Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 21:09:42

Player: Harvey Danger

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (15)       3000
Robots Destroyed (176)     880
Value Destroyed (6624)     6624
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (708)                708
              TOTAL SCORE: 14952

 Bonus
-------
MAIN.C Attacked Warlord    500
Warlord Defense Kills      254
Friendly Fire              -46

 Cogmind 
---------
Core Integrity             0/1300
Matter                     4/300
Energy                     143/150
System Corruption          62%
Temperature                Cool (0)
Movement                   Flying (35)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
     Micro Antimatter Reactor
>          --- PROPULSION (6) ---
           Field Propulsion Drive
           Impulse Thruster
           Q-thruster
>          --- UTILITY (9) ------
  Advanced Signal Interpreter
           Melee Analysis Suite
  Advanced Target Analyzer
           Core Analyzer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Light Antimatter Reactor

 Peak State 
------------
>          --- POWER ------------
  Improved Fusion Compressor
     Micro Antimatter Reactor
>          --- PROPULSION -------
           Q-thruster
           Q-thruster
           Q-thruster
           Q-thruster
           Q-thruster
           Q-thruster
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Visual Processing Unit
  Advanced Signal Interpreter
  Advanced Target Analyzer
           Core Analyzer
  Improved Transmission Jammer
  Improved Phase Shifter
           Cloaking Device
>          --- WEAPON -----------
           Quantum Rifle
           Railgun
     Heavy Flak Cannon
  Enhanced Force Lance
>          --- INVENTORY --------
     Light Antimatter Reactor
  Improved Fusion Compressor
           Q-thruster
           Q-thruster
[Rating: 141]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Neutrino Core
  Reactor                  Particle Reactor
Propulsion                 Wheel
  Treads                   Spiked Medium Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Flight Unit              Q-thruster
Utility                    Huge Storage Unit
  Device                   Improved Transmission Jammer
  Storage                  Huge Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced System Shield
  Protection               Improved Light Armor Plating
Weapon                     Wave Gun
  Energy Gun               Wave Gun
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Heavy Mace
  Slashing Weapon          Scythe
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Res 
Slots Evolved              14   | .   .   2   .   2   2   2   .   .   2   .   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Utility                  7    | .   .   .   .   2   2   .   .   .   2   .   .   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Parts Attached             318  | 7   4   16  1   18  11  21  .   .   48  19  24  27  34  19  69  
  Power                    36   | 1   .   2   .   .   1   3   .   .   6   1   4   3   5   1   9   
    Engine                 16   | 1   .   2   .   .   1   3   .   .   3   .   2   .   3   .   1   
    Core                   15   | .   .   .   .   .   .   .   .   .   3   1   2   3   2   1   3   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Propulsion               86   | 2   .   8   1   4   4   3   .   .   7   5   6   6   8   6   26  
    Treads                 6    | .   .   .   .   .   2   .   .   .   .   .   2   1   1   .   .   
    Leg                    11   | .   .   4   .   .   .   .   .   .   .   .   2   2   3   .   .   
    Wheel                  55   | 2   .   4   1   4   2   3   .   .   7   5   2   3   4   6   12  
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  
  Utility                  91   | 1   2   1   .   5   3   4   .   .   20  8   3   11  10  6   17  
    Device                 51   | .   1   .   .   1   1   2   .   .   13  6   2   7   6   3   9   
    Storage                7    | 1   1   .   .   .   .   .   .   .   1   .   .   .   1   1   2   
    Processor              16   | .   .   1   .   4   .   1   .   .   2   .   .   2   .   2   4   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             16   | .   .   .   .   .   2   1   .   .   4   2   1   2   3   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   105  | 3   2   5   .   9   3   11  .   .   15  5   11  7   11  6   17  
    Energy Gun             38   | 2   2   3   .   5   1   2   .   .   4   1   4   4   3   2   5   
    Energy Cannon          10   | .   .   .   .   1   1   2   .   .   1   .   1   1   .   .   3   
    Ballistic Gun          16   | 1   .   .   .   1   .   3   .   .   1   1   1   .   3   2   3   
    Ballistic Cannon       14   | .   .   .   .   .   .   2   .   .   5   .   2   .   2   .   3   
    Launcher               9    | .   .   1   .   .   1   .   .   .   1   2   2   .   1   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          7    | .   .   .   .   .   .   .   .   .   3   1   1   1   1   .   .   
