Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.29 @ 13:39:01 Player: StaticNoob Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (136) 680 Value Destroyed (4998) 4998 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (386) 386 TOTAL SCORE: 10184 Bonus ------- High Alert Combat Kills 86 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 46/100 System Corruption 23% Temperature Cool (9) Movement Walking (190) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (9) ------ Large Storage Unit Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite > --- WEAPON (2) ------- Power Sword > --- INVENTORY (15) --- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Layered Light Armor Plating Gauss Rifle Missile Launcher Greatsword Power Sword Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Improved VSS Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Melee Analysis Suite Melee Analysis Suite Improved Melee Analysis Suite Transmission Jammer Improved Reaction Control System Phase Shifter > --- WEAPON ----------- Powered Hammer Power Sword > --- INVENTORY -------- Light Angular Momentum Engine Light Fission Core Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Drone Bay Gauss Rifle Missile Launcher Power Maul Power Sword Power Sword [Rating: 66] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Utility Melee Analysis Suite Device Seismic Detector Storage Large Storage Unit Processor Melee Analysis Suite Protection Improved Light Armor Plating Weapon Power Sword Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Power Sword Build | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . . 4 2 2 . . . . Power . | . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 7 | . . . 3 2 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 128 | 7 6 . 32 37 22 9 10 . 5 Power 18 | 1 1 . 4 6 3 1 1 . 1 Engine 12 | 1 1 . 4 1 2 1 1 . 1 Core 6 | . . . . 5 1 . . . . Reactor . | . . . . . . . . . . Propulsion 38 | 2 1 . 9 13 5 4 3 . 1 Treads 6 | 1 1 . 2 2 . . . . . Leg 26 | . . . 5 8 5 4 3 . 1 Wheel 6 | 1 . . 2 3 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 53 | 2 2 . 12 14 13 2 6 . 2 Device 18 | 1 1 . 3 3 6 . 3 . 1 Storage 6 | 1 1 . 1 . 2 1 . . . Processor 13 | . . . 3 4 4 . 1 . 1 Hackware . | . . . . . . . . . . Protection 16 | . . . 5 7 1 1 2 . . Artifact . | . . . . . . . . . . Weapon 19 | 2 2 . 7 4 1 2 . . 1 Energy Gun 3 | 1 1 . 1 . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 2 | 1 . . 1 . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . Launcher 3 | . . . 2 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . 1 . 1 . . . Slashing Weapon 8 | . . . 3 2 1 1 . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . . . Corrupted Parts 1 | . . . . . . 1 . . . System Corruption 10 | . . . . . . 10 . . . Parts Lost 61 | . 1 . 9 14 7 11 6 . 13 Power 10 | . . . 1 4 1 1 1 . 2 Propulsion 16 | . 1 . 2 3 . 4 3 . 3 Utility 30 | . . . 3 7 6 5 2 . 7 Weapon 5 | . . . 3 . . 1 . . 1 Highest Loss Streak 10 | . 1 . 7 6 2 9 5 . 10 To Critical Strikes 1 | . . . . . . 1 . . . Average Backups 10 | 2 8 10 10 9 11 12 13 14 11 Power . | . . . . . . 1 2 2 1 Propulsion 3 | 1 2 2 . 2 5 6 5 5 4 Utility 1 | . . 3 2 . . . 1 2 1 Weapon 4 | . 4 5 5 4 5 5 4 5 4 Tool/Special . | . . . . . . . . . . Unused Backups 20 | . . . 6 4 2 . 2 . 6 Power 2 | . . . . . 1 . 1 . . Propulsion 4 | . . . . 1 . . . . 3 Utility 2 | . . . 1 . . . 1 . . Weapon 11 | . . . 5 2 1 . . . 3 Tool/Special 1 | . . . . 