Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.25 @ 23:20:08 Player: Red Box Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (88) 440 Value Destroyed (2408) 2408 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (124) 124 TOTAL SCORE: 4912 Bonus ------- High Alert Combat Kills 41 Follower Combat Kills 83 Cogmind --------- Core Integrity 473/550 Matter 295/300 Energy 280/280 System Corruption 0% Temperature Hot (231) Movement Rolling (105) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Wheel Compact Wheel Armored Wheel > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Improved Terrain Scanner Terrain Scan Processor > --- WEAPON (2) ------- Advanced Beam Cannon Assault Cannon > --- INVENTORY (20) --- Heavy Ion Engine Improved Treads Improved Treads Improved Treads High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Particle Charger Propulsion Shielding Weapon Shielding Reflective Plating Reflective Plating Reflective Plating Pulse Rifle Pulse Rifle Pulse Rifle Pulse Rifle Rocket Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Compact Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Terrain Scanner Terrain Scan Processor Reflective Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Heavy Ion Engine Improved Treads Improved Treads Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Particle Charger Propulsion Shielding Weapon Shielding Medium Armor Plating Reflective Plating Reflective Plating Reflective Plating Pulse Rifle Pulse Rifle Pulse Rifle Pulse Rifle Improved Assault Rifle Rocket Launcher Heavy Mace [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Terrain Scan Processor Protection Reflective Plating Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 . 2 Weapon . | . . . . . Parts Attached 68 | 7 11 40 2 8 Power 7 | 1 3 3 . . Engine 6 | 1 2 3 . . Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 23 | 2 2 17 . 2 Treads 8 | . . 7 . 1 Leg 5 | 2 . 3 . . Wheel 10 | . 2 7 . 1 Hover . | . . . . . Flight . | . . . . . Utility 13 | 2 1 5 2 3 Device 7 | 1 . 4 1 1 Storage 2 | 1 1 . . . Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 25 | 2 5 15 . 3 Energy Gun 11 | . 4 7 . . Energy Cannon 4 | . . 3 . 1 Ballistic Gun 6 | 2 . 4 . . Ballistic Cannon 1 | . . . . 1 Launcher 1 | . . . . 1 Special Weapon 2 | . 1 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 14 | . 4 7 . 3 Power . | . . . . . Propulsion 4 | . 1 2 . 1 Utility 3 | . . 2 . 1 Weapon 7 | . 3 3 . 1 Highest Loss Streak 2 | . 2 2 . 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 96 98 100 98 Engine 11 | . 13 11 11 9 Treads 6 | . . 11 . 4 Leg 2 | . 9 . . . Wheel 21 | . 17 20 33 20 Device 17 | . 14 18 21 18 Storage 11 | . 14 11 11 9 Processor 2 | . . 3 . 9 Energy Gun 11 | . 12 16 . . Energy Cannon 5 | . . 2 22 17 Ballistic Gun 4 | . 10 2 . . Naked Turns . | . . . . . Heaviest Build 63 | 15 51 58 58 63 Greatest Support 60 | 20 20 60 40 40 Greatest Overweight (x) 3 | 1 2 3 1 2 Average Overweight (x) 1 | . 1 . 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 7 15 20 20 20 Most Carried 20 | 7 20 20 20 20 Average Carried 17 | 3 12 19 19 19 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 7 20 20 20 19 Class Distribution -------------------- 52% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1319 | 277 323 592 20 107 Remotely . | . . . . . Salvage Created 3373 | 135 605 1623 467 543 Parts 183 | 8 39 97 13 26 Haulers Intercepted 8 | . 2 5 . 1 Recyclers Shooed 4 | . 1 2 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 63 | . 10 31 12 10 Guns 41 | . 10 31 . . Cannons 19 | . . . 12 7 AOE 3 | . . . . 3 Classes Destroyed 8 | 2 3 3 . . Tunneler 4 | 2 . 1 . 1 Hauler 8 | . 2 5 . 1 Recycler 3 | 1 . 1 . 1 Watcher 10 | . 3 5 . 2 Swarmer 13 | . . 8 2 3 Grunt 37 | . 10 12 9 6 Brawler 3 | . . 1 1 1 Sentry 10 | . . 10 . . Best Kill Streak 6 | 2 4 6 5 6 Combat Bots Only 6 | . 3 6 5 3 Max Kills in Single Turn 3 | 2 1 2 1 3 Gunslinging 1 | . . 1 . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 3104 | . 752 1333 330 689 Core 492 | . 118 201 96 77 Absorbed by Shields . | . . . . . Redirected to Shielding 13 | . . . 13 . Regen/Repaired (Parts) 24 | . . 24 . . Core Remaining (%) 59 | 100 52 . 25 . Volleys Fired 259 | 2 52 133 31 41 Largest 2 | 2 2 2 2 2 Hottest 136 | 40 100 130 136 136 Shots Fired 497 | 4 98 251 62 82 Gun 343 | 4 96 243 . . Cannon 149 | . . 7 62 80 Launcher 2 | . . . . 2 Special 3 | . 2 1 . . Kinetic 138 | 4 76 54 . 4 Thermal 325 | . 6 181 62 76 Explosive 2 | . . . . 2 Electromagnetic 32 | . 