Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.21 @ 06:53:26 Player: Demise Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (101) 505 Value Destroyed (2468) 2468 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (314) 314 TOTAL SCORE: 6867 Bonus ------- High Alert Combat Kills 14 Aligned with FarCom 300 Cogmind --------- Core Integrity 470/700 Matter 125/300 Energy 265/265 System Corruption 5% Temperature Cool (0) Movement Core (800) Ox15 Location -7/Storage Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (7) ------ High-capacity Storage Unit Improved Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer > --- WEAPON (2) ------- Light Assault Rifle Flak Gun > --- INVENTORY (12) --- Wheel High-capacity Storage Unit Humpback High-capacity Battery (400) Improved Sensor Array Advanced Signal Interpreter Improved Terrain Scanner System Shield Shock Rifle Light Assault Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Medium Treads Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Humpback Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor System Backup Module > --- WEAPON ----------- Pulse Rifle Gauss Rifle > --- INVENTORY -------- Medium Treads Medium Treads Wheel High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Humpback High-capacity Battery High-capacity Matter Pod Advanced Visual Processing Unit Enhanced Optical Array Sensor Array Improved Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Improved Targeting Computer Improved Light Armor Plating Insulated Plating Powered Armor System Shield Shock Rifle Light EM Pulse Cannon Light Assault Rifle Light Assault Rifle Light Assault Rifle Flak Gun Mini Grenade Launcher Longsword +1 [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Longsword +1 Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Slots Evolved 6 | . . 2 . . . 2 2 . Power . | . . . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 5 | . . 2 . . . 2 1 . Weapon . | . . . . . . . . . Parts Attached 89 | 3 13 9 3 3 17 13 16 12 Power 10 | . 3 . 1 . 3 1 1 1 Engine 7 | . 3 . 1 . . 1 1 1 Core 3 | . . . . . 3 . . . Reactor . | . . . . . . . . . Propulsion 17 | 2 3 2 . . 4 2 3 1 Treads 8 | . 1 1 . . 2 1 2 1 Leg . | . . . . . . . . . Wheel 9 | 2 2 1 . . 2 1 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 30 | 1 4 2 1 3 4 4 7 4 Device 5 | . . . . . . 1 2 2 Storage 12 | 1 4 1 . 3 . 1 2 . Processor 4 | . . . . . . 1 2 1 Hackware . | . . . . . . . . . Protection 9 | . . 1 1 . 4 1 1 1 Artifact . | . . . . . . . . . Weapon 32 | . 3 5 1 . 6 6 5 6 Energy Gun 7 | . 1 . . . . 4 1 1 Energy Cannon 3 | . 1 1 . . 1 . . . Ballistic Gun 14 | . 1 3 1 . 3 . 2 4 Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . 1 . . 2 . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . . . . . 2 2 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 24 | . . 5 . . 5 6 . 8 Power 4 | . . 1 . . 1 1 . 1 Propulsion 3 | . . 1 . . . . . 2 Utility 7 | . . 1 . . 1 3 . 2 Weapon 10 | . . 2 . . 3 2 . 3 Highest Loss Streak 5 | . . 5 . . 3 5 . 5 Average Slot Usage (%) 88 | . 99 89 93 96 84 85 84 80 Engine 6 | . 14 8 7 11 3 7 2 4 Core 1 | . . . . . 7 . . . Treads 10 | . 11 8 11 11 11 9 12 5 Wheel 10 | . 16 11 11 11 11 9 8 8 Device 3 | . . . . . . 8 6 6 Storage 23 | . 28 31 33 31 22 17 19 16 Processor 5 | . . . . . . 8 14 16 Protection 5 | . . 7 8 9 7 8 3 4 Energy Gun 4 | . 12 . . . . 8 . 4 Energy Cannon 2 | . 2 9 2 . 6 . . . Ballistic Gun 9 | . 14 12 19 22 10 . 7 7 Launcher 1 | . . . . . 4 . . . Slashing Weapon 2 | . . . . . . 7 5 . Naked Turns . | . . . . . . . . . Heaviest Build 149 | 17 41 64 60 149 129 128 129 131 Greatest Support 40 | 20 20 20 10 10 20 22 40 40 Greatest Overweight (x) 14 | . 4 6 5 14 12 10 10 4 Average Overweight (x) 5 | . 