Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.21 @ 00:06:08

Player: Torako

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (9)        1800
Robots Destroyed (57)      285
Value Destroyed (1612)     1612
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (1151)               1151
              TOTAL SCORE: 6368

 Bonus
-------
High Alert Combat Kills    110
Follower Combat Kills      41
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             414/550
Matter                     300/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (6) ------
       Improved Heat Sink
                Lightpack 2.0
                Targeting Computer
         Medium Reactive Plating
>               --- WEAPON (2) -------
                Assault Rifle
       Advanced Assault Cannon
>               --- INVENTORY (40) ---
     Reinforced Ion Engine
          Light Deuterium Engine
          Light Nuclear Core
          Light Nuclear Core
          Light Treads
          Light Treads
          Light Treads
          Light Treads
        Compact Wheel
                Heat Sink
                Heat Sink
                Heat Sink
       Improved Heat Sink
       Improved Heat Sink
                Disposable Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Weight Redist. System
                Targeting Computer
                Targeting Computer
                Targeting Computer
                Matter Filter
                Matter Filter
       Improved Propulsion Shielding
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
       Hardened Light Armor Plating
       Improved Light Armor Plating
                Reactive Plating
         Medium Reactive Plating
                Tractor Beam
                Trap Extractor (3/4 Blade)
       Improved EM Shotgun
          Heavy Particle Cannon
                Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
                Lightpack 2.0
                Targeting Computer
         Medium Reactive Plating
                Reflective Plating
>               --- WEAPON -----------
          Heavy Assault Rifle
       Advanced Assault Cannon
>               --- INVENTORY --------
          Light Nuclear Core
          Light Nuclear Core
          Light Treads
          Light Treads
          Light Treads
          Light Treads
        Compact Wheel
                Heat Sink
                Heat Sink
                Heat Sink
       Improved Heat Sink
                Disposable Heat Sink
  High-capacity Storage Unit
       Advanced Weight Redist. System
                Targeting Computer
                Targeting Computer
                Targeting Computer
                Matter Filter
                Matter Filter
       Improved Propulsion Shielding
          Light Armor Plating
          Light Armor Plating
       Hardened Light Armor Plating
       Improved Light Armor Plating
                Reactive Plating
         Medium Reactive Plating
                Tractor Beam
                Trap Extractor
       Improved EM Shotgun
          Heavy Particle Cannon
                Assault Rifle
                Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
       Advanced Assault Cannon
[Rating: 55]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Targeting Computer
  Device                   Tractor Beam
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             62   | 8   6   5   10  9   .   .   14  10  .   
  Power                    5    | 2   1   .   .   1   .   .   1   .   .   
    Engine                 5    | 2   1   .   .   1   .   .   1   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               12   | 2   .   2   2   2   .   .   2   2   .   
    Treads                 12   | 2   .   2   2   2   .   .   2   2   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  27   | 1   3   1   7   4   .   .   8   3   .   
    Device                 8    | .   1   .   4   1   .   .   1   1   .   
    Storage                3    | 1   1   .   .   .   .   .   1   .   .   
    Processor              2    | .   1   1   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             14   | .   .   .   3   3   .   .   6   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   18   | 3   2   2   1   2   .   .   3   5   .   
    Energy Gun             2    | 1   .   .   .   .   .   .   1   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   .   .   
    Ballistic Gun          11   | 2   2   1   1   2   .   .   1   2   .   
    Ballistic Cannon       4    | .   .   1   .   .   .   .   .   3   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   1   .   .   
Parts Lost                 13   | .   .   .   .   8   .   1   .   4   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   2   .   .   .   1   .   
  Utility                  4    | .   .   .   .   3   .   .   .   1   .   
  Weapon                   5    | .   .   .   .   2   .   1   .   2   .   
