Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.10 @ 10:39:24 Player: rapskalian Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (81) 405 Value Destroyed (2475) 2475 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (89) 89 TOTAL SCORE: 5349 Bonus ------- High Alert Combat Kills 89 Cogmind --------- Core Integrity 177/700 Matter 24/300 Energy 280/280 System Corruption 14% Temperature Cool (0) Movement Core (450) Ox8 Location -7/Factory Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Cooling System Medium Storage Unit Core Analyzer > --- WEAPON (3) ------- Improved Grenade Launcher > --- INVENTORY (10) --- Cooled Ion Engine Micro Nuclear Core Medium Matter Pod (0) Improved Shield Generator Shock Rifle Spread Laser Heavy Particle Cannon Remote Datajack Scythe Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Core Analyzer Hardened Medium Armor Plating Medium Reflective Plating > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Cooled Ion Engine Aluminum Leg Aluminum Leg Medium Matter Pod Improved Shield Generator Shock Rifle Spread Laser Heavy Particle Cannon Remote Datajack Scythe [Rating: 42] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Core Analyzer Protection Medium Reflective Plating Weapon Shotgun Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 3 | . . . 1 2 Weapon 1 | . . 1 . . Parts Attached 69 | 7 4 18 8 32 Power 8 | 1 . 4 . 3 Engine 6 | 1 . 3 . 2 Core 2 | . . 1 . 1 Reactor . | . . . . . Propulsion 17 | 2 1 5 1 8 Treads . | . . . . . Leg 17 | 2 1 5 1 8 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 19 | 2 1 3 3 10 Device 8 | 1 1 . 2 4 Storage 4 | 1 . 2 . 1 Processor 3 | . . 1 1 1 Hackware . | . . . . . Protection 4 | . . . . 4 Artifact . | . . . . . Weapon 25 | 2 2 6 4 11 Energy Gun 5 | . . 1 1 3 Energy Cannon 3 | . . 2 . 1 Ballistic Gun 12 | 2 2 2 2 4 Ballistic Cannon 1 | . . . . 1 Launcher 3 | . . . 1 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . 1 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 4 . . Parts Lost 17 | . . . 1 16 Power 2 | . . . . 2 Propulsion 7 | . . . . 7 Utility 4 | . . . . 4 Weapon 4 | . . . 1 3 Highest Loss Streak 7 | . . . 1 7 To Critical Strikes . | . . . . . Average Backups 9 | 4 7 8 9 9 Power 1 | . 1 1 1 1 Propulsion 2 | 3 4 3 2 2 Utility 1 | . . 1 1 1 Weapon 3 | 1 2 2 3 4 Tool/Special . | . . . . . Unused Backups 15 | . 5 1 1 8 Power 3 | . . . . 3 Propulsion 5 | . 4 . . 1 Utility 1 | . . . 1 . Weapon 4 | . 1 1 . 2 Tool/Special 2 | . . . . 2 Average Slot Usage (%) 97 | . 100 99 99 96 Engine 6 | . 14 9 9 3 Core 2 | . . 1 . 3 Leg 30 | . 28 33 35 29 Device 11 | . 14 . 9 15 Storage 8 | . 14 11 9 7 Processor 6 | . . 10 9 5 Protection 3 | . . . . 6 Energy Gun 4 | . . . 8 5 Energy Cannon 2 | . . 1 9 2 Ballistic Gun 15 | . 28 30 5 8 Launcher 2 | . . . 3 3 Peak Build Rating 42 | 9 10 17 23 42 Average Rating 24 | 6 7 14 21 33 On Entrance 11 | . 9 10 17 23 Naked Turns . | . . . . . Heaviest Build 44 | 14 17 28 33 44 Greatest Support 61 | 20 20 30 40 61 Greatest Overweight (x) 10 | 1 . . 1 10 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 Average Capacity 9 | 7 8 8 10 10 Most Carried 10 | 7 8 9 10 10 Average Carried 9 | 4 7 8 9 9 Final Capacity 10 | 8 8 10 10 10 Final Carried 10 | 7 8 9 10 9 Class Distribution -------------------- 28% | Scavenger-Gunner 26% | Gunner 19% | Mutant 8% | Scavenger-Tank 4% | Skirmisher 4% | Tank 4% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2115 | 275 153 635 143 909 Remotely . | . . . . . Salvage Created 2878 | 30 159 731 541 1417 Parts 185 | 4 9 42 34 96 Haulers Intercepted 4 | . . 2 1 1 Recyclers Shooed 3 | 1 1 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 52 | . 5 14 12 21 Guns 36 | . 5 14 4 13 Cannons 6 | . . . 3 3 AOE 10 | . . . 5 5 Classes Destroyed 12 | 1 2 4 1 4 Worker 4 | . . . 2 2 Builder 8 | . . . . 8 Tunneler 3 | 1 . . . 2 Hauler 4 | . . 2 1 1 Recycler 8 | . . 3 . 5 Operator 1 | . . . . 1 Watcher 1 | . . 1 . . Swarmer 11 | . 1 7 3 . Grunt 28 | . 4 4 8 12 Sentry 7 | . . 3 1 3 Hunter 3 | . . . . 3 Programmer 3 | . . . . 3 Best Kill Streak 8 | 1 2 4 7 8 Combat Bots Only 6 | . 