Cogmind - Beta 13 --- EXPLORER MODE // 2024.03.31 @ 23:30:57

Player: f_

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (9)        1800
Robots Destroyed (89)      445
Value Destroyed (2754)     2754
Prototype IDs (36)         720
Alien Tech Used (0)        0
Bonus (1022)               1022
              TOTAL SCORE: 7741

 Bonus
-------
High Alert Combat Kills    22
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     95/100
System Corruption          9%
Temperature                Cool (9)
Movement                   Core (200) Ox3
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (7) ------
    Medium Storage Unit
  Improved Terrain Scan Processor
           Hacking Suite
>          --- WEAPON (2) -------
           Hammer
>          --- INVENTORY (10) ---
           Ion Engine
           Cesium-ion Thruster
           Kinecellerator
  Improved Medium Armor Plating
  Improved Medium Armor Plating
           Relay Coupler [Sentry] (26)
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
           Cooling System
    Medium Storage Unit
           Structural Scanner
  Improved Terrain Scan Processor
  Improved Medium Armor Plating
           Hacking Suite
>          --- WEAPON -----------
     Light EM Pulse Cannon
           Latent Energy Streamer
>          --- INVENTORY --------
           Cesium-ion Thruster
           Kinecellerator
     Light Armor Plating
  Improved Medium Armor Plating
     Heavy EM Pulse Gun
     Light EM Pulse Cannon
     Light EM Pulse Cannon
  Improved Datajack
           Hammer
[Rating: 34]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Cooling System
  Storage                  Medium Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Light EM Pulse Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Impact Weapon            Hammer
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat 
Slots Evolved              5    | .   1   .   2   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   1   .   2   .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             51   | 7   10  .   6   1   1   2   17  3   4   
  Power                    6    | 1   1   .   1   .   .   .   2   .   1   
    Engine                 3    | 1   1   .   1   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   2   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               13   | 2   3   .   2   .   .   1   3   1   1   
    Treads                 1    | .   .   .   .   .   .   .   .   .   1   
    Leg                    12   | 2   3   .   2   .   .   1   3   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | 2   2   .   1   .   1   .   6   .   .   
    Device                 2    | .   .   .   1   .   .   .   1   .   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   1   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   
    Protection             7    | 1   2   .   .   .   1   .   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   20   | 2   4   .   2   1   .   1   6   2   2   
    Energy Gun             8    | 2   4   .   1   .   .   .   1   .   .   
    Energy Cannon          9    | .   .   .   1   1   .   1   4   2   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   1   .   1   
  Unidentified Prototypes  1    | .   1   .   .   .   .   .   .   .   .   
Parts Lost                 19   | .   1   .   3   .   .   .   5   2   8   
  Power                    2    | .   .   .   .   .   .   .   .   .   2   
  Propulsion               4    | .   .   .   .   .   .   .   1   .   3   
  Utility                  5    | .   .   .   1   .   .   .   2   .   2   
  Weapon                   8    | .   1   .   2   .   .   .   2   2   1   
  Highest Loss Streak      4    | .   1   .   2   .   .   .   2   1   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     73   | .   75  75  70  70  70  65  78  82  65  
  Engine                   7    | .   11  12  10  10  10  10  6   .   .   
  Core                     1    | .   .   .   .   .   .   .   1   8   4   
  Leg                      17   | .   21  25  20  20  20  20  13  16  11  
  Device                   7    | .   .   .   5   10  10  10  12  8   6   
  Storage                  9    | .   12  12  10  10  10  10  8   8   8   
  Processor                3    | .   .   .   .   .   .   .   7   8   8   
  Hackware                 3    | .   .   .   .   .   .   .   6   8   8   
  Protection               6    | .   12  12  9   .   .   .   7   8   4   
  Energy Gun               4    | .   16  12  11  .   .   .   .   .   .   
  Energy Cannon            9    | .   .   .   4   20  20  15  10  8   5   
  Special Melee Weapon     1    | .   .   .   .   .   .   .   2   7   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             39   | 20  21  20  27  25  25  31  39  33  30  
  Greatest Support         30   | 20  20  20  23  23  23  28  30  30  27  
  Greatest Overweight (x)  6    | 6   5   .   1   1   1   1   2   1   3   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   
Largest Inventory Capacity 10   | 10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 9   10  10  10  10  10  10  10  10  10  
  Most Carried             10   | 2   5   .   8   6   9   9   10  10  10  
  Average Carried          6    | .   .   .   4   5   6   8   9   9   7   
  Final Capacity           10   | 10  10  10  10  10  10  10  10  10  10  
  Final Carried            10   | .   .   .   6   6   8   8   10  10  7   

 Class Distribution 
--------------------
 100% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -10/Mines
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -9/Mines
 Hacker-Mutant | -9/Exiles
 Hacker-Mutant | -8/Mines
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -8/Garrison
 Hacker-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  
Matter Collected           741  | 82   208  44   91   10   .    20   205  51   30   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3184 | .    407  94   728  52   .    141  1369 136  257  
  Parts                    200  | .    27   3    57   5    .    7    74   11   16   
Haulers Intercepted        7    | .    1    .    3    .    .    .    3    .    .    
