Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.14 @ 02:05:00 Player: cxt100s Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (251) 1255 Value Destroyed (7464) 7464 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 14290 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (12) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter Salvage Targeting Computer Improved Targeting Computer > --- WEAPON (6) ------- Heavy Flail > --- INVENTORY (5) ---- Advanced Heat Sink Improved Sensor Array High-powered Tractor Beam Plasma Cutter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Myomer Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Sensor Array Advanced Signal Interpreter Salvage Targeting Computer Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator Improved Remote Datajack > --- INVENTORY -------- Neutrino Core Neutrino Core Flexi-carbon Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Heat Sink High-capacity Matter Pod Seismic Detector High-powered Tractor Beam Autogun Autogun Barrage Gun Gauss Rifle Gauss Rifle Hypervelocity Coil Gun Rocket Launcher Rocket Launcher Plasma Cutter Heavy Flail Great Maul [Rating: 95] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Salvage Targeting Computer Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Small Laser Ballistic Gun Minigun Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 . . 2 Power . | . . . . . . . . . . . . Propulsion 3 | . . . 1 1 . . . . . . 1 Utility 5 | . . . 1 . . . 2 1 . . 1 Weapon 4 | . . 2 . 1 . . . 1 . . . Parts Attached 135 | 3 14 24 15 15 1 1 15 27 2 . 18 Power 21 | 1 1 3 2 3 . . 3 2 2 . 4 Engine 11 | 1 1 3 1 1 . . 3 . 1 . . Core 8 | . . . 1 2 . . . 1 1 . 3 Reactor 2 | . . . . . . . . 1 . . 1 Propulsion 39 | . 6 3 6 7 . 1 7 4 . . 5 Treads . | . . . . . . . . . . . . Leg 39 | . 6 3 6 7 . 1 7 4 . . 5 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 33 | 1 5 4 5 2 . . 4 8 . . 4 Device 13 | 1 2 . 3 1 . . 1 3 . . 2 Storage 3 | . 1 1 . . . . 1 . . . . Processor 8 | . 1 . . . . . 2 4 . . 1 Hackware . | . . . . . . . . . . . . Protection 9 | . 1 3 2 1 . . . 1 . . 1 Artifact . | . . . . . . . . . . . . Weapon 42 | 1 2 14 2 3 1 . 1 13 . . 5 Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 35 | 1 2 12 2 1 1 . 1 11 . . 4 Ballistic Cannon . | . . . . . . . . . . . . Launcher 2 | . . 1 . . . . . . . . 1 Special Weapon 1 | . . . . . . . . 1 . . . Impact Weapon 4 | . . 1 . 2 . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . . 1 . . 1 Corrupted Parts 1 | . . . 1 . . . . . . . . System Corruption 5 | . . . 5 . . . . . . . . Parts Lost 49 | . . 4 2 1 1 . 3 6 1 . 31 Power 8 | . . 1 . . . . 1 . 1 . 5 Propulsion 9 | . . 1 1 . . . . . . . 7 Utility 5 | . . 1 . . . . . 1 . . 3 Weapon 27 | . . 1 1 1 1 . 2 5 . . 16 Highest Loss Streak 26 | . . 2 1 1 1 . 1 1 1 . 26 To Critical Strikes 1 | . . . 1 . . . . . . . . Average Backups 14 | 3 9 11 14 14 14 15 16 19 19 19 16 Power . | 1 1 . . . . . . 1 2 1 1 Propulsion 1 | . 1 1 2 1 2 2 2 2 2 2 1 Utility 4 | . 3 2 3 4 5 5 5 7 5 5 3 Weapon 6 | 1 2 5 7 7 6 7 7 6 8 9 8 Tool/Special . | . . . . . . . . . . . . Unused Backups 33 | . 6 6 7 3 1 . . 6 . . 4 Power . | . . . . . . . . . . . . Propulsion 5 | . . . 2 2 . . . 1 . . . Utility 17 | . 4 1 3 1 1 . . 4 . . 3 Weapon 9 | . 