Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.05 @ 16:53:37 Player: xack Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (71) 355 Value Destroyed (1832) 1832 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (686) 686 TOTAL SCORE: 4713 Bonus ------- High Alert Combat Kills 40 Follower Combat Kills 121 Met Imprinter 300 Was Imprinted 300 Friendly Fire -75 Cogmind --------- Core Integrity 0/400 Matter 245/300 Energy 33/100 System Corruption 0% Temperature Warning (335) Movement Treading (260) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Spiked Medium Treads > --- UTILITY (4) ------ Large Storage Unit Improved Sensor Array Signal Interpreter > --- WEAPON (2) ------- Beamcaster Autogun > --- INVENTORY (15) --- Light Angular Momentum Engine Fission Core Improved Treads Improved Treads Medium Treads Cryofiber Web Improved Heat Sink Signal Interpreter Improved Targeting Computer Makeshift ECM Suite Makeshift Light Armor Plating Hacking Suite Hacking Drone Bay Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Spiked Medium Treads Spiked Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Signal Interpreter Hardened Light Armor Plating > --- WEAPON ----------- Heavy Riot Gun Autogun > --- INVENTORY -------- Light Angular Momentum Engine Fission Core Improved Treads Improved Treads Medium Treads Cryofiber Web Improved Sensor Array Signal Interpreter Improved Targeting Computer Makeshift ECM Suite Makeshift Light Armor Plating Hacking Suite Hacking Drone Bay Beamcaster Autogun [Rating: 33] Favorites ----------- Power Fission Core Engine Improved Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Signal Interpreter Device Improved Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Small Laser Ballistic Gun Autogun Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 63 | 6 9 7 30 . 7 4 Power 10 | 1 1 2 4 . 2 . Engine 6 | 1 1 1 3 . . . Core 4 | . . 1 1 . 2 . Reactor . | . . . . . . . Propulsion 16 | 2 2 2 8 . 2 . Treads 10 | . . . 8 . 2 . Leg 4 | . 2 2 . . . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 4 1 10 . . 1 Device 6 | 1 1 . 3 . . 1 Storage 5 | . 2 1 2 . . . Processor 3 | . 1 . 2 . . . Hackware . | . . . . . . . Protection 3 | . . . 3 . . . Artifact . | . . . . . . . Weapon 20 | 2 2 2 8 . 3 3 Energy Gun 6 | 1 1 1 1 . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 13 | 1 . 1 7 . 3 1 Ballistic Cannon 1 | . 1 . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 16 | . 5 . 6 . . 5 Power 4 | . 1 . 2 . . 1 Propulsion 3 | . 2 . . . . 1 Utility 3 | . . . 2 . . 1 Weapon 6 | . 2 . 2 . . 2 Highest Loss Streak 5 | . 4 . 2 . . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 87 100 98 100 100 99 Engine 6 | . 8 12 8 11 3 . Core 4 | . . 1 2 . 7 11 Treads 17 | . . . 20 22 22 21 Leg 3 | . 3 28 1 . . . Wheel 1 | . 20 . . . . . Device 10 | . 3 . 13 11 11 11 Storage 11 | . 13 14 11 11 11 11 Processor 12 | . 10 14 13 11 11 11 Protection 6 | . . . 5 11 11 10 Energy Gun 3 | . 13 10 2 . . 7 Ballistic Gun 17 | . 10 3 19 22 22 14 Ballistic Cannon 1 | . 2 14 . . . . Peak Build Rating 33 | 6 7 15 21 20 31 33 Average Rating 20 | 3 6 8 18 20 26 32 On Entrance 13 | . 6 7 13 20 20 31 Naked Turns . | . . . . . . . Heaviest Build 43 | 7 17 19 39 39 42 43 Greatest Support 56 | 20 20 20 46 46 56 56 Greatest Overweight (x) 4 | . 4 . 1 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 5 10 10 15 15 15 15 Average Capacity 13 | 5 9 10 14 15 15 15 Most Carried 15 | 5 10 10 15 15 15 15 Average Carried 13 | 2 7 9 13 15 14 14 Final Capacity 15 | 5 10 10 15 15 15 15 Final Carried 15 | 5 6 10 15 15 15 13 Class Distribution -------------------- 59% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1973 | 266 220 160 982 103 70 172 Remotely . | . . . . . . . Salvage Created 2285 | 44 391 105 1275 156 . 314 Parts 178 | 3 23 13 118 8 . 13 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 19 | . . . . . 4 15 Prevented 7 | . . . . . . 7 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 61 | 1 12 5 33 6 . 