Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.07.29 @ 21:44:49 Player: Remona Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (355) 1775 Value Destroyed (14149) 14149 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (574) 574 TOTAL SCORE: 23618 Bonus ------- High Alert Combat Kills 374 Entered Garrisons 200 Cogmind --------- Core Integrity 813/1300 Matter 255/300 Energy 54/170 System Corruption 6% Temperature Cool (0) Movement Immobile (Siege) Ox2 Location -3/Research Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (3) --- Armored Heavy Treads > --- UTILITY (14) ----- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer System Backup Module > --- WEAPON (3) ------- Compact HERF Cannon > --- INVENTORY (36) --- Improved Heavy Treads Heavy Siege Treads Flexi-carbon Leg Peak State ------------ > --- POWER ------------ Reinforced Fission Core Antimatter Reactor > --- PROPULSION ------- Improved Treads Improved Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Matter Compressor Advanced Weight Redist. System Advanced Targeting Computer Recoil Nullifier Improved Utility Shielding Advanced Thermal Shield Improved Force Field Advanced Force Field Improved System Shield Improved Dynamic Insulation System > --- WEAPON ----------- Heavy Plasma Cannon Nova Cannon Hardcell Cannon > --- INVENTORY -------- Micro Fission Core Micro Fission Core Improved Heavy Treads Heavy Siege Treads Armored Heavy Treads Flexi-carbon Leg Biometal Leg Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit System Backup Module Recalibrator Plasma Rifle Quantum Rifle Quantum Rifle Quantum Rifle Compact HERF Cannon Linear Accelerator Linear Accelerator [Rating: 126] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Core Shielding Weapon Improved Light Cannon Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Fac Fac Upp Upp Fac Upp Upp War Pro Res Slots Evolved 15 | . 1 2 2 2 . . . 2 2 . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 1 | . . . . . . . . 1 . . . . . . . . . Utility 12 | . 1 2 2 2 . . . 1 2 . . 2 . . . . . Weapon 1 | . . . . . . . . . . . . . . . . . 1 Parts Attached 294 | 12 17 22 24 18 8 27 9 23 34 10 . 5 11 19 . 13 42 Power 29 | 1 2 5 2 3 1 2 . 1 1 . . . 2 . . 2 7 Engine 17 | 1 2 5 2 2 1 2 . 1 1 . . . . . . . . Core 8 | . . . . 1 . . . . . . . . 2 . . 1 4 Reactor 4 | . . . . . . . . . . . . . . . . 1 3 Propulsion 67 | 5 6 4 9 2 . 4 6 8 7 3 . 2 2 4 . . 5 Treads 49 | . 6 4 7 2 . 3 4 1 7 3 . 2 2 4 . . 4 Leg 11 | 1 . . . . . . 2 7 . . . . . . . . 1 Wheel 5 | 4 . . . . . 1 . . . . . . . . . . . Hover 2 | . . . 2 . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 110 | 4 4 9 7 6 4 11 1 6 17 4 . 2 6 8 . 9 12 Device 47 | . . 5 1 1 1 5 . 2 7 1 . 2 3 4 . 6 9 Storage 22 | 1 1 2 2 . . 2 1 . 5 1 . . . 2 . 2 3 Processor 8 | 1 1 1 2 . . 1 . . 2 . . . . . . . . Hackware 2 | . . . . . 1 . . . 1 . . . . . . . . Protection 31 | 2 2 1 2 5 2 3 . 4 2 2 . . 3 2 . 