Cogmind - Beta 12 *** ADVENTURER MODE // 2023.09.19 @ 13:31:52 Player: Jules Verne Result: Destroyed by H-77 Assassin via exploding Power Conduit Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (71) 355 Value Destroyed (1919) 1919 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (114) 114 TOTAL SCORE: 6988 Bonus ------- High Alert Combat Kills 114 Cogmind --------- Core Integrity 0/1150 Matter 295/300 Energy 85/100 System Corruption 10% Temperature Cool (12) Movement Flying (35) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- VTOL Module > --- UTILITY (12) ----- Advanced Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Shield Generator Antimissile System Improved Hacking Suite Remote Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Reaction Control System Improved Heavy Armor Plating Antimissile System Advanced Drone Bay > --- WEAPON ----------- Heavy Flail Power Maul > --- INVENTORY -------- Light Angular Momentum Engine Remote Datajack [Rating: 93] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Reactor Hybrid Antimatter Reactor Propulsion Flight Unit Treads Light Treads Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Flight Unit Utility Advanced Melee Analysis Suite Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Power Maul Energy Cannon Heavy Disruptor Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power . | . . . . . . . . Propulsion 2 | . . . 1 1 . . . Utility 10 | . . 2 1 1 2 2 2 Weapon . | . . . . . . . . Parts Attached 136 | 7 11 9 23 21 21 30 14 Power 17 | 2 1 2 2 1 2 4 3 Engine 9 | 2 1 2 2 . . 1 1 Core 7 | . . . . 1 2 3 1 Reactor 1 | . . . . . . . 1 Propulsion 37 | 2 4 1 6 6 8 5 5 Treads 3 | 2 1 . . . . . . Leg . | . . . . . . . . Wheel 2 | . . . 2 . . . . Hover 2 | . . . . . . . 2 Flight 30 | . 3 1 4 6 8 5 3 Utility 49 | 1 2 3 6 6 8 19 4 Device 19 | . 1 2 1 1 2 8 4 Storage 1 | 1 . . . . . . . Processor 12 | . 1 1 3 3 4 . . Hackware 1 | . . . . . 1 . . Protection 16 | . . . 2 2 1 11 . Artifact . | . . . . . . . . Weapon 33 | 2 4 3 9 8 3 2 2 Energy Gun . | . . . . . . . . Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 4 | 2 2 . . . . . . Ballistic Cannon 1 | . 1 . . . . . . Launcher 2 | . . . 2 . . . . Special Weapon 2 | . . . . 1 . 1 . Impact Weapon 9 | . 1 2 . 3 2 1 . Slashing Weapon 9 | . . 1 4 3 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 4 | . . . 3 1 . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 40 | . 1 2 4 5 1 3 24 Power 6 | . . 1 1 . . . 4 Propulsion 14 | . 1 1 1 3 1 1 6 Utility 16 | . . . 2 2 . 2 10 Weapon 4 | . . . . . . . 4 Highest Loss Streak 8 | . 1 2 1 3 1 1 8 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 88 | . 94 86 82 92 98 90 57 Engine 5 | . 14 10 9 3 . 2 . Core 2 | . . . . 3 5 2 1 Treads 1 | . 10 . . . . . . Flight 18 | . 17 21 18 28 25 15 7 Device 14 | . 9 21 7 5 10 23 16 Processor 23 | . 9 22 29 29 31 23 18 Protection 4 | . . . 2 7 6 7 2 Ballistic Gun 3 | . 20 . . . . . . Impact Weapon 6 | . 3 11 . 1 8 10 7 Slashing Weapon 2 | . . . 7 9 3 . . Naked Turns . | . . . . . . . . Heaviest Build 50 | 14 15 8 14 16 20 34 50 Greatest Support 40 | 40 40 8 20 18 22 35 35 Greatest Overweight (x) 5 | . 1 . 3 1 1 . 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 Average Capacity 5 | 6 6 5 5 5 5 5 5 Most Carried 7 | 1 7 5 5 5 5 5 5 Average Carried 4 | . 4 4 4 4 4 4 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 4 5 4 5 Class Distribution -------------------- 23% | Mutant 23% | Scout 12% | Scavenger-Scout 7% | Hacker-Scout 6% | Scavenger-Mutant 6% | Ninja 5% | Hacker-Ninja 4% | Scavenger-Sprinter 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Scout | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Hacker-Scout | -6/Factory Scout | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Matter Collected 1756 | 179 357 42 321 257 186 194 220 Remotely . | . . . . . . . . Salvage Created 1845 | . 