1 . . . . . Average Slot Usage (%) 92 | . 100 100 88 89 99 82 89 91 94 Engine 4 | . 14 14 8 . 2 5 5 6 5 Core 1 | . . . . 5 3 . . . . Treads 2 | . 14 14 6 . . . . . . Leg 17 | . . . 16 18 20 19 19 20 19 Wheel 2 | . 14 14 3 1 . . . . . Device 13 | . 14 14 12 7 18 10 11 20 17 Storage 7 | . 14 14 9 7 6 9 6 6 6 Processor 19 | . . . 6 21 26 21 24 26 26 Protection 5 | . . . 6 8 6 . 5 6 3 Energy Gun 1 | . 14 14 4 . . . . . . Ballistic Gun 1 | . 8 . 1 . . . . . . Impact Weapon 3 | . . . . 1 6 6 5 2 5 Slashing Weapon 7 | . . . 8 12 6 5 6 2 6 Peak Build Rating 66 | 7 9 9 28 45 66 65 64 64 64 Average Rating 43 | 4 8 9 22 37 59 50 56 58 59 On Entrance 33 | . 7 9 9 26 44 65 47 64 64 Naked Turns . | . . . . . . . . . . Heaviest Build 56 | 14 32 30 56 39 49 53 48 46 48 Greatest Support 60 | 10 20 10 40 60 56 55 60 60 60 Greatest Overweight (x) 4 | 1 3 2 4 1 . 2 1 . 1 Average Overweight (x) . | . 1 2 . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 10 15 15 15 15 15 Average Capacity 12 | 6 13 15 12 10 12 15 15 15 15 Most Carried 15 | 5 11 10 15 10 15 15 15 15 15 Average Carried 11 | 3 8 10 11 9 11 12 14 15 13 Final Capacity 15 | 8 15 15 10 10 15 15 15 15 15 Final Carried 15 | 5 10 10 10 10 13 15 15 15 11 Class Distribution -------------------- 48% | Gladiator 28% | Scavenger-Gladiator 19% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -6/Factory Scavenger-Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Gladiator | -5/Proximity Caves Resources | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Sub Mat Fac Fac Low Low Dat Pro Matter Collected 2727 | 188 336 . 687 619 285 316 143 . 153 Remotely 202 | . . . 202 . . . . . . Salvage Created 5847 | 30 594 . 1257 1345 1515 445 151 . 510 Parts 279 | 3 29 . 78 77 47 16 7 . 22 Haulers Intercepted 6 | . 1 . 3 1 1 . . . . Recyclers Shooed 4 | . . . 3 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . 12 9 . 25 Prevented 10 | . . . . . . 1 4 . 5 Kills | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 98 | . 10 . 24 30 12 12 3 . 7 Melee 49 | . . . 7 20 10 5 2 . 5 Guns 13 | . 9 . 4 . . . . . . Cannons 7 | . 1 . 6 . . . . . . AOE 22 | . . . 7 10 . 5 . . . Classes Destroyed 14 | 1 5 . 5 1 . 2 . . . Worker 8 | . 1 . 2 3 2 . . . . Builder 3 | . . . 1 2 . . . . . Tunneler 1 | 1 . . . . . . . . . Hauler 6 | . 1 . 3 1 1 . . . . Recycler 12 | . 2 . 3 2 5 . . . . Minesweeper 3 | . . . . . . 1 1 . 1 Watcher 5 | . 1 . 1 . 1 . . . 2 Swarmer 18 | . . . 4 10 . 3 1 . . Grunt 42 | . 10 . 11 9 6 2 1 . 3 Brawler 4 | . . . 1 1 . 2 . . . Duelist 3 | . . . . . . 1 1 . 1 Sentry 18 | . . . 6 6 1 2 . . 3 Hunter 7 | . . . 2 . 3 2 . . . Programmer 6 | . . . . 4 2 . . . . Decomposer 1 | . . . . . . 1 . . . Best Kill Streak 10 | 1 5 . 10 9 6 3 2 . 3 Combat Bots Only 8 | . 3 . 8 5 4 3 2 . 3 Max Kills in Single Turn 5 | 1 1 . 3 5 1 2 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 3 2 . 2 . . . Melee 1 | . . . 1 1 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Sub Mat Fac Fac Low Low Dat Pro Hostile Shots Fired 1067 | . 60 . 177 415 177 87 67 . 84 Missed 346 | . 14 . 46 143 72 26 22 . 23 Hits 721 | . 46 . 131 272 105 61 45 . 61 Melee 16 | . . . . 11 . 1 3 . 1 Projectile 705 | . 46 . 131 261 105 60 42 . 60 AOE 1 | . . . . 1 . . . . . Critical Strikes 26 | . 2 . 5 9 8 2 . . . Actively Blocked 1 | . . . . . 1 . . . . Part Disruptions 2 | . . . . . . . 2 . . Damage Taken 10713 | . 604 . 2233 3085 1590 1086 801 . 1314 Core 1900 | . 121 . 447 471 156 161 179 . 