    Slashing Weapon        9    | .   .   1   .   2   .   2   .   .   .   .   .   1   1   1   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   2   .   1   .   2   .   .   3   .   .   2   .   .   2   
  Corrupted Parts          12   | .   .   .   .   1   .   .   .   .   .   .   2   2   3   .   4   
    System Corruption      51   | .   .   .   .   4   .   .   .   .   .   .   4   2   10  .   31  
Parts Lost                 147  | .   .   4   1   5   5   4   .   .   13  8   22  1   22  6   56  
  Power                    22   | .   .   1   .   .   1   .   .   .   3   2   3   1   5   1   5   
  Propulsion               63   | .   .   2   1   3   2   3   .   .   7   5   6   .   6   2   26  
  Utility                  32   | .   .   .   .   .   1   1   .   .   2   1   8   .   6   1   12  
  Weapon                   30   | .   .   1   .   2   1   .   .   .   1   .   5   .   5   2   13  
  Highest Loss Streak      17   | .   .   2   1   2   4   2   .   .   5   3   9   1   6   3   17  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Average Slot Usage (%)     88   | .   93  96  97  93  95  99  100 100 99  95  67  69  85  88  85  
  Engine                   7    | .   14  11  11  9   6   13  13  13  5   2   6   10  1   2   .   
  Core                     2    | .   .   .   .   .   .   .   .   .   4   7   3   .   7   5   3   
  Treads                   1    | .   .   .   .   .   2   .   .   .   .   .   4   4   2   3   .   
  Leg                      3    | .   .   13  .   .   .   .   .   .   .   .   .   10  7   7   1   
  Wheel                    17   | .   28  27  41  30  25  25  26  26  22  22  6   6   6   11  16  
  Device                   10   | .   7   1   .   .   4   7   6   6   14  10  9   9   16  19  15  
  Storage                  6    | .   14  11  11  9   7   6   6   6   5   5   5   5   5   6   5   
  Processor                12   | .   .   9   11  26  23  20  20  20  17  17  8   .   7   6   15  
  Protection               4    | .   .   .   .   .   6   4   6   6   7   7   2   1   8   7   2   
  Energy Gun               7    | .   22  21  22  9   6   4   .   .   4   8   5   6   9   4   5   
  Energy Cannon            2    | .   .   .   .   5   4   6   6   6   4   .   .   .   .   .   1   
  Ballistic Gun            2    | .   5   .   .   .   .   5   6   6   2   1   1   .   3   5   3   
  Ballistic Cannon         1    | .   .   .   .   .   .   1   6   6   3   5   2   .   .   4   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             168  | 14  93  94  94  97  111 125 122 122 147 148 141 168 156 161 149 
  Greatest Support         66   | 20  20  40  40  44  50  52  44  44  44  46  46  64  64  40  66  
  Greatest Overweight (x)  34   | .   4   8   3   4   4   2   2   2   6   7   34  9   3   16  14  
  Average Overweight (x)   3    | .   1   2   2   2   2   2   2   2   2   3   4   5   2   7   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 6   16  25  25  25  25  25  25  25  25  25  25  25  25  25  21  
  Most Carried             25   | 6   11  25  25  25  25  25  25  25  25  25  24  25  24  25  25  
  Average Carried          20   | 3   8   22  24  23  22  24  24  25  24  23  17  22  15  17  18  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 6   11  25  25  25  25  24  25  25  25  25  16  24  11  22  1   

 Class Distribution 
--------------------
 27% | Scavenger-Gunner
 24% | Mutant
 21% | Scavenger-Tank
 21% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Lower Caves
   Scavenger-Tank | -5/Factory
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Gunner | -5/Upper Caves
           Mutant | -5/Warlord
   Scavenger-Tank | -4/Proximity Caves
   Scavenger-Tank | -4/Factory
 Scavenger-Mutant | -3/Research

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Fac  Upp  Upp  War  Pro  Fac  Res  
Matter Collected           5219 | 162  169  170  .    178  132  485  51   17   938  283  283  515  305  690  841  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6877 | .    291  582  .    492  418  997  44   .    1648 253  147  89   258  546  1112 
  Parts                    391  | .    22   45   .    24   27   42   4    .    78   14   2    3    9    50   71   
Haulers Intercepted        2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           8    | .    .    2    .    .    2    .    .    .    2    .    .    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      18   | .    .    .    .    .    .    .    4    .    .    7    2    .    5    .    .    
  Prevented                3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Res 
Combat Hostiles Destroyed  119  | .   8   16  .   8   10  16  1   .   18  5   9   2   5   7   14  
  Melee                    3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     62   | .   8   11  .   2   5   6   1   .   11  5   1   1   4   1   6   
  Cannons                  32   | .   .   .   .   3   .   8   .   .   7   .   3   .   1   6   4   
  AOE                      14   | .   .   4   .   .   5   .   .   .   .   .   4   1   .   .   .   