Recyclers Shooed           1    | .    .    1    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat 
Combat Hostiles Destroyed  66   | .   8   2   13  3   .   4   23  6   7   
  Melee                    6    | .   .   .   .   .   .   .   .   .   6   
  Guns                     13   | .   7   1   5   .   .   .   .   .   .   
  Cannons                  24   | .   .   .   1   3   .   1   14  5   .   
  AOE                      17   | .   .   1   7   .   .   2   6   1   .   
Classes Destroyed          10   | .   4   .   4   .   .   1   1   .   .   
  Worker                   2    | .   .   .   2   .   .   .   .   .   .   
  Builder                  5    | .   .   .   4   .   .   .   1   .   .   
  Hauler                   7    | .   1   .   3   .   .   .   3   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   1   .   .   
  Operator                 4    | .   .   .   2   .   .   .   2   .   .   
  Watcher                  4    | .   1   .   2   .   .   .   .   1   .   
  Swarmer                  24   | .   2   .   4   3   .   2   5   6   2   
  Grunt                    29   | .   6   2   5   .   .   1   11  .   4   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   
  Sentry                   12   | .   .   .   4   .   .   .   7   .   1   
Best Kill Streak           12   | .   4   2   12  3   .   2   6   3   4   
  Combat Bots Only         6    | .   4   2   6   3   .   2   3   3   4   
Max Kills in Single Turn   8    | .   1   1   8   1   .   1   5   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   4   .   .   1   3   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  
Hostile Shots Fired        427  | .    34   11   83   3    .    11   121  41   123  
  Missed                   128  | .    11   5    25   1    .    4    36   12   34   
Damage Taken               2636 | .    168  40   429  8    .    46   765  210  970  
  Core                     675  | .    40   15   70   .    .    .    151  10   389  
  Absorbed by Shields      36   | .    .    .    .    .    .    .    .    36   .    
  Redirected to Shielding  7    | .    7    .    .    .    .    .    .    .    .    
  Ignored by Resistances   1664 | .    108  26   281  7    .    30   472  156  584  
Core Remaining (%)         86   | 100  .    78   .    .    .    82   .    .    .    
Volleys Fired              171  | .    23   8    41   3    .    6    69   21   .    
  Largest                  2    | .    2    1    2    2    .    1    1    1    .    
  Hottest                  112  | .    80   40   101  112  .    60   60   60   .    
Shots Fired                205  | .    41   8    53   6    .    6    70   21   .    
  Gun                      99   | .    41   8    43   .    .    .    7    .    .    
  Cannon                   106  | .    .    .    10   6    .    6    63   21   .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          205  | .    41   8    53   6    .    6    70   21   .    
  Robot Hit Streak         48   | .    22   13   48   21   .    23   41   7    .    
  Robot Miss Streak        2    | .    1    .    1    .    .    1    1    2    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           220  | .    35   8    49   6    .    4    67   14   37   
  Core Hits                116  | .    14   5    36   3    .    4    38   8    8    
  Critical Kills           3    | .    .    .    .    .    .    .    .    .    3    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    .    .    2    
  Critical Strikes         10   | .    2    1    1    .    .    .    1    .    5    
    Corrupt                5    | .    2    1    1    .    .    .    1    .    .    
    Smash                  5    | .    .    .    .    .    .    .    .    .    5    
Melee Attacks              39   | .    .    .    .    .    .    .    2    .    37   
  Impact                   37   | .    .    .    .    .    .    .    .    .    37   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    2    .    .    
    Combat Hostiles        2    | .    .    .    .    .    .    .    2    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6668 | .    483  202  2083 111  .    314  2243 353  879  
  Guns                     1424 | .    483  103  739  .    .    .    99   .    .    
  Cannons                  1806 | .    .    .    141  111  .    50   1198 306  .    
  Explosions               2559 | .    .    99   1203 .    .    264  946  47   .    
  Melee                    879  | .    .    .    .    .    .    .    .    .    879  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Thermal                  1706 | .    .    99   1203 .    .    .    357  47   .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          4083 | .    483  103  880  111  .    314  1886 306  .    
