Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.13 @ 00:16:11 Player: MAXX-P31 Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (173) 865 Value Destroyed (4402) 4402 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1446) 1446 TOTAL SCORE: 9413 Bonus ------- High Alert Combat Kills 370 Follower Combat Kills 176 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 98/300 Energy 100/100 System Corruption 3% Temperature Danger (421) Movement Core (2100) Ox41 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Huge Storage Unit > --- WEAPON (4) ------- Precision Beam Rifle Precision Beam Rifle > --- INVENTORY (25) --- High-capacity Matter Pod (200) Experimental Sensor Array Seismic Detector Plasma Cutter Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Particle Gun Spread Laser Shotgun Gauss Rifle > --- INVENTORY -------- Heavy Ion Engine Light Treads Advanced Treads Medium Treads Medium Treads Cooling System Cooling System Huge Storage Unit High-capacity Battery High-capacity Matter Pod Experimental Sensor Array Improved Light Armor Plating EM Shotgun Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle Heavy Particle Cannon Rocket Launcher Rocket Launcher Plasma Cutter [Rating: 37] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Shotgun Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Bore Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Slots Evolved 4 | . . . 2 . 2 . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 2 | . . . 1 . 1 . . . Weapon 2 | . . . 1 . 1 . . . Parts Attached 87 | 7 9 1 19 4 15 16 2 14 Power 9 | 1 2 . 1 1 1 2 . 1 Engine 9 | 1 2 . 1 1 1 2 . 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 16 | 2 . . 5 . 5 2 . 2 Treads 16 | 2 . . 5 . 5 2 . 2 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 27 | 2 2 1 6 3 4 5 . 4 Device 9 | 1 . . 3 2 1 . . 2 Storage 4 | 1 2 . . . . . . 1 Processor . | . . . . . . . . . Hackware 1 | . . . . . 1 . . . Protection 13 | . . 1 3 1 2 5 . 1 Artifact . | . . . . . . . . . Weapon 35 | 2 5 . 7 . 5 7 2 7 Energy Gun 15 | 1 1 . 3 . 1 4 1 4 Energy Cannon 1 | . 1 . . . . . . . Ballistic Gun 14 | 1 2 . 4 . 3 3 . 1 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 4 | . 1 . . . 1 . 1 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . 1 . 1 1 . . . . Parts Lost 26 | . . . . . . 1 1 24 Power 2 | . . . . . . . . 2 Propulsion 6 | . . . . . . . . 6 Utility 7 | . . . . . . . . 7 Weapon 11 | . . . . . . 1 1 9 Highest Loss Streak 16 | . . . . . . 1 1 16 To Critical Strikes . | . . . . . . . . . Average Backups 18 | 1 13 20 19 20 19 20 19 16 Power 1 | . 2 3 2 1 1 1 1 . Propulsion 2 | . 1 1 3 3 4 4 4 2 Utility 6 | . 4 6 6 7 7 7 7 6 Weapon 7 | . 5 10 7 7 6 7 6 5 Tool/Special . | . . . . . . . . . Unused Backups 27 | . 6 . 14 . 5 . . 2 Power 3 | . 3 . . . . . . . Propulsion 6 | . . . 3 . 3 . . . Utility 6 | . 1 . 3 . 1 . . 1 Weapon 11 | . 2 . 8 . 1 . . . Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 99 | . 99 100 99 100 99 99 99 90 Engine 10 | . 13 14 11 11 9 9 9 8 Treads 21 | . 27 28 21 22 18 18 18 16 Device 10 | . 14 7 11 11 9 10 9 9 Storage 10 | . 14 14 11 11 9 9 9 9 Protection 10 | . . 6 11 11 12 16 18 12 Energy Gun 16 | . 14 . 16 22 14 22 19 26 Ballistic Gun 15 | . 6 28 16 11 21 13 15 6 Peak Build Rating 37 | 7 14 14 23 28 37 32 30 34 Average Rating 22 | 4 9 13 20 23 32 30 29 27 On Entrance 19 | . 