Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.13 @ 08:15:06

Player: MrElektro

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (63)      315
Value Destroyed (2325)     2325
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (71)                 71
              TOTAL SCORE: 4551

 Bonus
-------
Follower Combat Kills      71

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Treading (145)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
  Advanced Treads
>          --- UTILITY (4) ------
  Advanced Targeting Computer
           Power Shielding
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Aluminum Leg

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
           Cesium-ion Thruster
>          --- UTILITY ----------
    Medium Storage Unit
           Seismic Detector
     Light Armor Plating
  Hardened Medium Armor Plating
>          --- WEAPON -----------
     Heavy Assault Rifle
           Rocket Launcher
>          --- INVENTORY --------
     Light Nuclear Core
           Heat Sink
           Structural Scanner
  Advanced Targeting Computer
           Power Shielding
           Beam Rifle
     Light EM Pulse Cannon
           EMP Blaster
[Rating: 21]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Cesium-ion Thruster
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Welding Torch

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   1   .   .   
  Utility                  2    | .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             79   | 7   11  10  12  39  
  Power                    15   | 1   3   2   3   6   
    Engine                 14   | 1   3   2   3   5   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               24   | 2   2   3   2   15  
    Treads                 2    | .   .   .   .   2   
    Leg                    16   | 2   2   3   2   7   
    Wheel                  .    | .   .   .   .   .   
    Hover                  2    | .   .   .   .   2   
    Flight                 4    | .   .   .   .   4   
  Utility                  20   | 2   3   2   2   11  
    Device                 12   | 2   2   2   1   5   
    Storage                1    | .   1   .   .   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             6    | .   .   .   1   5   
    Artifact               .    | .   .   .   .   .   
  Weapon                   20   | 2   3   3   5   7   
    Energy Gun             8    | 2   3   2   .   1   
    Energy Cannon          3    | .   .   .   1   2   
    Ballistic Gun          6    | .   .   1   4   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   .   .   2   
    Special Weapon         1    | .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   .   
  Corrupted Parts          1    | .   .   .   .   1   
    System Corruption      3    | .   .   .   .   3   
Parts Lost                 37   | .   2   5   5   25  
  Power                    8    | .   1   1   1   5   
  Propulsion               11   | .   .   2   3   6   
  Utility                  10   | .   1   .   1   8   
  Weapon                   8    | .   .   2   .   6   
  Highest Loss Streak      21   | .   2   3   3   21  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   97  98  86  88  
  Engine                   12   | .   13  11  10  14  
  Leg                      21   | .   27  32  21  13  
  Hover                    1    | .   .   .   .   4   
  Device                   14   | .   14  21  16  9   
  Storage                  10   | .   13  11  11  8   
  Protection               7    | .   .   .   4   16  
  Energy Gun               10   | .   28  16  10  1   
  Ballistic Gun            8    | .   .   5   11  8   
  Launcher                 1    | .   .   .   .   4   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             41   | 7   17  23  27  41  
  Greatest Support         35   | 20  20  30  30  35  
  Greatest Overweight (x)  10   | .   1   .   6   10  
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 10   | 5   10  10  10  10  
  Average Capacity         9    | 5   9   10  10  9   
  Most Carried             10   | 4   10  10  10  10  
  Average Carried          8    | .   6   8   8   8   
  Final Capacity           10   | 5   10  10  10  5   
  Final Carried            10   | 4   10  9   10  1   

