Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.19 @ 22:43:12 Player: skye Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (84) 420 Value Destroyed (2947) 2947 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (101) 101 TOTAL SCORE: 6248 Bonus ------- High Alert Combat Kills 101 Cogmind --------- Core Integrity 0/700 Matter 137/300 Energy 120/150 System Corruption 16% Temperature Cool (6) Movement Walking (140) Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- Light Armored Exoskeleton > --- UTILITY (5) ------ Improved Cooling System Improved Signal Interpreter Improved Terrain Scanner Armor Integrity Analyzer Hacking Suite > --- WEAPON (2) ------- Arc Projector Gauss Rifle > --- INVENTORY (5) ---- Light Nuclear Core Improved Cooling System Advanced Terrain Scan Processor Flak Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Energy Filter Improved Propulsion Shielding Improved Light Armor Plating Reflective Plating > --- WEAPON ----------- Flak Gun Scythe > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Shield Generator Particle Gun Particle Gun EM Pulse Cannon Gauss Cannon Mini Grenade Launcher Improved Grenade Launcher Heavy Rocket Launcher Remote Datajack [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . 1 . . . Propulsion 2 | . . 1 . 1 . . Utility 3 | . . 1 1 1 . . Weapon . | . . . . . . . Parts Attached 137 | 7 5 20 46 39 5 15 Power 28 | 2 . 2 10 12 1 1 Engine 9 | 2 . 1 6 . . . Core 19 | . . 1 4 12 1 1 Reactor . | . . . . . . . Propulsion 33 | 2 1 6 16 2 3 3 Treads . | . . . . . . . Leg 33 | 2 1 6 16 2 3 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 41 | 1 2 7 9 16 1 5 Device 17 | . 1 2 3 8 1 2 Storage 4 | 1 . 2 1 . . . Processor 5 | . . 1 1 1 . 2 Hackware 1 | . . . . . . 1 Protection 14 | . 1 2 4 7 . . Artifact . | . . . . . . . Weapon 35 | 2 2 5 11 9 . 6 Energy Gun 17 | 2 1 2 6 2 . 4 Energy Cannon 5 | . . 1 1 3 . . Ballistic Gun 7 | . 1 2 1 1 . 2 Ballistic Cannon 1 | . . . 1 . . . Launcher 4 | . . . 2 2 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 33 | . . 4 12 6 8 3 Power 9 | . . . 4 3 2 . Propulsion 8 | . . 1 2 . 4 1 Utility 8 | . . 2 3 2 1 . Weapon 8 | . . 1 3 1 1 2 Highest Loss Streak 8 | . . 2 4 6 8 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 99 95 93 96 64 43 Engine 4 | . 14 8 8 . . . Core 8 | . . 2 7 14 9 4 Leg 26 | . 28 31 25 29 19 10 Device 8 | . 2 10 10 7 9 4 Storage 8 | . 14 11 9 7 4 . Processor 4 | . . . 9 3 4 5 Protection 9 | . 11 8 5 16 4 . Energy Gun 9 | . 21 15 13 2 4 6 Energy Cannon 1 | . . . 1 3 4 . Ballistic Gun 3 | . 6 5 1 3 . 2 Naked Turns 92 | . . . . . 41 51 Heaviest Build 53 | 13 17 35 41 53 49 16 Greatest Support 72 | 20 20 30 54 72 69 48 Greatest Overweight (x) 11 | . . 1 1 . 11 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 5 Average Capacity 11 | 6 8 8 10 15 11 5 Most Carried 15 | 2 7 10 13 15 15 5 Average Carried 9 | 1 3 7 9 13 11 4 Final Capacity 15 | 8 8 10 15 15 5 5 Final Carried 15 | 2 7 10 13 15 5 4 Class Distribution -------------------- 50% | Mutant 42% | Scavenger-Mutant 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Waste Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 1549 | 93 126 315 455 467 . 93 Remotely . | . . . . . . . Salvage Created 3077 | . 168 772 1216 726 . 195 Parts 141 | . 10 36 46 44 . 5 Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . . 1 . 3 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 73 | . 5 22 26 17 . 3 Guns 56 | . 5 20 18 10 . 3 Cannons 13 | . . . 7 6 . . AOE 1 | . . . . 1 . . Classes Destroyed 11 | . 4 1 3 3 . . Worker 4 | . 1 1 2 . . . Builder 1 | . . . . 1 . . Recycler 2 | . . . . 1 . 1 Operator 1 | . . . 1 . . . Watcher 3 | . 1 . 1 1 . . Swarmer 17 | . 3 8 3 3 . . Grunt 34 | . 2 8 16 6 . 2 Brawler 2 | . . . 1 1 . . Sentry 14 | . . 6 5 2 . 1 Hunter 3 | . . . 1 2 . . Programmer 3 | . . . . 3 . . Best Kill Streak 7 | . 3 7 4 5 . 3 Combat Bots Only 6 | . 3 6 4 3 . 