2 5 2 . . . . . . . . Tool/Special 2 | . . . . . . . . 1 . . 1 Average Slot Usage (%) 99 | . 99 99 99 99 100 100 98 99 100 100 92 Engine 6 | . 14 10 1 3 7 7 5 3 . 5 3 Core 2 | . . . 7 3 . . . 1 5 . 1 Leg 25 | . 28 22 26 29 30 30 25 23 23 23 23 Device 12 | . 12 7 16 13 15 15 12 10 11 11 8 Storage 8 | . 14 11 9 7 7 7 6 5 5 5 4 Processor 4 | . . . . . . . 11 17 17 17 15 Protection 1 | . 1 3 1 1 . . 1 . . . 4 Ballistic Gun 32 | . 21 42 32 36 37 38 32 31 34 35 26 Impact Weapon 1 | . . . 3 . . . . 2 . . 1 Peak Build Rating 95 | 7 8 19 34 48 42 41 54 84 81 80 95 Average Rating 37 | 6 7 13 28 41 41 40 49 69 80 80 82 On Entrance 40 | 6 7 8 19 32 42 41 41 53 81 76 80 Avg Prop Armor Cover (%) 3 | . . . . . . . 3 . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 89 | 13 19 42 45 55 49 49 68 88 79 81 89 Greatest Support 118 | 20 20 20 45 72 64 64 80 80 80 80 118 Greatest Overweight (x) 2 | . . 2 2 . . . 2 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . 1 . Largest Inventory Capacity 20 | 8 10 15 15 15 15 15 20 20 20 20 20 Average Capacity 15 | 8 9 11 15 15 15 15 18 20 20 20 19 Most Carried 20 | 7 10 15 15 15 15 15 20 20 20 19 20 Average Carried 14 | 3 9 11 14 14 14 15 16 19 19 19 16 Final Capacity 20 | 8 10 15 15 15 15 15 20 20 20 20 5 Final Carried 20 | 4 10 15 15 15 15 15 20 20 20 19 4 Class Distribution -------------------- 29% | Gunner 22% | Scavenger-Executioner 21% | Scavenger-Gunner 13% | Mutant 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Executioner | -5/Factory Scavenger-Executioner | -5/Upper Caves Scavenger-Executioner | -5/Upper Caves Scavenger-Executioner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Matter Collected 10559 | 305 644 1087 1304 1721 317 . 1406 1914 225 14 1622 Remotely 1376 | . . . . . . . 245 661 . . 470 Salvage Created 10770 | 277 542 1361 1551 1541 318 . 1419 1700 150 . 1911 Parts 555 | 23 38 85 89 61 11 . 68 87 4 . 89 Haulers Intercepted 4 | . 2 . . 1 . . . 1 . . . Recyclers Shooed 14 | . 3 3 2 2 . . 2 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . 10 . . . 2 . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Combat Hostiles Destroyed 162 | . 11 30 26 21 11 . 15 17 4 . 27 Melee 3 | . . . 1 . . . . . . . 2 Guns 133 | . 11 28 21 21 5 . 15 13 1 . 18 AOE 20 | . . 2 2 . 6 . . 3 3 . 4 Classes Destroyed 17 | 3 4 2 2 2 1 . . 1 1 . 1 Worker 29 | 2 1 2 6 3 . . 6 8 . . 1 Builder 6 | . . . . . . . . 2 . . 4 Tunneler 12 | 9 . 2 . . . . . 1 . . . Hauler 4 | . 2 . . 1 . . . 1 . . . Recycler 25 | 1 1 4 4 6 . . 2 3 . . 4 Operator 3 | . . 1 1 . . . 1 . . . . Watcher 10 | . 3 2 4 . . . 1 . . . . Swarmer 53 | . 6 15 7 5 8 . . . 4 . 8 Cutter 2 | . . . 2 . . . . . . . . Grunt 55 | . 5 5 8 11 1 . 9 8 . . 8 Brawler 1 | . . . . . 1 . . . . . . Duelist 1 | . . . . 1 . . . . . . . Sentry 24 | . . 10 6 2 1 . . 1 . . 4 Hunter 10 | . . . 3 . . . 1 4 . . 2 Programmer 15 | . . . . 2 . . 5 4 . . 4 Behemoth 1 | . . . . . . . . . . . 1 Samaritan 2 | . . . . . . . . . 2 . . Best Kill Streak 10 | 5 3 4 4 4 5 . 10 4 4 . 8 Combat Bots Only 9 | . 3 4 4 3 5 . 9 3 4 . 6 Max Kills in Single Turn 3 | 2 1 3 2 2 2 . 2 3 2 . 3 Gunslinging 2 | . . 1 . 1 . . . 1 . . 2 Exploded 2 | . . 2 2 . 2 . . 2 2 . 1 Melee 1 | . . . 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Hostile Shots Fired 911 | . 50 125 69 95 26 . 93 116 14 . 