 . 25 24 . 380 Gun 765 | 4 55 126 153 . 25 24 . 378 Cannon . | . . . . . . . . . Launcher 2 | . . . . . . . . 2 Special . | . . . . . . . . . Kinetic 707 | 2 32 126 153 . 25 24 . 345 Thermal 21 | 2 19 . . . . . . . Explosive 2 | . . . . . . . . 2 Electromagnetic 37 | . 4 . . . . . . 33 Robot Hit Streak 37 | 4 11 37 31 . 12 19 . 34 Robot Miss Streak 4 | . 3 2 1 . 2 1 . 4 Penetration Max 2 | . . . . . . . . 2 Secondary Targets 23 | . 4 1 5 . . . . 13 Max Gunslinging Chain 1 | . 1 1 1 . . . . 1 Shots Hit Robots 645 | 4 33 113 134 . 20 22 . 319 Core Hits 314 | 2 19 45 63 . 6 8 . 171 Critical Hits 53 | . . . 1 . . . . 52 Critical Kills 28 | . . . . . . . . 28 Critical Parts Destroyed 24 | . . . 1 . . . . 23 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8736 | 41 324 902 1352 . 199 275 . 5643 Guns 7803 | 41 324 902 1350 . 192 266 . 4728 Cannons . | . . . . . . . . . Explosions 861 | . . . . . . . . 861 Melee . | . . . . . . . . . Ramming 72 | . . . 2 . 7 9 . 54 Kinetic 6946 | 16 141 902 1350 . 192 266 . 4079 Thermal 554 | 25 161 . . . . . . 368 Explosive 493 | . . . . . . . . 493 Electromagnetic 671 | . 22 . . . . . . 649 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . 1 . . . . 10 Average Corruption 3 | . . . 1 . . . . 3 Corruption Purged . | . . . . . . . . . Effects 50 | . . . 2 . . . . 48 Message Errors 13 | . . . . . . . . 13 Matter Fused 8 | . . . . . . . . 8 Heat Flow Errors 5 | . . . . . . . . 5 Energy Discharges 7 | . . . 2 . . . . 5 Data Loss (minor) 5 | . . . . . . . . 5 Misfires 1 | . . . . . . . . 1 Misdirections 1 | . . . . . . . . 1 Targeting Errors 7 | . . . . . . . . 7 Weapon Failures 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 Impact 1 | . . . . . . . . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 106 | . . . . . . . . 106 Shots 2 | . . . . . . . . 2 Rammed 3 | . . . 1 . 1 1 . . Targets Rammed 9 | . . . 1 . 1 1 . 6 Kicked 6 | . . . . . . . . 6 Crushed . | . . . . . . . . . Highest Temperature 310 | 20 110 22 20 . . . . 310 Average Temperature 64 | 15 43 5 6 . . . . 86 Received Heat Transfer 2640 | . . 372 657 . 12 63 . 1536 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 5 | . . . . . . . . 5 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . Heat Transferred 855 | 74 481 . . . . . . 300 Parts Sabotaged 4 | . . . . . . . . 4 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Peak Influence 842 | 5 240 334 252 32 30 52 14 842 Average Influence 221 | 2 168 127 110 17 16 5 14 484 Maximum Alert Level 3 | . 1 1 1 . . . . 3 Low Security (%) 57 | 100 44 82 82 100 100 100 100 4 Level 1 16 | . 55 17 17 . . . . 24 Level 2 21 | . . . . . . . . 59 Level 3 4 | . . . . . . . . 11 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 26 | . . 4 2 . 3 . . 17 Investigation 4 | . . 2 1 . . . . 1 Extermination 4 | . . . . . 1 . . 3 Reinforcement 12 | . . 2 1 . 2 . . 7 Assault 3 | . . . . . . . . 3 Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Construction Impeded 3 | . . . . . . . . 3 Haulers Reinforced 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Distress Signals 5 | . . 1 1 . . . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 167 | . 12 19 28 . 3 2 1 102 Peak Tracking Total 13 | . 6 4 5 . 1 2 1 13 Tactical Retreats 10 | . 1 1 . . . . . 8 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Traps Triggered 7 | . . 1 2 . . 1 . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . . 2 Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Machines Disabled 3 | . . . . . . . . 3 Max in Single Turn 1 | . . . . . . . . 1 Garrison Access 2 | . . . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Machines Accessed 15 | . 2 4 1 2 2 2 . 2 Terminals 9 | . 2 3 . 1 2 1 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . 1 Garrison Access 3 | . . . . 1 . 1 . 1 Total Hacks 41 | . 4 9 4 11 6 4 . 3 Successful 24 | . 3 5 4 4 3 2 . 3 Failed 17 | . 1 4 . 7 3 2 . . Catastrophic 3 | . . 1 . 1 1 . . . Database Lockouts . | . . . . . . . . . Manual 9 | . . 