305 65 479 198 186 313 299 Parts 80 | . 20 . 38 9 2 7 4 Haulers Intercepted 2 | . 1 . 1 . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 49 | . 11 1 9 5 4 10 9 Melee 20 | . . . 6 4 2 4 4 Guns 9 | . 9 . . . . . . Cannons 1 | . 1 . . . . . . AOE 3 | . . . 3 . . . . Classes Destroyed 11 | . 4 1 4 1 . 1 . Worker 1 | . . . 1 . . . . Builder 4 | . . . 4 . . . . Hauler 2 | . 1 . 1 . . . . Operator 5 | . . . 2 1 . 1 1 Drone 1 | . . . . . . 1 . Watcher 11 | . 3 1 2 . 2 1 2 Swarmer 34 | . 9 . 3 3 3 7 9 Grunt 6 | . 2 . 3 . . 1 . Sentry 5 | . . 1 2 1 1 . . Hunter 1 | . . . 1 . . . . Programmer 2 | . . . . 1 . 1 . Best Kill Streak 9 | . 3 1 9 3 5 7 4 Combat Bots Only 7 | . 3 1 3 3 4 7 3 Max Kills in Single Turn 2 | . 2 1 1 1 1 1 1 Gunslinging 1 | . 1 . . . . . . Exploded 1 | . . . 1 . . . . Melee 1 | . . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Damage Taken 5272 | . 144 153 415 409 247 817 3087 Core 1693 | . 38 68 120 97 48 90 1232 Absorbed by Shields 25 | . . . . . 12 6 7 Regen/Repaired (Parts) 61 | . . . . . 61 . . Core Remaining (%) 88 | 100 84 83 78 86 94 91 . Volleys Fired 48 | . 25 . 20 . . 2 1 Largest 2 | . 2 . 1 . . 1 1 Hottest 110 | . 55 . 30 . . 5 110 Shots Fired 73 | . 50 . 20 . . 2 1 Gun 39 | . 39 . . . . . . Cannon 12 | . 11 . . . . . 1 Launcher 20 | . . . 20 . . . . Special 2 | . . . . . . 2 . Kinetic 50 | . 50 . . . . . . Thermal . | . . . . . . . . Explosive 20 | . . . 20 . . . . Electromagnetic 1 | . . . . . . . 1 Robot Hit Streak 28 | . 10 . 25 . . 27 28 Robot Miss Streak 2 | . 2 . . . . . . Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 174 | . 36 11 38 21 14 26 28 Core Hits 57 | . 14 1 28 5 2 2 5 Critical Kills . | . . . . . . . . Critical Parts Destroyed 19 | . 2 . . 1 1 8 7 Critical Strikes 27 | . 4 . 2 3 3 8 7 Blast 2 | . 2 . . . . . . Smash 21 | . 2 . . 1 3 8 7 Sever 4 | . . . 2 2 . . . Melee Attacks 313 | . 23 19 41 47 61 81 41 Impact 227 | . 23 19 . 9 54 81 41 Slashing 83 | . . . 40 36 7 . . Piercing . | . . . . . . . . Sneak Attacks 10 | . 1 1 5 2 . 1 . Combat Hostiles 5 | . . 1 1 2 . 1 . Follow-up Attacks 9 | . . . . 1 2 2 4 Damage Inflicted 6764 | . 594 247 1539 778 708 1421 1477 Guns 330 | . 330 . . . . . . Cannons 130 | . 123 . . . . . 7 Explosions 586 | . . . 586 . . . . Melee 5631 | . 141 247 953 778 708 1421 1383 Ramming 87 | . . . . . . . 87 Kinetic 453 | . 453 . . . . . . Thermal . | . . . . . . . . Explosive 542 | . . . 542 . . . . Electromagnetic 51 | . . . 44 . . . 7 Impact 3954 | . 141 247 . 147 615 1421 1383 Slashing 1677 | . . . 953 631 93 . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . . 1 . 2 10 Average Corruption 2 | . . . . 1 . 1 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . . . . 2 Message Errors 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 1904 | . 85 39 39 127 232 773 609 Projectiles 13 | . 13 . . . . . . Explosions . | . . . . . . . . Melee 1891 | . 72 39 39 127 232 773 609 Knockbacks 16 | . 1 . . . 3 6 6 Impact 15 | . 1 . . . 3 5 6 Kinetic . | . . . . . . . . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 61 | . . . 26 . . . 35 Shots 2 | . . . 2 . . . . Rammed 28 | . . . . . . . 28 Targets Rammed 28 | . . . . . . . 28 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 33 | . 1 . 33 1 . 18 24 Average Temperature 7 | . 1 . 11 1 . 4 18 Received Heat Transfer 546 | . 18 117 153 96 66 72 24 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 33 | . 2 6 . 3 7 8 7 Impact Corruptions 70 | . 2 3 . 4 11 28 22 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Peak Influence 712 | . 