Cogmind - Beta 9.3 *** ADVENTURER MODE // 2019.12.22 @ 19:03:09 Player: Jethus Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (0) 0 Regions Visited (1) 200 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 200 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 102/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -10/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- (None) > --- WEAPON ----------- Datajack > --- INVENTORY -------- (None) [Rating: 1] Favorites ----------- Power None Propulsion None Utility None Weapon Datajack Special Melee Weapon Datajack Build | -11 -10 ------- Run | Scr Mat Slots Evolved . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Parts Attached 1 | . 1 Power . | . . Engine . | . . Core . | . . Reactor . | . . Propulsion . | . . Treads . | . . Leg . | . . Wheel . | . . Hover . | . . Flight . | . . Utility . | . . Device . | . . Storage . | . . Processor . | . . Hackware . | . . Protection . | . . Artifact . | . . Weapon 1 | . 1 Energy Gun . | . . Energy Cannon . | . . Ballistic Gun . | . . Ballistic Cannon . | . . Launcher . | . . Special Weapon . | . . Impact Weapon . | . . Slashing Weapon . | . . Piercing Weapon . | . . Special Melee Weapon 1 | . 1 Unidentified Prototypes . | . . Parts Lost 1 | . 1 Power . | . . Propulsion . | . . Utility . | . . Weapon 1 | . 1 Highest Loss Streak 1 | . 1 Average Slot Usage (%) 2 | . 2 Special Melee Weapon 2 | . 2 Naked Turns 56 | . 56 Heaviest Build 1 | . 1 Greatest Support 3 | 3 3 Greatest Overweight (x) . | . . Average Overweight (x) . | . . Largest Inventory Capacity 4 | 4 4 Average Capacity 4 | 4 4 Most Carried . | . . Average Carried . | . . Final Capacity 4 | 4 4 Final Carried . | . . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Resources | -11 -10 ----------- Run | Scr Mat Matter Collected . | . . Remotely . | . . Salvage Created . | . . Parts . | . . Haulers Intercepted . | . . Recyclers Shooed . | . . Parts Field Recycled . | . . Retrieved Matter . | . . Parts Self-Destructed . | . . Prevented . | . . Kills | -11 -10 ------- Run | Scr Mat Combat Hostiles Destroyed . | . . Classes Destroyed . | . . Best Kill Streak . | . . Combat Bots Only . | . . Max Kills in Single Turn . | . . Gunslinging . | . . Exploded . | . . Melee . | . . Uniques/NPCs Destroyed . | . . Combat | -11 -10 -------- Run | Scr Mat Damage Taken 269 | 1 268 Core 256 | 1 255 Absorbed by Shields . | . . Core Remaining (%) 99 | 99 . Volleys Fired . | . . Largest . | . . Hottest . | . . Shots Fired . | . . Gun . | . . Cannon . | . . Launcher . | . . Special . | . . Kinetic . | . . Thermal . | . . Explosive . | . . Electromagnetic . | . . Robot Hit Streak . | . . Robot Miss Streak . | . . Penetration Max . | . . Secondary Targets . | . . Shots Hit Robots 2 | . 2 Core Hits 1 | . 1 Critical Hits . | . . Critical Kills . | . . Critical Parts Destroyed . | . . Melee Attacks 2 | . 2 Impact . | . . Slashing . | . . Piercing . | . . Sneak Attacks . | . . Combat Hostiles . | . . Follow-up Attacks . | . . Damage Inflicted 8 | 2 6 Guns . | . . Cannons . | . . Explosions . | . . Melee . | . . Ramming 8 | 2 6 Kinetic . | . . Thermal . | . . Explosive . | . . Electromagnetic . | . . Impact . | . . Slashing . | . . Piercing . | . . Highest Corruption . | . . Average Corruption . | . . Corruption Purged . | . . Overload Shots . | . . Overflow Damage . | . . Projectiles . | . . Explosions . | . . Melee . | . . Knockbacks . | . . Impact . | . . Kinetic . | . . Secondary . | . . Self-Inflicted Damage 4 | 1 3 Shots . | . . Rammed 2 | 1 1 Targets Rammed 2 | 1 1 Kicked . | . . Crushed . | . . Highest Temperature . | . . Average Temperature . | . . Received Heat Transfer 105 | . 105 Siege Activations . | . . Robots Corrupted . | . . Combat Hostiles . | . . Parts Fried . | . . Impact Corruptions . | . . Robots Melted . | . . Combat Hostiles . | . . Parts Melted . | . . Heat Transferred . | . . Parts Sabotaged . | . . Parts Stolen . | . . Parts Stripped . | . . Power Chain Reactions . | . . Missiles Intercepted . | . . Alert | -11 -10 ------- Run | Scr Mat Peak Influence 30 | . 30 Average Influence 12 | . 17 Maximum Alert Level . | . . Low Security (%) 100 | 100 100 Level 1 . | . . Level 2 . | . . Level 3 . | . . Level 4 . | . . Level 5 . | . . High Security . | . . Max Security . | . . Squads Dispatched . | . . Investigation . | . . Extermination . | . . Reinforcement . | . . Assault . | . . Garrison . | . . Intercept . | . . Construction Impeded . | . . Haulers Reinforced . | . . Stealth | -11 -10 --------- Run | Scr Mat Distress Signals . | . . Communications Jammed . | . . Distress Signals . | . . Times Spotted 10 | 1 9 Peak Tracking Total 8 | 1 8 Tactical Retreats . | . . Traps | -11 -10 ------- Run | Scr Mat Traps Triggered . | . . Indirectly . | . . Trap Hack Attempts . | . . Triggered . | . . Disarmed . | . . Reprogrammed . | . . Reused . | . . Traps Extracted . | . . Installed . | . . Triggered . | . . Machines | -11 -10 ---------- Run | Scr Mat Machines Disabled . | . . Max in Single Turn . | . . Machines Sabotaged . | . . Garrisons Compromised . | . . Overloaded Fab Kills . | . . Fab Network Shutdowns . | . . Hacking | -11 -10 --------- Run | Scr Mat Machines Accessed . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Total Hacks . | . . Successful . | . . Failed . | . . Catastrophic . | . . Database Lockouts . | . . Manual . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Terminal Hacks . | . . Fabricator Hacks . | . . Repair Station Hacks . | . . Recycling Unit Hacks . | . . Scanalyzer . | . . Garrison Access Hacks . | . . Unauthorized Hacks . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Data Cores Recovered . | . . Used . | . . Hacking Detections . | . . Full Trace Events . | . . Feedback Events . | . . Feedback Blocked . | . . Robot Schematics Acquired . | . . Robots Built . | . . Matter . | . . Time . | . . Total Robot Build Rating . | . . Part Schematics Acquired . | . . Parts Built . | . . Matter . | . . Time . | . . Total Part Build Rating . | . . Parts Repaired . | . . Time . | . . Parts Recycled . | . . Recycled Matter . | . . Retrieved Matter . | . . Retrieved Components . | . . Parts Scanalyzed . | . . Part Schematics Acquired . | . . Parts Damaged . | . . Bothacking | -11 -10 ------------ Run | Scr Mat Used RIF Installer . | . . Robots Hacked 1 | . 1 Non-combat . | . . Combat 1 | . 1 Robot Hacks Applied 1 | . 1 parse_system 1 | . 1 Relay Couplers Released . | . . Robots Rewired . | . . Allies Hacked . | . . Hacks Repelled . | . . Allies | -11 -10 -------- Run | Scr Mat Total Allies . | . . Largest Group . | . . Highest-Rated Group . | . . Highest-Rated Ally . | . . Total Orders . | . . Ally Attacks . | . . Total Damage . | . . Kills . | . . Allies Corrupted . | . . Allies Melted . | . . Intel | -11 -10 ------- Run | Scr Mat Robot Analysis Total . | . . Derelict Logs Recovered . | . . Drone Launches . | . . Drone Recoveries . | . . Exploration | -11 -10 ------------- Run | Scr Mat Turns Passed 89 | 22 67 Spaces Moved 141 | 42 99 Core 141 | 42 99 Treads . | . . Legs . | . . Wheels . | . . Hover . | . . Flight . | . . Fastest Speed 50 | 50 50 Average Speed 50 | 50 50 Slowest Speed 50 | 50 50 Overloaded Moves . | . . Propulsion Burnouts . | . . Robots Hopped . | . . Cave-ins Triggered . | . . Exploration Rate (%) 19 | 8 30 Regions Visited 1 Branch Regions . Pre-discovered Areas . | . . Known Exits Taken . | . . Unknown Exits Taken 1 | 1 . Scrap Searched . | . . Spaces Dug . | . . Terrain Destroyed . | . . Melee . | . . Projectile . | . . AOE . | . . Actions | -11 -10 --------- Run | Scr Mat Total 157 | 43 114 Wait 12 | 1 11 Move 141 | 42 99 Hop . | . . Pick Up . | . . Fast Attach 1 | . 1 Attach . | . . Detach . | . . Swap . | . . Drop . | . . Fire . | . . Melee 2 | . 2 Ram 1 | . 1 Kick . | . . Crush . | . . Escape Stasis . | . . Rewire . | . . Trap . | . . Miscellaneous . | . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 17 | -11/Scrapyard | Discovered new exit (range 8) 23 | -11/Scrapyard | Entered Materials 49 | -10/Materials | Discovered new exit (range 7) 63 | -10/Materials | Discovered new exit (range 16) 75 | -10/Materials | Core integrity fell below 50% 84 | -10/Materials | Core integrity fell below 20% 90 | -10/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 00050_ S-10 Pest destroyed. 00053_ K-01 Serf collects debris. 00063_ EXIT=FOUND 00064_ K-01 Serf collects debris. 00065_ Acquired Datajack. Bump into an enemy to attack with the active melee weapon. Even while active, melee weapons do not fire together with ranged weapons in the same volley. 00066_ K-01 Serf collects debris. 00070_ Jacked G-34 Mercenary... Right-click on available options for more info. Keyboard players can use Shift-a~z. >>parse_system Reading system data... 00071_ U-05 Engineer lays Concrete. 00072_ Jacked G-47 Trooper... 00074_ K-01 Serf collects debris. 00076_ Datajack destroyed. 00077_ K-01 Serf collects debris. 00078_ Slammed into K-01 Serf. Map ----- +----------------------------------------------------+ | ????????????????????????????" #???????# # | | ???????????????????????????? #???????# # | | ????????????????????????????? """#???????# + | | ????????????????????????????? """######### # | | ??????????????????????????????"""#"""""""# # | | ?????????????????????????????? #" |"| "# # | | ???????????????????????########+##" "##+###### | | ????????????#??????????# | | ????????????# ########## < | | ????????????# %[ | | ????????????+ k####### ##+###### | | ????????????# ##????######### = ???? | | ????????????####### + ????????????? ?? | | ??????????????????# == s! # ??????????? # | | ??????????????????# = # """ ????????? == # | | ??????####????????# #?""" 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