Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.09 @ 15:15:34 // Halloween2020/ForbiddenLore Player: CreepyD Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (169) 845 Value Destroyed (6366) 6366 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1030) 1030 TOTAL SCORE: 14101 Bonus ------- High Alert Combat Kills 885 Follower Combat Kills 145 Cogmind --------- Core Integrity 0/1300 Matter 247/300 Energy 180/180 System Corruption 0% Temperature Cool (9) Movement Treading (160) Location -3/Research Parts ------- > --- POWER (3) -------- Light Particle Reactor > --- PROPULSION (5) --- Heavy Treads > --- UTILITY (8) ------ Quantum Capacitor Advanced Component Analysis Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine F-cell Engine > --- PROPULSION ------- Light Treads Improved Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Improved Coolant Injector Experimental Targeting Computer Experimental Targeting Computer Improved Transmission Jammer Phase Shifter Advanced Shield Generator > --- WEAPON ----------- Coil Gun Coil Gun KE Penetrator Enhanced Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Advanced Heat Sink Improved Particle Charger Phase Cannon [Rating: 87] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Array Utility Experimental Targeting Computer Device Advanced Heat Sink Processor Experimental Targeting Computer Hackware System Shield Protection Heavy Armor Plating Weapon Cooled Particle Cannon Energy Gun Pulse Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Coil Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Neutron Missile Launcher Slashing Weapon Scythe Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Slots Evolved 14 | . . . 2 2 2 . . 2 2 2 2 Power 2 | . . . . 1 . . . . . 1 . Propulsion 3 | . . . . . 1 . . . 1 1 . Utility 6 | . . . 2 . 1 . . 1 1 . 1 Weapon 3 | . . . . 1 . . . 1 . . 1 Parts Attached 173 | 8 2 5 1 22 42 2 4 37 21 18 11 Power 36 | 1 . . . 5 12 . 2 7 3 3 3 Engine 20 | 1 . . . 3 5 . 1 5 3 1 1 Core 12 | . . . . 2 7 . 1 1 . 1 . Reactor 4 | . . . . . . . . 1 . 1 2 Propulsion 38 | 3 . 2 . 3 8 1 . 7 3 8 3 Treads 9 | . . 1 . 1 . . . 2 2 1 2 Leg 4 | . . . . . 2 . . 2 . . . Wheel 15 | 3 . 1 . 1 5 1 . 1 . 3 . Hover 8 | . . . . 1 1 . . 2 . 4 . Flight 2 | . . . . . . . . . 1 . 1 Utility 52 | 2 . 1 1 7 11 . . 15 6 5 4 Device 33 | 1 . . . 3 8 . . 9 5 3 4 Storage . | . . . . . . . . . . . . Processor 10 | 1 . 1 . 1 2 . . 4 1 . . Hackware 1 | . . . . . . . . 1 . . . Protection 8 | . . . 1 3 1 . . 1 . 2 . Artifact . | . . . . . . . . . . . . Weapon 47 | 2 2 2 . 7 11 1 2 8 9 2 1 Energy Gun 7 | 1 . 1 . 3 . . . . 2 . . Energy Cannon 20 | . . . . 2 9 1 2 3 3 . . Ballistic Gun 8 | 1 . 1 . . . . . 4 2 . . Ballistic Cannon 3 | . . . . . . . . 1 2 . . Launcher 4 | . 2 . . . . . . . . 2 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 4 | . . . . 2 2 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 2 3 . . 2 . 1 . Parts Lost 80 | . . . . 12 16 6 2 5 17 18 4 Power 13 | . . . . 3 1 . 1 1 3 3 1 Propulsion 24 | . . . . 2 5 3 . 1 4 7 2 Utility 27 | . . . . 4 8 3 1 . 5 6 . Weapon 16 | . . . . 3 2 . . 3 5 2 1 Highest Loss Streak 15 | . . . . 