Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.17 @ 21:08:31 Player: Naughtyusername Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (49) 245 Value Destroyed (1208) 1208 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 2866 Bonus ------- Follower Combat Kills 50 Friendly Fire -17 Cogmind --------- Core Integrity 17/400 Matter 293/300 Energy 280/280 System Corruption 0% Temperature Cool (9) Movement Walking (190) Ox1 Location -9/Recycling Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Large Storage Unit Visual Processing Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Improved Assault Rifle > --- INVENTORY (15) --- Light Nuclear Core Cold Fusion Reactor Aluminum Leg Aluminum Leg Aluminum Leg High-capacity Matter Pod (200) High-capacity Matter Pod (200) Seismic Detector Utility Shielding Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Tractor Beam Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Hardened Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Nuclear Core Cold Fusion Reactor Aluminum Leg Aluminum Leg High-capacity Matter Pod High-capacity Matter Pod Seismic Detector Utility Shielding Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Tractor Beam Heavy Assault Rifle [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Backup Laser I Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Impact Weapon Hammer Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 47 | 7 10 3 27 . Power 7 | 1 2 . 4 . Engine 7 | 1 2 . 4 . Core . | . . . . . Reactor . | . . . . . Propulsion 16 | 2 2 . 12 . Treads 5 | 1 1 . 3 . Leg 6 | . . . 6 . Wheel 5 | 1 1 . 3 . Hover . | . . . . . Flight . | . . . . . Utility 13 | 2 4 3 4 . Device 4 | 1 . 2 1 . Storage 2 | 1 1 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 6 | . 3 1 2 . Artifact . | . . . . . Weapon 11 | 2 2 . 7 . Energy Gun 2 | . 1 . 1 . Energy Cannon 1 | . . . 1 . Ballistic Gun 7 | 2 1 . 4 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 4 . Parts Lost 24 | . 6 3 13 2 Power 5 | . 1 . 4 . Propulsion 7 | . 1 2 4 . Utility 5 | . 2 1 2 . Weapon 7 | . 2 . 3 2 Highest Loss Streak 6 | . 6 2 5 1 To Critical Strikes . | . . . . . Average Backups 11 | 2 8 9 14 14 Power 1 | . 1 1 1 2 Propulsion 1 | 1 1 . 1 3 Utility 6 | . 5 5 8 8 Weapon 1 | . . 3 2 1 Tool/Special . | . . . . . Unused Backups 17 | . 2 . 4 11 Power 2 | . . . . 2 Propulsion 3 | . . . . 3 Utility 12 | . 2 . 4 6 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 95 94 89 99 Engine 10 | . 10 11 10 11 Treads 9 | . 17 17 2 . Leg 10 | . . . 16 33 Wheel 8 | . 9 10 7 . Device 2 | . 3 11 1 . Storage 12 | . 14 11 11 11 Processor 5 | . . . 10 11 Protection 8 | . 10 11 6 11 Energy Gun 5 | . 5 22 3 . Ballistic Gun 18 | . 21 . 18 21 Peak Build Rating 22 | 7 8 10 22 20 Average Rating 11 | 5 7 9 15 19 On Entrance 8 | . 7 8 7 19 Naked Turns . | . . . . . Heaviest Build 39 | 15 32 35 39 39 Greatest Support 42 | 10 40 40 42 35 Greatest Overweight (x) 7 | 1 2 2 7 1 Average Overweight (x) . | . . 1 . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 12 15 15 15 Most Carried 15 | 3 11 11 15 15 Average Carried 11 | 2 8 9 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 3 11 11 15 14 Class Distribution -------------------- 59% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Rec Matter Collected 1861 | 318 405 83 1026 29 Remotely . | . . . . . Salvage Created 1975 | 153 474 86 1157 105 Parts 108 | 11 29 2 62 4 Haulers Intercepted 6 | . 2 . 4 . Recyclers Shooed 4 | . 1 . 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Combat Hostiles Destroyed 31 | . 8 3 18 2 Guns 30 | . 8 3 17 2 Classes Destroyed 11 | 2 4 1 3 1 Worker 4 | . 1 . 3 . Tunneler 3 | 3 . . . . Hauler 6 | . 2 . 4 . Recycler 3 | 1 1 . 1 . Operator 1 | . . . 