275 274 460 318 307 712 696 Initial 133 | . . 83 98 123 133 91 126 Average 261 | . 127 153 239 243 192 401 399 Maximum Alert Level 3 | . 1 1 2 1 1 3 2 Low Security (%) 41 | 100 76 79 42 35 46 11 17 Level 1 38 | . 23 20 44 64 53 35 38 Level 2 19 | . . . 13 . . 52 43 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . . . 2 1 . 5 3 Investigation 3 | . . . . . . 2 1 Extermination 2 | . . . . . . 1 1 Reinforcement 5 | . . . 2 1 . 1 1 Assault 1 | . . . . . . 1 . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered 3 | . . . . . . 2 1 Construction Impeded 2 | . . . 1 . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Distress Signals 10 | . . 1 2 . . 1 6 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 170 | . 18 9 21 10 7 44 61 Peak Tracking Total 15 | . 3 5 4 4 4 11 15 Tactical Retreats 28 | . 3 3 2 3 1 7 9 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Traps Triggered 7 | . 1 1 . . 2 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . 6 . . . . . Reprogrammed 6 | . . . . . 6 . . Reused 1 | . . . . . 1 . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Machines Disabled 3 | . . . 2 . . 1 . Max in Single Turn 2 | . . . 2 . . 1 . Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Machines Accessed 29 | . 3 2 4 1 9 8 2 Terminals 21 | . 3 2 4 1 5 4 2 Fabricators 1 | . . . . . . 1 . Repair Stations 3 | . . . . . 2 1 . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . . 2 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 84 | . 13 7 13 1 30 15 5 Successful 52 | . 9 5 7 . 21 8 2 Failed 32 | . 4 2 6 1 9 7 3 Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 61 | . 13 7 13 1 14 8 5 Fabricators 2 | . . . . . . 2 . Repair Stations 12 | . . . . . 10 2 . Recycling Units . | . . . . . . . . Scanalyzers 7 | . . . . . 6 1 . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 38 | . 9 5 7 . 10 5 2 Record 2 | . . . . . 1 1 . Robot Analysis 2 | . . 2 . . . . . Prototype ID Bank 4 | . 1 . 1 . 1 1 . Open DSF 3 | . . . . . 1 1 1 Branch Access Points 1 | . . . . . 1 . . Emergency Access Points 5 | . 2 1 1 . 1 . . Alert Level 1 | . 1 . . . . . . Unreport Threat 2 | . . . 1 . . 1 . Locate Traps 5 | . 1 1 2 . 1 . . Disarm Traps 1 | . . 1 . . . . . Reprogram Traps 1 | . . . . . 1 . . Dispatch Records 1 | . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . Transport Status 1 | . . . . . 1 . . Investigation Status 2 | . . . . . 1 . 1 Hauler Manifests 1 | . 1 . . . . . . Zone Layout 5 | . 2 . 1 . 1 1 . Fabricator Hacks 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 9 | . . . . . 8 1 . Scan Component 5 | . . . . . 4 1 . Repair 4 | . . . . . 4 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . . . 3 . . Insert Component 2 | . . . . . 2 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 3 | . . . 1 1 . 1 . Used . | . . . . . . . . Hacking Detections 25 | . 3 2 3 1 8 7 1 Full Trace Events 3 | . . . . . . 2 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 47 | . . . . . . 47 . Total Part Build Rating 10 | . . . . . . 10 . Parts Repaired 4 | . . . . . 4 . . Time 133 | . . . . . 133 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . Machine Destruction 3 | . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 4 | . . . . . . 2 2 EXPLORE 3 | . . . . . . 2 1 RETURN 1 | . . . . . . . 1 Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 2 | . . 2 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 4 | . . . . . . 2 2 Drone Recoveries 2 | . . . . . . 2 . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Turns Passed 4297 | 82 704 322 443 376 782 1119 469 Spaces Moved 6344 | 44 688 555 630 715 1289 1858 565 Core 45 | 6 . . . . . . 