Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.01 @ 17:41:59 Player: rep Result: Destroyed by as-04182 with Assembled Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (81) 405 Value Destroyed (2481) 2481 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1094) 1094 TOTAL SCORE: 7500 Bonus ------- High Alert Combat Kills 354 Follower Combat Kills 40 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 275/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- Hardcell Cannon > --- INVENTORY (4) ---- Improved Heat Sink Relay Coupler [Duelist] (21) Relay Coupler [Sentry] (17) Gauss Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- High-powered Shotgun Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Aluminum Leg Aluminum Leg Improved Heat Sink Medium Storage Unit Relay Coupler [Duelist] Relay Coupler [Sentry] Relay Coupler [Sentry] Beam Rifle Advanced Beam Rifle Assault Rifle Gauss Rifle Gauss Cannon Gauss Cannon Missile Launcher [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Gyrokinetic Inverter Utility Humpback Device Improved Heat Sink Storage Humpback Protection Hardened Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Was Fac Slots Evolved 6 | . . . . . 4 . . 2 . . Power 1 | . . . . . . . . 1 . . Propulsion 2 | . . . . . 2 . . . . . Utility 2 | . . . . . 1 . . 1 . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 86 | 6 5 1 4 5 15 31 9 6 4 . Power 11 | 1 1 1 1 1 1 3 . 2 . . Engine 6 | 1 1 1 1 1 . 1 . . . . Core 5 | . . . . . 1 2 . 2 . . Reactor . | . . . . . . . . . . . Propulsion 31 | 2 . . . 1 7 13 6 . 2 . Treads 2 | . . . . 1 1 . . . . . Leg 28 | 2 . . . . 6 13 6 . 1 . Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . 1 . Flight . | . . . . . . . . . . . Utility 16 | 1 2 . 3 . 2 5 . 2 1 . Device 5 | . 1 . . . 2 2 . . . . Storage 7 | 1 . . 3 . . 2 . 1 . . Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 4 | . 1 . . . . 1 . 1 1 . Artifact . | . . . . . . . . . . . Weapon 28 | 2 2 . . 3 5 10 3 2 1 . Energy Gun 3 | 1 . . . . . 2 . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 13 | 1 . . . 2 3 4 2 1 . . Ballistic Cannon 8 | . . . . . 1 4 1 1 1 . Launcher 4 | . 2 . . 1 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . Parts Lost 39 | . . 1 . 3 4 17 5 . 8 1 Power 4 | . . 1 . . . 1 . . 2 . Propulsion 17 | . . . . 1 1 6 4 . 5 . Utility 5 | . . . . . . 3 . . 1 1 Weapon 13 | . . . . 2 3 7 1 . . . Highest Loss Streak 7 | . . 1 . 2 2 7 3 . 6 1 Average Slot Usage (%) 84 | . 98 98 96 73 74 92 98 88 35 7 Engine 6 | . 14 12 14 14 7 . . . . . Core 4 | . . . . . 1 8 9 11 4 . Treads 3 | . . . . 11 7 . . . . . Leg 22 | . 28 28 28 4 16 32 34 30 9 . Device 5 | . 4 14 8 . 8 7 9 . . . Storage 14 | . 14 14 15 14 9 15 18 15 6 . Protection 1 | . 8 . . . . 1 . 7 5 . Ballistic Gun 14 | . 14 14 14 25 14 10 10 7 3 . Ballistic Cannon 6 | . . . . . 6 9 16 15 4 7 Launcher 4 | . 12 14 14 2 3 3 . . . . Naked Turns 40 | . . . . . . . . . 40 . Heaviest Build 101 | 13 17 13 88 91 97 101 63 95 94 17 Greatest Support 45 | 20 20 20 20 20 30 45 43 43 43 3 Greatest Overweight (x) 17 | . . . 4 4 9 3 3 2 17 5 Average Overweight (x) 1 | . . . . 4 3 1 1 1 1 4 Largest Inventory Capacity 24 | 6 6 6 24 24 24 24 16 18 18 4 Average Capacity 17 | 4 6 6 10 24 24 17 16 17 10 4 Most Carried 24 | 4 6 6 11 18 24 24 16 18 17 4 Average Carried 13 | 2 5 5 6 15 18 15 15 16 10 4 Final Capacity 24 | 6 6 6 24 24 24 16 16 18 4 4 Final Carried 23 | 4 6 6 9 18 23 16 16 17 4 4 Class Distribution -------------------- 29% | Hauler-Mutant 23% | Scavenger-Gunner 19% | Mutant 14% | Scavenger-Tank 10% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Was Fac Matter Collected 2749 | 240 82 17 236 270 275 914 521 169 25 . Remotely . | . . . . . . . . . . . Salvage Created 2257 | . 