1 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 88 | 2 5 4 6 7 3 10 2 8 9 3 . 1 1 7 . 2 18 Energy Gun 35 | 2 . . . 1 . 7 2 4 5 2 . . 1 2 . 2 7 Energy Cannon 15 | . . . 2 2 1 . . . 1 . . . . 3 . . 6 Ballistic Gun 15 | . 1 . . 2 1 1 . 4 2 1 . 1 . . . . 2 Ballistic Cannon 16 | . 4 3 3 2 . . . . . . . . . 1 . . 3 Launcher 6 | . . 1 1 . 1 2 . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . . . . . . 1 Parts Lost 95 | . . . 3 6 4 8 4 9 . . . . 8 14 . 3 36 Power 9 | . . . . . . . . 1 . . . . 1 . . . 7 Propulsion 15 | . . . . 2 . 1 2 2 . . . . 2 3 . 1 2 Utility 43 | . . . 1 2 3 5 1 2 . . . . 4 10 . . 15 Weapon 28 | . . . 2 2 1 2 1 4 . . . . 1 1 . 2 12 Highest Loss Streak 9 | . . . 2 3 3 7 2 9 . . . . 8 9 . 2 8 Average Slot Usage (%) 93 | . 98 99 98 98 97 96 93 96 99 99 100 95 80 70 75 88 82 Engine 5 | . 11 10 8 6 7 7 7 5 5 5 5 5 1 . . . . Core 1 | . . . . . . . . . . . . . 1 5 5 3 4 Treads 12 | . 19 19 15 13 14 12 7 1 15 16 16 10 8 2 15 13 7 Leg 1 | . . . . . . . . 15 . . . . . . . . . Device 11 | . . 6 8 9 4 10 7 11 10 11 11 19 14 11 5 24 27 Storage 19 | . . 10 16 14 14 18 31 25 26 26 27 25 25 28 30 23 15 Processor 9 | . 11 10 13 14 7 5 7 6 15 16 16 15 11 6 5 5 4 Hackware 2 | . . . . . 3 1 . . 4 5 5 5 5 5 5 5 2 Protection 14 | . 24 22 17 24 31 25 16 16 4 4 5 5 4 1 . 3 2 Energy Gun 3 | . 4 . . 1 3 11 12 . 4 6 5 . 1 4 5 7 3 Energy Cannon 2 | . . . 9 7 3 1 . . . . . . . . . . 4 Ballistic Gun 2 | . 7 . . 1 6 1 . 10 4 3 5 10 6 . . . 1 Ballistic Cannon 4 | . 12 19 6 3 . . . . . . . . . 4 5 . 3 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 210 | 9 41 53 89 101 104 136 158 158 139 139 139 145 163 210 201 204 206 Greatest Support 107 | 20 40 46 44 44 44 56 50 79 76 90 90 105 105 102 83 83 107 Greatest Overweight (x) 67 | . 2 16 18 4 2 4 9 4 3 4 1 1 3 67 2 3 3 Average Overweight (x) 1 | . . . 1 2 2 2 3 2 1 1 1 1 1 9 2 2 1 Largest Inventory Capacity 44 | 4 12 12 20 20 20 28 36 36 28 28 28 28 28 44 44 44 36 Average Capacity 23 | 4 4 12 15 20 20 20 32 29 28 28 28 28 28 40 44 34 28 Most Carried 29 | 4 4 12 20 20 19 26 29 29 28 28 27 28 28 24 15 26 28 Average Carried 18 | 1 3 10 14 17 15 16 26 25 25 27 27 26 26 17 15 20 19 Final Capacity 44 | 4 4 12 20 20 20 28 36 28 28 28 28 28 28 44 44 28 36 Final Carried 28 | 4 4 12 20 18 14 26 27 28 28 27 27 28 24 15 15 23 5 Class Distribution -------------------- 69% | Hacker-Mutant 13% | Hauler-Mutant 5% | Scavenger-Mutant 3% | Derelict-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Hacker-Mutant | -7/Factory Hauler-Mutant | -7/Storage Scavenger-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hauler-Mutant | -4/Upper Caves Hauler-Mutant | -4/Warlord Derelict-Mutant | -3/Proximity Caves Derelict-Tank | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Fac Fac Upp Upp Fac Upp Upp War Pro Res Matter Collected 8001 | 358 441 768 768 505 134 647 307 593 554 328 . 28 356 403 . 334 1477 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 14693 | 70 479 913 1058 1546 328 1867 952 1033 1103 258 . 