39 Treads 157 | 38 119 . . . . . . Legs . | . . . . . . . . Wheels 29 | . . . 29 . . . . Hover 55 | . . . . . . . 55 Flight 6058 | . 569 555 601 715 1289 1858 471 Fastest Speed 27 | 50 37 37 34 27 27 29 35 Average Speed 37 | 145 58 37 39 28 28 34 44 Slowest Speed 300 | 160 160 40 290 117 110 37 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 19 | . 2 . 3 4 3 5 2 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 4 86 52 56 19 33 53 23 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 135 | . 11 6 15 20 38 38 7 Terrain Destroyed 201 | . 11 6 81 20 38 38 7 Melee 135 | . 11 6 15 20 38 38 7 Projectile . | . . . . . . . . AOE 66 | . . . 66 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Total 7679 | 59 900 636 738 816 1604 2214 712 Wait 648 | 8 130 44 9 25 175 198 59 Move 6300 | 43 684 554 623 706 1282 1847 561 Hop 18 | . 1 . 3 4 3 5 2 Pick Up 74 | 1 14 4 8 4 18 18 7 Fast Attach 56 | 5 1 6 5 9 9 13 8 Attach 64 | 1 9 3 12 9 10 14 6 Detach 22 | . 4 1 5 7 1 2 2 Swap 17 | 1 1 . 6 3 2 4 . Drop 78 | . 8 5 6 8 20 30 1 Fire 48 | . 25 . 20 . . 2 1 Melee 275 | . 23 19 41 41 50 64 37 Ram 28 | . . . . . . . 28 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 51 | . . . . . 34 17 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 83 | -11/Junkyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 457 | -10/Materials | Identified exit to Mines 560 | -10/Materials | Discovered new exit (range 13) 587 | -10/Materials | Identified exit to Materials 778 | -10/Materials | Discovered exit to Materials (range 16) 787 | -10/Materials | Entered another Materials area 787 | -9/Materials | Evolved 2 slots: Utility x2 977 | -9/Materials | Discovered new exit (range 15) 983 | -9/Materials | Identified exit to Mines 1098 | -9/Materials | Discovered new exit (range 16) 1108 | -9/Materials | Identified exit to Materials 1109 | -9/Materials | Entered another Materials area 1109 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1225 | -8/Materials | Discovered new exit (range 5) 1227 | -8/Materials | Identified exit to Factory 1548 | -8/Materials | Discovered exit to Factory (range 8) 1552 | -8/Materials | Entered Factory 1552 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1869 | -7/Factory | Lost 3 parts (2n1u) 1894 | -7/Factory | Discovered new exit (range 15) 1905 | -7/Factory | Identified exit to Factory 1928 | -7/Factory | Entered another Factory area 1928 | -6/Factory | Evolved 2 slots: Utility x2 1980 | -6/Factory | Discovered new exit (range 9) 1983 | -6/Factory | Identified exit to Lower Caves 2015 | -6/Factory | Discovered new exit (range 17) 2024 | -6/Factory | Identified exit to Factory 2034 | -6/Factory | Identified exit to DSF 2300 | -6/Factory | Repaired Nuclear Pulse Thruster 2496 | -6/Factory | Repaired Flight Unit 2536 | -6/Factory | Repaired Cesium-ion Thruster 2581 | -6/Factory | Repaired Mic. Nuclear Core? 2655 | -6/Factory | Discovered exit to Factory (range 11) 2710 | -6/Factory | Entered another Factory area 2710 | -5/Factory | Evolved 2 slots: Utility x2 2931 | -5/Factory | Fabricated Nuclear Pulse Thruster (x2) 2967 | -5/Factory | Discovered new exit (range 9) 2986 | -5/Factory | Identified exit to Upper Caves 3029 | -5/Factory | Discovered exit to Upper Caves (range 12) 3082 | -5/Factory | Destroyed 7 combat bots 3310 | -5/Factory | Search patrols dispatched 3467 | -5/Factory | Found Antimissile System 3471 | -5/Factory | Found Antimissile System 3529 | -5/Factory | Build established: Scout 3610 | -5/Factory | Search patrols dispatched 3631 | -5/Factory | Discovered new exit (range 59) 3729 | -5/Factory | Identified exit to Factory 3829 | -5/Factory | Entered another Factory area 3829 | -4/Factory | Evolved 2 slots: Utility x2 3859 | -4/Factory | Discovered new exit (range 38) 4104 | -4/Factory | Search patrols dispatched 4151 | -4/Factory | Lost 8 parts (2p1n5u) 4239 | -4/Factory | Lost 8 parts (1p2n2u3w) 4262 | -4/Factory | Core integrity fell below 50% 4273 | -4/Factory | Core integrity fell below 20% 4281 | -4/Factory | System corruption reached 10% 4298 | -4/Factory | Destroyed by H-77 Assassin via exploding Power Conduit Last Messages --------------- 04278_ VTOL Module destroyed. 