Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.05 @ 14:23:25 Player: ummsosma Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (74) 370 Value Destroyed (2608) 2608 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6658 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 261/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cooling System Huge Storage Unit Advanced Targeting Computer Force Booster Improved Weapon Shielding Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Microactuators > --- WEAPON ----------- Chainsword Chainsword Makeshift Axe > --- INVENTORY -------- Micro Nuclear Core Carbon-fiber Leg Improved Carbon-fiber Leg Cooling System Huge Storage Unit Seismic Detector Force Booster Advanced ECM Suite Improved Light Armor Plating Heavy Ion Cannon High-powered Shotgun Assault Cannon Maul Great Maul Makeshift Spear [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Improved Signal Interpreter Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Propulsion Shielding Weapon Chainsword Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Great Maul Slashing Weapon Chainsword Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Slots Evolved 8 | . . 2 2 2 . . 2 . Power 1 | . . . . 1 . . . . Propulsion 2 | . . . 2 . . . . . Utility 4 | . . 2 . . . . 2 . Weapon 1 | . . . . 1 . . . . Parts Attached 87 | 8 6 8 34 10 14 4 1 2 Power 10 | 1 1 1 3 1 3 . . . Engine 5 | 1 1 1 1 1 . . . . Core 5 | . . . 2 . 3 . . . Reactor . | . . . . . . . . . Propulsion 25 | 2 3 2 13 2 1 1 . 1 Treads 3 | 2 . . . . . 1 . . Leg 21 | . 3 2 13 2 1 . . . Wheel 1 | . . . . . . . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 27 | 2 1 3 9 6 5 1 . . Device 16 | 1 . 3 3 5 4 . . . Storage 5 | 1 1 . 3 . . . . . Processor 4 | . . . 2 1 1 . . . Hackware . | . . . . . . . . . Protection 2 | . . . 1 . . 1 . . Artifact . | . . . . . . . . . Weapon 25 | 3 1 2 9 1 5 2 1 1 Energy Gun 4 | . 1 1 1 . . . 1 . Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 6 | 3 . . 1 . . 1 . 1 Ballistic Cannon 2 | . . . 1 . 1 . . . Launcher 3 | . . . 3 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . 1 . 1 2 . . . Slashing Weapon 4 | . . . 3 . 1 . . . Piercing Weapon 1 | . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . . Corrupted Parts 1 | . . 1 . . . . . . System Corruption 9 | . . 9 . . . . . . Parts Lost 43 | . 2 4 13 . 11 12 1 . Power 8 | . . 1 2 . 3 2 . . Propulsion 12 | . 1 1 5 . 4 1 . . Utility 8 | . . 1 3 . 2 2 . . Weapon 15 | . 1 1 3 . 2 7 1 . Highest Loss Streak 12 | . 1 2 9 . 7 12 1 . To Critical Strikes 2 | . . . 1 . . 1 . . Average Backups 9 | 3 6 7 7 9 12 10 5 5 Power . | . . . . 1 . . . . Propulsion 1 | 2 3 2 . 1 . . . . Utility 4 | . . 1 3 3 6 8 5 5 Weapon 3 | . 1 2 2 3 5 2 . . Tool/Special . | . . . . . . . . . Unused Backups 21 | . . 2 13 . 1 2 . 3 Power 1 | . . . 1 . . . . . Propulsion 3 | . . 2 1 . . . . . Utility 10 | . . . 4 . 1 2 . 3 Weapon 7 | . . . 7 . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 73 | . 96 86 83 92 67 34 3 . Engine 6 | . 14 10 4 13 3 . . . Core 3 | . . . 3 . 6 4 . . Leg 19 | . 11 19 30 30 14 2 . . Device 11 | . 14 24 11 13 8 4 . . Storage 7 | . 14 11 7 7 7 5 . . Processor 5 | . . . 8 3 8 3 . . Energy Gun 1 | . 2 10 1 . . . 3 . Ballistic Gun 1 | . 25 1 . . . . . . Launcher 1 | . . . 