Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.11.13 @ 15:58:20 Player: Magic Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (131) 655 Value Destroyed (3988) 3988 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (142) 142 TOTAL SCORE: 9305 Bonus ------- High Alert Combat Kills 142 Cogmind --------- Core Integrity 0/1000 Matter 286/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Improved Targeting Computer Makeshift Hacking Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Makeshift Armor Plating EM Shield Improved Hacking Suite Beamcaster Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Energy Well High-capacity Matter Pod Improved Transmission Jammer Improved Light Armor Plating > --- WEAPON ----------- Plasma Cannon Cooled Plasma Cannon Compact Ion Cannon > --- INVENTORY -------- Fission Core Light Fission Core Micro Fission Core Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg High-capacity Matter Pod Long-range Proton Cannon Advanced Plasma Cannon Advanced Plasma Cannon Advanced Plasma Cannon Advanced Plasma Cannon Advanced Plasma Cannon [Rating: 79] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Assault Cannon Energy Gun Plasma Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Slots Evolved 10 | . . 2 2 2 2 2 . . . Power 1 | . . . . 1 . . . . . Propulsion 1 | . . . . . 1 . . . . Utility 7 | . . 2 1 1 1 2 . . . Weapon 1 | . . . 1 . . . . . . Parts Attached 113 | 5 10 13 17 14 18 11 8 11 6 Power 15 | 1 1 1 1 3 4 . 2 . 2 Engine 8 | 1 1 1 1 1 2 . 1 . . Core 7 | . . . . 2 2 . 1 . 2 Reactor . | . . . . . . . . . . Propulsion 19 | 2 2 1 4 . 3 4 1 2 . Treads 10 | . . . 4 . 3 2 . 1 . Leg 3 | . . . . . . 2 1 . . Wheel 5 | 2 2 1 . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . 1 . Utility 37 | . 5 4 8 4 6 2 . 5 3 Device 17 | . 1 1 4 1 5 1 . 4 . Storage 9 | . 4 1 2 1 . 1 . . . Processor 2 | . . . . 1 . . . 1 . Hackware 2 | . . . . . . . . . 2 Protection 7 | . . 2 2 1 1 . . . 1 Artifact . | . . . . . . . . . . Weapon 42 | 2 2 7 4 7 5 5 5 4 1 Energy Gun 10 | 2 . 1 2 1 1 1 1 1 . Energy Cannon 11 | . . 1 . 2 2 2 4 . . Ballistic Gun 9 | . 2 4 . 2 . . . . 1 Ballistic Cannon 6 | . . . 2 2 2 . . . . Launcher 1 | . . 1 . . . . . . . Special Weapon 3 | . . . . . . 2 . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . 2 . Unidentified Prototypes 5 | . . 1 . 1 2 1 . . . Parts Lost 30 | . . 2 4 . 2 2 10 4 6 Power 5 | . . 1 . . . . 2 . 2 Propulsion 3 | . . . . . . 1 . 1 1 Utility 12 | . . 1 2 . 1 . 5 1 2 Weapon 10 | . . . 2 . 1 1 3 2 1 Highest Loss Streak 10 | . . 2 2 . 1 1 10 1 4 Average Slot Usage (%) 85 | . 97 97 95 100 98 98 20 18 30 Engine 8 | . 14 11 9 7 10 11 1 . . Core 1 | . . . . 7 2 . . . 3 Treads 11 | . . . 13 15 19 15 4 1 . Wheel 4 | . 27 22 4 . . . . . . Device 14 | . 1 4 15 18 19 23 4 6 5 Storage 18 | . 24 32 18 19 20 23 4 . . Protection 4 | . . 4 10 4 5 5 . . 1 Energy Gun 2 | . 3 3 3 . 3 2 . . . Energy Cannon 6 | . . 1 5 6 12 13 3 . . Ballistic Gun 4 | . 24 16 . 5 . . . . 1 Ballistic Cannon 4 | . . . 14 10 2 . . . . Naked Turns 88 | . . . . . . . 88 . . Heaviest Build 86 | 7 23 30 45 78 82 86 86 9 20 Greatest Support 98 | 20 24 24 43 40 71 98 98 70 20 Greatest Overweight (x) 5 | . 4 1 1 1 1 1 4 2 5 Average Overweight (x) . | . . . . 1 1 . . . . Largest Inventory Capacity 16 | 4 8 8 10 16 16 16 16 4 4 Average Capacity 11 | 4 6 8 8 13 16 16 6 4 4 Most Carried 16 | 4 7 8 10 14 16 16 15 4 4 Average Carried 9 | 1 4 5 7 10 15 13 3 1 1 Final Capacity 16 | 4 8 8 10 16 16 16 4 4 4 Final Carried 15 | 2 5 7 10 14 15 15 2 . 4 Class Distribution -------------------- 37% | Mutant 33% | Tank 16% | Scavenger-Tank 6% | Gunner 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Scavenger-Tank | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Matter Collected 3170 | 250 377 503 807 299 232 388 . . 314 Remotely . | . . . . . . . . . . Salvage Created 5586 | 50 427 705 1021 216 992 1490 563 . 122 Parts 290 | 1 26 48 64 10 61 59 11 . 