Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.22 @ 23:24:05 Player: GayPredator Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (176) 880 Value Destroyed (5273) 5273 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1218) 1218 TOTAL SCORE: 11591 Bonus ------- High Alert Combat Kills 718 Entered DSFs 500 Cogmind --------- Core Integrity 929/1000 Matter 121/300 Energy 150/150 System Corruption 23% Temperature Cool (32) Movement Treading (170) Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- Armored Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY (7) ------ Kinecellerator > --- WEAPON (4) ------- Coil Gun Coil Gun Coil Gun Coil Gun > --- INVENTORY (5) ---- Angular Momentum Engine Angular Momentum Engine Advanced ECM Suite Field Recycling Unit (57) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Armored Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Improved Sensor Array Advanced Targeting Computer Kinecellerator Advanced ECM Suite Improved Medium Armor Plating > --- WEAPON ----------- Coil Gun Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Angular Momentum Engine Angular Momentum Engine Light Treads Advanced ECM Suite Field Recycling Unit Mace [Rating: 75] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Small Storage Unit Device Advanced ECM Suite Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Coil Gun Energy Gun Small Laser Ballistic Gun Coil Gun Ballistic Cannon Flak Cannon Launcher Missile Launcher Impact Weapon Mace Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Slots Evolved 10 | . . 2 . 2 2 2 . 2 Power 1 | . . . . . . 1 . . Propulsion 2 | . . 1 . . . . . 1 Utility 5 | . . . . 2 1 1 . 1 Weapon 2 | . . 1 . . 1 . . . Parts Attached 123 | 7 2 16 22 33 9 1 11 22 Power 13 | 1 . 2 1 3 . 1 3 2 Engine 9 | 1 . 2 1 1 . . 3 1 Core 4 | . . . . 2 . 1 . 1 Reactor . | . . . . . . . . . Propulsion 25 | 2 . 3 4 10 1 . 1 4 Treads 22 | 2 . 3 4 7 1 . 1 4 Leg . | . . . . . . . . . Wheel 3 | . . . . 3 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 37 | 2 1 3 5 10 4 . 2 10 Device 22 | 1 1 1 5 4 2 . 1 7 Storage 3 | 1 . . . 2 . . . . Processor 5 | . . 1 . 2 1 . 1 . Hackware . | . . . . . . . . . Protection 7 | . . 1 . 2 1 . . 3 Artifact . | . . . . . . . . . Weapon 48 | 2 1 8 12 10 4 . 5 6 Energy Gun 1 | 1 . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 19 | 1 1 3 5 3 . . 3 3 Ballistic Cannon 7 | . . . . 4 1 . 2 . Launcher 13 | . . 4 4 2 2 . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 8 | . . 1 3 1 1 . . 2 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 1 . . . Parts Lost 31 | . . 1 3 14 . . 3 10 Power 4 | . . . 1 2 . . . 1 Propulsion 8 | . . . . 7 . . 1 . Utility 11 | . . 1 . 3 . . . 7 Weapon 8 | . . . 2 2 . . 2 2 Highest Loss Streak 8 | . . 1 2 5 . . 3 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 100 90 99 87 95 89 84 93 Engine 8 | . 14 11 11 6 . . 11 7 Core 1 | . . . . 1 7 9 . 2 Treads 23 | . 28 24 33 16 22 20 18 19 Wheel 1 | . . . . 6 . . . . Device 10 | . 14 7 8 7 12 6 1 17 Storage 9 | . 14 11 11 10 7 6 6 4 Processor 5 | . . . . 8 11 13 14 10 Protection 2 | . . 3 2 3 1 6 6 3 Ballistic Gun 16 | . 25 29 19 9 . . 5 18 Ballistic Cannon 4 | . . . . 5 23 20 13 . Launcher 4 | . . 2 10 3 3 6 6 2 Impact Weapon 2 | . . . 2 6 3 . . . Naked Turns . | . . . . . . . . . Heaviest Build 71 | 13 13 29 36 34 44 50 71 71 Greatest Support 101 | 40 40 60 63 60 60 60 60 101 Greatest Overweight (x) 6 | . . . . 