Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.20 @ 17:53:23 Player: deadnoob Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (11) 55 Value Destroyed (308) 308 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1010) 1010 TOTAL SCORE: 8773 Bonus ------- High Alert Combat Kills 10 Entered DSFs 1000 Cogmind --------- Core Integrity 0/1600 Matter 282/300 Energy 60/100 System Corruption 53% Temperature Cool (36) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (16) -- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Thunder Hammer Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Enhanced Optical Array Advanced Terrain Scanner Hacking Suite Advanced System Shield Authchip [R/NC] > --- WEAPON ----------- Thunder Hammer > --- INVENTORY -------- Biometal Medium Treads Grenade Launcher [Rating: 150] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Propulsion Improved Heavy Treads Treads Improved Heavy Treads Leg Aluminum Leg Wheel High-density Centrium Wheel Hover Unit Gravmag Array Flight Unit Improved VTOL Module Utility Enhanced Optical Array Device Advanced Terrain Scanner Storage Small Storage Unit Processor Enhanced Optical Array Hackware Authchip [R/NC] Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Thunder Hammer Build | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Rec Fac DSF Fac Fac Ext Res DSF Res Acc Slots Evolved 18 | . . 2 2 . . 4 . 2 2 . 2 . 2 2 Power 1 | . . . . . . 1 . . . . . . . . Propulsion 14 | . . 2 1 . . 2 . 2 1 . 2 . 2 2 Utility 3 | . . . 1 . . 1 . . 1 . . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 64 | . 2 2 . 9 . 1 3 8 5 2 3 11 2 16 Power 3 | . . . . . . . . 2 1 . . . . . Engine . | . . . . . . . . . . . . . . . Core 3 | . . . . . . . . 2 1 . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 35 | . 1 2 . 8 . . 3 2 . 2 1 8 1 7 Treads 19 | . . . . 3 . . 2 . . 2 . 7 1 4 Leg 3 | . . . . 1 . . . . . . . . . 2 Wheel 2 | . . . . . . . . . . . 1 1 . . Hover 1 | . . . . . . . . 1 . . . . . . Flight 10 | . 1 2 . 4 . . 1 1 . . . . . 1 Utility 18 | . 1 . . 1 . 1 . 4 4 . 2 3 1 1 Device 7 | . 1 . . . . . . 2 1 . 2 1 . . Storage . | . . . . . . . . . . . . . . . Processor 3 | . . . . 1 . . . 1 1 . . . . . Hackware 8 | . . . . . . 1 . 1 2 . . 2 1 1 Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 8 | . . . . . . . . . . . . . . 8 Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . . . . . . . . . . 6 Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . . . 1 . . 2 . . 1 Parts Lost 32 | . . 1 . 5 . . 2 2 2 1 1 . 1 17 Power 1 | . . . . . . . . . . 1 . . . . Propulsion 17 | . . 1 . 2 . . 2 . 1 . . . . 11 Utility 11 | . . . . 1 . . . 2 1 . 1 . 1 5 Weapon 3 | . . . . 2 . . . . . . . . . 1 Highest Loss Streak 8 | . . 1 . 3 . . 2 2 2 1 1 . 1 8 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 45 | . 68 66 . 48 45 37 28 34 49 50 45 48 49 40 Treads 11 | . . . . 9 . . . . . 8 9 19 29 22 Leg 2 | . 25 . . 2 . . . . . . . . . 1 Flight 9 | . 2 33 . 19 36 26 15 13 14 10 9 4 . . Device 4 | . 11 11 . 5 . . . 1 5 5 7 7 4 3 Processor 4 | . . . . 4 9 6 6 7 9 5 4 4 4 3 Hackware 6 | . . . . . . 4 6 6 10 10 8 7 10 9 Ballistic Gun 3 | . 28 22 . 7 . . . . . . . . . . Naked Turns 9 | . . . . . . . . . . . . . . 9 Heaviest Build 6 | 2 3 3 3 3 . . . 1 6 6 6 2 1 5 Greatest Support 150 | 3 3 12 8 20 15 15 23 16 11 11 3 150 75 75 Greatest Overweight (x) 1 | . . . . . . . . . . 1 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 3 5 5 5 5 5 5 5 4 5 4 5 Average Carried 3 | 5 4 3 3 3 5 4 4 5 4 2 2 4 4 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 3 3 5 5 5 4 5 5 2 3 4 4 1 Class Distribution -------------------- 50% | Mutant 29% | Hacker-Mutant 19% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Sprinter | -8/Recycling Sprinter | -6/Factory Sprinter | -6/DSF Sprinter | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Extension Hacker-Mutant | -3/Research Mutant | -3/DSF Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Sto Rec Fac DSF Fac Fac Ext Res DSF Res Acc Matter Collected 652 | 157 33 . . . 