5 . . . . . Impact Weapon 4 | . . 9 2 5 5 3 . . Slashing Weapon 6 | . . . 6 15 7 3 . . Piercing Weapon 1 | . . . . . 2 2 . . Peak Build Rating 51 | 7 8 11 36 49 51 35 6 6 Average Rating 25 | 5 6 9 23 43 31 18 4 1 On Entrance 15 | . 7 8 10 31 49 35 1 1 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns 267 | . . . 47 . . 28 81 111 Heaviest Build 90 | 15 90 21 37 55 54 41 4 5 Greatest Support 73 | 40 40 20 72 73 73 15 3 10 Greatest Overweight (x) 9 | . 4 1 3 . 3 9 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 25 8 25 15 15 15 5 5 Average Capacity 11 | 7 9 8 8 15 15 12 5 5 Most Carried 15 | 6 8 8 10 14 15 14 5 5 Average Carried 9 | 3 6 7 7 9 12 10 5 5 Final Capacity 15 | 8 8 8 15 15 15 5 5 5 Final Carried 14 | 6 7 7 5 14 14 5 5 5 Class Distribution -------------------- 62% | Mutant 24% | Gladiator 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Matter Collected 1796 | 203 363 91 450 257 384 . . 48 Remotely . | . . . . . . . . . Salvage Created 2729 | 105 382 252 680 229 954 127 . . Parts 114 | 4 20 6 48 5 27 4 . . Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 2 | 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 18 | . . . . . 18 . . . Prevented 8 | . . . . . 8 . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Combat Hostiles Destroyed 59 | . 8 6 17 5 21 2 . . Melee 24 | . . 3 4 4 13 . . . Guns 8 | . 8 . . . . . . . Cannons 2 | . . . . . 1 1 . . AOE 13 | . . . 13 . . . . . Classes Destroyed 15 | 2 2 2 5 1 3 . . . Worker 4 | . 1 . 3 . . . . . Builder 3 | . . . 2 1 . . . . Tunneler 1 | 1 . . . . . . . . Hauler 1 | . . . . . 1 . . . Recycler 4 | 1 . . 3 . . . . . Watcher 2 | . . . 2 . . . . . Swarmer 12 | . . . 7 . 5 . . . Grunt 23 | . 8 3 2 3 7 . . . Brawler 1 | . . . . . 1 . . . Duelist 4 | . . 1 . . 3 . . . Sentry 9 | . . 2 3 1 3 . . . Specialist 2 | . . . 2 . . . . . Hunter 3 | . . . 3 . . . . . Programmer 2 | . . . . 1 1 . . . Thief 1 | . . . . . 1 . . . Thug 1 | . . . . . . 1 . . Savage 1 | . . . . . . 1 . . Best Kill Streak 8 | 2 4 2 8 3 7 1 . . Combat Bots Only 7 | . 3 2 4 3 7 1 . . Max Kills in Single Turn 3 | 1 1 1 3 1 1 1 . . Gunslinging . | . . . . . . . . . Exploded 2 | . . . 2 . . . . . Melee 1 | . . 1 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Hostile Shots Fired 626 | . 81 56 163 55 111 30 63 67 Missed 169 | . 20 13 45 24 17 6 26 18 Hits 457 | . 61 43 118 31 94 24 37 49 Melee 38 | . . 1 . . 14 23 . . Projectile 419 | . 61 42 118 31 80 1 37 49 Critical Strikes 18 | . . 3 3 1 4 6 . 1 Damage Taken 7423 | . 790 620 1901 371 1653 1084 279 725 Core 2249 | . 83 167 470 34 326 317 188 664 Absorbed by Shields 8 | . . . . 8 . . . . Regen/Repaired (Parts) 79 | . . . 79 . . . . . Core Remaining (%) 48 | 100 66 58 14 . . 3 . . Volleys Fired 107 | 6 46 5 36 . 6 7 . 1 Largest 2 | 2 2 2 1 . 1 2 . 1 Hottest 85 | 40 85 85 56 . 40 65 . 30 Shots Fired 151 | 11 83 7 36 . 6 7 . 1 Gun 115 | 11 83 7 10 . . 3 . 1 Cannon 11 | . . . 1 . 6 4 . . Launcher 25 | . . . 25 . . . . . Special . | . . . . . . . . . Kinetic 104 | 11 80 1 1 . 6 4 . 1 Thermal 22 | . 3 6 10 . . 3 . . Explosive 25 | . . . 25 . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 14 | 3 14 5 11 . 2 4 . 5 Robot Miss Streak 6 | 3 6 1 2 . 2 2 . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 206 | 7 56 25 25 21 59 12 . 