 Class Distribution 
--------------------
 69% | Mutant
 30% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Sto Mat 
Matter Collected           1253 | 264 111 60  301 517 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2519 | 49  263 468 809 930 
  Parts                    146  | 3   11  26  50  56  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | .   .   1   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Combat Hostiles Destroyed  59   | 1   7   9   19  23  
  Melee                    2    | .   .   .   .   2   
  Guns                     45   | 1   7   9   19  9   
  Cannons                  3    | .   .   .   .   3   
  AOE                      9    | .   .   .   .   9   
Classes Destroyed          8    | 1   2   1   2   2   
  Worker                   1    | .   1   .   .   .   
  Builder                  1    | .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   1   
  Watcher                  1    | .   .   .   1   .   
  Swarmer                  10   | .   3   .   3   4   
  Grunt                    28   | 1   4   4   5   14  
  Duelist                  1    | .   .   .   1   .   
  Sentry                   20   | .   .   5   10  5   
Best Kill Streak           6    | 1   3   6   4   6   
  Combat Bots Only         6    | 1   3   6   3   5   
Max Kills in Single Turn   2    | 1   2   1   1   2   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  
Hostile Shots Fired        553  | 4    32   64   149  304  
  Missed                   153  | 1    6    18   42   86   
Damage Taken               4418 | 25   229  525  958  2681 
  Core                     867  | .    51   56   198  562  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  61   | .    .    .    .    61   
  Ignored by Resistances   1291 | 9    67   152  297  766  
  Regen/Repaired (Parts)   136  | .    16   19   23   78   
Core Remaining (%)         71   | 100  79   .    36   .    
Volleys Fired              174  | 4    20   34   57   59   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  124  | 90   90   90   124  89   
Shots Fired                319  | 7    40   55   114  103  
  Gun                      280  | 7    40   55   112  66   
  Cannon                   15   | .    .    .    2    13   
  Launcher                 24   | .    .    .    .    24   
  Special                  .    | .    .    .    .    .    
  Kinetic                  109  | .    .    4    55   50   
  Thermal                  159  | 4    40   40   59   16   
  Explosive                10   | .    .    .    .    10   
  Electromagnetic          41   | 3    .    11   .    27   
  Robot Hit Streak         20   | 7    16   17   13   20   
  Robot Miss Streak        3    | .    2    1    3    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    2    .    1    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    
Shots Hit Robots           226  | 7    32   42   85   60   
  Core Hits                138  | 2    14   18   38   66   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         5    | .    1    1    3    .    
    Burn                   5    | .    1    1    3    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4336 | 92   389  534  1429 1892 
  Guns                     3071 | 92   389  528  1401 661  
  Cannons                  224  | .    .    .    21   203  
  Explosions               975  | .    .    .    .    975  
  Melee                    .    | .    .    .    .    .    
  Ramming                  66   | .    .    6    7    53   
  Kinetic                  1303 | .    .    21   755  527  
  Thermal                  1705 | 50   389  383  667  216  
  Explosive                439  | .    .    .    .    439  
  Electromagnetic          823  | 42   .    124  .    657  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    3    
  Average Corruption       3    | .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  2    | .    .    .    .    2    
    Message Errors         1    | .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            1    | .    .    .    .    1    
  Projectiles              .    | .    .    .    .    .    
  Explosions               1    | .    .    .    .    1    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    1    
  Impact                   1    | .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      25   | .    .    .    .    25   
  Shots                    2    | .    .    .    .    2    
  Rammed                   26   | .    .    .    .    26   
Targets Rammed             33   | .    .    1    2    30   
  Kicked                   6    | .    .    1    2    3    
  Crushed                  1    | .    .    .    .    1    
Highest Temperature        444  | 112  217  193  117  444  
  Average Temperature      98   | 60   95   67   24   161  
  Received Heat Transfer   2703 | 18   168  294  369  1854 
  Effects                  10   | .    .    .    .    10   
    Shutdowns              4    | .    .    .    .    4    
    Interference           5    | .    .    .    .    5    
    Short Circuit          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             6    | 1    4    1    .    .    
  Heat Transferred         4427 | 148  1091 1090 1665 433  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    2    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Peak Influence             271  | 20  134 227 271 224 