Classes Destroyed          20   | .   3   4   .   1   1   1   .   .   4   1   2   .   .   1   2   
  Worker                   9    | .   .   2   .   .   .   2   .   .   1   .   .   .   .   3   1   
  Builder                  25   | .   .   .   .   1   1   3   .   .   6   .   .   .   .   7   7   
  Tunneler                 4    | .   .   1   .   .   2   .   .   .   .   .   .   .   .   1   .   
  Hauler                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  11   | .   1   2   .   2   .   1   .   .   3   .   .   .   .   1   1   
  Swarmer                  22   | .   3   10  .   .   8   .   .   .   .   .   1   .   .   .   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    41   | .   5   2   .   5   2   9   .   .   11  .   3   1   2   1   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   15   | .   .   4   .   3   .   4   .   .   1   .   1   .   1   .   1   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hunter                   13   | .   .   .   .   .   .   .   .   .   2   2   .   1   2   2   4   
  Programmer               19   | .   .   .   .   .   .   3   1   .   2   2   2   .   .   4   5   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           7    | .   7   7   .   4   5   6   1   .   7   2   5   1   3   3   7   
  Combat Bots Only         6    | .   6   5   .   4   5   5   1   .   5   2   5   1   3   2   3   
Max Kills in Single Turn   3    | .   1   3   .   2   3   2   1   .   1   1   1   1   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   3   .   .   .   .   .   1   1   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Fac  Upp  Upp  War  Pro  Fac  Res  
Hostile Shots Fired        1407  | .    27   51   13   37   54   187  4    .    140  68   144  13   142  62   465  
  Missed                   465   | .    7    11   2    13   12   59   1    .    39   16   56   2    39   18   190  
Damage Taken               17712 | .    195  467  84   409  621  1427 46   .    1631 751  2518 192  3202 814  5355 
  Core                     2610  | .    42   63   6    77   95   251  .    .    79   43   232  29   327  55   1311 
  Absorbed by Shields      546   | .    .    .    .    .    .    58   .    .    265  47   .    102  .    .    74   
  Regen/Repaired (Parts)   191   | .    .    .    .    .    .    .    .    .    .    .    .    191  .    .    .    
Core Remaining (%)         78    | 100  83   .    82   86   86   .    .    70   .    .    .    .    29   95   .    
Volleys Fired              429   | .    17   45   .    22   41   56   2    .    70   16   31   8    23   42   56   
  Largest                  4     | .    2    2    .    2    2    3    3    .    3    3    3    3    3    3    4    
  Hottest                  324   | .    112  112  .    131  121  192  98   .    201  213  209  140  221  186  324  
Shots Fired                1061  | .    34   82   .    41   67   166  7    .    205  48   77   19   71   112  132  
  Gun                      727   | .    34   79   .    32   58   95   2    .    110  32   40   16   61   80   88   
  Cannon                   312   | .    .    .    .    9    8    71   5    .    95   16   20   3    10   32   43   
  Launcher                 22    | .    .    3    .    .    1    .    .    .    .    .    17   .    .    .    1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  363   | .    7    .    .    .    .    67   4    .    92   16   21   .    28   72   56   
  Thermal                  546   | .    20   71   .    34   66   95   3    .    109  32   35   .    13   27   41   
  Explosive                21    | .    .    3    .    .    1    .    .    .    .    .    17   .    .    .    .    
  Electromagnetic          98    | .    7    8    .    7    .    4    .    .    4    .    4    .    16   13   35   
  Entropic                 33    | .    .    .    .    .    .    .    .    .    .    .    .    19   14   .    .    
  Robot Hit Streak         22    | .    8    9    .    21   22   22   5    .    15   8    12   6    11   6    10   
  Robot Miss Streak        7     | .    1    3    .    1    2    2    1    .    3    2    3    4    3    5    7    
  Penetration Max          2     | .    .    .    .    .    .    1    .    .    1    .    .    1    .    2    1    
  Secondary Targets        3     | .    .    1    .    .    .    .    .    .    .    .    .    1    1    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    1    1    .    .    
Shots Hit Robots           688   | .    21   50   .    40   40   124  4    .    129  30   63   11   41   60   75   
  Core Hits                302   | .    12   28   .    17   23   43   2    .    53   11   29   3    15   23   43   
  Critical Kills           6     | .    .    .    .    .    .    1    .    .    1    .    .    .    1    1    2    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    1    .    .    1    .    .    1    .    1    1    
  Critical Strikes         47    | .    .    2    .    5    3    6    .    .    10   2    3    1    4    5    6    
    Burn                   18    | .    .    2    .    3    3    1    .    .    4    1    2    .    1    1    .    
    Meltdown               1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Destroy                9     | .    .    .    .    .    .    1    .    .    2    .    .    .    1    2    3    
    Blast                  12    | .    .    .    .    .    .    2    .    .    4    1    1    .    2    2    .    
