Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.01 @ 11:54:27

Player: Epsilon 11

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (63)      315
Value Destroyed (1749)     1749
Prototype IDs (40)         800
Alien Tech Used (0)        0
Bonus (188)                188
              TOTAL SCORE: 4552

 Bonus
-------
High Alert Combat Kills    240
Follower Combat Kills      25
Aligned with FarCom        300
Friendly Fire              -377

 Cogmind 
---------
Core Integrity             0/400
Matter                     257/300
Energy                     100/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -9/Exiles

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
     Light Treads
>          --- UTILITY (3) ------
  Improved Heat Sink
     Large Storage Unit
     Light Armor Plating
>          --- WEAPON (3) -------
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY (15) ---
     Light Treads
     Light Treads
     Large Matter Pod (58)
  Improved Trap Extractor (0/6)
           Shotgun
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
           Sensor Drone Bay
>          --- WEAPON -----------
           EM Shotgun
           EM Shotgun
           Shotgun
>          --- INVENTORY --------
  Improved Ion Engine
     Light Treads
     Light Treads
  Improved Terrain Scanner
           Terrain Scan Processor
     Light Armor Plating
           Authchip [Processor]
  Improved Trap Extractor
  Improved Medium Laser
     Light Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
  Improved Assault Rifle
           Rocket Launcher
           Datajack
[Rating: 25]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Light Armor Plating
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             84   | 7   2   16  40  8   11  
  Power                    9    | 2   .   2   4   .   1   
    Engine                 8    | 2   .   1   4   .   1   
    Core                   1    | .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               14   | 2   .   4   8   .   .   
    Treads                 4    | .   .   .   4   .   .   
    Leg                    8    | .   .   4   4   .   .   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  24   | 1   1   2   12  4   4   
    Device                 8    | .   .   .   4   2   2   
    Storage                2    | 1   .   .   1   .   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             13   | .   .   2   7   2   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   37   | 2   1   8   16  4   6   
    Energy Gun             9    | 1   1   1   4   2   .   
    Energy Cannon          1    | .   .   1   .   .   .   
    Ballistic Gun          15   | 1   .   3   6   1   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               8    | .   .   3   3   1   1   
    Special Weapon         1    | .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   2   .   1   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 23   | .   1   2   15  .   5   
  Power                    4    | .   .   .   3   .   1   
  Propulsion               4    | .   .   1   2   .   1   
  Utility                  6    | .   .   1   4   .   1   
  Weapon                   9    | .   1   .   6   .   2   
  Highest Loss Streak      8    | .   1   2   8   .   5   
  To Critical Strikes      5    | .   .   .   1   .   4   
Average Slot Usage (%)     96   | .   87  97  94  100 99  
  Engine                   9    | .   14  7   7   11  11  
  Core                     1    | .   .   6   2   .   .   
  Treads                   15   | .   .   .   12  22  21  
  Leg                      5    | .   .   26  9   .   .   
  Wheel                    1    | .   28  .   .   .   .   
  Device                   8    | .   .   .   8   11  11  
  Storage                  11   | .   14  14  11  11  11  
  Protection               10   | .   .   12  11  10  10  
  Energy Gun               11   | .   14  1   8   20  13  
  Ballistic Gun            15   | .   14  17  17  12  13  
  Launcher                 1    | .   .   7   1   .   .   
  Special Melee Weapon     2    | .   .   .   .   .   5   
Peak Build Rating          25   | 6   8   18  20  25  21  
  Average Rating           15   | 4   6   15  15  17  17  
  On Entrance              10   | .   6   8   14  17  18  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             51   | 14  14  30  39  51  43  
  Greatest Support         40   | 26  26  30  40  40  40  
  Greatest Overweight (x)  2    | .   .   1   2   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  
  Average Capacity         12   | 6   8   8   11  15  15  
  Most Carried             15   | 1   3   8   15  15  15  
  Average Carried          10   | .   2   6   9   14  12  
  Final Capacity           15   | 8   8   8   15  15  15  
  Final Carried            15   | 1   2   6   15  15  6   

 Class Distribution 
--------------------
 54% | Scavenger-Tank
 24% | Scavenger-Mutant
 15% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
   Scavenger-Tank | -9/Materials
   Scavenger-Tank | -9/Mines
 Scavenger-Mutant | -9/Exiles