  Highest Loss Streak      6    | .   .   .   .   6   .   1   .   2   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   99  100 99  96  100 100 80  80  81  
  Engine                   10   | .   14  14  11  9   11  11  9   9   9   
  Treads                   21   | .   28  28  22  21  22  22  18  18  18  
  Device                   5    | .   1   5   9   3   11  11  .   4   9   
  Storage                  10   | .   14  14  11  11  11  11  9   9   9   
  Processor                9    | .   11  8   11  11  11  11  9   9   9   
  Protection               10   | .   .   .   12  17  11  11  17  13  9   
  Energy Cannon            1    | .   .   .   .   .   .   .   8   .   .   
  Ballistic Gun            15   | .   28  18  11  19  22  22  8   8   9   
  Ballistic Cannon         4    | .   .   9   11  1   .   .   .   8   9   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             61   | 13  50  52  61  57  54  54  35  45  41  
  Greatest Support         40   | 40  40  40  40  40  40  40  40  40  40  
  Greatest Overweight (x)  1    | .   1   1   1   1   1   1   .   1   1   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   .   .   1   
Largest Inventory Capacity 40   | 8   20  20  20  20  20  20  40  40  40  
  Average Capacity         27   | 7   12  20  20  20  20  20  39  40  40  
  Most Carried             40   | 7   10  20  20  19  15  18  30  39  40  
  Average Carried          20   | 4   7   16  19  12  13  15  22  35  38  
  Final Capacity           40   | 8   20  20  20  20  20  20  40  40  40  
  Final Carried            40   | 7   9   20  19  12  15  18  30  38  40  

 Class Distribution 
--------------------
 46% | Mutant
 38% | Hauler-Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -8/Garrison
    Hauler-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat 
Matter Collected           2002 | 277 159 308 253 125 .   61  181 638 .   
  Remotely                 124  | .   .   .   .   63  .   61  .   .   .   
Salvage Created            1973 | 59  214 344 225 18  .   117 390 606 .   
  Parts                    120  | 1   14  18  26  .   .   10  19  32  .   
Haulers Intercepted        2    | .   .   .   1   .   .   .   1   .   .   
Recyclers Shooed           4    | .   .   3   .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat 
Combat Hostiles Destroyed  50   | .   5   7   9   1   .   3   5   20  .   
  Guns                     28   | .   5   7   5   1   .   3   .   7   .   
  Cannons                  22   | .   .   .   4   .   .   .   5   13  .   
Classes Destroyed          10   | 1   3   1   1   1   .   .   1   2   .   
  Builder                  1    | .   1   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   1   .   .   .   1   .   .   
  Recycler                 4    | 1   1   1   .   .   .   .   1   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   1   .   
  Swarmer                  18   | .   3   3   7   .   .   1   .   4   .   
  Grunt                    17   | .   2   2   .   .   .   2   1   10  .   
  Brawler                  4    | .   .   .   .   .   .   .   .   4   .   
  Sentry                   9    | .   .   2   2   .   .   .   3   2   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   
  Assembled                1    | .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           6    | 1   3   4   4   1   .   2   2   6   .   
  Combat Bots Only         5    | .   3   3   4   1   .   2   1   5   .   
Max Kills in Single Turn   2    | 1   2   1   1   1   .   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  
Damage Taken               3717 | .    200  381  496  1132 .    205  193  1110 .    
  Core                     559  | .    36   52   45   255  .    35   .    136  .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   295  | .    .    .    .    .    .    .    295  .    .    
Core Remaining (%)         60   | 100  .    64   .    .    .    16   .    .    .    
Volleys Fired              161  | 2    18   27   22   8    .    5    16   63   .    
  Largest                  2    | 2    2    2    2    2    .    2    2    2    .    
  Hottest                  98   | 40   40   40   58   58   .    43   98   98   .    
Shots Fired                321  | 4    36   54   44   16   .    10   32   125  .    
  Gun                      218  | 4    36   54   22   14   .    10   16   62   .    
  Cannon                   103  | .    .    .    22   2    .    .    16   63   .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  304  | 4    36   54   44   16   .    10   16   124  .    
  Thermal                  17   | .    .    .    .    .    .    .    16   1    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         12   | 3    8    10   10   2    .    4    12   11   .    