    Corrupt                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Sever                  4     | .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    1    
    Detonate               1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              106   | .    .    .    .    4    .    3    .    .    5    1    16   .    47   2    28   
  Impact                   59    | .    .    .    .    .    .    .    .    .    5    1    16   .    37   .    .    
  Slashing                 31    | .    .    .    .    4    .    3    .    .    .    .    .    .    10   2    12   
  Piercing                 16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           20540 | .    291  1034 .    841  884  2869 128  .    3553 834  3008 801  1130 2415 2752 
  Guns                     10298 | .    291  768  .    442  547  1237 51   .    1761 535  750  508  985  933  1490 
  Cannons                  7060  | .    .    .    .    225  75   1571 77   .    1792 299  422  152  145  1347 955  
  Explosions               2221  | .    .    266  .    52   262  .    .    .    .    .    1448 141  .    .    52   
  Melee                    961   | .    .    .    .    122  .    61   .    .    .    .    388  .    .    135  255  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6415  | .    61   .    .    .    .    1023 51   .    1411 299  413  .    397  1894 866  
  Thermal                  8452  | .    172  643  .    599  622  1683 77   .    2046 535  696  141  237  298  703  
  Explosive                1847  | .    .    266  .    .    133  .    .    .    .    .    1448 .    .    .    .    
  Electromagnetic          1950  | .    58   125  .    120  129  102  .    .    96   .    63   .    241  88   928  
  Impact                   388   | .    .    .    .    .    .    .    .    .    .    .    388  .    .    .    .    
  Slashing                 573   | .    .    .    .    122  .    61   .    .    .    .    .    .    .    135  255  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 915   | .    .    .    .    .    .    .    .    .    .    .    .    660  255  .    .    
Highest Corruption         62    | .    .    .    .    8    .    4    5    5    2    5    42   42   38   4    62   
  Average Corruption       12    | .    .    .    .    6    .    3    4    5    2    2    19   38   24   1    25   
  Corruption Purged        12    | .    .    .    .    .    .    .    .    .    .    5    .    .    2    .    5    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  174   | .    .    .    .    8    .    5    14   4    9    3    32   2    36   8    53   
    Message Errors         45    | .    .    .    .    2    .    2    4    .    1    1    6    .    8    2    19   
    Matter Fused           31    | .    .    .    .    1    .    1    3    2    1    2    7    1    6    2    5    
    Heat Flow Errors       12    | .    .    .    .    2    .    .    1    .    1    .    2    1    2    1    2    
    Energy Discharges      19    | .    .    .    .    1    .    1    3    2    .    .    3    .    5    1    3    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            4     | .    .    .    .    .    .    .    .    .    1    .    1    .    2    .    .    
    Data Loss (minor)      19    | .    .    .    .    1    .    .    2    .    1    .    5    .    6    1    3    
    Data Loss (major)      9     | .    .    .    .    1    .    1    .    .    .    .    4    .    .    1    2    
    Misfires               8     | .    .    .    .    .    .    .    1    .    1    .    2    .    3    .    1    
    Alerts                 7     | .    .    .    .    .    .    .    .    .    1    .    2    .    3    .    1    
    Misdirections          9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
    Weapon Failures        10    | .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    7    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            612   | .    .    2    .    .    .    17   .    .    147  29   90   .    .    311  16   
  Projectiles              512   | .    .    .    .    .    .    17   .    .    147  29   .    .    .    311  8    
  Explosions               88    | .    .    2    .    .    .    .    .    .    .    .    86   .    .    .    .    
  Melee                    12    | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    8    
Knockbacks                 39    | .    .    .    .    .    .    1    .    .    11   4    1    .    2    6    14   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  38    | .    .    .    .    .    .    1    .    .    10   4    1    .    2    6    14   
  Secondary                1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Self-Inflicted Damage      300   | .    .    32   .    49   .    .    .    .    .    .    219  .    .    .    .    
  Shots                    8     | .    .    2    .    1    .    .    .    .    .    .    5    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        602   | .    24   346  .    360  393  321  135  .    602  488  323  168  129  216  378  
  Average Temperature      125   | .    14   124  .    118  232  113  70   .    99   217  111  54   27   73   139  
  Received Heat Transfer   1939  | .    60   132  .    162  45   495  .    .    374  27   291  62   219  54   18   
  Effects                  30    | .    .    3    .    1    9    1    .    .    5    5    2    .    .    .    4    
    Shutdowns              6     | .    .    .    .    .    .    .    .    .    3    2    .    .    .    .    1    
    Energy Bleed           10    | .    .    1    .    1    4    1    .    .    1    .    2    .    .    .    .    