 Resources                      | -11  -10  -10  -9   -9   -9   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  
Matter Collected           1725 | 188  120  401  751  118  147  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2197 | .    145  206  1661 181  4    
  Parts                    146  | .    15   6    112  13   .    
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Combat Hostiles Destroyed  63   | .   5   8   42  5   3   
  Guns                     40   | .   5   4   28  3   .   
  Cannons                  6    | .   .   .   6   .   .   
  AOE                      16   | .   .   4   7   2   3   
Classes Destroyed          10   | .   3   2   5   .   .   
  Worker                   2    | .   .   .   2   .   .   
  Recycler                 1    | .   .   .   1   .   .   
  Mechanic                 1    | .   .   .   1   .   .   
  Watcher                  3    | .   1   .   2   .   .   
  Swarmer                  16   | .   3   .   11  2   .   
  Grunt                    27   | .   2   1   21  3   .   
  Brawler                  1    | .   .   .   1   .   .   
  Sentry                   9    | .   .   .   9   .   .   
  Demolisher               1    | .   .   1   .   .   .   
  Assembled                9    | .   .   6   .   .   3   
  Thug                     2    | .   .   1   .   1   .   
Best Kill Streak           5    | .   3   4   5   3   3   
  Combat Bots Only         5    | .   3   4   5   3   3   
Max Kills in Single Turn   2    | .   1   1   2   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   1   2   2   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  
Hostile Shots Fired        309  | .    14   40   206  11   38   
  Missed                   78   | .    1    11   54   4    8    
Damage Taken               3619 | .    175  834  2003 108  499  
  Core                     626  | .    55   168  320  16   67   
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  31   | .    .    6    25   .    .    
  Ignored by Resistances   11   | .    .    11   .    .    .    
  Regen/Repaired (Parts)   112  | .    .    .    112  .    .    
Core Remaining (%)         55   | 100  .    10   .    .    .    
Volleys Fired              166  | .    13   37   97   6    13   
  Largest                  3    | .    2    2    3    3    3    
  Hottest                  150  | .    70   75   150  113  69   
Shots Fired                351  | .    26   66   225  14   20   
  Gun                      290  | .    26   58   179  12   15   
  Cannon                   36   | .    .    .    36   .    .    
  Launcher                 24   | .    .    8    9    2    5    
  Special                  1    | .    .    .    1    .    .    
  Kinetic                  168  | .    13   52   84   4    15   
  Thermal                  122  | .    3    .    119  .    .    
  Explosive                24   | .    .    8    9    2    5    
  Electromagnetic          37   | .    10   6    13   8    .    
  Robot Hit Streak         14   | .    3    6    14   5    8    
  Robot Miss Streak        5    | .    2    5    4    2    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    1    1    1    .    
    Max Gunslinging Chain  1    | .    .    1    1    1    .    
Shots Hit Robots           218  | .    14   35   147  8    14   
  Core Hits                130  | .    8    21   86   10   5    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    
  Critical Strikes         3    | .    .    1    2    .    .    
    Burn                   1    | .    .    .    1    .    .    
    Destroy                1    | .    .    .    1    .    .    
    Corrupt                1    | .    .    1    .    .    .    
Melee Attacks              4    | .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    4    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4237 | .    180  781  2661 300  315  
  Guns                     2360 | .    180  506  1455 98   121  
  Cannons                  508  | .    .    .    508  .    .    
  Explosions               1323 | .    .    275  652  202  194  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  34   | .    .    .    34   .    .    
  Kinetic                  1288 | .    101  433  622  11   121  
  Thermal                  1237 | .    13   .    1224 .    .    
  Explosive                1323 | .    .    275  652  202  194  
  Electromagnetic          355  | .    66   73   129  87   .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    1    1    .    .    .    
  Average Corruption       1    | .    1    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  2    | .    .    2    .    .    .    
    Heat Flow Errors       1    | .    .    1    .    .    .    
    Data Loss (major)      1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            29   | .    .    7    19   3    .    
  Projectiles              12   | .    .    .    12   .    .    
  Explosions               17   | .    .    7    7    3    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      126  | .    .    74   43   .    9    
  Shots                    5    | .    .    2    2    .    1    
  Rammed                   1    | .    .    .    1    .    .    
Targets Rammed             8    | .    .    .    8    .    .    
  Kicked                   7    | .    .    .    7    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        388  | .    81   221  388  63   .    
  Average Temperature      88   | .    37   65   106  30   .    
  Received Heat Transfer   1010 | .    81   101  753  75   .    
  Effects                  2    | .    .    1    1    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    
    Matter Decay           1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    .    2    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    
  Parts Melted             5    | .    .    .    5    .    .    
  Heat Transferred         2891 | .    37   .    2854 .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Peak Influence             718  | .   147 117 718 433 .   
  Initial                  279  | .   .   57  14  279 .   
  Average                  338  | .   87  75  451 301 .   
Maximum Alert Level        3    | .   .   .   3   2   .   
  Low Security (%)         27   | 100 100 100 8   10  .   
  Level 1                  26   | .   .   .   24  51  .   
  Level 2                  40   | .   .   .   56  37  .   
  Level 3                  5    | .   .   .   10  .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   4   .   .   
  Investigation            1    | .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   .   
