Cogmind - Beta 11.2 *** ADVENTURER MODE // 2022.12.30 @ 09:10:12 Player: JACKBOI Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (86) 430 Value Destroyed (2446) 2446 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-109) -109 TOTAL SCORE: 6327 Bonus ------- High Alert Combat Kills 71 Friendly Fire -180 Cogmind --------- Core Integrity 0/850 Matter 3/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Energy Filter Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Energy Filter Weapon Cycler Hacking Suite > --- WEAPON ----------- Gatling Laser Cooled Particle Cannon Gauss Rifle > --- INVENTORY -------- Improved Heat Sink Large Storage Unit Weight Redist. System Improved Sensor Array Advanced ECM Suite Improved Shield Generator Hacking Suite Long-range Tractor Beam Decoy Drone Bay Gatling Laser Improved EM Pulse Cannon Heavy Assault Rifle Minigun Flak Cannon Improved Grenade Launcher Heavy Missile Launcher Remote Datajack [Rating: 54] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Utility Shielding Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 2 | . . . . . 1 . 1 Propulsion 2 | . . . 1 . . . 1 Utility 3 | . . . 1 . 1 1 . Weapon 1 | . . . . . . 1 . Parts Attached 126 | 6 9 5 20 9 25 33 19 Power 19 | 1 2 . 3 2 4 4 3 Engine 15 | 1 2 . 3 2 3 3 1 Core 4 | . . . . . 1 1 2 Reactor . | . . . . . . . . Propulsion 25 | 2 3 2 7 . 3 6 2 Treads . | . . . . . . . . Leg 20 | 2 3 2 3 . 3 5 2 Wheel 2 | . . . 2 . . . . Hover 3 | . . . 2 . . 1 . Flight . | . . . . . . . . Utility 32 | 1 2 . 1 2 9 12 5 Device 20 | . 1 . . . 4 10 5 Storage 3 | 1 1 . . . 1 . . Processor 2 | . . . 1 . . 1 . Hackware 1 | . . . . . . 1 . Protection 6 | . . . . 2 4 . . Artifact . | . . . . . . . . Weapon 50 | 2 2 3 9 5 9 11 9 Energy Gun 11 | . 1 2 1 1 1 3 2 Energy Cannon 7 | . . . 1 2 1 2 1 Ballistic Gun 17 | 2 1 . 4 1 3 3 3 Ballistic Cannon 5 | . . . 1 1 2 . 1 Launcher 7 | . . 1 1 . 2 2 1 Special Weapon 3 | . . . 1 . . 1 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 1 2 . Parts Lost 31 | . . 1 4 2 3 4 17 Power 7 | . . . . . 2 1 4 Propulsion 9 | . . 1 2 1 . . 5 Utility 8 | . . . . 1 1 3 3 Weapon 7 | . . . 2 . . . 5 Highest Loss Streak 10 | . . 1 2 2 2 2 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 83 99 97 86 96 97 64 Engine 12 | . 13 14 11 11 14 13 7 Leg 21 | . 27 27 12 22 26 22 11 Wheel 2 | . . . 10 6 . . . Hover 1 | . . . 7 . . . . Device 13 | . 2 14 11 6 15 18 8 Storage 9 | . 14 14 11 11 9 7 4 Processor 4 | . . . 11 7 . 3 4 Hackware 1 | . . . . . . 3 4 Protection 1 | . . . . . 10 1 . Energy Gun 7 | . 1 26 9 . 2 9 2 Energy Cannon 3 | . . . 2 7 1 5 3 Ballistic Gun 6 | . 23 . 6 5 8 4 4 Ballistic Cannon 2 | . . . 2 9 3 . 1 Launcher 1 | . . 1 . . 2 2 1 Naked Turns 39 | . . . . . . . 39 Heaviest Build 81 | 11 28 30 34 35 58 74 81 Greatest Support 56 | 20 20 20 32 20 48 56 50 Greatest Overweight (x) 4 | 2 2 2 3 1 1 4 3 Average Overweight (x) . | . . 1 . 1 . 1 . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 Average Capacity 16 | 7 13 15 15 15 15 20 17 Most Carried 20 | 2 7 8 15 15 15 20 20 Average Carried 14 | . 5 7 11 14 13 19 15 Final Capacity 20 | 8 15 15 15 15 20 20 5 Final Carried 19 | 2 6 8 15 13 15 19 3 Class Distribution -------------------- 43% | Scavenger-Mutant 21% | Mutant 19% | Scavenger-Gunner 6% | Scavenger-Tank 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Matter Collected 2117 | 204 61 36 432 211 524 558 91 Remotely 386 | . . . . . 386 . . Salvage Created 2635 | . 169 60 586 170 713 497 440 Parts 154 | . 12 3 36 19 33 37 14 Haulers Intercepted 3 | . 1 . 1 . 1 . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 60 | . 2 2 14 11 13 10 8 Guns 14 | . 2 . 7 . 3 1 1 Cannons 26 | . . . 4 11 2 6 3 AOE 20 | . . 2 3 . 