Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.30 @ 05:33:30 Player: thingamajigger Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (48) 240 Value Destroyed (1620) 1620 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 4582 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 219/700 Matter 109/300 Energy 54/100 System Corruption 8% Temperature Cool (12) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Aluminum Leg Core Analyzer Lightning Gun Lightning Gun Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Advanced Signal Interpreter Improved Weapon Shielding Heavy Armor Plating Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- EM Shotgun Minigun > --- INVENTORY -------- Carbon-fiber Leg Core Analyzer EM Shotgun Lightning Gun Lightning Gun Lightning Gun Mini Grenade Launcher Mini Grenade Launcher [Rating: 36] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Cesium-ion Thruster Utility Layered Light Armor Plating Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Layered Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Minigun Launcher Mini Grenade Launcher Slashing Weapon Tearclaws Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 6 | . . 2 . 2 2 . Weapon . | . . . . . . . Parts Attached 53 | 8 3 10 2 15 8 7 Power 4 | 1 . 1 . 1 . 1 Engine 4 | 1 . 1 . 1 . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | 2 2 1 1 3 1 2 Treads 2 | 2 . . . . . . Leg 8 | . 2 1 1 3 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . . . . . . 2 Utility 20 | 2 1 4 . 9 2 2 Device 6 | . 1 2 . 2 . 1 Storage 4 | 2 . . . 1 . 1 Processor 4 | . . 1 . 3 . . Hackware 1 | . . . . 1 . . Protection 5 | . . 1 . 2 2 . Artifact . | . . . . . . . Weapon 17 | 3 . 4 1 2 5 2 Energy Gun 10 | 2 . 4 . 2 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 3 | 1 . . . . 2 . Ballistic Cannon . | . . . . . . . Launcher 3 | . . . 1 . 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 18 | . . 3 . 6 4 5 Power 1 | . . . . . . 1 Propulsion 4 | . . . . . 1 3 Utility 7 | . . . . 4 3 . Weapon 6 | . . 3 . 2 . 1 Highest Loss Streak 4 | . . 2 . 4 3 4 Average Slot Usage (%) 82 | . 99 83 100 84 86 71 Engine 8 | . 14 11 11 9 7 6 Treads 1 | . 14 . . . . . Leg 14 | . 13 22 22 18 14 6 Device 7 | . 8 11 11 10 6 5 Storage 11 | . 19 11 11 9 7 13 Processor 7 | . . 4 11 10 7 7 Protection 13 | . . 4 11 13 25 14 Energy Gun 12 | . 28 18 11 11 11 6 Launcher 3 | . . . 11 1 1 6 Naked Turns . | . . . . . . . Heaviest Build 50 | 16 16 26 23 42 50 40 Greatest Support 40 | 40 40 26 26 28 30 30 Greatest Overweight (x) 3 | 1 . . . 1 2 3 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 12 | 8 8 6 6 8 8 12 Average Capacity 8 | 6 6 6 6 6 8 11 Most Carried 9 | 2 6 6 6 8 8 9 Average Carried 6 | 1 3 5 5 5 7 8 Final Capacity 8 | 8 6 6 6 8 8 4 Final Carried 8 | 2 6 6 6 8 8 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Low Matter Collected 959 | 274 40 85 60 233 165 102 Remotely . | . . . . . . . Salvage Created 1633 | 98 179 422 62 415 378 79 Parts 94 | 6 12 30 2 23 19 2 Haulers Intercepted 2 | . . 1 . 1 . . Recyclers Shooed 4 | . . 3 . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Combat Hostiles Destroyed 32 | . 4 8 3 9 7 1 Guns 19 | . 4 8 . 3 3 1 AOE 13 | . . . 3 6 4 . Classes Destroyed 12 | 2 1 5 1 1 2 . Worker 3 | . . 1 1 1 . . Builder 2 | . . . . . 2 . Tunneler 2 | 1 . 1 . . . . Hauler 2 | . . 1 . 1 . . Recycler 3 | 1 . 1 . . 1 . Watcher 4 | . . 3 . 1 . . Swarmer 3 | . . 3 . . . . Grunt 15 | . 4 2 2 3 4 . Brawler 2 | . . . 1 1 . . Sentry 7 | . . 3 . 3 1 . Hunter 3 | . . . . 2 . 1 Programmer 2 | . . . . . 2 . Packrat 1 | . . . . . . 1 Best Kill Streak 7 | 2 3 7 3 6 6 1 Combat Bots Only 5 | . 3 3 3 5 3 1 Max Kills in Single Turn 2 | 1 1 2 2 2 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 2 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Damage Taken 3440 | . 