Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.14 @ 16:20:09 Player: star Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (81) 405 Value Destroyed (3558) 3558 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (3725) 3725 TOTAL SCORE: 11388 Bonus ------- High Alert Combat Kills 1341 Follower Combat Kills 1384 Entered Garrisons 200 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 28/300 Energy 100/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (7) ------- (None) > --- INVENTORY (5) ---- Energy Filter Improved Particle Charger Improved System Restoration Module CPS Tube (2) Power Sword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Makeshift Salvage Targeting Computer Improved Melee Analysis Suite Makeshift Light Armor Plating > --- WEAPON ----------- 1B-0RG's Assimilator Ripper Makeshift Spear > --- INVENTORY -------- Light Ion Engine Carbon-fiber Leg Overtuned Titanium Leg Makeshift Microdissipator Network Small Storage Unit Large Matter Pod Improved Reaction Control System Thermal Defense Suite Thermal Defense Suite Improved System Restoration Module Field Recycling Unit Mini Grenade Launcher CPS Tube CPS Tube DRS Beacon [Rating: 105] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Fission Core Reactor Compact Particle Reactor Propulsion Compact Wheel Leg Overtuned Titanium Leg Wheel Compact Wheel Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Improved Melee Analysis Suite Protection Makeshift Light Armor Plating Weapon Ripper Energy Gun Gatling Laser Ballistic Gun KE Penetrator Launcher Grenade Launcher Special Weapon CPS Tube Impact Weapon Mace Slashing Weapon Ripper Piercing Weapon Makeshift Spear Special Melee Weapon 1B-0RG's Assimilator Build | -11 -10 -10 -9 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Gar Fac Slots Evolved 8 | . . . . 8 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 2 | . . . . 2 . . Weapon 5 | . . . . 5 . . Parts Attached 69 | 7 3 4 12 14 17 12 Power 7 | 1 . . 3 1 2 . Engine 4 | 1 . . 2 1 . . Core 2 | . . . 1 . 1 . Reactor 1 | . . . . . 1 . Propulsion 15 | 2 . . 4 5 . 4 Treads . | . . . . . . . Leg 6 | . . . 4 1 . 1 Wheel 9 | 2 . . . 4 . 3 Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 2 . 4 3 5 2 Device 6 | . 1 . . . 4 1 Storage 3 | 1 1 . 1 . . . Processor 4 | . . . 1 3 . . Hackware . | . . . . . . . Protection 4 | . . . 2 . 1 1 Artifact . | . . . . . . . Weapon 30 | 3 1 4 1 5 10 6 Energy Gun 9 | 3 1 1 . . 4 . Energy Cannon . | . . . . . . . Ballistic Gun 2 | . . . . . 2 . Ballistic Cannon . | . . . . . . . Launcher 10 | . . 2 . 2 4 2 Special Weapon 1 | . . . . 1 . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon 3 | . . 1 1 . . 1 Piercing Weapon 3 | . . . . 1 . 2 Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 12 | . . . . 3 8 1 Corrupted Parts 1 | . . . . . 1 . System Corruption 1 | . . . . . 1 . Parts Lost 29 | . . 1 6 2 2 18 Power 5 | . . . 2 . 1 2 Propulsion 8 | . . . 2 1 . 5 Utility 5 | . . . 1 1 . 3 Weapon 11 | . . 1 1 . 1 8 Highest Loss Streak 6 | . . 1 6 1 2 4 To Critical Strikes 1 | . . 1 . . . . Average Backups 9 | . 4 4 6 9 13 13 Power . | . . . . . 1 1 Propulsion . | . . . . 1 . . Utility 4 | . . 1 2 4 8 8 Weapon 1 | . 4 3 1 1 1 2 Tool/Special . | . . . . . . . Unused Backups 16 | . . 1 1 . 4 10 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 13 | . . . 1 . 4 8 Weapon 1 | . . 1 . . . . Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 80 | . 96 99 83 71 77 68 Engine 7 | . 14 14 13 6 1 . Core 1 | . . . . . 4 4 Leg 3 | . . . 9 5 . 2 Wheel 15 | . 28 28 17 13 13 6 Device 6 | . 10 14 12 . 2 4 Storage 9 | . 14 14 13 6 6 5 Processor 5 | . . . . 12 8 6 Protection 2 | . . . . 5 4 2 Energy Gun 4 | . 