6 1 . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 7 Most Carried 8 | 4 8 8 8 8 8 7 8 7 Average Carried 5 | 2 6 7 7 4 5 6 5 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 3 8 7 5 7 6 6 6 4 Class Distribution -------------------- 27% | Scavenger-Gunner 17% | Scavenger-Skirmisher 17% | Mutant 13% | Scavenger-Mutant 11% | Scavenger-Tank 7% | Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/DSF Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Matter Collected 3255 | 291 84 290 809 915 201 . 105 560 Remotely . | . . . . . . . . . Salvage Created 5324 | 240 352 641 1067 1782 286 . 204 752 Parts 300 | 14 32 51 68 58 15 . 14 48 Haulers Intercepted 5 | . . . 3 1 1 . . . Recyclers Shooed 5 | 1 1 . . 2 . . . 1 Parts Field Recycled 80 | . . . 25 16 5 . 10 24 Retrieved Matter 592 | . . . 178 109 24 . 52 229 Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Combat Hostiles Destroyed 116 | . 9 20 18 37 10 . 8 14 Melee 7 | . . 2 . 5 . . . . Guns 47 | . 9 13 9 8 . . . 8 Cannons 18 | . . . . 8 5 . 5 . AOE 36 | . . 4 9 9 5 . 3 6 Classes Destroyed 17 | 3 3 3 3 1 . . 2 2 Worker 14 | 2 . 1 5 5 . . . 1 Builder 9 | . . 1 2 4 . . . 2 Tunneler 8 | 5 . . . 3 . . . . Hauler 5 | . . . 3 1 1 . . . Recycler 11 | 1 1 . 3 5 . . . 1 Mechanic 1 | . . . 1 . . . . . Operator 2 | . . . 2 . . . . . Watcher 10 | . 1 2 1 4 2 . . . Swarmer 26 | . 5 7 . 3 3 . 3 5 Grunt 53 | . 4 8 9 23 7 . . 2 Duelist 5 | . . 1 1 3 . . . . Sentry 19 | . . 4 8 7 . . . . Specialist 2 | . . . . . . . 2 . Hunter 5 | . . . . 1 . . 2 2 Programmer 3 | . . . . . . . . 3 Heavy 2 | . . . . . . . 1 1 Behemoth 1 | . . . . . . . . 1 Best Kill Streak 15 | 6 4 8 6 15 5 . 5 6 Combat Bots Only 8 | . 3 4 5 8 4 . 5 5 Max Kills in Single Turn 5 | 1 1 2 2 3 4 . 3 5 Gunslinging 1 | . . 1 . . . . . . Exploded 4 | . . 1 2 1 2 . 3 4 Melee 1 | . . 1 . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Hostile Shots Fired 497 | . 49 65 39 239 17 . 40 48 Missed 150 | . 10 19 12 74 3 . 14 18 Damage Taken 6095 | . 338 479 889 2003 193 . 627 1566 Core 787 | . 51 40 160 343 14 . 108 71 Absorbed by Shields 245 | . . 19 . . . . . 226 Ignored by Resistances 1365 | . 107 145 105 578 57 . 169 204 Regen/Repaired (Parts) 223 | . . 134 . . 89 . . . Core Remaining (%) 75 | 100 79 . 50 37 98 . 87 . Volleys Fired 284 | 21 38 40 67 59 9 . 10 40 Largest 4 | 2 2 3 3 3 4 . 4 4 Hottest 172 | 60 60 92 79 98 168 . 172 126 Shots Fired 658 | 37 75 110 122 129 23 . 30 132 Gun 495 | 37 75 101 86 70 . . . 126 Cannon 78 | . . . . 33 18 . 27 . Launcher 85 | . . 9 36 26 5 . 3 6 Special . | . . . . . . . . . Kinetic 546 | 21 64 101 86 103 18 . 27 126 Thermal 27 | 16 11 . . . . . . . Explosive 85 | . . 9 36 26 5 . 3 6 Electromagnetic . | . . . . . . . . . Robot Hit Streak 35 | 20 17 25 27 35 11 . 7 18 Robot Miss Streak 4 | 1 4 2 2 2 3 . 4 2 Penetration Max 2 | . . . . . . . . 2 Secondary Targets 8 | . 2 5 . 1 . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . Shots Hit Robots 543 | 28 53 98 86 155 16 . 23 84 Core Hits 345 | 14 28 46 59 102 36 . 26 34 Critical Kills 3 | . . . . 1 1 . . 1 Critical Parts Destroyed 19 | . 1 1 1 13 . . . 3 Critical Strikes 24 | . 1 1 1 14 1 . 1 5 Destroy 7 | . 1 . 1 . . . . 5 Blast 1 | . . . . . . . 1 . Smash 16 | . . 1 . 14 1 . . . Melee Attacks 87 | . . 7 17 55 2 . . 6 Impact 87 | . . 7 17 55 2 . . 6 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 13 | . . . 