Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.01 @ 00:03:45 Player: Azktor Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (54) 270 Value Destroyed (1516) 1516 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 3414 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 249/550 Matter 150/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (1400) Ox27 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Advanced Beam Cannon > --- INVENTORY (25) --- Improved Signal Interpreter Improved Signal Interpreter Reactive Plating Reactive Plating Particle Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Autogun Improved Datajack Heavy Flail Katana Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Targeting Computer Armor Integrity Analyzer > --- WEAPON ----------- Ion Cannon High-powered Shotgun Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Improved Signal Interpreter Improved Signal Interpreter Reactive Plating Reactive Plating Particle Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Autogun Autogun Mining Laser [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Advanced Targeting Computer Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 32 | 7 2 11 12 Power 5 | 1 . 1 3 Engine 4 | 1 . 1 2 Core 1 | . . . 1 Reactor . | . . . . Propulsion 5 | 2 . 1 2 Treads 5 | 2 . 1 2 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 2 1 3 2 Device 3 | 1 . 1 1 Storage 3 | 1 1 1 . Processor 2 | . . 1 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 14 | 2 1 6 5 Energy Gun 1 | . . 1 . Energy Cannon 3 | . . 2 1 Ballistic Gun 7 | 2 . 2 3 Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon 1 | . 1 . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 14 | . . . 14 Power 3 | . . . 3 Propulsion 4 | . . . 4 Utility 3 | . . . 3 Weapon 4 | . . . 4 Highest Loss Streak 6 | . . . 6 To Critical Strikes . | . . . . Average Backups 7 | 1 3 7 11 Power . | . 1 1 . Propulsion . | . . 1 . Utility 1 | . . . 2 Weapon 4 | 1 2 3 7 Tool/Special . | . . . . Unused Backups 11 | . . 4 7 Power . | . . . . Propulsion 1 | . . 1 . Utility 4 | . . . 4 Weapon 5 | . . 3 2 Tool/Special 1 | . . . 1 Average Slot Usage (%) 91 | . 100 92 86 Engine 10 | . 14 11 7 Treads 22 | . 28 22 21 Device 10 | . 14 13 6 Storage 10 | . 14 11 9 Processor 6 | . . 3 14 Energy Cannon 8 | . . 10 11 Ballistic Gun 14 | . 27 11 11 Launcher 5 | . . 10 3 Peak Build Rating 31 | 7 7 17 31 Average Rating 14 | 5 7 12 22 On Entrance 7 | . 7 7 17 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 104 | 15 20 99 104 Greatest Support 60 | 40 40 40 60 Greatest Overweight (x) 32 | 1 . 2 32 Average Overweight (x) . | . . . 2 Largest Inventory Capacity 25 | 8 10 25 25 Average Capacity 15 | 7 9 12 25 Most Carried 14 | 3 5 10 14 Average Carried 7 | 2 3 7 11 Final Capacity 25 | 8 10 25 25 Final Carried 12 | 3 5 10 12 Class Distribution -------------------- 37% | Gunner 31% | Scavenger-Gunner 30% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1095 | 330 162 348 255 Remotely . | . . . . Salvage Created 1585 | 122 217 665 581 Parts 114 | 10 20 51 33 Haulers Intercepted 3 | . 1 2 . Recyclers Shooed 5 | . 3 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 41 | . 7 21 13 Guns 19 | . 7 3 9 Cannons 7 | . . 5 2 AOE 15 | . . 13 2 Classes Destroyed 11 | 2 3 4 2 Worker 3 | . . 3 . Tunneler 2 | 2 . . . Hauler 3 | . 1 2 . Recycler 3 | 1 1 1 . Watcher 2 | . . 2 . Swarmer 14 | . 6 8 . Grunt 17 | . 1 9 7 Brawler 1 | . . 1 . Duelist 1 | . . . 1 Sentry 4 | . . 3 1 Specialist 4 | . . . 4 Best Kill Streak 8 | 2 4 8 3 Combat Bots Only 5 | . 3 5 3 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging . | . . . . Exploded 2 | . . 2 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 197 | . 