4 Guns 56 | 1 9 3 33 6 . 4 Cannons 5 | . 3 2 . . . . Classes Destroyed 7 | 1 2 . 3 . . 1 Worker 2 | . . . 2 . . . Operator 2 | . . . 2 . . . Watcher 6 | . 2 . 4 . . . Swarmer 27 | . 3 3 15 4 . 2 Grunt 24 | 1 9 2 9 2 . 1 Sentry 9 | . . . 9 . . . Hunter 1 | . . . . . . 1 Best Kill Streak 5 | 1 3 3 5 4 . 2 Combat Bots Only 5 | 1 3 3 5 4 . 2 Max Kills in Single Turn 2 | 1 1 1 2 1 . 1 Gunslinging 1 | . . . 1 . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 435 | 2 72 25 190 35 . 111 Missed 130 | . 23 8 60 5 . 34 Damage Taken 3702 | 20 539 164 1535 266 . 1178 Core 579 | 10 146 23 191 36 . 173 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 92 | . . . 92 . . . Core Remaining (%) 62 | 96 . 28 . . . . Volleys Fired 237 | 2 52 17 116 14 . 36 Largest 2 | 2 2 2 2 2 . 2 Hottest 98 | 60 75 75 68 46 . 98 Shots Fired 441 | 4 88 34 221 28 . 66 Gun 414 | 4 79 17 220 28 . 66 Cannon 27 | . 9 17 1 . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 351 | 2 46 17 205 28 . 53 Thermal 63 | 2 42 17 . . . 2 Explosive . | . . . . . . . Electromagnetic 27 | . . . 16 . . 11 Robot Hit Streak 11 | 2 9 6 10 8 . 11 Robot Miss Streak 7 | 1 7 4 6 2 . 3 Penetration Max . | . . . . . . . Secondary Targets 8 | . . . 6 2 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 269 | 2 51 16 135 18 . 47 Core Hits 117 | 2 26 6 58 7 . 18 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . 1 1 . . Critical Strikes 2 | . . . 1 1 . . Destroy 2 | . . . 1 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3969 | 24 666 251 1980 269 . 779 Guns 3705 | 24 563 90 1980 269 . 779 Cannons 264 | . 103 161 . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3295 | 14 390 161 1881 269 . 580 Thermal 376 | 10 276 90 . . . . Explosive . | . . . . . . . Electromagnetic 298 | . . . 99 . . 199 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 2 . . . . Average Corruption 2 | . 2 2 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 21 | . 5 16 . . . . Message Errors 5 | . 1 4 . . . . Matter Fused 4 | . 1 3 . . . . Heat Flow Errors 3 | . 1 2 . . . . Energy Discharges 2 | . . 2 . . . . Data Loss (minor) 6 | . 1 5 . . . . Alerts 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 2 | . 1 1 . . . . Impact . | . . . . . . . Kinetic 2 | . 1 1 . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 1 | . . 1 . . . . Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 365 | 12 255 223 140 24 . 365 Average Temperature 60 | 11 53 96 21 10 . 115 Received Heat Transfer 1134 | 12 222 63 474 27 . 336 Effects 1 | . . . . . . 1 Shutdowns 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 850 | 25 625 200 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 549 | 20 224 132 549 308 . . Initial 153 | . 13 54 . 153 . . Average 174 | 3 94 66 218 283 . . Maximum Alert Level 2 | . 1 . 2 1 . . Low Security (%) 72 | 100 94 100 65 4 . . Level 1 15 | . 5 . 15 95 . . Level 2 12 | . . . 19 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 2 . 5 . . . Investigation 3 | . . . 3 . . . Extermination . | . . . . . . . Reinforcement 4 | . 2 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 4 | . 1 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 95 | 1 20 8 45 6 . 15 Peak Tracking Total 7 | 1 4 3 5 4 . 7 Tactical Retreats 3 | . . . 3 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . 1 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 3 | . . . 2 1 . . Max in Single Turn 1 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 18 | . 6 . 12 . . . Terminals 15 | . 6 . 9 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 66 | . 20 . 46 . . . Successful 38 | . 13 . 25 . . . Failed 26 | . 7 . 19 . . . Catastrophic 2 | . 1 . 1 . . . Database Lockouts 2 | . . . 2 . . . Manual 6 | . . . 4 . 2 . Terminals 60 | . 20 . 40 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers 4 | . . . 4 . . . Garrison Access . | . . . . . . . Terminal Hacks 34 | . 13 . 21 . . . Record 13 | . 2 . 11 . . . Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 3 | . . . 