  Initial                  47   | .   11  28  31  47  
  Average                  103  | 4   54  89  143 93  
Maximum Alert Level        1    | .   .   1   1   1   
  Low Security (%)         88   | 100 100 88  77  94  
  Level 1                  11   | .   .   11  22  5   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   .   .   5   4   
  Investigation            1    | .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   .   .   2   3   
  Assault                  2    | .   .   .   2   .   
  Garrison                 1    | .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       3    | .   .   .   1   2   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Distress Signals           6    | .   1   1   2   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              96   | 1   9   11  40  35  
  Peak Tracking Total      7    | 1   4   4   7   5   
  Tactical Retreats        2    | .   .   1   1   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Traps Triggered            3    | .   2   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Sto Mat 
Machines Disabled          7    | .   .   1   .   6   
  Max in Single Turn       2    | .   .   1   .   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Machines Accessed          12   | .   2   2   3   5   
  Terminals                6    | .   1   1   2   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   1   1   1   1   
  Recycling Units          2    | .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                34   | .   6   6   12  10  
  Successful               29   | .   5   4   10  10  
  Failed                   5    | .   1   2   2   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   9    | .   .   3   5   1   
  Terminals                22   | .   3   4   10  5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          10   | .   3   2   2   3   
  Recycling Units          2    | .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             17   | .   2   2   8   5   
  Record                   15   | .   .   2   8   5   
  Emergency Access Points  1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       10   | .   3   2   2   3   
  Scan Component           6    | .   2   1   1   2   
  Repair                   4    | .   1   1   1   1   
Recycling Unit Hacks       2    | .   .   .   .   2   
  Recycle Component        1    | .   .   .   .   1   
  Process                  1    | .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   .   1   2   1   
  Full Trace Events        2    | .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             4    | .   1   1   1   1   
  Time                     104  | .   26  26  26  26  
Parts Recycled             1    | .   .   .   .   1   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Sto Mat 
Total Allies               2    | .   .   .   2   .   
  Largest Group            2    | .   .   .   2   2   
  Highest-Rated Group      62   | .   .   .   62  62  
  Highest-Rated Ally       31   | .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               31   | .   .   .   8   23  
  Total Damage             339  | .   .   .   64  275 
  Kills                    6    | .   .   .   2   4   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  
Turns Passed               4306 | 115  571  631  1534 1455 
Spaces Moved               2082 | 88   381  396  718  499  
  Core                     32   | 21   .    .    6    5    
  Treads                   24   | .    .    .    .    24   
  Legs                     1884 | 67   381  396  712  328  
  Wheels                   .    | .    .    .    .    .    
  Hover                    142  | .    .    .    .    142  
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  
  Average Speed            155  | 103  121  120  168  200  
  Slowest Speed            550  | 120  190  120  350  550  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       37   | 5    45   21   81   35   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          61   | .    .    .    .    61   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      61   | .    .    .    .    61   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Total                      2821 | 102 447 497 935 840 
  Wait                     367  | .   26  45  116 180 
  Move                     2078 | 87  380 395 717 499 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  51   | 3   9   9   16  14  
  Fast Attach              25   | 7   7   1   2   8   
  Attach                   53   | .   4   9   10  30  
  Detach                   15   | 1   1   .   2   11  
  Swap                     1    | .   .   .   .   1   
  Drop                     23   | .   .   3   12  8   
  Fire                     174  | 4   20  34  57  59  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     6    | .   .   1   2   3   
  Crush                    27   | .   .   .   .   27  
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   1    | .   .   .   1   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [Sub])
-9/Materials
-9/Storage
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   76 | -11/Scrapyard | Discovered new exit (range 8)
  116 | -11/Scrapyard | Entered Materials
  131 | -10/Materials | Discovered new exit (range 15)
