Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.02 @ 23:25:27 Player: Scringis Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (117) 585 Value Destroyed (4236) 4236 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (518) 518 TOTAL SCORE: 8479 Bonus ------- High Alert Combat Kills 302 Follower Combat Kills 216 Cogmind --------- Core Integrity 434/850 Matter 10/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Heat Sink Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Armored Leg Launcher Guidance Computer Recoil Stabilizer Transmission Jammer Improved Medium Armor Plating Heavy Particle Gun Cooled Particle Cannon Improved Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Cooled Particle Cannon Gauss Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Launcher Guidance Computer Recoil Stabilizer Heavy Particle Gun Cooled Particle Cannon Improved Assault Rifle [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . . 1 . 1 Propulsion 2 | . . . 1 . 1 Utility 2 | . . 1 . 1 . Weapon 2 | . . 1 . 1 . Parts Attached 89 | 6 2 15 14 27 25 Power 13 | 1 . 1 2 4 5 Engine 7 | 1 . 1 1 2 2 Core 6 | . . . 1 2 3 Reactor . | . . . . . . Propulsion 14 | 2 . 1 1 4 6 Treads 12 | 2 . 1 1 4 4 Leg 2 | . . . . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 . 5 4 3 5 Device 8 | . . 1 2 1 4 Storage 3 | 1 . 2 . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 6 | . . 2 2 1 1 Artifact . | . . . . . . Weapon 44 | 2 2 8 7 16 9 Energy Gun 12 | . . 3 5 3 1 Energy Cannon 14 | . . 3 1 6 4 Ballistic Gun 10 | 2 . 2 1 3 2 Ballistic Cannon 4 | . 2 . . . 2 Launcher 4 | . . . . 4 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . 2 3 1 1 Parts Lost 28 | . . . 3 10 15 Power 4 | . . . 1 1 2 Propulsion 10 | . . . 1 6 3 Utility 3 | . . . . . 3 Weapon 11 | . . . 1 3 7 Highest Loss Streak 3 | . . . 1 3 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 74 | . 85 84 82 85 58 Engine 6 | . 14 11 11 3 4 Core 5 | . . . 3 7 7 Treads 14 | . 28 21 15 18 5 Device 6 | . . 2 8 10 5 Storage 7 | . 14 11 9 7 6 Processor 2 | . . . . 1 4 Protection 3 | . . 7 9 5 . Energy Gun 6 | . . 9 9 11 . Energy Cannon 8 | . . 6 . 8 13 Ballistic Gun 6 | . 8 15 15 6 1 Ballistic Cannon 2 | . 19 . . . 5 Peak Build Rating 51 | 6 6 19 25 38 51 Average Rating 28 | 4 6 15 22 32 34 On Entrance 14 | . 6 6 19 24 30 Naked Turns . | . . . . . . Heaviest Build 82 | 13 16 39 47 62 82 Greatest Support 60 | 40 40 40 40 60 58 Greatest Overweight (x) 20 | . . 1 2 20 20 Average Overweight (x) 1 | . . . 1 . 4 Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 13 | 7 8 8 15 15 15 Most Carried 15 | 5 6 9 9 15 15 Average Carried 8 | 2 4 7 6 10 9 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 13 | 2 6 8 8 13 8 Class Distribution -------------------- 26% | Tank 21% | Gunner 20% | Scavenger-Tank 13% | Mutant 13% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2075 | 160 72 387 306 636 514 Remotely . | . . . . . . Salvage Created 4767 | . 16 886 641 1970 1254 Parts 246 | . . 73 28 95 50 Haulers Intercepted 7 | . . 4 2 1 . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 86 | . 1 14 11 35 25 Guns 38 | . . 11 8 18 1 Cannons 31 | . 1 3 . 9 18 AOE 14 | . . . 3 7 4 Classes Destroyed 15 | . 1 7 1 6 . Worker 8 | . . 3 1 2 2 Builder 8 | . . 4 . 4 . Hauler 7 | . . 4 2 1 . Recycler 1 | . . . . 1 . Mechanic 1 | . . . 1 . . Operator 1 | . . . . 1 . Watcher 5 | . . 3 . 1 1 Swarmer 15 | . . 6 3 6 . Grunt 48 | . 1 3 6 18 20 Duelist 2 | . . 1 1 . . Sentry 10 | . . 4 1 4 1 Specialist 2 | . . . . 2 . Hunter 2 | . . . . 1 1 Programmer 6 | . . . . 3 3 Heavy 1 | . . . . 1 . Best Kill Streak 8 | . 1 5 5 8 7 Combat Bots Only 6 | . 1 2 5 3 6 Max Kills in Single Turn 3 | . 1 2 3 3 3 Gunslinging 1 | . . 1 . . . Exploded 2 | . . . 2 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 521 | . 10 41 46 197 227 Missed 161 | . 3 14 13 55 76 Damage Taken 6095 | . 