Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.03 @ 15:24:41 Player: Dagrontale Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (99) 495 Value Destroyed (3994) 3994 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1375) 1375 TOTAL SCORE: 9764 Bonus ------- Follower Combat Kills 795 Met Imprinter 300 Was Imprinted 300 Friendly Fire -20 Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 160/160 System Corruption 9% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Lower Caves Parts ------- > --- POWER (3) -------- Light Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit Advanced Signal Interpreter Improved Targeting Computer > --- WEAPON (3) ------- Ripper > --- INVENTORY (5) ---- Improved Ion Engine Medium Treads Armored Leg Hacking Suite Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fission Core Cold Fusion Reactor > --- PROPULSION ------- Armored Leg Armored Leg > --- UTILITY ---------- Small Storage Unit Improved Targeting Computer Target Analyzer Advanced ECM Suite Layered Medium Armor Plating Improved Shield Generator Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Heavy Assault Rifle Advanced Assault Cannon Advanced EMP Blaster > --- INVENTORY -------- Improved Ion Engine Armored Leg Advanced Signal Interpreter Kinecellerator Improved Medium Armor Plating Remote Datajack Ripper [Rating: 63] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Cold Fusion Reactor Propulsion Armored Leg Leg Armored Leg Wheel Armored Wheel Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Improved Shield Generator Storage Small Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Precision Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Ripper Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Slots Evolved 8 | . . 2 2 2 . . . 2 . Power 2 | . . 1 . 1 . . . . . Propulsion . | . . . . . . . . . . Utility 5 | . . 1 2 1 . . . 1 . Weapon 1 | . . . . . . . . 1 . Parts Attached 79 | 6 7 8 14 5 3 4 5 25 2 Power 17 | 1 1 2 2 . 1 . 2 7 1 Engine 10 | 1 . 2 2 . 1 . 1 3 . Core 6 | . 1 . . . . . 1 3 1 Reactor 1 | . . . . . . . . 1 . Propulsion 15 | 2 3 . 5 2 . . . 3 . Treads . | . . . . . . . . . . Leg 8 | . . . 3 2 . . . 3 . Wheel 5 | 2 3 . . . . . . . . Hover . | . . . . . . . . . . Flight 2 | . . . 2 . . . . . . Utility 25 | 1 2 3 2 1 2 4 2 7 1 Device 7 | . 1 1 . . . 2 . 3 . Storage 3 | 1 . 1 . . . . . . 1 Processor 8 | . 1 . 1 . . 1 1 4 . Hackware . | . . . . . . . . . . Protection 7 | . . 1 1 1 2 1 1 . . Artifact . | . . . . . . . . . . Weapon 22 | 2 1 3 5 2 . . 1 8 . Energy Gun 7 | . . 2 1 1 . . . 3 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 7 | 2 1 . 3 . . . 1 . . Ballistic Cannon 2 | . . . . 1 . . . 1 . Launcher 3 | . . 1 1 . . . . 1 . Special Weapon 1 | . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . Unidentified Prototypes 5 | . . 2 . . . 1 . 2 . Parts Lost 37 | . 3 . 2 . 2 . 3 25 2 Power 9 | . . . 1 . . . 2 6 . Propulsion 5 | . 2 . . . . . . 3 . Utility 13 | . 1 . 1 . 2 . . 7 2 Weapon 10 | . . . . . . . 1 9 . Highest Loss Streak 7 | . 3 . 1 . 1 . 3 7 2 To Critical Strikes . | . . . . . . . . . . Average Backups 6 | . 3 6 7 7 7 7 7 5 3 Power 1 | . 2 1 2 2 2 2 1 . 1 Propulsion . | . . 1 . . 1 1 1 1 1 Utility 1 | . . . . . . . 1 2 1 Weapon 2 | . . 