1 5 5 8 8 7 8 3 Largest Inventory Capacity 40 | 8 16 22 22 40 32 32 32 32 Average Capacity 26 | 7 11 20 22 26 32 30 32 31 Most Carried 32 | 8 16 20 21 30 32 32 32 32 Average Carried 25 | 7 11 18 20 24 31 30 31 30 Final Capacity 32 | 8 16 22 22 32 32 32 32 12 Final Carried 32 | 8 16 20 21 30 32 32 32 12 Class Distribution -------------------- 47% | Hauler-Mutant 22% | Hauler-Assassin 19% | Mutant 4% | Scavenger-Mutant 4% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Assassin | -8/Materials Hauler-Mutant | -7/Factory Hauler-Skirmisher | -7/Storage Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Matter Collected 1805 | 308 364 262 65 48 349 110 146 153 Remotely . | . . . . . . . . . Salvage Created 3051 | 247 537 488 147 . 738 294 146 454 Parts 195 | 22 34 37 10 . 49 17 2 24 Haulers Intercepted 3 | . 2 . . . . . . 1 Recyclers Shooed 2 | 1 . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Combat Hostiles Destroyed 78 | . 10 16 4 . 26 9 3 10 Melee 5 | . . . . . . 5 . . Guns 38 | . 10 7 4 . 5 3 3 6 Cannons 11 | . . 5 . . 6 . . . AOE 24 | . . 4 . . 15 1 . 4 Classes Destroyed 13 | 3 5 1 . . 1 1 1 1 Worker 4 | 2 . 2 . . . . . . Builder 1 | . . . . . . . . 1 Tunneler 6 | 5 . . . . 1 . . . Hauler 3 | . 2 . . . . . . 1 Recycler 3 | 1 . . 1 . 1 . . . Operator 2 | . 2 . . . . . . . Watcher 4 | . 3 1 . . . . . . Swarmer 38 | . 3 9 3 . 14 5 . 4 Grunt 26 | . 7 4 1 . 10 2 2 . Brawler 2 | . . . . . 2 . . . Sentry 8 | . . 3 . . . 1 . 4 Hunter 2 | . . . . . . 1 . 1 Programmer 2 | . . . . . . . 1 1 Best Kill Streak 12 | 4 4 12 4 . 8 5 2 7 Combat Bots Only 10 | . 3 10 3 . 8 5 2 5 Max Kills in Single Turn 4 | 1 1 4 1 . 3 1 1 3 Gunslinging 1 | . . . . . 1 . . . Exploded 3 | . . 2 . . 3 1 . 2 Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Damage Taken 5617 | . 481 796 183 . 1146 1193 268 1550 Core 919 | . 124 127 7 . 217 214 89 141 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 55 | 100 50 . . . 12 61 . . Volleys Fired 245 | 26 55 39 20 . 48 10 13 34 Largest 2 | 2 2 2 2 . 2 2 2 2 Hottest 95 | 70 76 76 76 . 86 95 73 91 Shots Fired 471 | 52 110 77 36 . 90 19 26 61 Gun 401 | 52 109 52 33 . 51 19 26 59 Cannon 52 | . 1 23 3 . 25 . . . Launcher 18 | . . 2 . . 14 . . 2 Special . | . . . . . . . . . Kinetic 286 | 26 55 52 33 . 51 . 22 47 Thermal 92 | 26 54 . . . . . . 12 Explosive 18 | . . 2 . . 14 . . 2 Electromagnetic 75 | . 1 23 3 . 25 19 4 . Robot Hit Streak 20 | 7 16 11 8 . 20 4 11 9 Robot Miss Streak 6 | 2 2 6 6 . 3 3 2 4 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 1 . . 2 . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . Shots Hit Robots 315 | 32 77 38 22 . 59 27 19 41 Core Hits 181 | 9 31 24 12 . 51 13 9 32 Critical Hits 4 | . . . 1 . 1 1 . 1 Critical Kills 2 | . . . . . . 1 . 1 Critical Parts Destroyed 2 | . . . 1 . 1 . . . Melee Attacks 53 | . . . . . . 35 16 2 Impact . | . . . . . . . . . Slashing 53 | . . . . . . 35 16 2 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6644 | 359 951 1065 165 . 1775 826 367 1136 Guns 3395 | 359 924 275 165 . 332 209 367 764 Cannons 756 | . 27 353 . . 376 . . . Explosions 1873 | . . 437 . . 1064 . . 372 Melee 617 | . . . . . . 617 . . Ramming 3 | . . . . . 3 . . . Kinetic 2180 | 137 358 275 165 . 332 . 319 594 Thermal 958 | 222 566 . . . . . . 170 Explosive 1873 | . . 437 . . 1064 . . 372 Electromagnetic 1013 | . 27 353 . . 376 209 48 . Impact . | . . . . . . . . . Slashing 617 | . . . . . . 617 . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . . 5 5 Average Corruption 4 | . . . . . . . 4 4 Corruption Purged 1 | . . . . . . . . 1 Effects 16 | . . . . . . . 1 15 Message Errors 4 | . . . . . . . . 4 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . 1 1 Data Loss (major) 1 | . . . . . . . . 1 Targeting Errors 3 | . . . . . . . . 3 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 163 | . . 18 . . 37 103 . 5 Projectiles . | . . . . . . . . . Explosions 60 | . . 18 . . 37 . . 5 Melee 103 | . . . . . . 103 . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 27 | . . . . . 27 . . . Shots 2 | . . . . . 2 . . . Rammed 1 | . . . . . 1 . . . Targets Rammed 1 | . . . . . 1 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 222 | 135 156 120 20 . 204 148 6 222 Average Temperature 42 | 52 36 39 12 . 47 64 2 45 Received Heat Transfer 1635 | . 231 156 60 . 504 342 54 288 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | 1 1 . . . . . . . Heat Transferred 2701 | 666 1665 . . . . . . 370 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Peak Influence 437 | 40 266 437 275 . 432 145 82 274 Average Influence 109 | 20 134 181 237 . 141 71 56 79 Maximum Alert Level 2 | . 1 2 1 . 2 . . 1 Low Security (%) 79 | 100 71 66 17 . 65 100 100 83 Level 1 17 | . 28 18 82 . 25 . . 16 Level 2 3 | . . 15 . . 8 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 2 1 . . 1 2 5 1 Investigation 4 | . . . . . . 1 3 . Extermination 2 | . . . . . . . 1 1 Reinforcement 6 | . 2 1 . . 1 1 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 3 | . . 1 . . 1 1 . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Distress Signals 5 | . 3 2 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 114 | . 23 26 6 . 27 15 6 11 Peak Tracking Total 9 | . 5 9 3 . 5 6 2 5 Tactical Retreats 14 | . 4 3 3 . 1 2 . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Traps Triggered 1 | . . . . . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Exploded 3 | . . . . . . 1 . 2 Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Machines Disabled 3 | . . 2 . . . . . 1 Max in Single Turn 2 | . . 2 . . . . . 1 Garrison Access 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Machines Accessed 20 | . 7 1 . 2 . 2 4 4 Terminals 12 | . 6 1 . . . 2 1 2 Fabricators 1 | . . . . . . . 1 . Repair Stations 2 | . 1 . . . . . . 1 Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 Total Hacks 57 | . 22 4 . 2 . 7 11 11 Successful 33 | . 13 2 . 2 . 5 5 6 Failed 24 | . 9 2 . . . 2 6 5 Catastrophic 2 | . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . Manual 30 | . 13 4 . 1 . 5 2 5 Terminals 39 | . 20 4 . . . 7 2 6 Fabricators 4 | . . . . . . . 4 . Repair Stations 4 | . 2 . . . . . . 2 Recycling Units 3 | . . . . . . . 3 . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . . . . . 2 3 Terminal Hacks 14 | . 8 . . 2 . 3 . 1 Record 1 | . . . . 1 . . . . Part Schematic 3 | . 3 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Branch Access Points 2 | . 1 . . . . 1 . . Unreport Threat 4 | . 2 . . . . 1 . 1 Hauler Manifests 2 | . 1 . . . . 1 . . EX-Prototype ID Bank 1 | . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . 2 . Load Schematic 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 2 | . 2 . . . . . . . Scan Component 1 | . 1 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . Process 1 | . . . . . . . 1 . Report Inventory 1 | . . . . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 12 | . 3 2 . . . 2 1 4 Terminals 12 | . 3 2 . . . 2 1 4 Track 2 | . 1 . . . . . . 1 Assimilate 1 | . . 1 . . . . . . Botnet 8 | . 2 1 . . . 2 1 2 Disrupt 1 | . . . . . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used 1 | . 1 . . . . . . . Hacking Detections 16 | . 7 1 . . . 1 4 3 Full Trace Events 4 | . 1 . . . . . 3 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . 3 . . . . . . . Parts Built 1 | . . . . . . . 1 . Matter 102 | . . . . . . . 102 . Time 25 | . . . . . . . 25 . Total Part Build Rating 1 | . . . . . . . 1 . Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 40 | . . . . . . . 40 . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Sto Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 . . . . . . Highest-Rated Group 10 | . . 10 . . . . . . Highest-Rated Ally 10 | . . 10 . . . . . . Total Orders 3 | . . 3 . . . . . . STAY 1 | . . 1 . . . . . . GOTO 1 | . . 1 . . . . . . FOLLOW 1 | . . 1 . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Turns Passed 5917 | 153 906 351 242 506 1309 1093 977 380 Spaces Moved 2848 | 68 645 145 143 298 576 378 414 181 Core . | . . . . . . . . . Treads 169 | . 3 3 . . 106 57 . . Legs . | . . . . . . . . . Wheels 2679 | 68 642 142 143 298 470 321 414 181 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 80 | 80 80 120 130 130 170 120 125 125 Average Speed 152 | 80 98 135 130 163 197 182 172 137 Slowest Speed 280 | 80 160 200 130 220 280 245 190 140 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 5 97 19 23 68 98 33 10 23 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . . 1 . 2 . . . Spaces Dug 39 | . . . . . . 21 16 2 Terrain Destroyed 193 | . . 53 . . 76 21 16 27 Melee 39 | . . . . . . 21 16 2 Projectile 1 | . . . . . . . . 1 AOE 153 | . . 53 . . 76 . . 24 Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Total 3939 | 115 815 223 169 322 666 734 643 252 Wait 546 | 11 68 22 2 . 10 258 161 14 Move 2840 | 67 644 144 142 297 575 377 413 181 Hop . | . . . . . . . . . Pick Up 98 | 5 16 8 2 13 8 30 11 5 Fast Attach 9 | . 2 1 1 1 1 2 1 . Attach 31 | 3 1 4 1 . 7 6 4 5 Detach 5 | 1 1 . . 1 . 1 1 . Swap 49 | . 10 4 1 2 9 5 11 7 Drop 62 | 2 18 1 . 8 7 10 12 4 Fire 245 | 26 55 39 20 . 48 10 13 34 Melee 53 | . . . . . . 35 16 2 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . 1 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 3) 154 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 16) 423 | -10/Materials | Identified exit to Mines 771 | -10/Materials | Discovered new exit (range 16) 804 | -10/Materials | Repaired Wheel 1045 | -10/Materials | Discovered new exit (range 8) 1060 | -10/Materials | Entered another Materials area 1060 | -9/Materials | Evolved 2 slots: Utility x2 1260 | -9/Materials | Discovered new exit (range 16) 1379 | -9/Materials | Destroyed 10 combat bots 1385 | -9/Materials | Lost 5 parts (1p1n1u2w) 1411 | -9/Materials | Entered Mines 1442 | -9/Mines | Build established: Hauler-Mutant 1553 | -9/Mines | Learned location of 1 exit from Lower Caves 1647 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1648 | -9/Mines | Discovered new exit (range 5) 1653 | -9/Mines | Entered Exiles 1691 | -9/Exiles | Met 8R-AWN 1713 | -9/Exiles | Met EX-HEX 1820 | -9/Exiles | Met EX-DEC 1851 | -9/Exiles | Met EX-BIN 1875 | -9/Exiles | Aligned with FarCom system 1876 | -9/Exiles | Given EX-Vault access code 1915 | -9/Exiles | Opened EX-Vault 1926 | -9/Exiles | Found Longsword +1 1963 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2022 | -9/Exiles | Learned location of Zion (-6) 2140 | -9/Exiles | Discovered new exit (range 12) 2159 | -9/Exiles | Left Exiles lab with Longsword +1 2159 | -9/Exiles | Entered Mines 2514 | -8/Mines | Core integrity fell below 50% 2557 | -8/Mines | Core integrity fell below 20% 2578 | -8/Mines | Lost 3 parts (1p2w) 3039 | -8/Mines | Destroyed 8 combat bots 3118 | -8/Mines | Discovered new exit (range 6) 3250 | -8/Mines | Discovered new exit (range 14) 3468 | -8/Mines | Entered Materials 3468 | -8/Materials | Evolved 2 slots: Utility x2 3831 | -8/Materials | Build established: Hauler-Assassin 4373 | -8/Materials | Discovered new exit (range 3) 4437 | -8/Materials | Lost 5 parts (1p2u2w) 4561 | -8/Materials | Entered Factory 4561 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4665 | -7/Factory | Discovered new exit (range 4) 4671 | -7/Factory | Identified exit to Storage 4751 | -7/Factory | Fabricated Hcp. Storage Unit? 5319 | -7/Factory | Build established: Hauler-Mutant 5538 | -7/Factory | Entered Storage 5724 | -7/Storage | Found Powered Armor 5918 | -7/Storage | Self-destructed Last Messages --------------- 05865_ K-01 Serf cleans the Terminal. 