Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 16:32:08 Player: Not Alex Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (8) 40 Value Destroyed (175) 175 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1) 1 TOTAL SCORE: 1936 Bonus ------- Follower Combat Kills 21 Friendly Fire -20 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 86/100 System Corruption 0% Temperature Cool (27) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Medium Treads > --- UTILITY (4) ------ Disposable Heat Sink Visual Processing Unit Sensor Array Signal Interpreter > --- WEAPON (2) ------- EM Pulse Gun Medium Laser > --- INVENTORY (5) ---- Small Storage Unit Medium Matter Pod (100) Particle Cannon Long-range Missile Launcher Enhanced Flamer Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Medium Treads > --- UTILITY ---------- Disposable Heat Sink Visual Processing Unit Sensor Array Signal Interpreter > --- WEAPON ----------- EM Pulse Gun Medium Laser > --- INVENTORY -------- Small Storage Unit Medium Matter Pod Particle Cannon Long-range Missile Launcher Enhanced Flamer [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Treads Improved Medium Treads Wheel Compact Wheel Utility Small Storage Unit Device Disposable Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 23 | 6 2 . 11 3 . 1 Power 2 | 1 . . 1 . . . Engine 2 | 1 . . 1 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 4 | 2 . . 1 . . 1 Treads 1 | . . . . . . 1 Leg . | . . . . . . . Wheel 3 | 2 . . 1 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 1 . 5 1 . . Device 3 | . . . 2 1 . . Storage 1 | 1 . . . . . . Processor 3 | . . . 3 . . . Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 9 | 2 1 . 4 2 . . Energy Gun 5 | 2 . . 1 2 . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 1 | . . . 1 . . . Ballistic Cannon 2 | . 1 . 1 . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 11 | . . . 11 . . . Power 2 | . . . 2 . . . Propulsion 3 | . . . 3 . . . Utility 2 | . . . 2 . . . Weapon 4 | . . . 4 . . . Highest Loss Streak 9 | . . . 9 . . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 85 | . 88 100 88 66 66 68 Engine 8 | . 14 14 8 . . . Wheel 17 | . 28 28 20 . . . Device 7 | . . . 2 22 22 22 Storage 8 | . 14 14 11 . . . Processor 11 | . . . 17 22 22 22 Protection 6 | . 3 14 7 . . . Energy Gun 13 | . 15 14 1 22 22 22 Ballistic Gun 2 | . . . 8 . . . Ballistic Cannon 8 | . 12 14 10 . . . Naked Turns . | . . . . . . . Heaviest Build 22 | 14 22 22 22 6 6 6 Greatest Support 32 | 32 32 32 32 3 3 30 Greatest Overweight (x) 2 | . . . 2 1 1 1 Average Overweight (x) . | . . . . 1 1 . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 Average Capacity 7 | 6 8 8 8 5 5 5 Most Carried 8 | 3 4 6 8 3 3 5 Average Carried 3 | . 2 4 6 1 3 3 Final Capacity 8 | 8 8 8 8 5 5 5 Final Carried 6 | 1 3 6 3 3 3 5 Class Distribution -------------------- 70% | Mutant 29% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -9/Mines Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 650 | 184 36 53 232 19 . 126 Remotely . | . . . . . . . Salvage Created 187 | . 24 . 163 . . . Parts 14 | . 3 . 11 . . . Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 7 | . 3 . 4 . . . Guns 1 | . . . 1 . . . Cannons 6 | . 3 . 3 . . . Classes Destroyed 4 | . 1 . 3 . . . Hauler 1 | . . . 1 . . . Swarmer 4 | . 3 . 1 . . . Grunt 2 | . . . 2 . . . Sentry 1 | . . . 1 . . . Best Kill Streak 4 | . 3 . 4 . . . Combat Bots Only 3 | . 3 . 3 . . . Max Kills in Single Turn 1 | . 1 . 1 . . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 144 | . 38 . 100 . . 6 Missed 34 | . 12 . 20 . . 2 Damage Taken 1398 | . 210 . 1107 . . 81 Core 439 | . 28 . 393 . . 18 Absorbed by Shields . | . . . . . . . Core Remaining (%) 94 | 100 . 88 . . . . Volleys Fired 40 | . 14 . 25 . . 1 Largest 2 | . 2 . 2 . . 2 Hottest 90 | . 85 . 80 . . 90 Shots Fired 74 | . 28 . 44 . . 2 Gun 36 | . 14 . 20 . . 2 Cannon 38 | . 14 . 24 . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 56 | . 14 . 42 . . . Thermal 15 | . 14 . . . . 1 Explosive . | . . . . . . . Electromagnetic 3 | . . . 2 . . 1 Robot Hit Streak 12 | . 3 . 12 . . 8 Robot Miss Streak 10 | . 5 . 10 . . 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 43 | . 10 . 32 . . 1 Core Hits 14 | . 3 . 10 . . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 657 | . 162 . 480 . . 15 Guns 168 | . 39 . 114 . . 15 Cannons 489 | . 123 . 366 . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 579 | . 123 . 456 . . . Thermal 39 | . 39 . . . . . Explosive . | . . . . . . . Electromagnetic 39 | . . . 24 . . 15 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 5 | . . . 5 . . . Impact . | . . . . . . . Kinetic 5 | . . . 5 . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 144 | . 144 . 46 . . 18 Average Temperature 34 | . 50 . 17 . . 8 Received Heat Transfer 366 | . . . 345 . . 21 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 111 | . 111 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 191 | . 85 33 191 54 . . Initial 54 | . . 33 12 54 . . Average 49 | . 53 33 70 54 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . 1 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault 2 | . . 