  Assault                  1    | .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Distress Signals           2    | .   .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              96   | .   7   15  60  6   8   
  Peak Tracking Total      10   | .   3   10  5   3   9   
  Tactical Retreats        5    | .   .   3   2   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         53   | .   .   .   53  .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             3    | .   .   .   3   .   .   
  Reused                   2    | .   .   .   .   .   2   
Traps Extracted            3    | .   .   .   3   .   .   
  Installed                3    | .   .   .   .   .   3   
  Triggered                .    | .   .   .   .   .   .   
Most Traps Carried         3    | .   .   .   3   3   3   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Min Mat Min Exi 
Machines Disabled          8    | .   .   1   3   .   4   
  Max in Single Turn       2    | .   .   1   1   .   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Machines Accessed          14   | .   1   1   9   1   2   
  Terminals                5    | .   1   .   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   
  Recycling Units          1    | .   .   .   1   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                28   | .   2   1   19  1   5   
  Successful               21   | .   .   1   14  1   5   
  Failed                   7    | .   2   .   5   .   .   
    Catastrophic           1    | .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   7    | .   .   .   6   .   1   
  Terminals                10   | .   2   .   8   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   6   .   .   
  Recycling Units          2    | .   .   .   2   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             9    | .   .   1   2   1   5   
  Record                   4    | .   .   .   .   .   4   
  Open Door                2    | .   .   1   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   .   .   
  Scan Component           2    | .   .   .   2   .   .   
  Repair                   2    | .   .   .   2   .   .   
Recycling Unit Hacks       2    | .   .   .   2   .   .   
  Report Inventory         1    | .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   
Scanalyzer                 3    | .   .   .   3   .   .   
  Insert Component         2    | .   .   .   2   .   .   
  Analyze                  1    | .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   3   .   .   
  Terminals                3    | .   .   .   3   .   .   
    Botnet                 3    | .   .   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   1   .   5   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   
  Time                     58   | .   .   .   58  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   3   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Yrd Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   4   
  Non-combat               3    | .   .   .   .   .   3   
  Combat                   1    | .   .   .   .   .   1   
Robot Hacks Applied        4    | .   .   .   .   .   4   
  parse_system             4    | .   .   .   .   .   4   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Min Mat Min Exi 
Total Allies               1    | .   .   1   .   .   .   
  Largest Group            1    | .   .   1   1   .   .   
  Highest-Rated Group      31   | .   .   31  31  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   
Total Orders               3    | .   .   .   .   3   .   
  EXPLORE                  1    | .   .   .   .   1   .   
  RETURN                   2    | .   .   .   .   2   .   
Ally Attacks               14   | .   .   6   8   .   .   
  Total Damage             127  | .   .   63  64  .   .   
  Kills                    2    | .   .   1   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   3   .   
Drone Launches             2    | .   .   .   .   2   .   
  Drone Recoveries         2    | .   .   .   .   2   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  
Turns Passed               5185 | 44   227  440  1942 891  1641 
Spaces Moved               2944 | 38   190  246  975  531  964  
  Core                     4    | 1    .    .    3    .    .    
  Treads                   2035 | .    .    .    540  531  964  
  Legs                     675  | .    .    243  432  .    .    
  Wheels                   230  | 37   190  3    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   120  160  160  
  Average Speed            147  | 88   90   123  144  160  162  
  Slowest Speed            240  | 90   90   190  240  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            4    | .    .    4    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       59   | 3    43   42   76   99   91   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    .    1    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    
Scrap Searched             5    | .    .    3    .    2    .    
Spaces Dug                 6    | .    .    6    .    .    .    
Terrain Destroyed          172  | .    .    53   69   22   28   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               6    | .    .    .    6    .    .    
  AOE                      166  | .    .    53   63   22   28   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  
Total                      3482 | 44   219  317  1312 559  1031 
  Wait                     138  | .    11   4    113  8    2    
  Move                     2931 | 37   189  237  974  530  964  
  Hop                      4    | .    .    4    .    .    .    
  Pick Up                  48   | .    3    10   18   3    14   
  Fast Attach              25   | 6    1    6    11   1    .    
  Attach                   22   | .    1    5    11   .    5    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     37   | 1    .    5    18   7    6    
  Drop                     43   | .    1    9    9    4    20   
  Fire                     166  | .    13   37   97   6    13   
  Melee                    4    | .    .    .    .    .    4    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     7    | .    .    .    7    .    .    
  Crush                    1    | .    .    .    1    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     56   | .    .    .    53   .    3    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: [*Mat] / *Min x2)
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])