365 Absorbed by Shields 350 | . . . . 118 126 . . . 106 Redirected to Shielding 115 | . . . . 44 71 . . . . Regen/Repaired (Parts) 19 | . . . . . 19 . . . . Core Remaining (%) 50 | 100 . 51 18 32 . . . . . Volleys Fired 150 | 4 70 . 57 10 . 9 . . . Largest 2 | 2 2 . 2 1 . 1 . . . Hottest 86 | 70 86 . 86 36 . 36 . . . Shots Fired 253 | 8 127 . 99 10 . 9 . . . Gun 166 | 8 102 . 56 . . . . . . Cannon 59 | . 25 . 34 . . . . . . Launcher 28 | . . . 9 10 . 9 . . . Special . | . . . . . . . . . . Kinetic 122 | 4 70 . 48 . . . . . . Thermal 103 | 4 57 . 42 . . . . . . Explosive 28 | . . . 9 10 . 9 . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 15 | 3 12 . 15 2 . 1 . . . Robot Miss Streak 5 | 2 4 . 5 3 . . . . . Penetration Max 1 | . . . 1 . . . . . . Secondary Targets 3 | . 3 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 366 | 3 79 . 90 79 60 29 7 . 19 Core Hits 187 | 1 32 . 51 49 20 24 2 . 8 Critical Kills 3 | . 1 . . . . 1 . . 1 Critical Parts Destroyed 5 | . . . . . 1 . 1 . 3 Critical Strikes 44 | . 4 . 11 12 5 6 1 . 5 Burn 7 | . 2 . 5 . . . . . . Destroy 1 | . 1 . . . . . . . . Blast 2 | . 1 . 1 . . . . . . Smash 7 | . . . . . 1 1 1 . 4 Sever 27 | . . . 5 12 4 5 . . 1 Melee Attacks 303 | . . . 39 111 89 29 9 . 26 Impact 77 | . . . . 7 35 9 9 . 17 Slashing 226 | . . . 39 104 54 20 . . 9 Piercing . | . . . . . . . . . . Sneak Attacks 22 | . . . 4 3 10 3 1 . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 25 | . . . 5 7 6 4 . . 3 Damage Inflicted 15073 | 48 992 . 2745 4605 3160 2207 378 . 938 Guns 1385 | 48 732 . 605 . . . . . . Cannons 610 | . 258 . 352 . . . . . . Explosions 3252 | . . . 749 1607 . 896 . . . Melee 9824 | . . . 1039 2998 3160 1311 378 . 938 Ramming 2 | . 2 . . . . . . . . Kinetic 1142 | 24 554 . 564 . . . . . . Thermal 1287 | 24 436 . 393 434 . . . . . Explosive 2818 | . . . 749 1173 . 896 . . . Electromagnetic . | . . . . . . . . . . Impact 2395 | . . . . 159 818 366 378 . 674 Slashing 7429 | . . . 1039 2839 2342 945 . . 264 Piercing . | . . . . . . . . . . Highest Corruption 23 | . . . . 13 3 19 20 20 23 Average Corruption 10 | . . . . 4 2 14 19 20 21 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 185 | . . . . 45 22 33 36 6 43 Message Errors 44 | . . . . 11 8 10 5 . 10 Matter Fused 47 | . . . . 12 3 8 8 3 13 Heat Flow Errors 20 | . . . . 2 1 5 5 1 6 Energy Discharges 30 | . . . . 7 7 3 8 1 4 Parts Fused 3 | . . . . 1 . . 1 . 1 Data Loss (minor) 20 | . . . . 7 1 4 3 1 4 Data Loss (major) 10 | . . . . 1 2 1 3 . 3 Alerts 7 | . . . . 4 . 2 1 . . Misdirections 4 | . . . . . . . 2 . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 1144 | . 18 . 42 166 446 207 111 . 154 Projectiles 18 | . 18 . . . . . . . . Explosions 90 | . . . 27 63 . . . . . Melee 1036 | . . . 15 103 446 207 111 . 154 Knockbacks 24 | . 6 . 6 1 5 4 2 . . Impact 12 | . . . . 1 5 4 2 . . Kinetic 12 | . 6 . 6 . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 172 | . . . . 172 . . . . . Shots 3 | . . . . 3 . . . . . Rammed 1 | . 1 . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 527 | 80 310 . 527 183 106 230 204 190 243 Average Temperature 106 | 48 90 . 144 79 32 101 81 101 106 Received Heat Transfer 2925 | . 375 . 729 739 461 99 255 . 267 Effects 13 | . . . 13 . . . . . . Shutdowns 2 | . . . 2 . . . . . . Energy Bleed 1 | . . . 1 . . . . . . Matter Decay 1 | . . . 1 . . . . . . Short Circuit 2 | . . . 2 . . . . . . Damage (minor) 1 | . . . 1 . . . . . . Damage (major) 3 | . . . 