3 5 5 4 4 3 1 . Tool/Special . | . . . . . . . . . . Unused Backups 8 | . . . 2 1 1 1 . . 3 Power 1 | . . . 1 . . . . . . Propulsion 3 | . . . . 1 . . . . 2 Utility 1 | . . . . . . . . . 1 Weapon 3 | . . . 1 . 1 1 . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 90 | . 93 99 94 78 86 99 99 92 33 Engine 14 | . 6 11 17 15 21 23 16 8 . Core 2 | . 7 11 . . . . 4 4 5 Leg 11 | . . . 10 15 15 15 15 12 . Wheel 2 | . 26 22 7 . . . . . . Device 9 | . 2 6 9 7 1 9 15 15 . Storage 6 | . 14 11 9 7 7 7 7 3 . Processor 13 | . 7 11 12 7 7 7 10 20 21 Protection 10 | . . 3 10 9 16 20 11 4 . Energy Gun 1 | . . 19 5 1 . . . 1 . Ballistic Gun 3 | . 28 2 5 4 . . 1 6 . Ballistic Cannon 4 | . . . . 1 7 7 7 4 . Launcher 3 | . . . 6 7 7 7 5 . . Peak Build Rating 63 | 6 12 24 26 33 40 49 51 63 24 Average Rating 42 | 5 9 21 23 28 37 46 49 56 18 On Entrance 25 | . 6 12 24 23 33 40 49 51 20 Naked Turns . | . . . . . . . . . . Heaviest Build 72 | 14 15 29 40 45 57 68 68 72 9 Greatest Support 36 | 20 24 24 27 32 32 32 32 36 3 Greatest Overweight (x) 13 | . 4 1 13 1 1 2 2 4 2 Average Overweight (x) 1 | . . . 1 1 1 1 1 1 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 6 5 Most Carried 8 | 1 5 8 8 8 8 8 8 8 5 Average Carried 6 | . 3 6 7 7 7 7 7 5 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 1 4 8 8 8 8 8 7 4 4 Class Distribution -------------------- 57% | Mutant 16% | Scavenger-Mutant 9% | Derelict-Gunner 7% | Scavenger-Bomber 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Gunner | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Matter Collected 2765 | 205 223 127 336 . 328 30 185 1157 174 Remotely 94 | . 94 . . . . . . . . Salvage Created 3854 | . 391 448 752 . 235 . 361 1456 211 Parts 191 | . 28 22 31 . 10 . 12 81 7 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 7 | . . . 2 . . . . 5 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 59 | . . . . . 13 4 32 . 10 Prevented 5 | . . . . . . . 5 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Combat Hostiles Destroyed 81 | . 8 12 13 . 10 . 8 27 3 Melee 7 | . . . . . . . . 4 3 Guns 32 | . 8 11 9 . . . . 4 . Cannons 27 | . . . . . 7 . 3 17 . AOE 11 | . . . 2 . 3 . 5 1 . Classes Destroyed 13 | . 4 3 2 . 1 . 1 2 . Worker 4 | . 2 . . . . . . 2 . Builder 1 | . . 1 . . . . . . . Recycler 5 | . . . 2 . . . . 3 . Operator 2 | . . . . . . . . 2 . Watcher 6 | . 3 . 1 . . . . 2 . Swarmer 12 | . 2 4 . . 3 . . . 3 Grunt 33 | . 6 5 7 . 5 . 4 6 . Brawler 2 | . . 1 . . . . 1 . . Duelist 3 | . . . 1 . 1 . 1 . . Sentry 11 | . . 2 5 . . . . 4 . Specialist 2 | . . . . . . . . 2 . Hunter 6 | . . . . . 1 . . 5 . Programmer 12 | . . . . . . . 2 10 . Packrat 1 | . . . . . . . . . 1 Best Kill Streak 5 | . 4 5 3 . 4 . 4 3 3 Combat Bots Only 4 | . 3 4 3 . 4 . 4 2 3 Max Kills in Single Turn 4 | . 2 1 2 . 2 . 4 2 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . . . 2 . 2 . 3 1 . Melee 1 | . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Hostile Shots Fired 757 | . 59 54 57 . 61 . 11 494 21 Missed 233 | . 10 18 15 . 19 . 3 163 5 Hits 524 | . 49 36 42 . 42 . 8 331 16 Projectile 524 | . 49 36 42 . 42 . 8 331 16 Critical Strikes 22 | . 3 . 3 . 2 . . 14 . Actively Blocked 1 | . . . . . 1 . . . . Part Disruptions 1 | . . . . . . . . 