3 3 4 2 3 15 7 3 Average Slot Usage (%) 72 | . 100 99 88 79 84 66 49 76 82 38 5 Engine 6 | . 14 14 11 5 6 7 6 5 9 . . Core 4 | . . . . 5 5 7 7 6 . 3 . Treads 5 | . . 7 11 10 1 . . 4 12 . 1 Wheel 4 | . 28 20 11 6 7 5 . 1 . 4 . Hover 1 | . . . . . 3 . . 1 . 4 1 Device 14 | . 14 14 11 4 25 13 4 14 24 2 1 Processor 8 | . 14 14 11 11 4 7 7 8 11 12 . Protection 2 | . . . 11 9 2 . . 2 . . . Energy Gun 1 | . 7 7 11 5 1 . . . . . . Energy Cannon 10 | . . . . 8 15 23 23 14 3 . . Ballistic Gun 5 | . 12 8 11 6 . . . 10 10 . . Slashing Weapon 1 | . . . . 5 5 . . . . . . Naked Turns 70 | . . . . . . . . . . 1 69 Heaviest Build 76 | 8 12 12 27 40 42 42 44 76 65 45 20 Greatest Support 113 | 26 20 20 20 40 32 42 3 40 113 75 70 Greatest Overweight (x) 24 | . . . 1 12 4 13 14 24 9 2 2 Average Overweight (x) 1 | . . . 1 1 1 3 12 4 . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 2 4 4 3 4 4 4 4 4 4 4 4 Average Carried 3 | . 2 3 2 1 3 4 4 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 1 4 4 3 . 4 4 4 4 4 4 . Class Distribution -------------------- 34% | Scavenger-Gunner 26% | Mutant 22% | Gunner 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Matter Collected 3499 | 253 10 80 . 444 433 70 56 917 841 383 12 Remotely 228 | . . . . . . . . 228 . . . Salvage Created 7201 | 122 201 . 37 1185 1518 279 253 1776 1746 84 . Parts 349 | 9 7 . 4 60 65 12 6 97 87 2 . Haulers Intercepted 2 | . . . . . 1 . . . 1 . . Recyclers Shooed 10 | 1 1 . . 1 1 . . 3 3 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . 11 13 . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Combat Hostiles Destroyed 119 | . 4 . 1 23 26 7 3 26 25 4 . Melee 23 | . . . . 12 11 . . . . . . Guns 36 | . . . 1 5 . . . 16 14 . . Cannons 40 | . . . . 6 6 7 3 7 11 . . AOE 16 | . 4 . . . 5 . . 3 . 4 . Classes Destroyed 15 | 2 2 . . 3 5 1 . 1 1 . . Worker 10 | . . . . . 1 . . 4 5 . . Builder 6 | . . . . . 2 . . 1 3 . . Tunneler 2 | 2 . . . . . . . . . . . Hauler 2 | . . . . . 1 . . . 1 . . Recycler 12 | 1 2 . . 2 4 . . 1 2 . . Mechanic 1 | . . . . . . . . 1 . . . Operator 4 | . . . . 1 . . . 3 . . . Watcher 11 | . 1 . . 3 . . . 3 4 . . Swarmer 30 | . . . . 6 7 4 . 5 8 . . Grunt 55 | . 4 . 1 14 15 . 3 11 3 4 . Brawler 4 | . . . . . 2 . . 1 1 . . Duelist 2 | . . . . . . 1 . . 1 . . Sentry 11 | . . . . 3 . 1 . 4 3 . . Hunter 5 | . . . . . . . . . 5 . . Programmer 12 | . . . . . 2 1 . 5 4 . . Decomposer 1 | . . . . . . 1 . . . . . Packrat 1 | . . . . . . . 1 . . . . Best Kill Streak 8 | 2 7 . 1 6 5 4 3 6 8 4 . Combat Bots Only 6 | . 4 . 1 5 4 4 3 4 6 4 . Max Kills in Single Turn 6 | 1 6 . 1 1 4 2 1 3 4 2 . Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 3 . . . 2 . . 2 . 2 . Melee 1 | . . . . 1 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Damage Taken 14163 | . 67 73 10 1976 1425 593 338 1251 3282 3202 1946 Core 4115 | . 28 14 . 457 209 86 112 207 840 859 1303 Absorbed by Shields 537 | . . . . . 108 . . . 429 . . Core Remaining (%) 57 | 100 . 83 100 16 . . 41 75 16 25 . Volleys Fired 277 | 10 15 . 1 56 41 21 7 59 63 4 . Largest 4 | 2 2 . 2 3 3 3 3 4 4 2 . Hottest 270 | 60 60 . 88 156 189 270 270 198 237 98 . Shots Fired 806 | 20 23 . 