Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.16 @ 21:50:59 Player: Kalm Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (18) 90 Value Destroyed (561) 561 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (754) 754 TOTAL SCORE: 5005 Bonus ------- Follower Combat Kills 170 Met Imprinter 300 Was Imprinted 300 Friendly Fire -16 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 170/290 System Corruption 18% Temperature Cool (9) Movement Core (400) Ox7 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Terrain Scan Processor > --- WEAPON (3) ------- Phase Cannon Improved Light Cannon > --- INVENTORY (5) ---- Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fission Core > --- PROPULSION ------- Aluminum Leg Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Compact Battery Machine Analyzer Light Armor Plating Shield Generator > --- WEAPON ----------- Beam Rifle Coil Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Ion Engine Light Nuclear Core Angular Momentum Engine Advanced Terrain Scan Processor ECM Suite Improved Hardlight Generator Particle Gun Phase Cannon Gauss Rifle Light Cannon Light Cannon Improved Light Cannon Magnetic Acceleration Cannon Improved Datajack [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device ECM Suite Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Slots Evolved 8 | . . 2 . . . 6 . . Power 1 | . . . . . . 1 . . Propulsion 3 | . . 1 . . . 2 . . Utility 3 | . . 1 . . . 2 . . Weapon 1 | . . . . . . 1 . . Parts Attached 58 | 6 5 7 . 1 16 8 15 . Power 8 | 1 . . . . 3 3 1 . Engine 6 | 1 . . . . 3 1 1 . Core 2 | . . . . . . 2 . . Reactor . | . . . . . . . . . Propulsion 14 | 2 . 3 . . 4 . 5 . Treads 2 | . . . . . . . 2 . Leg 9 | 2 . 3 . . 1 . 3 . Wheel 3 | . . . . . 3 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | 1 2 2 . . 4 2 5 . Device 5 | . . 1 . . . 1 3 . Storage 4 | 1 1 . . . 1 1 . . Processor 3 | . . . . . 1 . 2 . Hackware . | . . . . . . . . . Protection 4 | . 1 1 . . 2 . . . Artifact . | . . . . . . . . . Weapon 20 | 2 3 2 . 1 5 3 4 . Energy Gun 5 | . 2 1 . . 1 1 . . Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 6 | 2 . 1 . 1 . 1 1 . Ballistic Cannon 5 | . . . . . 2 1 2 . Launcher 2 | . 1 . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 44 | . 1 . . . 13 . 22 8 Power 7 | . . . . . 2 . 5 . Propulsion 12 | . . . . . 4 . 3 5 Utility 12 | . . . . . 3 . 8 1 Weapon 13 | . 1 . . . 4 . 6 2 Highest Loss Streak 22 | . 1 . . . 9 . 22 8 To Critical Strikes . | . . . . . . . . . Average Backups 14 | 3 10 19 19 19 16 9 5 2 Power 1 | . 1 1 2 2 1 2 . . Propulsion 2 | 2 4 4 4 4 2 . . . Utility 4 | . 1 6 6 6 5 2 1 . Weapon 5 | . 3 6 7 7 5 3 3 2 Tool/Special . | . . . . . . . . . Unused Backups 12 | . 5 4 . 3 . . . . Power 1 | . 1 . . . . . . . Propulsion 5 | . 4 1 . . . . . . Utility 3 | . . 1 . 2 . . . . Weapon 3 | . . 2 . 1 . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 89 | . 98 99 100 100 93 84 57 53 Engine 9 | . 14 11 11 11 10 6 2 6 Treads 1 | . . . . . . . 6 10 Leg 25 | . 28 33 33 33 25 6 9 13 Wheel 1 | . . . . . 3 13 3 . Device 6 | . . 10 11 11 7 5 1 . Storage 10 | . 14 11 11 11 11 12 7 4 Processor 1 | . . . . . 1 6 6 6 Protection 8 | . 12 11 11 11 10 6 1 . Energy Gun 9 | . 13 11 11 11 9 10 4 2 Ballistic Gun 8 | . 14 11 11 11 7 1 1 . Ballistic Cannon 1 | . . . . . 2 6 4 2 Peak Build Rating 39 | 6 8 13 13 15 19 38 39 35 Average Rating 15 | 4 7 11 13 14 14 32 26 21 On Entrance 16 | . 6 8 13 13 15 19 38 35 Naked Turns . | . . . . . . . . . Heaviest Build 87 | 14 53 56 56 56 63 85 87 58 Greatest Support 48 | 20 20 30 30 30 30 26 48 30 Greatest Overweight (x) 28 | . 2 1 1 1 6 3 28 1 Average Overweight (x) 1 | . . 1 1 1 2 2 2 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 12 20 20 20 20 20 20 11 Most Carried 20 | 6 17 20 19 20 20 13 16 2 Average Carried 14 | 3 10 19 19 19 16 9 5 2 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 Final Carried 20 | 6 17 19 19 20 10 13 2 1 Class Distribution -------------------- 56% | Mutant 26% | Scavenger-Mutant 10% | Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Tank | -6/Factory Gunner | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Matter Collected 1201 | 177 191 128 20 10 336 . 