347 488 42 985 1087 491 Core 821 | . 97 101 28 114 230 251 Absorbed by Shields . | . . . . . . . Core Remaining (%) 76 | 100 61 . 67 79 . . Volleys Fired 126 | 4 14 35 3 23 31 16 Largest 2 | 2 2 2 1 2 2 2 Hottest 130 | 60 90 130 30 90 90 55 Shots Fired 190 | 8 28 60 3 32 39 20 Gun 165 | 8 28 60 . 19 34 16 Cannon . | . . . . . . . Launcher 25 | . . . 3 13 5 4 Special . | . . . . . . . Kinetic 28 | 4 . . . . 20 4 Thermal 92 | 4 28 60 . . . . Explosive 25 | . . . 3 13 5 4 Electromagnetic 45 | . . . . 19 14 12 Robot Hit Streak 18 | 6 7 18 3 9 9 5 Robot Miss Streak 9 | 1 1 9 . 1 4 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 154 | 7 23 51 3 28 30 12 Core Hits 144 | 4 9 66 7 28 24 6 Critical Hits 1 | . . . . . . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Melee Attacks 1 | . . . . . . 1 Impact . | . . . . . . . Slashing 1 | . . . . . . 1 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3975 | 67 280 684 437 1166 985 356 Guns 1948 | 67 280 618 . 267 499 217 Cannons . | . . . . . . . Explosions 2005 | . . 64 437 893 486 125 Melee 14 | . . . . . . 14 Ramming 8 | . . 2 . 6 . . Kinetic 436 | 33 . . . . 362 41 Thermal 1246 | 34 280 642 290 . . . Explosive 1651 | . . . 147 893 486 125 Electromagnetic 620 | . . 40 . 267 137 176 Impact . | . . . . . . . Slashing 14 | . . . . . . 14 Piercing . | . . . . . . . Highest Corruption 11 | . . 1 1 11 3 8 Average Corruption 4 | . . 1 1 11 2 3 Corruption Purged . | . . . . . . . Effects 43 | . . . . 22 7 14 Message Errors 11 | . . . . 6 1 4 Matter Fused 6 | . . . . 2 2 2 Heat Flow Errors 3 | . . . . 1 1 1 Energy Discharges 7 | . . . . 3 1 3 Data Loss (minor) 7 | . . . . 3 . 4 Alerts 1 | . . . . 1 . . Misdirections 5 | . . . . 5 . . Targeting Errors 2 | . . . . . 2 . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 64 | . . 1 16 44 . 3 Projectiles . | . . . . . . . Explosions 64 | . . 1 16 44 . 3 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 407 | . . 17 42 149 199 . Shots 11 | . . 1 1 4 5 . Rammed 1 | . . 1 . . . . Targets Rammed 2 | . . 1 . 1 . . Kicked 1 | . . . . 1 . . Crushed . | . . . . . . . Highest Temperature 523 | 40 420 150 . 213 523 125 Average Temperature 121 | 18 214 44 . 80 221 46 Received Heat Transfer 777 | . 189 141 . 198 225 24 Effects 18 | . 4 . . . 14 . Shutdowns 5 | . 2 . . . 3 . Energy Bleed 3 | . . . . . 3 . Interference 2 | . . . . . 2 . Matter Decay 3 | . . . . . 3 . Short Circuit 1 | . . . . . 1 . Damage (major) 3 | . 2 . . . 1 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 2150 | 75 756 969 350 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 1 . 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Peak Influence 427 | 10 131 395 321 427 178 . Initial 141 | . 6 55 75 124 141 . Average 204 | 4 81 234 305 325 114 . Maximum Alert Level 2 | . . 1 1 2 . . Low Security (%) 55 | 100 100 44 3 7 100 . Level 1 37 | . . 55 96 71 . . Level 2 6 | . . . . 21 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 1 . . 4 . Investigation 2 | . . 1 . . 1 . Extermination 2 | . . . . . 2 . Reinforcement 2 | . 1 . . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Distress Signals 3 | . 1 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 45 | . 8 14 3 10 8 2 Peak Tracking Total 5 | . 4 4 3 5 4 1 Tactical Retreats . | . . . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Traps Triggered 3 | . . . . . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Low Machines Disabled 17 | . . 3 11 3 . . Max in Single Turn 11 | . . 2 11 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Machines Accessed 9 | . 2 3 1 2 1 . Terminals 9 | . 2 3 1 2 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 25 | . 6 9 2 5 3 . Successful 12 | . 3 3 1 3 2 . Failed 13 | . 3 6 1 2 1 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 15 | . 