8 3 4 Classes Destroyed 11 | . 4 . 4 . 1 2 . Worker 7 | . 1 . . . 3 1 2 Builder 4 | . 1 . . . 1 2 . Hauler 3 | . 1 . 1 . 1 . . Recycler 5 | . . . 2 . 3 . . Watcher 6 | . . . 1 . 2 3 . Swarmer 24 | . . . 6 10 5 3 . Grunt 22 | . 2 2 5 1 5 . 7 Brawler 2 | . . . . . 1 . 1 Sentry 9 | . . . 3 . 2 4 . Hunter 1 | . . . . . . 1 . Programmer 2 | . . . . . . 2 . Thug 1 | . . . . 1 . . . Best Kill Streak 9 | . 2 2 6 4 9 4 4 Combat Bots Only 7 | . 2 2 4 4 7 3 3 Max Kills in Single Turn 5 | . 1 2 2 1 5 2 4 Gunslinging 1 | . . . 1 . . . . Exploded 2 | . . 2 2 . 2 1 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Damage Taken 4884 | . 195 112 512 269 541 738 2517 Core 1167 | . 21 32 68 58 41 92 855 Absorbed by Shields 118 | . . . . . . 20 98 Redirected to Shielding 28 | . . . . . 26 2 . Regen/Repaired (Parts) 38 | . . . . . . 38 . Core Remaining (%) 84 | 100 . 78 . 68 92 86 . Volleys Fired 200 | . 17 6 50 30 28 43 26 Largest 3 | . 2 2 2 2 2 3 3 Hottest 223 | . 70 115 115 99 98 223 149 Shots Fired 389 | . 30 12 93 53 55 86 60 Gun 239 | . 30 10 64 8 41 57 29 Cannon 119 | . . . 20 45 8 21 25 Launcher 22 | . . 2 3 . 6 6 5 Special 9 | . . . 6 . . 2 1 Kinetic 187 | . 25 . 44 31 39 22 26 Thermal 176 | . 5 10 46 22 10 58 25 Explosive 20 | . . 2 3 . 4 6 5 Electromagnetic 5 | . . . . . 2 . 3 Robot Hit Streak 17 | . 17 9 17 10 15 15 16 Robot Miss Streak 3 | . 1 . 2 2 2 2 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 2 | . . . 1 . 1 . . Max Gunslinging Chain 1 | . . . 1 . 1 . . Shots Hit Robots 233 | . 22 4 55 27 31 54 40 Core Hits 154 | . 8 4 31 14 32 34 31 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7323 | . 269 172 1023 536 2017 1876 1430 Guns 2301 | . 268 25 432 109 335 707 425 Cannons 1772 | . . . 355 427 125 372 493 Explosions 3196 | . . 147 188 . 1557 797 507 Melee . | . . . . . . . . Ramming 6 | . 1 . . . . . 5 Kinetic 2070 | . 243 . 446 396 399 224 362 Thermal 3036 | . 25 25 389 140 909 1064 484 Explosive 1995 | . . 147 188 . 565 588 507 Electromagnetic 216 | . . . . . 144 . 72 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . 1 . Average Corruption 1 | . . . . . . 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . . . . . 4 . Energy Discharges 1 | . . . . . . 1 . Data Loss (minor) 1 | . . . . . . 1 . Data Loss (major) 1 | . . . . . . 1 . Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 432 | . . . 31 4 270 127 . Projectiles 5 | . . . . 4 1 . . Explosions 427 | . . . 31 . 269 127 . Melee . | . . . . . . . . Knockbacks 7 | . . . . 3 1 . 3 Impact . | . . . . . . . . Kinetic 7 | . . . . 3 1 . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 614 | . . 48 89 . 235 176 66 Shots 18 | . . 2 4 . 5 5 2 Rammed . | . . . . . . . . Targets Rammed 5 | . 2 . . . . . 3 Kicked 5 | . 2 . . . . . 3 Crushed . | . . . . . . . . Highest Temperature 550 | . 96 216 198 264 358 550 386 Average Temperature 106 | . 53 91 59 83 143 151 99 Received Heat Transfer 1266 | . 96 63 195 6 135 114 657 Effects 9 | . . . . . 2 3 4 Shutdowns 4 | . . . . . 1 2 1 Interference 4 | . . . . . 1 . 3 Matter Decay 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . . 2 . . 4 . Heat Transferred 4640 | . 74 74 965 296 661 1764 806 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Peak Influence 505 | . 71 138 505 276 434 254 276 Initial 168 | . . 23 45 127 87 168 97 Average 171 | . 16 114 266 174 308 144 174 Maximum Alert Level 2 | . . . 2 1 2 1 1 Low Security (%) 61 | 100 100 100 36 57 26 65 60 Level 1 34 | . . . 58 42 43 34 39 Level 2 4 | . . . 4 . 30 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . . . 1 1 2 3 2 Investigation 3 | . . . . 1 1 1 . Extermination 1 | . . . . . . 1 . Reinforcement 5 | . . . 1 . 