2 131 96 60 20 225 222 7 . Gun 340 | 20 19 . 2 68 . . . 123 108 . . Cannon 455 | . . . . 63 96 60 20 102 114 . . Launcher 11 | . 4 . . . . . . . . 7 . Special . | . . . . . . . . . . . . Kinetic 377 | 10 15 . 1 42 . . . 140 169 . . Thermal 329 | 10 4 . 1 89 30 60 20 85 30 . . Explosive 11 | . 4 . . . . . . . . 7 . Electromagnetic 89 | . . . . . 66 . . . 23 . . Robot Hit Streak 36 | 5 7 . 8 21 10 11 4 36 34 4 . Robot Miss Streak 5 | 3 3 . . 5 4 4 3 3 4 1 . Penetration Max 2 | . . . . . . . . 2 2 . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 576 | 14 13 . 1 99 109 35 10 137 152 5 1 Core Hits 285 | 5 14 . 1 40 45 9 7 79 65 12 8 Critical Hits 33 | . . . . 6 6 1 . 7 13 . . Critical Kills 14 | . . . . 3 3 . . 4 4 . . Critical Parts Destroyed 17 | . . . . 3 2 1 . 3 8 . . Melee Attacks 89 | . . . . 32 56 . . . . . 1 Impact . | . . . . . . . . . . . . Slashing 88 | . . . . 32 56 . . . . . . Piercing 1 | . . . . . . . . . . . 1 Sneak Attacks 6 | . . . . 1 5 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 20276 | 114 1498 . 18 2219 3632 1102 435 4472 5298 1423 65 Guns 5067 | 114 70 . 18 603 . . . 2135 2127 . . Cannons 8200 | . . . . 732 1508 1102 435 1916 2507 . . Explosions 4413 | . 1428 . . . 542 . . 421 661 1361 . Melee 2502 | . . . . 884 1582 . . . . . 36 Ramming 94 | . . . . . . . . . 3 62 29 Kinetic 5714 | 43 47 . . 287 . . . 2216 3121 . . Thermal 7609 | 71 1287 . 18 1048 969 1102 435 1949 730 . . Explosive 2183 | . 164 . . . . . . . 661 1358 . Electromagnetic 2174 | . . . . . 1081 . . 307 783 3 . Impact . | . . . . . . . . . . . . Slashing 2466 | . . . . 884 1582 . . . . . . Piercing 36 | . . . . . . . . . . . 36 Highest Corruption 9 | . . . . . 8 9 9 2 5 9 . Average Corruption 4 | . . . . . 6 8 9 1 3 5 . Corruption Purged . | . . . . . . . . . . . . Effects 102 | . . . . . 27 24 17 15 10 9 . Message Errors 18 | . . . . . 4 4 3 2 3 2 . Matter Fused 18 | . . . . . 4 9 1 . 2 2 . Heat Flow Errors 10 | . . . . . 3 . 6 . 1 . . Energy Discharges 12 | . . . . . 4 2 2 3 . 1 . Data Loss (minor) 9 | . . . . . 1 1 1 2 1 3 . Data Loss (major) 3 | . . . . . 1 . 1 . . 1 . Misfires 2 | . . . . . 1 1 . . . . . Targeting Errors 24 | . . . . . 8 5 2 6 3 . . Weapon Failures 6 | . . . . . 1 2 1 2 . . . Overload Shots 19 | . . . . . . 9 8 . 2 . . Overflow Damage 1212 | . 299 . . 32 190 87 39 101 235 229 . Projectiles 362 | . . . . 32 19 87 39 83 102 . . Explosions 682 | . 299 . . . 3 . . 18 133 229 . Melee 168 | . . . . . 168 . . . . . . Knockbacks 11 | . . . . . . . . 1 10 . . Impact . | . . . . . . . . . . . . Kinetic 11 | . . . . . . . . 1 10 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 118 | . 8 . . 15 62 . . 3 1 21 8 Shots 6 | . 2 . . 1 2 . . 1 . . . Rammed 32 | . . . . . . . . . 2 16 14 Targets Rammed 32 | . . . . . . . . . 2 16 14 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 671 | 60 44 . 54 599 369 282 671 325 447 36 6 Average Temperature 137 | 32 20 . 28 208 71 153 241 77 125 18 6 Received Heat Transfer 2813 | . 33 27 6 774 560 42 117 132 591 129 402 Effects 44 | . . . . 21 1 3 13 4 2 . . Shutdowns 10 | . . . . 6 . . 3 . 1 . . Energy Bleed 2 | . . . . 2 . . . . . . . Interference 11 | . . . . 1 . 