129 . . . . . 80 210 13 30 Remotely . | . . . . . . . . . . . . . . . Salvage Created 291 | . 49 . . 12 . . . . . . . . . 230 Parts 16 | . 5 . . 1 . . . . . . . . . 10 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Rec Fac DSF Fac Fac Ext Res DSF Res Acc Combat Hostiles Destroyed 10 | . 3 . . 1 . . . . . . . . . 6 Guns 4 | . 3 . . 1 . . . . . . . . . . AOE 6 | . . . . . . . . . . . . . . 6 Classes Destroyed 2 | . 1 . . . . . . . . . . . . 1 Recycler 1 | . . . . . . . . . . . . . . 1 Swarmer 10 | . 3 . . 1 . . . . . . . . . 6 Best Kill Streak 7 | . 3 . . 1 . . . . . . . . . 7 Combat Bots Only 6 | . 3 . . 1 . . . . . . . . . 6 Max Kills in Single Turn 4 | . 1 . . 1 . . . . . . . . . 4 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . . . 3 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Sto Rec Fac DSF Fac Fac Ext Res DSF Res Acc Damage Taken 10416 | . 68 98 . 802 . . 418 176 225 389 . 185 748 7307 Core 2573 | . 7 38 . 221 . . 373 58 76 39 . . 145 1616 Absorbed by Shields 30 | . . . . . . . 30 . . . . . . . Core Remaining (%) 86 | 100 97 90 . . 59 . 56 94 . 90 . 100 90 . Volleys Fired 15 | . 8 . . 4 . . . . . . . . . 3 Largest 2 | . 2 . . 2 . . . . . . . . . 1 Hottest 40 | . 40 . . 40 . . . . . . . . . 30 Shots Fired 27 | . 16 . . 8 . . . . . . . . . 3 Gun 24 | . 16 . . 8 . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . . . . 3 Special . | . . . . . . . . . . . . . . . Kinetic 24 | . 16 . . 8 . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive 3 | . . . . . . . . . . . . . . 3 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 6 | . 6 . . 2 . . . . . . . . . 2 Robot Miss Streak 3 | . 1 . . 3 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 13 | . 9 . . 3 . . . . . . . . . 1 Core Hits 24 | . 4 . . 2 . . . . . . . . 2 16 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . Melee Attacks 8 | . . . . . . . . . . . . . . 8 Impact 8 | . . . . . . . . . . . . . . 8 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 710 | . 71 . . 23 . . 1 . . . . 17 9 589 Guns 90 | . 71 . . 19 . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 472 | . . . . . . . . . . . . . . 472 Melee . | . . . . . . . . . . . . . . . Ramming 148 | . . . . 4 . . 1 . . . . 17 9 117 Kinetic 90 | . 71 . . 19 . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive 472 | . . . . . . . . . . . . . . 472 Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 51 | . . . . 1 1 . . . . . . . 1 51 Average Corruption 11 | . . . . 1 1 . . . . . . . 1 17 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 26 | . . . . 1 1 . . . . . . . 1 23 Message Errors 7 | . . . . . . . . . . . . . . 7 Matter Fused 4 | . . . . . . . . . . . . . 1 3 Heat Flow Errors 2 | . . . . . 1 . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . 1 . . . . . . . . . 3 Misdirections 7 | . . . . . . . . . . . . . . 7 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . . . . . 2 Impact 2 | . . . . . . . . . . . . . . 2 Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 173 | . . . . 2 . . . . . . . 8 4 159 Shots 3 | . . . . . . . . . . . . . . 3 Rammed 30 | . . . . 1 . . 1 . . . . 1 5 22 Targets Rammed 35 | . . . . 1 . . 1 . . . . 1 5 27 Kicked 5 | . . . . . . . . . . . . . . 5 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 238 | . . . . . 157 . 14 . . . . . . 238 Average Temperature 96 | . . . . . 85 . 14 . . . . . . 134 Received Heat Transfer 1022 | . 6 57 . 198 . . 125 75 66 45 . . 108 342 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Rec Fac DSF Fac Fac Ext Res DSF Res Acc Peak Influence 965 | . 90 84 31 245 155 965 688 466 239 122 73 49 110 596 Initial 965 | . . 37 31 13 95 965 678 361 228 107 58 49 27 65 Average 209 | . 40 57 31 90 141 965 672 397 230 108 62 49 33 284 Maximum Alert Level 3 | . . . . 