Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 20:20:46

Player: mag

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (25)      125
Value Destroyed (551)      551
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1776

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     285/300
Energy                     74/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Mines

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (2) ---
   Light Treads
>        --- UTILITY (3) ------
         Hacking Suite
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (5) ----
         VTOL Module
  Medium Matter Pod (54)

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
  Hardened Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
     Light Treads
     Light Treads
           Heat Sink
    Medium Matter Pod
           Beam Rifle
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Core Shielding
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    1    | .   .   1   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             52   | 4   29  12  7   
  Power                    11   | 1   6   3   1   
    Engine                 11   | 1   6   3   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               17   | 1   10  4   2   
    Treads                 10   | 1   3   4   2   
    Leg                    2    | .   2   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  1    | .   1   .   .   
    Flight                 4    | .   4   .   .   
  Utility                  12   | 1   7   2   2   
    Device                 4    | .   3   .   1   
    Storage                2    | 1   .   1   .   
    Processor              1    | .   1   .   .   
    Hackware               1    | .   .   1   .   
    Protection             4    | .   3   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 1   6   3   2   
    Energy Gun             2    | 1   .   .   1   
    Energy Cannon          4    | .   4   .   .   
    Ballistic Gun          6    | .   2   3   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 16   | .   3   3   10  
  Power                    4    | .   .   2   2   
  Propulsion               5    | .   2   .   3   
  Utility                  4    | .   1   1   2   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      10   | .   2   1   10  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     90   | .   84  92  98  
  Engine                   17   | .   14  17  21  
  Treads                   20   | .   21  16  21  
  Leg                      1    | .   .   4   .   
  Flight                   1    | .   3   .   .   
  Device                   3    | .   .   11  1   
  Storage                  5    | .   3   1   10  
  Hackware                 5    | .   .   9   11  
  Protection               11   | .   15  8   9   
  Energy Gun               4    | .   3   .   8   
  Energy Cannon            5    | .   12  .   .   
  Ballistic Gun            13   | .   7   22  12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             43   | 10  17  39  43  
  Greatest Support         40   | 20  40  40  40  
  Greatest Overweight (x)  2    | .   2   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  
  Average Capacity         8    | 7   5   6   14  
  Most Carried             7    | 4   5   5   7   
  Average Carried          3    | 2   2   2   6   
  Final Capacity           15   | 8   5   15  5   
  Final Carried            4    | 3   2   4   2   

