Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.27 @ 14:25:07 Player: Compilatron Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (43) 215 Value Destroyed (1472) 1472 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (681) 681 TOTAL SCORE: 6628 Bonus ------- Follower Combat Kills 381 Aligned with FarCom 300 Cogmind --------- Core Integrity 606/850 Matter 212/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Improved Heat Sink Reaction Control System System Shield Improved Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Light Treads Aluminum Leg Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Targeting Computer Tractor Beam > --- WEAPON ----------- Missile Launcher Missile Launcher Missile Launcher > --- INVENTORY -------- Deuterium Engine Improved Heat Sink Reaction Control System System Shield Shotgun Gauss Rifle Gauss Rifle Gauss Rifle Advanced Assault Cannon Rocket Launcher Improved Grenade Launcher Improved Datajack Remote Datajack Mining Laser Deploy-a-Sentry [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Slots Evolved 8 | . . . . . 4 2 . . 2 Power . | . . . . . . . . . . Propulsion 3 | . . . . . 2 . . . 1 Utility 4 | . . . . . 2 1 . . 1 Weapon 1 | . . . . . . 1 . . . Parts Attached 32 | . 3 1 . . 9 9 8 2 . Power 2 | . . . . . 2 . . . . Engine 1 | . . . . . 1 . . . . Core 1 | . . . . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 9 | . . . . . 2 5 2 . . Treads 1 | . . . . . . 1 . . . Leg 7 | . . . . . 2 4 1 . . Wheel 1 | . . . . . . . 1 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 6 | . . 1 . . 3 1 1 . . Device 2 | . . . . . . 1 1 . . Storage 1 | . . . . . 1 . . . . Processor 1 | . . . . . 1 . . . . Hackware 1 | . . . . . 1 . . . . Protection 1 | . . 1 . . . . . . . Artifact . | . . . . . . . . . . Weapon 15 | . 3 . . . 2 3 5 2 . Energy Gun 1 | . 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 7 | . 2 . . . 2 2 . 1 . Ballistic Cannon 2 | . . . . . . . 1 1 . Launcher 5 | . . . . . . 1 4 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 27 | . . . . . 3 3 16 3 2 Power 1 | . . . . . . . 1 . . Propulsion 9 | . . . . . 1 2 5 1 . Utility 5 | . . . . . 1 1 2 . 1 Weapon 12 | . . . . . 1 . 8 2 1 Highest Loss Streak 10 | . . . . . 3 2 10 5 2 To Critical Strikes . | . . . . . . . . . . Average Backups 8 | . 6 7 6 5 6 10 12 7 7 Power . | . 1 1 1 . 1 1 1 1 1 Propulsion . | . 3 1 . . . . . . . Utility 1 | . . 1 1 1 . 1 2 3 3 Weapon 4 | . 2 4 3 3 4 6 6 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 23 | . 3 . 7 1 5 1 . . 6 Power 4 | . . . 1 1 2 . . . . Propulsion 4 | . . . 3 . . 1 . . . Utility 6 | . . . 2 . 1 . . . 3 Weapon 7 | . 3 . 1 . 2 . . . 1 Tool/Special 2 | . . . . . . . . . 2 Average Slot Usage (%) 70 | . 85 98 100 100 93 62 44 26 19 Engine 4 | . 14 14 14 14 2 . . . . Core 2 | . . . . . 6 7 . . . Treads 1 | . . . . . . 2 3 . . Leg 18 | . 28 28 28 28 32 14 4 1 . Device 1 | . . . . . . . 4 . . Storage 9 | . 14 14 14 14 9 7 7 7 6 Processor 4 | . . . . . 6 7 7 7 6 Hackware 2 | . . . . . 9 4 . . . Protection 5 | . . 12 14 14 8 . . . . Ballistic Gun 14 | . 15 28 28 28 18 15 1 1 . Launcher 3 | . . . . . . 1 12 . . Peak Build Rating 31 | . 9 12 14 14 30 29 31 17 9 Average Rating 17 | . 6 11 13 14 27 24 16 10 8 On Entrance 13 | 6 6 9 12 14 14 21 29 10 9 Avg Prop Armor Cover (%) 9 | . . . . . . 7 9 . . Naked Turns . | . . . . . . . . . . Heaviest Build 45 | 13 16 24 24 24 45 40 44 26 26 Greatest Support 47 | 20 20 20 20 20 47 30 30 20 3 Greatest Overweight (x) 9 | . . 1 1 1 1 3 9 8 8 Average Overweight (x) 1 | . . . 1 1 . 1 3 5 7 Largest Inventory Capacity 15 | . 