3 . . . . . . Damage (core) 3 | . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 9 | . . . . . 3 2 2 . 2 Combat Hostiles 7 | . . . . . 2 2 1 . 2 Parts Fried 15 | . . . . . 5 5 2 . 3 Impact Corruptions 23 | . . . . . 9 4 4 . 6 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . 3 . 1 . . . . Heat Transferred 3075 | 74 1332 . 1369 300 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Dat Pro Maximum Alert Level 2 | . . . 1 2 1 . . . . Low Security (%) 56 | 100 100 . 26 27 89 . . . . Level 1 33 | . . . 73 47 10 . . . . Level 2 9 | . . . . 25 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 557 | 5 80 . 355 557 269 . . . . Initial 269 | . 3 . 1 158 269 . . . . Average 201 | 1 29 . 212 306 147 . . . . Influence Increases 3447 | 5 329 . 811 1171 516 255 165 . 195 Destroy 0b10 Robot/C 1960 | . 200 . 480 600 240 240 60 . 140 Destroy 0b10 Robot/NC 190 | 5 25 . 50 40 45 5 5 . 15 Destroy Leader 428 | . 44 . 128 152 74 10 10 . 10 Successful Hack 151 | . 14 . 36 5 96 . . . . Select Force Hacks 30 | . 30 . . . . . . . . Disable Machine 285 | . 15 . 15 225 30 . . . . Destroy Structure 208 | . 1 . 42 149 16 . . . . Partial Spotted 30 | . . . 30 . . . . . . Lose Combat Pursuer 165 | . . . 30 . 15 . 90 . 30 Influence Decreases 3427 | . 305 25 466 969 929 380 178 . 175 Entered New Map 549 | . 2 15 3 191 282 52 4 . . Time Decay 2373 | . 293 10 373 638 577 238 124 . 120 Lost Part 488 | . 10 . 90 140 70 90 50 . 38 Lost Ally 17 | . . . . . . . . . 17 Squads Dispatched 18 | . 2 . 5 6 5 . . . . Investigation 1 | . 1 . . . . . . . . Extermination 7 | . . . . 4 3 . . . . Reinforcement 7 | . 1 . 2 2 2 . . . . Assault . | . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Mat Fac Fac Low Low Dat Pro Distress Signals 4 | . 1 . 2 . 1 . . . . Communications Jammed 21 | . . . . . . . . . 21 Distress Signals 21 | . . . . . . . . . 21 Times Spotted 149 | . 15 . 41 40 14 13 12 . 14 Peak Tracking Total 8 | . 3 . 8 5 4 5 6 . 3 Tactical Retreats 9 | . . . 2 . 1 . 4 . 2 Traps | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Dat Pro Traps Triggered 2 | . . . . . 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 5 | . . . . . . . 2 . 3 Traps Extracted . | . . . . . . . . . . Installed 11 | . . . . . . . 2 . 9 Triggered 5 | . . . . . . . 2 . 3 Most Traps Carried 6 | . . . . . . 2 2 . 6 Machines | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Sub Mat Fac Fac Low Low Dat Pro Machines Disabled 20 | . 1 . 1 15 2 1 . . . Max in Single Turn 10 | . 1 . 1 10 1 1 . . . Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Mat Fac Fac Low Low Dat Pro Machines Accessed 44 | . 6 . 4 12 17 . . 4 1 Terminals 22 | . 4 . 4 6 7 . . . 1 Fabricators 5 | . . . . 3 2 . . . . Repair Stations 4 | . . . . 1 3 . . . . Recycling Units 6 | . 2 . . . 4 . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 2 | . . . . 1 1 . . . . Total Hacks 123 | . 9 . 14 26 46 . . 27 1 Successful 75 | . 5 . 10 9 23 . . 27 1 Failed 47 | . 3 . 4 17 23 . . . . Catastrophic 14 | . . . 1 7 6 . . . . Database Lockouts 1 | . 1 . . . . . . . . Manual 61 | . 8 . 11 15 27 . . . . Terminals 57 | . 7 . 14 10 25 . . . 1 Fabricators 10 | . . . . 6 4 . . . . Repair Stations 9 | . . . . 3 6 . . . . Recycling Units 12 | . 2 . . . 10 . . . . Scanalyzers 5 | . . . . 5 . . . . . Garrison Access 3 | . . . . 2 1 . . . . Terminal Hacks 46 | . 3 . 8 . 7 . . 27 1 Record 12 | . . . . . . . . 11 1 Part Schematic 8 | . . . . . . . . 8 . Robot Schematic 5 | . . . . . . . . 