  Impact                   879  | .    .    .    .    .    .    .    .    .    879  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    .    4    7    9    9    
  Average Corruption       6    | .    .    .    .    .    .    3    5    7    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  52   | .    .    .    .    .    .    4    27   12   9    
    Message Errors         15   | .    .    .    .    .    .    2    5    5    3    
    Matter Fused           12   | .    .    .    .    .    .    .    8    3    1    
    Heat Flow Errors       5    | .    .    .    .    .    .    .    3    1    1    
    Energy Discharges      5    | .    .    .    .    .    .    .    2    1    2    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    .    .    
    Parts Fused            1    | .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      7    | .    .    .    .    .    .    1    5    .    1    
    Data Loss (major)      3    | .    .    .    .    .    .    1    1    .    1    
    Misfires               2    | .    .    .    .    .    .    .    1    1    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            209  | .    .    26   77   .    .    .    44   3    59   
  Projectiles              20   | .    .    .    .    .    .    .    17   3    .    
  Explosions               130  | .    .    26   77   .    .    .    27   .    .    
  Melee                    59   | .    .    .    .    .    .    .    .    .    59   
Knockbacks                 5    | .    .    .    .    .    .    .    .    .    5    
  Impact                   5    | .    .    .    .    .    .    .    .    .    5    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      123  | .    .    .    37   .    .    .    30   56   .    
  Shots                    5    | .    .    .    2    .    .    .    1    2    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        282  | .    282  45   96   .    .    .    230  237  133  
  Average Temperature      65   | .    89   26   38   .    .    .    83   55   54   
  Received Heat Transfer   1707 | .    144  57   231  .    .    18   477  69   711  
  Effects                  1    | .    1    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6    | .    1    .    .    .    .    1    4    .    .    
  Combat Hostiles          5    | .    1    .    .    .    .    1    3    .    .    
  Parts Fried              32   | .    7    .    8    .    .    1    12   2    2    
  Impact Corruptions       4    | .    .    .    .    .    .    .    .    .    4    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    .    .    .    .    
  Heat Transferred         1500 | .    .    100  1000 .    .    .    350  50   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      9    | .    .    1    5    .    .    .    2    1    .    
Latent Energy Used         774  | .    .    .    .    .    .    246  400  128  .    
  LE Corruption            12   | .    .    .    .    .    .    4    6    2    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat 
Peak Influence             438  | .   291 54  310 155 .   69  438 305 318 
  Initial                  108  | .   .   4   14  85  .   .   13  27  108 
  Average                  106  | .   115 18  100 107 .   11  135 136 155 
Maximum Alert Level        2    | .   1   .   1   .   .   .   2   1   1   
  Low Security (%)         82   | 100 71  100 89  100 .   100 74  78  74  
  Level 1                  16   | .   28  .   10  .   .   .   21  21  25  
  Level 2                  1    | .   .   .   .   .   .   .   4   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   2   .   3   .   .   .   7   .   .   
  Investigation            7    | .   2   .   2   .   .   .   3   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat 
Distress Signals           10   | .   1   .   4   .   .   .   4   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              110  | .   11  2   23  3   .   6   39  11  15  
  Peak Tracking Total      11   | .   5   2   11  3   .   2   6   3   10  
  Tactical Retreats        8    | .   .   .   .   .   .   .   3   2   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat 
Traps Triggered            10   | .   4   .   .   .   .   .   2   4   .   
  Indirectly               2    | .   .   .   .   .   .   .   .   2   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat 
Machines Disabled          14   | .   .   .   7   .   .   .   5   2   .   
  Max in Single Turn       6    | .   .   .   6   .   .   .   3   1   .   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat 
Machines Accessed          25   | .   8   .   7   .   2   .   6   .   2   
  Terminals                22   | .   8   .   7   .   .   .   5   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Total Hacks                95   | .   31  .   23  .   2   .   30  .   9   
  Successful               58   | .   19  .   13  .   2   .   20  .   4   
  Failed                   37   | .   12  .   10  .   .   .   10  .   5   
    Catastrophic           9    | .   3   .   4   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   79   | .   25  .   20  .   2   .   26  .   6   
  Terminals                90   | .   31  .   23  .   .   .   27  .   9   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   3   .   .   
Terminal Hacks             48   | .   17  .   11  .   2   .   16  .   2   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   
  Robot Analysis           3    | .   2   .   1   .   .   .   .   .   .   
  Prototype ID Bank        14   | .   10  .   2   .   .   .   1   .   1   
  Branch Access Points     3    | .   1   .   1   .   .   .   1   .   .   