1 1 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Distress Signals 7 | . . . 4 . 2 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 93 | . 7 2 19 11 19 15 20 Peak Tracking Total 10 | . 4 2 5 4 5 2 10 Tactical Retreats 1 | . . . . . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Traps Triggered 5 | . 3 . 1 . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 10 | . . . . . 6 4 . Reused 3 | . . . . . 2 1 . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . . . . 2 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Disabled 32 | . . 3 3 9 9 7 1 Max in Single Turn 6 | . . 1 1 1 6 4 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Accessed 13 | . 1 . 1 2 3 6 . Terminals 8 | . 1 . 1 1 3 2 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . 2 . Recycling Units 1 | . . . . . . 1 . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 28 | . 2 . 1 5 7 13 . Successful 21 | . 2 . 1 3 6 9 . Failed 7 | . . . . 2 1 4 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . 1 . . Terminals 19 | . 2 . 1 4 7 5 . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . . 3 . Recycling Units 2 | . . . . . . 2 . Scanalyzers 3 | . . . . . . 3 . Garrison Access . | . . . . . . . . Terminal Hacks 14 | . 2 . 1 3 5 3 . Part Schematic 1 | . . . . . . 1 . Prototype ID Bank 2 | . . . 1 . 1 . . Open Door 1 | . . . . 1 . . . Level Access Points 1 | . . . . 1 . . . Terminal Index 1 | . . . . . 1 . . Reprogram Traps 2 | . . . . . 1 1 . Transport Status 1 | . 1 . . . . . . Hauler Manifests 1 | . . . . . . 1 . Registered Components 1 | . . . . . 1 . . Zone Layout 3 | . 1 . . 1 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . Scan Component 1 | . . . . . . 1 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks 2 | . . . . . . 2 . Retrieve Matter 2 | . . . . . . 2 . Scanalyzer 2 | . . . . . . 2 . Insert Component 1 | . . . . . . 1 . Analyze 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . Terminals 1 | . . . . . 1 . . Assimilate 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 1 . . 1 1 6 . Full Trace Events 2 | . . . . 1 . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . 1 . Time 22 | . . . . . . 22 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Turns Passed 4111 | 69 300 311 527 558 483 1596 267 Spaces Moved 1789 | 48 134 149 238 209 244 636 131 Core 88 | 8 . . . . . . 80 Treads . | . . . . . . . . Legs 1562 | 40 134 149 119 209 244 616 51 Wheels 119 | . . . 119 . . . . Hover 20 | . . . . . . 20 . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 100 190 120 193 50 Average Speed 170 | 121 174 190 136 190 137 200 114 Slowest Speed 330 | 150 260 260 330 190 193 330 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 22 | 4 23 29 24 42 29 19 7 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . Scrap Searched 1 | . . . . 1 . . . Spaces Dug 16 | . . . 3 . . 13 . Terrain Destroyed 337 | . . 18 71 . 101 122 25 Melee . | . . . . . . . . Projectile 5 | . . . 4 . . . 1 AOE 332 | . . 18 67 . 101 122 24 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Total 2489 | 55 167 161 342 320 343 903 198 Wait 205 | . . 2 . 54 8 130 11 Move 1783 | 47 134 148 237 208 243 635 131 Hop . | . . . . . . . . Pick Up 81 | 2 5 . 17 8 17 28 4 Fast Attach 41 | 6 8 1 6 . 5 11 4 Attach 25 | . 1 . 3 2 4 6 9 Detach 5 | . . . . . 1 3 1 Swap 61 | . . 4 12 7 16 16 6 Drop 84 | . 1 . 17 11 21 31 3 Fire 200 | . 17 6 50 30 28 43 26 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 4 | . 1 . . . . . 