    Interference           11    | .    .    2    .    .    3    .    .    .    .    3    .    .    .    .    3    
    Matter Decay           2     | .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Combat Hostiles          4     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Parts Fried              12    | .    .    2    .    .    .    .    .    .    2    .    .    .    .    .    8    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Robots Melted              3     | .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    
  Parts Melted             33    | .    1    7    .    1    4    4    .    .    11   3    .    1    1    .    .    
  Heat Transferred         15823 | .    444  1776 .    1419 1702 2918 100  .    3621 868  1173 100  444  518  740  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Res 
Peak Influence             400  | .   220 350 103 233 400 287 .   .   260 .   .   .   .   156 213 
  Initial                  103  | .   .   92  103 35  51  98  .   .   14  .   .   .   .   .   81  
  Average                  138  | .   106 168 102 148 260 197 .   .   119 .   .   .   .   58  97  
Maximum Alert Level        2    | .   1   1   .   1   2   1   .   .   1   .   .   .   .   .   1   
  Low Security (%)         73   | 100 70  63  100 65  16  53  .   .   82  .   .   .   .   100 99  
  Level 1                  26   | .   29  36  .   34  81  46  .   .   17  .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   2   .   .   1   1   5   .   .   5   .   .   .   .   5   7   
  Investigation            3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Extermination            8    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   3   3   
  Reinforcement            15   | .   1   .   .   1   1   2   .   .   4   .   .   .   .   2   4   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Res 
Distress Signals           7    | .   1   3   .   .   .   .   .   .   1   .   .   2   .   .   .   
Communications Jammed      37   | .   .   .   .   .   .   .   .   .   6   .   .   29  .   .   2   
  Distress Signals         37   | .   .   .   .   .   .   .   .   .   6   .   .   29  .   .   2   
Times Spotted              232  | .   10  24  4   12  20  20  1   .   28  8   10  40  6   12  37  
  Peak Tracking Total      11   | .   3   7   4   5   5   3   1   .   5   3   5   9   3   3   11  
  Tactical Retreats        17   | .   .   3   .   .   4   .   .   .   3   .   .   1   1   1   4   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Res 
Traps Triggered            5    | .   1   .   .   .   .   2   .   .   2   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                14   | .   .   .   .   .   .   .   .   .   2   .   .   12  .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Res 
Machines Disabled          8    | .   .   1   .   1   1   .   .   .   2   .   .   2   .   .   1   
  Max in Single Turn       1    | .   .   1   .   1   1   .   .   .   1   .   .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Res 
Machines Accessed          13   | .   .   .   .   .   2   .   .   .   1   .   .   10  .   .   .   
  Terminals                2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                21   | .   .   .   .   .   2   .   .   .   2   .   .   17  .   .   .   
  Successful               19   | .   .   .   .   .   1   .   .   .   1   .   .   17  .   .   .   
  Failed                   2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
    Catastrophic           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                3    | .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             18   | .   .   .   .   .   .   .   .   .   1   .   .   17  .   .   .   
  Record                   16   | .   .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp War Pro Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   .   .   .   2   .   .   1   2   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   
-------------              Run   | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Fac  Upp  Upp  War  Pro  Fac  Res  
Turns Passed               12014 | 55   305  985  171  461  581  932  563  156  1432 670  987  1644 1211 793  1068 
Spaces Moved               6742  | 50   206  552  149  264  353  545  483  136  849  458  370  815  440  295  777  
  Core                     16    | 15   .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Treads                   64    | .    .    .    .    .    .    .    .    .    .    .    64   .    .    .    .    
  Legs                     284   | .    .    94   .    .    .    .    .    .    .    .    .    .    185  5    .    
  Wheels                   6092  | 35   206  458  149  264  353  545  483  136  849  458  305  815  255  290  491  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   286   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    286  
  Fastest Speed            25    | 50   80   110  110  110  115  115  115  115  115  115  130  130  115  125  25   
  Average Speed            140   | 71   103  140  113  118  122  119  115  115  122  126  223  188  217  194  84   
  Slowest Speed            1750  | 80   140  260  125  140  150  123  115  115  170  185  1750 235  330  400  290  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Cave-ins Triggered       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
Exploration Rate (%)       38    | 5    40   54   39   30   16   17   74   17   19   65   57   88   61   5    22   
  Regions Visited          15
    Branch Regions         7
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Known Exits Taken        8     | .    .    .    .    1    1    1    1    1    1    1    .    .    .    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    .    .    .    .    .    .    .    1    1    1    .    .    
Scrap Searched             10    | .    .    .    .    .    .    .    3    1    .    1    3    .    2    .    .    
