Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.08 @ 00:08:06 Player: Semiceri Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (941) 941 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (695) 695 TOTAL SCORE: 3301 Bonus ------- Follower Combat Kills 111 Met Imprinter 300 Was Imprinted 300 Friendly Fire -16 Cogmind --------- Core Integrity 0/400 Matter 354/400 Energy 97/100 System Corruption 0% Temperature Cool (9) Movement Walking (260) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (3) ------ High-capacity Storage Unit Medium Matter Pod Weight Redist. System > --- WEAPON (2) ------- Heavy Assault Rifle CR-A16's Pointy Stick > --- INVENTORY (20) --- Improved Ion Engine Wheel Improved Power Shielding Relay Coupler [Programmer] (86) Relay Coupler [Programmer] (69) Relay Coupler [Programmer] (55) Relay Coupler [Programmer] (51) Hacking Drone Bay Small Laser Particle Cannon Self-destruct Interrupter (50) Self-destruct Interrupter (50) GAL Module Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Medium Matter Pod Weight Redist. System > --- WEAPON ----------- Heavy Assault Rifle CR-A16's Pointy Stick > --- INVENTORY -------- Improved Ion Engine Wheel Improved Power Shielding Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Hacking Drone Bay Small Laser Particle Cannon Light Assault Rifle Self-destruct Interrupter Self-destruct Interrupter GAL Module [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Weight Redist. System Storage High-capacity Storage Unit Processor Terrain Scan Processor Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Plasma Cutter Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 47 | 5 9 28 4 1 . Power 8 | 1 2 4 1 . . Engine 7 | 1 2 3 1 . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 15 | 2 3 9 1 . . Treads 2 | . . 2 . . . Leg 13 | 2 3 7 1 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | . 2 4 2 . . Device 1 | . . . 1 . . Storage 5 | . 1 3 1 . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 16 | 2 2 11 . 1 . Energy Gun 3 | . 2 1 . . . Energy Cannon 2 | . . 2 . . . Ballistic Gun 6 | 2 . 4 . . . Ballistic Cannon 3 | . . 3 . . . Launcher . | . . . . . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 22 | . 3 17 . . 2 Power 4 | . 1 3 . . . Propulsion 8 | . . 6 . . 2 Utility 3 | . . 3 . . . Weapon 7 | . 2 5 . . . Highest Loss Streak 6 | . 2 6 . . 2 To Critical Strikes 1 | . . 1 . . . Average Slot Usage (%) 92 | . 78 84 98 100 98 Engine 8 | . 11 2 11 11 10 Core 2 | . . 6 . . . Leg 29 | . 27 23 33 33 32 Device 6 | . . . 11 11 11 Storage 17 | . 5 14 20 22 22 Processor 1 | . . 4 . . . Protection 3 | . 4 9 . . . Energy Gun 2 | . 10 2 . . . Ballistic Gun 11 | . 17 5 22 12 11 Ballistic Cannon 3 | . . 9 . . . Piercing Weapon 4 | . . . . 9 11 Peak Build Rating 22 | 5 7 16 12 22 22 Average Rating 14 | 4 5 11 11 19 20 On Entrance 8 | . 5 7 7 12 22 Naked Turns . | . . . . . . Heaviest Build 64 | 6 10 64 53 55 55 Greatest Support 36 | 20 20 30 36 36 36 Greatest Overweight (x) 20 | . . 20 1 1 2 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 20 | 5 5 20 20 20 20 Average Capacity 16 | 5 5 14 20 20 20 Most Carried 15 | 4 5 11 5 15 15 Average Carried 8 | 2 4 6 3 12 13 Final Capacity 20 | 5 5 20 20 20 20 Final Carried 15 | 4 5 6 4 15 13 Class Distribution -------------------- 58% | Scavenger-Mutant 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1081 | 286 121 412 56 47 159 Remotely . | . . . . . . Salvage Created 1095 | 49 349 618 27 . 52 Parts 73 | 3 21 45 2 . 2 Haulers Intercepted . | . . . . . . Recyclers Shooed 4 | . 2 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . . 3 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 24 | 1 5 17 . . 1 Melee 1 | . . . . . 1 Guns 9 | 1 5 3 . . . Cannons 13 | . . 13 . . . AOE 1 | . . 1 . . . Classes Destroyed 9 | 1 4 4 . . . Worker 4 | . 1 2 1 . . Builder 2 | . 2 . . . . Recycler 1 | . 1 . . . . Watcher 2 | . 1 1 . . . Swarmer 2 | . . 2 . . . Grunt 15 | 1 5 9 . . . Brawler 1 | . . 1 . . . Duelist 2 | . . 1 . . 1 Sentry 4 | . . 4 . . . Best Kill Streak 7 | 1 5 7 1 . 1 Combat Bots Only 4 | 1 4 4 . . 1 Max Kills in Single Turn 2 | 1 2 1 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 308 | 12 63 208 . . 25 Missed 89 | 4 21 54 . . 10 Damage Taken 2844 | 88 512 1917 . . 327 Core 515 | 32 80 307 . . 96 Absorbed by Shields . | . . . . . . Redirected to Shielding 50 | . . 50 . . . Core Remaining (%) 71 | 87 55 . . . . Volleys Fired 114 | 9 37 62 . . 6 Largest 2 | 2 2 2 . . 1 Hottest 112 | 40 70 112 . . 23 Shots Fired 199 | 18 73 101 1 . 6 Gun 138 | 18 73 40 1 . 