  Terminal Index           4    | .   1   .   1   .   .   .   1   .   1   
  Garrison Index           1    | .   .   .   .   .   .   .   1   .   .   
  Alert Level              7    | .   1   .   2   .   .   .   4   .   .   
  Unreport Threat          4    | .   .   .   .   .   .   .   4   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   1   .   .   
  Garrison Status          1    | .   .   .   .   .   .   .   1   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   2   .   .   .   .   .   .   
  Registered Components    3    | .   1   .   1   .   .   .   1   .   .   
  Registered Prototypes    2    | .   1   .   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   2   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         8    | .   2   .   2   .   .   .   2   .   2   
  Terminals                8    | .   2   .   2   .   .   .   2   .   2   
    Botnet                 8    | .   2   .   2   .   .   .   2   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   8   .   7   .   .   .   6   .   2   
  Full Trace Events        10   | .   4   .   2   .   .   .   4   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   .   6   .   
  Machine Destruction      6    | .   .   .   .   .   .   .   .   6   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat 
Total Allies               1    | .   .   .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   1   .   .   
  Highest-Rated Group      16   | .   .   .   .   .   .   .   16  .   .   
  Highest-Rated Ally       16   | .   .   .   .   .   .   .   16  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   .   .   .   3   .   .   
  Total Damage             27   | .   .   .   .   .   .   .   27  .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat 
Robot Analysis Total       3    | .   2   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  
Turns Passed               4321 | 59   561  55   644  220  438  515  1070 428  331  
Spaces Moved               2205 | 31   348  33   297  111  231  261  448  319  126  
  Core                     17   | 10   4    .    .    .    .    .    .    .    3    
  Treads                   7    | .    .    .    .    .    .    .    .    .    7    
  Legs                     2181 | 21   344  33   297  111  231  261  448  319  116  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  190  120  120  120  105  105  
  Average Speed            154  | 147  135  120  157  190  188  155  172  109  168  
  Slowest Speed            350  | 350  300  120  190  190  190  190  260  185  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 3    63   10   38   28   60   68   43   38   19   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        8    | 1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          117  | .    .    .    56   .    .    31   24   6    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      117  | .    .    .    56   .    .    31   24   6    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat 
Total                      2848 | 44  395 40  421 115 236 365 672 378 182 
  Wait                     334  | .   5   .   65  .   .   96  124 31  13  
  Move                     2196 | 30  347 32  296 110 230 260 447 318 126 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  43   | 7   9   .   11  1   2   1   10  1   1   
  Fast Attach              3    | .   .   .   .   .   .   .   3   .   .   
  Attach                   33   | 7   9   .   3   1   1   1   7   1   3   
  Detach                   3    | .   .   .   .   .   2   .   1   .   .   
  Swap                     15   | .   1   .   3   .   .   1   7   2   1   
  Drop                     8    | .   1   .   2   .   1   .   2   1   1   
  Fire                     171  | .   23  8   41  3   .   6   69  21  .   
  Melee                    39   | .   .   .   .   .   .   .   2   .   37  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            3    | .   .   .   .   .   .   .   .   3   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 4 exits: *Fac / *Sto x2 / Gar)
-8/Garrison
-8/Materials

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Identified exit to Materials
   30 | -11/Scrapyard | Discovered exit to Materials (range 15)
   60 | -11/Scrapyard | Entered Materials
   60 | -10/Materials | Evolved 1 slot: Utility x1
  132 | -10/Materials | Identified exit to Mines
  278 | -10/Materials | Identified exit to Materials
  278 | -10/Materials | Discovered exit to Materials (range 16)
  312 | -10/Materials | Build established: Hacker-Mutant
  494 | -10/Materials | Discovered exit to Materials (range 16)
  621 | -10/Materials | Entered Mines
  647 | -10/Mines     | Discovered exit to Materials (range 10)
  676 | -10/Mines     | Entered Materials
  676 | -9/Materials  | Evolved 2 slots: Utility x2
 1012 | -9/Materials  | Identified exit to Materials
 1012 | -9/Materials  | Discovered exit to Materials (range 10)
 1016 | -9/Materials  | Identified exit to Mines
 1320 | -9/Materials  | Entered Mines
 1499 | -9/Mines      | Found a hidden stash of uninstalled traps
