Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.05 @ 15:45:41

Player: K.Ioz

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (22)      110
Value Destroyed (334)      334
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 924

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     299/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
       Improved Targeting Computer
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Ion Engine
                Aluminum Leg
                Aluminum Leg
          Large Storage Unit
  High-capacity Matter Pod (200)
                Sensor Array
                Signal Interpreter
                EM Pulse Gun
       Improved EM Shotgun
       Improved EM Shotgun
          Heavy Assault Rifle
       Improved Light Cannon
                Rocket Launcher
                Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Targeting Computer
>               --- WEAPON -----------
                Assault Rifle
                Rocket Launcher
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
                Aluminum Leg
                Aluminum Leg
          Large Storage Unit
  High-capacity Matter Pod
                Sensor Array
                Signal Interpreter
                EM Pulse Gun
       Improved EM Shotgun
       Improved EM Shotgun
         Medium Laser
          Heavy Assault Rifle
       Improved Light Cannon
                Rocket Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Improved Targeting Computer
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             18   | 6   9   3   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   1   1   
    Treads                 4    | 2   1   1   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   4   .   
    Device                 .    | .   .   .   
    Storage                4    | 1   3   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   2   2   
    Energy Gun             3    | 1   1   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   1   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   1   6   
  Power                    2    | .   1   1   
  Propulsion               3    | .   .   3   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      5    | .   1   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     96   | .   96  97  
  Engine                   13   | .   13  14  
  Treads                   27   | .   28  25  
  Storage                  14   | .   14  14  
  Processor                10   | .   10  14  
  Energy Gun               13   | .   13  11  
  Ballistic Gun            14   | .   14  14  
Peak Build Rating          11   | 6   10  11  
  Average Rating           8    | 4   8   9   
  On Entrance              5    | .   6   10  
Naked Turns                .    | .   .   .   
Heaviest Build             51   | 12  49  51  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  13   | .   1   13  
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         13   | 7   13  20  
  Most Carried             15   | 6   15  15  
  Average Carried          10   | 3   10  14  
  Final Capacity           20   | 8   20  20  
  Final Carried            15   | 6   15  14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           746  | 259 474 13  
  Remotely                 .    | .   .   .   
Salvage Created            560  | .   536 24  
  Parts                    35   | .   31  4   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  13   | .   10  3   
  Guns                     7    | .   6   1   
  AOE                      6    | .   4   2   
Classes Destroyed          7    | .   7   .   
  Worker                   1    | .   1   .   
  Hauler                   1    | .   1   .   
  Recycler                 3    | .   3   .   
  Operator                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  9    | .   6   3   
  Grunt                    4    | .   4   .   
Best Kill Streak           11   | .   11  3   
  Combat Bots Only         5    | .   5   3   
Max Kills in Single Turn   3    | .   3   3   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   1   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        93   | .    62   31   
  Missed                   16   | .    13   3    
Damage Taken               1055 | .    473  582  
  Core                     263  | .    99   164  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              38   | .    37   1    
  Largest                  2    | .    2    2    
  Hottest                  70   | .    70   53   
Shots Fired                76   | .    74   2    
  Gun                      68   | .    67   1    
  Cannon                   .    | .    .    .    
  Launcher                 8    | .    7    1    
  Special                  .    | .    .    .    
  Kinetic                  38   | .    37   1    
  Thermal                  30   | .    30   .    
  Explosive                8    | .    7    1    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         8    | .    8    2    
  Robot Miss Streak        3    | .    3    .    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           48   | .    47   1    
  Core Hits                32   | .    29   3    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    1    .    
    Burn                   1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1513 | .    1405 108  
  Guns                     613  | .    601  12   
  Cannons                  .    | .    .    .    
  Explosions               900  | .    804  96   
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  344  | .    332  12   
  Thermal                  269  | .    269  .    
  Explosive                900  | .    804  96   
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            47   | .    47   .    
  Projectiles              .    | .    .    .    
  Explosions               47   | .    47   .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      71   | .    32   39   
  Shots                    2    | .    1    1    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        135  | .    135  .    
  Average Temperature      31   | .    31   .    
  Received Heat Transfer   75   | .    75   .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             3    | .    3    .    
  Heat Transferred         851  | .    851  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             279  | .   279 79  
  Initial                  .    | .   .   .   
  Average                  95   | .   103 48  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         86   | 100 85  100 
  Level 1                  13   | .   14  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              36   | .   21  15  
  Peak Tracking Total      9    | .   7   9   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 3    | .   3   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          8    | .   8   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                22   | .   22  .   
  Successful               12   | .   12  .   
  Failed                   10   | .   10  .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   12   | .   12  .   
  Terminals                21   | .   21  .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   5   .   
  Robot Analysis           2    | .   2   .   
  Prototype ID Bank        2    | .   2   .   
  Disarm Traps             1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         7    | .   7   .   
  Terminals                7    | .   7   .   
    Botnet                 1    | .   1   .   
    Skim                   6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   1   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               2053 | 97   1851 105  
Spaces Moved               1010 | 56   913  41   
  Core                     7    | 6    .    1    
  Treads                   1003 | 50   913  40   
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  240  
  Average Speed            185  | 148  184  255  
  Slowest Speed            700  | 160  240  700  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       37   | 5    93   14   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .    2    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          58   | .    47   11   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      58   | .    47   11   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Min  
Total                      1126 | 67   1014 45   
  Wait                     22   | .    22   .    
  Move                     1008 | 55   912  41   
  Hop                      .    | .    .    .    
  Pick Up                  26   | 6    20   .    
  Fast Attach              6    | 6    .    .    
  Attach                   3    | .    2    1    
  Detach                   .    | .    .    .    
  Swap                     9    | .    7    2    
  Drop                     14   | .    14   .    
  Fire                     38   | .    37   1    
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub)
-10/Mines