3 . . . Branch Access Points 1 | . 1 . . . . . Terminal Index 1 | . 1 . . . . . Alert Level 3 | . . . 3 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 6 | . 4 . 2 . . . Dispatch Records 1 | . . . 1 . . . Surveillance Status 1 | . 1 . . . . . Recall Reinforcements 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 2 . . . Used 1 | . . . 1 . . . Hacking Detections 17 | . 5 . 12 . . . Full Trace Events 2 | . . . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 13 | . . . . . 13 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired . | . . . . . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 6 | . . 2 . . 4 . Largest Group 4 | . . 2 . . 4 4 Highest-Rated Group 155 | . . 45 . . 155 155 Highest-Rated Ally 41 | . . 31 . . 41 41 Total Orders . | . . . . . . . Ally Attacks 36 | . . 12 . . . 24 Total Damage 662 | . . 128 . . . 534 Kills 9 | . . 3 . . . 6 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 4 | . . 2 . 1 . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 7706 | 82 526 860 2800 241 2379 818 Spaces Moved 4359 | 79 332 647 1292 126 1436 447 Core 29 | 16 13 . . . . . Treads 3229 | . . . 1220 126 1436 447 Legs 765 | . 46 647 72 . . . Wheels 336 | 63 273 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 120 120 160 160 160 Average Speed 146 | 73 91 120 158 160 160 160 Slowest Speed 250 | 80 250 120 240 160 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 62 | 6 57 99 89 23 92 68 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 2 | . . 1 . . 1 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 5280 | 98 466 700 1858 140 1521 497 Wait 496 | 1 61 10 356 1 62 5 Move 4353 | 78 331 646 1291 125 1435 447 Hop . | . . . . . . . Pick Up 71 | 11 9 9 33 . 7 2 Fast Attach 7 | . 1 1 4 . . 1 Attach 24 | 6 5 . 11 . . 2 Detach . | . . . . . . . Swap 32 | . 3 6 15 . 7 1 Drop 59 | . 4 10 32 . 10 3 Fire 237 | 2 52 17 116 14 . 36 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 58 | -11/Scrapyard | Discovered new exit (range 8) 83 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 12) 240 | -10/Materials | Identified exit to Materials 312 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered exit to Materials (range 11) 443 | -10/Materials | Identified exit to Mines 520 | -10/Materials | Core integrity fell below 50% 521 | -10/Materials | Lost 4 parts (2n2w) 609 | -10/Materials | Entered Mines 706 | -10/Mines | Discovered exit to Materials (range 5) 833 | -10/Mines | Build established: Scavenger-Mutant 979 | -10/Mines | Learned Materials emergency access door positions 1007 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1009 | -10/Mines | Found Prototype Device 1294 | -10/Mines | Learned location of Storage (-7) 1299 | -10/Mines | Discovered exit to Materials (range 7) 1469 | -10/Mines | Entered Materials 1469 | -9/Materials | Evolved 2 slots: Utility x2 1710 | -9/Materials | Identified Exp. Sensor Array 1805 | -9/Materials | Central database locked down 1805 | -9/Materials | Central database locked down 2035 | -9/Materials | Discovered new exit (range 12) 2090 | -9/Materials | Identified exit to Materials 2552 | -9/Materials | Discovered exit to Materials (range 7) 2788 | -9/Materials | Discovered new exit (range 13) 2807 | -9/Materials | Identified exit to Mines 2937 | -9/Materials | Repaired Lgt. Treads? 2995 | -9/Materials | Build established: Mutant 3850 | -9/Materials | Discovered exit to Materials (range 6) 4005 | -9/Materials | Build established: Scavenger-Mutant 4269 | -9/Materials | Entered Mines 4272 | -9/Mines | Core integrity fell below 50% 4312 | -9/Mines | Learned Materials emergency access door positions 4330 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4334 | -9/Mines | Discovered exit to Materials (range 8) 4343 | -9/Mines | Build established: Mutant 4378 | -9/Mines | Identified exit to Zion 4510 | -9/Mines | Entered Zion 4976 | -7/Zion | Found Relay Coupler [Programmer] 5027 | -7/Zion | Learned location of Armory (-3) 