2 Max Kills in Single Turn 2 | . 2 2 1 1 . 1 Gunslinging 1 | . . 1 . . . . Exploded 1 | . . . . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 762 | . 34 116 218 257 13 124 Missed 235 | . 8 42 53 85 1 46 Damage Taken 5388 | . 218 641 1943 1552 371 663 Core 1160 | . 55 123 282 200 297 203 Absorbed by Shields 152 | . . . 31 121 . . Redirected to Shielding 171 | . . 50 . 121 . . Ignored by Resistances 1653 | . 68 199 568 519 96 203 Regen/Repaired (Parts) 56 | . . . 31 25 . . Core Remaining (%) 73 | 100 78 69 48 . . . Volleys Fired 327 | . 24 60 133 84 . 26 Largest 2 | . 2 2 2 2 . 2 Hottest 134 | . 90 106 130 134 . 93 Shots Fired 515 | . 48 107 216 112 . 32 Gun 433 | . 48 107 173 73 . 32 Cannon 78 | . . . 40 38 . . Launcher 4 | . . . 3 1 . . Special . | . . . . . . . Kinetic 128 | . 5 21 48 47 . 7 Thermal 347 | . 43 86 165 32 . 21 Explosive 4 | . . . 3 1 . . Electromagnetic 36 | . . . . 32 . 4 Robot Hit Streak 38 | . 9 22 38 20 . 24 Robot Miss Streak 6 | . 2 4 4 6 . 1 Penetration Max . | . . . . . . . Secondary Targets 6 | . 1 4 . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . 1 Shots Hit Robots 424 | . 38 80 177 100 . 29 Core Hits 211 | . 13 35 68 85 . 10 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 19 | . 3 5 6 5 . . Burn 15 | . 3 5 6 1 . . Blast 1 | . . . . 1 . . Corrupt 3 | . . . . 3 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6739 | . 460 1111 2664 2015 . 489 Guns 5227 | . 460 1109 1991 1178 . 489 Cannons 1153 | . . . 561 592 . . Explosions 316 | . . . 108 208 . . Melee . | . . . . . . . Ramming 43 | . . 2 4 37 . . Kinetic 1586 | . 48 159 334 927 . 118 Thermal 4462 | . 412 950 2218 565 . 317 Explosive 157 | . . . 108 49 . . Electromagnetic 491 | . . . . 437 . 54 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 16 | . . . 1 5 16 16 Average Corruption 4 | . . . 1 2 11 16 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 68 | . . . 14 25 6 23 Message Errors 13 | . . . 4 5 1 3 Matter Fused 8 | . . . 2 1 1 4 Heat Flow Errors 10 | . . . 2 2 . 6 Energy Discharges 10 | . . . 2 3 2 3 Parts Rejected 4 | . . . 1 1 1 1 Data Loss (minor) 15 | . . . 3 8 . 4 Data Loss (major) 3 | . . . . 1 1 1 Misfires 2 | . . . . 2 . . Alerts 2 | . . . . 2 . . Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 7 | . . . . 7 . . Projectiles 7 | . . . . 7 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 8 | . . 1 2 5 . . Kicked 8 | . . 1 2 5 . . Crushed . | . . . . . . . Highest Temperature 563 | . 138 57 563 432 . 241 Average Temperature 109 | . 58 19 125 118 . 66 Received Heat Transfer 2438 | . 114 273 1374 371 . 306 Effects 14 | . . . 8 6 . . Shutdowns 5 | . . . 2 3 . . Energy Bleed 1 | . . . 1 . . . Interference 3 | . . . 3 . . . Matter Decay 2 | . . . . 2 . . Short Circuit 2 | . . . 2 . . . Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . 2 1 . . . Combat Hostiles 3 | . . 2 1 . . . Parts Melted 28 | . 3 5 15 1 . 4 Heat Transferred 11775 | . 1349 2887 5624 1175 . 740 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . 2 . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Peak Influence 587 | . 180 420 587 243 15 146 Initial 95 | . . 14 95 79 . . Average 165 | . 83 214 325 76 5 46 Maximum Alert Level 2 | . . 2 2 1 . . Low Security (%) 66 | 100 100 41 17 98 100 100 Level 1 23 | . . 51 51 1 . . Level 2 9 | . . 6 31 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . . 1 4 8 . 3 Investigation 5 | . . . 1 3 . 1 Extermination 3 | . . . . 3 . . Reinforcement 7 | . . 1 2 2 . 2 Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 10 | . . 5 4 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 119 | . 11 30 39 25 6 8 Peak Tracking Total 8 | . 3 8 4 7 6 4 Tactical Retreats 4 | . 2 1 . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 9 | . . 1 1 4 . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 3 | . . . 2 1 . . Max in Single Turn 1 | . . . 1 1 . . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 27 | . 