Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.24 @ 18:31:19

Player: GiggleBox

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (43)      215
Value Destroyed (1049)     1049
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2864

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (700) Ox13
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (4) ------
          Large Storage Unit
          Large Storage Unit
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (15) ---
                Heat Sink
  High-capacity Matter Pod (200)
                Structural Scanner
                Visual Processing Unit
                Sensor Array
                Targeting Computer
      Makeshift Hacking Suite
                Tractor Beam
                Beam Cannon
                Grenade Launcher
                Datajack
                Piercing Trap

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
                Seismic Detector
>               --- WEAPON -----------
                Shock Rifle
                Riot Gun
                Mining Claw
>               --- INVENTORY --------
                Heat Sink
  High-capacity Matter Pod
                Structural Scanner
                Visual Processing Unit
                Sensor Array
                Targeting Computer
      Makeshift Hacking Suite
                Tractor Beam
                Beam Cannon
                Grenade Launcher
                Datajack
                Piercing Trap
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Riot Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Slots Evolved              4    | .   .   .   4   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  2    | .   .   .   2   
  Weapon                   1    | .   .   .   1   
Parts Attached             41   | 7   12  20  2   
  Power                    3    | 1   1   1   .   
    Engine                 3    | 1   1   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   2   2   .   
    Treads                 6    | 2   2   2   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  11   | 2   6   2   1   
    Device                 7    | 1   4   2   .   
    Storage                4    | 1   2   .   1   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   21   | 2   3   15  1   
    Energy Gun             2    | .   .   1   1   
    Energy Cannon          1    | .   1   .   .   
    Ballistic Gun          3    | 2   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               7    | .   1   6   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        8    | .   1   7   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 12   | .   2   4   6   
  Power                    1    | .   .   1   .   
  Propulsion               5    | .   1   2   2   
  Utility                  1    | .   .   .   1   
  Weapon                   5    | .   1   1   3   
  Highest Loss Streak      6    | .   2   2   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   99  97  55  
  Engine                   12   | .   14  11  .   
  Treads                   27   | .   28  28  14  
  Device                   13   | .   14  14  7   
  Storage                  13   | .   13  14  13  
  Energy Gun               2    | .   .   3   12  
  Energy Cannon            4    | .   8   2   .   
  Ballistic Gun            11   | .   15  8   .   
  Launcher                 1    | .   1   2   .   
  Slashing Weapon          7    | .   2   11  8   
Peak Build Rating          13   | 8   8   11  13  
  Average Rating           8    | 5   7   9   9   
  On Entrance              6    | .   8   8   9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             49   | 15  31  31  49  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  13   | .   .   .   13  
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 7   13  15  15  
  Most Carried             15   | 8   15  15  14  
  Average Carried          12   | 5   10  14  12  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            14   | 8   14  13  12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -8  
-----------                Run  | Yrd Mat Sub Mat 
Matter Collected           1532 | 398 723 390 21  
  Remotely                 211  | .   211 .   .   
Salvage Created            1407 | 165 833 364 45  
  Parts                    90   | 12  64  13  1   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           2    | .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      10   | .   .   10  .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Combat Hostiles Destroyed  26   | .   15  10  1   
  Melee                    2    | .   .   1   1   
  Guns                     9    | .   7   2   .   
  Cannons                  3    | .   3   .   .   
  AOE                      12   | .   5   7   .   
Classes Destroyed          11   | 3   6   2   .   
  Worker                   4    | 1   3   .   .   
  Builder                  2    | .   2   .   .   
  Tunneler                 5    | 4   1   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 2    | 1   1   .   .   
  Mechanic                 1    | .   1   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    13   | .   12  .   1   
  Cobbler                  1    | .   .   1   .   
  Subdweller               10   | .   .   10  .   
Best Kill Streak           4    | 2   4   4   1   
  Combat Bots Only         4    | .   3   4   1   
Max Kills in Single Turn   4    | 1   4   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   3   1   .   
  Melee                    1    | .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -8   
--------                   Run  | Yrd  Mat  Sub  Mat  
Hostile Shots Fired        216  | .    87   52   77   
  Missed                   55   | .    28   13   14   
Damage Taken               2489 | .    687  814  988  
  Core                     791  | .    60   173  558  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   117  | .    117  .    .    
Core Remaining (%)         53   | 100  .    6    .    
Volleys Fired              132  | 13   76   40   3    
  Largest                  2    | 2    2    2    2    
  Hottest                  100  | 40   80   75   100  
Shots Fired                214  | 26   138  46   4    
  Gun                      171  | 26   117  24   4    
  Cannon                   22   | .    17   5    .    