Spaces Dug                 72    | .    .    .    .    .    .    .    .    .    5    1    1    .    46   1    18   
Terrain Destroyed          415   | .    .    18   .    2    17   3    2    .    48   14   152  17   93   17   32   
  Melee                    72    | .    .    .    .    .    .    .    .    .    5    1    1    .    46   1    18   
  Projectile               164   | .    .    .    .    .    .    3    2    .    43   13   9    17   47   16   14   
  AOE                      179   | .    .    18   .    2    17   .    .    .    .    .    142  .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Fac  Upp  Upp  War  Pro  Fac  Res  
Total                      8304 | 68   266  687  150  366  433  705  486  135  1117 523  453  907  562  416  1030 
  Wait                     242  | .    16   14   .    34   13   51   1    .    69   14   4    3    .    4    19   
  Move                     6721 | 49   205  551  148  263  352  544  482  135  848  457  369  814  435  294  775  
  Hop                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Pick Up                  316  | 12   15   40   1    17   12   18   1    .    42   11   9    34   11   37   56   
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   183  | 6    1    5    1    9    7    6    .    .    17   10   18   9    28   11   55   
  Detach                   11   | .    .    .    .    .    .    .    .    .    .    2    .    .    6    1    2    
  Swap                     135  | 1    3    11   .    9    4    15   .    .    31   9    6    18   6    8    14   
  Drop                     148  | .    9    21   .    8    4    12   .    .    27   3    .    21   2    17   24   
  Fire                     429  | .    17   45   .    22   41   56   2    .    70   16   31   8    23   42   56   
  Melee                    106  | .    .    .    .    4    .    3    .    .    5    1    16   .    47   2    28   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            12   | .    .    .    .    .    .    .    .    .    8    .    .    .    4    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-9/Mines (discovered 2 exits: [*Mat x2])
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory
-3/Research (discovered 1 exit: *Qua)

 History 
---------
  Turn | Location           | Event
     8 | -11/Scrapyard      | Discovered new exit (range 15)
    56 | -11/Scrapyard      | Entered Materials
   171 | -10/Materials      | Discovered new exit (range 12)
   304 | -10/Materials      | Build established: Mutant
   341 | -10/Materials      | Discovered new exit (range 13)
   361 | -10/Materials      | Entered another Materials area
   361 | -9/Materials       | Evolved 2 slots: Propulsion x2
   411 | -9/Materials       | Discovered new exit (range 16)
   863 | -9/Materials       | Discovered new exit (range 4)
  1140 | -9/Materials       | Build established: Scavenger-Mutant
  1243 | -9/Materials       | Discovered new exit (range 10)
  1333 | -9/Materials       | Discovered new exit (range 11)
  1346 | -9/Materials       | Entered Mines
  1373 | -9/Mines           | Discovered new exit (range 10)
  1505 | -9/Mines           | Discovered new exit (range 11)
  1517 | -9/Mines           | Entered Materials
  1517 | -8/Materials       | Evolved 2 slots: Utility x2
  1966 | -8/Materials       | Discovered new exit (range 8)
  1975 | -8/Materials       | Identified exit to Factory
  1978 | -8/Materials       | Entered Factory
  1978 | -7/Factory         | Evolved 2 slots: Utility x2
  2197 | -7/Factory         | Lost 4 parts (1p1n1u1w)
  2520 | -7/Factory         | Discovered new exit (range 15)
  2558 | -7/Factory         | Identified exit to Factory
  2559 | -7/Factory         | Entered another Factory area
  2559 | -6/Factory         | Evolved 2 slots: Power x1, Weapon x1
  2840 | -6/Factory         | Build established: Scavenger-Gunner
  3465 | -6/Factory         | Discovered new exit (range 6)
  3478 | -6/Factory         | Identified exit to Lower Caves
  3491 | -6/Factory         | Entered Lower Caves
  3537 | -6/Lower Caves     | Learned Factory non-interactive machine intel
  3626 | -6/Lower Caves     | Identified exit to Lower Caves
  3745 | -6/Lower Caves     | Encountered a Warlord checkpoint
  4054 | -6/Lower Caves     | Entered another Lower Caves area
  4064 | -6/Lower Caves     | Encountered a Warlord checkpoint
  4103 | -6/Lower Caves     | Discovered new exit (range 13)
  4117 | -6/Lower Caves     | Identified exit to Factory
  4210 | -6/Lower Caves     | Entered Factory
  4210 | -5/Factory         | Evolved 2 slots: Utility x2
  4211 | -5/Factory         | Loaded intel: 219 non-interactive machine locations
  4519 | -5/Factory         | Build established: Scavenger-Tank
  4683 | -5/Factory         | Lost 5 parts (3n1u1w)
  5030 | -5/Factory         | Discovered new exit (range 14)
  5066 | -5/Factory         | Identified exit to Upper Caves
  5120 | -5/Factory         | Cargo convoy interrupted
  5247 | -5/Factory         | Build established: Scavenger-Gunner
  5451 | -5/Factory         | Lost 3 parts (1p1n1u)
  5642 | -5/Factory         | Entered Upper Caves