  Robot Miss Streak        5    | 1    2    3    4    4    .    1    1    5    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           205  | 3    23   34   29   6    .    7    24   79   .    
  Core Hits                98   | 2    12   16   12   3    .    6    13   34   .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    .    .    .    .    .    4    .    
    Blast                  4    | .    .    .    .    .    .    .    .    4    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3678 | 31   282  445  482  87   .    105  496  1750 .    
  Guns                     1848 | 31   282  445  258  87   .    105  135  505  .    
  Cannons                  1816 | .    .    .    221  .    .    .    350  1245 .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  14   | .    .    .    3    .    .    .    11   .    .    
  Kinetic                  3289 | 31   282  445  479  87   .    105  135  1725 .    
  Thermal                  375  | .    .    .    .    .    .    .    350  25   .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 12   | .    .    .    3    .    .    .    .    9    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11   | .    .    .    2    .    .    .    .    9    .    
  Secondary                1    | .    .    .    1    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    
  Rammed                   7    | .    .    .    3    .    .    .    4    .    .    
Targets Rammed             7    | .    .    .    3    .    .    .    4    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        354  | .    5    28   144  22   .    48   210  354  .    
  Average Temperature      84   | .    5    9    54   7    .    21   72   117  .    
  Received Heat Transfer   1170 | .    72   180  48   60   .    54   99   657  .    
  Effects                  4    | .    .    .    .    .    .    .    .    4    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    1    .    
    Interference           3    | .    .    .    .    .    .    .    .    3    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         555  | .    .    .    .    .    .    .    518  37   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat 
Peak Influence             746  | 5   178 199 230 28  .   81  91  746 363 
  Initial                  363  | .   3   69  .   28  .   .   .   61  363 
  Average                  140  | 2   95  64  75  2   .   54  23  509 363 
Maximum Alert Level        3    | .   .   1   1   .   .   .   .   3   1   
  Low Security (%)         82   | 100 100 99  98  100 .   100 100 15  .   
  Level 1                  3    | .   .   .   1   .   .   .   .   12  100 
  Level 2                  7    | .   .   .   .   .   .   .   .   35  .   
  Level 3                  7    | .   .   .   .   .   .   .   .   36  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   2   .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat 
Distress Signals           4    | .   .   .   2   .   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              97   | .   9   7   18  24  .   9   6   24  .   
  Peak Tracking Total      19   | .   3   3   6   19  .   4   1   9   .   
  Tactical Retreats        5    | .   .   .   .   1   .   .   .   4   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat 
Traps Triggered            3    | .   1   .   .   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   1   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   1   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   
Most Traps Carried         4    | .   .   4   4   4   4   4   4   3   3   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat 
Machines Disabled          1    | .   .   .   .   .   .   1   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat 
Machines Accessed          11   | .   1   .   3   .   2   .   5   .   .   
  Terminals                6    | .   1   .   3   .   .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Total Hacks                22   | .   1   .   7   .   2   .   12  .   .   
  Successful               11   | .   .   .   1   .   2   .   8   .   .   
  Failed                   11   | .   1   .   6   .   .   .   4   .   .   
    Catastrophic           2    | .   .   .   2   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   14   | .   1   .   7   .   1   .   5   .   .   
  Terminals                13   | .   1   .   7   .   .   .   5   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   5   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   
Terminal Hacks             4    | .   .   .   .   .   2   .   2   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   4   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   2   .   .   
  Repair                   2    | .   .   .   .   .   .   .   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         2    | .   .   .   1   .   .   .   1   .   .   
  Terminals                1    | .   .   .   1   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   .   3   .   .   .   5   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   2   .   .   
  Time                     58   | .   .   .   .   .   .   .   58  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat 
Total Allies               5    | .   .   .   .   5   .   .   .   .   .   
  Largest Group            5    | .   .   .   .   5   5   3   .   .   .   
  Highest-Rated Group      83   | .   .   .   .   83  83  40  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  16  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   .   .   .   14  .   .   .   