157 503 208 . 424 3794 Parts 669 | 5 29 80 59 63 21 80 43 51 58 11 . 7 9 6 . 5 142 Haulers Intercepted 5 | . 1 1 1 . . 1 1 . . . . . . . . . . Recyclers Shooed 8 | . . . . 1 . . 1 1 2 . . . . . . . 3 Parts Field Recycled 20 | . . 20 . . . . . . . . . . . . . . . Retrieved Matter 159 | . . 159 . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Fac Fac Upp Upp Fac Upp Upp War Pro Res Combat Hostiles Destroyed 248 | 1 6 24 23 30 12 27 15 16 18 6 . 4 7 8 . 6 45 Guns 113 | 1 5 . . 4 4 20 13 16 16 6 . 4 7 2 . 4 11 Cannons 114 | . 1 23 21 26 . 3 . . . . . . . 6 . 1 33 AOE 15 | . . 1 2 . 8 2 . . 2 . . . . . . . . Classes Destroyed 16 | 2 6 2 2 2 . 1 . . . 1 . . . . . . . Worker 25 | 1 2 1 . 3 . 9 . 1 . . . . . . . . 8 Builder 21 | . 1 3 2 . . 9 2 . 1 . . . . . . . 3 Tunneler 4 | . 1 . 1 . . . . . . . . . . . . . 2 Hauler 5 | . 1 1 1 . . 1 1 . . . . . . . . . . Recycler 18 | . 1 1 2 3 . 3 1 1 1 . . . . . . . 5 Mechanic 1 | . . . 1 . . . . . . . . . . . . . . Operator 3 | . . 1 1 . . . . 1 . . . . . . . . . Watcher 30 | . 3 5 5 2 . 4 2 . 2 . . . . . . . 7 Swarmer 45 | . 2 5 4 8 7 2 . 2 . 4 . 3 1 5 . 1 1 Grunt 96 | 1 4 13 9 8 . 17 5 7 5 1 . . 1 . . 3 22 Brawler 6 | . . . . . . 1 . . 1 . . . 2 1 . 1 . Duelist 5 | . . . . 2 . . . 1 . . . . 2 . . . . Sentry 44 | . . 6 8 7 4 2 6 1 3 . . 1 1 1 . 1 3 Hunter 20 | . . . 2 2 . . 3 3 2 . . . . . . . 8 Programmer 29 | . . . . 3 1 5 1 2 7 . . . . . . . 10 Behemoth 3 | . . . . . . . . . . 1 . . . 1 . . 1 Best Kill Streak 11 | 1 7 4 3 4 7 11 9 5 3 4 . 4 5 4 . 2 9 Combat Bots Only 9 | 1 2 4 3 3 7 6 7 3 3 4 . 4 5 4 . 2 9 Max Kills in Single Turn 4 | 1 2 2 2 2 4 3 1 2 1 2 . 2 1 1 . 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 1 . 4 1 . . 1 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Fac Fac Upp Upp Fac Upp Upp War Pro Res Damage Taken 19100 | 34 175 355 823 1484 716 1630 632 1698 1280 83 . 51 1907 2436 . 729 5067 Core 2052 | 20 24 42 90 163 39 192 64 269 134 . . . 127 210 . 191 487 Absorbed by Shields 2061 | . . . 223 132 . 3 . 344 537 95 . 54 56 302 . 45 270 Reduced by Siege Mode 799 | . . . . . . . . . . . . . 183 180 . . 436 Core Remaining (%) 73 | 92 82 89 83 . . . 34 68 . . 86 . . . . 54 . Volleys Fired 934 | 9 32 74 93 101 24 114 46 84 79 17 . 6 25 37 . 27 166 Largest 3 | 2 2 2 2 2 2 2 2 2 2 2 . 2 2 2 . 2 3 Hottest 305 | 100 100 78 150 150 105 160 160 160 225 253 . 58 58 290 . 305 297 Shots Fired 1881 | 18 63 148 181 193 47 224 84 142 141 34 . 12 35 69 . 44 446 Gun 994 | 18 44 . . 45 41 191 84 142 131 34 . 12 35 18 . 36 163 Cannon 864 | . 19 146 178 148 1 29 . . 1 . . . . 51 . 8 283 Launcher 23 | . . 2 3 . 5 4 . . 9 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 875 | . 19 146 117 70 21 25 . 130 70 10 . 12 35 37 . 8 175 Thermal 932 | 18 44 . 61 123 21 194 84 8 61 24 . . . 32 . 36 226 Explosive 23 | . . 2 3 . 5 4 . . 9 . . . . . . . . Electromagnetic 51 | . . . . . . 1 . 4 1 . . . . . . . 