Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.04 @ 15:50:39

Player: Azken Zutik

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (17)       3400
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (7211)               7211
              TOTAL SCORE: 14611

 Bonus
-------
Pacifist                   5711
Entered Garrisons          1000
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/1450
Matter                     300/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>       --- POWER (4) --------
            (None)
>       --- PROPULSION (13) --
            (None)
>       --- UTILITY (4) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
  Light Ion Engine
        Datajack

 Peak State 
------------
>         --- POWER ------------
              (None)
>         --- PROPULSION -------
  Armored Heavy Treads
          Wheel
>         --- UTILITY ----------
              (None)
>         --- WEAPON -----------
              (None)
>         --- INVENTORY --------
    Light Ion Engine
          Datajack
[Rating: 17]

 Favorites 
-----------
Power                      None
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    None
Weapon                     None

 Build                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  
-------                    Run  | Scr Mat Min Mat Mat Gar Fac Fac Ext Fac Gar Fac Gar Res Gar Res Gar Res 
Slots Evolved              16   | .   .   .   2   2   .   2   2   .   2   .   2   .   2   .   .   .   2   
  Power                    3    | .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Propulsion               11   | .   .   .   2   1   .   2   .   .   2   .   2   .   1   .   .   .   1   
  Utility                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             5    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   1   
    Treads                 4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     3    | .   .   .   .   .   9   15  13  13  .   .   .   .   .   3   9   9   1   
  Treads                   3    | .   .   .   .   .   9   15  13  13  .   .   .   .   .   1   4   4   1   
Naked Turns                595  | .   17  35  88  143 21  .   .   2   24  43  26  49  50  28  .   .   69  
Heaviest Build             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Greatest Support         60   | 3   3   3   3   3   3   3   3   3   3   3   3   3   3   60  3   3   3   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | .   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | .   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   5   5   5   5   5   3   3   3   3   3   3   3   5   5   2   2   4   
  Average Carried          3    | .   5   5   5   5   4   3   3   3   3   3   3   3   3   3   2   2   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 5   5   5   5   5   3   3   3   3   3   3   3   3   5   2   2   2   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Garrison
 Mutant | -7/Factory
 Mutant | -6/Factory
 Mutant | -6/Extension
 Mutant | -5/Factory
 Mutant | -5/Garrison
 Mutant | -4/Factory
 Mutant | -4/Garrison
 Mutant | -3/Research
 Mutant | -3/Garrison
 Mutant | -3/Research
 Mutant | -3/Garrison
 Mutant | -2/Research