7 14 14 22 25 31 30 30 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 70 | 13 55 57 65 62 69 69 70 68 Greatest Support 56 | 40 40 40 43 43 56 48 48 56 Greatest Overweight (x) 3 | . 1 1 1 1 1 1 1 3 Average Overweight (x) . | . . 1 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 15 20 20 20 20 20 20 20 Most Carried 20 | 3 20 20 20 20 20 20 20 20 Average Carried 18 | 1 13 19 19 19 19 20 19 16 Final Capacity 25 | 8 20 20 20 20 20 20 20 25 Final Carried 20 | 3 20 20 20 20 20 20 20 4 Class Distribution -------------------- 38% | Tank 36% | Scavenger-Tank 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Matter Collected 3216 | 288 531 216 677 132 519 527 263 63 Remotely . | . . . . . . . . . Salvage Created 5337 | 114 599 154 1267 310 993 1017 520 363 Parts 323 | 4 48 14 79 19 52 53 32 22 Haulers Intercepted 9 | . 1 . 4 . 3 . 1 . Recyclers Shooed 3 | . 1 . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Combat Hostiles Destroyed 131 | . 12 8 29 7 20 24 17 14 Guns 108 | . 2 8 29 7 15 23 14 10 AOE 23 | . 10 . . . 5 1 3 4 Classes Destroyed 16 | 2 6 . 1 1 4 . . 2 Worker 8 | . 6 . 1 . 1 . . . Builder 4 | . . . . . 1 . 3 . Tunneler 6 | 2 1 1 . 2 . . . . Hauler 9 | . 1 . 4 . 3 . 1 . Recycler 10 | 1 2 . 3 4 . . . . Mechanic 1 | . . . . . 1 . . . Operator 2 | . 1 . 1 . . . . . Watcher 5 | . 2 . 1 . 2 . . . Swarmer 47 | . 6 6 10 4 3 4 9 5 Grunt 54 | . 6 2 12 . 12 12 6 4 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . . . . 1 . . . Sentry 19 | . . . 7 . 3 6 1 2 Hunter 4 | . . . . . 1 2 1 . Programmer 2 | . . . . . . . . 2 Assembled 3 | . . . . 3 . . . . Best Kill Streak 12 | 3 6 3 6 4 7 4 12 4 Combat Bots Only 9 | . 5 3 6 4 6 4 9 4 Max Kills in Single Turn 4 | 1 3 1 2 2 4 2 3 2 Gunslinging 1 | . . . 1 1 . 1 1 1 Exploded 4 | . 3 . . . 4 1 2 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Hostile Shots Fired 571 | . 27 26 92 12 67 83 55 209 Missed 146 | . 3 4 26 3 17 27 14 52 Hits 425 | . 24 22 66 9 50 56 41 157 Melee 1 | . . . . 1 . . . . Projectile 424 | . 24 22 66 8 50 56 41 157 Critical Strikes 23 | . . . 2 . 1 3 2 15 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 6237 | . 293 224 763 126 755 805 517 2754 Core 768 | . 91 25 93 . 85 56 32 386 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 243 | . . . 33 . 210 . . . Core Remaining (%) 76 | 100 . 53 . 76 . . . . Volleys Fired 295 | 6 45 15 72 18 40 44 30 25 Largest 4 | 2 2 2 3 3 4 4 4 4 Hottest 244 | 70 70 46 153 153 181 203 205 244 Shots Fired 882 | 12 85 30 216 54 145 150 105 85 Gun 849 | 12 77 30 216 54 142 145 101 72 Cannon 8 | . . . . . . . . 8 Launcher 25 | . 8 . . . 3 5 4 5 Special . | . . . . . . . . . Kinetic 430 | 6 40 30 127 18 82 60 48 19 Thermal 398 | 6 37 . 89 36 60 56 53 61 Explosive 25 | . 8 . . . 3 5 4 5 Electromagnetic 29 | . . . . . . 29 . . Robot Hit Streak 20 | 8 8 6 12 10 13 16 7 20 Robot Miss Streak 7 | 1 3 3 5 5 7 2 4 5 Penetration Max 1 | . . . . . . 1 1 . Secondary Targets 22 | . . 3 5 2 3 4 2 3 Max Gunslinging Chain 1 | . . 1 1 1 1 1 1 1 Shots Hit Robots 584 | 11 60 23 151 36 93 102 57 51 Core Hits 361 | 4 36 10 87 29 73 63 33 26 Critical Kills 2 | . . 1 . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 12 | . . 1 2 . 1 . 4 4 Burn 9 | . . . 2 . 1 . 3 3 Destroy 3 | . . 1 . . . . 1 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11807 | 141 1157 331 2343 463 2144 2308 1564 1356 Guns 9094 | 141 700 325 2325 457 1748 1768 913 717 Cannons 55 | . . . . . . . . 55 Explosions 2597 | . 457 . . . 