1 . Damage Taken 6169 | . 496 206 685 . 522 . 348 3722 190 Core 1452 | . 91 32 332 . 93 . 42 713 149 Absorbed by Shields 417 | . . 84 84 . . . . 249 . Redirected to Shielding 86 | . . . . . 86 . . . . Ignored by Resistances 1773 | . 149 89 148 . 149 . 34 1149 55 Core Remaining (%) 74 | 100 63 92 39 . . . 80 . . Volleys Fired 318 | . 25 25 54 1 36 . 10 167 . Largest 3 | . 2 2 2 1 2 . 2 3 . Hottest 122 | . 40 122 122 80 79 . 79 100 . Shots Fired 467 | . 50 50 76 1 39 . 12 239 . Gun 295 | . 50 50 75 1 . . . 119 . Cannon 160 | . . . . . 36 . 10 114 . Launcher 7 | . . . 1 . 3 . 2 1 . Special 5 | . . . . . . . . 5 . Kinetic 298 | . 50 . 25 . 36 . 10 177 . Thermal 101 | . . 50 50 1 . . . . . Explosive 6 | . . . 1 . 3 . 2 . . Electromagnetic 57 | . . . . . . . . 57 . Robot Hit Streak 38 | . 10 35 38 4 7 . 8 34 . Robot Miss Streak 4 | . 3 1 1 1 2 . 1 4 . Penetration Max . | . . . . . . . . . . Secondary Targets 8 | . 4 4 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 399 | . 34 45 69 1 23 . 8 211 8 Core Hits 177 | . 20 16 31 . 16 . 14 76 4 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 1 | . 1 . . . . . . . . Critical Strikes 32 | . 1 8 7 . 1 . . 14 1 Burn 15 | . . 8 7 . . . . . . Destroy 2 | . 1 . . . . . . 1 . Blast 9 | . . . . . 1 . . 8 . Corrupt 4 | . . . . . . . . 4 . Sever 2 | . . . . . . . . 1 1 Melee Attacks 33 | . . . . . . . . 21 12 Impact . | . . . . . . . . . . Slashing 32 | . . . . . . . . 20 12 Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 2 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8815 | . 473 762 1339 23 864 . 544 4403 407 Guns 3334 | . 473 762 1169 23 . . . 907 . Cannons 3298 | . . . . . 582 . 204 2512 . Explosions 1046 | . . . 170 . 282 . 340 254 . Melee 1113 | . . . . . . . . 706 407 Ramming 24 | . . . . . . . . 24 . Kinetic 4823 | . 473 . 383 . 582 . 204 3181 . Thermal 1738 | . . 762 786 23 . . . 167 . Explosive 792 | . . . 170 . 282 . 340 . . Electromagnetic 325 | . . . . . . . . 325 . Impact . | . . . . . . . . . . Slashing 1113 | . . . . . . . . 706 407 Piercing . | . . . . . . . . . . Highest Corruption 9 | . 1 . . . . . 5 9 9 Average Corruption 4 | . 1 . . . . . 5 4 9 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 121 | . 1 . . . . . 4 88 28 Message Errors 27 | . . . . . . . 2 19 6 Matter Fused 37 | . . . . . . . 2 24 11 Heat Flow Errors 12 | . . . . . . . . 8 4 Energy Discharges 9 | . . . . . . . . 7 2 Parts Rejected 3 | . . . . . . . . 3 . Parts Fused 2 | . . . . . . . . 2 . Data Loss (minor) 21 | . 1 . . . . . . 17 3 Data Loss (major) 4 | . . . . . . . . 2 2 Misfires 3 | . . . . . . . . 3 . Alerts 2 | . . . . . . . . 2 . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 186 | . . . . . 20 . . 123 43 Projectiles 83 | . . . . . 20 . . 63 . Explosions 4 | . . . . . . . . 4 . Melee 99 | . . . . . . . . 56 43 Knockbacks 32 | . . . . . 11 . 1 20 . Impact . | . . . . . . . . . . Kinetic 31 | . . . . . 10 . 1 20 . Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage 59 | . . . 11 . 24 . . 24 . Shots 3 | . . . 1 . 1 . . 1 . Rammed 2 | . . . . . . . . 2 . Targets Rammed 3 | . . . 1 . . . . 2 . Kicked 1 | . . . 1 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 583 | . 126 494 583 48 273 . 138 285 238 Average Temperature 126 | . 