3 10 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13542 | 259 466 1216 2127 5635 810 . 737 2292 Guns 4980 | 259 466 701 880 902 . . . 1772 Cannons 1527 | . . . . 667 340 . 520 . Explosions 4732 | . . 306 1012 2283 394 . 217 520 Melee 2271 | . . 206 218 1771 76 . . . Ramming 32 | . . 3 17 12 . . . . Kinetic 6278 | 117 379 701 880 1569 340 . 520 1772 Thermal 258 | 142 87 . . . 29 . . . Explosive 4703 | . . 306 1012 2283 365 . 217 520 Electromagnetic . | . . . . . . . . . Impact 2271 | . . 206 218 1771 76 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 23 | . . . 8 . 1 . . 23 Average Corruption 3 | . . . 6 . 1 . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 17 | . . . 8 . . . . 9 Message Errors 4 | . . . 1 . . . . 3 Matter Fused 3 | . . . 2 . . . . 1 Heat Flow Errors 2 | . . . 1 . . . . 1 Energy Discharges 2 | . . . 1 . . . . 1 Data Loss (minor) 2 | . . . 2 . . . . . Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . . . 1 . . . . . Alerts 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 950 | . . 41 46 774 27 . 42 20 Projectiles . | . . . . . . . . . Explosions 145 | . . . 5 62 16 . 42 20 Melee 805 | . . 41 41 712 11 . . . Knockbacks 38 | . . 1 1 31 5 . . . Impact 14 | . . 1 1 12 . . . . Kinetic 20 | . . . . 16 4 . . . Secondary 4 | . . . . 3 1 . . . Self-Inflicted Damage 161 | . . . 78 28 . . 43 12 Shots 8 | . . . 3 2 . . 1 2 Rammed 8 | . . 1 6 1 . . . . Targets Rammed 9 | . . 2 6 1 . . . . Kicked . | . . . . . . . . . Crushed 1 | . . 1 . . . . . . Highest Temperature 499 | 40 40 63 84 108 225 . 499 202 Average Temperature 42 | 22 15 18 10 26 99 . 146 51 Received Heat Transfer 1806 | . 186 192 168 1188 72 . . . Effects 2 | . . . . . . . 2 . Shutdowns 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 20 | . . 1 2 16 1 . . . Impact Corruptions 38 | . . 1 3 33 1 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . Heat Transferred 575 | 325 200 . . . 50 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Peak Influence 939 | 40 184 506 745 939 561 146 262 305 Initial 358 | . 22 33 181 174 358 146 92 118 Average 327 | 13 112 182 510 541 456 146 190 139 Maximum Alert Level 3 | . . 2 3 3 2 . 1 1 Low Security (%) 41 | 100 100 66 5 9 . 100 61 75 Level 1 22 | . . 24 18 28 31 . 38 24 Level 2 27 | . . 9 60 26 68 . . . Level 3 9 | . . . 15 34 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Squads Dispatched 26 | . . 2 1 11 2 . 2 8 Investigation 5 | . . 2 . 2 . . . 1 Extermination 3 | . . . . . 1 . . 2 Reinforcement 12 | . . . 1 3 1 . 2 5 Assault 2 | . . . . 2 . . . . Garrison 4 | . . . . 4 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . 2 . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Distress Signals 6 | . 1 1 1 3 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 159 | . 15 22 23 58 12 . 9 20 Peak Tracking Total 8 | . 5 4 4 8 4 . 3 5 Tactical Retreats 6 | . . . . 5 . . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Traps Triggered 3 | . . 1 . 1 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 3 | . 3 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Machines Disabled 15 | . . 2 5 2 5 . . 1 Max in Single Turn 4 | . . 2 1 1 4 . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Machines Accessed 32 | . 4 5 6 3 7 1 . 6 Terminals 22 | . 4 3 5 2 2 1 . 5 Fabricators 1 | . . . . . 1 . . . Repair Stations 2 | . . 1 . . 1 . . . Recycling Units 2 | . . . 1 . 1 . . . Scanalyzers 4 | . . 1 . 1 1 . . 