323 Missed 287 | . 13 29 20 33 13 . 39 30 5 . 105 Hits 624 | . 37 96 49 62 13 . 54 86 9 . 218 Melee 2 | . . . 1 1 . . . . . . . Projectile 622 | . 37 96 48 61 13 . 54 86 9 . 218 AOE 3 | . . . 1 . . . 2 . . . . Critical Strikes 28 | . . 4 1 3 . . 4 5 . . 11 Part Disruptions 1 | . . . . . . . . 1 . . . Damage Taken 11070 | . 390 1173 711 786 232 . 1004 1685 138 . 4951 Core 1674 | . 35 143 77 43 . . 86 125 14 . 1151 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 576 | . 128 66 92 83 . . . 207 . . . Core Remaining (%) 86 | 100 86 64 86 . . 93 89 . . 86 . Volleys Fired 418 | 25 65 84 42 43 12 . 51 41 5 . 50 Largest 6 | 2 2 4 4 5 5 . 5 6 6 . 6 Hottest 200 | 60 60 100 100 131 126 . 124 200 195 . 200 Shots Fired 1621 | 48 130 325 160 210 47 . 234 209 20 1 237 Gun 1599 | 48 130 324 158 210 44 . 234 206 18 1 226 Cannon . | . . . . . . . . . . . . Launcher 20 | . . 1 2 . 3 . . 2 2 . 10 Special 2 | . . . . . . . . 1 . . 1 Kinetic 1542 | 25 96 324 158 210 44 . 234 206 18 1 226 Thermal 57 | 23 34 . . . . . . . . . . Explosive 20 | . . 1 2 . 3 . . 2 2 . 10 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 16 | 10 7 15 16 8 6 . 14 10 5 . 15 Robot Miss Streak 10 | 2 6 10 4 4 5 . 5 9 8 . 6 Penetration Max 1 | . . . . 1 1 . 1 1 . . . Secondary Targets 16 | . . 3 4 2 1 . 2 1 . . 3 Max Gunslinging Chain 2 | . . 1 1 1 1 . 1 1 . . 2 Shots Hit Robots 949 | 29 75 185 106 115 19 . 142 117 11 . 150 Core Hits 418 | 13 33 68 55 47 19 . 52 51 4 . 76 Critical Kills 11 | . . 2 1 1 . . 1 4 . . 2 Critical Parts Destroyed 20 | . . . 3 . . . 3 4 2 . 8 Critical Strikes 33 | . . 2 4 1 . . 4 8 2 . 12 Destroy 21 | . . 2 2 1 . . 1 6 1 . 8 Smash 12 | . . . 2 . . . 3 2 1 . 4 Melee Attacks 121 | . . 7 23 19 . . 13 20 2 . 37 Impact 121 | . . 7 23 19 . . 13 20 2 . 37 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 46 | . . 7 9 8 . . 7 11 2 . 2 Combat Hostiles 1 | . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 22609 | 360 855 2712 2710 2815 743 . 3141 3769 625 . 4879 Guns 14713 | 360 805 1936 1541 2070 380 . 2399 2167 144 . 2911 Cannons . | . . . . . . . . . . . . Explosions 2360 | . . 235 139 . 363 . . 277 260 . 1086 Melee 5220 | . . 525 864 712 . . 742 1320 221 . 836 Ramming 316 | . 50 16 166 33 . . . 5 . . 46 Kinetic 14306 | 151 607 1936 1541 2070 380 . 2399 2167 144 . 2911 Thermal 407 | 209 198 . . . . . . . . . . Explosive 2360 | . . 235 139 . 363 . . 277 260 . 1086 Electromagnetic . | . . . . . . . . . . . . Impact 5220 | . . 525 864 712 . . 742 1320 221 . 836 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . . . 5 5 5 5 4 3 3 3 6 Average Corruption 3 | . . . 5 3 5 5 3 1 3 3 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 76 | . . . . 12 23 . 14 9 6 3 9 Message Errors 19 | . . . . 3 5 . 6 3 . . 2 Matter Fused 18 | . . . . 4 4 . 3 1 2 1 3 Heat Flow Errors 9 | . . . . . 4 . 1 2 2 . . Energy Discharges 8 | . . . . . 4 . 1 . 2 . 1 Parts Rejected 3 | . . . . 1 2 . . . . . . Parts Fused 1 | . . . . 1 . . . . . . . Data Loss (minor) 6 | . . . . . 1 . 2 . . 1 2 Data Loss (major) 3 | . . . . 1 . . . 2 . . . Misfires 5 | . . . . 2 1 . . 1 . 1 . Weapon Failures 4 | . . . . . 2 . 1 . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 2448 | . . 204 414 336 5 . 299 605 242 . 343 Projectiles . | . . . . . . . . . . . . Explosions 49 | . . 