  Total Damage             126  | .   .   .   .   .   .   126 .   .   .   
  Kills                    4    | .   .   .   .   .   .   4   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  
Turns Passed               7014 | 85   336  1277 489  525  623  979  1384 1261 55   
Spaces Moved               2845 | 44   149  487  161  197  260  400  691  434  22   
  Core                     7    | 7    .    .    .    .    .    .    .    .    .    
  Treads                   2838 | 37   149  487  161  197  260  400  691  434  22   
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  240  240  240  240  240  160  160  240  
  Average Speed            214  | 142  180  240  240  240  240  240  160  233  240  
  Slowest Speed            240  | 160  240  240  240  240  240  240  160  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 6    24   90   20   55   61   75   35   48   5    
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    1    .    .    1    .    .    .    .    
  Known Exits Taken        2    | .    1    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      6    | 1    .    1    1    1    1    1    .    .    .    
Scrap Searched             6    | .    .    1    .    2    .    3    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          2    | .    .    .    .    .    .    .    2    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    .    .    2    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat 
Total                      3430 | 59  183 543 222 236 260 411 936 556 24  
  Wait                     256  | .   1   7   9   22  .   4   182 31  .   
  Move                     2838 | 43  148 486 161 196 259 399 691 433 22  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  64   | 5   4   12  8   .   1   3   16  13  2   
  Fast Attach              17   | 7   2   1   .   1   .   .   4   2   .   
  Attach                   19   | .   .   .   2   8   .   .   5   4   .   
  Detach                   14   | 1   1   1   .   1   .   .   8   2   .   
  Swap                     26   | 1   4   4   8   .   .   .   5   4   .   
  Drop                     24   | .   5   5   10  .   .   .   4   .   .   
  Fire                     161  | 2   18  27  22  8   .   5   16  63  .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    6    | .   .   .   2   .   .   .   4   .   .   
  Escape Stasis            4    | .   .   .   .   .   .   .   .   4   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     1    | .   .   .   .   .   .   .   1   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-8/Garrison (discovered 3 exits: [*Mat x3])
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   19 | -11/Scrapyard | Discovered new exit (range 16)
   86 | -11/Scrapyard | Entered Materials
  216 | -10/Materials | Discovered new exit (range 8)
  252 | -10/Materials | Identified exit to Mines
  327 | -10/Materials | Build established: Mutant
  422 | -10/Materials | Entered Mines
  546 | -10/Mines     | Discovered new exit (range 6)
  549 | -10/Mines     | Learned location of Storage (-9)
  806 | -10/Mines     | Learned Materials terminal intel
 1161 | -10/Mines     | Build established: Scavenger-Mutant
 1434 | -10/Mines     | Found a hidden stash of uninstalled traps
 1699 | -10/Mines     | Entered Materials
 1699 | -9/Materials  | Evolved 2 slots: Utility x2
 1700 | -9/Materials  | Loaded intel: 12 terminal locations
 2152 | -9/Materials  | Discovered new exit (range 16)
 2188 | -9/Materials  | Entered Mines
 2192 | -9/Mines      | Build established: Mutant
 2233 | -9/Mines      | Assembled infested the area
 2238 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2253 | -9/Mines      | Core integrity fell below 50%
 2282 | -9/Mines      | Lost 6 parts (1p1n2u2w)
 2294 | -9/Mines      | Discovered new exit (range 9)
 2561 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2687 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2690 | -9/Mines      | Discovered new exit (range 5)
 2713 | -9/Mines      | Entered Exiles
 2713 | -9/Exiles     | Accompanied by 5 allies
 2743 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
 2745 | -9/Exiles     | Discovered new exit (range 15)
 2773 | -9/Exiles     | Met 8R-AWN
 2812 | -9/Exiles     | Met EX-HEX
 2877 | -9/Exiles     | Met EX-BIN
 2908 | -9/Exiles     | Met EX-DEC