1 . Watcher 1 | . . . 1 . Swarmer 5 | . 3 2 . . Grunt 16 | . 5 . 11 . Brawler 1 | . . . . 1 Duelist 2 | . . . 2 . Sentry 7 | . . 1 5 1 Best Kill Streak 4 | 4 4 3 4 1 Combat Bots Only 4 | . 3 3 4 1 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Hostile Shots Fired 296 | . 66 76 144 10 Missed 72 | . 11 21 37 3 Hits 224 | . 55 55 107 7 Melee 5 | . . . 5 . Projectile 219 | . 55 55 102 7 Critical Strikes 2 | . . 1 1 . Damage Taken 2767 | . 642 526 1491 108 Core 473 | . 90 54 299 30 Absorbed by Shields . | . . . . . Core Remaining (%) 82 | 100 64 . . . Volleys Fired 174 | 8 48 12 99 7 Largest 2 | 2 2 2 2 2 Hottest 60 | 40 40 60 60 46 Shots Fired 331 | 16 84 24 195 12 Gun 331 | 16 84 24 195 12 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 284 | 16 83 . 173 12 Thermal 47 | . 1 24 22 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 19 | 2 14 8 19 8 Robot Miss Streak 3 | 1 3 2 3 1 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . 2 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 240 | 8 62 17 144 9 Core Hits 84 | 4 20 4 53 3 Critical Kills . | . . . . . Critical Parts Destroyed 5 | . 1 . 4 . Critical Strikes 6 | . 1 . 4 1 Destroy 6 | . 1 . 4 1 Melee Attacks 7 | . . . 7 . Impact 7 | . . . 7 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3071 | 99 726 169 1943 134 Guns 3055 | 99 726 153 1943 134 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 16 | . . 16 . . Kinetic 2713 | 99 708 . 1772 134 Thermal 342 | . 18 153 171 . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . 3 . . . Energy Discharges 1 | . 1 . . . Data Loss (minor) 1 | . 1 . . . Misfires 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 8 | . . 8 . . Shots . | . . . . . Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 154 | . 32 27 154 7 Average Temperature 22 | . 5 23 28 5 Received Heat Transfer 1131 | . 306 135 654 36 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 9 | . . 5 4 . Heat Transferred 1369 | . 37 629 703 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 167 | 15 95 40 167 70 Initial 60 | . 3 . . 60 Average 37 | 3 31 17 48 35 Influence Increases 1075 | 20 300 70 639 46 Destroy 0b10 Robot/C 660 | . 160 60 400 40 Destroy 0b10 Robot/NC 90 | 20 20 . 50 . Destroy Leader 144 | . 34 10 100 . Allied During Kill 7 | . . . 7 . Successful Hack 68 | . 55 . 7 6 Disable Machine 45 | . . . 45 . Destroy Structure 1 | . 1 . . . Partial Spotted 30 | . . . 30 . Lose Combat Pursuer 30 | . 30 . . . Influence Decreases 1065 | 15 302 73 484 191 Entered New Map 100 | . 2 3 . 95 Time Decay 734 | 15 269 40 334 76 Lost Part 211 | . 31 30 130 20 Lost Ally 20 | . . . 20 . Squads Dispatched 5 | . 1 1 3 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . 1 1 1 . Assault 2 | . . . 2 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Distress Signals 4 | . 2 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 69 | . 18 13 33 5 Peak Tracking Total 7 | . 4 7 7 3 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Traps Triggered 5 | . 4 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Rec Machines Disabled 3 | . . . 3 . Max in Single Turn 1 | . . . 1 . Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Machines Accessed 17 | . 8 1 6 2 Terminals 13 | . 7 . 4 2 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . . 1 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 41 | . 22 2 11 6 Successful 22 | . 12 1 6 3 Failed 19 | . 10 1 5 3 Catastrophic 3 | . 3 . . . Database Lockouts . | . . . . . Manual 28 | . 17 . 5 6 Terminals 36 | . 21 . 9 6 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 3 | . . 2 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 7 | . 4 . 2 1 Open Door 2 | . . . 2 . Terminal Index 2 | . 1 . . 1 Hauler Manifests 1 | . 