10 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 7 | . . . . . 4 3 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . 9 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Combat Hostiles Destroyed 92 | 1 8 17 26 4 15 14 2 . 5 Guns 40 | 1 8 17 3 . 4 2 . . 5 Cannons 49 | . . . 23 4 9 11 2 . . Classes Destroyed 14 | 1 4 3 4 1 . . 1 . . Worker 8 | . 2 1 1 . 1 3 . . . Builder 12 | . . 3 2 . 4 3 . . . Tunneler 1 | . . . 1 . . . . . . Hauler 1 | . . . 1 . . . . . . Recycler 8 | . 1 1 2 . . 4 . . . Watcher 9 | . 2 . 1 . 4 2 . . . Swarmer 28 | . 3 7 7 . 2 4 . . 5 Grunt 35 | 1 5 7 12 1 5 4 . . . Brawler 2 | . . . 1 . 1 . . . . Duelist 1 | . . 1 . . . . . . . Sentry 13 | . . 2 5 2 2 2 . . . Hunter 8 | . . . 1 . 3 4 . . . Programmer 3 | . . . . 1 2 . . . . Compactor 2 | . . . . . . . 2 . . Best Kill Streak 9 | 1 8 9 6 2 5 6 2 . 5 Combat Bots Only 7 | 1 5 7 6 2 3 4 2 . 5 Max Kills in Single Turn 2 | 1 1 2 2 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Damage Taken 5042 | 40 168 470 869 36 703 579 836 456 885 Core 1274 | 8 34 66 47 16 91 63 241 189 519 Absorbed by Shields 168 | . . 168 . . . . . . . Core Remaining (%) 89 | 96 83 83 91 97 89 . . . . Volleys Fired 341 | 5 33 49 81 8 59 57 26 8 15 Largest 3 | 2 2 2 3 3 3 3 3 1 1 Hottest 245 | 90 46 79 189 189 245 245 205 69 30 Shots Fired 772 | 10 66 95 211 24 155 154 35 7 15 Gun 289 | 10 66 95 37 6 25 26 4 5 15 Cannon 473 | . . . 174 18 130 120 31 . . Launcher . | . . . . . . . . . . Special 10 | . . . . . . 8 . 2 . Kinetic 329 | . 66 86 131 14 17 . . . 15 Thermal 428 | 5 . 9 80 10 138 146 35 5 . Explosive . | . . . . . . . . . . Electromagnetic 5 | 5 . . . . . . . . . Robot Hit Streak 33 | 10 13 17 22 10 33 28 29 9 16 Robot Miss Streak 4 | . 4 3 3 1 3 3 1 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . 1 6 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 551 | 10 43 78 138 17 109 104 32 7 13 Core Hits 192 | 2 16 28 49 8 34 40 5 2 8 Critical Hits 3 | . . . . . . 2 1 . . Critical Kills 2 | . . . . . . 1 1 . . Critical Parts Destroyed 1 | . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12128 | 128 670 1137 2821 336 2764 2921 967 96 288 Guns 3432 | 128 670 1137 331 32 362 302 86 96 288 Cannons 8696 | . . . 2490 304 2402 2619 881 . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 4170 | . 670 1015 1891 121 185 . . . 288 Thermal 7894 | 64 . 122 930 215 2579 2921 967 96 . Explosive . | . . . . . . . . . . Electromagnetic 64 | 64 . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 19 | . . 1 . . 4 . 19 19 19 Average Corruption 11 | . . 1 . . 4 . 12 19 19 Corruption Purged . | . . . . . . . . . . Effects 73 | . . 3 . . 2 . 16 15 37 Message Errors 10 | . . . . . 1 . 1 4 4 Matter Fused 11 | . . . . . 1 . 4 1 5 Heat Flow Errors 5 | . . . . . . . 2 . 3 Energy Discharges 7 | . . 2 . . . . 2 2 1 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 7 | . . . . . . . . 3 4 Data Loss (major) 2 | . . . . . . . . 1 1 Alerts 1 | . . . . . . . . 1 . Misdirections 19 | . . . . . . . 4 2 13 Targeting Errors 6 | . . . . . . . 1 . 5 Weapon Failures 4 | . . 1 . . . . 2 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 390 | . . . 69 . 159 162 . . . Projectiles 390 | . . . 69 . 159 162 . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 24 | . . . 20 . 4 . . . . Impact . | . . . . . . . . . . Kinetic 21 | . . . 17 . 4 . . . . Secondary 3 | . . . 3 . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 387 | 180 4 126 387 120 360 9 125 9 132 Average Temperature 79 | 96 1 48 105 47 75 9 27 4 33 Received Heat Transfer 1150 | 30 66 121 387 21 138 81 . 108 198 Effects 1 | . . . . . 1 . . . . Energy Bleed 1 | . . . . . 1 . . . . Siege Activations 1 | . . . . . . 1 . . . Total Turns 5 | . . . . . . 5 . . . Longest Duration 5 | . . . . . . 5 . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 4 | . . . . . 2 2 . . . Combat Hostiles 3 | . . . . . 2 1 . . . Parts Melted 24 | . . . 