8 . . 5 . . . 26 . 10 Melee 2399 | . . 196 414 336 . . 299 605 216 . 333 Knockbacks 19 | . . 2 5 3 . . 2 2 . . 5 Impact 19 | . . 2 5 3 . . 2 2 . . 5 Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 119 | . . 22 91 . . . . . . . 6 Shots 4 | . . 1 2 . . . . . . . 1 Rammed . | . . . . . . . . . . . . Targets Rammed 56 | . 6 7 37 4 . . . 1 . . 1 Kicked 56 | . 6 7 37 4 . . . 1 . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 375 | . 108 375 61 122 174 . 117 206 159 . 179 Average Temperature 54 | . 40 87 22 41 48 . 13 35 70 . 48 Received Heat Transfer 2183 | . 114 426 162 237 9 . 219 237 18 . 761 Effects 4 | . . 4 . . . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . . Interference 3 | . . 3 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 24 | . . 2 7 5 . . 2 2 1 . 5 Combat Hostiles 6 | . . . 2 . . . . 1 . . 3 Parts Fried 45 | . . 6 10 7 . . 6 8 1 . 7 Impact Corruptions 73 | . . 7 13 11 . . 9 12 14 . 7 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 925 | 475 450 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Maximum Alert Level 2 | . . 2 1 . . . . 1 . . 1 Low Security (%) 79 | 100 100 44 88 100 . . 100 57 . . 66 Level 1 19 | . . 47 11 . . . . 42 . . 33 Level 2 1 | . . 7 . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 412 | 15 138 412 248 196 . . 183 277 . . 346 Initial 170 | . . 10 170 49 . . 6 76 . . . Average 113 | 3 29 223 106 69 . . 110 126 . . 117 Influence Increases 5354 | 60 362 988 794 643 256 . 566 685 90 . 910 Destroy 0b10 Robot/C 3240 | . 220 600 520 420 220 . 300 340 80 . 540 Destroy 0b10 Robot/NC 445 | 60 35 55 75 50 . . 50 75 . . 45 Destroy Leader 738 | . 60 164 148 72 20 . 82 72 10 . 110 Allied During Kill 1 | . . . . . 1 . . . . . . Successful Hack 183 | . 16 28 8 59 . . 50 22 . . . Disable Machine 165 | . . 30 . . . . 15 75 . . 45 Destroy Structure 222 | . 1 6 28 12 . . 9 56 . . 110 Partial Spotted 45 | . . 15 . . . . 30 . . . . Lose Combat Pursuer 315 | . 30 90 15 30 15 . 30 45 . . 60 Influence Decreases 5078 | 60 337 607 1090 576 407 16 419 575 293 64 634 Entered New Map 583 | . . 15 236 61 67 6 4 81 100 13 . Time Decay 3855 | 60 337 552 684 505 310 10 395 444 183 51 324 Lost Part 470 | . . 40 20 10 10 . 20 50 10 . 310 Lost Ally 20 | . . . . . 20 . . . . . . Purge Threat 150 | . . . 150 . . . . . . . . Squads Dispatched 31 | . 2 1 3 6 . . 8 7 . . 4 Investigation 3 | . . . . 1 . . 1 1 . . . Extermination 10 | . . . . 2 . . 3 3 . . 2 Reinforcement 13 | . 2 1 3 1 . . 4 . . . 2 Assault . | . . . . . . . . . . . . Garrison 5 | . . . . 2 . . . 3 . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Distress Signals 10 | . 3 1 2 . . . 2 . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 237 | . 22 44 41 26 12 . 26 22 6 . 38 Peak Tracking Total 8 | . 4 6 5 4 5 . 5 5 4 . 8 Tactical Retreats 16 | . 1 3 1 2 1 . 2 3 . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Traps Triggered 13 | . 2 . . 5 . . 2 3 . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Machines Disabled 12 | . . 2 . . 1 . 1 5 . . 3 Max in Single Turn 1 | . . 1 . . 1 . 1 1 . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Machines Accessed 46 | . 7 8 13 9 . . 4 4 . . 1 Terminals 35 | . 6 7 10 6 . . 2 3 . . 1 Fabricators 3 | . . . . 2 . . 1 . . . . Repair Stations 6 | . 1 1 1 1 . . 1 1 . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 133 | . 20 31 33 24 . . 13 9 . . 3 Successful 73 | . 13 15 21 11 . . 6 6 . . 1 Failed 58 | . 7 15 11 13 . . 7 3 . . 2 Catastrophic 5 | . . 1 . 2 . . . 1 . . 1 Database Lockouts 2 | . . 1 1 . . . . . . . . Manual 72 | . 12 23 21 7 . . 3 3 . . 3 Terminals 97 | . 15 27 26 16 . . 6 4 . . 3 Fabricators 7 | . . . . 5 . . 2 . . . . Repair Stations 24 | . 5 4 2 3 . . 5 5 . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 5 | . . . 5 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 21 | . 3 6 4 5 . . 2 1 . . . Part Schematic 4 | . . 2 1 . . . . 1 . . . Prototype ID Bank 9 | . 3 3 1 1 . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . Locate Traps 2 | . . . . 1 . . 1 . . . . Transport Status 1 | . . . . 1 . . . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . . . Fabricator Hacks 4 | . . . . 2 . . 2 . . . . Load Schematic 2 | . . . . 1 . . 1 . . . . Build 2 | . . . . 1 . . 1 . . . . Repair Station Hacks 16 | . 4 2 2 2 . . 1 5 . . . Scan Component 9 | . 2 1 1 1 . . 1 3 . . . Repair 7 | . 2 1 1 1 . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . . Retrieve Study 4 | . . . 4 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 28 | . 6 7 11 2 . . 1 . . . 1 Terminals 28 | . 6 7 11 2 . . 1 . . . 1 Assimilate 1 | . . . 1 . . . . . . . . Botnet 11 | . 2 2 3 2 . . 1 . . . 1 Skim 16 | . 4 5 7 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . . . . . . Used 2 | . . 1 1 . . . . . . . . Hacking Detections 38 | . 6 7 9 7 . . 4 4 . . 1 Full Trace Events 2 | . . . . 1 . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . 2 1 . . . . 1 . . . Parts Built 3 | . . . . 2 . . 1 . . . . Authchips . | . . . . . . . . . . . . Time 56 | . . . . 31 . . 25 . . . . Total Part Build Rating 5 | . . . . 4 . . 1 . . . . Part Studies Acquired 3 | . . . 3 . . . . . . . . Parts Repaired 7 | . 2 1 1 1 . . . 2 . . . Time 248 | . 52 26 38 32 . . . 100 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . 1 . . 1 Non-combat 2 | . . . . . . . . 1 . . 1 Combat . | . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . 1 . . 1 find_chute 2 | . . . . . . . . 1 . . 1 Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Total Allies 1 | . . . . . 1 . . . . . . Largest Group 1 | . . . . . 1 . . . . . . Highest-Rated Group 32 | . . . . . 32 . . . . . . Highest-Rated Ally 32 | . . . . . 32 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Active Infowar (turns) 12361 | 4 1774 1713 2540 1387 690 26 1208 1443 458 203 915 Sensors 2312 | . . . . . . . . 1031 458 203 620 Seismic 10046 | 4 1771 1713 2540 1387 690 26 1208 412 . . 295 T.N.C. 3 | . 3 . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Turns Passed 14675 | 293 1972 2380 2902 1645 690 26 1407 1613 458 203 1086 Spaces Moved 8090 | 48 1116 963 1506 1042 522 21 949 993 347 106 477 Core 3 | . . . . . . . . . . . 3 Treads . | . . . . . . . . . . . . Legs 8087 | 48 1116 963 1506 1042 522 21 949 993 347 106 474 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 120 120 122 122 192 50 Average Speed 127 | 120 120 158 127 120 120 120 120 123 122 192 120 Slowest Speed 260 | 120 120 260 260 120 120 120 260 192 122 192 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 41 | 4 99 69 86 24 77 5 28 21 56 15 10 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 6 | . . 