1 1 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 23 | . 7 . 13 . . 3 Peak Tracking Total 5 | . 3 . 5 . . 3 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 2 | . . . 2 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 1 | . 1 . . . . . Successful 1 | . 1 . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 1 . . . Highest-Rated Group 31 | . . 31 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 13 | . . . 13 . . . Total Damage 253 | . . . 253 . . . Kills 5 | . . . 5 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . . . 3 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 1195 | 41 200 312 280 97 54 211 Spaces Moved 1008 | 32 152 307 186 92 54 185 Core 314 | 7 . . 7 92 54 154 Treads 31 | . . . . . . 31 Legs . | . . . . . . . Wheels 663 | 25 152 307 179 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 100 100 100 100 Average Speed 101 | 89 100 100 100 100 100 110 Slowest Speed 160 | 100 100 100 150 100 100 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 3 22 70 28 29 8 39 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 2 Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 7 | . . 2 . 1 . 4 Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 1104 | 44 172 311 238 96 53 190 Wait 11 | . . 2 9 . . . Move 1002 | 31 151 306 185 91 53 185 Hop . | . . . . . . . Pick Up 25 | 7 4 3 6 2 . 3 Fast Attach 1 | . . . 1 . . . Attach 18 | 6 1 . 8 2 . 1 Detach . | . . . . . . . Swap 4 | . 1 . 2 1 . . Drop 3 | . 1 . 2 . . . Fire 40 | . 14 . 25 . . 1 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 16) 242 | -10/Materials | Entered Mines 313 | -10/Mines | Build established: Mutant 394 | -10/Mines | Met a Derelict testing a Signal Generator 403 | -10/Mines | Found Signal Generator 495 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 514 | -10/Mines | Discovered new exit (range 6) 554 | -10/Mines | Entered Materials 554 | -9/Materials | Accompanied by 1 ally 554 | -9/Materials | Evolved 2 slots: Utility x2 779 | -9/Materials | Discovered new exit (range 17) 779 | -9/Materials | Discovered new exit (range 11) 817 | -9/Materials | Core integrity fell below 50% 831 | -9/Materials | Core integrity fell below 20% 833 | -9/Materials | Identified exit to Mines 834 | -9/Materials | Entered Mines 860 | -9/Mines | Lost 9 parts (1p3n1u4w) 921 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 930 | -9/Mines | Identified exit to Zion 931 | -9/Mines | Entered Zion 977 | -7/Zion | Discovered new exit (range 8) 984 | -7/Zion | Identified exit to Proximity Caves 985 | -7/Zion | Entered Proximity Caves 1063 | -6/Proximity Caves | Identified exit to Factory 1162 | -6/Proximity Caves | Build established: Skirmisher 1196 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Searching scrap... Found Imp. Terrain Scanner. Found Imp. Cryofiber Web. Found 39 Matter. Acquired 39 matter. Acquired 64 matter. Searching scrap... Found Arm. Leg. Found Particle Charger. Found Enh. Flamer. Found Imp. Medium Treads. Found 37 Matter. Acquired Imp. Medium Treads. Acquired Enh. Flamer. Acquired 10 matter. Searching scrap... Found Force Field. Found Mak. Axe. Found 0b10 Decoder Chip [Scout]. Found 16 Matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????##?????####??????????????????????? | | ???????????????## ???? ##?????????????????????? | | ??????????????## ???# #?????????????????????? | | ???????????? ## ???# #?????????????????????? | | ???????????? #### #?????????????????????? | | ????????????? g #?????????????????????? | | ????????????? ??# g ###???????????????????? | | ??? ??????? ?## g" ##??????????????????? | | ??? ???????# ## "" @ #??????????????????? | | ??? ?????# """ #??????????????????? | | ??# ?????# "" ##??????????????????? | | ??# ??????# " """ #####???????????????????? | | ??? ??##### "" "" #???????????????????????? | | ??? ??# """ """ #???????????????????????? | | ??# ??# "" #???????????????????????? | | ??# ???# """ #???????????????????????? | | ?? ???? "" #???????????????????????? | | ?? ????? # """ #???????????????????????? | | ??? ??###### !#???????????????????????? | | ??? #??# %!#???????????????????????? | | ???# #??# ### /###???????????????????????? | | ???# #### #### #?# #????????????????????????? | | #### # # !#??# #?# #????????????????????????? | | %#??# ##????????????????????????? | | = #??## #?????????????????????????? | | ### #???## #?????????????????????????? | | ### #???# #?????????????????????????? | | ## #???# ##?????????????????????????? | | # ### #??## ##??????????????????????????? | | # % ##?# #??#####???????????????????????????? | | # ##??# ##?????????????????????????????????? | | # #??? #?????????????????????????????????? | | ##???# ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Coolant Potential 50 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DrainedDirtyBooster Manual? 0 Play Time 00:12:33 Cumulative 5.8 hours Start 2024.04.09 @ 16:18:49 End 2024.04.09 @ 16:32:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 2 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 19 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 61e4722e-bf44-4b4f-9297-1605301355eb