3 1 9 11 . . . Heat Transferred 13312 | 185 . 259 1887 335 4326 4682 1453 185 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Peak Influence 550 | 20 278 469 550 207 175 272 30 67 . Average Influence 160 | 3 123 277 371 117 73 132 12 35 . Maximum Alert Level 2 | . 1 2 2 1 . 1 . . . Low Security (%) 68 | 100 76 35 3 98 100 64 100 100 . Level 1 23 | . 23 46 63 1 . 35 . . . Level 2 7 | . . 18 32 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 2 2 3 2 1 2 . . . Investigation 7 | . 2 1 2 1 . 1 . . . Extermination 3 | . . . . 1 1 1 . . . Reinforcement 2 | . . 1 1 . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Distress Signals 3 | . . . 1 . . 1 . 1 . Communications Jammed 7 | . . . . . 1 6 . . . Distress Signals 6 | . . . . . . 6 . . . Times Spotted 145 | 1 11 18 34 8 21 18 8 4 22 Peak Tracking Total 7 | 1 4 4 5 4 3 5 4 4 7 Tactical Retreats 11 | . . . 2 . 2 1 1 1 4 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Traps Triggered 7 | . 1 . 1 . 2 3 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 5 | . . . . . . . . . 5 Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Machines Disabled 9 | . . 1 2 . 4 2 . . . Max in Single Turn 2 | . . 1 1 . 2 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Machines Accessed 23 | . 3 4 5 1 3 2 . 5 . Terminals 11 | . 2 2 2 . 1 1 . 3 . Fabricators 2 | . . . . . 2 . . . . Repair Stations 2 | . . 1 1 . . . . . . Recycling Units 7 | . 1 . 2 1 . 1 . 2 . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 59 | . 9 12 13 3 6 5 . 11 . Successful 51 | . 9 10 12 3 4 5 . 8 . Failed 8 | . . 2 1 . 2 . . 3 . Catastrophic 1 | . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . 1 . . 1 . . . Terminals 32 | . 7 8 5 . 2 2 . 8 . Fabricators 4 | . . . . . 4 . . . . Repair Stations 3 | . . 2 1 . . . . . . Recycling Units 18 | . 2 . 7 3 . 3 . 3 . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 26 | . 7 6 4 . 1 2 . 6 . Record 14 | . 3 3 1 . . 2 . 5 . Prototype ID Bank 3 | . 1 1 . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . . . . Alert Level 5 | . 2 1 2 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . . . . 1 . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . 3 . . . . Network Status 1 | . . . . . 1 . . . . Load Schematic 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 3 | . . 2 1 . . . . . . Scan Component 2 | . . 1 1 . . . . . . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks 17 | . 2 . 7 3 . 3 . 2 . Process 6 | . 1 . 3 1 . 1 . . . Report Inventory 7 | . 1 . 2 1 . 1 . 2 . Retrieve Matter 1 | . . . 1 . . . . . . Retrieve Components 3 | . . . 1 1 . 1 . . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 3 2 3 1 2 1 . 2 . Full Trace Events 5 | . 1 1 1 1 . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built 1 | . . . . . 1 . . . . Matter 102 | . . . . . 102 . . . . Time 51 | . . . . . 51 . . . . Total Part Build Rating 1 | . . . . . 1 . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 32 | . . 32 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 18 | . 5 . 13 . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 11 | . . . . 1 . 10 . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . 1 . parse_system 1 | . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Total Allies 1 | . . . . . . . 1 . . Largest Group 1 | . . . . . . . 1 . . Highest-Rated Group 31 | . . . . . . . 31 . . Highest-Rated Ally 31 | . . . . . . . 31 . . Total Orders . | . . . . . . . . . . Ally Attacks 12 | . . . . . . . 12 . . Total Damage 230 | . . . . . . . 230 . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Turns Passed 5770 | 101 399 576 968 635 1322 829 274 301 365 Spaces Moved 3918 | 125 296 374 469 320 592 342 337 373 690 Core 911 | 87 3 . . . . . 323 169 329 Treads 1622 | . . . 313 320 592 342 14 41 . Legs . | . . . . . . . . . . Wheels 861 | 38 293 374 156 . . . . . . Hover . | . . . . . . . . . . Flight 524 | . . . . . . . . 