05866_ Slug penetrates Y-54 Guardian. 05868_ System corrupted: Matter fused (-5). 05869_ K-01 Serf cleans the Terminal. 05869_ Slug penetrates Y-54 Guardian. 05874_ The unstable cave ceiling collapses. 05874_ Autogun crushed. 05875_ K-01 Serf collects debris. 05875_ Slug penetrates Y-54 Guardian. 05876_ Gauss Rifle destroyed. 05878_ K-01 Serf collects debris. 05889_ Lgt. Assault Rifle destroyed. 05895_ Y-54 Guardian destroyed. 05899_ K-01 Serf collects debris. 05906_ Imp. Light Armor Plating destroyed. 05906_ Humpback destroyed. 05907_ System corrupted: Flak Gun jammed. 05907_ P-60 Hacker destroyed. 05909_ Med. Treads destroyed. 05915_ Y-54 Guardian destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????#?###?### | | ??????????????????????????????????????####?????### | | ?????????????????????????????????????##?#?#?#?#### | | ??????????????????????????????????????##??##?####? | | ??????????????????????????????????????##?###?????# | | ?????????????????????????????????????#####?####### | | ??????????????????????????????????????######?####? | | ??????????????Y???????????????#?####?#######?##### | | ????????????????????????????#?##?#?##??##########? | | ????????????????????????##?#?#?#?################# | | ????????????????????????#????#?############# ##### | | ?????????????????????#??################### | | ??????????????????? ###?# ######### | | ?????????????????????#??# ######""" | | ????????????????????#???# ######"R | | ?????????????????????####!! ######""" | | ?????????????????? ?"####!!= ###### "" """ "" | | ????????????????? ???#?#!!!! ######### " | | ???????????????? !!?####@=!! ######### " | | ??????????????? ?#!*!] #############+## | | ?????????????? "% # =/#%##+############### | | ???????????????##?#=/%%[% !! m ! | | ??????????????????# /%/[= =|% | | ???????????????!= *=![ *%! % | | ??????????????]!= # *%=# "############+##### | | ????????????? ]???# ### ##### ] ###### | | ????????????????#?#?#?# """"?##### ###### | | ??????????????????????# ""?" """## ###### | | ????????????????? ????# "" " T"## %! ###### | | ??????????????????????# """## ###### | | ?????????????????? ??# """ ##### k ###### | | ??????????????????????# [[ ?""?##### ###### | | ??????????????????? ??# [[?"?" # # ] ###### | | ????????????????????? # [[ ? ?###?# #?#### | | ????????????????????#Y??##? "##################### | | ??????????????????????##????"##################### | | ?????????????????????##?#??"?###??################ | | ????????????????????????????############?##?###### | | ???????????????????????????#???###?############### | | ?????????????????????????????##?#####????######?## | | ????????????????????????????????#####??####??#?##? | | ????????????????????????????#????#??##??##?#?##?## | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Resistance: EM 15 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hcp. Battery | -10/Materials | Hacked Hcp. Matter Pod | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StructuralHypercooledPick Manual? 0 Play Time 00:54:09 Cumulative 207.1 hours Start 2020.05.21 @ 05:58:44 End 2020.05.21 @ 06:53:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 268 Rogue 257 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 51 Gallery% 64 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b89c1764-4779-4bf8-9716-22a73d1b3ac3