28 . . . 10 6 Ballistic Gun 1 | . . . . . 7 3 Launcher 5 | . . 27 . . 3 . Slashing Weapon 6 | . . . 13 5 5 5 Piercing Weapon 5 | . . . . 5 6 14 Special Melee Weapon 1 | . . . . 6 1 . Peak Build Rating 105 | 6 9 18 30 105 105 69 Average Rating 49 | 4 8 11 21 97 66 52 On Entrance 32 | . 6 9 18 22 105 69 Avg Prop Armor Cover (%) 9 | . . . 9 10 . 5 Naked Turns 12 | . . . 11 . . 1 Heaviest Build 93 | 12 17 16 38 93 93 68 Greatest Support 44 | 26 26 26 38 44 44 44 Greatest Overweight (x) 17 | . . . 3 8 2 17 Average Overweight (x) 1 | . . . . 3 1 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 Average Capacity 12 | 7 8 8 12 15 15 14 Most Carried 15 | . 6 8 15 15 15 15 Average Carried 11 | . 5 7 10 10 14 14 Final Capacity 15 | 8 8 8 15 15 15 5 Final Carried 15 | . 6 8 15 15 14 5 Class Distribution -------------------- 44% | Scavenger-Gladiator 40% | Mutant 12% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Scraptown Scavenger-Gladiator | -6/Factory Scavenger-Gladiator | -6/Garrison Gladiator | -6/Factory Resources | -11 -10 -10 -9 -6 -6 -6 ----------- Run | Yrd Mat Sub Scr Fac Gar Fac Matter Collected 3807 | 154 206 409 289 1473 998 278 Remotely . | . . . . . . . Salvage Created 2789 | . 206 173 70 555 676 1109 Parts 128 | . 14 10 2 18 30 54 Haulers Intercepted 6 | . 2 . . 2 1 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 15 | . . 15 . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Gar Fac Combat Hostiles Destroyed 64 | . 4 8 1 4 25 22 Melee 13 | . . . 1 . 3 9 Guns 13 | . 4 . . . 5 4 AOE 38 | . . 8 . 4 17 9 Classes Destroyed 19 | . 4 2 1 3 6 3 Worker 2 | . . . . 1 . 1 Builder 1 | . . . . . . 1 Tunneler 1 | . . . . . . 1 Hauler 6 | . 2 . . 2 1 1 Recycler 3 | . . . . 2 . 1 Mechanic 3 | . . . . . 1 2 Operator 1 | . 1 . . . . . Drone 1 | . . . . . 1 . Swarmer 20 | . 3 1 . . 11 5 Grunt 19 | . 1 4 . 3 4 7 Brawler 2 | . . . . 1 . 1 Duelist 2 | . . . . . . 2 Protector 1 | . . . . . 1 . Sentry 8 | . . 1 . . 3 4 Specialist 2 | . . . . . 2 . Hunter 3 | . . . . . 2 1 Programmer 4 | . . . . . 2 2 Subdweller 2 | . . 2 . . . . Scrapper 1 | . . . 1 . . . Best Kill Streak 14 | . 4 2 1 4 14 4 Combat Bots Only 13 | . 3 2 1 4 13 3 Max Kills in Single Turn 7 | . 2 2 1 2 7 3 Gunslinging . | . . . . . . . Exploded 6 | . . 2 . 2 6 2 Melee 1 | . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -6 -6 -6 -------- Run | Yrd Mat Sub Scr Fac Gar Fac Hostile Shots Fired 442 | . 7 30 49 41 62 253 Missed 145 | . 1 10 7 17 23 87 Hits 297 | . 6 20 42 24 39 166 Melee 6 | . . . 1 . . 5 Projectile 291 | . 6 20 41 24 39 161 AOE 2 | . . . . . 1 1 Critical Strikes 10 | . . 2 3 1 2 2 Part Disruptions 1 | . . . . . . 1 Damage Taken 4493 | . 35 166 631 410 698 2553 Core 1060 | . 13 47 150 59 135 656 Absorbed by Shields 163 | . 16 62 81 . . 4 Regen/Repaired (Parts) 33 | . . . . 33 . . Core Remaining (%) 58 | 100 . . 16 . . . Volleys Fired 83 | . 11 25 . 8 23 16 Largest 5 | . 2 2 . 1 5 5 Hottest 302 | . 96 86 . 30 302 302 Shots Fired 178 | . 22 44 . 8 57 47 Gun 99 | . 22 5 . . 34 38 Cannon . | . . . . . . . Launcher 78 | . . 39 . 7 23 9 Special 1 | . . . . 1 . . Kinetic 29 | . . . . . 15 14 Thermal 59 | . 11 5 . . 19 24 Explosive 78 | . . 39 . 7 23 9 Electromagnetic 11 | . 11 . . . . . Robot Hit Streak 16 | . 5 7 . 6 8 16 Robot Miss Streak 3 | . 3 1 . 1 3 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 160 | . 13 7 4 24 29 83 Core Hits 205 | . 7 21 1 20 75 81 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 10 | . 1 . 1 3 1 4 Burn 2 | . 1 . . . 1 . Sever 5 | . . . 1 3 . 1 Impale 3 | . . . . . . 3 Melee Attacks 172 | . . . 7 31 30 104 Impact 3 | . . . . . . 3 Slashing 47 | . . . 7 19 4 17 Piercing 122 | . . . . 