386 540 630 584 Melee . | . . . . . . . . . Ramming 61 | . . 6 18 6 10 . 21 . Kinetic 4588 | 64 418 325 1313 149 964 752 482 121 Thermal 4385 | 77 282 . 1012 308 784 840 431 651 Explosive 2479 | . 457 . . . 386 422 630 584 Electromagnetic 294 | . . . . . . 294 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . 1 1 . . . . . 3 Average Corruption 1 | . 1 1 . . . . . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 18 | . 4 11 . . . . . 3 Message Errors 2 | . . 2 . . . . . . Matter Fused 5 | . 1 4 . . . . . . Heat Flow Errors 4 | . 1 1 . . . . . 2 Energy Discharges 3 | . 1 1 . . . . . 1 Data Loss (minor) 3 | . . 3 . . . . . . Misfires 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 39 | . 12 . . . . 23 . 4 Projectiles . | . . . . . . . . . Explosions 39 | . 12 . . . . 23 . 4 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 144 | . 11 . . . . 56 . 77 Shots 7 | . 1 . . . . 3 . 3 Rammed 8 | . . . 4 1 1 . 2 . Targets Rammed 9 | . . 1 4 1 1 . 2 . Kicked . | . . . . . . . . . Crushed 1 | . . 1 . . . . . . Highest Temperature 448 | 45 117 157 314 81 298 223 111 448 Average Temperature 67 | 20 48 42 76 31 79 62 29 120 Received Heat Transfer 2450 | . 135 63 318 . 375 279 189 1091 Effects 2 | . . . . . . . . 2 Matter Decay 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 16 | . . . 3 1 . 3 4 5 Heat Transferred 9832 | 222 999 . 1938 541 1579 1667 1258 1628 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Maximum Alert Level 3 | . . . . . 1 3 2 2 Low Security (%) 74 | 100 100 100 100 100 54 8 . . Level 1 11 | . . . . . 45 20 44 . Level 2 12 | . . . . . . 55 55 100 Level 3 1 | . . . . . . 15 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 925 | 15 131 75 192 102 257 925 650 623 Initial 450 | . . 27 . 69 24 121 450 422 Average 155 | 2 45 15 90 15 167 481 461 532 Influence Increases 4088 | 15 446 210 853 135 756 814 508 351 Destroy 0b10 Robot/C 2680 | . 240 160 580 80 500 500 340 280 Destroy 0b10 Robot/NC 230 | 15 65 5 50 30 45 . 20 . Destroy Leader 500 | . 56 30 160 10 122 30 72 20 Allied During Kill 52 | . . . . . 48 4 . . Successful Hack 108 | . 19 . 62 . 13 14 . . Disable Machine 45 | . . . . 15 . 30 . . Anti-Garrison Action 150 | . . . . . . 150 . . Destroy Structure 188 | . 51 . 1 . 28 56 31 21 Lose Combat Pursuer 135 | . 15 15 . . . 30 45 30 Influence Decreases 3555 | 15 374 282 676 249 632 76 783 468 Entered New Map 961 | . . 45 . 108 39 66 475 228 Time Decay 2274 | 15 374 237 676 141 553 . 278 . Lost Part 260 | . . . . . . 10 10 240 Lost Ally 60 | . . . . . 40 . 20 . Squads Dispatched 12 | . 2 . 3 . 3 . 4 . Investigation 2 | . . . 1 . 1 . . . Extermination . | . . . . . . . . . Reinforcement 7 | . 2 . 2 . 2 . 1 . Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Distress Signals 13 | . 1 . 4 2 4 . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 188 | . 18 9 51 7 34 26 24 19 Peak Tracking Total 8 | . 6 3 5 3 8 4 4 8 Tactical Retreats 8 | . 1 1 . . . 1 3 2 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Traps Triggered 9 | . 3 . 1 . 1 2 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Machines Disabled 3 | . . . . 1 . 2 . . Max in Single Turn 2 | . . . . 1 . 2 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Machines Accessed 27 | . 6 . 10 1 6 2 2 . Terminals 18 | . 5 . 8 . 2 2 1 . Fabricators . | . . . . . . . . . Repair Stations 4 | . 1 . 1 . 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 1 . 