3 3 . . . . . . . . Known Exits Taken 5 | . . 1 . 1 . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 . 1 . 1 1 1 . . . . Scrap Searched 6 | . . . . . 3 1 . . 1 1 . Spaces Dug 40 | . . . 8 7 . . 5 9 . . 11 Terrain Destroyed 185 | . . 4 24 7 26 . 5 29 30 . 60 Melee 38 | . . . 8 7 . . 5 7 . . 11 Projectile 39 | . . . . . . . . 16 5 . 18 AOE 105 | . . 4 16 . 26 . . 5 24 . 30 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Total 11361 | 237 1626 1641 2351 1320 564 22 1098 1239 366 106 791 Wait 2064 | 154 384 491 652 129 9 . 28 69 1 . 147 Move 8079 | 47 1115 962 1505 1041 521 20 948 992 346 105 477 Hop . | . . . . . . . . . . . . Pick Up 118 | 3 14 21 16 12 2 . 13 24 2 . 11 Fast Attach 32 | 1 4 2 4 7 2 1 5 3 1 . 2 Attach 58 | 1 1 5 7 4 1 . 7 10 . 1 21 Detach 1 | . . . 1 . . . . . . . . Swap 272 | 1 19 42 43 43 4 . 24 55 6 . 35 Drop 130 | 5 18 20 21 18 1 1 9 24 3 . 10 Fire 418 | 25 65 84 42 43 12 . 51 41 5 . 50 Melee 121 | . . 7 23 19 . . 13 20 2 . 37 Ram . | . . . . . . . . . . . . Kick 56 | . 6 7 37 4 . . . 1 . . 1 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 12 | . . . . . 12 . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 3) 294 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 910 | -10/Materials | Discovered new exit (range 8) 1151 | -10/Materials | Discovered new exit (range 15) 1224 | -10/Materials | Discovered new exit (range 7) 1299 | -10/Materials | Discovered new exit (range 9) 1698 | -10/Materials | Repaired Lgt. Armor Plating 1725 | -10/Materials | Repaired Assault Rifle 1905 | -10/Materials | Discovered new exit (range 15) 2083 | -10/Materials | Build established: Scavenger-Mutant 2266 | -10/Materials | Entered another Materials area 2266 | -9/Materials | Evolved 2 slots: Weapon x2 2484 | -9/Materials | Repaired Assault Rifle 2541 | -9/Materials | Discovered new exit (range 16) 2690 | -9/Materials | Build established: Gunner 2836 | -9/Materials | Discovered new exit (range 16) 2838 | -9/Materials | Central database locked down 3125 | -9/Materials | Identified exit to Materials 3148 | -9/Materials | Loaded intel: 2 repair station locations 3160 | -9/Materials | Loaded intel: 17 trap records 3162 | -9/Materials | Learned location of Zion (-7) 3163 | -9/Materials | Learned 4 Recycling zone layouts 3164 | -9/Materials | Learned location of 1 exit from Storage 3170 | -9/Materials | Learned Materials trap positions 3256 | -9/Materials | Discovered new exit (range 15) 3666 | -9/Materials | Discovered new exit (range 5) 4646 | -9/Materials | Entered another Materials area 4646 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4647 | -8/Materials | Loaded intel: 23 trap records 5229 | -8/Materials | Discovered new exit (range 16) 5461 | -8/Materials | Build established: Scavenger-Gunner 5894 | -8/Materials | Repaired Minigun+ 5980 | -8/Materials | Discovered new exit (range 16) 6081 | -8/Materials | Discovered new exit (range 6) 6086 | -8/Materials | Build established: Gunner 6785 | -8/Materials | Learned location of 1 exit from Storage 6882 | -8/Materials | Build established: Scavenger-Gunner 6907 | -8/Materials | Learned location of 2 exits from Factory 6987 | -8/Materials | Learned 2 Lower Caves zone layouts 7032 | -8/Materials | Learned 4 Recycling zone layouts 