12 26 84 Sneak Attacks 16 | . . . . 7 1 8 Combat Hostiles . | . . . . . . . Follow-up Attacks 23 | . . . 1 3 2 17 Damage Inflicted 10572 | . 192 1299 109 1507 3093 4372 Guns 1206 | . 192 . . . 366 648 Cannons . | . . . . . . . Explosions 6129 | . . 1299 . 650 2490 1690 Melee 3237 | . . . 109 857 237 2034 Ramming . | . . . . . . . Kinetic 275 | . . . . . 83 192 Thermal 840 | . 101 . . . 283 456 Explosive 6129 | . . 1299 . 650 2490 1690 Electromagnetic 91 | . 91 . . . . . Impact 24 | . . . . . . 24 Slashing 988 | . . . 109 538 139 202 Piercing 2225 | . . . . 319 98 1808 Highest Corruption 9 | . . . . 2 6 9 Average Corruption 4 | . . . . 1 4 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 103 | . . . . 14 37 52 Message Errors 19 | . . . . 3 9 7 Matter Fused 29 | . . . . 7 7 15 Heat Flow Errors 13 | . . . . 1 4 8 Energy Discharges 12 | . . . . 1 5 6 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 15 | . . . . 2 5 8 Data Loss (major) 4 | . . . . . 1 3 Misfires 6 | . . . . . 4 2 Alerts 3 | . . . . . 1 2 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 333 | . . 1 . 103 87 142 Projectiles . | . . . . . . . Explosions 115 | . . 1 . . 87 27 Melee 218 | . . . . 103 . 115 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 283 | . . 34 . . 40 209 Shots 10 | . . 2 . . 1 7 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 384 | . 144 . 31 155 384 271 Average Temperature 107 | . 57 . 11 71 132 123 Received Heat Transfer 1033 | . . 40 404 132 105 352 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | . 1 . 3 . 2 3 Heat Transferred 1966 | . 333 . . . 673 960 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Gar Fac Maximum Alert Level 5 | . . . . 3 5 3 Low Security (%) 25 | 100 100 . . 47 . . Level 1 11 | . . . . 31 . . Level 2 9 | . . . . 15 14 . Level 3 34 | . . . . 5 2 100 Level 4 5 | . . . . . 23 . Level 5 13 | . . . . . 59 . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 2022 | . 77 . . 775 2022 1071 Initial 1061 | . . . . . 548 1061 Average 731 | . 17 . . 241 1532 928 Influence Increases 3725 | . 104 140 . 1194 1574 713 Destroy 0b10 Robot/C 1980 | . 80 120 . 600 740 440 Destroy 0b10 Robot/NC 120 | . 10 . . 50 20 40 Destroy Leader 364 | . 14 20 . 158 60 112 Allied During Kill 548 | . . . . 291 257 . Successful Hack 50 | . . . . 36 14 . Disable Machine 90 | . . . . 15 60 15 Anti-Garrison Action 250 | . . . . . 250 . Destroy Structure 293 | . . . . 29 173 91 Lose Combat Pursuer 30 | . . . . 15 . 15 Influence Decreases 2699 | . 104 124 16 411 335 1709 Entered New Map 1212 | . . . 16 . 235 961 Time Decay 1167 | . 104 124 . 371 . 568 Lost Part 220 | . . . . 20 20 180 Lost Ally 100 | . . . . 20 80 . Squads Dispatched 20 | . . . . 8 . 12 Investigation 4 | . . . . 2 . 2 Extermination 6 | . . . . 4 . 2 Reinforcement 6 | . . . . 2 . 4 Assault 1 | . . . . . . 1 Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -6 -6 -6 --------- Run | Yrd Mat Sub Scr Fac Gar Fac Distress Signals 2 | . . . . . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 144 | . 8 12 11 31 49 33 Peak Tracking Total 15 | . 4 2 6 4 15 5 Tactical Retreats 4 | . . 1 1 1 . 1 Traps | -11 -10 -10 -9 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Gar Fac Traps Triggered 4 | . . . . . 2 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -6 -6 -6 ---------- Run | Yrd Mat Sub Scr Fac Gar Fac Machines Disabled 9 | . . . . 1 7 1 Max in Single Turn 1 | . . . . . 1 1 Garrison Relay 3 | . . . . . 3 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -6 -6 -6 --------- Run | Yrd Mat Sub Scr Fac Gar Fac Machines Accessed 10 | . 1 1 . 3 3 2 Terminals 4 | . 1 . . . 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers 1 | . . . . 