3 3 4 . . . Matter Decay 1 | . . . . . 1 . . . . . . Short Circuit 5 | . . . . 2 . . 2 . 1 . . Damage (minor) 1 | . . . . 1 . . . . . . . Damage (major) 11 | . . . . 7 . . 4 . . . . Damage (core) 3 | . . . . 2 . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 4 | . . . . . 3 . . . 1 . . Combat Hostiles 3 | . . . . . 3 . . . . . . Parts Fried 19 | . . . . . 9 . . 2 8 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Parts Melted 5 | . . . . 2 2 . . 1 . . . Heat Transferred 9001 | 175 950 . 37 1924 1129 1301 472 2172 841 . . Parts Sabotaged 3 | . . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 4 . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Peak Influence 1070 | 15 356 153 103 471 556 . . 735 1070 926 509 Initial 514 | . 9 138 59 42 206 . . 167 354 514 354 Average 374 | 5 104 138 72 299 271 . . 233 792 726 396 Maximum Alert Level 3 | . 1 . . 2 2 . . 3 3 3 2 Low Security (%) 30 | 100 78 100 100 14 12 . . 58 . . . Level 1 33 | . 21 . . 66 73 . . 19 9 . 63 Level 2 18 | . . . . 19 13 . . 17 16 45 36 Level 3 17 | . . . . . . . . 3 74 54 . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 36 | . . 1 2 4 6 . . 10 7 4 2 Investigation 6 | . . 1 2 . 2 . . 1 . . . Extermination 9 | . . . . . 3 . . 4 2 . . Reinforcement 14 | . . . . 2 1 . . 2 4 3 2 Assault 2 | . . . . . . . . . 1 1 . Garrison 5 | . . . . 2 . . . 3 . . . Intercept . | . . . . . . . . . . . . Construction Impeded 5 | . . . . . 1 . . . 1 2 1 Haulers Reinforced 3 | . . . . . . . . 1 1 . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Distress Signals 8 | . 1 . . 1 . . . 1 2 2 1 Communications Jammed 29 | . . . . . . . . 12 17 . . Distress Signals 28 | . . . . . . . . 11 17 . . Times Spotted 248 | . 9 2 1 40 35 10 3 47 54 30 17 Peak Tracking Total 13 | . 6 2 1 7 5 4 3 7 11 13 13 Tactical Retreats 33 | . 1 . . 2 7 3 . 8 3 5 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Traps Triggered 6 | . . . 1 1 4 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . 3 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Machines Disabled 44 | . 11 . . 6 2 . . 12 9 4 . Max in Single Turn 11 | . 11 . . 2 1 . . 2 4 2 . Garrison Access 1 | . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Machines Accessed 21 | . . 1 2 3 2 . . 7 2 3 1 Terminals 12 | . . . 2 1 1 . . 4 1 2 1 Fabricators 1 | . . . . . . . . 1 . . . Repair Stations 2 | . . . . 1 1 . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . 2 1 . . Total Hacks 51 | . . 1 6 9 7 . . 18 5 4 1 Successful 20 | . . 1 3 6 3 . . 3 2 2 . Failed 31 | . . . 3 3 4 . . 15 3 2 1 Catastrophic 10 | . . . 1 . 1 . . 4 2 1 1 Database Lockouts . | . . . . . . . . . . . . Manual 11 | . . . 2 2 2 . . 2 2 1 . Terminals 34 | . . . 6 6 3 . . 11 4 3 1 Fabricators 1 | . . . . . . . . 1 . . . Repair Stations 6 | . . . . 2 4 . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access 8 | . . . . 1 . . . 6 1 . . Terminal Hacks 15 | . . 1 3 3 1 . . 3 2 2 . Record 1 | . . . . . . . . . . 1 . Robot Analysis 2 | . . . 1 1 . . . . . . . Open Door 1 | . . 1 . . . . . . . . . Branch Access Points 2 | . . . . 1 . . . 1 . . . Emergency Access Points 2 | . . . 1 . . . . 1 . . . Unreport Threat 1 | . . . . . . . . 