  317 | -10/Materials | Build established: Mutant
  362 | -10/Materials | Repaired Lgt. Ion Engine
  588 | -10/Materials | Discovered new exit (range 15)
  687 | -10/Materials | Entered another Materials area
  687 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  720 | -9/Materials  | Discovered new exit (range 9)
 1031 | -9/Materials  | Lost 3 parts (1n2w)
 1216 | -9/Materials  | Repaired Structural Scanner
 1318 | -9/Materials  | Entered Storage
 1428 | -9/Storage    | Repaired Ion Engine
 1718 | -9/Storage    | Garrison activated, responded to threat
 2084 | -9/Storage    | Lost 3 parts (2n1u)
 2151 | -9/Storage    | Core integrity fell below 50%
 2616 | -9/Storage    | Discovered new exit (range 12)
 2742 | -9/Storage    | Met a pair of Derelict thieves
 2852 | -9/Storage    | Entered Materials
 2852 | -8/Materials  | Accompanied by 2 allies
 2852 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 3162 | -8/Materials  | Build established: Scavenger-Mutant
 3750 | -8/Materials  | Repaired Aluminum Leg
 3928 | -8/Materials  | Lost 4 parts (1p2n1w)
 4222 | -8/Materials  | Core integrity fell below 50%
 4261 | -8/Materials  | Core integrity fell below 20%
 4307 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
K-01 Serf collects debris.
Slammed into G-50 Soldier.
G-50 Soldier destroyed.
[Achievement: Fist Fight]
Acquired 24 matter.
K-01 Serf collects debris.
Slammed into G-47 Trooper.
Electrolysis Chamber disabled.
K-01 Serf collects debris.
Slammed into G-47 Trooper. <x2>
K-01 Serf collects debris.
Slammed into G-47 Trooper. <x2>
G-47 Trooper knocked back.
Lgt. Ion Engine destroyed.
Slammed into G-47 Trooper.
K-01 Serf collects debris.
Slammed into G-47 Trooper. <x3>
K-01 Serf collects debris.
Slammed into G-47 Trooper.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????????????   |
| ?????????????????????   ##??????????????????????   |
| ?????????   ?????????   ##??????????????????????   |
| ????????? ==!????????   # ??????????????????????   |
| ????????? =!!??????##   # ??????????????????????   |
| ????????? =!???????##   # ??????????????????????   |
| ?????????   ???????##   # ??????????????????????   |
| ?????????!  ???????##   # ??????????????????????   |
| ?????????   ???????##   # ??????????????????????   |
| ?????????   ???????##   # ??????????????????????   |
| ?????????#+#???????##   # ??????????????????????   |
| ?????????# #???????##   + ??????????????????????   |
| ?????????# #???????##   # ??????????????????????   |
| ########## #??????###   #  ?????????????????????   |
|        ### ##########   ###### ##?  ###?????????   |
|  ""    #    !#######     #######   / ##?????????   |
| """   =#  !%*%!%=%%    ]%            ##?????????   |
| """    +   ====[*= [   %[         T  ##?????????   |
| """   [#=      ![=%!   =*            ##?????????   |
|  "     #     #######     #######     ##?????????   |
|        ### ###########+##########???###?????????   |
|       [### #????#         #?????????????????????   |
| ########?# #????#k"T"     #?????????????????????   |
| ???###???#/##???#         #?????????????????????   |
| ???#   ??   #???#  !     %#?????????????????????   |
| ###?   ??   #???# ""   ""@#?????????????????????   |
|   #?   """  #???# """  ""g#?????????????????????   |
|   #??  """  #???# """ """ #?????????????????????   |
|   #??  """  #???#         #?????????????????????   |
|   #??? """  #???###########?????????????????????   |
| " #???      #???????????????????????????????????   |
| " #????     ????????????????????????????????????   |
| " #????     ????????????????????????????????????   |
|   #??###+###????????????????????????????????????   |
| ######   $%###########??????????????????????????   |
| %[       /!             ????????????????????????   |
|                     ^   ????????????????????????   |
|                         ????????????????????????   |
| ##+###     ############?????????????????????????   |
| #    #######????????????????????????????????????   |
| #    #??????????????????????????????????????????   |
| #    #??????????????????????????????????????????   |
| #    #??????????????????????????????????????????   |
| # "" #??????????????????????????????????????????   |
| # "Y #??????????????????????????????????????????   |
| # "" #??????????????????????????????????????????   |
| #    #??????????????????????????????????????????   |
| #####???????????????????????????????????????????   |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          21
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            33
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           1
Particle Charging          15
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
First Step to Greatness
Fist Fight
Librarian
One Hack Too Far
Part-time Mechanic
Risk Taker
Troublemaker
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              MassDeuteriumComputer
  Manual?         0
Play Time         01:04:30
  Cumulative      1.0 hours
  Start           2024.04.11 @ 21:16:46
  End             2024.04.13 @ 08:15:06
Sessions          6
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          1
  Rogue           0
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          3
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 580e80c0-7d01-4e9f-84d6-be40e08c8a1e