 Class Distribution 
--------------------
 65% | Mutant
 34% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           941  | 240 363 168 170 
  Remotely                 .    | .   .   .   .   
Salvage Created            906  | 75  508 188 135 
  Parts                    52   | 2   20  23  7   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           3    | .   2   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  20   | .   10  5   5   
  Guns                     18   | .   8   5   5   
  Cannons                  1    | .   1   .   .   
Classes Destroyed          6    | 1   2   3   .   
  Builder                  1    | .   .   1   .   
  Recycler                 3    | 1   2   .   .   
  Operator                 1    | .   .   1   .   
  Swarmer                  9    | .   3   3   3   
  Grunt                    9    | .   7   .   2   
  Sentry                   2    | .   .   2   .   
Best Kill Streak           4    | 1   4   3   3   
  Combat Bots Only         3    | .   3   3   3   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  
Hostile Shots Fired        190  | .    77   44   69   
  Missed                   38   | .    15   8    15   
Damage Taken               2219 | .    672  399  1148 
  Core                     514  | .    111  70   333  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  26   | .    20   6    .    
Core Remaining (%)         77   | 100  55   .    .    
Volleys Fired              88   | 1    45   24   18   
  Largest                  2    | 1    2    2    2    
  Hottest                  136  | 40   136  46   79   
Shots Fired                173  | 1    90   48   34   
  Gun                      143  | 1    60   48   34   
  Cannon                   30   | .    30   .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  114  | .    50   48   16   
  Thermal                  48   | .    30   .    18   
  Explosive                .    | .    .    .    .    
  Electromagnetic          11   | 1    10   .    .    
  Robot Hit Streak         10   | 1    10   7    4    
  Robot Miss Streak        7    | .    7    2    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           103  | 1    51   32   19   
  Core Hits                42   | 1    19   13   9    
  Critical Kills           4    | .    4    .    .    
  Critical Parts Destroyed 2    | .    2    .    .    
  Critical Strikes         6    | .    6    .    .    
    Meltdown               2    | .    2    .    .    
    Destroy                4    | .    4    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1279 | 15   584  337  343  
  Guns                     1050 | 15   355  337  343  
  Cannons                  224  | .    224  .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  5    | .    5    .    .    
  Kinetic                  818  | .    295  337  186  
  Thermal                  381  | .    224  .    157  
  Explosive                .    | .    .    .    .    
  Electromagnetic          75   | 15   60   .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            1    | .    1    .    .    
  Projectiles              1    | .    1    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   1    | .    1    .    .    
Targets Rammed             1    | .    1    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        488  | .    488  .    280  
  Average Temperature      145  | .    161  .    114  
  Received Heat Transfer   451  | .    303  54   94   
  Effects                  10   | .    9    .    1    
    Shutdowns              4    | .    4    .    .    
    Energy Bleed           1    | .    .    .    1    
    Matter Decay           1    | .    1    .    .    
    Damage (major)         4    | .    4    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              2    | .    2    .    .    
  Combat Hostiles          1    | .    1    .    .    
  Parts Melted             2    | .    2    .    .    
  Heat Transferred         814  | .    407  .    407  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             183  | 5   105 125 183 
  Initial                  48   | .   3   27  48  
  Average                  45   | 4   37  50  77  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              38   | .   13  6   19  
  Peak Tracking Total      18   | .   3   3   18  
  Tactical Retreats        2    | .   1   .   1   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          3    | .   1   2   .   
  Terminals                2    | .   .   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                7    | .   2   5   .   
  Successful               6    | .   1   5   .   
  Failed                   1    | .   1   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                5    | .   .   5   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   .   5   .   
  Record                   4    | .   .   4   .   
  Alert Level              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   1   1   .   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     3    | .   3   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Min 
Turns Passed               2318 | 298 898 587 535 
Spaces Moved               1172 | 86  550 324 212 
  Core                     15   | 5   5   .   5   
  Treads                   885  | 81  359 238 207 
  Legs                     89   | .   3   86  .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   183  | .   183 .   .   
  Fastest Speed            37   | 50  37  120 50  
  Average Speed            148  | 153 118 149 221 
  Slowest Speed            240  | 160 160 160 240 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            5    | .   5   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       23   | 7   30  22  34  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   .   1   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      1594 | 252 713 386 243 
  Wait                     214  | 153 49  9   3   
  Move                     1159 | 85  539 323 212 
  Hop                      5    | .   5   .   .   
  Pick Up                  45   | 8   22  12  3   
  Fast Attach              2    | .   2   .   .   
  Attach                   30   | 4   14  9   3   
  Detach                   5    | .   5   .   .   
  Swap                     20   | .   13  3   4   
  Drop                     25   | 1   18  6   .   
  Fire                     88   | 1   45  24  18  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    1    | .   1   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Min] / [*Sto])
-9/Mines (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 15)
  299 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  596 | -10/Materials | Discovered new exit (range 11)
 1197 | -10/Materials | Entered another Materials area
 1197 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1590 | -9/Materials  | Discovered new exit (range 9)
 1735 | -9/Materials  | Discovered new exit (range 13)
 1784 | -9/Materials  | Entered Mines
 1820 | -9/Mines      | Identified exit to Materials
 1864 | -9/Mines      | Learned Materials emergency access door positions
 1952 | -9/Mines      | Build established: Scavenger-Mutant
 2278 | -9/Mines      | Assembled infested the area
 2312 | -9/Mines      | Core integrity fell below 50%
 2316 | -9/Mines      | Core integrity fell below 20%
 2319 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
Hrd. Light Armor Plating destroyed.
C-30 ARC bursts open, deploying its payload.
D-53 Grenadier unfolds itself. <x2>
as-99141 destroyed.
U-05 Engineer destroyed.
HV Slug penetrates Wall. <x2>
Seismic Survey Station disabled.
Imp. Ion Engine destroyed.
Hvy. Assault Rifle destroyed.
The unstable cave ceiling collapses. <x3>
as-46508 destroyed.
Ion Engine destroyed.
Lgt. Treads destroyed.
Beam Rifle destroyed.
Lgt. Treads destroyed.
The unstable cave ceiling collapses. <x3>
Hvy. Assault Rifle destroyed.
Heat Sink destroyed.
Lgt. Treads destroyed.
The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          17
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       85
Armor Coverage             150
Core Shielding             20
Evasion (%)                62
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
It's Just You

 Challenges 
------------
None

 Game 
------
Seed              ShockDirtyWand
  Manual?         0
Play Time         00:30:54
  Cumulative      1.3 hours
  Start           2024.05.05 @ 19:50:33
  End             2024.05.05 @ 20:20:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          4
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8374a803-34c9-4c32-b85c-c4f01c8aa152