1 . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 71 | . 21 . 26 1 15 4 4 . Successful 41 | . 11 . 17 1 10 1 1 . Failed 28 | . 10 . 8 . 4 3 3 . Catastrophic 1 | . . . . . . 1 . . Database Lockouts 2 | . . . 1 . 1 . . . Manual 40 | . 17 . 17 . 6 . . . Terminals 54 | . 19 . 21 . 7 4 3 . Fabricators . | . . . . . . . . . Repair Stations 8 | . 2 . 2 . 4 . . . Recycling Units . | . . . . . . . . . Scanalyzers 6 | . . . 3 . 3 . . . Garrison Access 2 | . . . . . 1 . 1 . Terminal Hacks 10 | . 4 . 2 1 2 1 . . Record 1 | . 1 . . . . . . . Robot Analysis 3 | . 3 . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Open Door 1 | . . . . 1 . . . . Emergency Access Points 1 | . . . . . . 1 . . Alert Level 1 | . . . . . 1 . . . Hauler Manifests 1 | . . . . . 1 . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 7 | . 1 . 2 . 4 . . . Scan Component 3 | . . . 1 . 2 . . . Repair 3 | . . . 1 . 2 . . . Refit 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . . 2 . 2 . . . Retrieve Study 4 | . . . 2 . 2 . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks 18 | . 6 . 11 . 1 . . . Terminals 18 | . 6 . 11 . 1 . . . Assimilate 1 | . 1 . . . . . . . Botnet 11 | . 4 . 6 . 1 . . . Operators 1 | . 1 . . . . . . . Skim 5 | . . . 5 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 6 . 10 . 4 2 1 . Full Trace Events 3 | . 1 . 1 . . 1 . . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 4 | . . . 2 . 2 . . . Parts Repaired 3 | . . . 1 . 2 . . . Time 77 | . . . 13 . 64 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Total Allies 4 | . . . . 3 . 1 . . Largest Group 3 | . . . . 3 3 1 1 . Highest-Rated Group 40 | . . . . 40 40 39 39 . Highest-Rated Ally 39 | . . . . 16 16 39 39 . Total Orders . | . . . . . . . . . Ally Attacks 72 | . . . . . 62 6 4 . Total Damage 700 | . . . . . 607 46 47 . Kills 8 | . . . . . 7 1 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Active Infowar (turns) 2350 | 17 1476 574 . 1 54 228 . . Sensors 1 | . . . . 1 . . . . Seismic 2349 | 17 1476 574 . . 54 228 . . Robot Analysis Total 3 | . 3 . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Turns Passed 11271 | 112 1476 1096 2790 1889 1601 1284 618 405 Spaces Moved 4166 | 50 721 434 985 678 557 445 185 111 Core 2 | 2 . . . . . . . . Treads 4164 | 48 721 434 985 678 557 445 185 111 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 232 240 240 240 Average Speed 227 | 155 174 240 240 240 238 240 240 244 Slowest Speed 400 | 160 240 240 240 240 240 240 240 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 58 | 5 96 93 83 97 49 65 14 26 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 3 | . . . . 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 4 | . . 2 . 2 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 131 | . 50 . . . 24 8 24 25 Melee . | . . . . . . . . . Projectile 2 | . . . . . . 1 . 1 AOE 129 | . 50 . . . 24 7 24 24 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Total 5336 | 69 860 460 1269 899 739 565 287 188 Wait 579 | 3 37 5 126 191 98 32 62 25 Move 4160 | 49 720 433 984 677 557 444 185 111 Hop . | . . . . . . . . . Pick Up 67 | 4 25 2 24 2 8 . 2 . Fast Attach 34 | 6 7 1 5 . 7 4 1 3 Attach 21 | 1 . . 2 . 2 . . 16 Detach 4 | . 3 . . . 1 . . . Swap 66 | . 9 . 14 6 9 22 3 3 Drop 93 | . 14 3 38 4 16 15 2 1 Fire 295 | 6 45 15 72 18 40 44 30 25 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 9 | . . 1 4 1 1 . 