5 . Robot Analysis 6 | . 1 . 4 . 1 . . . . Prototype ID Bank 5 | . . . 1 . 1 . . 3 . Branch Access Points 2 | . . . 1 . 1 . . . . Locate Traps 2 | . . . . . 2 . . . . Recall Investigation 1 | . . . . . 1 . . . . Recall Reinforcements 2 | . 1 . . . 1 . . . . Registered Components 1 | . . . 1 . . . . . . Registered Prototypes 2 | . 1 . 1 . . . . . . Fabricator Hacks 2 | . . . . 1 1 . . . . Network Status 2 | . . . . 1 1 . . . . Repair Station Hacks 4 | . . . . 1 3 . . . . Scan Component 3 | . . . . 1 2 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks 3 | . . . . . 3 . . . . Retrieve Components 3 | . . . . . 3 . . . . Scanalyzer 5 | . . . . 5 . . . . . Insert Component 2 | . . . . 2 . . . . . Analyze 3 | . . . . 3 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 14 | . 2 . 2 2 8 . . . . Terminals 9 | . 1 . 2 2 4 . . . . Botnet 9 | . 1 . 2 2 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . 1 . . . 4 . . . . Reject 1 | . . . . . 1 . . . . Recyclers 2 | . . . . . 2 . . . . Mask 1 | . . . . . 1 . . . . Tunnel 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 35 | . 4 . 4 12 15 . . . . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 10 | . . . . 2 . . . 8 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 22 | . . . . . 22 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 6 | . . . . . 6 . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Sub Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Sub Mat Fac Fac Low Low Dat Pro Total Allies 2 | . . . . . . 1 . . 1 Largest Group 1 | . . . . . . 1 . . 1 Highest-Rated Group 96 | . . . . . . 30 . . 96 Highest-Rated Ally 96 | . . . . . . 30 . . 96 Total Orders 12 | . . . . . 3 9 . . . EXPLORE 8 | . . . . . 2 6 . . . RETURN 4 | . . . . . 1 3 . . . Ally Attacks 10 | . . . . . . . . . 10 Total Damage 286 | . . . . . . . . . 286 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Dat Pro Active Infowar (turns) 7601 | 9 821 30 878 2060 1079 693 649 113 1269 Optics 331 | . . . . 298 33 . . . . Sensors 1114 | . . . . . 969 145 . . . Seismic 3500 | 9 821 30 878 1762 . . . . . Jamming 3781 | . . . . . 1057 693 649 113 1269 Robot Analysis Total 6 | . 1 . 4 . 1 . . . . Derelict Logs Recovered 2 | . . . . . . 1 . . 1 Drone Launches 9 | . . . . . 3 6 . . . Drone Recoveries 7 | . . . . . 3 4 . . . Exploration | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Sub Mat Fac Fac Low Low Dat Pro Turns Passed 8935 | 75 821 30 1033 2275 1773 693 830 113 1292 Spaces Moved 5659 | 54 396 28 506 1464 1147 441 616 87 920 Core 1 | 1 . . . . . . . . . Treads 182 | . 110 . 2 70 . . . . . Legs 4693 | . . . 327 1155 1147 441 616 87 920 Wheels 783 | 53 286 28 177 239 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 95 110 105 90 110 110 120 126 126 Average Speed 125 | 88 142 110 128 123 118 126 125 126 126 Slowest Speed 260 | 95 240 110 250 200 123 260 190 126 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 48 | 4 74 3 53 41 35 61 72 72 70 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . 1 . . . . . . 1 . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 9 | . . . . . . 1 7 . 1 Spaces Dug 26 | . . . . 10 16 . . . . Terrain Destroyed 282 | . . . 50 162 16 54 . . . Melee 26 | . . . . 10 16 . . . . Projectile . | . . . . . . . . . . AOE 256 | . . . 50 152 . 54 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Mat Fac Fac Low Low Dat Pro Total 6827 | 70 531 27 740 1748 1438 520 650 90 1013 Wait 417 | . 49 . 67 89 163 22 2 . 