1 Garrison Access 1 | . . . . . 1 . . . Total Hacks 92 | . 10 19 15 19 13 1 . 15 Successful 62 | . 7 14 8 16 8 1 . 8 Failed 30 | . 3 5 7 3 5 . . 7 Catastrophic 2 | . . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . Manual 6 | . 4 . 2 . . . . . Terminals 58 | . 10 11 12 8 3 1 . 13 Fabricators 2 | . . . . . 2 . . . Repair Stations 4 | . . 2 . . 2 . . . Recycling Units 5 | . . . 3 . 2 . . . Scanalyzers 22 | . . 6 . 11 3 . . 2 Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 34 | . 7 6 6 6 2 1 . 6 Robot Schematic 1 | . . . . . . . . 1 Robot Analysis 1 | . . 1 . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . Open Door 3 | . . . 3 . . . . . Open DSF 3 | . . . . . 1 1 . 1 Branch Access Points 1 | . . . 1 . . . . . Repair Station Index 1 | . . 1 . . . . . . Alert Level 2 | . . . . 1 . . . 1 Unreport Threat 1 | . . . . 1 . . . . Locate Traps 2 | . 1 . . . 1 . . . Disarm Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . . . . 1 . . . . Patrol Status 1 | . . . . 1 . . . . Investigation Status 1 | . 1 . . . . . . . Reinforcement Status 7 | . . 3 2 . . . . 2 Assault Status 2 | . . . . 1 . . . 1 Hauler Manifests 1 | . 1 . . . . . . . Registered Components 1 | . . . . 1 . . . . Zone Layout 2 | . 1 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . Load Schematic 1 | . . . . . 1 . . . Repair Station Hacks 4 | . . 2 . . 2 . . . Scan Component 2 | . . 1 . . 1 . . . Repair 2 | . . 1 . . 1 . . . Recycling Unit Hacks 2 | . . . 1 . 1 . . . Report Inventory 2 | . . . 1 . 1 . . . Scanalyzer 20 | . . 6 . 10 2 . . 2 Insert Component 10 | . . 3 . 5 1 . . 1 Analyze 10 | . . 3 . 5 1 . . 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . Terminals 1 | . . . 1 . . . . . Detonate 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 2 2 5 3 6 . . 5 Full Trace Events 2 | . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 8 | . . 3 . 4 . . . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . 1 . . 1 . . . Time 39 | . . 26 . . 13 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 9 | . . 3 . 4 1 . . 1 Part Schematics Acquired 8 | . . 3 . 4 . . . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 4 | . . . 4 . . . . . EXPLORE 2 | . . . 2 . . . . . RETURN 2 | . . . 2 . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 4 | . . . 4 . . . . . Drone Recoveries 2 | . . . 2 . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Turns Passed 6681 | 160 668 703 1458 1094 842 65 260 1431 Spaces Moved 3046 | 58 342 318 660 485 466 40 105 572 Core 9 | 7 . . . 2 . . . . Treads 2850 | 51 342 318 660 296 466 40 105 572 Legs . | . . . . . . . . . Wheels 187 | . . . . 187 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 86 160 160 160 163 Average Speed 165 | 146 160 160 160 135 160 160 193 205 Slowest Speed 350 | 160 160 160 160 350 240 160 243 243 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 6 | . . . 2 . . . . 4 Exploration Rate (%) 34 | 5 47 36 67 43 15 1 85 13 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 27 | . . . 7 2 . . . 18 Terrain Destroyed 626 | . . 69 291 155 30 . 10 71 Melee 9 | . . . 2 2 . . . 5 Projectile 13 | . . . . . . . . 13 AOE 604 | . . 69 289 153 30 . 10 53 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Total 4009 | 100 402 431 919 708 542 41 146 720 Wait 285 | 5 10 31 100 27 42 . 1 69 Move 3034 | 57 341 317 657 484 465 39 104 570 Hop . | . . . . . . . . . Pick Up 97 | 10 8 10 9 32 8 1 10 9 Fast Attach . | . . . . . . . . . Attach 68 | 7 1 6 6 21 5 1 11 10 Detach 10 | . . 