2 4 6 3 Max Kills in Single Turn 7 | 1 1 1 2 7 Gunslinging . | . . . . . Exploded 2 | . . . 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 474 | . 23 52 13 386 Missed 192 | . 5 12 7 168 Hits 282 | . 18 40 6 218 Projectile 282 | . 18 40 6 218 AOE 2 | . . 1 . 1 Critical Strikes 9 | . . 2 . 7 Part Disruptions 3 | . . . . 3 Damage Taken 4256 | . 189 571 303 3193 Core 831 | . 63 210 35 523 Absorbed by Shields 73 | . . . . 73 Ignored by Resistances 95 | . . . . 95 Core Remaining (%) 78 | 100 74 47 93 . Volleys Fired 154 | 7 21 36 18 72 Largest 3 | 2 2 3 3 3 Hottest 191 | 40 46 69 160 191 Shots Fired 397 | 14 42 108 44 189 Gun 321 | 14 42 108 17 140 Cannon 50 | . . . 14 36 Launcher 26 | . . . 13 13 Special . | . . . . . Kinetic 285 | 14 42 108 5 116 Thermal 80 | . . . 26 54 Explosive 2 | . . . . 2 Electromagnetic 30 | . . . 13 17 Robot Hit Streak 17 | 3 4 17 10 9 Robot Miss Streak 16 | 3 4 5 2 16 Penetration Max . | . . . . . Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 227 | 7 23 79 21 97 Core Hits 143 | 2 10 36 21 74 Critical Kills 2 | . . 2 . . Critical Parts Destroyed 3 | . . 2 1 . Critical Strikes 8 | . . 4 3 1 Burn 3 | . . . 2 1 Destroy 5 | . . 4 1 . Melee Attacks 12 | . . . . 12 Impact . | . . . . . Slashing 12 | . . . . 12 Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5926 | 74 302 1239 1210 3101 Guns 3263 | 74 289 1237 187 1476 Cannons 643 | . . . 166 477 Explosions 1935 | . . . 857 1078 Melee 62 | . . . . 62 Ramming 23 | . 13 2 . 8 Kinetic 2886 | 74 289 1237 53 1233 Thermal 1832 | . . . 637 1195 Explosive 387 | . . . 50 337 Electromagnetic 736 | . . . 470 266 Impact . | . . . . . Slashing 62 | . . . . 62 Piercing . | . . . . . Highest Corruption 14 | . . . 1 14 Average Corruption 7 | . . . 1 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 65 | . . . 1 64 Message Errors 15 | . . . . 15 Matter Fused 14 | . . . 1 13 Heat Flow Errors 5 | . . . . 5 Energy Discharges 6 | . . . . 6 Parts Rejected 4 | . . . . 4 Parts Fused 2 | . . . . 2 Data Loss (minor) 4 | . . . . 4 Data Loss (major) 4 | . . . . 4 Misfires 2 | . . . . 2 Alerts 4 | . . . . 4 Misdirections 2 | . . . . 2 Weapon Failures 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 316 | . . . 102 214 Projectiles . | . . . . . Explosions 294 | . . . 102 192 Melee 22 | . . . . 22 Knockbacks 2 | . . . . 2 Impact . | . . . . . Kinetic 2 | . . . . 2 Secondary . | . . . . . Self-Inflicted Damage 477 | . . . 223 254 Shots 11 | . . . 3 8 Rammed . | . . . . . Targets Rammed 8 | . 3 2 . 3 Kicked 8 | . 3 2 . 3 Crushed . | . . . . . Highest Temperature 379 | . 6 50 36 379 Average Temperature 49 | . 3 10 12 94 Received Heat Transfer 1087 | . 96 132 36 823 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . 2 2 Heat Transferred 2730 | . . . 940 1790 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 3 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 3 | . . 1 1 3 Low Security (%) 62 | 100 100 77 64 46 Level 1 24 | . . 22 35 30 Level 2 12 | . . . . 22 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 728 | 5 74 234 341 728 Initial 141 | . . 20 69 141 Average 185 | . 15 113 153 260 Influence Increases 2343 | 5 140 514 412 1272 Destroy 0b10 Robot/C 1040 | . 100 280 240 420 Destroy 0b10 Robot/NC 145 | 5 . 30 15 95 Destroy Leader 250 | . 10 66 42 132 Successful Hack 22 | . . 18 . 4 Disable Machine 450 | . . . 75 375 Destroy Structure 121 | . . . 40 81 Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 300 | . 30 120 . 150 Influence Decreases 1645 | 5 90 398 267 885 Entered New Map 297 | . . 30 97 170 Time Decay 1178 | 5 90 368 160 555 Lost Part 170 | . . . 10 160 Squads Dispatched 17 | . 1 . 2 14 Investigation 1 | . . . . 1 Extermination 4 | . . . . 4 Reinforcement 7 | . 1 . 2 4 Assault . | . . . . . Garrison 5 | . . . . 5 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . 1 2 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 98 | . 12 28 15 43 Peak Tracking Total 11 | . 4 4 6 11 Tactical Retreats 10 | . 1 4 . 5 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 8 | . . . 3 5 Indirectly 3 | . . . 2 1 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 30 | . . . 