8 8 8 8 15 15 15 15 15 Average Capacity 12 | . 8 8 8 8 14 15 15 15 14 Most Carried 15 | . 8 8 8 8 15 15 15 10 7 Average Carried 10 | . 6 7 7 8 9 13 13 7 6 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 5 Final Carried 15 | 6 8 8 8 8 11 15 10 7 5 Class Distribution -------------------- 74% | Mutant 13% | Gunner 7% | Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Matter Collected 1394 | 200 . 73 . . 314 173 563 71 . Remotely 44 | . . . . . . . 44 . . Salvage Created 1202 | . . 80 . . 543 254 271 54 . Parts 91 | . . 6 . . 40 18 25 2 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . 26 4 . Prevented 2 | . . . . . . . . 2 . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Combat Hostiles Destroyed 39 | . . 4 . . 11 6 15 3 . Guns 20 | . . 4 . . 11 4 1 . . Cannons 3 | . . . . . . . . 3 . AOE 16 | . . . . . . 2 14 . . Classes Destroyed 9 | . . 2 . . 5 2 . . . Builder 1 | . . . . . . 1 . . . Recycler 1 | . . . . . 1 . . . . Watcher 2 | . . . . . 2 . . . . Swarmer 17 | . . 3 . . 4 1 9 . . Grunt 15 | . . 1 . . 3 3 5 3 . Brawler 2 | . . . . . 1 1 . . . Sentry 3 | . . . . . 2 . 1 . . Hunter 1 | . . . . . 1 . . . . Programmer 1 | . . . . . . 1 . . . Best Kill Streak 8 | . . 3 . . 4 3 8 3 . Combat Bots Only 8 | . . 3 . . 4 3 8 3 . Max Kills in Single Turn 3 | . . 2 . . 2 1 3 1 . Gunslinging 1 | . . . . . 1 . . . . Exploded 3 | . . . . . . 1 3 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Hostile Shots Fired 346 | . . 8 . . 74 32 150 48 34 Missed 107 | . . . . . 23 10 56 9 9 Hits 239 | . . 8 . . 51 22 94 39 25 Melee 2 | . . . . . . 2 . . . Projectile 237 | . . 8 . . 51 20 94 39 25 Critical Strikes 12 | . . 1 . . 2 1 3 5 . Damage Taken 4097 | . . 79 . . 952 384 1694 632 356 Core 949 | . . 9 . . 47 61 414 174 244 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 73 | 100 . . . 96 91 . . 7 . Volleys Fired 81 | . 1 4 . . 28 18 17 13 . Largest 3 | . 2 2 . . 2 3 3 3 . Hottest 108 | . 70 46 . . 56 92 108 103 . Shots Fired 180 | . 2 8 . . 56 53 33 28 . Gun 134 | . 2 8 . . 56 46 14 8 . Cannon 20 | . . . . . . . . 20 . Launcher 26 | . . . . . . 7 19 . . Special . | . . . . . . . . . . Kinetic 153 | . 1 8 . . 56 46 14 28 . Thermal 1 | . 1 . . . . . . . . Explosive 26 | . . . . . . 7 19 . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 13 | . 2 3 . . 13 8 4 7 . Robot Miss Streak 3 | . . 3 . . 3 3 2 2 . Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 2 | . . . . . 1 1 . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . Shots Hit Robots 112 | . 2 6 . . 37 29 19 19 . Core Hits 84 | . . 5 . . 27 15 29 8 . Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 2 | . . . . . 1 . . 1 . Critical Strikes 4 | . . . . . 2 . . 2 . Destroy 3 | . . . . . 2 . . 1 . Blast 1 | . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3600 | . 21 93 . . 627 777 1612 469 1 Guns 1512 | . 21 84 . . 627 540 185 55 . Cannons 414 | . . . . . . . . 414 . Explosions 1664 | . . . . . . 237 1427 . . Melee . | . . . . . . . . . . Ramming 10 | . . 9 . . . . . . 1 Kinetic 1914 | . 9 84 . . 627 540 185 469 . Thermal 12 | . 12 . . . . . . . . Explosive 1664 | . . . . . . 237 1427 . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . 3 3 3 . Average Corruption 3 | . . . . . . 3 3 3 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 36 | . . . . . . 6 28 2 . Message Errors 8 | . . . . . . 1 7 . . Matter Fused 6 | . . . . . . 1 4 1 . Heat Flow Errors 3 | . . . . . . 1 2 . . Energy Discharges 7 | . . . . . . 1 6 . . Data Loss (minor) 6 | . . . . . . 1 5 . . Data Loss (major) 3 | . . . . . . 1 2 . . Misfires 1 | . . . . . . . 1 . . Alerts 2 | . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 29 | . . . . . . 2 27 . . Projectiles . | . . . . . . . . . . Explosions 29 | . . . . . . 2 27 . . Melee . | . . . . . . . . . . Knockbacks 5 | . . . . . . . . 5 . Impact . | . . . . . . . . . . Kinetic 4 | . . . . . . . . 4 . Secondary 1 | . . . . . . . . 1 . Self-Inflicted Damage 225 | . . . . . . 12 213 . . Shots 7 | . . . . . . 1 6 . . Rammed 1 | . . . . . . . . . 1 Targets Rammed 2 | . . 1 . . . . . . 1 Kicked 1 | . . 1 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 274 | . 30 12 . . 18 267 213 274 . Average Temperature 92 | . 19 10 . . 9 100 47 158 . Received Heat Transfer 1275 | . . 12 . . 216 99 507 441 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 37 | . 37 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | . 100 100 . 100 100 100 . . 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 164 | . 14 70 . . 164 107 . . 15 Initial 19 | . . . . . . 19 . . 15 Average 30 | . 1 20 . . 50 30 . . 1 Influence Increases 1332 | . 14 100 . . 365 255 513 85 . Destroy 0b10 Robot/C 980 | . . 80 . . 220 160 460 60 . Destroy 0b10 Robot/NC 20 | . . . . . 15 5 . . . Destroy Leader 154 | . . 20 . . 54 40 30 10 . Allied During Kill 29 | . . . . . . 6 23 . . Successful Hack 27 | . 14 . . . 13 . . . . Disable Machine 45 | . . . . . 15 30 . . . Destroy Structure 17 | . . . . . 3 14 . . . Lose Combat Pursuer 60 | . . . . . 45 . . 15 . Influence Decreases 1332 | . 14 90 10 . 321 200 612 60 25 Entered New Map 82 | . . . 10 . . 25 37 . 10 Time Decay 1038 | . 14 90 . . 291 145 443 40 15 Lost Part 212 | . . . . . 30 30 132 20 . Squads Dispatched 12 | . 3 1 . . 5 3 . . . Investigation 6 | . 1 1 . . 3 1 . . . Extermination 2 | . . . . . . 2 . . . Reinforcement 4 | . 2 . . . 2 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Distress Signals 1 | . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 69 | . 2 4 . . 23 7 26 4 3 Peak Tracking Total 13 | . 1 3 . . 8 3 13 4 3 Tactical Retreats 2 | . . . . . 1 . . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Traps Triggered 3 | . . . . . 2 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Machines Disabled 4 | . . . . . 1 2 1 . . Max in Single Turn 1 | . . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Machines Accessed 13 | . 1 1 3 . 6 1 1 . . Terminals 6 | . 1 . . . 4 . 1 . . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 49 | . 5 1 18 . 18 3 4 . . Successful 37 | . 3 1 18 . 11 . 4 . . Failed 11 | . 2 . . . 6 3 . . . Catastrophic 2 | . . . . . 2 . . . . Database Lockouts 1 | . . . . . 1 . . . . Manual 22 | . 5 . 1 . 13 3 . . . Terminals 21 | . 5 . . . 12 . 4 . . Fabricators 3 | . . . . . . 3 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 5 | . . . . . 5 . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 23 | . . 1 18 . . . 4 . . Record 21 | . . . 17 . . . 4 . . Open Door 1 | . . 1 . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . . . 3 . . . . Retrieve Study 3 | . . . . . 3 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 11 | . 3 . . . 8 . . . . Terminals 10 | . 3 . . . 7 . . . . Track 2 | . 1 . . . 1 . . . . Botnet 5 | . 1 . . . 4 . . . . Operators 2 | . 1 . . . 1 . . . . Search 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Reprogram 1 | . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 1 . . . 3 1 1 . . Full Trace Events 2 | . . . . . . 1 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 3 | . . . . . 3 . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 25 | . . . . . . 6 19 . . Total Damage 1465 | . . . . . . 409 1056 . . Kills 10 | . . . . . . 