3 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 9) 336 | -10/Materials | Build established: Mutant 370 | -10/Materials | Entered Mines 381 | -10/Mines | Met a Derelict bent on vengeance 515 | -10/Mines | Discovered new exit (range 15) 669 | -10/Mines | Build established: Scavenger-Mutant 681 | -10/Mines | Entered Materials 681 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1019 | -9/Materials | Discovered new exit (range 14) 1208 | -9/Materials | Entered Mines 1341 | -9/Mines | Found the Drone Emporium 1352 | -9/Mines | Found Prototype Device 1683 | -9/Mines | Discovered new exit (range 8) 1692 | -9/Mines | Identified exit to Materials 1766 | -9/Mines | Entered Materials 1766 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1835 | -8/Materials | Identified Decoy Drone Bay 2193 | -8/Materials | Discovered new exit (range 8) 2224 | -8/Materials | Destroyed 7 combat bots 2249 | -8/Materials | Entered Factory 2249 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2868 | -7/Factory | Build established: Scavenger-Gunner 3425 | -7/Factory | Repaired Imp. Carbon-fiber Leg 3827 | -7/Factory | Discovered new exit (range 7) 3845 | -7/Factory | Entered another Factory area 3845 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3978 | -6/Factory | Lost 5 parts (1p2n1u1w) 4062 | -6/Factory | Core integrity fell below 50% 4063 | -6/Factory | Released all parts (6) 4075 | -6/Factory | Core integrity fell below 20% 4085 | -6/Factory | Lost 10 parts (2p3n2u3w) 4112 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04064_ Slug penetrates Pressure Siphon. 04064_ Acquired Imp. Trap Extractor. 04065_ K-01 Serf collects debris. 04065_ R-10 Processor collects Weight Redist. System. 04066_ R-10 Processor collects Wheel. 04067_ Slug penetrates H-66 Slayer. 04068_ K-01 Serf collects debris. 04068_ U-05 Engineer lays Concrete. 04068_ R-10 Processor collects Adv. ECM Suite. 04069_ R-10 Processor collects Hvy. Laser. 04070_ U-05 Engineer lays Concrete. 04073_ Pressure Siphon disabled. 04074_ Dropped Imp. Trap Extractor. 04074_ Slug penetrates Pressure Siphon. 04076_ Pressure Siphon disabled. 04095_ Slug penetrates Wall. 04096_ Dropped Hacking Suite. 04096_ Acquired Lrn. Tractor Beam. 04099_ Slug penetrates Wall. 04108_ Dropped Decoy Drone Bay. Map ----- +----------------------------------------------------+ | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ##########??????????????????? | | #[ ! #??????????????????? | | # """ #??????????????????? | | # """ #??????????????????? | | # ] """ #??????????????????? | | # ! #??????????????????? | | #! """ #??????????????????? | | # """ #??????????????????? | | # ! """ #??????????????????? | | #! #??????????????????? | | ####@##+###########?????????? | | ???# + ! #?????????? | | ???#g######## !#?????????? | | ???# #??????# #?????????? | | ???# ######## !! #?????????? | | ???# # !! #?????????? | | ???# # !! #?????????? | | ??## + #?????????? | | ??# # """ #?????????? | | ??# # """ #?????????? | | ??# # """ #?????????? | | ??# # #????? ?? | | ??# # !#????? | | ??# ########????? | | ??# #???????? | | ??# #??????? | | ??# #??????? | | ??# #??????? | | ??# #??????# | | ??# #??????# | | ??# #??????? | | ??# #??????# | | ??# ######## | | ??# | | ??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 49 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 2 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 55 Energy Filtering 30 Offensive Hacking 20 Trap Extractor Capacity 6 Item Schematics ----------------- Remote Datajack | -7/Factory | Scanalyzed Flexi-carbon Leg | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartMomentumMatter Manual? 0 Play Time 00:38:12 Cumulative 216.8 hours Start 2022.12.29 @ 09:27:02 End 2022.12.30 @ 09:10:12 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 88 Rogue 0 Adventurer 88 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 67 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: efa125c3-27c7-4c07-bf5d-65d5f5b7f436