  5702 | -5/Upper Caves     | Build established: Scavenger-Tank
  5846 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling Unaware
  5879 | -5/Upper Caves     | Lost 3 parts (2n1u)
  5934 | -5/Upper Caves     | Learned Factory trap positions
  6300 | -5/Upper Caves     | Discovered new exit (range 8)
  6310 | -5/Upper Caves     | Ambushed by research squad
  6310 | -5/Upper Caves     | Identified exit to Upper Caves
  6312 | -5/Upper Caves     | Entered another Upper Caves area
  6361 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  6364 | -5/Upper Caves     | Spotted B-75 Beast
  6371 | -5/Upper Caves     | Build established: Scavenger-Gunner
  6442 | -5/Upper Caves     | Destroyed B-75 Beast
  6471 | -5/Upper Caves     | Lost 8 parts (2p3n3w)
  6533 | -5/Upper Caves     | Learned Factory stockpile data
  6600 | -5/Upper Caves     | Encountered a Warlord checkpoint
  6776 | -5/Upper Caves     | Lost 5 parts (1n3u1w)
  6788 | -5/Upper Caves     | Learned Factory trap positions
  6840 | -5/Upper Caves     | System corruption reached 10%
  6890 | -5/Upper Caves     | System corruption reached 30%
  6942 | -5/Upper Caves     | Lost 9 parts (1p2n5u1w)
  7172 | -5/Upper Caves     | Build established: Mutant
  7278 | -5/Upper Caves     | Discovered new exit (range 11)
  7299 | -5/Upper Caves     | Entered Warlord
  7367 | -5/Warlord         | System corruption cleaned by Quarantine Array
  7512 | -5/Warlord         | Learned Armory trap positions
  7512 | -5/Warlord         | Learned Armory stockpile data
  7512 | -5/Warlord         | Learned Quarantine stockpile data
  7516 | -5/Warlord         | Learned 4 Research zone layouts
  7516 | -5/Warlord         | Learned Research fabricator intel
  7516 | -5/Warlord         | Learned Research terminal intel
  7516 | -5/Warlord         | Learned Research repair station intel
  8387 | -5/Warlord         | Warlord's base attacked by MAIN.C
  8399 | -5/Warlord         | Found Prototype Energy Gun
  8403 | -5/Warlord         | Found Prototype Energy Gun
  8407 | -5/Warlord         | Found Prototype Energy Cannon
  8623 | -5/Warlord         | Identified Vortex Rail (x2)
  8625 | -5/Warlord         | Identified Vortex Cannon
  8714 | -5/Warlord         | Warlord forces counterattacked
  8717 | -5/Warlord         | Spotted Executioner
  8717 | -5/Warlord         | P-80 Master assimilated allied UU-S5Q(Y)
  8796 | -5/Warlord         | Lost 11 allies
  8862 | -5/Warlord         | Lost 6 allies
  8881 | -5/Warlord         | Discovered new exit (range 14)
  8943 | -5/Warlord         | Entered Proximity Caves
  8945 | -4/Proximity Caves | Lost 6 allies
  8992 | -4/Proximity Caves | Lost 4 parts (1p1n2w)
  9076 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9104 | -4/Proximity Caves | Core integrity fell below 50%
  9195 | -4/Proximity Caves | Spotted B-86 Titan
  9257 | -4/Proximity Caves | Lost 6 parts (3p1n1u1w)
  9422 | -4/Proximity Caves | Crushed by falling debris
  9430 | -4/Proximity Caves | Crushed by falling debris
  9455 | -4/Proximity Caves | Crushed by falling debris
  9486 | -4/Proximity Caves | Lost 3 parts (3u)
  9493 | -4/Proximity Caves | Crushed by falling debris
  9521 | -4/Proximity Caves | Learned location of Testing (-2)
  9524 | -4/Proximity Caves | Lost 4 parts (3n1w)
  9791 | -4/Proximity Caves | Build established: Scavenger-Tank
 10087 | -4/Proximity Caves | Crushed by falling debris
 10101 | -4/Proximity Caves | Discovered new exit (range 11)
 10118 | -4/Proximity Caves | Lost 3 parts (1p1u1w)
 10154 | -4/Proximity Caves | Entered Factory
 10154 | -4/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 10155 | -4/Factory         | Loaded intel: 111 trap records
 10305 | -4/Factory         | Discovered new exit (range 8)
 10542 | -4/Factory         | Identified exit to Research
 10859 | -4/Factory         | Lost 3 parts (2n1w)
 10947 | -4/Factory         | Entered Research
 10947 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 10948 | -3/Research        | Identified exit to Quarantine
 10950 | -3/Research        | Loaded intel: 24 terminal locations
 10951 | -3/Research        | Loaded intel: 4 fabricator locations
 10952 | -3/Research        | Loaded intel: 4 repair station locations
 11212 | -3/Research        | Build established: Scavenger-Mutant
 11342 | -3/Research        | System corruption reached 10%
 11382 | -3/Research        | Lost 14 parts (1p6n4u3w)
 11440 | -3/Research        | Found Enh. Force Lance
 11464 | -3/Research        | Found Gamma Bomb Array
 11599 | -3/Research        | Lost 6 parts (4n2w)
 11641 | -3/Research        | System corruption reached 30%
 11664 | -3/Research        | Build established: Scavenger-Gunner
 11743 | -3/Research        | Lost 7 parts (1p3n1u2w)
 11818 | -3/Research        | Lost 4 parts (3n1u)
 11921 | -3/Research        | Lost 5 parts (1p2n1u1w)
 11984 | -3/Research        | Core integrity fell below 50%
 12001 | -3/Research        | Core integrity fell below 20%
 12015 | -3/Research        | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
11996_ P-80 Master resets P-80 Master, system
  corruption cleaned.