16 16 . . Robot Hit Streak 17 | 3 7 17 10 8 Robot Miss Streak 7 | 1 3 7 3 2 Penetration Max . | . . . . . Secondary Targets 6 | . 3 3 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 320 | 3 62 168 35 52 Core Hits 135 | 4 29 64 15 23 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 8 | . 1 7 . . Burn 7 | . . 7 . . Corrupt 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5864 | 48 876 2674 824 1442 Guns 3432 | 48 817 2567 . . Cannons 2096 | . . 101 824 1171 Explosions 330 | . 59 . . 271 Melee . | . . . . . Ramming 6 | . . 6 . . Kinetic 1476 | 48 626 716 . 86 Thermal 3801 | . 97 1795 824 1085 Explosive 271 | . . . . 271 Electromagnetic 310 | . 153 157 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 23 | . . . . 23 Projectiles 11 | . . . . 11 Explosions 12 | . . . . 12 Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage 59 | . 59 . . . Shots 2 | . 2 . . . Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 333 | . 108 81 333 285 Average Temperature 69 | . 34 16 139 106 Received Heat Transfer 1599 | . 402 633 168 396 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 10 | . . 8 1 1 Heat Transferred 8438 | . 261 4847 1406 1924 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 2 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 476 | 15 200 476 355 414 Initial 171 | . 9 . 171 54 Average 205 | 4 68 255 262 233 Maximum Alert Level 2 | . 1 2 1 2 Low Security (%) 55 | 100 97 45 16 54 Level 1 28 | . 2 25 83 42 Level 2 15 | . . 28 . 3 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 1 4 . 5 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 6 | . 1 4 . 1 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 5 | . 1 4 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 106 | . 18 55 12 21 Peak Tracking Total 7 | . 3 7 5 5 Tactical Retreats 3 | . . 3 . . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . 1 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 4 | . 1 . 1 2 Max in Single Turn 1 | . 1 . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 22 | . 9 12 . 1 Terminals 15 | . 7 8 . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 3 | . 2 1 . . Scanalyzers 2 | . . 2 . . Garrison Access 1 | . . . . 1 Total Hacks 71 | . 40 30 . 1 Successful 47 | . 24 22 . 1 Failed 24 | . 16 8 . . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 49 | . 33 15 . 1 Terminals 56 | . 35 21 . . Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units 8 | . 5 3 . . Scanalyzers 4 | . . 4 . . Garrison Access 1 | . . . . 1 Terminal Hacks 18 | . 11 7 . . Part Schematic 2 | . 2 . . . Robot Schematic 1 | . 1 . . . Robot Analysis 4 | . 4 . . . Prototype ID Bank 4 | . . 4 . . Terminal Index 2 | . 1 1 . . Alert Level 1 | . . 1 . . Disarm Traps 1 | . 1 . . . Registered Components 1 | . . 1 . . Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks 2 | . 1 1 . . Retrieve Components 2 | . 1 1 . . Scanalyzer 4 | . . 4 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 21 | . 12 8 . 1 Terminals 17 | . 10 7 . . Track 3 | . 2 1 . . Assimilate 4 | . 2 2 . . Botnet 8 | . 5 3 . . Operators 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 1 . . Reject 3 | . 2 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Reprogram 1 | . . . . 1 Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 17 | . 8 8 . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired 1 | . 1 . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . 2 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 38 | . . 38 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 11 | . 2 9 . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies 7 | . 2 2 1 2 Largest Group 3 | . 2 3 3 3 Highest-Rated Group 51 | . 20 30 51 42 Highest-Rated Ally 31 | . 10 10 31 16 Total Orders 31 | . 7 17 4 3 STAY 15 | . 3 8 2 2 ROAM 2 | . 1 1 . . FOLLOW 14 | . 3 8 2 1 Ally Attacks 26 | . . . 9 17 Total Damage 285 | . . . 122 163 Kills 5 | . . . 2 3 Allies Corrupted 1 | . . . . 1 Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total 4 | . 4 . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 5792 | 85 1419 3068 820 400 Spaces Moved 3654 | 57 986 1806 594 211 Core 10 | 10 . . . . Treads 501 | . . 501 . . Legs 341 | 47 293 1 . . Wheels 2802 | . 693 1304 594 211 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 110 95 108 105 Average Speed 116 | 109 116 119 108 119 Slowest Speed 260 | 120 190 260 108 125 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 64 | 4 97 97 99 25 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug 3 | . 2 1 . . Terrain Destroyed 25 | . 9 1 . 15 Melee . | . . . . . Projectile 3 | . 