29 73 95 Missed 49 | . 11 25 13 Hits 148 | . 18 48 82 Melee 9 | . . . 9 Projectile 139 | . 18 48 73 Critical Strikes 8 | . . 2 6 Damage Taken 2205 | . 156 571 1478 Core 407 | . 15 91 301 Absorbed by Shields . | . . . . Core Remaining (%) 90 | 100 94 77 . Volleys Fired 116 | 10 24 50 32 Largest 3 | 2 2 2 3 Hottest 136 | 40 100 136 113 Shots Fired 225 | 20 46 77 82 Gun 148 | 20 44 34 50 Cannon 51 | . . 22 29 Launcher 24 | . . 21 3 Special 2 | . 2 . . Kinetic 145 | 20 44 31 50 Thermal 56 | . 2 25 29 Explosive 24 | . . 21 3 Electromagnetic . | . . . . Robot Hit Streak 13 | 5 7 8 13 Robot Miss Streak 6 | 6 4 5 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 140 | 8 26 44 62 Core Hits 84 | 4 10 43 27 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Burn 1 | . . 1 . Melee Attacks 2 | . . . 2 Impact 2 | . . . 2 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3614 | 108 324 1765 1417 Guns 1556 | 108 324 337 787 Cannons 702 | . . 223 479 Explosions 1352 | . . 1201 151 Melee . | . . . . Ramming 4 | . . 4 . Kinetic 1527 | 108 324 308 787 Thermal 731 | . . 252 479 Explosive 1352 | . . 1201 151 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . . . 6 Average Corruption 5 | . . . 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 40 | . . 32 8 Projectiles 8 | . . . 8 Explosions 32 | . . 32 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 19 | . . 19 . Shots 2 | . . 2 . Rammed 2 | . . 2 . Targets Rammed 2 | . . 2 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 246 | . 20 174 246 Average Temperature 70 | . 11 48 93 Received Heat Transfer 819 | . 24 192 603 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1332 | . . 555 777 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . 2 1 Low Security (%) 75 | 100 100 72 58 Level 1 21 | . . 18 41 Level 2 3 | . . 8 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 418 | 5 112 418 373 Initial 169 | . . 40 169 Average 135 | . 32 139 219 Influence Increases 1358 | 15 186 643 514 Destroy 0b10 Robot/C 820 | . 140 420 260 Destroy 0b10 Robot/NC 65 | 15 10 40 . Destroy Leader 180 | . 22 88 70 Successful Hack 11 | . 11 . . Disable Machine 15 | . . . 15 Anti-Garrison Action 150 | . . . 150 Destroy Structure 117 | . 3 95 19 Influence Decreases 1109 | 15 88 339 667 Entered New Map 291 | . . 58 233 Time Decay 678 | 15 88 281 294 Lost Part 140 | . . . 140 Squads Dispatched 8 | . . 1 7 Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . . 1 3 Assault 2 | . . . 2 Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . . 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 56 | . 7 31 18 Peak Tracking Total 6 | . 3 6 5 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 5 . . Terminals 5 | . 5 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . 15 . . Successful 6 | . 6 . . Failed 9 | . 9 . . Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 8 | . 8 . . Terminals 15 | . 15 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 6 . . Record 1 | . 1 . . Branch Access Points 1 | . 1 . . Alert Level 2 | . 2 . . Locate Traps 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 5 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 1 | . . . 1 Machine Destruction 1 | . . . 1 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 830 | 32 336 462 . Seismic 830 | 32 336 462 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1798 | 163 336 658 641 Spaces Moved 612 | 79 120 263 150 Core 19 | 12 . . 7 Treads 593 | 67 120 263 143 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 240 Average Speed 202 | 148 160 178 305 Slowest Speed 1650 | 160 160 320 1650 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 5 28 38 11 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 4 | . 2 . 