339 . Remotely . | . . . . . . . . . Salvage Created 597 | . 297 189 . . 46 . 65 . Parts 32 | . 18 12 . . 1 . 1 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 24 | . . . . . 12 . 12 . Prevented 2 | . . . . . 2 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Combat Hostiles Destroyed 18 | . 11 4 . . 2 . 1 . Guns 13 | . 8 4 . . 1 . . . Cannons 1 | . . . . . . . 1 . AOE 4 | . 3 . . . 1 . . . Classes Destroyed 5 | . 2 1 . . 1 . 1 . Swarmer 6 | . 6 . . . . . . . Grunt 8 | . 5 2 . . 1 . . . Brawler 1 | . . . . . . . 1 . Sentry 2 | . . 2 . . . . . . Behemoth 1 | . . . . . 1 . . . Best Kill Streak 3 | . 3 2 . . 1 . 1 . Combat Bots Only 3 | . 3 2 . . 1 . 1 . Max Kills in Single Turn 3 | . 3 1 . . 1 . 1 . Gunslinging . | . . . . . . . . . Exploded 3 | . 3 . . . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Hostile Shots Fired 349 | . 43 21 . . 99 26 135 25 Missed 86 | . 10 3 . . 29 11 28 5 Hits 263 | . 33 18 . . 70 15 107 20 Melee 55 | . . . . . . . 49 6 Projectile 208 | . 33 18 . . 70 15 58 14 Critical Strikes 17 | . . 2 . . 2 . 13 . Damage Taken 5275 | . 315 242 . . 1386 142 2709 481 Core 1212 | . 79 17 . . 266 . 782 68 Absorbed by Shields 211 | . . . . . . 54 157 . Core Remaining (%) 65 | 100 68 . . . 29 . . . Volleys Fired 82 | . 27 16 . . 23 . 14 2 Largest 3 | . 2 2 . . 2 . 3 3 Hottest 194 | . 80 73 . . 86 . 130 194 Shots Fired 154 | . 50 32 . . 36 . 31 5 Gun 122 | . 49 32 . . 22 . 17 2 Cannon 19 | . . . . . 2 . 14 3 Launcher 13 | . 1 . . . 12 . . . Special . | . . . . . . . . . Kinetic 79 | . 26 16 . . 14 . 22 1 Thermal 62 | . 23 16 . . 10 . 9 4 Explosive 13 | . 1 . . . 12 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 10 | . 6 8 . . 10 . 7 3 Robot Miss Streak 4 | . 3 1 . . 2 . 4 3 Penetration Max 1 | . . . . . . . 1 . Secondary Targets . | . . . . . . . . . Shots Hit Robots 107 | . 30 24 . . 29 . 21 3 Core Hits 42 | . 16 7 . . 14 . 4 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . Critical Strikes 5 | . 1 . . . . . 4 . Burn 3 | . 1 . . . . . 2 . Destroy 1 | . . . . . . . 1 . Blast 1 | . . . . . . . 1 . Melee Attacks 4 | . . . . . 3 . 1 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2266 | . 529 331 . . 890 . 441 75 Guns 1200 | . 375 331 . . 278 . 199 17 Cannons 320 | . . . . . 20 . 242 58 Explosions 743 | . 151 . . . 592 . . . Melee . | . . . . . . . . . Ramming 3 | . 3 . . . . . . . Kinetic 896 | . 183 193 . . 175 . 319 26 Thermal 624 | . 192 138 . . 123 . 122 49 Explosive 743 | . 151 . . . 592 . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 18 | . . . . . . . 18 18 Average Corruption 17 | . . . . . . . 17 18 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 33 | . . . . . . . 31 2 Message Errors 12 | . . . . . . . 12 . Matter Fused 6 | . . . . . . . 6 . Heat Flow Errors 5 | . . . . . . . 5 . Energy Discharges 6 | . . . . . . . 5 1 Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . 1 1 Misfires 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 6 | . . . . . . . 6 . Impact . | . . . . . . . . . Kinetic 5 | . . . . . . . 5 . Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . Kicked 2 | . 2 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 433 | . 192 235 . . 405 . 433 195 Average Temperature 112 | . 63 96 . . 128 . 160 112 Received Heat Transfer 1701 | . 126 105 . . 860 48 436 126 Effects 5 | . . . . . 3 . 2 . Shutdowns 1 | . . . . . . . 1 . Interference 4 | . . . . . 3 . 1 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . Heat Transferred 1755 | . 571 407 . . 296 . 407 74 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 125 | . 125 60 . . . . . . Initial 27 | . . 27 . . . . . . Average 15 | . 31 12 . . . . . . Influence Increases 597 | . 267 100 . . 195 . 35 . Destroy 0b10 Robot/C 460 | . 220 80 . . 140 . 20 . Destroy Leader 70 | . 30 20 . . 