6 Cannon 59 | . . 59 . . . Launcher . | . . . . . . Special 2 | . . 2 . . . Kinetic 132 | 18 47 60 1 . 6 Thermal 67 | . 26 41 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | 3 11 5 3 . 2 Robot Miss Streak 9 | 2 5 9 . . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 127 | 11 44 66 1 . 5 Core Hits 69 | 2 18 45 1 . 3 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . 4 1 . . . Burn 4 | . 4 . . . . Sever 1 | . . 1 . . . Melee Attacks 2 | . . . . . 2 Impact . | . . . . . . Slashing . | . . . . . . Piercing 2 | . . . . . 2 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1950 | 121 470 1234 17 . 108 Guns 935 | 121 465 275 17 . 57 Cannons 830 | . . 830 . . . Explosions 99 | . . 99 . . . Melee 51 | . . . . . 51 Ramming 12 | . 5 7 . . . Kinetic 1201 | 121 251 755 17 . 57 Thermal 587 | . 214 373 . . . Explosive 99 | . . 99 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing 51 | . . . . . 51 Highest Corruption 10 | . 1 10 10 10 . Average Corruption 8 | . 1 9 10 10 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 36 | . 2 6 18 10 . Message Errors 13 | . 2 2 6 3 . Matter Fused 9 | . . 2 3 4 . Heat Flow Errors 2 | . . . 2 . . Energy Discharges 2 | . . 1 . 1 . Parts Fused 1 | . . . 1 . . Data Loss (minor) 7 | . . 1 5 1 . Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 2 | . . 2 . . . Projectiles 2 | . . 2 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 8 | . 1 7 . . . Impact 1 | . 1 . . . . Kinetic 7 | . . 7 . . . Secondary . | . . . . . . Self-Inflicted Damage 72 | . . 72 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed 7 | . 1 6 . . . Kicked 7 | . 1 6 . . . Crushed . | . . . . . . Highest Temperature 324 | 12 124 324 196 . . Average Temperature 57 | 7 34 68 101 . . Received Heat Transfer 1107 | 48 315 609 . . 135 Effects 1 | . . 1 . . . Damage (minor) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 4 . . . . Heat Transferred 1752 | . 925 827 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 182 | 20 140 182 61 . . Initial 56 | . 13 25 56 . . Average 76 | 2 82 88 53 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 8 | . 1 7 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 52 | 1 10 34 . . 7 Peak Tracking Total 6 | 1 5 6 . . 4 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 1 2 . . . Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 6 | . 1 5 . . . Successful 2 | . 1 1 . . . Failed 4 | . . 4 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . 3 . . . . Terminals 3 | . . 3 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Process 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 22 | . 22 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 152 | . . . . 152 152 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 23 | . . . . . 23 Total Damage 461 | . . . . . 461 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5079 | 144 522 1540 454 2047 372 Spaces Moved 2553 | 102 323 666 237 1047 178 Core 70 | 21 . 49 . . . Treads . | . . . . . . Legs 2483 | 81 323 617 237 1047 178 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 100 190 190 190 Average Speed 179 | 105 120 197 190 190 190 Slowest Speed 1050 | 120 120 1050 190 190 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 7 32 33 42 86 29 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 19 | . . 19 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 19 | . . 19 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2842 | 119 391 784 241 1105 202 Wait 72 | . 11 . . 47 14 Move 2548 | 101 322 665 236 1046 178 Hop . | . . . . . . Pick Up 36 | 4 6 14 1 11 . Fast Attach 19 | 5 5 8 1 . . Attach 15 | . 2 10 3 . . Detach 2 | . . 2 . . . Swap 13 | . 2 10 . 1 . Drop 14 | . 5 7 . . 2 Fire 114 | 9 37 62 . . 6 Melee 2 | . . . . . 2 Ram . | . . . . . . Kick 7 | . 1 6 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 97 | -11/Scrapyard | Discovered new exit (range 8) 145 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 489 | -10/Materials | Discovered new exit (range 15) 667 | -10/Materials | Entered another Materials area 667 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 889 | -9/Materials | Lost 6 parts (2p2n2w) 890 | -9/Materials | Core integrity fell below 50% 2037 | -9/Materials | System corruption reached 10% 2068 | -9/Materials | Lost 5 parts (1p1n2u1w) 2107 | -9/Materials | Lost 3 parts (1n2w) 2129 | -9/Materials | Discovered new exit (range 13) 2207 | -9/Materials | Entered Mines 2211 | -9/Mines | Met a Derelict bent on vengeance 2403 | -9/Mines | Learned Materials security intel 2503 | -9/Mines | Build established: Scavenger-Mutant 