108 28 . 157 379 1034 458 93 . . Parts 136 | . 7 6 . 24 16 57 24 2 . . Haulers Intercepted 1 | . . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Was Fac Combat Hostiles Destroyed 69 | . 2 6 . 13 7 29 11 1 . . Guns 29 | . 1 1 . 7 2 10 7 1 . . Cannons 13 | . . . . . 3 6 4 . . . AOE 27 | . 1 5 . 6 2 13 . . . . Classes Destroyed 12 | . 5 1 . . 3 1 2 . . . Worker 2 | . 2 . . . . . . . . . Builder 3 | . 1 . . . . . 2 . . . Hauler 1 | . . . . . 1 . . . . . Recycler 3 | . . . . . 2 . . 1 . . Mechanic 1 | . 1 . . . . . . . . . Watcher 2 | . 1 . . . . . . 1 . . Swarmer 30 | . . 6 . 11 2 10 . 1 . . Grunt 29 | . 2 . . 2 3 15 7 . . . Brawler 1 | . . . . . . . 1 . . . Duelist 1 | . . . . . . . 1 . . . Sentry 7 | . . . . . 2 3 2 . . . Behemoth 1 | . . . . . . 1 . . . . Best Kill Streak 6 | . 6 6 . 4 4 5 3 2 . . Combat Bots Only 6 | . 2 6 . 4 4 5 3 1 . . Max Kills in Single Turn 3 | . 2 2 . 2 1 3 1 2 . . Gunslinging . | . . . . . . . . . . . Exploded 2 | . 1 2 . 2 1 2 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Was Fac Damage Taken 5634 | . 199 141 . 389 881 1780 750 111 1289 94 Core 1178 | . 50 10 . 13 200 140 61 15 631 58 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 65 | 100 . . . 70 . . 27 . . . Volleys Fired 173 | . 12 8 . 19 30 65 34 5 . . Largest 3 | . 2 2 . 2 3 3 3 3 . . Hottest 136 | . 50 50 . 53 92 136 121 121 . . Shots Fired 443 | . 21 15 . 38 78 177 100 14 . . Gun 250 | . 12 8 . 33 53 95 45 4 . . Cannon 142 | . . . . . 22 55 55 10 . . Launcher 51 | . 9 7 . 5 3 27 . . . . Special . | . . . . . . . . . . . Kinetic 375 | . 12 8 . 33 75 133 100 14 . . Thermal 12 | . . . . . . 12 . . . . Explosive 21 | . 9 7 . 5 . . . . . . Electromagnetic 35 | . . . . . 3 32 . . . . Robot Hit Streak 17 | . 3 2 . 4 17 12 6 2 . . Robot Miss Streak 7 | . 3 3 . 4 5 4 6 7 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . . 2 . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . Shots Hit Robots 252 | . 10 6 . 18 51 111 51 5 . . Core Hits 146 | . 11 6 . 14 23 62 25 4 1 . Critical Hits 4 | . . . . 1 1 1 . 1 . . Critical Kills 1 | . . . . 1 . . . . . . Critical Parts Destroyed 3 | . . . . . 1 1 . 1 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6674 | . 660 429 . 667 847 2502 1185 378 6 . Guns 1986 | . 90 42 . 242 389 659 541 23 . . Cannons 1784 | . . . . . 362 747 644 31 . . Explosions 2898 | . 570 387 . 425 96 1096 . 324 . . Melee . | . . . . . . . . . . . Ramming 6 | . . . . . . . . . 6 . Kinetic 3604 | . 90 42 . 242 751 1240 1185 54 . . Thermal 752 | . . . . . . 428 . 324 . . Explosive 1382 | . 570 387 . 425 . . . . . . Electromagnetic 930 | . . . . . 96 834 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . . 1 2 2 . . . Average Corruption 1 | . . . . . 1 1 2 . . . Corruption Purged . | . . . . . . . . . . . Effects 22 | . . . . . 1 11 10 . . . Message Errors 7 | . . . . . . 3 4 . . . Heat Flow Errors 2 | . . . . . . 2 . . . . Energy Discharges 5 | . . . . . 1 1 3 . . . Data Loss (minor) 3 | . . . . . . 3 . . . . Targeting Errors 4 | . . . . . . 2 2 . . . Weapon Failures 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 244 | . 1 30 . 31 . 36 1 145 . . Projectiles 1 | . . . . . . . 1 . . . Explosions 243 | . 1 30 . 31 . 36 . 145 . . Melee . | . . . . . . . . . . . Knockbacks 17 | . . . . . 5 3 8 1 . . Impact . | . . . . . . . . . . . Kinetic 16 | . . . . . 5 2 8 1 . . Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage 475 | . 81 33 . 137 7 214 . . 3 . Shots 23 | . 2 1 . 4 1 15 . . . . Rammed 2 | . . . . . . . . . 2 . Targets Rammed 2 | . . . . . . . . . 2 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 267 | . 42 . . 1 237 267 193 222 . . Average Temperature 57 | . 14 . . 1 71 55 43 89 . . Received Heat Transfer 1615 | . 78 . . 24 450 591 405 27 . 40 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . . . . 1 3 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 959 | . . . . . . 759 . 200 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 9 | . . . . . . 9 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Was Fac Peak Influence 778 | . 153 219 . 235 208 778 612 355 54 . Initial 378 | . . 59 . . . 7 378 224 54 . Average 264 | . 71 186 . 59 59 528 455 260 12 . Maximum Alert Level 3 | . . 1 . 1 1 3 2 1 . . Low Security (%) 54 | 100 100 47 . 95 86 22 . 9 100 100 Level 1 16 | . . 52 . 4 13 3 37 90 . . Level 2 16 | . . . . . . 31 62 . . . Level 3 13 | . . . . . . 42 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 4 | . . . . . 1 . 3 . . . Investigation 2 | . . . . . 1 . 1 . . . Extermination . | . . . . . . . . . . . Reinforcement 1 | . . . . . . . 1 . . . Assault 1 | . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Was Fac Distress Signals 2 | . . . . . 1 . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 102 | . 6 4 . 14 12 31 17 9 6 3 Peak Tracking Total 7 | . 3 3 . 4 5 7 6 3 6 3 Tactical Retreats 5 | . . . . 1 1 2 . . 1 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Was Fac Traps Triggered 12 | . . . . . 3 8 . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Was Fac Machines Disabled 8 | . 2 . . . . 1 . 5 . . Max in Single Turn 4 | . 1 . . . . 1 . 4 . . Garrison Relay 1 | . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Was Fac Machines Accessed 12 | . 5 . 1 . 2 . 2 2 . . Terminals 8 | . 5 . . . 1 . 2 . . . Fabricators 1 | . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 48 | . 12 . 23 . 4 . 6 3 . . Successful 38 | . 10 . 23 . 1 . 3 1 . . Failed 10 | . 2 . . . 3 . 3 2 . . Catastrophic 2 | . 1 . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 15 | . 9 . . . 2 . 4 . . . Terminals 20 | . 12 . . . 2 . 6 . . . Fabricators 2 | . . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . Garrison Access 2 | . . . . . 2 . . . . . Terminal Hacks 32 | . 7 . 23 . . . 2 . . . Record 29 | . 6 . 23 . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . 1 . . Build 1 | . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Unlock Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 4 | . 3 . . . . . 1 . . . Terminals 4 | . 3 . . . . . 1 . . . Botnet 4 | . 3 . . . . . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . 3 . . . . . 1 2 . . Full Trace Events 1 | . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 3 | . . . . . . . . 3 . . Matter 186 | . . . . . . . . 186 . . Time 49 | . . . . . . . . 49 . . Total Robot Build Rating 6 | . . . . . . . . 6 . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Was Fac Used RIF Installer 1 | . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . Machine Destruction 3 | . . . . . . 3 . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Was Fac Total Allies 4 | . . . . . . . . 3 1 . Largest Group 3 | . . . . . . . . 3 1 . Highest-Rated Group 31 | . . . . . . . . 30 31 . Highest-Rated Ally 31 | . . . . . . . . 10 31 . Total Orders . | . . . . . . . . . . . Ally Attacks 12 | . . . . . . . . 9 3 . Total Damage 121 | . . . . . . . . 60 61 . Kills 2 | . . . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Was Fac Turns Passed 5601 | 78 364 90 529 1242 504 1614 493 444 236 7 Spaces Moved 2835 | 60 265 51 367 483 181 801 241 218 165 3 Core 124 | 12 . . . . . . . . 109 3 Treads 463 | . . . . 407 56 . . . . . Legs 2242 | 48 265 51 367 76 125 801 241 218 50 . Wheels . | . . . . . . . . . . . Hover 6 | . . . . . . . . . 6 . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 240 180 120 150 150 50 200 Average Speed 168 | 106 120 120 138 240 211 163 151 168 136 266 Slowest Speed 900 | 120 120 120 240 240 390 210 210 180 900 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 4 48 13 75 80 17 74 22 7 71 . Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 3 | . 1 . . . 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . Scrap Searched 3 | . . . . 3 . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 238 | . 51 73 . 53 1 20 27 13 . . Melee . | . . . . . . . . . . . Projectile 32 | . . . . . 1 2 27 2 . . AOE 206 | . 51 73 . 53 . 18 . 11 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Was Fac Total 3324 | 72 290 65 392 528 240 974 300 284 176 3 Wait 88 | 2 2 5 1 11 2 10 1 48 6 . Move 2826 | 59 264 50 366 482 180 800 240 218 164 3 Hop . | . . . . . . . . . . . Pick Up 78 | 5 2 1 13 10 12 23 8 4 . . Fast Attach 37 | 5 5 . 3 . 7 12 2 . 3 . Attach 30 | 1 . 1 1 3 8 9 3 3 1 . Detach 7 | . 1 . 1 1 1 2 . 1 . . Swap 19 | . . . . 2 . 10 4 3 . . Drop 33 | . 4 . 7 . . 12 8 2 . . Fire 173 | . 12 8 . 19 30 65 34 5 . . Melee . | . . . . . . . . . . . Ram 2 | . . . . . . . . . 2 . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 30 | . . . . . . 30 . . . . Rewire 1 | . . . . . . 1 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 339 | -10/Materials | Identified exit to Mines 443 | -10/Materials | Entered Mines 527 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 527 | -10/Mines | Discovered new exit (range 5) 533 | -10/Mines | Entered Exiles 577 | -10/Exiles | Met 8R-AWN 599 | -10/Exiles | Met EX-HEX 657 | -10/Exiles | Met EX-DEC 665 | -10/Exiles | Learned location of Zion (-6) 718 | -10/Exiles | Visited The Gauntlet 1035 | -10/Exiles | Discovered new exit (range 12) 1062 | -10/Exiles | Entered Mines 1170 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1175 | -9/Mines | Found Prototype Device 1195 | -9/Mines | Discovered new exit (range 7) 1241 | -9/Mines | Build established: Hauler-Mutant 1432 | -9/Mines | Discovered new exit (range 10) 1630 | -9/Mines | Excavation squad dispatched 1630 | -9/Mines | A large section of the Mines collapsed 2304 | -9/Mines | Entered Materials 2304 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2304 | -8/Materials | Identified Exp. Sensor Array 2806 | -8/Materials | Identified exit to Garrison 2808 | -8/Materials | Entered Garrison 3073 | -8/Garrison | Build established: Hauler-Skirmisher 3166 | -8/Garrison | Triggered checkpoint 3175 | -8/Garrison | Triggered checkpoint 3242 | -8/Garrison | Lost 3 parts (2n1u) 3378 | -8/Garrison | Triggered checkpoint 3456 | -8/Garrison | Triggered checkpoint 3473 | -8/Garrison | Discovered new exit (range 12) 3634 | -8/Garrison | Triggered checkpoint 3718 | -8/Garrison | Triggered checkpoint 3772 | -8/Garrison | Lost 3 parts (1p1u1w) 3795 | -8/Garrison | Build established: Scavenger-Gunner 3816 | -8/Garrison | Discovered new exit (range 13) 3843 | -8/Garrison | Installed Relay Interface Framework 3974 | -8/Garrison | Spotted B-75 Beast 3991 | -8/Garrison | Core integrity fell below 50% 4081 | -8/Garrison | Lost 7 parts (3n4w) 4204 | -8/Garrison | Destroyed B-75 Beast 4374 | -8/Garrison | Discovered new exit (range 11) 4422 | -8/Garrison | Entered Materials 4700 | -8/Materials | Identified exit to Factory 4792 | -8/Materials | Lost 3 parts (3n) 4822 | -8/Materials | First assault squad dispatched 4915 | -8/Materials | Entered Factory 4915 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5011 | -7/Factory | Fabricated B-36 Bruiser (x3) 5208 | -7/Factory | Build established: Scavenger-Tank 5359 | -7/Factory | Sucked down chute 5359 | -7/Factory | Entered Waste 5360 | -7/Waste | Met a frightened Derelict 5385 | -7/Waste | Spotted C-40 Crusher 5386 | -7/Waste | Spotted C-40 Crusher 5386 | -7/Waste | Spotted C-40 Crusher 5401 | -7/Waste | Crushed by Compactor (1 part destroyed) 5404 | -7/Waste | Crushed by Compactor (1 part destroyed) 5418 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5438 | -7/Waste | Spotted C-40 Crusher 5439 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5446 | -7/Waste | Spotted C-40 Crusher 5457 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 5460 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5478 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5486 | -7/Waste | Core integrity fell below 50% 5491 | -7/Waste | Lost 6 parts (2p4n) 5504 | -7/Waste | Core integrity fell below 20% 5514 | -7/Waste | Crushed by Compactor (1 part destroyed) 5518 | -7/Waste | Spotted C-40 Crusher 5562 | -7/Waste | Discovered new exit (range 11) 5595 | -7/Waste | Entered Factory 5596 | -7/Factory | Assembled infested Garrison Access 5602 | -7/Factory | Destroyed by as-04182 with Assembled Rifle Last Messages --------------- 05493_ Lgt. Deuterium Engine crushed. 05495_ Critical hit. 05495_ Hrd. Heavy Armor Plating destroyed. 05497_ Slammed into C-40 Crusher. 05506_ 5 Matter crushed. 05508_ 2 Matter crushed. 05509_ Acquired Imp. Gyrokinetic Inverter. 05514_ Imp. Gyrokinetic Inverter crushed. 05540_ Acquired Imp. Medium Armor Plating. 05562_ EXIT=FOUND 05585_ Acquired Broken Hardcell Cannon. LOCATION=UNKNOWN GOAL=ESCAPE 05595_ Detecting nearby Garrison Access. 05596_ as-33995 emerges from the garrison. 05596_ as-37539 emerges from the garrison. 05596_ as-04182 emerges from the garrison. 05596_ ALERT: Infestation compromised Garrison Access F001, dispatching Demolisher response squad. 05599_ Imp. Medium Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#######?????????????????????? | | ?????????????????????# #?????????????????????? | | ??????????????####+### #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# @ +?????????????????????? | | ??????????????# " a #?????????????????????? | | ??????????????# "" #?????????????????????? | | ??????????????# G aa #?????????????????????? | | ??????????????# "" #####?????????????????????? | | ??????????????# " ??????????????????????????? | | ??????????????# ??????????????????????????? | | ??????????????# ??????????????????????????? | | ??????????????# ??????????????????????????? | | ??????????????# ??????????????????????????? | | ?????????????? ??????????????????????????? | | ??????????????###+####???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 50 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ B-36 Bruiser | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher My Command Is Your Wish Challenges ------------ None Game ------ Seed LobotomyModifiedFrame Manual? 0 Play Time 01:09:00 Cumulative 19.7 hours Start 2021.08.01 @ 16:18:43 End 2021.08.01 @ 17:41:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 1 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f2c16a30-f9d7-49ef-a313-11364263147b