45 Robot Hit Streak 86 | 8 22 40 49 29 34 38 42 78 86 20 . 16 25 18 . 41 45 Robot Miss Streak 8 | 1 2 2 2 1 1 8 2 1 1 1 . . 1 2 . 1 3 Penetration Max 1 | . . . . . . . . 1 1 . . 1 1 . . . . Secondary Targets 9 | . . . . . 1 3 1 3 . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 1 1 1 . . . . . . . 1 . Shots Hit Robots 1469 | 15 48 78 129 154 35 166 67 127 119 27 . 11 32 62 . 40 359 Core Hits 683 | 3 21 40 54 62 27 104 57 51 60 10 . 6 18 16 . 18 136 Critical Hits 40 | . 1 4 2 2 . 1 . 4 9 . . 1 2 2 . 3 9 Critical Kills 10 | . 1 2 . . . . . 1 2 . . . 2 . . 1 1 Critical Parts Destroyed 21 | . . 1 2 2 . . . 3 5 . . 1 . . . . 7 Melee Attacks 6 | . . . . . . . . . . . . . . 6 . . . Impact 6 | . . . . . . . . . . . . . . 6 . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 39020 | 196 656 1601 3007 3490 1157 4183 1636 2650 3378 661 . 359 902 2042 . 1121 11981 Guns 19049 | 196 400 . . 733 592 3198 1636 2623 2794 661 . 359 902 322 . 838 3795 Cannons 17754 | . 256 1471 2710 2751 . 556 . . . . . . . 1575 . 283 8152 Explosions 1839 | . . 108 185 . 565 397 . . 584 . . . . . . . . Melee 145 | . . . . . . . . . . . . . . 145 . . . Ramming 233 | . . 22 112 6 . 32 . 27 . . . . . . . . 34 Kinetic 16405 | . 256 1471 1760 1115 267 286 . 2391 1331 166 . 359 902 1051 . 283 4767 Thermal 19429 | 196 400 . 950 2369 325 3525 1636 139 1463 495 . . . 846 . 838 6247 Explosive 1732 | . . 108 185 . 565 290 . . 584 . . . . . . . . Electromagnetic 1076 | . . . . . . 50 . 93 . . . . . . . . 933 Impact 145 | . . . . . . . . . . . . . . 145 . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . 1 1 2 3 3 . 2 2 2 . . 1 3 . . 6 Average Corruption 1 | . . 1 1 1 2 2 . 1 1 1 . . 1 2 . . 1 Corruption Purged 16 | . . . . . 3 3 . . . 2 . . 1 3 . . 4 Effects 79 | . . 1 8 12 10 9 . 6 4 . . . 2 22 . . 5 Message Errors 27 | . . . 5 3 3 2 . 2 2 . . . . 6 . . 4 Matter Fused 13 | . . . . . 4 2 . . . . . . . 7 . . . Heat Flow Errors 6 | . . . . 1 1 . . . 1 . . . . 3 . . . Energy Discharges 5 | . . . 1 1 . . . 2 . . . . . 1 . . . Data Loss (minor) 13 | . . 1 2 . 1 2 . 2 . . . . 2 3 . . . Targeting Errors 14 | . . . . 6 1 3 . . 1 . . . . 2 . . 1 Weapon Failures 1 | . . . . 1 . . . . . . . . . . . . . Overload Shots 5 | . . . . . . . . . 1 1 . . . 1 . 2 . Overflow Damage 580 | . 7 7 64 36 6 29 . . . . . . . 48 . . 383 Projectiles 549 | . 7 7 64 36 . 4 . . . . . . . 48 . . 383 Explosions 19 | . . . . . 6 13 . . . . . . . . . . . Melee 12 | . . . . . . 12 . . . . . . . . . . . Knockbacks 71 | . 1 7 11 5 . . . . . . . . . 4 . . 43 Impact 1 | . . . . . . . . . . . . . . . . . 1 Kinetic 64 | . 1 6 11 5 . . . . . . . . . 4 . . 37 Secondary 6 | . . 1 . . . . . . . . . . . . . . 5 Self-Inflicted Damage 76 | . . . . . . 61 . 12 3 . . . . . . . . Shots 3 | . . . . . . 2 . . 1 . . . . . . . . Rammed 15 | . . 1 9 1 . 1 . 2 . . . . . . . . 1 Targets Rammed 18 | . . 2 10 1 . 1 . 3 . . . . . . . . 1 Kicked 1 | . . . . . . . . 1 . . . . . . . . . Crushed 2 | . . 