1 . . . Locate Traps 1 | . . . . . 1 . . . . . . Hauler Manifests 1 | . . . . . . . . . 1 . . Zone Layout 4 | . . . 1 1 . . . . 1 1 . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . . . 2 2 . . . . . . Scan Component 2 | . . . . 1 1 . . . . . . Repair 2 | . . . . 1 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . Hacking Detections 16 | . . . 1 1 2 . . 6 2 3 1 Full Trace Events 3 | . . . 1 . 1 . . 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . 1 1 . . . . . . Time 76 | . . . . 38 38 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Total Allies 3 | . . . . . 3 . . . . . . Largest Group 3 | . . . . . 3 . . . . . . Highest-Rated Group 93 | . . . . . 93 . . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 26 | . . . . . 26 . . . . . . Total Damage 443 | . . . . . 443 . . . . . . Kills 4 | . . . . . 4 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Robot Analysis Total 2 | . . . 1 1 . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . 1 1 . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Turns Passed 8036 | 86 151 166 166 1039 1255 568 365 2234 1116 606 284 Spaces Moved 4201 | 42 125 129 85 547 656 235 46 791 628 636 281 Core 567 | 2 . . . 1 . 39 46 74 159 65 181 Treads 1251 | . . 43 85 111 153 . . 373 454 4 28 Legs 50 | . . . . . 30 . . 20 . . . Wheels 2007 | 40 125 86 . 435 460 196 . 324 . 341 . Hover 86 | . . . . . 13 . . . . 73 . Flight 240 | . . . . . . . . . 15 153 72 Fastest Speed 40 | 50 80 80 190 90 90 93 500 120 40 40 40 Average Speed 144 | 85 80 110 190 117 122 203 679 238 132 79 60 Slowest Speed 1250 | 90 80 170 190 650 240 700 750 1250 500 160 160 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 22 | 4 28 26 14 36 21 51 8 28 25 20 12 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 7 | . . . . . . . . . 7 . . Terrain Destroyed 447 | . 81 . . 3 24 9 3 61 107 159 . Melee . | . . . . . . . . . . . . Projectile 101 | . . . . 3 6 9 3 32 48 . . AOE 346 | . 81 . . . 18 . . 29 59 159 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res Total 5448 | 74 155 154 88 798 950 282 88 995 762 715 387 Wait 520 | 5 9 12 1 116 115 24 31 67 30 37 73 Move 4188 | 41 124 128 84 546 655 234 45 790 627 635 279 Hop 1 | . . . . . . . . . . . 1 Pick Up 84 | 9 4 3 1 19 21 . . 14 6 4 3 Fast Attach 78 | . . 3 . . 21 1 1 20 14 14 4 Attach 58 | 8 . 1 1 21 9 . . 5 2 4 7 Detach 3 | . . . . . 1 . . . . . 2 Swap 37 | . 2 1 . 1 12 1 3 12 5 . . Drop 81 | 1 1 6 . 7 19 1 1 28 13 1 3 Fire 277 | 10 15 . 1 56 41 21 7 59 63 4 . Melee 89 | . . . . 32 56 . . . . . 1 Ram 14 | . . . . . . . . . 2 6 6 Kick . | . . . . . . . . . . . . Crush 18 | . . . . . . . . . . 10 8 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory -3/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Discovered new exit (range 12) 234 | -10/Materials | Discovered new exit (range 5) 238 | -10/Materials | Entered Mines 291 | -10/Mines | Learned location of Storage (-7) 299 | -10/Mines | Met a Derelict shopkeep closing up shop 348 | -10/Mines | Build established: Mutant 387 | -10/Mines | Discovered new exit (range 7) 404 | -10/Mines | Entered Materials 404 | -9/Materials | Evolved 2 slots: Utility x2 479 | -9/Materials | Discovered new exit (range 16) 549 | -9/Materials | Discovered new exit (range 10) 570 | -9/Materials | Entered another Materials area 570 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 596 | -8/Materials | Garrison activated, responded to threat 890 | -8/Materials | Repaired Hvy. Armor Plating 986 | -8/Materials | Garrison activated, responded to threat 1245 | -8/Materials | Core integrity fell below 50% 1362 | -8/Materials | Lost 3 parts (1n1u1w) 1536 | -8/Materials | Core integrity fell below 20% 1564 | -8/Materials | Lost 3 parts (1n1u1w) 1599 | -8/Materials | Discovered new exit (range 4) 1609 | -8/Materials | Entered Factory 1609 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1819 | -7/Factory | Repaired Scythe 2236 | -7/Factory | Build established: Scavenger-Mutant 2309 | -7/Factory | Lost 3 parts (1n2u) 2564 | -7/Factory | Lost 3 parts (1n1u1w) 2646 | -7/Factory | Lost 3 parts (1p1u1w) 2682 | -7/Factory | Allied Derelicts emerged from ambush trap array 2801 | -7/Factory | Discovered new exit (range 6) 2864 | -7/Factory | Entered Lower Caves 2897 | -7/Lower Caves | P-60 Hacker assimilated allied U2-8RX(k) 3005 | -7/Lower Caves | Lost 4 parts (2n2u) 3025 | -7/Lower Caves | Build established: Scavenger-Gunner 3034 | -7/Lower Caves | Learned Factory trap positions 3152 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3334 | -7/Lower Caves | Discovered new exit (range 15) 3432 | -7/Lower Caves | Entered another Lower Caves area 3481 | -7/Lower Caves | Build established: Gunner 3593 | -7/Lower Caves | Discovered new exit (range 5) 3655 | -7/Lower Caves | Core integrity fell below 50% 3797 | -7/Lower Caves | Entered Factory 3797 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3798 | -6/Factory | Identified exit to Lower Caves 3799 | -6/Factory | Loaded intel: 90 trap records 4830 | -6/Factory | Lost 3 parts (1p2w) 5015 | -6/Factory | Identified exit to Extension 5028 | -6/Factory | Found Prototype Processor 5028 | -6/Factory | Identified Exp. Targeting Computer 5032 | -6/Factory | Found Exp. Targeting Computer 5258 | -6/Factory | Garrison activated, responded to threat 5456 | -6/Factory | Build established: Scavenger-Gunner 6003 | -6/Factory | Discovered new exit (range 13) 6031 | -6/Factory | Entered another Factory area 6031 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6931 | -5/Factory | First assault squad dispatched 7068 | -5/Factory | Core integrity fell below 50% 7094 | -5/Factory | Lost 15 parts (3p2n5u5w) 7111 | -5/Factory | Discovered new exit (range 13) 7142 | -5/Factory | Discovered new exit (range 14) 7144 | -5/Factory | Core integrity fell below 20% 7147 | -5/Factory | Entered another Factory area 7147 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 7304 | -4/Factory | Build established: Mutant 7535 | -4/Factory | Found Quantum Capacitor 7540 | -4/Factory | Lost 7 parts (1p2n3u1w) 7599 | -4/Factory | Spotted B-86 Titan 7619 | -4/Factory | Lost 4 parts (1n2u1w) 7647 | -4/Factory | First assault squad dispatched 7669 | -4/Factory | Core integrity fell below 50% 7683 | -4/Factory | Lost 3 parts (1p1n1u) 7750 | -4/Factory | Lost 3 