7299 | -8/Materials | Central database locked down 7548 | -8/Materials | Entered Factory 7548 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7549 | -7/Factory | Identified exit to Lower Caves 8578 | -7/Factory | Repaired Autogun+ 8705 | -7/Factory | Build established: Gunner 9038 | -7/Factory | Garrison activated, responded to threat 9052 | -7/Factory | Fabricated Salvage Targeting Computer (x2) 9193 | -7/Factory | Entered Lower Caves 9282 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9642 | -7/Lower Caves | Learned Factory machine intel 9738 | -7/Lower Caves | Discovered new exit (range 9) 9883 | -7/Lower Caves | Entered another Lower Caves area 9888 | -7/Lower Caves | Discovered new exit (range 3) 9909 | -7/Lower Caves | Entered Factory 9909 | -6/Factory | Evolved 2 slots: Utility x2 9910 | -6/Factory | Loaded intel: 303 machine locations 10060 | -6/Factory | Spotted B-75 Beast 10280 | -6/Factory | Destroyed 9 combat bots 10332 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 10597 | -6/Factory | Build established: Scavenger-Gunner 11258 | -6/Factory | Discovered new exit (range 15) 11316 | -6/Factory | Entered another Factory area 11316 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 11327 | -5/Factory | Discovered new exit (range 9) 11613 | -5/Factory | Build established: Scavenger-Executioner 11726 | -5/Factory | Discovered new exit (range 6) 11731 | -5/Factory | Identified exit to Upper Caves 12256 | -5/Factory | Garrison activated, responded to threat 12482 | -5/Factory | Repaired KE Penetrator 12531 | -5/Factory | Repaired Gauss Rifle? 12929 | -5/Factory | Entered Upper Caves 13377 | -5/Upper Caves | Discovered new exit (range 10) 13383 | -5/Upper Caves | Ambushed by wild Derelicts 13385 | -5/Upper Caves | Identified exit to Upper Caves 13387 | -5/Upper Caves | Entered another Upper Caves area 13563 | -5/Upper Caves | Discovered new exit (range 13) 13588 | -5/Upper Caves | Identified exit to Factory 13590 | -5/Upper Caves | Entered Factory 13590 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14337 | -4/Factory | Lost 3 parts (1p2w) 14501 | -4/Factory | Spotted B-86 Titan 14559 | -4/Factory | Destroyed B-86 Titan 14628 | -4/Factory | Core integrity fell below 50% 14658 | -4/Factory | Core integrity fell below 20% 14676 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 14649_ Dropped Hcp. Storage Unit. 14653_ G-67 Veteran knocked back. 14656_ Great Maul destroyed. 14658_ C YV%W4=O0H|DH&>Y/XDF93/H 14658_ G-67 Veteran suffers critical hit (Smash). 14658_ G-67 Veteran destroyed. 14660_ Acquired 10 matter. 14663_ G-67 Veteran suffers critical hit (Smash). 14663_ Destroyed Adv. Heat Sink. 14663_ G-67 Veteran system corrupted by crushing effect. 14663_ G-67 Veteran knocked back. 14666_ G-67 Veteran misfires. 14666_ Destroyed Adv. Heat Sink. 14666_ G-67 Veteran system corrupted by crushing effect. 14666_ G-67 Veteran knocked back. 14667_ G-67 Veteran system terminally corrupted. 14669_ Assembly Bed disabled. 14670_ Critical hit (Burn: +37). 14672_ Critical hit (Burn: +50). 14675_ G-67 Veteran overheating. Map ----- +----------------------------------------------------+ | ?????????????# # ## ###+####### | | ?????????????# # """ ## # ###?## | | ?????????????# + """ ## / / ! ##???# | | ?????????????