2 . Escape Stasis 8 | . . . . . . 4 . 4 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Discovered new exit (range 10) 308 | -10/Materials | Build established: Mutant 615 | -10/Materials | Discovered new exit (range 10) 852 | -10/Materials | Discovered new exit (range 15) 960 | -10/Materials | Discovered new exit (range 12) 963 | -10/Materials | Discovered new exit (range 11) 1338 | -10/Materials | Discovered new exit (range 15) 1589 | -10/Materials | Entered Mines 1743 | -10/Mines | Learned Materials emergency access door positions 1957 | -10/Mines | Learned Materials emergency access door positions 2156 | -10/Mines | Discovered new exit (range 9) 2296 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2332 | -10/Mines | Found a hidden stash of uninstalled traps 2656 | -10/Mines | Discovered new exit (range 13) 2685 | -10/Mines | Entered Materials 2685 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2993 | -9/Materials | Build established: Tank 3169 | -9/Materials | Discovered new exit (range 15) 3282 | -9/Materials | Discovered new exit (range 8) 3398 | -9/Materials | Repaired Lgt. Treads 3688 | -9/Materials | Build established: Scavenger-Tank 3933 | -9/Materials | Discovered new exit (range 16) 4380 | -9/Materials | Loaded intel: 7 trap records 4428 | -9/Materials | Learned 2 Storage zone layouts 4446 | -9/Materials | Discovered new exit (range 8) 4466 | -9/Materials | Identified exit to Materials 4524 | -9/Materials | Learned Storage stockpile data 4542 | -9/Materials | Loaded intel: 2 repair station locations 4721 | -9/Materials | Discovered new exit (range 6) 4910 | -9/Materials | Build established: Tank 5232 | -9/Materials | Central database locked down 5475 | -9/Materials | Entered Mines 5537 | -9/Mines | Assembled infested the area 6018 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 6025 | -9/Mines | Found Prototype Device 6026 | -9/Mines | Identified Exp. Sensor Array 6191 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6873 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 7268 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 7364 | -9/Mines | Entered Materials 7364 | -8/Materials | Accompanied by 3 allies 7364 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 7538 | -8/Materials | Central database locked down 7861 | -8/Materials | Repaired Imp. Light Armor Plating 7908 | -8/Materials | Discovered new exit (range 6) 8053 | -8/Materials | Lost 3 allies 8480 | -8/Materials | Repaired Lgt. Armor Plating 8656 | -8/Materials | Discovered new exit (range 16) 8784 | -8/Materials | Build established: Scavenger-Tank 8965 | -8/Materials | Identified exit to Garrison 8965 | -8/Materials | Entered Garrison 9001 | -8/Garrison | Triggered checkpoint 9105 | -8/Garrison | Triggered checkpoint 9288 | -8/Garrison | Triggered checkpoint 9329 | -8/Garrison | Triggered checkpoint 9399 | -8/Garrison | Discovered new exit (range 15) 9487 | -8/Garrison | Triggered checkpoint 9787 | -8/Garrison | Triggered checkpoint 9929 | -8/Garrison | Installed Relay Interface Framework 10055 | -8/Garrison | Rescued a captive Derelict 10093 | -8/Garrison | Discovered new exit (range 12) 10157 | -8/Garrison | Triggered checkpoint 10249 | -8/Garrison | Entered Materials 10249 | -8/Materials | Accompanied by 1 ally 10607 | -8/Materials | Garrison activated, responded to threat 10724 | -8/Materials | Destroyed 9 combat bots 10867 | -8/Materials | Identified exit to Garrison 10867 | -8/Materials | Entered Garrison 10909 | -8/Garrison | Triggered checkpoint 10997 | -8/Garrison | Triggered checkpoint 11107 | -8/Garrison | Triggered checkpoint 11120 | -8/Garrison | Triggered checkpoint 11139 | -8/Garrison | Spotted B-75 Beast 11147 | -8/Garrison | Core integrity fell below 50% 11184 | -8/Garrison | Core integrity fell below 20% 11226 | -8/Garrison | Lost 16 parts (1p4n6u5w) 11263 | -8/Garrison | Lost 3 parts (1n2w) 11272 | -8/Garrison | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 11231_ Overheating: Hvy. Ion Engine damaged (-12). 11231_ System corrupted: Energy discharge (-76). 11232_ Acquired Prc. Beam Rifle. 11232_ Prc. Beam Rifle destroyed. 11232_ Critical hit (Blast). 11232_ Med. Treads destroyed. 11234_ Acquired 5 matter. 11236_ Overheating: Matter decay (-26). 11240_ The unstable cave ceiling collapses. 11255_ HV Slug penetrates Earth. 11259_ S-10 Pest destroyed. 11262_ HV Slug penetrates B-75 Beast. 11265_ Lgt. Treads destroyed. 11265_ HV Slug penetrates Wall. 11266_ Bore Cannon destroyed. 11266_ Knocked back. 11267_ Imp. Heat Sink destroyed. 11272_ Particle Gun+ destroyed. 11272_ Hvy. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# ### | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# % | | ???????????????????????????????????????????# ### | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?? | | ??????????????????????###################### #?? | | ??????????????????????# ^ ### | | ??????????????????????# BB | | ??????????????????????# BB ^ | | ??????????????????????# #######"################ | | ??????????????????????# #?????# #?????????????? | | ??????????????????????# #?????# #?????????????? | | ????????????????????### ###???# #?????????????? | | ????????????????????# @ #???# #?????????????? | | ????????????????????### %#???# #??????? #????? | | ?????????????????????## # ##### ## " #????? | | ?????????????????????## % """ ??????? | | ?????????????? % / #####% ## " "#???? | | ???????????# =% #??# #??? "#???? | | ???????????# % ## #??# #????? "#???? | | ???????????# ## % ##??# #???????""#???? | | ????????????????# # ###???# #?????????????? | | ??????????????? ????? #?????????????? | | ????????????? ?????####?????????????? | | ????????????? s ??????????????????????? | | ????????????? ?????????????????????? | | ????????????? ## ## =##?????????????????????? | | ????????????????# ?# ss#??????????????????????? | | ????????????????? ? ??????????????????????? | | ?????????????????? ?? ??????????????????????? | | ?????????????????????? ???????????????????????? | | ???????????????????????###???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 76% | -9/Materials Imp. Light Armor Plating | 27% | -8/Materials Lgt. Armor Plating | 12% | -8/Materials Studied --------- Spread Laser | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Particle Gun | -8/Materials | Hacked Shotgun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Fitting Room Challenges ------------ None Game ------ Seed DataHybridSlamshotty Manual? 0 Play Time 00:54:08 Cumulative 328.2 hours Start 2026.08.12 @ 23:20:28 End 2026.08.13 @ 00:16:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 169 Rogue 169 Adventurer 0 Explorer 0 Win Type - Total 7 Types 7/0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 63 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6fdda677-b961-4309-9517-497c6b450bfd