20 . . . Allied During Kill 35 | . . . . . 35 . . . Successful Hack 5 | . 5 . . . . . . . Destroy Structure 12 | . 12 . . . . . . . Lose Combat Pursuer 15 | . . . . . . . 15 . Influence Decreases 597 | . 202 165 . . 195 . 35 . Entered New Map 38 | . . 38 . . . . . . Time Decay 447 | . 192 127 . . 108 . 20 . Lost Part 55 | . 10 . . . 30 . 15 . Lost Ally 57 | . . . . . 57 . . . Squads Dispatched 1 | . 1 . . . . . . . Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 1 | . 1 . . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Distress Signals 2 | . 1 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 47 | . 15 6 . . 9 5 8 4 Peak Tracking Total 7 | . 6 3 . . 5 5 7 4 Tactical Retreats 2 | . . 1 . . . . 1 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Machines Accessed 3 | . 2 1 . . . . . . Terminals 2 | . 2 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 6 | . 5 1 . . . . . . Successful 3 | . 2 1 . . . . . . Failed 3 | . 3 . . . . . . . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . 2 . . . . . . . Terminals 5 | . 5 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . 2 . . . . . . . Alert Level 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . Recycle Component 1 | . . 1 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 2 1 . . . . . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 1 | . . 1 . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . 1 . 1 . Non-combat . | . . . . . . . . . Combat 2 | . . . . . 1 . 1 . Robot Hacks Applied 2 | . . . . . 1 . 1 . parse_system 2 | . . . . . 1 . 1 . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Total Allies 4 | . . . . 4 . . . . Largest Group 4 | . . . . 4 4 . . . Highest-Rated Group 156 | . . . . 156 156 . . . Highest-Rated Ally 42 | . . . . 42 42 . . . Total Orders . | . . . . . . . . . Ally Attacks 36 | . . . . . 36 . . . Total Damage 558 | . . . . . 558 . . . Kills 5 | . . . . . 5 . . . Allies Corrupted 2 | . . . . . 2 . . . Allies Melted 1 | . . . . . 1 . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Active Infowar (turns) 3705 | . . 431 537 1707 632 155 243 . Machine Analysis 518 | . . . . . 123 155 240 . ECM 3187 | . . 431 537 1707 509 . 3 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 1 1 . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Turns Passed 5527 | 66 823 432 537 1707 713 155 1068 26 Spaces Moved 2602 | 46 373 185 190 891 349 107 451 10 Core 26 | 6 . . . . . . 20 . Treads 150 | . . . . . . . 150 . Legs 2034 | 40 373 185 190 891 219 . 126 10 Wheels 392 | . . . . . 130 107 155 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 120 120 135 190 Average Speed 182 | 110 143 190 190 190 173 131 217 190 Slowest Speed 1450 | 120 260 190 190 190 190 135 1450 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 3 52 20 42 84 46 3 47 2 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . Scrap Searched 7 | . . . 2 3 . . 2 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 84 | . 12 . . . 68 . 3 1 Melee . | . . . . . . . . . Projectile 4 | . . . . . . . 3 1 AOE 80 | . 12 . . . 68 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Total 3242 | 58 614 237 366 908 419 119 508 13 Wait 414 | 1 182 13 177 9 18 . 14 . Move 2594 | 45 372 184 189 890 348 106 450 10 Hop . | . . . . . . . . . Pick Up 48 | 6 18 9 . 4 2 5 4 . Fast Attach 17 | 6 1 . . . 1 . 9 . Attach 36 | . 1 2 . . 13 4 15 1 Detach 1 | . . . . . 1 . . . Swap 23 | . 4 5 . 1 8 4 1 . Drop 21 | . 7 8 . 4 2 . . . Fire 82 | . 27 16 . . 23 . 14 2 Melee 4 | . . . . . 3 . 1 . Ram . | . . . . . . . . . Kick 2 | . 2 . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 882 | -10/Materials | Discovered new exit (range 4) 890 | -10/Materials | Entered another Materials area 890 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1293 | -9/Materials | Discovered new exit (range 14) 1322 | -9/Materials | Entered Mines 1350 | -9/Mines | Met a Derelict bent on vengeance 1526 | -9/Mines | Build established: Scavenger-Mutant 1805 | -9/Mines | Learned location of Zion (-7) 1818 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1859 | -9/Mines | Entered Zion 1877 | -7/Zion | Learned location of 1 exit from Proximity Caves 2077 | -7/Zion | Discovered new exit (range 9) 2553 | -7/Zion | Given A8's code to call for help 2945 | -7/Zion | Build established: Mutant 3195 | -7/Zion | Met Imprinter 3231 | -7/Zion | Imprinted 3233 | -7/Zion | Declared Zion's savior 3566 | -7/Zion | Entered Proximity Caves 3566 | -6/Proximity Caves | Accompanied by 4 allies 3567 | -6/Proximity Caves | Identified exit to Factory 3639 | -6/Proximity Caves | Learned Factory stockpile data 3940 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3955 | -6/Proximity Caves | Spotted B-75 Beast 3994 | -6/Proximity Caves | Lost 3 parts (1p2w) 3997 | -6/Proximity Caves | Lost 3 allies 4060 | -6/Proximity Caves | Core integrity fell below 50% 4095 | -6/Proximity Caves | Destroyed B-75 Beast 4117 | -6/Proximity Caves | Lost 9 parts (1p3n3u2w) 4279 | -6/Proximity Caves | Entered Factory 4279 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 4417 | -6/Factory | Discovered new exit (range 14) 4434 | -6/Factory | Entered Lower Caves 4435 | -6/Lower Caves | Encountered a Warlord checkpoint 4448 | -6/Lower Caves | Identified exit to Lower Caves 4606 | -6/Lower Caves | Build established: Tank 4662 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4757 | -6/Lower Caves | Core integrity fell below 50% 4757 | -6/Lower Caves | System corruption reached 10% 4782 | -6/Lower Caves | Core integrity fell below 20% 4804 | -6/Lower Caves | Lost 22 parts (5p3n8u6w) 5228 | -6/Lower Caves | Build established: Gunner 5502 | -6/Lower Caves | Entered another Lower Caves area 5528 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted: Heat flow error (+151). AY&DY%LEWE8%EW9HYTJ=C6DDWD,HQHD4C9W0YQ :C#2HKPH4SLQHOYU5URF6C,:MAF 3E,E0,0TCUZAORO Acquired Carbon-fiber Leg. System corrupted: Component data lost. Acquired Imp. Deuterium Engine. System corrupted: Heat flow error (+235). LOCATION=LOWER CAVES GOAL=ESCAPE Magnetic Acceleration Cannon destroyed. System corrupted: Component data lost. Carbon-fiber Leg destroyed. Particle Gun destroyed. Med. Treads destroyed. Carbon-fiber Leg destroyed. Hcp. Storage Unit destroyed. System corrupted: Energy discharge (-116). Carbon-fiber Leg destroyed. Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????####?????????????????????????? | | ????????????????????? #??###???????????????????? | | ????????????????????? ## #???????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# @#?????###??????????????? | | ???????????????????????# l#????# ##?????????????? | | ???????????????????????# g#??## % ##????????????? | | ???????????????????????# g#?## #????????????? | | ???????????????????????#g ### #??????????????? | | ???????????????????????# "#??????????????? | | ???????????????????????##### ####??????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????## #?????????????????? | | ????????????????????????????# ????????????????? | | ???????????????????????????? ###???????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? ?????????????????? | | ??????????????????????????? ## ????????????????? | | ??????????????????????????? ?? ????????????????? | | ??????????????????????????? ?? ???????????????? | | ??????????????????????????? ?? ???????????????? | | ??????????????????????????# ?? #??????????????? | | ??????????????????????????# ??####??????????????? | | ???????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Adv. Terrain Scanner | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Force Field | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive K-01 Serf | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- System Compromised Challenges ------------ None Game ------ Seed FlakThermicMesh Manual? 0 Play Time 00:50:03 Cumulative 13.7 hours Start 2025.07.16 @ 21:01:00 End 2025.07.16 @ 21:50:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cf530393-6d90-4eb5-838b-9f24837a966f