82 401 655 2007 2950 Core 744 | . 10 64 30 224 416 Absorbed by Shields . | . . . . . . Redirected to Shielding 6 | . . . 6 . . Core Remaining (%) 88 | 100 96 84 94 68 . Volleys Fired 254 | . 9 49 25 78 93 Largest 4 | . 2 3 3 4 4 Hottest 271 | . 70 189 96 271 221 Shots Fired 695 | . 17 129 69 259 221 Gun 409 | . . 117 69 174 49 Cannon 263 | . 17 12 . 62 172 Launcher 23 | . . . . 23 . Special . | . . . . . . Kinetic 273 | . 17 67 49 65 75 Thermal 280 | . . . . 171 109 Explosive . | . . . . . . Electromagnetic 142 | . . 62 20 23 37 Robot Hit Streak 21 | . 4 7 21 13 18 Robot Miss Streak 5 | . 2 5 2 4 3 Penetration Max . | . . . . . . Secondary Targets 4 | . . 1 3 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 416 | . 11 67 53 152 133 Core Hits 205 | . 2 33 25 92 53 Critical Kills 2 | . . . . 1 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 13 | . . 1 2 6 4 Burn 5 | . . . . 5 . Meltdown 2 | . . . . 1 1 Blast 3 | . . . . . 3 Corrupt 3 | . . 1 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10703 | . 193 1330 967 3963 4250 Guns 4374 | . . 1044 816 2001 513 Cannons 4087 | . 193 169 . 924 2801 Explosions 2215 | . . 116 146 1032 921 Melee . | . . . . . . Ramming 27 | . . 1 5 6 15 Kinetic 2852 | . 193 563 521 535 1040 Thermal 5484 | . . 116 146 2441 2781 Explosive . | . . . . . . Electromagnetic 2340 | . . 650 295 981 414 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . 3 . 4 1 7 Average Corruption 3 | . 2 . 3 1 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 47 | . 3 . 11 3 30 Message Errors 11 | . . . 3 . 8 Matter Fused 11 | . . . 4 1 6 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 5 | . 1 . 1 . 3 Parts Rejected 4 | . . . 1 1 2 Parts Fused 1 | . . . . . 1 Data Loss (minor) 4 | . 1 . . . 3 Data Loss (major) 2 | . . . . . 2 Alerts 3 | . . . 1 1 1 Weapon Failures 3 | . 1 . 1 . 1 Overload Shots . | . . . . . . Overflow Damage 152 | . 7 . 1 12 132 Projectiles 101 | . 7 . . 8 86 Explosions 51 | . . . 1 4 46 Melee . | . . . . . . Knockbacks 13 | . 4 . . . 9 Impact 1 | . . . . . 1 Kinetic 12 | . 4 . . . 8 Secondary . | . . . . . . Self-Inflicted Damage 363 | . . . 129 45 189 Shots 10 | . . . 3 5 2 Rammed 7 | . . 2 1 2 2 Targets Rammed 8 | . . 2 2 2 2 Kicked . | . . . . . . Crushed 1 | . . . 1 . . Highest Temperature 531 | . 72 256 124 531 468 Average Temperature 119 | . 35 73 51 128 154 Received Heat Transfer 1914 | . 45 42 216 756 855 Effects 28 | . . 1 . 9 18 Shutdowns 9 | . . . . 3 6 Energy Bleed 3 | . . 1 . . 2 Interference 7 | . . . . . 7 Matter Decay 4 | . . . . 1 3 Short Circuit 2 | . . . . 2 . Damage (minor) 1 | . . . . 1 . Damage (major) 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles . | . . . . . . Parts Fried 6 | . . 1 . 5 . Impact Corruptions . | . . . . . . Robots Melted 3 | . . . . 1 2 Combat Hostiles 3 | . . . . 1 2 Parts Melted 21 | . . . . 14 7 Heat Transferred 8546 | . . 200 200 4644 3502 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 9 | . . 3 2 4 . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 677 | . 80 398 438 677 658 Initial 326 | . . 33 117 116 326 Average 295 | . 27 245 285 391 276 Maximum Alert Level 2 | . . 1 2 2 2 Low Security (%) 36 | 100 100 29 9 18 52 Level 1 38 | . . 70 89 37 21 Level 2 24 | . . . 1 43 25 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 25 | . . 1 . 14 10 Investigation 3 | . . . . 3 . Extermination 6 | . . . . 3 3 Reinforcement 10 | . . 1 . 4 5 Assault 1 | . . . . 1 . Garrison 5 | . . . . 3 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . 1 . 1 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 8 | . 1 3 1 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 115 | . 4 20 11 46 34 Peak Tracking Total 5 | . 2 3 5 5 5 Tactical Retreats 6 | . 1 1 . 3 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 6 | . 2 . 2 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . 6 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 26 | . 1 3 4 2 16 Max in Single Turn 6 | . 1 1 4 1 6 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 5 | . . 1 . 4 . Terminals 4 | . . 1 . 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 15 | . . 5 . 10 . Successful 6 | . . 4 . 2 . Failed 9 | . . 1 . 8 . Catastrophic 3 | . . . . 3 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 13 | . . 5 . 8 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 6 | . . 4 . 2 . Open DSF 1 | . . . . 1 . Emergency Access Points 1 | . . 1 . . . Alert Level 1 | . . . . 1 . Disarm Traps 2 | . . 2 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . . . 4 . Full Trace Events 3 | . . . . 3 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 . Highest-Rated Group 93 | . . . . 93 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 57 | . . . . 57 . Total Damage 687 | . . . . 687 . Kills 8 | . . . . 8 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 6978 | 76 329 1048 624 2304 2597 Spaces Moved 2400 | 49 172 460 201 939 579 Core 147 | 14 . . . 12 121 Treads 2216 | 35 172 460 201 927 421 Legs 37 | . . . . . 37 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 234 | 128 160 160 247 196 380 Slowest Speed 1050 | 160 160 240 320 1050 1050 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 5 31 50 30 24 15 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 193 | . . 6 47 14 126 Melee . | . . . . . . Projectile 17 | . . . . 2 15 AOE 176 | . . 6 47 12 111 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3242 | 62 207 676 271 1227 799 Wait 330 | . 19 95 9 146 61 Move 2395 | 48 171 459 200 938 579 Hop . | . . . . . . Pick Up 101 | 8 5 31 12 22 23 Fast Attach . | . . . . . . Attach 60 | 6 . 10 7 21 16 Detach 8 | . . 1 1 6 . Swap 29 | . 2 5 7 6 9 Drop 57 | . 1 24 8 8 16 Fire 254 | . 9 49 25 78 93 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 8 | . . 2 2 2 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 11) 311 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 15) 406 | -10/Materials | Entered another Materials area 406 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 646 | -9/Materials | Discovered new exit (range 12) 1265 | -9/Materials | Build established: Tank 1285 | -9/Materials | Discovered new exit (range 3) 1454 | -9/Materials | Entered another Materials area 1454 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1965 | -8/Materials | Discovered new exit (range 16) 2078 | -8/Materials | Entered Factory 2078 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2395 | -7/Factory | Garrison activated, responded to threat 2836 | -7/Factory | Build established: Scavenger-Tank 3151 | -7/Factory | Allied Derelicts emerged from ambush trap array 3678 | -7/Factory | First assault squad dispatched 3768 | -7/Factory | Discovered new exit (range 10) 3818 | -7/Factory | Identified exit to Lower Caves 3912 | -7/Factory | Lost 3 parts (1p1n1w) 4104 | -7/Factory | Build established: Scavenger-Gunner 4114 | -7/Factory | Discovered new exit (range 5) 4124 | -7/Factory | Identified exit to Factory 4314 | -7/Factory | Lost 3 parts (2n1w) 4382 | -7/Factory | Entered another Factory area 4382 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4579 | -6/Factory | Build established: Gunner 5414 | -6/Factory | Build established: Scavenger-Gunner 6315 | -6/Factory | Garrison activated, responded to threat 6369 | -6/Factory | Lost 3 parts (2u1w) 6535 | -6/Factory | Garrison activated, responded to threat 6637 | -6/Factory | Lost 3 parts (1n1u1w) 6898 | -6/Factory | Build established: Mutant 6979 | -6/Factory | Self-destructed Last Messages --------------- 06797_ U-05 Engineer builds a Wall. 06801_ U-05 Engineer lays Concrete. 06803_ U-05 Engineer builds a Wall. 06828_ System corrupted: Substantial component data lost. 06848_ KM7SXAR9FI2W#P09XU4MHTIS4IA>G42