2 Terrain Destroyed 127 | . 2 107 18 Melee 2 | . . . 2 Projectile 5 | . 2 2 1 AOE 120 | . . 105 15 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 962 | 104 212 379 267 Wait 143 | . 61 29 53 Move 609 | 78 119 262 150 Hop . | . . . . Pick Up 33 | 9 2 13 9 Fast Attach 10 | 1 . 6 3 Attach 20 | 6 . 5 9 Detach 5 | . . 1 4 Swap 8 | . 5 1 2 Drop 14 | . 1 10 3 Fire 116 | 10 24 50 32 Melee 2 | . . . 2 Ram . | . . . . Kick . | . . . . Crush 2 | . . 2 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / Min) -9/Materials -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 164 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 452 | -10/Materials | Discovered new exit (range 16) 500 | -10/Materials | Entered another Materials area 500 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 772 | -9/Materials | Build established: Gunner 1110 | -9/Materials | Discovered new exit (range 15) 1158 | -9/Materials | Entered another Materials area 1158 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1368 | -8/Materials | Garrison activated, responded to threat 1702 | -8/Materials | Lost 6 parts (1p3n1u1w) 1796 | -8/Materials | Core integrity fell below 50% 1799 | -8/Materials | Self-destructed Last Messages --------------- 01758_ K-01 Serf collects debris. 01765_ Acquired Katana. 01769_ K-01 Serf collects debris. 01787_ C-45 Heavy ARC bursts open, deploying its payload. 01787_ G-50 Soldier unfolds itself. 01787_ G-47 Trooper unfolds itself. 01787_ B-36 Bruiser unfolds itself. 01787_ G-47 Trooper unfolds itself. 01787_ I-25 Savior unfolds itself. 01787_ Critical hit (Burn: +37). 01789_ Lgt. Nuclear Core destroyed. 01789_ System corrupted by crushing effect (+4). 01789_ K-01 Serf collects debris. 01789_ Gauss Rifle destroyed. 01793_ K-01 Serf collects debris. 01793_ Ion Cannon destroyed. 01794_ Armor Integrity Analyzer destroyed. 01794_ System corrupted by crushing effect (+2). 01796_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ??????????????? ???????????????? | | ??????????????? #??????????????? | | ??????????????? #??????????????? | | ??????###+##### #??????????????? | | ??????# #??????????????? | | ??????# #??????????????? | | ??????+ #??????????????? | | ??????? #??????????????? | | ???????? ##+#???????????? | | ????????# ????????????? | | ????????# ????????????? | | ????????# ?????????????? | | ????????# #??????????????? | | ????????# ########???????? | | ????????# # #?????? | | ????????# # [= #?????? | | ?????#### # [= #?????? | | ?????#### # ##????? | | ###### ## !!!# +?????? | | # # !!!# ! #?????? | | # [ # ! # #?????? | | # # ! # #?????? | | # !!@#!! # =%% #?????? | | # [%b#=%*" ## #+####?????? | | #!! k g # !!G" ### ##?????? | | #!!/ gg|# !"" % ##?????? | | #!// i %+^=%* ##### #? | | # #[[= #? | | # ""T"" # ##### #####?? | | # """"" #######??## ###?????? | | ####################= #??????? | | ???????# !"= !##??????? | | ???????# #* #???????? | | ???????# #[ #???????? | | ???????# # #???????? | | ???????# """ """ # #???????? | | ???????# """ """ + #???????? | | ???????# """ """ # #???????? | | ???????############# #???????? | | ????????????# # #???????? | | ????????????# # #???????? | | ????????????# + #???????? | | ????????????# # #???????? | | ????????????# # #???????? | | ????????????# #####???????? | | ????????????########???????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionPotentialRipper Manual? 0 Play Time 00:26:50 Cumulative 203.3 hours Start 2025.11.30 @ 23:34:23 End 2025.12.01 @ 00:03:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 20 Adventurer 63 Explorer 0 Win Type - Total 8 Types 4/2/0/2/0/0/0/0/0/0 Lore% 31 Gallery% 58 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a5ec5d96-8032-48a6-a985-b0ecc88d5e59