67 183 199 27 89 . 46 92 106 Received Heat Transfer 1498 | . 366 67 280 . 108 . 45 605 27 Effects 37 | . . 5 25 . 2 . . 5 . Shutdowns 16 | . . 5 11 . . . . . . Energy Bleed 3 | . . . 2 . 1 . . . . Interference 10 | . . . 4 . 1 . . 5 . Matter Decay 1 | . . . 1 . . . . . . Short Circuit 2 | . . . 2 . . . . . . Damage (minor) 2 | . . . 2 . . . . . . Damage (core) 3 | . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried 9 | . 1 . . . . . . 8 . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . 1 2 . . . . . . Combat Hostiles 3 | . . 1 2 . . . . . . Parts Melted 20 | . . 8 12 . . . . . . Heat Transferred 4701 | . . 2257 2294 50 . . . 100 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . . 100 . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 177 | . 114 177 102 5 . . . 118 . Initial 118 | . . . 45 5 . . . 118 . Average 18 | . 39 81 29 . . . . 9 . Influence Increases 3178 | . 252 317 372 4 260 . 761 1097 115 Destroy 0b10 Robot/C 2060 | . 160 240 260 . 200 . 480 640 80 Destroy 0b10 Robot/NC 135 | . 25 5 15 . . . . 85 5 Destroy Leader 478 | . 26 60 72 . 30 . 60 220 10 Allied During Kill 272 | . . . . . . . 221 46 5 Successful Hack 42 | . 26 12 . 4 . . . . . Disable Machine 72 | . . . 18 . . . . 54 . Destroy Structure 29 | . . . 7 . . . . 22 . Lose Combat Pursuer 90 | . 15 . . . 30 . . 30 15 Influence Decreases 3173 | . 252 190 484 19 260 . 546 1282 140 Entered New Map 203 | . . . 82 10 . . . 97 14 Time Decay 2623 | . 222 190 382 9 240 . 516 958 106 Lost Part 251 | . 30 . 20 . 20 . 30 131 20 Lost Ally 96 | . . . . . . . . 96 . Squads Dispatched 17 | . . 2 1 1 . . 1 12 . Investigation 1 | . . 1 . . . . . . . Extermination 8 | . . . . . . . . 8 . Reinforcement 6 | . . 1 . 1 . . . 4 . Assault 1 | . . . . . . . 1 . . Garrison 1 | . . . 1 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Distress Signals 6 | . 2 . 1 . . . . 3 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 143 | . 14 13 20 2 14 . 24 49 7 Peak Tracking Total 8 | . 8 5 4 1 4 . 7 5 4 Tactical Retreats 6 | . 1 . . . 1 . . 3 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Traps Triggered 3 | . 1 . . 2 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Machines Disabled 9 | . . . 2 . . . 1 6 . Max in Single Turn 2 | . . . 2 . . . 1 1 . Garrison Access 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Machines Accessed 14 | . 4 4 2 1 . . . 3 . Terminals 12 | . 4 4 2 1 . . . 1 . Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 33 | . 9 12 5 2 . . . 5 . Successful 18 | . 7 4 3 1 . . . 3 . Failed 15 | . 2 8 2 1 . . . 2 . Catastrophic 1 | . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 8 | . . . . . . 4 . 4 . Terminals 29 | . 9 12 5 2 . . . 1 . Fabricators 2 | . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . Terminal Hacks 16 | . 7 4 3 1 . . . 1 . Record 2 | . 1 . 1 . . . . . . Open DSF 2 | . . . . 1 . . . 1 . Level Access Points 1 | . . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 2 | . . 2 . . . . . . . Alert Level 1 | . . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Seal Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 2 3 1 . . . . 3 . Full Trace Events 2 | . . 1 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . 3 . 