 2917 | -9/Exiles     | Learned location of Zion (-6)
 3009 | -9/Exiles     | Aligned with FarCom system
 3011 | -9/Exiles     | Given EX-Vault access code
 3069 | -9/Exiles     | Opened EX-Vault
 3085 | -9/Exiles     | Found Lightpack 2.0
 3134 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 3317 | -9/Exiles     | Discovered new exit (range 10)
 3336 | -9/Exiles     | Left Exiles lab with Lightpack 2.0
 3336 | -9/Exiles     | Entered Mines
 3336 | -8/Mines      | Accompanied by 3 allies
 4288 | -8/Mines      | Discovered new exit (range 11)
 4312 | -8/Mines      | Core integrity fell below 20%
 4315 | -8/Mines      | Entered Materials
 4315 | -8/Materials  | Evolved 2 slots: Utility x2
 4625 | -8/Materials  | Build established: Hauler-Mutant
 4769 | -8/Materials  | Repaired Hrd. Light Armor Plating
 5436 | -8/Materials  | Repaired Lgt. Treads
 5699 | -8/Materials  | Identified exit to Garrison
 5699 | -8/Materials  | Entered Garrison
 6038 | -8/Garrison   | Triggered checkpoint
 6057 | -8/Garrison   | Triggered checkpoint
 6270 | -8/Garrison   | Discovered new exit (range 15)
 6660 | -8/Garrison   | Discovered new exit (range 12)
 6802 | -8/Garrison   | Triggered checkpoint
 6910 | -8/Garrison   | Discovered new exit (range 10)
 6950 | -8/Garrison   | Installed Relay Interface Framework
 6960 | -8/Garrison   | Entered Materials
 7015 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Lgt. Treads swallowed by quantum anomaly within Lightpack 2.0.
Acquired 46 matter.
Acquired Rnf. Ion Engine.
Acquired 31 matter.
Acquired Lgt. Armor Plating.
EXIT=FOUND
Triggered Stasis Trap.
A bubble of rippling energy engulfs the area.
Field strength at 70.
Field strength at 40.
Field strength at 10.
Stasis field depleted.
Initiating installation procedure...
Relay Interface Framework installed.
Attempting to access garrison exit controls...
RIF authorized.
LOCATION=UNKNOWN
GOAL=ESCAPE
Receiving FarCom transmissions...
Acquired Imp. Heat Sink. <x2>

 Map 
-----
+----------------------------------------------------+
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ??????????????????o?????????? |
|                      ????????????????????????????? |
|                      ###########?????????????????? |
|                      #         #?????????????????? |
|                      #     """ #?????????????????? |
|                      #     """ #?????????????????? |
|                      #  /  """ #?????????????????? |
|                      #  /  """ #?????????????????? |
|                      # / @ """ #?????????????????? |
|                      #         #?????????????????? |
|                      #         #?????????????????? |
|                      #####+############    ??????? |
|                      ???#                  ??????? |
|                      ???#                  ??????? |
|                      ???#                  ??????? |
|                      ???#   ##############???????? |
|                      ???#   #????????????????????? |
|                      ???#   ##########???????????? |
|                      ???#   #        #???????????? |
|                      ???#   #        #???????????? |
|                      ???#   #        +???????????? |
|                      ???#   #        #???????????? |
|                      ???#   +        #???????????? |
|                      ???#   #        #???????????? |
|                      ???#   #        #???????????? |
|                      ???#   #        #???????????? |
|                      ???#####        #???????????? |
|                      ???????##########???????????? |
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|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             30
Resistance: TH             10
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CooledGrapheneFilter
  Manual?         0
Play Time         00:37:45
  Cumulative      300.2 hours
  Start           2022.04.20 @ 22:59:01
  End             2022.04.21 @ 00:06:08
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          295
  Rogue           295
  Adventurer      0
  Explorer        0
Win Type          -
  Total           17
  Types           11/0/4/2/0/0/0/0/0
Lore%             79
Gallery%          86
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 810657a9-9f27-4c53-9647-0fc3e51d2eac