5 5 6 10 . 1 Terminals 16 | . 5 4 4 2 . 1 Fabricators 1 | . . . . 1 . . Repair Stations 5 | . . . 1 4 . . Recycling Units 3 | . . 1 . 2 . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 1 . . Total Hacks 63 | . 11 9 16 23 . 4 Successful 36 | . 7 5 9 13 . 2 Failed 27 | . 4 4 7 10 . 2 Catastrophic 8 | . 2 2 1 2 . 1 Database Lockouts . | . . . . . . . Manual 31 | . 6 5 13 5 . 2 Terminals 38 | . 11 6 13 4 . 4 Fabricators 1 | . . . . 1 . . Repair Stations 13 | . . . 2 11 . . Recycling Units 9 | . . 3 . 6 . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 1 . . Terminal Hacks 20 | . 7 3 6 2 . 2 Record 2 | . . . . 1 . 1 Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 1 | . . 1 . . . . Level Access Points 2 | . 1 . 1 . . . Branch Access Points 1 | . 1 . . . . . Terminal Index 4 | . 1 1 1 . . 1 Alert Level 3 | . . 1 2 . . . Locate Traps 2 | . 1 . . 1 . . Dispatch Records 1 | . 1 . . . . . Recall Investigation 1 | . . . 1 . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . 2 4 . . Scan Component 4 | . . . 1 3 . . Repair 2 | . . . 1 1 . . Recycling Unit Hacks 8 | . . 2 . 6 . . Process 3 | . . 1 . 2 . . Report Inventory 2 | . . . . 2 . . Retrieve Matter 3 | . . 1 . 2 . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 1 | . . . 1 . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Jam 1 | . . . 1 . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 22 | . 4 4 5 8 . 1 Full Trace Events 5 | . . 1 1 3 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 1 1 . . Time 54 | . . . 32 22 . . Parts Recycled . | . . . . . . . Recycled Matter 413 | . . 186 . 227 . . Retrieved Matter 543 | . . 316 . 227 . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 5948 | 60 440 974 1679 2160 137 498 Spaces Moved 3775 | 46 289 571 933 1413 145 378 Core 221 | 8 . . . . 71 142 Treads . | . . . . . . . Legs 3554 | 38 289 571 933 1413 74 236 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 50 Average Speed 119 | 107 120 120 131 120 89 102 Slowest Speed 600 | 120 120 190 190 120 600 140 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 3 49 43 54 33 92 8 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 18 | . . . 18 . . . Terrain Destroyed 47 | . . . 30 17 . . Melee . | . . . . . . . Projectile 6 | . . . 4 2 . . AOE 41 | . . . 26 15 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 4691 | 53 331 752 1178 1772 149 456 Wait 344 | . 10 87 29 189 . 29 Move 3770 | 45 288 570 932 1413 144 378 Hop . | . . . . . . . Pick Up 43 | 1 4 6 12 15 . 5 Fast Attach 41 | 6 1 3 9 8 5 9 Attach 30 | . . 4 8 12 . 6 Detach 8 | . . 1 . 6 . 1 Swap 66 | 1 4 13 29 19 . . Drop 54 | . . 7 24 21 . 2 Fire 327 | . 24 60 133 84 . 26 Melee . | . . . . . . . Ram . | . . . . . . . Kick 8 | . . 1 2 5 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: [*Fac x2] / [*Low] / Gar) -7/Waste -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Identified exit to Materials 218 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 501 | -10/Materials | Entered another Materials area 501 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1370 | -9/Materials | Discovered new exit (range 10) 1414 | -9/Materials | Identified exit to Materials 1475 | -9/Materials | Entered another Materials area 1475 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1544 | -8/Materials | Build established: Scavenger-Mutant 1729 | -8/Materials | Repaired Imp. Ion Engine 1849 | -8/Materials | Lost 4 parts (1p1n1u1w) 1914 | -8/Materials | Lost 3 parts (1p1n1u) 1954 | -8/Materials | Garrison activated, responded to threat 2073 | -8/Materials | Discovered new exit (range 15) 2176 | -8/Materials | Identified exit to Factory 2644 | -8/Materials | Core integrity fell below 50% 3116 | -8/Materials | Build established: Mutant 3154 | -8/Materials | Entered Factory 3154 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3229 | -7/Factory | Identified