1 . . Garrison Access 3 | . . . . 2 . 1 Total Hacks 23 | . 2 1 . 7 5 8 Successful 6 | . 1 1 . 3 1 . Failed 17 | . 1 . . 4 4 8 Catastrophic 3 | . . . . 1 1 1 Database Lockouts . | . . . . . . . Manual 7 | . 2 . . . . 5 Terminals 7 | . 2 . . . 5 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . . . . . . 5 Scanalyzers 3 | . . . . 3 . . Garrison Access 7 | . . . . 4 . 3 Terminal Hacks 2 | . . 1 . . 1 . Emergency Access Points 1 | . . . . . 1 . Proto ID Catalog 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . 2 . . Insert Component 1 | . . . . 1 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Assimilate 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 8 | . 1 . . 3 2 2 Full Trace Events 6 | . . . . 2 2 2 Feedback Events 2 | . . . . 1 . 1 Corruption 2 | . . . . 1 . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -6 -6 -6 ------------ Run | Yrd Mat Sub Scr Fac Gar Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 11 | . . . . . 11 . Machine Destruction 11 | . . . . . 11 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 2 | . . . . . 2 . Allies Hacked 4 | . . . . 2 2 . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -6 -6 -6 -------- Run | Yrd Mat Sub Scr Fac Gar Fac Total Allies 6 | . 1 . . . 5 . Largest Group 5 | . 1 . . . 5 . Highest-Rated Group 201 | . 10 . . . 201 . Highest-Rated Ally 51 | . 10 . . . 51 . Total Orders 1 | . . . . . 1 . EXPLORE 1 | . . . . . 1 . Ally Attacks 249 | . . . . 161 88 . Total Damage 5377 | . . . . 3412 1965 . Kills 46 | . . . . 31 15 . Allies Corrupted 1 | . . . . 1 . . Allies Melted 2 | . . . 2 . . . Borg Created 7 | . . . . 7 . . Largest Collective 5 | . . . . 5 . . Intel | -11 -10 -10 -9 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Gar Fac Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches 2 | . . . . . 2 . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -6 -6 -6 ------------- Run | Yrd Mat Sub Scr Fac Gar Fac Turns Passed 8578 | 50 365 1445 1762 2041 1198 1717 Spaces Moved 5887 | 45 220 1369 1485 1174 759 835 Core 35 | 4 . . 21 . . 10 Treads . | . . . . . . . Legs 444 | . . . 352 5 . 87 Wheels 5408 | 41 220 1369 1112 1169 759 738 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 50 123 100 105 Average Speed 118 | 86 90 90 114 147 115 143 Slowest Speed 900 | 90 90 90 330 240 130 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 2 | . . . . . 2 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 50 | 3 47 59 86 41 92 25 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 8 | . . 2 6 . . . Spaces Dug 66 | . . 30 . 5 7 24 Terrain Destroyed 435 | . . 149 . 41 105 140 Melee 24 | . . . . 5 1 18 Projectile 5 | . . . . . 4 1 AOE 406 | . . 149 . 36 100 121 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -6 -6 -6 --------- Run | Yrd Mat Sub Scr Fac Gar Fac Total 7081 | 52 363 1538 1533 1412 1007 1176 Wait 757 | 1 125 131 8 160 121 211 Move 5882 | 44 219 1368 1484 1174 758 835 Hop . | . . . . . . . Pick Up 48 | . 5 3 17 8 12 3 Fast Attach 36 | 6 1 1 5 3 11 9 Attach 16 | . . . 3 5 3 5 Detach 7 | . . . . 1 2 4 Swap 39 | 1 2 4 8 15 6 3 Drop 34 | . . 6 2 2 18 6 Fire 83 | . 11 25 . 8 23 16 Melee 129 | . . . 6 27 28 68 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 24 | . . . . . 8 16 Rewire 19 | . . . . 2 17 . Trap . | . . . . . . . Miscellaneous 7 | . . . . 7 . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 2 exits: [*Mat] / [*Scr]) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac / [*Low] / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 51 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 9) 416 | -10/Materials | Entered Subcaves 417 | -10/Subcaves | Approached by a straggling Scientist 526 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 863 | -10/Subcaves | Discovered new exit (range 11) 1094 | -10/Subcaves | Visited 4L-MR0's lab 1105 | -10/Subcaves | Found Prototype Special Melee Weapon 1537 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1861 | -10/Subcaves | Entered Scraptown 2023 | -9/Scraptown | Discovered new exit (range 11) 2077 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 2080 | -9/Scraptown | Learned Factory terminal intel 2121 | -9/Scraptown | Visited Comm Corps 2191 | -9/Scraptown | Visited UFD Registry 2193 | -9/Scraptown | Registered with UFD as "Matterslicer" 2251 | -9/Scraptown | Visited Science Testing Area 2266 | -9/Scraptown | Visited Derelict Rescue Squad 2273 | -9/Scraptown | Found DRS Beacon 2309 | -9/Scraptown | Delivered Scrap Shield to a Scientist 2412 | -9/Scraptown | Visited Junk Repository 2477 | -9/Scraptown | Visited A0-MCA Data Center 2486 | -9/Scraptown | Visited Research Penetration Think Tank 2510 | -9/Scraptown | Visited DA-N13 Charitable Foundation 2520 | -9/Scraptown | Found DCF Scrap (28 items) 2591 | -9/Scraptown | Visited Junk Cannon Lab 2627 | -9/Scraptown | Visited Science Guys 3291 | -9/Scraptown | Met Optimus 3291 | -9/Scraptown | Accepted into 0bPrime 3423 | -9/Scraptown | Civil war broke out across Scraptown 3480 | -9/Scraptown | Core integrity fell below 50% 3492 | -9/Scraptown | Released all parts (3) 3493 | -9/Scraptown | Core integrity fell below 20% 3523 | -9/Scraptown | Lost 6 parts (2p2n1u1w) 3554 | -9/Scraptown | Lost 8 allies 3596 | -9/Scraptown | Optimus destroyed in the chaos of civil war 3603 | -9/Scraptown | Discovered new exit (range 5) 3623 | -9/Scraptown | Entered Factory 3623 | -6/Factory | Evolved 8 slots: Propulsion x1, Utility x2, Weapon x5 3623 | -6/Factory | Identified 1B-0RG's Assimilator 3624 | -6/Factory | Loaded intel: 26 terminal locations 3715 | -6/Factory | Assimilating Veteran 5a into Collective. 3718 | -6/Factory | Assimilating Soldier 5a into Collective. 3726 | -6/Factory | Assimilating Soldier 5b into Collective. 3934 | -6/Factory | Build established: Scavenger-Gladiator 4103 | -6/Factory | Assimilating Administrator 5a into Collective. 4537 | -6/Factory | Attached CPS modules to R-10 Processor. 4644 | -6/Factory | Assimilating Engineer 5a into Collective. 4743 | -6/Factory | Assimilating Hacker 5a into Collective. 5186 | -6/Factory | Discovered new exit (range 15) 5207 | -6/Factory | Identified exit to Factory 5241 | -6/Factory | Assimilating Hacker 5b into Collective. 5612 | -6/Factory | Discovered new exit (range 14) 5664 | -6/Factory | Identified exit to Garrison 5664 | -6/Factory | Entered Garrison 5664 | -6/Garrison | Accompanied by 5 allies 5698 | -6/Garrison | Triggered checkpoint 5852 | -6/Garrison | Triggered checkpoint 5854 | -6/Garrison | Triggered checkpoint 5917 | -6/Garrison | Lost 4 allies 5919 | -6/Garrison | Destroyed 13 combat bots 5933 | -6/Garrison | Discovered new exit (range 14) 5934 | -6/Garrison | Triggered checkpoint 5951 | -6/Garrison | Found Prototype Device 5961 | -6/Garrison | Found Prototype Device 5979 | -6/Garrison | Found Prototype Launcher 5979 | -6/Garrison | Identified Tactical Quantum Warhead 5988 | -6/Garrison | Identified Exp. EM Disruption Field (x2) 6034 | -6/Garrison | Triggered checkpoint 6145 | -6/Garrison | Garrison Relay disabled 6428 | -6/Garrison | Garrison Relay disabled 6440 | -6/Garrison | Triggered checkpoint 6505 | -6/Garrison | Discovered new exit (range 11) 6530 | -6/Garrison | Spotted Executioner 6532 | -6/Garrison | Spotted Executioner 6614 | -6/Garrison | Triggered checkpoint 6620 | -6/Garrison | Garrison Relay disabled 6862 | -6/Garrison | Entered Factory 