163 361 Fastest Speed 40 | 50 80 90 95 180 180 160 50 40 40 Average Speed 112 | 59 90 96 140 180 180 177 59 71 46 Slowest Speed 300 | 80 250 100 180 180 180 180 250 160 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 5 41 29 27 9 19 8 99 8 66 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . Scrap Searched 3 | . . . . . . . . . 3 Spaces Dug 3 | . . . 3 . . . . . . Terrain Destroyed 42 | . . . 28 1 6 6 1 . . Melee . | . . . . . . . . . . Projectile 42 | . . . 28 1 6 6 1 . . AOE . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Total 4644 | 141 366 494 605 360 728 454 375 400 721 Wait 91 | . 4 38 13 . 21 13 2 . . Move 3910 | 124 295 373 468 319 591 342 336 372 690 Hop . | . . . . . . . . . . Pick Up 116 | 7 12 13 16 13 21 15 2 8 9 Fast Attach 5 | . 3 . . . 1 . . 1 . Attach 71 | 5 7 8 11 5 7 5 8 9 6 Detach 8 | . 2 2 2 . . . 1 . 1 Swap 37 | . . 5 6 9 10 6 . 1 . Drop 61 | . 10 6 8 6 18 12 . 1 . Fire 341 | 5 33 49 81 8 59 57 26 8 15 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 4 | . . . . . . 4 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) -5/Upper Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 68 | -11/Scrapyard | Discovered new exit (range 8) 102 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 480 | -10/Materials | Discovered new exit (range 16) 501 | -10/Materials | Entered another Materials area 501 | -9/Materials | Evolved 2 slots: Utility x2 607 | -9/Materials | Repaired Hvy. Assault Rifle 844 | -9/Materials | Destroyed 7 combat bots 998 | -9/Materials | Discovered new exit (range 15) 1077 | -9/Materials | Entered another Materials area 1077 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1400 | -8/Materials | Build established: Tank 1609 | -8/Materials | Discovered new exit (range 16) 2045 | -8/Materials | Entered Factory 2045 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2525 | -7/Factory | Discovered new exit (range 8) 2680 | -7/Factory | Entered another Factory area 2680 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2863 | -6/Factory | Fabricated Grenade Launcher? 3975 | -6/Factory | Discovered new exit (range 16) 4002 | -6/Factory | Entered another Factory area 4002 | -5/Factory | Evolved 2 slots: Utility x2 4025 | -5/Factory | Build established: Scavenger-Tank 4831 | -5/Factory | Sucked down chute 4831 | -5/Factory | Entered Waste 4832 | -5/Waste | Met a frightened Derelict 4841 | -5/Waste | Spotted C-40 Crusher 4844 | -5/Waste | Spotted C-40 Crusher 4846 | -5/Waste | EMP discharged 4866 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4869 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4872 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4875 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4878 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4881 | -5/Waste | Crushed by Compactor (1 part destroyed) 4882 | -5/Waste | Destroyed C-40 Crusher 4886 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4892 | -5/Waste | Crushed by Compactor (1 part destroyed) 4895 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4898 | -5/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 4901 | -5/Waste | Destroyed C-40 Crusher 4908 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4911 | -5/Waste | Crushed by Compactor (1 part destroyed) 4914 | -5/Waste | Spotted C-40 Crusher 4914 | -5/Waste | Spotted C-40 Crusher 4918 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4924 | -5/Waste | Crushed by Compactor (1 part destroyed) 4928 | -5/Waste | Spotted C-40 Crusher 4946 | -5/Waste | EMP discharged 4946 | -5/Waste | System corruption reached 10% 4952 | -5/Waste | Crushed by Compactor (1 part destroyed) 4955 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4983 | -5/Waste | Lost 10 parts (2p5u3w) 5004 | -5/Waste | Spotted C-40 Crusher 5046 | -5/Waste | EMP discharged 5097 | -5/Waste | Discovered new exit (range 15) 5105 | -5/Waste | Entered Factory 5169 | -5/Factory | Build established: Mutant 5365 | -5/Factory | Discovered new exit (range 5) 5398 | -5/Factory | Discovered new exit (range 10) 5406 | -5/Factory | Entered Upper Caves 5443 | -5/Upper Caves | Learned Factory stockpile data 5458 | -5/Upper Caves | Core integrity fell below 50% 5573 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5637 | -5/Upper Caves | Lost 4 parts (2p1n1w) 5733 | -5/Upper Caves | Core integrity fell below 20% 5753 | -5/Upper Caves | Learned Factory machine intel 5764 | -5/Upper Caves | Build established: Hacker-Mutant 5771 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05637_ Found Imp. Hacking Suite. 