4 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . 15 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . 1 . parse_system 1 | . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Total Allies 9 | . . . . . . 6 2 . 1 Largest Group 7 | . . . . . . 6 7 6 1 Highest-Rated Group 345 | . . . . . . 345 345 270 180 Highest-Rated Ally 180 | . . . . . . 96 96 96 180 Total Orders . | . . . . . . . . . . Ally Attacks 108 | . . . . . . . 78 29 1 Total Damage 3951 | . . . . . . . 2558 1372 21 Kills 31 | . . . . . . . 17 13 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Active Infowar (turns) 4593 | . . . . . . . . 3770 823 Optics 1928 | . . . . . . . . 1105 823 Sensors 753 | . . . . . . . . 753 . ECM 2665 | . . . . . . . . 2665 . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 2 . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Turns Passed 15674 | 60 567 524 1140 672 1319 4315 1094 5160 823 Spaces Moved 7658 | 63 538 453 644 326 648 1787 453 2142 604 Core 667 | 1 3 . 1 . . . . 58 604 Treads . | . . . . . . . . . . Legs 5614 | . . . 316 326 648 1787 453 2084 . Wheels 1374 | 62 535 453 324 . . . . . . Hover . | . . . . . . . . . . Flight 3 | . . . 3 . . . . . . Fastest Speed 50 | 50 80 90 105 185 190 190 190 50 50 Average Speed 187 | 79 86 92 144 188 190 236 223 215 129 Slowest Speed 700 | 80 250 105 700 190 190 260 260 260 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . Exploration Rate (%) 46 | 4 65 30 50 8 59 90 64 38 55 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken 2 | . . 1 . . . . . 1 . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . . Scrap Searched 9 | . . . . . 1 5 2 . 1 Spaces Dug 2 | . . . . . . . . . 2 Terrain Destroyed 87 | . . . 6 . 40 . 25 14 2 Melee 2 | . . . . . . . . . 2 Projectile 11 | . . . . . 3 . 1 7 . AOE 74 | . . . 6 . 37 . 24 7 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Total 8496 | 69 584 507 782 384 696 1885 524 2440 625 Wait 284 | . 11 13 43 37 8 90 20 62 . Move 7649 | 62 537 452 643 325 647 1786 452 2141 604 Hop . | . . . . . . . . . . Pick Up 21 | 1 2 2 3 1 1 1 2 6 2 Fast Attach 60 | 6 4 4 14 3 3 4 6 15 1 Attach 20 | . . 2 1 . . . 2 12 3 Detach 11 | . . 4 1 . . 1 . 3 2 Swap 17 | . 3 3 4 2 . . . 5 . Drop 44 | . 2 2 18 5 1 3 6 6 1 Fire 318 | . 25 25 54 1 36 . 10 167 . Melee 33 | . . . . . . . . 21 12 Ram 2 | . . . . . . . . 2 . Kick 1 | . . . 1 . . . . . . Crush . | . . . . . . . . . . Escape Stasis 10 | . . . . 10 . . . . . Rewire 26 | . . . . . . . 26 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac / [*Sto x2]) -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Lost 3 parts (2n1u) 357 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 20) 628 | -10/Materials | Entered another Materials area 628 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 743 | -9/Materials | Identified exit to Materials 1152 | -9/Materials | Entered another Materials area 1152 | -8/Materials | Evolved 2 slots: Utility x2 1290 | -8/Materials | Garrison activated, responded to threat 1434 | -8/Materials | Discovered new exit (range 16) 1456 | -8/Materials | Core integrity fell below 50% 2060 | -8/Materials | Discovered new exit (range 11) 2085 | -8/Materials | Build established: Scavenger-Mutant 2264 | -8/Materials | Discovered new exit (range 15) 2292 | -8/Materials | Entered Factory 2292 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2585 | -7/Factory | Discovered new exit (range 8) 2964 | -7/Factory | Entered Lower Caves 2986 | -7/Lower Caves | Build established: Mutant 3395 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4171 | -7/Lower Caves | Learned Factory security intel 4283 | -7/Lower Caves | Entered Zion 4555 | -7/Zion | Learned Factory trap positions 4787 | -7/Zion | Learned Factory trap positions 5183 | -7/Zion | Given A8's code to call for help 5772 | -7/Zion | Met Imprinter 5974 | -7/Zion | Imprinted 5976 | -7/Zion | Declared Zion's savior 6445 | -7/Zion | Found Prototype Device 6445 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 6690 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6690 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6844 | -7/Zion | Learned Factory emergency access door positions 6984 | -7/Zion | Learned location of Warlord (-5) 8258 | -7/Zion | Discovered new exit (range 14) 8598 | -7/Zion | Entered Proximity Caves 8598 | -6/Proximity Caves | Accompanied by 6 allies 8946 | -6/Proximity Caves | Found DCF Scrap (13 items) 9085 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9256 | -6/Proximity Caves | Build established: Derelict-Mutant 9436 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9446 | -6/Proximity Caves | Discovered new exit (range 12) 9508 | -6/Proximity Caves | Crushed by falling debris 9539 | -6/Proximity Caves | Lost 3 parts (2p1w) 9692 | -6/Proximity Caves | Entered Factory 9692 | -6/Factory | Accompanied by 6 allies 9692 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9693 | -6/Factory | Loaded intel: 82 trap records 9841 | -6/Factory | Identified exit to DSF 9999 | -6/Factory | Build established: Scavenger-Bomber 10049 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 10604 | -6/Factory | P-60 Hacker assimilated allied Soldier 5a 10733 | -6/Factory | Cargo convoy interrupted 10958 | -6/Factory | Lost 4 allies 11165 | -6/Factory | Build established: Derelict-Gunner 11458 | -6/Factory | Terminal network hard line cut 12365 | -6/Factory | Lost 6 parts (2p1u3w) 12634 | -6/Factory | Build established: Mutant 12680 | -6/Factory | Lost 3 parts (2u1w) 13090 | -6/Factory | Found Prototype Processor 13093 | -6/Factory | Found Prototype Processor 13093 | -6/Factory | Identified Exp. Targeting Computer (x2) 13554 | -6/Factory | Build established: Scavenger-Mutant 14027 | -6/Factory | Lost 3 parts (1p1n1u) 14384 | -6/Factory | Spotted B-75 Beast 14479 | -6/Factory | Core integrity fell below 50% 14635 | -6/Factory | Discovered new exit (range 19) 14828 | -6/Factory | Discovered new exit (range 11) 14850 | -6/Factory | Lost 7 parts (1p2n2u2w) 14851 | -6/Factory | Core integrity fell below 20% 14852 | -6/Factory | Identified exit to Lower Caves 14852 | -6/Factory | Entered Lower Caves 14946 | -6/Lower Caves | 7V-RTL showed up to help 14948 | -6/Lower Caves | 7V-RTL revealed a hidden path 14957 | -6/Lower Caves | Identified exit to Factory 15091 | -6/Lower Caves | Build established: Mutant 15367 | -6/Lower Caves | Learned Factory interactive machine intel 15675 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 15358_ OV =L:4A9