7052 | -6/Factory | Garrison activated, responded to threat 7095 | -6/Factory | Lost 4 parts (1n1u2w) 7891 | -6/Factory | Found Prototype Launcher 7891 | -6/Factory | Identified Rocket Array 7914 | -6/Factory | Build established: Gladiator 8048 | -6/Factory | Lost 4 parts (1p1n2u) 8253 | -6/Factory | Core integrity fell below 50% 8262 | -6/Factory | First assault squad dispatched 8562 | -6/Factory | Core integrity fell below 20% 8578 | -6/Factory | Released all parts (3) 8579 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08549_ Spear destroyed. 08549_ Destroyed Spear. 08549_ B-48 Gladiator destroyed. 08549_ U-05 Engineer destroyed. 08549_ G-50 Soldier destroyed. 08550_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 08551_ Rocket Array destroyed. 08554_ L-41 Fighter destroyed. 08555_ ALERT: Security rotation in progress. 08556_ Dropped Lrg. Storage Unit. 08566_ The unstable cave ceiling collapses. 08566_ Lgt. Treads crushed. 08567_ System corrupted: Matter fused (-10). 08567_ Mak. Spear destroyed. 08569_ Acquired Tiamat Missile Launcher. 08573_ Com. Particle Reactor destroyed. 08578_ Released Tiamat Missile Launcher. 08578_ Released Imp. Melee Analysis Suite. 08578_ Released Hvy. Pick. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ?? ??????????????????????????? | | ???????????????? ?? ?????????????????????????? | | ???????????"" ?? "?????????????????????????? | | ?????????? ?# "?????????????????????????? | | ????????? " " # "?????????????????????????? | | ?????????" # "?????????????????????????? | | ????????"" + ????????????????????????? | | ???????"" # """???????????????????????? | | ??????? # """"??????????????????????? | | ??????? # """???????????????????????? | | ??????####### # ""????????????????????????? | | ?????? ]]] # ?????????????????????????? | | ????? ]]] #############?????????????? | | ?????! ]]] /! #?????????????? | | ?????! g%!! #?????????????? | | ????? ! !!#g / #?????????????? | | ????? !g] @ #?????????????? | | ????? """ """ #g #?????????????? | | ?????????""" """"" # #?????????????? | | ??????????"" """"" ######################???????? | | ????????????? ?????????????# #???????? | | ????????????? ??????????????# #???????? | | ???????????? ??????????????# #???????? | | ???????????? ??????????????# #???????? | | ??????????? ??????????????# #???????? | | ??????????? ???????????????# +???????? | | ??????????? ???????????????# #???????? | | ??????????? ???????????????# #???????? | | ??????????? ???????????????# #???????? | | ????????????? ?? ????????????????# #???????? | | ?????????????????????????????????# #???????? | | ?????????????????????????????????# #???????? | | ?????????????????????????????????# #???????? | | ?????????????????????????????????# #???????? | | ?????????????????????????????????# #???????? | | ?????????????????????????????????# #???????? | | ??????????????????????###????????# #???????? | | ??????????????????????#"###########+######???????? | | ??????????????????????# #????????????? | | ??????????????????????# ######## #????????????? | | ??????????????????????# #??????# #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 350 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Melee Accuracy 6 Salvage Targeting 4 Item Schematics ----------------- Field Recycling Unit | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WaveLinkedExtractor Manual? 0 Play Time 01:20:36 Cumulative 171.8 hours Start 2026.03.12 @ 09:46:38 End 2026.03.14 @ 16:20:09 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 292 Rogue 292 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 56 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 811dd1b4-b731-4495-a2c2-891f047f5ace