1 1 . . . . . . . . . . . . . . Highest Temperature 780 | 258 412 45 519 303 252 453 577 95 149 102 . . . 571 . 780 619 Average Temperature 137 | 112 119 16 122 96 65 148 174 34 40 15 . . . 229 . 295 142 Received Heat Transfer 4879 | 30 132 171 288 507 270 1023 174 663 198 25 . 12 349 188 . 154 695 Effects 106 | . 2 . 7 6 . 6 15 . . . . . . 11 . 21 38 Shutdowns 24 | . 1 . 1 . . 1 4 . . . . . . 3 . 3 11 Energy Bleed 15 | . . . . 2 . 1 . . . . . . . . . 5 7 Interference 24 | . . . 5 3 . . 4 . . . . . . 3 . 5 4 Matter Decay 14 | . . . 1 1 . 3 6 . . . . . . 1 . . 2 Short Circuit 5 | . . . . . . 1 1 . . . . . . 2 . . 1 Damage (minor) 10 | . 1 . . . . . . . . . . . . 1 . 4 4 Damage (major) 13 | . . . . . . . . . . . . . . 1 . 3 9 Damage (core) 1 | . . . . . . . . . . . . . . . . 1 . Siege Activations 8 | . . . . . . . . . . . . 1 1 1 . . 5 Total Turns 336 | . . . . . . . . . . . . 16 39 94 . . 187 Longest Duration 94 | . . . . . . . . . . . . 16 39 94 . . 58 Robots Corrupted 3 | . . . . . . . . . . . . . . . . . 3 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 Parts Fried 5 | . . . . . . . . 2 . . . . . . . . 3 Impact Corruptions 1 | . . . . . . 1 . . . . . . . . . . . Robots Melted 5 | . . . . . . 2 2 . . . . . . . . 1 . Combat Hostiles 5 | . . . . . . 2 2 . . . . . . . . 1 . Parts Melted 72 | 1 4 . 1 6 1 23 10 2 1 2 . . . . . 7 14 Heat Transferred 31921 | 592 1184 . 1406 3626 592 7093 3625 335 2497 753 . . . 892 . 1401 7925 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Fac Fac Upp Upp Fac Upp Upp War Pro Res Peak Influence 869 | 25 240 203 258 400 732 467 378 140 232 . . 162 . . . . 869 Initial 285 | . 12 . 2 . 216 285 . . 10 . . . . . . . . Average 119 | 8 49 76 58 92 539 183 128 49 52 . . 24 . . . . 188 Maximum Alert Level 3 | . 1 1 1 2 3 2 1 . 1 . . . . . . . 3 Low Security (%) 81 | 100 88 99 92 92 . 56 59 100 94 . . 100 . . . . 72 Level 1 10 | . 11 . 7 . 9 31 40 . 5 . . . . . . . 12 Level 2 5 | . . . . 6 60 12 . . . . . . . . . . 3 Level 3 2 | . . . . . 30 . . . . . . . . . . . 11 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 52 | . . 5 2 7 . 7 5 6 6 . . . . . . . 14 Investigation 16 | . . 4 2 1 . 3 3 1 1 . . . . . . . 1 Extermination 20 | . . . . 4 . 2 1 3 4 . . . . . . . 6 Reinforcement 11 | . . 1 . 2 . 1 1 2 1 . . . . . . . 3 Assault . | . . . . . . . . . . . . . . . . . . Garrison 5 | . . . . . . 1 . . . . . . . . . . 4 Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . 1 . . . . 1 . . . . . . . 2 Haulers Reinforced 2 | . . . . . . 1 . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Fac Fac Upp Upp Fac Upp Upp War Pro Res Distress Signals 14 | . . 1 2 1 . 4 1 . . . . . . . . . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 339 | 1 9 31 37 38 12 41 19 20 25 6 . 5 7 9 . 6 73 Peak Tracking Total 10 | 1 3 3 5 4 8 7 4 4 4 4 . 4 7 8 . 3 10 Tactical Retreats 15 | . . . 3 . . 3 1 1 3 . . 1 . . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Fac Fac Upp Upp Fac Upp Upp War Pro Res Traps Triggered 23 | . 