25 Move 5650 | 53 395 27 505 1463 1146 440 615 86 920 Hop . | . . . . . . . . . . Pick Up 76 | 6 7 . 14 14 10 5 5 . 15 Fast Attach 81 | 6 . . 20 27 12 6 7 2 1 Attach 33 | 1 2 . 7 6 6 3 3 . 5 Detach 10 | . . . 5 2 2 . 1 . . Swap 39 | . 4 . 9 11 10 3 2 . . Drop 93 | . 3 . 23 28 16 1 4 2 16 Fire 150 | 4 70 . 57 10 . 9 . . . Melee 259 | . . . 33 98 73 24 9 . 22 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 7 | . . . . . . 7 . . . Trap 11 | . . . . . . . 2 . 9 Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Subcaves -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 14) 256 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 570 | -10/Materials | Central database locked down 849 | -10/Materials | Discovered new exit (range 16) 887 | -10/Materials | Discovered new exit (range 3) 897 | -10/Materials | Entered Subcaves 905 | -10/Subcaves | Discovered new exit (range 5) 927 | -10/Subcaves | Entered Materials 927 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1034 | -8/Materials | Garrison activated, responded to threat 1197 | -8/Materials | Core integrity fell below 50% 1229 | -8/Materials | Destroyed 8 combat bots 1233 | -8/Materials | Lost 7 parts (1p1n3u2w) 1643 | -8/Materials | Build established: Scavenger-Mutant 1816 | -8/Materials | Discovered new exit (range 14) 1882 | -8/Materials | Core integrity fell below 20% 1959 | -8/Materials | Identified exit to Factory 1960 | -8/Materials | Entered Factory 1960 | -7/Factory | Evolved 2 slots: Utility x2 2149 | -7/Factory | Lost 5 parts (1p3n1u) 2611 | -7/Factory | Build established: Gladiator 2881 | -7/Factory | Discovered new exit (range 13) 2964 | -7/Factory | Identified exit to Factory 3454 | -7/Factory | Core integrity fell below 50% 3815 | -7/Factory | System corruption reached 10% 3871 | -7/Factory | Lost 6 parts (1p5u) 4127 | -7/Factory | Build established: Mutant 4159 | -7/Factory | Discovered exit to Factory (range 13) 4235 | -7/Factory | Entered another Factory area 4235 | -6/Factory | Evolved 2 slots: Utility x2 4359 | -6/Factory | Identified exit to Lower Caves 4460 | -6/Factory | Build established: Gladiator 5598 | -6/Factory | Repaired Transmission Jammer 5975 | -6/Factory | Spotted B-75 Beast 6008 | -6/Factory | Entered Lower Caves 6112 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6225 | -6/Lower Caves | System corruption reached 10% 6244 | -6/Lower Caves | Lost 9 parts (3n5u1w) 6506 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6560 | -6/Lower Caves | Discovered new exit (range 15) 6572 | -6/Lower Caves | Learned Factory stockpile data 6659 | -6/Lower Caves | Build established: Scavenger-Gladiator 6686 | -6/Lower Caves | Spotted B-75 Beast 6700 | -6/Lower Caves | Identified exit to Lower Caves 6701 | -6/Lower Caves | Entered another Lower Caves area 6707 | -6/Lower Caves | Discovered new exit (range 13) 6721 | -6/Lower Caves | Identified exit to Factory 6776 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6798 | -6/Lower Caves | Core integrity fell below 50% 6835 | -6/Lower Caves | Lost 5 parts (3n2u) 7281 | -6/Lower Caves | Encountered a Warlord checkpoint 7297 | -6/Lower Caves | Discovered new exit (range 14) 7311 | -6/Lower Caves | Identified exit to Data Miner 7531 | -6/Lower Caves | Entered Data Miner 7531 | -6/Data Miner | Discovered new exit (range 6) 7538 | -6/Data Miner | Identified exit to Proximity Caves 7555 | -6/Data Miner | Met Data Miner 7589 | -6/Data Miner | Learned location of Section 