5791 | -7/Zion | Given the Hacking Drone Bay 5795 | -7/Zion | Found Prototype Device 6021 | -7/Zion | Received a visual enhancement algorithm 6241 | -7/Zion | Build established: Scavenger-Mutant 6242 | -7/Zion | Met Imprinter 6328 | -7/Zion | Imprinted 6330 | -7/Zion | Declared Zion's savior 6698 | -7/Zion | Given A8's code to call for help 6852 | -7/Zion | Discovered new exit (range 10) 6869 | -7/Zion | Identified exit to Proximity Caves 6889 | -7/Zion | Entered Proximity Caves 6889 | -6/Proximity Caves | Accompanied by 4 allies 7574 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7679 | -6/Proximity Caves | Attracted the attention of an 0b10 base 7695 | -6/Proximity Caves | Core integrity fell below 20% 7706 | -6/Proximity Caves | Lost 3 allies 7707 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- malfunctions. TS-5RH(M) destroyed. G-50 Soldier destroyed. Slug penetrates Wall. VTOL Module fries itself beyond repair. Hvy. Riot Gun destroyed. Penetrated by Slug. Hrd. Light Armor Plating destroyed. G-50 Soldier IFF system glitched. Adv. Heat Sink self-destruct mechanism malfunctions. Penetrated by Slug. Spk. Medium Treads destroyed. Power failure, Fission Core shutdown. Corrupted Carbon-fiber Leg fries itself beyond repair. Slug penetrates Wall. Autogun destroyed. Penetrated by Slug. Fission Core destroyed. Map ----- +----------------------------------------------------+ | ??## #????????????????????????????????????? | | ##?#### #????????????????????????????????????? | | ##???## ##????????????????????????????????????? | | ###### ##?????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | ## #??????????????????????????????????????? | | ### #??????????????????????????????????????? | | ## ## #??????????????????????????????????????? | | # ### ###??????????????????????????????????????? | | #?# #????????????????????????????????????????? | | ##?## #????????????????????????????????????????? | | ##???###????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ####??????????????????????????????????????????? | | ?????????????##???????????????????????? | | ???????????? #??????????#???????????? | | ###########????????????? #####???? #???????????? | | #??????????????????????? #### ###?????????? | | #???????????????????????# #?????????? | | #??????????????????????# #?????????? | | #??????????????????????# #????????? | | #?????????????????????## ## ????????? | | #? ???????????????????# ???????? | | ##? ???????????????????#@ g ????????? | | #?? #??????????????????## ####???????????????? | | #?# #???????????????????##gg #??????????????????? | | #?# #????????????????????# !*#?????????#????????? | | #?# #???????????????????## =*#""" "#????????? | | #?# #???????????????##### [[%! "#????????? | | #?# #??????????????## =|#%! "#????????? | | #### #?????????????## %[#! +????????? | | ####??????????# =%#? #????????? | | #??????????# *X? "T""#????????? | | ##?????????# ## #??" """"#????????? | | % ###?####?## ## ##?######??????????? | | #?# ### ?????????????? | | #?## ?????????????? | | #?## #?????????????? | | #### #### ### ?????????????? | | ### #### #??# #??# ????????????? | | #?## ## #??# #??? ???????????? | | #### # #??# #??? ???????????? | | #??## #???# ???????????? | | ####### ##???# ##????## #?????????????? | | #?????#######????## ##??????????????????????? | | ####??????????????????####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Lyr. Medium Armor Plating | -7/Zion | Archive Gravmag System | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Drone Bay | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive C-17 Slicer | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Everything Is Under Control Part-time Mechanic Robot Respite The One Challenges ------------ None Game ------ Seed GravitonWardroneClaws Manual? 0 Play Time 02:29:03 Cumulative 7.2 hours Start 2024.12.03 @ 22:14:29 End 2024.12.05 @ 16:53:37 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d0c631dc-fbe8-462d-a648-39fae2f62563