5 2 2 4 4 3 1 . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 13 | . 4 . 8 . . . . . 1 . . . . . . . . Reprogrammed 4 | . . 4 . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 1 . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Fac Fac Upp Upp Fac Upp Upp War Pro Res Machines Disabled 18 | . 1 1 2 1 1 6 . . 3 . . . . . . . 3 Max in Single Turn 4 | . 1 1 1 1 1 4 . . 1 . . . . . . . 1 Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . Garrison Relay 1 | . . . . . 1 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Fac Fac Upp Upp Fac Upp Upp War Pro Res Machines Accessed 59 | . 11 9 8 6 . 4 7 3 7 1 . 1 . . . . 2 Terminals 33 | . 8 6 5 2 . 1 6 1 3 . . 1 . . . . . Fabricators 5 | . . . . 1 . 2 . 1 1 . . . . . . . . Repair Stations 11 | . 1 1 2 1 . . 1 1 2 . . . . . . . 2 Recycling Units 4 | . 2 1 . 1 . . . . . . . . . . . . . Scanalyzers 3 | . . 1 1 . . . . . 1 . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . . . . . . . Total Hacks 219 | . 37 40 29 16 . 12 18 9 47 1 . 4 . . . . 6 Successful 160 | . 29 34 21 9 . 10 8 5 36 1 . 4 . . . . 3 Failed 59 | . 8 6 8 7 . 2 10 4 11 . . . . . . . 3 Catastrophic 5 | . . 2 . . . . 2 . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 1 | . 1 . . . . . . . . . . . . . . . . Terminals 116 | . 27 31 17 4 . 4 15 5 9 . . 4 . . . . . Fabricators 13 | . . . . 2 . 5 . 1 5 . . . . . . . . Repair Stations 59 | . 5 3 9 3 . . 3 3 27 . . . . . . . 6 Recycling Units 11 | . 5 4 . 2 . . . . . . . . . . . . . Scanalyzers 11 | . . 2 3 . . . . . 6 . . . . . . . . Garrison Access 8 | . . . . 5 . 3 . . . . . . . . . . . Terminal Hacks 82 | . 20 26 12 2 . 4 8 2 3 1 . 4 . . . . . Record 18 | . 6 10 . . . . . . . . . 2 . . . . . Prototype ID Bank 5 | . 3 . 1 . . 1 . . . . . . . . . . . Open Door 2 | . . . . . . . 1 . . 1 . . . . . . . Level Access Points 3 | . . . . . . 1 1 . 1 . . . . . . . . Branch Access Points 2 | . . 1 . . . 1 . . . . . . . . . . . Emergency Access Points 4 | . 1 1 . . . 1 . 1 . . . . . . . . . Machine Index 1 | . . . . . . . 1 . . . . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . . . . . . . . Scanalyzer Index 2 | . 1 1 . . . . . . . . . . . . . . . Alert Level 7 | . 1 1 1 2 . . 1 . . . . 1 . . . . . Unreport Threat 1 | . . . . . . . . . 1 . . . . . . . . Locate Traps 4 | . 1 2 1 . . . . . . . . . . . . . . Disarm Traps 4 | . 1 . 2 . . . . . 1 . . . . . . . . Reprogram Traps 2 | . . 2 . . . . . . . . . . . . . . . Dispatch Records 2 | . . . 1 . . . . . . . . 1 . . . . . Maintenance Status 2 | . . 1 1 . . . . . . . . . . . . . . Security Status 1 | . . . . . . . . 1 . . . . . . . . . Surveillance Status 3 | . . 1 2 . . . . . . . . . . . . . . Patrol Status 2 | . 1 1 . . . . . . . . . . . . . . . Transport Status 2 | . 1 1 . . . . . . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . 1 . . . . . . . . . . Recall Assault 2 | . 1 1 . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 1 . . . . 