7 (-2) 7589 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7611 | -6/Data Miner | Received God Mode back door access code from Data Miner 7644 | -6/Data Miner | Entered Proximity Caves 8258 | -5/Proximity Caves | Learned Factory interactive machine intel 8492 | -5/Proximity Caves | Entered a huge 0b10 base via the front door 8573 | -5/Proximity Caves | Escorted by Enhanced Grunt 8599 | -5/Proximity Caves | Spotted B-75 Beast 8774 | -5/Proximity Caves | Build established: Gladiator 8801 | -5/Proximity Caves | Derelicts attacked a huge 0b10 base 8923 | -5/Proximity Caves | Core integrity fell below 20% 8936 | -5/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 08919_ Lgt. Angular Momentum Engine destroyed. 08920_ Imp. Titanium Leg destroyed. 08920_ Penetrated by Slug. 08921_ Corrupted Imp. Treads self-destruct mechanism malfunctions. 08922_ Power Maul destroyed. 08922_ Penetrated by Slug. 08924_ Corrupted Imp. Treads self-destruct mechanism malfunctions. 08925_ System corrupted: Matter fused (-9). 08926_ Melee Analysis Suite destroyed. 08926_ Slug penetrates Reinforced Barrier. 08927_ Penetrated by Slug. 08927_ Imp. Signal Interpreter destroyed. 08929_ Penetrated by Slug. 08929_ Mak. Transmission Jammer destroyed. 08929_ Y-64 Sentinel Imp. Medium Armor Plating severed. 08930_ Penetrated by Slug. 08932_ Y-64 Sentinel destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????#""#????????????????????? | | ????????????????????????# T????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ???????? ?????????????# #????????????????????? | | ?????????" ###++##### !#????????????????????? | | ?????????" ==#????????????????????? | | ?????????" [@%#????????????????????? | | ?????????"" ####### ##Y#????????????????????? | | ?????????????????????# # %= ???????????????????? | | ?????????????????????# # ?????????????????? | | ?????????????????????# # e#????????????????? | | ?????????????????????# # e#????????????????? | | ?????????????????????# # e#????????????????? | | ?????????????????????# # e#????????????????? | | ?????????????????????# # #????????????????? | | ?????????????????????# ########????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ???????????????????### ###?????????????????????? | | ???????????????????#% #?????????????????????? | | ???????????????????### ###?????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????#++#???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????###????????##^ ###?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 300 Matter Stores 350 Matter Capacity 350 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 825 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 65 Melee Accuracy 24 Recoil Reduction 3 Item Schematics ----------------- Imp. Light Armor Plating | -7/Factory | Scanalyzed Missile Launcher | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Robot Schematics ------------------ P-70 Sage | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Transmission Jammer | 5% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Batter Up Challenges ------------ None Game ------ Seed SapperDispersionBallwheel Manual? 0 Play Time 01:19:54 Cumulative 70.0 hours Start 2025.06.29 @ 12:23:07 End 2025.06.29 @ 13:39:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 85 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0/0 Lore% 41 Gallery% 49 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 21aed502-b4b6-47e6-bd22-270ca8a10c40