2 8 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Turrets Deployed 3 | . . . . . . 1 2 . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Active Infowar (turns) . | . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Turns Passed 5053 | . 183 280 850 182 1017 639 1593 102 207 Spaces Moved 2183 | 1 138 142 444 96 464 285 547 19 47 Core 234 | . . . . . . . 174 13 47 Treads . | . . . . . . . . . . Legs 1838 | 1 138 142 444 96 464 285 262 6 . Wheels 111 | . . . . . . . 111 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 120 120 190 190 111 175 100 140 50 Average Speed 200 | 120 120 184 190 190 121 196 279 352 430 Slowest Speed 500 | 120 120 190 190 190 190 315 500 450 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 6 | . . . . . . . 6 . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 2 26 29 89 39 37 8 69 5 2 Regions Visited 9 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 . 1 . Scrap Searched 3 | . . 1 . . . . 2 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 154 | . . . . . 4 23 125 2 . Melee . | . . . . . . . . . . Projectile 6 | . . . . . 4 . . 2 . AOE 148 | . . . . . . 23 125 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Total 2696 | . 155 154 452 97 861 321 574 34 48 Wait 342 | . . . 2 . 339 . 1 . . Move 2162 | . 137 141 443 95 463 284 534 18 47 Hop 6 | . . . . . . . 6 . . Pick Up 41 | . 8 4 3 1 14 8 3 . . Fast Attach 7 | . . . . . 1 4 2 . . Attach 18 | . 1 1 . . 4 3 6 3 . Detach . | . . . . . . . . . . Swap 11 | . 2 . . . 4 2 3 . . Drop 25 | . 6 3 3 1 8 2 2 . . Fire 81 | . 1 4 . . 28 18 17 13 . Melee . | . . . . . . . . . . Ram 1 | . . . . . . . . . 1 Kick 1 | . . 1 . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . 1 . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 2 | -10/Materials | Met a group of wandering Federalists 127 | -10/Materials | Discovered new exit (range 10) 184 | -10/Materials | Entered Mines 190 | -10/Mines | Met a Derelict shopkeep closing up shop 245 | -10/Mines | Learned Materials security intel 295 | -10/Mines | Found a hidden stash of uninstalled traps 305 | -10/Mines | Build established: Mutant 392 | -10/Mines | Learned 2 Materials zone layouts 457 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 457 | -10/Mines | Discovered new exit (range 5) 464 | -10/Mines | Entered Exiles 525 | -10/Exiles | Met 8R-AWN 559 | -10/Exiles | Met EX-HEX 628 | -10/Exiles | Met EX-BIN 656 | -10/Exiles | Aligned with FarCom system 657 | -10/Exiles | Given EX-Vault access code 745 | -10/Exiles | Opened EX-Vault 767 | -10/Exiles | Found Deploy-a-Sentry 770 | -10/Exiles | Found Deploy-a-Sentry 773 | -10/Exiles | Found Deploy-a-Sentry 814 | -10/Exiles | Warned to stay clear of 0b10 Research branches 869 | -10/Exiles | Met EX-DEC 978 | -10/Exiles | Visited The Gauntlet 1274 | -10/Exiles | Discovered new exit (range 14) 1314 | -10/Exiles | Left Exiles lab with Deploy-a-Sentry 1314 | -10/Exiles | Entered Mines 1321 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1474 | -9/Mines | Discovered new exit (range 14) 1496 | -9/Mines | Entered Materials 1496 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1497 | -8/Materials | Identified exit to Factory 1515 | -8/Materials | Central database locked down 2513 | -8/Materials | Entered Factory 2513 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2541 | -7/Factory | Lost 3 parts (1n1u1w) 2848 | -7/Factory | DAS Turret deployed 3045 | -7/Factory | Build established: Skirmisher 3087 | -7/Factory | Discovered new exit (range 14) 3152 | -7/Factory | Entered Lower Caves 3218 | -7/Lower Caves | DAS Turret deployed 3260 | -7/Lower Caves | Lost 3 parts (1p2n) 3522 | -7/Lower Caves | Build established: Gunner 4015 | -7/Lower Caves | Attracted the attention of an 0b10 base 4023 | -7/Lower Caves | DAS Turret deployed 4039 | -7/Lower Caves | Core integrity fell below 50% 4051 | -7/Lower Caves | Destroyed 8 combat bots 4066 | -7/Lower Caves | Lost 10 parts (3n2u5w) 4081 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 4081 | -7/Lower Caves | Learned location of 1 exit from Research 4081 | -7/Lower Caves | Learned Extension security intel 4081 | -7/Lower Caves | Learned Research garrison access intel 4116 | -7/Lower Caves | Identified exit to Lower Caves 4311 | -7/Lower Caves | Build established: Mutant 4572 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4720 | -7/Lower Caves | Spotted B-75 Beast 4745 | -7/Lower Caves | Entered another Lower Caves area 4752 | -7/Lower Caves | Learned Factory garrison access intel 4770 | -7/Lower Caves | Core integrity fell below 20% 4811 | -7/Lower Caves | Lost 5 parts (1n4w) 4824 | -7/Lower Caves | Discovered new exit (range 5) 4847 | -7/Lower Caves | Entered Factory 4847 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4848 | -6/Factory | Loaded intel: 4 garrison access locations 5054 | -6/Factory | Self-destructed Last Messages --------------- 04806_ Acquired 28 matter. 04811_ Acquired 25 matter. 04815_ Acquired 2 matter. 04820_ Acquired 5 matter. 04824_ EXIT=FOUND 04826_ System corrupted: IFF burst signal emitted. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE 04847_ Receiving FarCom transmissions... Loading Factory garrison access intel (x4)... 04874_ Connecting with Recycling Unit... 04874_ Current location identified: Factory 05025_ ALERT: All DSF locations entering lockdown mode. 05030_ Adv. Assault Cannon destroyed. 05046_ Slammed into S-27 Virus. 05052_ Lrg. Storage Unit destroyed. 05054_ Connecting with Terminal... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##########??????????????????? | | ?????????????????????# #????###########???? | | ?????????????????????# """ #????# #???? | | ?????????????????????+ """ #????# #???? | | ?????????????????????#s""" #????# #???? | | ?????????????????????# #????# """ #???? | | ?????????????????????# s|@ #????# """ ""#???? | | ?????????????????????# s""T"" #????# """ Y"#???? | | ?????????????????????# """"" #????# ""#???? | | ?????????????????????# #????# #???? | | ?????????????######+######+#############+#####???? | | ?????????? ^ #????? | | ?????????? #????? | | ?????????? """"" #????? | | ????????????????? ""T"" #????? | | ??????????????? ^ #????? | | ???????????????# = ############+#####???? | | ???????????????# """"" #???????# #???? | | ???????????????# """"" #???????# = #???? | | ???????????????# """ #???????# #???? | | ???????????????+ #???????# """""" #???? | | ???????????????# ??? #???????# """""" #???? | | ???????????????# ??? #???????# """""" #???? | | ???????????????#?????## #???????# """""" #???? | | ??????????????????????# #???????# #???? | | ??????????????????????# #???????# ??????? | | ??????????????????????+? #???????######???????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Grenade Launcher | -8/Materials | Hacked Shotgun | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Sixth Sense Challenges ------------ None Game ------ Seed ArcsightCoolantChip Manual? 0 Play Time 00:30:11 Cumulative 67.5 hours Start 2025.12.27 @ 13:54:28 End 2025.12.27 @ 14:25:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 81 Adventurer 20 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 39 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 06f55875-d71f-4107-a5ac-bff7b81808bf