1 Core Hits 85 | 3 20 3 31 4 18 5 1 . Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 25 | . . 5 . 6 12 2 . . Critical Strikes 36 | . . 6 1 7 20 2 . . Burn 1 | . . 1 . . . . . . Smash 27 | . . 5 . 6 14 2 . . Sever 4 | . . . 1 1 2 . . . Impale 4 | . . . . . 4 . . . Melee Attacks 169 | . . 23 25 38 73 10 . . Impact 101 | . . 23 2 24 44 8 . . Slashing 54 | . . . 23 14 15 2 . . Piercing 14 | . . . . . 14 . . . Sneak Attacks 9 | . . . 2 1 6 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 21 | . . . . 6 13 2 . . Damage Inflicted 7534 | 72 674 522 2494 963 2402 376 7 24 Guns 897 | 72 670 69 . . . 62 . 24 Cannons 228 | . . . 22 . 99 107 . . Explosions 2056 | . . . 2056 . . . . . Melee 4342 | . . 453 416 963 2303 207 . . Ramming 11 | . 4 . . . . . 7 . Kinetic 937 | 72 623 8 22 . 99 89 . 24 Thermal 698 | . 47 61 510 . . 80 . . Explosive 1546 | . . . 1546 . . . . . Electromagnetic . | . . . . . . . . . Impact 2994 | . . 453 30 785 1540 186 . . Slashing 957 | . . . 386 178 372 21 . . Piercing 391 | . . . . . 391 . . . Highest Corruption 33 | . . 9 . . 3 33 . . Average Corruption 4 | . . 9 . . 2 17 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 51 | . . 13 . . 32 6 . . Message Errors 12 | . . 5 . . 6 1 . . Matter Fused 11 | . . 1 . . 8 2 . . Heat Flow Errors 8 | . . 2 . . 6 . . . Energy Discharges 5 | . . 1 . . 4 . . . Parts Rejected 1 | . . . . . . 1 . . Parts Fused 1 | . . 1 . . . . . . Data Loss (minor) 8 | . . . . . 7 1 . . Data Loss (major) 3 | . . 2 . . 1 . . . Misfires 1 | . . 1 . . . . . . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 1645 | . . 131 274 353 817 70 . . Projectiles . | . . . . . . . . . Explosions 225 | . . . 225 . . . . . Melee 1420 | . . 131 49 353 817 70 . . Knockbacks 13 | . . 4 . 5 4 . . . Impact 12 | . . 4 . 5 3 . . . Kinetic 1 | . . . . . 1 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 239 | . . . 236 . . . 3 . Shots 4 | . . . 4 . . . . . Rammed 1 | . . . . . . . 1 . Targets Rammed 5 | . 4 . . . . . 1 . Kicked 4 | . 4 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 279 | . 94 235 3 12 279 . . . Average Temperature 65 | . 17 76 2 5 103 . . . Received Heat Transfer 1500 | . 435 252 144 198 381 9 72 9 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 13 | . . 3 . 2 7 1 . . Combat Hostiles 12 | . . 3 . 1 7 1 . . Parts Fried 21 | . . 8 . 3 10 . . . Impact Corruptions 47 | . . 8 . 12 25 2 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 744 | . 111 222 300 . . 111 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Maximum Alert Level 1 | . . . 1 . . . . . Low Security (%) 72 | 100 100 100 28 100 . . 100 . Level 1 27 | . . . 71 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 392 | 5 66 80 392 113 . . 15 . Initial 112 | . . 23 . 112 . . . . Average 103 | . 24 14 235 35 . . . . Influence Increases 2079 | 10 236 190 822 201 575 . 15 30 Destroy 0b10 Robot/C 1120 | . 160 120 340 100 400 . . . Destroy 0b10 Robot/NC 80 | 10 5 . 55 5 5 . . . Destroy Leader 224 | . 40 40 94 30 20 . . . Successful Hack 20 | . . . 20 . . . . . Disable Machine 135 | . . . 105 30 . . . . Destroy Structure 200 | . 1 . 193 6 . . . . Partial Spotted 15 | . . . 15 . . . . . Lose Combat Pursuer 285 | . 30 30 . 30 150 . 