1 . 3 2 2 1 . . . . 2 Low Security (%) 57 | 100 100 100 100 96 100 . . . . 100 100 100 100 28 Level 1 25 | . . . . 3 . . . 57 100 . . . . 44 Level 2 15 | . . . . . . . 100 42 . . . . . 27 Level 3 1 | . . . . . . 100 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 12 | . 1 1 . 1 . . . 1 1 . 1 1 1 4 Investigation 9 | . 1 1 . 1 . . . 1 1 . 1 . 1 2 Extermination 1 | . . . . . . . . . . . . . . 1 Reinforcement 2 | . . . . . . . . . . . . 1 . 1 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Rec Fac DSF Fac Fac Ext Res DSF Res Acc Distress Signals 4 | . . . . 1 . . . . . . . . 1 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 139 | . 5 4 . 26 6 3 13 10 4 4 1 4 13 46 Peak Tracking Total 22 | . 4 4 . 16 5 3 13 6 4 4 1 3 12 22 Tactical Retreats 17 | . . . . 5 . . . 2 . . . . 1 9 Traps | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Rec Fac DSF Fac Fac Ext Res DSF Res Acc Traps Triggered 4 | . 1 . . . . . 1 . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Sto Rec Fac DSF Fac Fac Ext Res DSF Res Acc Machines Disabled . | . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Rec Fac DSF Fac Fac Ext Res DSF Res Acc Machines Accessed 18 | . 1 3 . 3 . 1 . 2 1 1 2 . 2 2 Terminals 18 | . 1 3 . 3 . 1 . 2 1 1 2 . 2 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 49 | . 4 10 . 6 . 1 . 8 6 1 5 . 5 3 Successful 22 | . 2 4 . 3 . 1 . 4 2 1 1 . 3 1 Failed 27 | . 2 6 . 3 . . . 4 4 . 4 . 2 2 Catastrophic 10 | . 1 3 . . . . . 1 3 . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 41 | . 4 10 . 2 . . . 8 6 . 4 . 4 3 Terminals 49 | . 4 10 . 6 . 1 . 8 6 1 5 . 5 3 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 12 | . 1 1 . 3 . 1 . 1 1 1 1 . 2 . Open Door 3 | . . . . 2 . . . . . 1 . . . . Open DSF 3 | . . . . . . 1 . . . . 1 . 1 . Level Access Points 3 | . 1 1 . . . . . 1 . . . . . . Terminal Index 2 | . . . . . . . . . 1 . . . 1 . Zone Layout 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 1 3 . . . . . 3 1 . . . 1 1 Terminals 10 | . 1 3 . . . . . 3 1 . . . 1 1 Assimilate 1 | . . . . . . . . 1 . . . . . . Botnet 8 | . 1 3 . . . . . 1 1 . . . 1 1 Detonate 1 | . . . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 12 | . 1 3 . 2 . . . 1 1 . 1 . 1 2 Full Trace Events 10 | . 1 2 . 2 . . . 1 1 . 1 . 1 1 Feedback Events 2 | . . . . . . . . . . . 1 . 1 . Hackware Fried 2 | . . . . . . . . . . . 1 . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Sto Rec Fac DSF Fac Fac Ext Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Sto Rec Fac DSF Fac Fac Ext Res DSF Res Acc Total Allies 1 | . . . . . . . . 1 . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Rec Fac DSF Fac Fac Ext Res DSF Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Sto Rec Fac DSF Fac Fac Ext Res DSF Res Acc Turns Passed 1439 | 2 101 49 3 178 61 25 31 169 66 75 68 83 98 430 Spaces Moved 2690 | 1 135 135 8 387 206 76 54 473 157 94 101 72 175 616 Core 1204 | 1 135 . . 100 . . . . . 69 101 68 173 557 Treads 38 | . . . . 1 . . 1 . . . . 3 2 31 Legs 5 | . . . . . . . . . . . . . . 5 Wheels 1 | . . . . . . . . . . . . 1 . . Hover . | . . . . . . . . . . . . . . . Flight 1442 | . . 135 8 286 206 76 53 473 157 25 . . . 23 Fastest Speed 29 | 50 50 34 37 29 29 29 29 30 34 34 50 50 50 40 Average Speed 43 | 50 50 34 37 38 29 29 33 32 34 77 56 55 51 55 Slowest Speed 170 | 50 50 37 37 170 29 29 160 35 40 100 100 160 145 160 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 37 | . . 3 . 11 4 . 1 13 4 . . . . 1 Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 Exploration Rate (%) 28 | 2 28 17 3 63 61 2 89 15 7 23 5 80 10 18 Regions Visited 14 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 5 | . 1 1 . . . 1 . 1 . . 1 . . . Unknown Exits Taken 7 | 1 . . 1 1 1 . . . 1 1 . . 1 . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 23 | . . . . . . . . . . . . . . 