 Resources                      | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  
-----------                Run  | Scr Mat Min Mat Mat Gar Fac Fac Ext Fac Gar Fac Gar Res Gar Res Gar Res 
Matter Collected           177  | 172 .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  
-------                    Run  | Scr Mat Min Mat Mat Gar Fac Fac Ext Fac Gar Fac Gar Res Gar Res Gar Res 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -7   -6   -6   -5   -5   -4   -4   -3   -3   -3   -3   -2   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Gar  Fac  Fac  Ext  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  
Damage Taken               6604 | .    .    39   243  474  55   116  115  278  .    992  102  818  296  948  .    353  1775 
  Core                     5383 | .    .    39   243  474  55   63   55   109  .    992  102  818  296  619  .    56   1462 
  Absorbed by Shields      23   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    .    .    
Core Remaining (%)         49   | 100  .    84   39   .    3    91   .    80   .    .    .    20   .    .    .    25   .    
Volleys Fired              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Largest                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Hits                6    | .    .    1    1    2    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           111  | .    .    4    25   12   .    13   .    .    .    13   .    .    .    .    .    .    44   
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  111  | .    .    4    25   12   .    13   .    .    .    13   .    .    .    .    .    .    44   
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    .    
  Average Corruption       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      52   | .    .    2    12   6    .    6    .    .    .    6    .    .    .    .    .    .    20   
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   18   | .    .    2    2    5    .    1    .    .    .    1    .    .    .    .    .    .    7    
Targets Rammed             18   | .    .    2    2    5    .    1    .    .    .    1    .    .    .    .    .    .    7    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        11   | .    .    .    .    .    .    .    .    .    .    .    .    11   .    5    .    .    .    
  Average Temperature      8    | .    .    .    .    .    .    .    .    .    .    .    .    11   .    5    .    .    .    
  Received Heat Transfer   861  | .    .    21   96   261  9    18   12   36   .    63   .    120  9    141  .    39   36   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  
-------                    Run  | Scr Mat Min Mat Mat Gar Fac Fac Ext Fac Gar Fac Gar Res Gar Res Gar Res 
Peak Influence             470  | .   30  11  154 470 338 207 163 94  35  64  63  68  53  174 97  72  238 
  Initial                  308  | .   .   11  3   65  308 177 100 79  35  34  33  53  38  39  97  72  40  
  Average                  119  | .   8   11  72  252 324 186 121 79  35  44  49  60  41  66  97  72  117 
Maximum Alert Level        2    | .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   1   
  Low Security (%)         84   | .   100 100 100 41  .   92  100 100 100 100 100 100 100 100 100 100 83  
  Level 1                  11   | .   .   .   .   31  100 7   .   .   .   .   .   .   .   .   .   .   16  
  Level 2                  4    | .   .   .   .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   .   2   2   .   .   1   .   .   .   1   .   1   .   .   .   3   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            10   | .   1   .   2   2   .   .   1   .   .   .   1   .   .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  
---------                  Run  | Scr Mat Min Mat Mat Gar Fac Fac Ext Fac Gar Fac Gar Res Gar Res Gar Res 
Distress Signals           5    | .   1   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              176  | .   3   2   13  35  3   2   2   4   .   21  3   21  3   22  .   8   34  
  Peak Tracking Total      25   | .   4   2   9   19  4   2   3   5   .   20  2   21  3   25  .   8   21  
  Tactical Retreats        12   | .   .   .   2   4   .   .   .   .   .   .   .   .   .   1   .   .   5   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  
-------                    Run  | Scr Mat Min Mat Mat Gar Fac Fac Ext Fac Gar Fac Gar Res Gar Res Gar Res 
Traps Triggered            5    | .   .   .   .   .   .   .   .   .   .   1   .   .   3   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  
----------                 Run  | Scr Mat Min Mat Mat Gar Fac Fac Ext Fac Gar Fac Gar Res Gar Res Gar Res 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  
---------                  Run  | Scr Mat Min Mat Mat Gar Fac Fac Ext Fac Gar Fac Gar Res Gar Res Gar Res 
Machines Accessed          13   | .   1   .   1   2   .   .   1   1   1   .   2   .   2   .   1   .   1   
  Terminals                8    | .   1   .   1   1   .   .   1   1   .   .   1   .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   1   .   .   .   .   1   .   1   .   1   .   1   .   .   
Total Hacks                17   | .   2   .   2   3   .   .   1   1   1   .   2   .   3   .   1   .   1   
  Successful               10   | .   .   .   1   1   .   .   1   1   1   .   2   .   1   .   1   .   1   
  Failed                   7    | .   2   .   1   2   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Catastrophic           4    | .   2   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   2   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                12   | .   2   .   2   2   .   .   1   1   .   .   1   .   2   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   1   .   .   .   .   1   .   1   .   1   .   1   .   .   
Terminal Hacks             5    | .   .   .   1   .   .   .   1   1   .   .   1   .   .   .   .   .   1   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Security Status          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   1   .   .   .   .   1   .   1   .   1   .   1   .   .   
  Unlock Access            5    | .   .   .   .   1   .   .   .   .   1   .   1   .   1   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   1   .   1   1   .   .   1   .   .   .   1   .   2   .   .   .   1   
  Full Trace Events        2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  
------------               Run  | Scr Mat Min Mat Mat Gar Fac Fac Ext Fac Gar Fac Gar Res Gar Res Gar Res 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  
--------                   Run  | Scr Mat Min Mat Mat Gar Fac Fac Ext Fac Gar Fac Gar Res Gar Res Gar Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  
-------                    Run  | Scr Mat Min Mat Mat Gar Fac Fac Ext Fac Gar Fac Gar Res Gar Res Gar Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  
-------------              Run  | Scr Mat Min Mat Mat Gar Fac Fac Ext Fac Gar Fac Gar Res Gar Res Gar Res 