04279_ Penetrated by Slug. 04279_ Slug penetrates Wall. 04280_ Slammed into K-01 Serf. 04280_ Adv. Melee Analysis Suite destroyed. 04280_ System corrupted by crushing effect (+3). 04282_ Slug penetrates Wall. 04289_ MHZR22DMQCRDL4B02IL1QTZ7XGDPGKM0YDT 04292_ Slammed into S-27 Virus. 04294_ Slug penetrates Wall. 04295_ Slammed into S-27 Virus. 04295_ Slug penetrates Wall. 04295_ Slug penetrates S-27 Virus. 04295_ S-27 Virus destroyed. 04295_ M-28 Smith repairs Myomer Leg. 04297_ Acquired VTOL Module. 04297_ Slug penetrates Wall. 04297_ Imp. Signal Interpreter destroyed. 04298_ Power Conduit explodes. 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[ % ! #????????????????????? | | ??????????# % #????????????????????? | | ??????????####################???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# " " " " #???????????????????? | | ????????????????# " " " " #???????????????????? | | ????????????????# " " "s " #???????????????????? | | ????????????????# " " " " #???????????????????? | | ????????????????# " " " " #???????????????????? | | ????????????????# " " " " #???????????????????? | | ????????????????# " " "% " #???????????????????? | | ????????????????# " " "% " #???????????????????? | | ????????????????# " " "% *" #???????????????????? | | ????????????????# %%@[ #???????????????????? | | ????????????????#######+##########+#?????????????? | | ????????????????????# % ???????? | | ????????????????????# ######## ???????? | | ??????????# # #??????????????????????? | | ??????????# + #??????????????????????? | | ??????????# # #??????????????????????? | | ??????????? ??# #??????????????????????? | | ??????????? ????# #??????????????????????? | | ???????????? ??????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# % #??????????????????????? | | ????????????????????# ###########????????????? | | ????????????????????# # #????????????? | | ????????????????????# # ! #????????????? | | ????????????????????# # [ #????????????? | | ????????????????????# #%""""""" #????????????? | | ????????????????????# % #= """""" #????????????? | | ????????????????????# %%#%""""""" #????????????? | | ????????????????????# %%+%""""""" #????????????? | | ????????????????????# %[#%%%%%% #????????????? | | ????????????????????# =###########????????????? | | ?????????????######## ########???????????????? | | ?????????????# #???????????????? | | ?????????????# #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 18 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 45 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 240 Evasion (%) 74 Melee Accuracy 28 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Nuclear Pulse Thruster | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nuclear Pulse Thruster | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Deadly Force Just Browsing Challenges ------------ None Game ------ Seed SlugFluxMinigun Manual? 0 Play Time 02:35:03 Cumulative 21.2 hours Start 2023.09.19 @ 10:41:06 End 2023.09.19 @ 13:31:52 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 0 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 26 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5af01a99-d1bb-4104-ae6b-0e86c9fc794b