23 Terrain Destroyed 26 | . . . . . . . . . . . . . . 26 Melee 8 | . . . . . . . . . . . . . . 8 Projectile . | . . . . . . . . . . . . . . . AOE 18 | . . . . . . . . . . . . . . 18 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Rec Fac DSF Fac Fac Ext Res DSF Res Acc Total 2863 | 3 158 134 7 395 203 78 65 472 164 95 110 116 182 681 Wait 29 | . 5 . . 1 . . . . . . 5 17 1 . Move 2609 | . 134 128 7 365 197 75 52 450 149 93 100 71 174 614 Hop 31 | . . 3 . 10 4 . 1 9 3 . . . . 1 Pick Up 16 | . 4 . . 1 1 1 . 1 2 . 1 2 . 3 Fast Attach 42 | . 2 . . 9 . 1 1 8 3 . 2 10 2 4 Attach 21 | . . 2 . . . . 2 . 1 2 1 1 . 12 Detach 17 | . . . . 1 . . 1 1 2 . 1 3 . 8 Swap 1 | . . . . . . . . . 1 . . . . . Drop 32 | 3 5 1 . 3 1 1 . 3 3 . . 11 . 1 Fire 15 | . 8 . . 4 . . . . . . . . . 3 Melee 8 | . . . . . . . . . . . . . . 8 Ram 23 | . . . . 1 . . . . . . . 1 5 16 Kick 5 | . . . . . . . . . . . . . . 5 Crush 6 | . . . . . . . . . . . . . . 6 Escape Stasis 8 | . . . . . . . 8 . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / [*Rec]) -8/Recycling -6/Factory -6/DSF -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 2 exits: *Res / *Ext) -4/Extension -3/Research -3/DSF -2/Research -1/Access History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 6 | -10/Materials | Identified exit to Materials 104 | -10/Materials | Entered another Materials area 104 | -9/Materials | Evolved 2 slots: Propulsion x2 137 | -9/Materials | Identified exit to Materials 153 | -9/Materials | Entered another Materials area 153 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 153 | -8/Materials | Discovered new exit (range 8) 156 | -8/Materials | Entered Storage 262 | -8/Storage | Discovered new exit (range 14) 303 | -8/Storage | Lost 3 parts (1n1u1w) 333 | -8/Storage | Used back door to open Recycling access 333 | -8/Storage | Discovered new exit (range 4) 334 | -8/Storage | Entered Recycling 339 | -8/Recycling | Spotter reported a threat 351 | -8/Recycling | Spotter reported a threat 353 | -8/Recycling | Spotter reported a threat 354 | -8/Recycling | Spotter reported a threat 369 | -8/Recycling | Spotter reported a threat 387 | -8/Recycling | Spotter reported a threat 394 | -8/Recycling | Discovered new exit (range 6) 395 | -8/Recycling | Entered Factory 395 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 420 | -6/Factory | Identified exit to DSF 420 | -6/Factory | Entered DSF 430 | -6/DSF | Wild Derelicts raided the area 443 | -6/DSF | Additional patrols routed to DSF 445 | -6/DSF | Discovered new exit (range 14) 451 | -6/DSF | Entered Factory 451 | -5/Factory | Evolved 2 slots: Propulsion x2 508 | -5/Factory | Identified exit to Factory 620 | -5/Factory | Entered another Factory area 620 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 679 | -4/Factory | Discovered new exit (range 20) 681 | -4/Factory | Discovered new exit (range 14) 686 | -4/Factory | Entered Extension 746 | -4/Extension | Spotted B-86 Titan 747 | -4/Extension | Spotted B-86 Titan 760 | -4/Extension | Discovered new exit (range 3) 761 | -4/Extension | Entered Research 761 | -3/Research | Evolved 2 slots: Propulsion x2 814 | -3/Research | System Shield fried by hacking feedback 829 | -3/Research | Identified exit to DSF 829 | -3/Research | Entered DSF 830 | -3/DSF | Joined Warlord attack on 0b10 via DSF 845 | -3/DSF | Additional patrols routed to DSF 904 | -3/DSF | Discovered new exit (range 15) 912 | -3/DSF | Entered Research 912 | -2/Research | Evolved 2 slots: Propulsion x2 955 | -2/Research | Spotted B-90 Cyclops 995 | -2/Research | Adv. Hacking Suite fried by hacking feedback 1003 | -2/Research | Discovered new exit (range 14) 1010 | -2/Research | Entered Access 1010 | -1/Access | Evolved 2 slots: Propulsion x2 1256 | -1/Access | System corruption reached 10% 1320 | -1/Access | Lost 6 parts (6n) 1370 | -1/Access | System corruption reached 30% 1387 | -1/Access | Spotted B-99 Colossus 1412 | -1/Access | Core integrity fell below 50% 1425 | -1/Access | Crushed by falling debris 1438 | -1/Access | Core integrity fell below 20% 1440 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 01411_ Penetrated by Slug. 01411_ Adv. Terrain Scanner destroyed. 