5 25 Max in Single Turn 12 | . . . 2 12 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 6 | . . 2 . 4 Terminals 1 | . . 1 . . Fabricators 1 | . . . . 1 Repair Stations 3 | . . 1 . 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 13 | . . 6 . 7 Successful 5 | . . 2 . 3 Failed 8 | . . 4 . 4 Catastrophic 2 | . . 1 . 1 Database Lockouts . | . . . . . Manual 3 | . . 3 . . Terminals 3 | . . 3 . . Fabricators 1 | . . . . 1 Repair Stations 8 | . . 3 . 5 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 1 | . . 1 . . Robot Analysis 1 | . . 1 . . Fabricator Hacks 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 3 | . . 1 . 2 Scan Component 3 | . . 1 . 2 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . . 2 . 3 Full Trace Events 2 | . . 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built 1 | . . . . 1 Authchips . | . . . . . Time 106 | . . . . 106 Total Part Build Rating 6 | . . . . 6 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1652 | 34 497 32 . 1089 Sensors 1599 | . 478 32 . 1089 Terrain 53 | 34 19 . . . Structural 520 | . . . . 520 Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4152 | 122 497 845 329 2359 Spaces Moved 2267 | 65 175 499 199 1329 Core 4 | 3 . . . 1 Treads . | . . . . . Legs 2263 | 62 175 499 199 1328 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 120 | 132 120 120 120 120 Slowest Speed 550 | 190 120 120 190 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 23 | 5 31 31 23 27 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 11 | . . . . 11 Terrain Destroyed 156 | . . . 64 92 Melee 11 | . . . . 11 Projectile 1 | . . . . 1 AOE 144 | . . . 64 80 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3324 | 85 426 666 251 1896 Wait 718 | . 208 93 18 399 Move 2263 | 64 174 498 198 1329 Hop . | . . . . . Pick Up 35 | 7 7 7 4 10 Fast Attach 30 | 7 . 2 4 17 Attach 9 | . . 2 2 5 Detach 2 | . . 2 . . Swap 57 | . 4 14 5 34 Drop 36 | . 9 10 2 15 Fire 154 | 7 21 36 18 72 Melee 12 | . . . . 12 Ram . | . . . . . Kick 8 | . 3 2 . 3 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 123 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 592 | -10/Materials | Discovered new exit (range 12) 620 | -10/Materials | Entered another Materials area 620 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 945 | -9/Materials | Build established: Gunner 1045 | -9/Materials | Core integrity fell below 50% 1344 | -9/Materials | Discovered new exit (range 16) 1465 | -9/Materials | Entered another Materials area 1465 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1762 | -8/Materials | Discovered new exit (range 4) 1794 | -8/Materials | Entered Factory 1794 | -7/Factory | Evolved 2 slots: Utility x2 1906 | -7/Factory | Garrison activated, responded to threat 2083 | -7/Factory | Fabricated Nuclear Pulse Array (x1) 2425 | -7/Factory | Crushed by falling debris 3265 | -7/Factory | Build established: Scavenger-Gunner 4011 | -7/Factory | Garrison activated, responded to threat 4015 | -7/Factory | Core integrity fell below 50% 4034 | -7/Factory | System corruption reached 10% 4103 | -7/Factory | Lost 3 parts (2n1u) 4153 | -7/Factory | Self-destructed Last Messages --------------- 04131_ T-07 Excavator destroyed. 04134_ Carbon-fiber Leg destroyed. 04134_ U-05 Engineer lays Concrete. 04136_ Critical hit (Burn: +37). 04136_ Carbon-fiber Leg destroyed. 04136_ U-05 Engineer lays Concrete. 04138_ The unstable cave ceiling collapses. 04138_ U-05 Engineer lays Concrete. 04138_ Chain reaction triggered in Lgt. Ion Engine. 04138_ U-05 Engineer destroyed. 04142_ Acquired Imp. Grenade Launcher. 04143_ System corrupted: Hpw. Shotgun rejected. 04143_ U-05 Engineer lays Concrete. 04144_ Hrd. Medium Armor Plating destroyed. 04144_ U-05 Engineer lays Concrete. 04146_ Aluminum Leg destroyed. 04147_ U-05 Engineer lays Concrete. 04150_ Imp. Grenade Launcher destroyed. 04152_ U-05 Engineer lays Concrete. 04152_ R-06 Scavenger inserts Com. Wheel into recycling unit. Map ----- +----------------------------------------------------+ | ????????????????????# ! #? 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