 1531 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1533 | -9/Mines      | Identified exit to Exiles
 1533 | -9/Mines      | Discovered exit to Exiles (range 5)
 1540 | -9/Mines      | Entered Exiles
 1586 | -9/Exiles     | Met 8R-AWN
 1618 | -9/Exiles     | Met EX-HEX
 1673 | -9/Exiles     | Met EX-BIN
 1698 | -9/Exiles     | Aligned with FarCom system
 1700 | -9/Exiles     | Given EX-Vault access code
 1744 | -9/Exiles     | Opened EX-Vault
 1757 | -9/Exiles     | Found AWS/Autocannon
 1795 | -9/Exiles     | Found Latent Energy Streamer
 1839 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1889 | -9/Exiles     | Met EX-DEC
 1898 | -9/Exiles     | Learned location of Zion (-6)
 1965 | -9/Exiles     | Identified exit to Mines
 1965 | -9/Exiles     | Discovered exit to Mines (range 10)
 1978 | -9/Exiles     | Left Exiles lab with Latent Energy Streamer
 1978 | -9/Exiles     | Entered Mines
 2480 | -8/Mines      | Discovered exit to Materials (range 8)
 2493 | -8/Mines      | Entered Materials
 2493 | -8/Materials  | Evolved 2 slots: Utility x2
 2931 | -8/Materials  | Identified exit to Storage
 3089 | -8/Materials  | Garrison activated, responded to threat
 3335 | -8/Materials  | Identified exit to Factory
 3335 | -8/Materials  | Discovered exit to Factory (range 10)
 3467 | -8/Materials  | Identified exit to Garrison
 3563 | -8/Materials  | Entered Garrison
 3636 | -8/Garrison   | Triggered checkpoint
 3678 | -8/Garrison   | Triggered checkpoint
 3709 | -8/Garrison   | Garrison Relay disabled
 3847 | -8/Garrison   | Identified exit to Materials
 3847 | -8/Garrison   | Discovered exit to Materials (range 11)
 3890 | -8/Garrison   | Triggered checkpoint
 3919 | -8/Garrison   | Garrison Relay disabled
 3931 | -8/Garrison   | Installed Relay Interface Framework
 3991 | -8/Garrison   | Entered Materials
 4216 | -8/Materials  | Core integrity fell below 50%
 4241 | -8/Materials  | Lost 4 parts (1p1n1u1w)
 4277 | -8/Materials  | Core integrity fell below 20%
 4322 | -8/Materials  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
04270_ G-50 Soldier knocked back.
04281_ Y-45 Defender suffers critical hit (Smash).
04281_ Destroyed Heat Sink.
04281_ Y-45 Defender system corrupted by crushing effect.
04285_ Y-45 Defender IFF system glitched.
04287_ Nuclear Reactor explodes.
04287_ Y-45 Defender destroyed.
04287_ M-13 Machinist destroyed.
04287_ Acquired 20 matter.
04292_ Nuclear Reactor explodes.
04293_ Acquired Lgt. Treads.
04295_ The unstable cave ceiling collapses.
04295_ K-01 Serf cleans the Hadron Collector.
04298_ The unstable cave ceiling collapses.
04298_ Acquired 10 matter.
04300_ K-01 Serf collects debris.
04302_ The unstable cave ceiling collapses. <x2>
04304_ K-01 Serf collects debris.
04317_ Lgt. Treads destroyed.
04319_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ???????????##   ?????##### ???w??????????????????? |
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| ???    ????     ?????      ??????????????????????? |
| ? +    ???????  ??????    ???????????????????????? |
| ? #     ????                  ???????????????????? |
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| ?##   ##????##      #"""  [ ## ??"???????????????? |
| ?##   ##????##      # ""    ##??""""  ???????????? |
| ?##   ##????## [    +%      ##? """"   ??????????? |
| ###   ##????##      #   %@  ##         ??????????? |
| ###   ##????############g#####        !!?????????? |
| !##   ##????####       =%             !!?????????? |
|  !#   ##??????##                      !!?????????? |
|   #   ##??????##       %=!=     =       ?????????? |
|   #   ##??????##   #  # %[   #          ?????????? |
|       ##??????##   #   [%     #########??????????? |
| ###   ##########   #         ##########??????????? |
|   #   ##########   #          #??????????????????? |
| " #                           #??????????????????? |
| " #                       ]   #??????????????????? |
| " /%                          #??????????????????? |
|   #   ###############           ?????????????????? |
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|  ##??????????????????????????????????????????????? |
|  ##??????????????????????????????????????????????? |
|  ##??????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       110
Armor Coverage             225
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Evasion (%)                55
Recoil Reduction           1
Offensive Hacking          30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NullConcussiveSpoofer
  Manual?         0
Play Time         00:46:57
  Cumulative      109.8 hours
  Start           2024.03.31 @ 22:42:35
  End             2024.03.31 @ 23:30:57
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          111
  Rogue           107
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          47
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          60x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3866568a-a701-4630-9e8e-0e62c45a9e06