01417_ Q:ADU>PW8J7AAQXVQZRZQG| 01421_ Slug penetrates Wall. 01421_ H-88 Terminator destroyed. 01425_ The unstable cave ceiling collapses. 01425_ Crushed by falling debris. 01425_ Adv. System Shield destroyed. 01425_ System corrupted by crushing effect (+5). 01425_ Impulse Thruster destroyed. 01425_ System corrupted by crushing effect (+3). 01429_ Authchip [R/NC] destroyed. 01431_ W-44 Eye sends out distress signal. 01432_ Grenade Launcher destroyed. 01432_ Kicked C-57 Dissector. 01432_ Centrium Leg severed. 01433_ Slammed into C-57 Dissector. 01434_ Slammed into G-73 Enforcer. 01435_ System corrupted: Energy discharge (-18). 01438_ Slammed into P-80 Master. Map ----- +----------------------------------------------------+ | ????????????????????????????????????#### | | ?????????????????????????????????????# % | | ?????????????????????????????????????# | | ?????????????????????????????????????### | | ???????????????????????????????????????###### | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????#####/#### | | ????????????????????????????????????????# ! | | ????????????????#?????########??????????# | | ????????????????# ????" #??????????# " | | ??????????????### "" #??????????# """ | | ?????????????H? + """""" #??????????# """ | | ????????????????# """""" #??????????# " | | ????????????????# "" #??????????# | | ????????????????# "" #??????????# | | ????????????????# #??????????##"####+## | | ????????????????# w ###?????????# #??# #? | | ????????????????# #########???# #??# #? | | ????????????????# "# #???# #??# ?? | | ????????????????# = ##! #???# #??# ?? | | ????????????????# ## #???# #??# ?? | | ???????????#T##########g####### #???# #???#?? | | ???????????" gg #??# [[ #???# #?????? | | ???????????" c pp#??# =%! #???# #???? | | ???????????##############@p#??####/###???# #?? | | ????????????????????????# p#????# ###### # | | ????????????????????????# #????# + | | ????????????????????????/p #????# ###### # / | | ????????????????????????# p#????##+##????# ####### | | ????????????????????????# g#?????????????# | | ????????????????????????# #?????????????# ####### | | ????????????????????????# #????????????## #?????? | | ????????????????????????# #????????????+ #?????? | | ????????????????????????# #????????????## #?????? | | ????????????????????????# +?????????????# ##????? | | ????????????????????????# #?????????????# #????? | | ?????????????????????#### #?????????????# +????? | | ?????????????????????? +?????????????# #????? | | ??????????????????????? #?????????????# #????? | | ???????????????????????? #?????????????# #????? | | ?????#?????########?????# #?????????????# #????? | | ?????# ????# ?????# #????????????## ##???? | | ?????# ???# ??????# ############## ##### | | ?????# ???# ???????+ | | ?????# ??# ????????# | | ?????# ### ?????????# ############## ##### | | ????## # ##????????# #????????????##+###???? | | ????# # ########## #########?????????????? | | ????# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 15 Energy Capacity 150 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 14 Power Amplification 20 Evasion (%) 64 Recoil Reduction 7 Energy Filtering 50 Offensive Hacking 24 Defensive Hacking 20 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoRocketDevice Manual? 0 Play Time 00:28:59 Cumulative 182.6 hours Start 2023.01.20 @ 17:26:08 End 2023.01.20 @ 17:53:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 250 Rogue 250 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/0/1/0/0/0/0/0 Lore% 80 Gallery% 82 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17b53f93-6a50-4b25-a300-a3bd2af14d58