  Launcher                 21   | .    4    17   .    
  Special                  .    | .    .    .    .    
  Kinetic                  155  | 26   117  12   .    
  Thermal                  22   | .    17   5    .    
  Explosive                21   | .    4    17   .    
  Electromagnetic          16   | .    .    12   4    
  Robot Hit Streak         21   | 3    6    21   2    
  Robot Miss Streak        5    | 4    5    1    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    1    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           128  | 13   70   37   8    
  Core Hits                67   | 7    38   19   3    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | 1    .    .    .    
  Critical Strikes         1    | 1    .    .    .    
    Destroy                1    | 1    .    .    .    
Melee Attacks              27   | .    3    17   7    
  Impact                   .    | .    .    .    .    
  Slashing                 27   | .    3    17   7    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            2    | .    .    2    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2645 | 182  1210 1071 182  
  Guns                     1279 | 182  851  208  38   
  Cannons                  210  | .    141  69   .    
  Explosions               823  | .    218  605  .    
  Melee                    332  | .    .    189  143  
  Ramming                  1    | .    .    .    1    
  Kinetic                  1161 | 182  851  128  .    
  Thermal                  210  | .    141  69   .    
  Explosive                823  | .    218  605  .    
  Electromagnetic          118  | .    .    80   38   
  Impact                   .    | .    .    .    .    
  Slashing                 332  | .    .    189  143  
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      70   | .    44   26   .    
  Shots                    4    | .    2    2    .    
  Rammed                   2    | .    .    .    2    
Targets Rammed             2    | .    .    .    2    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        90   | .    90   .    15   
  Average Temperature      19   | .    21   .    7    
  Received Heat Transfer   1044 | .    324  144  576  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    1    .    .    
  Heat Transferred         444  | .    296  148  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Peak Influence             323  | 30  323 .   20  
  Initial                  19   | .   19  .   .   
  Average                  138  | 12  168 .   .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         67   | 100 60  .   100 
  Level 1                  32   | .   39  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   4   .   2   
  Investigation            3    | .   3   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Distress Signals           5    | .   2   .   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              51   | .   32  10  9   
  Peak Tracking Total      6    | .   5   2   6   
  Tactical Retreats        2    | .   1   1   .   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
Most Traps Carried         1    | .   .   1   1   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Mat 
Machines Disabled          3    | .   2   .   1   
  Max in Single Turn       1    | .   1   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Machines Accessed          11   | .   10  1   .   
  Terminals                8    | .   8   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                31   | .   27  4   .   
  Successful               23   | .   19  4   .   
  Failed                   8    | .   8   .   .   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   23   | .   23  .   .   
  Terminals                24   | .   24  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   3   4   .   
  Record                   4    | .   .   4   .   
  Branch Access Points     1    | .   1   .   .   
  Terminal Index           1    | .   1   .   .   
  Recall Investigation     1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         13   | .   13  .   .   
  Terminals                13   | .   13  .   .   
    Botnet                 5    | .   5   .   .   
    Operators              1    | .   1   .   .   
    Skim                   7    | .   7   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         9    | .   9   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     13   | .   13  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -8   
-------------              Run  | Yrd  Mat  Sub  Mat  
Turns Passed               4326 | 234  1872 2029 191  
Spaces Moved               2320 | 114  977  1154 75   
  Core                     7    | 4    .    .    3    
  Treads                   2313 | 110  977  1154 72   
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  
  Average Speed            161  | 156  160  160  199  
  Slowest Speed            700  | 160  160  160  700  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       49   | 7    101  77   14   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             4    | .    .    4    .    
Spaces Dug                 7    | .    2    5    .    
Terrain Destroyed          103  | .    21   82   .    
  Melee                    2    | .    2    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      101  | .    19   82   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -8   
---------                  Run  | Yrd  Mat  Sub  Mat  
Total                      2632 | 141  1146 1254 91   
  Wait                     51   | .    40   11   .    
  Move                     2317 | 113  976  1153 75   
  Hop                      .    | .    .    .    .    
  Pick Up                  42   | 8    27   6    1    
  Fast Attach              10   | 7    1    1    1    
  Attach                   6    | .    2    3    1    
  Detach                   1    | .    .    1    .    
  Swap                     25   | .    9    16   .    
  Drop                     19   | .    12   6    1    
  Fire                     132  | 13   76   40   3    
  Melee                    27   | .    3    17   7    
  Ram                      2    | .    .    .    2    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub)
-10/Subcaves (discovered 2 exits: *Mat x2)
-8/Materials (discovered 5 exits: Fac x3 / Sto x2)