1 2 3 1 . 3 . Swap 55 | . 1 10 16 12 4 . . 12 Drop 47 | . 3 7 8 14 6 . 7 2 Fire 284 | 21 38 40 67 59 9 . 10 40 Melee 87 | . . 7 17 55 2 . . 6 Ram 1 | . . . . 1 . . . . Kick . | . . . . . . . . . Crush 8 | . . 2 6 . . . . . Escape Stasis 4 | . . . 2 . . . . 2 Rewire 29 | . . . 29 . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 161 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Discovered new exit (range 17) 312 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 10) 419 | -10/Materials | Discovered new exit (range 12) 829 | -10/Materials | Entered another Materials area 829 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1082 | -9/Materials | Repaired Lgt. Treads 1182 | -9/Materials | Build established: Gunner 1316 | -9/Materials | Discovered new exit (range 11) 1441 | -9/Materials | Discovered new exit (range 13) 1518 | -9/Materials | Discovered new exit (range 14) 1532 | -9/Materials | Entered Storage 2164 | -9/Storage | Discovered new exit (range 25) 2278 | -9/Storage | Build established: Scavenger-Gunner 2286 | -9/Storage | Identified exit to Recycling 2597 | -9/Storage | Crushed by falling debris 2704 | -9/Storage | Crushed by falling debris 2990 | -9/Storage | Entered Materials 2990 | -8/Materials | Evolved 2 slots: Utility x2 3013 | -8/Materials | Build established: Scavenger-Mutant 3290 | -8/Materials | Destroyed 8 combat bots 3299 | -8/Materials | Garrison activated, responded to threat 3310 | -8/Materials | Lost 5 parts (3n1u1w) 3790 | -8/Materials | First assault squad dispatched 3870 | -8/Materials | Core integrity fell below 50% 3909 | -8/Materials | Lost 3 parts (1p1n1u) 4032 | -8/Materials | Discovered new exit (range 20) 4084 | -8/Materials | Entered Factory 4084 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4389 | -7/Factory | Build established: Scavenger-Skirmisher 4772 | -7/Factory | Repaired Lgt. Treads 4796 | -7/Factory | Build established: Scavenger-Gunner 4860 | -7/Factory | Discovered new exit (range 20) 4926 | -7/Factory | Entered another Factory area 4926 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4991 | -6/Factory | Identified exit to DSF 4991 | -6/Factory | Entered DSF 5027 | -6/DSF | Additional patrols routed to DSF 5086 | -6/DSF | Lost 3 parts (1n2w) 5158 | -6/DSF | Sterilization system engaged 5177 | -6/DSF | Discovered new exit (range 15) 5178 | -6/DSF | Ambient heat levels rising (+10) 5193 | -6/DSF | Ambient heat levels rising (+10) 5208 | -6/DSF | Ambient heat levels rising (+10) 5223 | -6/DSF | Ambient heat levels rising (+10) 5238 | -6/DSF | Ambient heat levels rising (+10) 5251 | -6/DSF | Entered Factory 5251 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5565 | -5/Factory | Build established: Scavenger-Skirmisher 6118 | -5/Factory | Specialist reinforcements revealed to be Infiltrators 6184 | -5/Factory | Specialist reinforcements revealed to be Infiltrators 6373 | -5/Factory | Spotted B-75 Beast 6400 | -5/Factory | Destroyed B-75 Beast 6452 | -5/Factory | Build established: Scavenger-Gunner 6642 | -5/Factory | Crushed by falling debris 6643 | -5/Factory | System corruption reached 10% 6649 | -5/Factory | Crushed by falling debris 6656 | -5/Factory | Crushed by falling debris 6680 | -5/Factory | Crushed by falling debris 6682 | -5/Factory | Self-destructed Last Messages --------------- 06649_ The unstable cave ceiling collapses. 