05637_ Found Beamcaster. 05638_ Acquired Beamcaster. 05639_ Acquired 24 matter. 05640_ Acquired Imp. Hacking Suite. 05671_ System corrupted: Heat flow error (+127). 05688_ System corrupted: EM Shield rejected. 05711_ Searching scrap... 05711_ Found 49 Matter. 05711_ Found EM Shield. 05712_ Acquired EM Shield. 05719_ System corrupted: Matter fused (-9). 05737_ PJ02:ZK WUSO,ZWX:SNJ 05749_ S-27 Virus destroyed. 05752_ System corrupted: Heat flow error (+172). 05753_ Acquired derelict log, extracted data. Data stored: Factory machine intel. 05767_ System corrupted: Matter fused (-5). [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????###### ## #" "# #?## | | ??????????????????# ## #" #### ### | | ??????????????????## ### #" + # ## | | ???????????????????## #?# ## #" # ## | | ????????????????????## ### ### #####% ## | | ?????????????????????#### #####?# ## | | ???????????????????#????# ##?????## "##### | | ????????????????#### ???# #???????## #???? | | ????????????????# ### ##??###??# ##### | | ????????????????# #### #### ## # | | ????????????????# ## ## ## | | ???????????????# ## | | ???????????????# % ### | | ???????????????## ### | | ????????????????##### ## | | ????????????????????### ### #### | | ??????????????????????# #####?## #??## | | ???????????????##?????# ###??????## ##### | | ???????????? ## ????### ####???#####?# ### ### | | ???????????? ####?###?????## ### ## ### | | ??????????? #???????## ## # | | ????????????? #???#### ## #? | | ????????????????? #### ####### ### | | ????????????????????# ##?##### ## | | ?????????????????????# #?## | | ?????????????????????####@ ### | | ????????????????????????## | | ?????????????????????????## ## | | ??????????????????????????##### ### ## | | ??????????????????????????????# ## ## | | ??????????????????????????????# ##### """"" | | ??????????????????????????????# #?## """"""" | | ??????????????????????????????# ### #"""""" | | ??????????????????????????????# ## ##" "" | | ???????????????????????????#### #### ##" """ | | ??????????????????????????## ##?# ##" "" | | ??????????????????????????# ### | | ??????????????????????????## % | | ???????????????????????????## ###### | | ????????????????????????????# #??? | | ????????????????????????????###### #? | | ?????????????????????????????????# | | ?????????????????????????????????# ## | | ?????????????????????????????????## ####### | | ??????????????????????????????????## ##?????#### | | ???????????????????????????????????#####?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 29 Energy Capacity 840 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 2 Power Amplification 20 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 11 Defensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Grenade Launcher | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Everything Is Under Control First Step to Greatness Hey, That's Mine! It's Just You Just What I Needed Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Risk Taker Serviceable Loadout Streaker System Compromised Uninvited Guest Challenges ------------ None Game ------ Seed ColdChargeNullifier Manual? 0 Play Time 02:44:10 Cumulative 6.5 hours Start 2019.11.12 @ 15:43:50 End 2019.11.13 @ 15:58:20 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 2 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e75d367-1223-469c-a3a5-65ff2da25093