 History 
---------
 Turn | Location      | Event
   31 | -11/Scrapyard | Discovered new exit (range 14)
   45 | -11/Scrapyard | Entered Materials
  262 | -10/Materials | Discovered new exit (range 9)
  272 | -10/Materials | Entered Mines
  274 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  290 | -10/Mines     | Learned Materials emergency access door positions
  326 | -10/Mines     | Build established: Mutant
  343 | -10/Mines     | Assembled infested the area
  459 | -10/Mines     | Core integrity fell below 50%
  590 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  597 | -10/Mines     | Discovered new exit (range 7)
  668 | -10/Mines     | Core integrity fell below 20%
  712 | -10/Mines     | Entered Materials
  712 | -9/Materials  | Accompanied by 1 ally
  712 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  976 | -9/Materials  | Identified exit to Mines
 1224 | -9/Materials  | Lost 8 parts (1p2n2u3w)
 1363 | -9/Materials  | Core integrity fell below 50%
 1596 | -9/Materials  | Repaired Hvy. Assault Rifle
 1681 | -9/Materials  | Discovered new exit (range 16)
 1903 | -9/Materials  | Build established: Scavenger-Tank
 1912 | -9/Materials  | First assault squad dispatched
 2131 | -9/Materials  | Repaired Lgt. Armor Plating
 2654 | -9/Materials  | Entered Mines
 2723 | -9/Mines      | Core integrity fell below 20%
 2802 | -9/Mines      | Found a hidden stash of uninstalled traps
 2926 | -9/Mines      | Discovered new exit (range 7)
 2939 | -9/Mines      | Learned Materials interactive machine intel
 2945 | -9/Mines      | Found the Drone Emporium
 2951 | -9/Mines      | Found Prototype Device
 2951 | -9/Mines      | Identified Sensor Drone Bay
 3184 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3184 | -9/Mines      | Discovered new exit (range 5)
 3190 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 3228 | -9/Mines      | Learned Materials security intel
 3264 | -9/Mines      | Discovered new exit (range 16)
 3545 | -9/Mines      | Entered Exiles
 3573 | -9/Exiles     | Discovered new exit (range 14)
 3613 | -9/Exiles     | Met 8R-AWN
 3638 | -9/Exiles     | Met EX-HEX
 3740 | -9/Exiles     | Met EX-BIN
 3811 | -9/Exiles     | Met EX-DEC
 3872 | -9/Exiles     | Visited The Gauntlet
 3962 | -9/Exiles     | Build established: Scavenger-Mutant
 4084 | -9/Exiles     | Discovered new exit (range 10)
 4209 | -9/Exiles     | Learned location of Zion (-7)
 4294 | -9/Exiles     | Aligned with FarCom system
 4296 | -9/Exiles     | Given EX-Vault access code
 4334 | -9/Exiles     | Opened EX-Vault
 4342 | -9/Exiles     | Found Cloak of Protection
 4348 | -9/Exiles     | Found Superbattery
 4352 | -9/Exiles     | Found Latent Energy Streamer
 4385 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4823 | -9/Exiles     | Build established: Scavenger-Tank
 5076 | -9/Exiles     | Attacked by the Exiles
 5186 | -9/Exiles     | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
05179_ Critical hit (Destroy).
05179_ Lgt. Treads destroyed.
05179_ HV Slug penetrates Earth.
05179_ HV Slug penetrates Wall.
05182_ Penetrated by HV Slug.
05182_ Critical hit (Destroy).
05182_ Imp. Ion Engine destroyed.
05182_ HV Slug penetrates Earth.
05182_ Penetrated by HV Slug.
05182_ HV Slug penetrates Earth.
05184_ Penetrated by HV Slug.
05184_ Critical hit (Destroy).
05184_ Imp. Assault Rifle destroyed.
05184_ HV Slug penetrates Earth.
05184_ Penetrated by HV Slug.
05184_ HV Slug penetrates Earth.
05185_ Machine disabled.
05186_ Penetrated by HV Slug.
05186_ HV Slug penetrates Earth.
05186_ Penetrated by HV Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             300
Resistance: KI             20
Propulsion Shielding       33
Evasion (%)                55
Recoil Reduction           2
Authchip Count             1
Trap Extractor Capacity    6

 Item Schematics 
-----------------
 Imp. Assault Rifle | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AuthchipSapperChip
  Manual?         0
Play Time         00:53:21
  Cumulative      153.3 hours
  Start           2024.09.01 @ 10:56:04
  End             2024.09.01 @ 11:54:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          70
  Rogue           27
  Adventurer      43
  Explorer        0
Win Type          -
  Total           4
  Types           2/0/1/0/0/0/0/1/0
Lore%             60
Gallery%          66
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 774113b5-1ff1-442b-998a-bf68c24f1d51