15 30 Influence Decreases 2079 | 10 180 246 574 431 549 44 10 35 Entered New Map 189 | . . 33 . 136 8 9 . 3 Time Decay 1620 | 10 160 203 444 295 451 15 10 32 Lost Part 270 | . 20 10 130 . 90 20 . . Squads Dispatched 8 | . 1 1 1 3 . . 2 . Investigation 2 | . . 1 . . . . 1 . Extermination 3 | . . . . 2 . . 1 . Reinforcement 3 | . 1 . 1 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Distress Signals 7 | . 1 1 5 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 102 | . 17 10 27 9 27 4 2 6 Peak Tracking Total 9 | . 6 3 5 3 9 4 2 7 Tactical Retreats 17 | . 2 4 . 1 8 . 1 1 ECM-based Alert Blocks 3 | . . 3 . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Traps Triggered 3 | . . . 1 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Machines Disabled 9 | . . . 7 2 . . . . Max in Single Turn 4 | . . . 4 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Machines Accessed 15 | . 1 2 8 1 2 . 1 . Terminals 11 | . . 2 7 1 . . 1 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 49 | . 2 7 29 1 7 . 3 . Successful 30 | . 1 2 19 1 7 . . . Failed 19 | . 1 5 10 . . . 3 . Catastrophic 2 | . . . 2 . . . . . Database Lockouts . | . . . . . . . . . Manual 14 | . . 4 10 . . . . . Terminals 38 | . . 7 27 1 . . 3 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 24 | . . 2 14 1 7 . . . Record 15 | . . 1 8 . 6 . . . Prototype ID Bank 1 | . . . 1 . . . . . Open Door 1 | . . . . . 1 . . . Open DSF 1 | . . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . Terminal Index 1 | . . . 1 . . . . . Alert Level 2 | . . 1 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . . . 3 . . . . . Terminals 3 | . . . 3 . . . . . Botnet 3 | . . . 3 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 1 2 6 . . . 1 . Full Trace Events 4 | . . 2 1 . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 32 | . . . 32 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Active Infowar (turns) 4704 | 35 374 705 1121 529 1897 43 . . Optics 549 | . . . 549 . . . . . Sensors 1309 | . . . . 489 820 . . . Terrain 656 | . . . 127 . 486 43 . . Traps 1 | . . . . . 1 . . . Seismic 2931 | 35 374 705 1097 129 591 . . . ECM 354 | . . 353 . 1 . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Turns Passed 7025 | 156 374 705 1507 954 2854 109 242 124 Spaces Moved 4360 | 79 121 374 1068 681 1422 68 318 229 Core 706 | 4 . . 104 . . 58 318 222 Treads 125 | 75 50 . . . . . . . Legs 3522 | . 71 374 964 681 1422 10 . . Wheels 7 | . . . . . . . . 7 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 50 122 120 50 50 50 Average Speed 136 | 154 155 146 113 124 184 87 75 51 Slowest Speed 500 | 160 480 190 200 125 330 500 100 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 5 27 22 61 18 96 17 6 23 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 10 | . . . . . 9 . . 1 Spaces Dug 14 | . . . 8 6 . . . . Terrain Destroyed 242 | . . . 235 6 1 . . . Melee 14 | . . . 8 6 . . . . Projectile 1 | . . . . . 1 . . . AOE 227 | . . . 227 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Total 5038 | 99 225 483 1293 744 1550 92 319 233 Wait 211 | . 41 67 70 14 15 4 . . Move 4352 | 78 120 373 1067 680 1421 67 317 229 Hop . | . . . . . . . . . Pick Up 52 | 7 3 3 22 5 12 . . . Fast Attach 48 | 6 1 4 17 8 8 1 1 2 Attach 28 | 1 1 2 10 . 9 5 . . Detach 7 | . . . 