06649_ Crushed by falling debris. 06649_ Imp. Medium Armor Plating destroyed. 06649_ U-05 Engineer forms the Earth. 06651_ U-05 Engineer builds a Wall. 06656_ The unstable cave ceiling collapses. 06656_ Crushed by falling debris. 06656_ Adv. Targeting Computer destroyed. 06656_ System corrupted by crushing effect (+1). 06656_ Sml. Storage Unit destroyed. 06656_ System corrupted by crushing effect (+4). 06672_ W&:GDM3I52K 06680_ The unstable cave ceiling collapses. 06680_ Crushed by falling debris. 06680_ Angular Momentum Engine destroyed. 06680_ System corrupted by crushing effect (+2). 06680_ Adv. ECM Suite destroyed. 06680_ System corrupted by crushing effect (+4). [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????#######????? | | ??????????????????????????????????????# #????? | | ?????????????????????????????????????## ###### | | ????????????????????????????????????##" | | ???????????????????????????????????## # ###### | | ???????????????????????????????????# ## #????? | | ???????????????????????????????????###### ###????? | | ????????????????????????????????????????# #??????? | | ????????????????????????????????????????# #??????? | | ?????????????????????????????????????####+######?? | | ?????????????????????????????????????# #?? | | ?????????????????????????????????????# """ """ #?? | | ?????????????????????????????????##??# """ """ ### | | ????????????????????????????########## """ """ + | | ?????????????????????????##### # ### | | ??????????????????????##### # # #?? | | ?????????????????????## @ ## # #?? | | ?????????????????????## #### # ] #?? | | ?????????????????????#####??# ######+###### | | ?????????????????????###????# # * | | ????????????????????????????## # ^ ^ | | ?????????????????????????????# ![! " | | ??????????????????????????????###### # !! " | | ???????????????????????????????????### !! | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????+ | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????### ####### | | ??????????????????????????????????????# #?????# % | | ??????????????????????????????????????# #?????# | | ??????????????????????????????????????# #?????# % | | ??????????????????????????????????????# #?????# | | ??????????????????????????????????????# #?????# % | | ??????????????????????????????????????# #?????# | | ??????????????????????????????????????# ??????# | | ??????????????????????????????????????? ??????# | | ??????????????????????????????????????? ??????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 500 Matter Stores 301 Matter Capacity 350 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Imp. Grenade Launcher | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Sml. Storage Unit | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Mace | -5/Factory | Scanalyzed Robot Schematics ------------------ T-07 Excavator | -5/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever True Hacker Challenges ------------ None Game ------ Seed ArmageddonGrapheneBrace Manual? 0 Play Time 01:34:41 Cumulative 21.6 hours Start 2024.04.22 @ 21:34:07 End 2024.04.22 @ 23:24:05 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 20 Rogue 0 Adventurer 13 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 31 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 64x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3fd76975-b3ca-4e63-a026-5d0f737ff476