11996_ Knocked back.
11997_ System corrupted: Matter fused (-7).
11997_ Drone sends a signal.
11997_ Acquired Melee Analysis Suite.
11998_ Knocked back.
11999_ Door malfunctions.
12001_ Dropped Lgt. Particle Reactor.
12002_ H-77 Assassin retrieves Drone.
12002_ Adv. Visual Processing Unit destroyed.
12003_ Penetrated by Slug.
12003_ Slug penetrates Wall.
12003_ Penetrated by Slug.
12004_ Q-thruster destroyed.
12007_ ALERT: Cargo convoy en route, clear
  transfer corridor.
12009_ Acquired Impulse Thruster.
12013_ Acquired Field Propulsion Drive.
12014_ HYTLOM XG0&4WXC2LWJ/ WN<GBPKZX

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????########????????????????????? |
| ?????????????????????# =!   #????????????????????? |
| ?????????????????????# =!   #????????????????????? |
| ?????????????????????#  c  !#????????????????????? |
| ?????????????????????# cc   #?????????????######## |
| ?????????????????????#   @  #?????????????#        |
| ?????????????????????#  pp  #?????????????#        |
| ?????????????????????####p###????????????##  """"" |
| ??????????????????????#     ##+########??#"  """"" |
| ??????????????????????#  p            #??##  """"" |
| ??????????????????????#               #???#        |
| ??????????????????????#               #???# =      |
| ??????????????????????#     #######   #??##        |
| ??????????????????????### #######??   #??#"####"## |
| ????????????????????????# #     #??   #??#         |
| ??????????????????#######h#     #??   #??#         |
| ??????????????????+       /H%   ###   ####         |
| ??????????????????####### #     #       ##         |
| ????????????????????????# #*    /       ##         |
| ????????????????????????# #     "             %=   |
| ????????????????????????# #     #             !%|  |
| ????????????????????????# #######             =!^  |
| ?????""?????????????????  #?????#       ######"!%/ |
| ?????"""????????????????# #????## %     ## !  #=*% |
| ??????T"????????????????# #????#"###/#####    +!*/ |
| ?????"""?????????????????+?????##        #    #    |
| ?????""?????????????????????????#        #    "    |
| ????????????????????????????????#        #    ## # |
| ????????????????????????????????#        "    ## # |
| ????????????????????????????????#        #  ! ## + |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           96
Energy Generation          53
Energy Capacity            600
Matter Stores              300
Matter Capacity            400
Sight Range                20
Terrain Scan Density       10
Jamming Range              14
Cloak Strength             2
Base Temperature (-)       200
Armor Coverage             825
Weapon Cycling             20
Phase Shifting             10
Evasion (%)                75
Targeting Accuracy         8
Melee Accuracy             5
Target Analysis            8
Core Analysis              6
Recoil Reduction           1
Particle Charging          25
Defensive Hacking          14

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me
Charge!!!
Dangerous Findings
Dodgeball, But With Guns
I'm Back, Baby!
Librarian
Respectable Loadout
Tank
Total Silence
Unlikely Earthworm
Z1$+NX3F=JRE3_ZNQR

 Challenges 
------------
None

 Game 
------
Seed              SpikedPlasmaProtomatter
  Manual?         0
Play Time         03:17:29
  Cumulative      8.0 hours
  Start           2024.04.01 @ 17:35:41
  End             2024.04.01 @ 21:09:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          19
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 41603e45-27a8-43ec-86cf-d899df278191