parts (1p2n) 7750 | -4/Factory | Discovered new exit (range 4) 7753 | -4/Factory | Entered Research 7753 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7882 | -3/Research | Found Enh. Force Lance 7892 | -3/Research | Core integrity fell below 50% 7920 | -3/Research | Spotted B-86 Titan 7933 | -3/Research | Lost 3 parts (1p1n1w) 7935 | -3/Research | Core integrity fell below 20% 8037 | -3/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 07953_ Dropped Hvy. Treads. 07955_ Acquired Hvy. Treads. 07969_ Slammed into A-15 Conveyor. 07969_ A-15 Conveyor calls for reinforcements. 07969_ ALERT: Hostile activity reported, dispatching reinforcements to area. 07971_ Slammed into A-15 Conveyor. 08008_ Penetrated by Slug. 08008_ Slug penetrates W-44 Eye. 08009_ U-05 Engineer lays Concrete. 08016_ Slug penetrates Wall. 08019_ Slammed into Y-72 Warden. 08021_ U-05 Engineer builds a Door. 08022_ Acquired Unknown Device. 08023_ Identified Adv. Component Analysis Suite. 08024_ Slammed into Y-72 Warden. 08025_ Slug penetrates Scanalyzer. 08028_ Penetrated by Slug. 08028_ Slug penetrates Wall. 08034_ Penetrated by Slug. 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Y ##?# #?? | | ????????????????????# #?# +?? | | ????????????????????# ##?# #?? | | ????????????????????# #??# #?? | | ????????????????????#####@######/#### #?? | | ????????????????? u uuk ##### #?? | | ????????????????? #???# #?? | | ????????????????? A #?### ### | | ????????????????? #?# # | | ????????????????####### ####+##########?# | | ??????????????????????# #???????????????# | | ??????????????????????# #???????????????# | | ??????????????????????# +???????????????# # | | ??????????????????????# #????????????######+### | | ??????????????????????# #????????????# + | | ?????????????????????? #????????????# ## | | ??????????????????????##+###????????????# ## ! | | ????????????????????????????????????????# ## | | ????????????????????????????????????????# ## | | ????????????????????????????????????????# ## | | ????????????????????????????????????????# ######## | | ????????????????????????????????????????# #????# | | ????????????????????????????????????????# #????# | | ????????????????????????????????????????# #????# | | ????????????????????????????????????????# #?????? | | ??????????????????????????????????????### ######## | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????+ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Coolant Potential 80 Energy Generation 35 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Jamming Range 12 Armor Coverage 600 Resistance: KI 30 Resistance: EM 25 Weapon Shielding 66 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 24 Melee Accuracy 6 Target Analysis 5 Core Analysis 8 Recoil Reduction 4 Particle Charging 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StealthSpreadFlakker Manual? 0 Play Time 01:52:16 Cumulative 71.4 hours Start 2020.11.06 @ 13:32:42 End 2020.11.09 @ 15:15:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 67 Rogue 66 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 54 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 1bf3010e-227f-4b06-bd0a-79061cb20c00