3 7 2 2 1 . Terminals 25 | . 6 9 2 5 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 3 2 1 3 2 . Robot Analysis 1 | . . . 1 . . . Branch Access Points 1 | . . . . . 1 . Terminal Index 4 | . 1 1 . 1 1 . Alert Level 1 | . . . . 1 . . Zone Layout 4 | . 2 1 . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . Terminals 1 | . . 1 . . . . Botnet 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 2 3 1 2 1 . Full Trace Events 2 | . . 1 . . 1 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Low Turns Passed 2998 | 89 239 404 110 636 599 921 Spaces Moved 1642 | 43 126 226 85 352 321 489 Core 8 | 5 . . . . . 3 Treads 88 | 38 50 . . . . . Legs 1529 | . 76 226 85 352 321 469 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 17 | . . . . . . 17 Fastest Speed 37 | 50 120 120 120 120 120 37 Average Speed 148 | 150 135 120 120 141 149 175 Slowest Speed 200 | 160 160 120 120 150 180 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 2 | . . . . 1 . 1 Exploration Rate (%) 27 | 4 35 30 19 38 12 55 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 2 | . . . . . . 2 Spaces Dug . | . . . . . . . Terrain Destroyed 198 | . . 1 55 93 15 34 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 198 | . . 1 55 93 15 34 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Total 2005 | 56 168 300 90 456 403 532 Wait 119 | . 12 15 . 43 41 8 Move 1635 | 42 125 225 84 351 320 488 Hop . | . . . . . . . Pick Up 27 | 2 6 5 . 10 3 1 Fast Attach 30 | 7 3 5 1 8 . 6 Attach 8 | . . 1 1 3 3 . Detach 8 | . 3 1 1 3 . . Swap 15 | 1 . 4 . 4 5 1 Drop 33 | . 5 8 . 10 . 10 Fire 126 | 4 14 35 3 23 31 16 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick 2 | . . 1 . 1 . . Crush . | . . . . . . . Escape Stasis 1 | . . . . . . 1 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves History --------- Turn | Location | Event 53 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 15) 297 | -10/Materials | Discovered new exit (range 13) 312 | -10/Materials | Build established: Mutant 329 | -10/Materials | Entered another Materials area 329 | -9/Materials | Evolved 2 slots: Utility x2 691 | -9/Materials | Discovered new exit (range 16) 733 | -9/Materials | Entered Mines 836 | -9/Mines | Discovered new exit (range 5) 843 | -9/Mines | Entered Materials 843 | -8/Materials | Evolved 2 slots: Utility x2 969 | -8/Materials | Crushed by falling debris 969 | -8/Materials | System corruption reached 10% 1000 | -8/Materials | Lost 4 parts (3u1w) 1416 | -8/Materials | Discovered new exit (range 15) 1477 | -8/Materials | Identified exit to Factory 1479 | -8/Materials | Entered Factory 1479 | -7/Factory | Evolved 2 slots: Utility x2 1699 | -7/Factory | Identified exit to Storage 1699 | -7/Factory | Identified exit to Lower Caves 2021 | -7/Factory | Lost 3 parts (1n2u) 2078 | -7/Factory | Entered Lower Caves 2218 | -7/Lower Caves | Encountered a Warlord checkpoint 2939 | -7/Lower Caves | Spotted B-75 Beast 2994 | -7/Lower Caves | Crushed by falling debris 2995 | -7/Lower Caves | Core integrity fell below 50% 2999 | -7/Lower Caves | Self-destructed Last Messages --------------- 02954_ Dropped Med. Storage Unit. 02955_ Dropped Imp. Terrain Scanner. 02956_ Dropped Lyr. Light Armor Plating. 02957_ Dropped Lightning Gun. 02957_ Dropped Mni. Grenade Launcher. 02959_ Dropped Carbon-fiber Leg. 02963_ Dropped Rnf. Ion Engine. 02965_ Acquired Cesium-ion Thruster. 02968_ Acquired Tearclaws. 02970_ Acquired Rnf. Ion Engine. 02982_ BKQ,PI0Y56N>JUHM>GQT 02993_ Knocked back. 02994_ The unstable cave ceiling collapses. 02994_ Crushed by falling debris. 02994_ Rnf. Ion Engine destroyed. 02994_ System corrupted by crushing effect (+5). 02996_ Knocked back. 02996_ Cesium-ion Thruster destroyed. 02999_ Tearclaws destroyed. 02999_ Knocked back. 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