exit to Garrison 3383 | -7/Factory | Discovered new exit (range 6) 3599 | -7/Factory | Discovered new exit (range 5) 3748 | -7/Factory | Repaired Broken Shield Generator 4137 | -7/Factory | Cargo convoy interrupted 4479 | -7/Factory | Lost 6 parts (3p2u1w) 4493 | -7/Factory | Discovered new exit (range 16) 4778 | -7/Factory | Build established: Scavenger-Mutant 5314 | -7/Factory | Sucked down chute 5314 | -7/Factory | Entered Waste 5329 | -7/Waste | EMP discharged 5329 | -7/Waste | System corruption reached 10% 5351 | -7/Waste | Spotted C-40 Crusher 5354 | -7/Waste | Spotted C-40 Crusher 5358 | -7/Waste | Spotted C-40 Crusher 5358 | -7/Waste | Spotted C-40 Crusher 5398 | -7/Waste | Spotted C-40 Crusher 5400 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5403 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5403 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5406 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5408 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5413 | -7/Waste | Crushed by Compactor (1 part destroyed) 5414 | -7/Waste | Core integrity fell below 50% 5416 | -7/Waste | Crushed by Compactor (1 part destroyed) 5429 | -7/Waste | EMP discharged 5430 | -7/Waste | Spotted C-40 Crusher 5444 | -7/Waste | Discovered new exit (range 11) 5447 | -7/Waste | Lost 8 parts (2p4n1u1w) 5451 | -7/Waste | Entered Factory 5497 | -7/Factory | Core integrity fell below 20% 5815 | -7/Factory | Build established: Hacker-Mutant 5949 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- System corrupted: Matter fused (-7). System corrupted: Matter fused (-10). Acquired Armor Integrity Analyzer. System corrupted: Substantial component data lost. System corrupted: Heat flow error (+115). System corrupted: Heat flow error (+232). Acquired Imp. Terrain Scanner. System corrupted: Heat flow error (+164). Connecting with DSF Access... Acquired Arc Projector. System corrupted: Energy discharge (-46). Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Slug penetrates Y-54 Guardian. Imp. Carbon-fiber Leg destroyed. Particle Gun destroyed. Slug penetrates Y-54 Guardian. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?#??# ##????????????????? | | ########## ##????????????????? | | # #????????????????? | | """"" + #????????????????? | | """"" # ! #????????????????? | | """ ## ##?????####???????? | | ## #?????? ????????? | | ## #????? #????????? | | ## #????? #????????? | | ] "F"" ## #????? #????????? | | """" + #????? #????????? | | ########## ###### #??????#?? | | ?????????# #????????? | | ?????????# +????????? | | ?????????# #????????? | | ????????## #???##???? | | ?????????# #??? ???? | | ?????????# #?? #??? | | ?????????# ## #??? | | ?????????+ #??? | | ???"?????#### ######## #??? | | ????????????# ######## #??? | | ?"??????????# # ! # #??? | | ???????? ??## # # #??? | | ???????????# # """ # #??? | | ??????? ???#T + """ /@#??? | | ?????????#### # """ # #??? | | ????????????# # # #??? | | ?????????? ######## #??? | | ?????????#### #??????# #??? | | ????????????# #??????# #??? | | ????????????# #?????## #??? | | ???????#????#+##+#?????? ??? | | ????????????????????????! ??? | | ?????? ??????? ??????? ? Y ??? | | ???????????????????????? ??? | | ???????????????????????? ??? | | ????????????????????????###??? | | ?????????????????????#???????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 24 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 30 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Brute Force GoHome() Challenges ------------ None Game ------ Seed CobblerPulseDissipator Manual? 0 Play Time 01:02:06 Cumulative 26.2 hours Start 2024.03.19 @ 20:44:50 End 2024.03.19 @ 22:43:12 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 5 Adventurer 20 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 36 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 089a1ea8-8162-4e91-99de-c5d5d3515028