# # """ ## ### #????# | | ?????????????# # / ??# !#????# | | ????########## ########### ??# #???## | | ??? #???????# ??# !! #???# | | ??? #???????## #??# !! ##### | | ??? #????????# ???# + | | ??? #????????# ???# ##### | | ??? #????????# ?????# #???# | | ???? #################???????????????# #???### | | ????????????????????????######???????# #?????? | | ????????????????????????# ???????###+###?????? | | ????????????????????????+ ?????????# #???????? | | ????????????????????????# ????????# #???????? | | ????????????????????????# ????????# ##### | | ????????????????????????# ###??????# | | ????????????????????????# #??????# ##### | | ????????????????????????# #??????# #???????? | | ????????????????????????# """ ########+######+## | | ????????????????????????#! """ + | | ????????????????????????#!g""" = ### | | ????????????????????????#!=% #?# | | ????????????????????????#g%[ #?# | | ????????????????????????#@### #?# | | ????????????????????????#!#?# ### | | ????????????????????????#*#?# ########### | | ???????????????????######%### #"""""?????????? | | ???????????????????# [= # T""## ??????? | | ???????????????????# ! / % ]! ?????? | | ???????????????????# ! # !% = ????? | | ???????????????????# ! # [!!! ????? | | ???????????????????# # =!!! ????? | | ???????????????????# """ "" # !!* #???? | | ???????????????????# """""" " ????? | | ???????????????????# """""" #!! #???? | | ???????????????????# """""" "=! = ???? | | ???????????????????#?#####"#"!! ????? | | ?????????????????????????## " ! """ ! ?????? | | ????????????????????????### " ! ! """" ????????? | | ????????????????????????# " """" ????????? | | ????????????????????????# #"" "" """" ????????? | | ????????????????????????###" F"" """"?????????? | | ??????????????????????????## """" """"?????????? | | ???????????????????????????# ??????????? | | ?????????????????????????? " ??????????? | | ?????????????????????????### ?????????? | | ???????????????????????????# ?????????? | | ???????????????????????????# ^ ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Salvage Targeting 2 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Salvage Targeting Computer | -9/Materials | Hacked Lrg. Storage Unit | -8/Materials | Hacked KE Penetrator | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Salvage Targeting Computer | x2 | -7/Factory Hcp. Storage Unit | x1 | -6/Factory Repaired ---------- Lgt. Armor Plating | 1% | -10/Materials Assault Rifle | 61% | -10/Materials Assault Rifle | 34% | -9/Materials Minigun | 26% | -8/Materials Autogun | 27% | -7/Factory KE Penetrator | 31% | -5/Factory Gauss Rifle | 32% | -5/Factory Studied --------- Minigun | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Autogun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Hammer Time Challenges ------------ None Game ------ Seed CooledHardlightGreatsword Manual? 0 Play Time 04:07:41 Cumulative 344.0 hours Start 2026.07.13 @ 21:14:14 End 2026.07.14 @ 02:05:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 115 Rogue 115 Adventurer 0 Explorer 0 Win Type - Total 15 Types 11/0/1/0/1/0/0/0/0/2 Lore% 60 Gallery% 51 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 90x57 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(200) Steam 1 RUN: e00d919e-15a6-454b-b155-cfc1a78547a4