1 . . . Registered Components 1 | . 1 . . . Registered Prototypes 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . 1 . . . Refit 1 | . 1 . . . Recycling Unit Hacks 2 | . . 1 1 . Retrieve Components 2 | . . 1 1 . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 11 | . 7 . 2 2 Terminals 11 | . 7 . 2 2 Botnet 3 | . 3 . . . Skim 8 | . 4 . 2 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 7 1 3 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 4 | . . 2 2 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Total Allies 2 | . . . 2 . Largest Group 2 | . . . 2 . Highest-Rated Group 62 | . . . 62 . Highest-Rated Ally 31 | . . . 31 . Total Orders 1 | . . . 1 . EXPLORE 1 | . . . 1 . Ally Attacks 13 | . . . 13 . Total Damage 190 | . . . 190 . Kills 2 | . . . 2 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Active Infowar (turns) 1509 | 12 208 131 982 176 Optics 1137 | . . . 961 176 Seismic 402 | 12 208 131 51 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches 12 | . . . 12 . Drone Recoveries 2 | . . . 2 . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Rec Turns Passed 2181 | 89 802 132 982 176 Spaces Moved 1136 | 56 549 64 385 82 Core 5 | 3 . . 2 . Treads 209 | . 143 2 64 . Legs 258 | . . . 176 82 Wheels 664 | 53 406 62 143 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 115 93 190 Average Speed 129 | 92 113 120 146 190 Slowest Speed 400 | 100 160 160 400 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 3 95 9 69 27 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Total 1503 | 73 648 93 599 90 Wait 54 | . 14 12 28 . Move 1132 | 55 548 63 384 82 Hop . | . . . . . Pick Up 36 | 3 13 1 19 . Fast Attach 37 | 7 10 . 20 . Attach 15 | . 5 2 7 1 Detach 2 | . 2 . . . Swap 12 | . 4 2 6 . Drop 23 | . 4 . 19 . Fire 174 | 8 48 12 99 7 Melee 7 | . . . 7 . Ram 1 | . . 1 . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 5 | . . . 5 . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 5 | . . . 5 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -9/Storage -9/Recycling History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 16) 336 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 13) 526 | -10/Materials | Discovered new exit (range 3) 527 | -10/Materials | Discovered new exit (range 14) 685 | -10/Materials | Lost 6 parts (1p1n2u2w) 844 | -10/Materials | Discovered new exit (range 16) 892 | -10/Materials | Entered another Materials area 892 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 920 | -9/Materials | Discovered new exit (range 10) 1024 | -9/Materials | Entered Storage 1157 | -9/Storage | Lost 5 allies 1198 | -9/Storage | Lost 5 parts (2p1n1u1w) 1380 | -9/Storage | Met a pair of Derelict thieves 1477 | -9/Storage | Core integrity fell below 50% 1561 | -9/Storage | Lost 5 parts (1p2n2w) 1836 | -9/Storage | Core integrity fell below 20% 1865 | -9/Storage | Build established: Scavenger-Mutant 2000 | -9/Storage | Used back door to open Recycling access 2000 | -9/Storage | Discovered new exit (range 3) 2006 | -9/Storage | Entered Recycling 2182 | -9/Recycling | Self-destructed Last Messages --------------- Trojan loaded successfully. Testing... Terminal linked with 0 systems. Please expand to 4 more systems! >>Index(Terminals) Found 6 terminals. Downloaded coordinate data. 02097_ Connecting with Terminal... >>Trojan(Skim) Trojan loaded successfully. Testing... Terminal linked with 1 system. Please expand to 3 more systems! 02097_ Connecting with Terminal... 02150_ B-36 Bruiser springs to life. 02175_ B-36 Bruiser destroyed. 02177_ R-06 Scavenger collects Lgt. Armor Plating. 02177_ Hvy. Assault Rifle destroyed. 02181_ Y-45 Defender springs to life. 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