4 . 4 1 . . . Terminals 28 | . 4 7 . 8 6 3 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 6 | . . . 4 . . . . 2 Garrison Access 5 | . . . . 3 . 1 . 1 Terminal Hacks 14 | . 3 4 . 3 3 1 . . Record 1 | . . . . 1 . . . . Robot Schematic 1 | . . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . . Emergency Access Points 2 | . 1 . . . 1 . . . Alert Level 1 | . 1 . . . . . . . Unreport Threat 3 | . . 1 . 1 1 . . . Locate Traps 1 | . . 1 . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 2 | . . 1 . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . 1 . . . . . . Scan Component 1 | . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 6 | . . . 4 . . . . 2 Insert Component 3 | . . . 2 . . . . 1 Analyze 3 | . . . 2 . . . . 1 Garrison Access Hacks 3 | . . . . 1 . 1 . 1 Seal Access 2 | . . . . . . 1 . 1 Coupler Status 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 2 4 1 2 2 1 . 1 Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . . 1 Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . . 1 Part Schematics Acquired 3 | . . . 2 . . . . 1 Parts Damaged 1 | . . . . . . . . 1 Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Total Allies 20 | . . . . . . . 20 . Largest Group 20 | . . . . . . . 20 20 Highest-Rated Group 789 | . . . . . . . 789 789 Highest-Rated Ally 50 | . . . . . . . 50 50 Total Orders . | . . . . . . . . . Ally Attacks 157 | . . . . . . . 16 141 Total Damage 4589 | . . . . . . . 442 4147 Kills 29 | . . . . . . . 1 28 Allies Corrupted 2 | . . . . . . . . 2 Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Turns Passed 6226 | 59 416 538 982 542 832 373 200 2284 Spaces Moved 2827 | 36 226 212 446 335 337 185 111 939 Core 31 | 31 . . . . . . . . Treads 2170 | . 54 212 446 335 337 185 111 490 Legs 626 | 5 172 . . . . . . 449 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 180 180 120 Average Speed 164 | 112 137 160 160 160 172 180 180 168 Slowest Speed 300 | 150 180 160 180 160 180 180 180 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 3 33 31 42 7 10 5 80 27 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 70 | . . . . . . . . 70 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 70 | . . . . . . . . 70 Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Total 3727 | 51 283 312 578 341 565 202 112 1283 Wait 233 | . . 11 12 . 197 . . 13 Move 2820 | 35 225 211 445 334 336 185 110 939 Hop . | . . . . . . . . . Pick Up 114 | 8 17 14 22 1 8 2 1 41 Fast Attach . | . . . . . . . . . Attach 58 | 6 2 5 8 4 5 1 . 27 Detach . | . . . . . . . . . Swap 22 | . 6 2 7 1 . . . 6 Drop 46 | . 4 6 6 1 5 1 1 22 Fire 423 | 2 29 63 77 . 13 12 . 227 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 6 | . . . . . . . . 6 Crush 3 | . . . 1 . 1 1 . . Escape Stasis 2 | . . . . . . . . 2 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Sto / [*Low]) -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 7) 476 | -10/Materials | Entered another Materials area 476 | -9/Materials | Evolved 2 slots: Propulsion x2 537 | -9/Materials | Identified exit to Mines 988 | -9/Materials | Discovered new exit (range 16) 1014 | -9/Materials | Entered another Materials area 1014 | -8/Materials | Evolved 2 slots: Utility x2 1237 | -8/Materials | Build established: Scavenger-Mutant 1247 | -8/Materials | Lost 3 parts (1n2w) 1730 | -8/Materials | Discovered new exit (range 12) 1996 | -8/Materials | Entered Factory 1996 | -7/Factory | Evolved 2 slots: Utility x2 2079 | -7/Factory | Build established: Hauler-Mutant 2466 | -7/Factory | Discovered new exit (range 5) 2471 | -7/Factory | Discovered new exit (range 16) 2471 | -7/Factory | Discovered new exit (range 12) 2472 | -7/Factory | Identified exit to Storage 2495 | -7/Factory | Identified exit to Factory 2538 | -7/Factory | Entered another Factory area 2538 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3343 | -6/Factory | Discovered new exit (range 15) 3368 | -6/Factory | Identified exit to Factory 3370 | -6/Factory | Entered another Factory area 3370 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3743 | -5/Factory | Sucked down chute 3743 | -5/Factory | Entered Waste 3744 | -5/Waste | Joined by Warlord forces that had cleared the area 3911 | -5/Waste | Discovered new exit (range 12) 3930 | -5/Waste | A Compactor rumbled back to life 3930 | -5/Waste | Spotted C-40 Crusher 3932 | -5/Waste | Allies destroyed C-40 Crusher 3934 | -5/Waste | Identified exit to Factory 3943 | -5/Waste | Entered Factory 3943 | -5/Factory | Accompanied by 20 allies 4209 | -5/Factory | Garrison activated, responded to threat 5387 | -5/Factory | Build established: Scavenger-Mutant 5443 | -5/Factory | First assault squad dispatched 5549 | -5/Factory | Lost 4 parts (3n1w) 5745 | -5/Factory | Lost 3 parts (1n2w) 5820 | -5/Factory | Lost 3 parts (2n1u) 6028 | -5/Factory | System corruption reached 10% 6085 | -5/Factory | Lost 3 parts (1n1u1w) 6227 | -5/Factory | Self-destructed Last Messages --------------- System corrupted: Autogun misfires. System corrupted: Matter fused (-6). System corrupted: Matter fused (-5). System corrupted: Component data lost. 0B 3UKHLHFG>F&V,8JYKOXXMBK >>8L|HMSSG7 C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. E-15 Imp unfolds itself. K-01 Serf collects debris. Lyr. Medium Armor Plating blown off. Autogun blown off. Carbon-fiber Leg blown off. Flexi-carbon Leg blown off. E-15 Imp destroyed. K-01 Serf collects debris. Carbon-fiber Leg destroyed. K-01 Serf cleans the Construction Platform. Acquired 39 matter. U-05 Engineer lays Concrete. 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"""" #???"""???? | | ??????????????????#?###+### """" #?"""""???? | | ????????????????? # """" #?"""""" ?? | | ???????????????? # """" # """""" | | ???????????????? # """" # | | ???????????????? # " """""???? | | ?????????????????? # k # """""???? | | ??????????????????? # % # """""???? | | ???????????????????? # #?""""????? | | ??????????################# #?? ????? | | ?????????? #??? ???? | | ?????????? % %""Y"" #???###???? | | ?????????? % """"" #?????????? | | ????????? % #?????????? | | ?????????? w %@ #?????????? | | ?????????????????### u ######+####+###?????????? | | ???????????????????# # ## #???? | | ???????????????????# [#### """ """ ???????? | | ???????????????????# %!# ## """ """ ???????? | | ???????????????????# %==# ## """ """ //?????? | | ??????????########## /%=# ## //?????? | | ??????????? # # ## """ ""???? ?????? | | ??????????# """ # # ## """ "???????????? | | ??????????# """ # # ## """ ""??????????? | | ??????????# """ # # # ? ????????????? | | ??????????# # # ########??????????????? | | ??????????# """ # % # ?????????????? | | ??????????# """ # # ????????????? | | ??????????# """ # # ?????????????? | | ??????????# # # ?????????????? | | ?????###########+### % # ??????????????? | | ?????# % # ?????????????? | | ?????# + ?????????????? | | ?????# # ??????????????? | | ?????# # ???????????????? | | ?????# #? ???????????????? | | ?????# #####+#########? ????????????????? | | ?????# # #????? ? ??????????????????? | | ?????# # #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 665 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 825 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Scanalyzed Nuclear Core | -8/Materials | Scanalyzed Imp. Heavy Siege Treads | -5/Factory | Scanalyzed Robot Schematics ------------------ K-01 Serf | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- We Are Legion Challenges ------------ None Game ------ Seed UltimateSystemInitializer Manual? 0 Play Time 01:34:19 Cumulative 26.5 hours Start 2020.04.10 @ 01:04:19 End 2020.04.10 @ 23:18:57 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 17 Rogue 0 Adventurer 17 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 8 Gallery% 31 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8230e463-4df2-4678-9424-a74c96c725e6