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   98 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  613 | -10/Materials | Discovered new exit (range 13)
  759 | -10/Materials | Discovered new exit (range 13)
  835 | -10/Materials | Discovered new exit (range 8)
  907 | -10/Materials | Discovered new exit (range 4)
 1052 | -10/Materials | Learned Storage interactive machine intel
 1106 | -10/Materials | Loaded intel: 16 trap records
 1182 | -10/Materials | Identified exit to Materials
 1218 | -10/Materials | Learned 2 Materials zone layouts
 1237 | -10/Materials | Learned location of Mines (-9)
 1262 | -10/Materials | Identified exit to Subcaves
 1336 | -10/Materials | Learned 4 Recycling zone layouts
 1949 | -10/Materials | Entered Mines
 1961 | -10/Mines     | Learned Materials stockpile data
 2008 | -10/Mines     | Assembled infested the area
 2049 | -10/Mines     | Core integrity fell below 50%
 2053 | -10/Mines     | Core integrity fell below 20%
 2054 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
Something is scanning the area.
01961_ Acquired derelict log, extracted data.
Data stored: Materials stockpile data.
01986_ Lgt. Treads destroyed.
01987_ S-10 Pest destroyed. <x3>
01995_ Acquired 10 matter.
02000_ The unstable cave ceiling collapses.
02002_ Acquired 3 matter.
02008_ ALERT: Infestation in the mines,
  dispatching Demolisher response squad.
02045_ C-30 ARC bursts open, deploying its
  payload.
02045_ D-53 Grenadier unfolds itself. <x2>
02047_ Lgt. Treads destroyed.
02050_ Assault Rifle destroyed.
02052_ The unstable cave ceiling collapses.
02052_ as-27753 destroyed.
02052_ Lgt. Treads destroyed.
02052_ Med. Laser destroyed.
02054_ Ion Engine destroyed.

 Map 
-----
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| ????????????????#  #???#        #????????          |
| ????????????????#  #???        ##????????          |
| ????????????????#  #???       ##?????????          |
| ????????????????#  #???     ###??????????          |
| ????????????????#  #???    ##????????????          |
| ????????????????#  ????    #?????????????          |
| ????????????????   ????    #?????????????          |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeepRagnarokMultitool
  Manual?         0
Play Time         00:14:42
  Cumulative      193.6 hours
  Start           2024.12.05 @ 15:31:01
  End             2024.12.05 @ 15:45:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          148
  Rogue           115
  Adventurer      0
  Explorer        33
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          59
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Swanston
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(47,30,31)
Steam             1


RUN: f8ed7ece-1b41-4ec7-b13d-f35263ca6a21