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
  235 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  624 | -10/Materials | Discovered new exit (range 9)
  691 | -10/Materials | Discovered new exit (range 16)
  709 | -10/Materials | Identified exit to Mines
 1153 | -10/Materials | Discovered new exit (range 12)
 1737 | -10/Materials | Identified exit to Materials
 1737 | -10/Materials | Identified exit to Subcaves
 1774 | -10/Materials | Learned Storage trap positions
 1802 | -10/Materials | Learned 4 Subcaves zone layouts
 1822 | -10/Materials | Repaired Lgt. Treads
 1823 | -10/Materials | Learned location of 2 exits from Mines
 1825 | -10/Materials | Learned location of 3 exits from Materials
 1827 | -10/Materials | Learned location of 3 exits from Materials
 2107 | -10/Materials | Entered Subcaves
 2108 | -10/Subcaves  | Identified exit to Materials
 2283 | -10/Subcaves  | Disturbed a concealed Subdweller
 2405 | -10/Subcaves  | Visited Clippyterm
 2410 | -10/Subcaves  | Learned location of Extension (-6)
 2410 | -10/Subcaves  | Learned Factory stockpile data
 3349 | -10/Subcaves  | Learned 2 Materials zone layouts
 3386 | -10/Subcaves  | Shifting Twisted Machinery released Scrap Shield
 3394 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Shrapnel Launcher
 3535 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 3540 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
 3607 | -10/Subcaves  | Shifting Twisted Machinery released Riot Gun
 3612 | -10/Subcaves  | Core integrity fell below 50%
 3630 | -10/Subcaves  | Core integrity fell below 20%
 4136 | -10/Subcaves  | Entered Materials
 4136 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 4137 | -8/Materials  | Identified exit to Storage
 4138 | -8/Materials  | Identified exit to Factory
 4309 | -8/Materials  | Core integrity fell below 50%
 4315 | -8/Materials  | Garrison activated, responded to threat
 4322 | -8/Materials  | Core integrity fell below 20%
 4327 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
04302_ M-13 Machinist repairs Wheel.
04302_ K-01 Serf collects debris.
04302_ K-01 Serf destroyed.
04304_ K-01 Serf collects debris. <x3>
04309_ R-06 Scavenger collects Aluminum Leg.
04312_ K-01 Serf collects debris.
04313_ R-06 Scavenger collects Med. Matter Pod.
04315_ K-01 Serf collects debris.
04315_ G-47 Trooper calls for garrison reinforcements.
04315_ ALERT: Activating Garrison Access M001.
04317_ R-06 Scavenger collects Terrain Scan Processor.
04318_ K-01 Serf collects debris.
04318_ Mining Claw destroyed.
04318_ Slammed into G-47 Trooper.
04319_ Critical hit (Burn: +37).
04320_ R-06 Scavenger collects Terrain Scanner.
04320_ K-01 Serf collects debris. <x2>
04323_ M-13 Machinist repairs G-47 Trooper.
04323_ K-01 Serf collects debris. <x2>
04325_ Slammed into G-47 Trooper.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????????????## |
| ????????????????????????????????????????????????   |
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| ????????????????????????????????????????????????   |
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| ??????????????????????    #??????????????????????? |
| ?????????????# ???????#   #??????????????????????? |
| ?????????????# !??????#   +??????????????????????? |
| ?????????????? ! ?????#   #??????####????????????? |
| ???????????????   ????# r #?????    #????????????? |
| ????????????????   ??##   ##??!!    #????????????? |
| ?????????   ######+###  [  #? !     #????????????? |
| ????????     a        !   |#        #????????????? |
| ????????              g k  +        #????????????? |
| ????????         g   kg  @=#   """  ?????????????? |
| ????????????######+###  mg #?????????????????????? |
| ?????????????????????## = ##?????????????????????? |
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| ????????? "G"  [ """""""   ####################### |
| ???????#   "     """""""                           |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HellfireMolecularTelecube
  Manual?         0
Play Time         00:38:19
  Cumulative      36.0 hours
  Start           2025.03.23 @ 21:16:00
  End             2025.03.24 @ 18:31:19
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          43
  Rogue           43
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          31
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2db75401-7c26-4675-ae68-32ef44eae191