2 1 . . AOE 22 | . 7 . . 15 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 4684 | 72 1155 2471 710 276 Wait 577 | . 78 410 82 7 Move 3650 | 56 985 1805 593 211 Hop . | . . . . . Pick Up 72 | 7 20 39 1 5 Fast Attach 20 | 7 3 9 . 1 Attach 21 | . 4 13 . 4 Detach 3 | . 1 1 . 1 Swap 27 | . 4 18 2 3 Drop 54 | . 8 42 1 3 Fire 259 | 2 52 133 31 41 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 128 | -10/Materials | Discovered new exit (range 16) 238 | -10/Materials | Discovered new exit (range 11) 270 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 609 | -10/Materials | Discovered new exit (range 3) 1033 | -10/Materials | Discovered new exit (range 7) 1505 | -10/Materials | Entered another Materials area 1505 | -9/Materials | Accompanied by 2 allies 1505 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1799 | -9/Materials | Build established: Scavenger-Mutant 1826 | -9/Materials | Discovered new exit (range 10) 2916 | -9/Materials | Discovered new exit (range 16) 2921 | -9/Materials | Discovered new exit (range 13) 3165 | -9/Materials | Discovered new exit (range 14) 3808 | -9/Materials | Discovered new exit (range 5) 3963 | -9/Materials | Core integrity fell below 50% 4238 | -9/Materials | Repaired Imp. Heat Sink 4573 | -9/Materials | Entered Mines 4573 | -9/Mines | Accompanied by 2 allies 4577 | -9/Mines | Build established: Mutant 4645 | -9/Mines | Discovered new exit (range 10) 4780 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4884 | -9/Mines | Received a Mining Laser from a helpful Derelict 4967 | -9/Mines | Learned location of Storage (-7) 5097 | -9/Mines | Discovered new exit (range 7) 5393 | -9/Mines | Entered Materials 5393 | -8/Materials | Accompanied by 1 ally 5393 | -8/Materials | Evolved 2 slots: Utility x2 5441 | -8/Materials | Garrison activated, responded to threat 5665 | -8/Materials | Discovered new exit (range 9) 5793 | -8/Materials | Self-destructed Last Messages --------------- 05738_ A-02 Transporter destroyed. 05739_ U-05 Engineer builds a Wall. 05741_ U-05 Engineer lays Concrete. 05743_ U-05 Engineer builds a Wall. 05766_ R-06 Scavenger collects Lgt. Nuclear Core. 05774_ Imp. Heat Sink melted. 05774_ G-47 Trooper destroyed. 05774_ R-06 Scavenger collects Particle Gun. 05775_ G-47 Trooper heat short circuits Imp. Heat Sink. 05776_ Adv. Beam Cannon destroyed. 05778_ Acquired 10 matter. 05779_ Acquired 5 matter. 05781_ G-47 Trooper overheating. 05781_ G-47 Trooper destroyed. 05782_ Acquired 5 matter. 05784_ G-47 Trooper heat short circuits Aluminum Leg. 05786_ Destroyed Particle Gun. 05788_ Reflective Plating destroyed. 05789_ G-47 Trooper knocked back. 05789_ Critical hit (Burn: +37). 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"?? ?##?# # S?? ?????????????? | | """ ## # "???###?# #??????????????????? | | """ ## + "?? ?#### # ? ??#????????????? | | """ ## # ? ?? ##?## #????## ??#????????? | | ## #???? ???#?# g ###??#?????????????? | | """ ## ####?####### #??????????????????? | | """ ## #??#?#??#?## #?###??????????????? | | """ ## ###????#?#?? #???#??#???????????? | | ## ##?#?##?##??g u ?? ??????????????? | | ###?###### #??###???#?? ??????????????????? | | #####?##?# ?? ? ?? ?? ?????????????????? | | ?######### ##?##??####?###+###?????????????????? | | #######?#? #??????????? ??? ???????????????????? | | ??####???# ????????????????????????????????????? | | ?#?##?#?#??? ????????????????????????????????????? | | #?##?#???#? ????????????????????????????????????? | | ##########? ?????????????????????????????????????? | | ^^ ?????????????????????????????????????? | | ^^ +???? ??????????????????????????????? | | ^^ ?#?"" ???????????????????????????????? | | ########### #??"?????????????????????????????????? | | ?###?###??# ##?????# ? ??????????????????????????? | | ##?#####?## #? ??? ???? ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Resistance: TH 10 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Hcp. Battery | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Hvy. Ion Engine | -9/Materials | Scanalyzed Reflective Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ O-16 Technician | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreBoreMace Manual? 0 Play Time 01:04:16 Cumulative 188.1 hours Start 2022.03.25 @ 22:16:52 End 2022.03.25 @ 23:20:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 176 Rogue 176 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 48 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72effd6f-d0b8-4b2b-837d-b7afd7575fb3