3 2 2 . . . Swap 35 | 1 6 3 15 2 8 . . . Drop 49 | . 3 3 28 2 12 . . 1 Fire 107 | 6 46 5 36 . 6 7 . 1 Melee 138 | . . 23 25 25 57 8 . . Ram 1 | . . . . . . . 1 . Kick 4 | . 4 . . . . . . . Crush . | . . . . . . . . . Escape Stasis 6 | . . . . 6 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 157 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 15) 531 | -10/Materials | Entered another Materials area 531 | -9/Materials | Evolved 2 slots: Utility x2 1110 | -9/Materials | Build established: Scavenger-Mutant 1183 | -9/Materials | Discovered new exit (range 15) 1236 | -9/Materials | Entered another Materials area 1236 | -8/Materials | Evolved 2 slots: Propulsion x2 1486 | -8/Materials | Lost 3 parts (1p2n) 2056 | -8/Materials | Repaired Autogun 2101 | -8/Materials | Build established: Mutant 2412 | -8/Materials | Lost 9 parts (1p3n3u2w) 2414 | -8/Materials | Released all parts (3) 2416 | -8/Materials | Core integrity fell below 50% 2463 | -8/Materials | Released all parts (2) 2541 | -8/Materials | Core integrity fell below 20% 2738 | -8/Materials | Discovered new exit (range 4) 2743 | -8/Materials | Entered Factory 2743 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3586 | -7/Factory | Build established: Gladiator 3654 | -7/Factory | Discovered new exit (range 5) 3660 | -7/Factory | Discovered new exit (range 12) 3663 | -7/Factory | Identified exit to Factory 3674 | -7/Factory | Identified exit to Lower Caves 3697 | -7/Factory | Entered Lower Caves 3811 | -7/Lower Caves | Entered an active Warlord outpost 3864 | -7/Lower Caves | Learned 8 Factory zone layouts 3864 | -7/Lower Caves | Learned 8 Research zone layouts 3864 | -7/Lower Caves | Learned Extension stockpile data 3864 | -7/Lower Caves | Learned Extension security intel 3864 | -7/Lower Caves | Learned Research garrison access intel 3983 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4121 | -7/Lower Caves | Discovered new exit (range 11) 4138 | -7/Lower Caves | Identified exit to Lower Caves 4139 | -7/Lower Caves | Encountered a Warlord checkpoint 4522 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4552 | -7/Lower Caves | Lost 3 parts (1n2u) 4601 | -7/Lower Caves | Destroyed 7 combat bots 4627 | -7/Lower Caves | Lost 7 parts (2p3n2w) 4871 | -7/Lower Caves | Build established: Mutant 5507 | -7/Lower Caves | Core integrity fell below 50% 5587 | -7/Lower Caves | Learned 4 Factory zone layouts 5916 | -7/Lower Caves | Build established: Gladiator 6040 | -7/Lower Caves | Found Imp. Powered Armor 6352 | -7/Lower Caves | Build established: Mutant 6551 | -7/Lower Caves | Entered another Lower Caves area 6576 | -7/Lower Caves | Ambushed by wild Derelicts 6595 | -7/Lower Caves | System corruption reached 10% 6622 | -7/Lower Caves | Core integrity fell below 20% 6628 | -7/Lower Caves | System corruption reached 30% 6632 | -7/Lower Caves | Released all parts (2) 6652 | -7/Lower Caves | Discovered exit to Factory (range 6) 6658 | -7/Lower Caves | Lost 12 parts (2p1n2u7w) 6660 | -7/Lower Caves | Entered Factory 6660 | -6/Factory | Evolved 2 slots: Utility x2 6661 | -6/Factory | Identified exit to Factory 6661 | -6/Factory | Identified exit to Lower Caves 6677 | -6/Factory | Discovered exit to Factory (range 12) 6857 | -6/Factory | Discovered exit to Lower Caves (range 7) 6902 | -6/Factory | Entered Lower Caves 6987 | -6/Lower Caves | Released all parts (1) 6994 | -6/Lower Caves | Core integrity fell below 50% 7019 | -6/Lower Caves | Core integrity fell below 20% 7026 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06932_ Acquired 2 matter. 