2615 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2661 | -9/Mines | Entered Zion 2853 | -7/Zion | Found CR-A16's Pointy Stick 2903 | -7/Zion | Found Relay Coupler [Programmer] 2906 | -7/Zion | Found Relay Coupler [Programmer] 2915 | -7/Zion | Found Relay Coupler [Programmer] 2918 | -7/Zion | Found Relay Coupler [Programmer] 2921 | -7/Zion | Found Relay Coupler [Programmer] 2981 | -7/Zion | System corruption cleaned by Quarantine Array 3313 | -7/Zion | Found GAL Module 3508 | -7/Zion | Given the Hacking Drone Bay 3508 | -7/Zion | Found Prototype Device 3581 | -7/Zion | Met Imprinter 3637 | -7/Zion | Imprinted 3639 | -7/Zion | Declared Zion's savior 4202 | -7/Zion | Learned 8 Factory zone layouts 4412 | -7/Zion | Given A8's code to call for help 4686 | -7/Zion | Discovered new exit (range 10) 4708 | -7/Zion | Entered Proximity Caves 4708 | -6/Proximity Caves | Accompanied by 4 allies 5063 | -6/Proximity Caves | Core integrity fell below 20% 5080 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired 44 matter. Carbon-fiber Leg fries itself beyond repair. Acquired 58 matter. Dropped Relay Coupler [Programmer]. Dropped Lgt. Assault Rifle. Use the buttons at the bottom right of the parts list, or press c/e/w/q, to visualize various stats related to parts and inventory items. 1O-H84(M) destroyed. 08-F24(M) destroyed. H6-MUX(M) Enh. Flamer severed. H6-MUX(M) destroyed. 66-Y5B(M) destroyed. Imp. Ion Engine severed. Aluminum Leg destroyed. Critical hit (Burn: +37). Imp. Melee Analysis Suite fried. L-41 Fighter destroyed. Core Shielding fries itself beyond repair. Aluminum Leg destroyed. Axe self-destruct mechanism malfunctions. Map ----- +----------------------------------------------------+ | "?????????????????????????????????????????????? | | " "?????????????????????????????????????????????? | | """"?????????????????????????????????????????????? | | """""????? #?????????????????????????????????????? | | """"" ??? #?????????????????????????????????????? | | " "" ?? #??????????????????????????????????????? | | " "#?? #??????????????????????????????????????? | | ""#### #??????????????????????????????????????? | | #???????????????????????????????????????? | | #??????????????? ??????????????????????? | | ##??????????????? ??????????????????????? | | ##???????????????# ??????????????????????? | | ##???????????????? ??????????????????????? | | ##????????????????# #??????????????????????? | | ##?????????????????# ##?????????????????????? | | ##??????????????????# ####??????????????????? | | ##?????????????????? ???????????????????? | | #?????????????????? ????????????????????? | | #??????????????????# ?????????????????????? | | #??????????????????# ! ??????????????????????? | | ##??????????????????#*%#??????????????????????? | | ##??????????????###??#!*#??????????????????????? | | #??????????????## ####%=#??????????????????????? | | #?????????????## !|!!=#??????????????????????? | | #????????????## ####g%####???????????????????? | | ##????????????# # ##?#g@ #???????????????????? | | #?????####????# ###=%/ ##?????????????????? | | ##????## ##???### ### #?????????????????? | | ##??### #????# ## # #?????????????????? | | #?## #?##### g# # # ##?????????????????? | | ### #??# ##### ##??????????????????? | | #??# #### ####???# #???????????????????? | | ## #### ######??????# #???????????????????? | | ##????????# ???????????????????? | | #????????? ??????????????????? | | ### """ " # #????????? ??????????????????? | | ??# """"""" ## #????????? ?????????????????? | | ??# """"""" ## #????????? ????????????????? | | ??# """ " # #????????? ### ?????????????????? | | ??# ## ##?????????#?????????????????????? | | ??# ####????????????????????????????????? | | ??############???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 490 Matter Stores 362 Matter Capacity 400 Sight Range 16 Terrain Scan Density 85 Additional Mass Support 6 Core Shielding 20 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- Corruption Screen | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Lance | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Force Field | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive I-25 Savior | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot More Dakka Please Robot Respite System Compromised The One Tourist Challenges ------------ None Game ------ Seed SniperFocalActivator Manual? 0 Play Time 00:43:44 Cumulative 1.2 hours Start 2024.11.07 @ 17:58:02 End 2024.11.08 @ 00:08:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 73173a25-4152-4590-bc6f-9c32623f59c7