Turns Passed               900  | .   17  35  88  143 40  41  82  47  24  43  26  49  50  49  18  37  111 
Spaces Moved               1733 | 1   34  65  170 274 76  81  162 94  46  84  51  98  96  89  34  74  204 
  Core                     1732 | 1   34  65  170 274 76  81  162 94  46  84  51  98  96  88  34  74  204 
  Treads                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  
  Average Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  50  50  50  51  50  50  50  
  Slowest Speed            170  | 50  50  50  50  50  50  50  50  50  50  50  50  50  50  170 50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       18   | 2   14  30  23  37  27  4   6   26  2   35  2   42  6   36  2   32  11  
  Regions Visited          17
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        6    | .   .   .   .   1   .   .   .   1   1   .   1   .   1   .   1   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -8  -7  -6  -6  -5  -5  -4  -4  -3  -3  -3  -3  -2  
---------                  Run  | Scr Mat Min Mat Mat Gar Fac Fac Ext Fac Gar Fac Gar Res Gar Res Gar Res 
Total                      1750 | .   33  66  173 279 77  81  162 93  46  84  51  97  97  91  34  73  213 
  Wait                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Move                     1723 | .   33  64  170 274 75  81  161 93  46  83  51  97  96  88  34  73  204 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Attach                   5    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   1   
  Detach                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fire                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      16   | .   .   2   1   5   .   .   .   .   .   1   .   .   .   .   .   .   7   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Rewire                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-8/Garrison
-7/Factory
-6/Factory (discovered 5 exits: Fac x4 / *Ext)
-6/Extension
-5/Factory
-5/Garrison
-4/Factory
-4/Garrison
-3/Research
-3/Garrison
-3/Research
-3/Garrison
-2/Research (discovered 3 exits: Acc x3)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Released all parts (6)
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   13 | -10/Materials | Discovered new exit (range 11)
   18 | -10/Materials | Entered Mines
   29 | -10/Mines     | Learned Materials garrison access intel
   45 | -10/Mines     | Discovered new exit (range 14)
   53 | -10/Mines     | Entered Materials
   53 | -9/Materials  | Evolved 2 slots: Propulsion x2
  135 | -9/Materials  | Core integrity fell below 50%
  137 | -9/Materials  | Discovered new exit (range 10)
  141 | -9/Materials  | Entered another Materials area
  141 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  142 | -8/Materials  | Loaded intel: 1 garrison access location
  257 | -8/Materials  | Core integrity fell below 50%
  284 | -8/Materials  | Core integrity fell below 20%
  284 | -8/Materials  | Identified exit to Garrison
  284 | -8/Materials  | Entered Garrison
  302 | -8/Garrison   | Triggered checkpoint
  302 | -8/Garrison   | Build established: Mutant
  319 | -8/Garrison   | Discovered new exit (range 12)
  324 | -8/Garrison   | Entered Factory
  324 | -7/Factory    | Evolved 2 slots: Propulsion x2
  360 | -7/Factory    | Discovered new exit (range 11)
  365 | -7/Factory    | Entered another Factory area
  365 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
  412 | -6/Factory    | Identified exit to Factory
  427 | -6/Factory    | Spotted B-75 Beast
  431 | -6/Factory    | Discovered new exit (range 16)
  447 | -6/Factory    | Entered Extension
  486 | -6/Extension  | Spotted B-75 Beast
  488 | -6/Extension  | Spotted B-75 Beast
  493 | -6/Extension  | Discovered exit to Factory (range 3)
  494 | -6/Extension  | Entered Factory
  494 | -5/Factory    | Evolved 2 slots: Propulsion x2
  518 | -5/Factory    | Identified exit to Garrison
  518 | -5/Factory    | Entered Garrison
  526 | -5/Garrison   | Spotted B-75 Beast
  533 | -5/Garrison   | Spotted B-75 Beast
  538 | -5/Garrison   | Triggered checkpoint
  540 | -5/Garrison   | Triggered checkpoint
  545 | -5/Garrison   | Core integrity fell below 50%
  554 | -5/Garrison   | Discovered new exit (range 15)
  557 | -5/Garrison   | Core integrity fell below 20%
  561 | -5/Garrison   | Entered Factory
  561 | -4/Factory    | Evolved 2 slots: Propulsion x2
  587 | -4/Factory    | Identified exit to Garrison
  587 | -4/Factory    | Entered Garrison
  590 | -4/Garrison   | Installed Relay Interface Framework
  610 | -4/Garrison   | Spotted B-86 Titan
  615 | -4/Garrison   | Triggered checkpoint
  616 | -4/Garrison   | Core integrity fell below 50%
  633 | -4/Garrison   | Discovered new exit (range 8)
  636 | -4/Garrison   | Entered Research
  636 | -3/Research   | Evolved 2 slots: Power x1, Propulsion x1
  674 | -3/Research   | Spotted B-86 Titan
  686 | -3/Research   | Identified exit to Garrison
  686 | -3/Research   | Entered Garrison
  704 | -3/Garrison   | Spotted B-86 Titan
  707 | -3/Garrison   | Core integrity fell below 50%
  728 | -3/Garrison   | Discovered new exit (range 15)
  735 | -3/Garrison   | Entered Research
  753 | -3/Research   | Identified exit to Garrison
  753 | -3/Research   | Entered Garrison
  769 | -3/Garrison   | Spotted B-86 Titan
  774 | -3/Garrison   | Triggered checkpoint
  786 | -3/Garrison   | Discovered new exit (range 10)
  790 | -3/Garrison   | Entered Research
  790 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
  848 | -2/Research   | Core integrity fell below 50%
  883 | -2/Research   | Identified exit to Access
  891 | -2/Research   | Core integrity fell below 20%
  901 | -2/Research   | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
00883_ Connecting with Terminal...
00883_ Current location identified: Research
>>Access(Main)
Found 3 level access points to Access:
    (111,8)
    (156,73)
    (131,194)
  Map updated.
00887_ Slammed into H-81 Overseer.
00888_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  R002.
00888_ H-81 Overseer calls for reinforcements.
00888_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
00890_ Arm. Heavy Treads destroyed.
00890_ Critical hit (Blast).
00890_ Knocked back.
00896_ Slammed into S-43 Plague.
00899_ K-01 Serf cleans the Terminal.
00900_ K-01 Serf destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           49
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HugeGravityShearcannon
  Manual?         0
Play Time         00:22:24
  Cumulative      344.2 hours
  Start           2022.05.04 @ 15:31:27
  End             2022.05.04 @ 15:50:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          124
  Rogue           124
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           3/1/0/1/2/0/0/0/0
Lore%             66
Gallery%          79
Achievement%      69
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              28/SmallcapsGlow
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c80b7a0b-7583-4c02-8ea1-00c3c8333d67