06935_ Acquired 4 matter. 06939_ IM-8DI(k) breaks down the debris. 06980_ Acquired Wheel. 06981_ Acquired 5 matter. 06987_ Released Wheel. 06991_ Searching scrap... 06991_ Found Hvy. Machine Gun. 06991_ Found Energy Well. 06991_ Found 37 Matter. 06992_ Acquired 37 matter. 06992_ Acquired Hvy. Machine Gun. 06998_ Dropped Hvy. Machine Gun. The art gallery (ESC then open Records) doubles as a tally of all parts you've discovered and used throughout all runs. 07020_ C-30 ARC bursts open, deploying its payload. 07020_ G-50 Soldier unfolds itself. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? #????????????????????? | | ?????????????????????????? ##???????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????? ##??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ??????????????????????#### #???????????????????? | | ??????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# ##?????????????????????? | | ????????????????????#### #?###??????????????????? | | ???????????????????## # ## #??????????????????? | | ???????????????????# # #??????????????????? | | ???????????????????# #???????????????????? | | ???????????????????##### #???????????????????? | | ???????????????????????## ########?????????????? | | ??????????????????????###ss#### #?????????????? | | ??????????????????????# ### #??????????????? | | ??????????????????????# s## #????????????????? | | ???????????????? ###### ##????????????????# | | ??????????????? ##????????????#?## | | ??????????? % ######??????? ## | | ??????????? ########### #???????? | | ?????????????????????????## #????????# # | | ??????????????????????????# ## #????????# # | | ??????????????????????????# ## #????##### # | | ?????????????????????????# ## ###### # | | ?????????????????????????# ### | | ?????????????????????????# ##?# | | ????????????????????????# ####??########### | | ????????????????????????# ???????????????# | | ????????????????????????## ???????????????## # | | ?????????????????????????####????????????????##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 1 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 63 Melee Accuracy 5 Recoil Reduction 2 Matter Filtering 50 Force Boost 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Autogun | 31% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club A Problem For Future Me Close Call Crack Shot Deductive Reasoning Ghost 'Em Heavy Suspicion Hydra I Spy Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer Part-time Excavator Part-time Mechanic Quantum Hacking Remodeling Resistances Are Futile Risk Taker Serviceable Loadout Storm Trooper System Compromised Tourist True Hacker Challenges ------------ None Game ------ Seed LauncherCarbideDriver Manual? 0 Play Time 01:54:27 Cumulative 2.6 hours Start 2025.12.03 @ 16:38:36 End 2025.12.05 @ 14:23:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 8 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 850c6589-5e36-414b-9929-b2542a283176