1 . . . . . . . . . . Registered Components 3 | . 1 1 . . . . 1 . . . . . . . . . . Registered Prototypes 1 | . . . . . . . 1 . . . . . . . . . . Zone Layout 3 | . 1 1 1 . . . . . . . . . . . . . . Fabricator Hacks 10 | . . . . 2 . 4 . 1 3 . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . Load Schematic 3 | . . . . 1 . 1 . . 1 . . . . . . . . Build 6 | . . . . 1 . 2 . 1 2 . . . . . . . . Repair Station Hacks 45 | . 5 2 7 2 . . . 2 24 . . . . . . . 3 Scan Component 24 | . 3 1 4 1 . . . 1 12 . . . . . . . 2 Repair 21 | . 2 1 3 1 . . . 1 12 . . . . . . . 1 Recycling Unit Hacks 9 | . 4 4 . 1 . . . . . . . . . . . . . Process 3 | . 1 2 . . . . . . . . . . . . . . . Report Inventory 4 | . 2 1 . 1 . . . . . . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzer 10 | . . 2 2 . . . . . 6 . . . . . . . . Insert Component 5 | . . 1 1 . . . . . 3 . . . . . . . . Analyze 5 | . . 1 1 . . . . . 3 . . . . . . . . Garrison Access Hacks 4 | . . . . 2 . 2 . . . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . Coupler Status 2 | . . . . 1 . 1 . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 51 | . 11 6 8 5 . 3 6 3 7 . . . . . . . 2 Full Trace Events 17 | . 1 4 3 1 . 2 3 1 1 . . . . . . . 1 Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . 1 . . . . . . . . . . . Matter 306 | . . . . . . 153 . . 153 . . . . . . . . Time 162 | . . . . . . 81 . . 81 . . . . . . . . Total Robot Build Rating 1 | . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 4 | . . 1 1 . . . . . 2 . . . . . . . . Parts Built 5 | . . . . 1 . 1 . 1 2 . . . . . . . . Matter 730 | . . . . 186 . 186 . 190 168 . . . . . . . . Time 263 | . . . . 99 . 49 . 31 84 . . . . . . . . Total Part Build Rating 17 | . . . . 2 . 2 . 5 8 . . . . . . . . Parts Repaired 21 | . 2 1 3 1 . . . 1 12 . . . . . . . 1 Time 632 | . 52 13 102 22 . . . 14 407 . . . . . . . 22 Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter 223 | . . 223 . . . . . . . . . . . . . . . Retrieved Matter 223 | . . 223 . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 1 1 . . . . . 2 . . . . . . . . Part Schematics Acquired 4 | . . 1 1 . . . . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Sto Fac Fac Upp Upp Fac Upp Upp War Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . 5 3 . . . . . . . . . . . Machine Destruction 5 | . . . . . 5 . . . . . . . . . . . . Programmers 3 | . . . . . . 3 . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Fac Fac Upp Upp Fac Upp Upp War Pro Res Total Allies 1 | . . . . . . 1 . . . . . . . . . . . Largest Group 1 | . . . . . . 1 . . . . . . . . . . . Highest-Rated Group 8 | . . . . . . 8 . . . . . . . . . . . Highest-Rated Ally 8 | . . . . . . 8 . . . . . . . . . . . Total Orders 1 | . . . . . . 1 . . . . . . . . . . . ROAM 1 | . . . . . . 1 . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . 1 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Fac Fac Upp Upp Fac Upp Upp War Pro Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . . 3 . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Fac Fac Upp Upp Fac Upp Upp War Pro Res Turns Passed 26001 | 127 1330 2192 3214 2565 1061 2459 920 1772 2291 1529 47 272 819 2109 74 860 2360 Spaces Moved 9664 | 97 866 999 1540 1093 262 581 312 609 814 768 27 119 279 308 38 273 679 Core 95 | 16 . 1 2 . . . . . . . . . . 76 . . . Treads 8436 | . 629 998 1535 1093 262 455 166 69 814 768 27 119 279 232 38 273 679 Legs 550 | . . . . . . . 10 540 . . . . . . . . . Wheels 580 | 81 237 . . . . 126 136 . . . . . . . . . . Hover 3 | . . . 3 . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 160 165 185 185 140 140 175 175 180 180 180 180 180 200 180 195 Average Speed 191 | 75 138 172 174 185 185 176 184 209 175 180 180 180 180 598 200 205 202 Slowest Speed 3400 | 80 160 850 950 225 185 220 390 240 212 240 180 180 220 3400 200 220 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 7 97 70 76 31 49 16 49 21 28 72 10 4 58 45 9 52 21 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . . . 1 . . 1 . . . . Known Exits Taken 16 | 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . Scrap Searched 7 | . . . . . . . . . . 3 . . . . . 4 . Spaces Dug 33 | . . 5 7 . 4 8 . . 1 . . . . . . 2 6 Terrain Destroyed 317 | . . 28 52 . 16 79 . 4 78 . . . . 9 . 2 49 Melee . | . . . . . . . . . . . . . . . . . . Projectile 104 | . . 16 20 . . . . 4 4 . . . . 9 . 2 49 AOE 213 | . . 12 32 . 16 79 . . 74 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Gar Fac Sto Fac Fac Upp Upp Fac Upp Upp War Pro Res Total 15393 | 134 936 1333 1887 1451 796 1777 558 970 1538 884 26 167 563 493 37 525 1318 Wait 4056 | . . 181 173 209 494 1005 178 207 565 76 . 27 241 117 . 197 386 Move 9645 | 96 865 998 1539 1092 259 580 311 608 813 767 26 118 278 307 37 272 679 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 237 | 12 11 27 28 17 1 31 7 27 21 4 . 6 4 3 . 14 24 Fast Attach 28 | . 10 4 5 . . 1 2 . 5 1 . . . . . . . Attach 219 | 11 6 15 16 16 5 20 7 18 21 6 . 4 11 15 . 8 40 Detach 55 | 4 . 7 3 3 1 4 2 4 13 2 . . 4 3 . 2 3 Swap 47 | 1 1 3 3 2 3 6 . 5 8 3 . 1 . 4 . 5 2 Drop 136 | 1 11 22 17 10 1 13 5 14 13 8 . 5 . 1 . . 15 Fire 934 | 9 32 74 93 101 24 114 46 84 79 17 . 6 25 37 . 27 166 Melee 6 | . . . . . . . . . . . . . . 6 . . . Ram 1 | . . . . . . 1 . . . . . . . . . . . Kick 3 | . . . . . . . . 3 . . . . . . . . . Crush 14 | . . 2 10 1 . . . . . . . . . . . . 1 Escape Stasis 12 | . . . . . 8 2 . . . . . . . . . . 2 Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory (discovered 2 exits: *Low / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 8 exits: Fac x4 / *Sto x2 / Low x2) -7/Storage -6/Factory -5/Factory (discovered 5 exits: Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 1 exit: Arm) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 74 | -11/Scrapyard | Identified exit to Materials 74 | -11/Scrapyard | Discovered exit to Materials (range 8) 128 | -11/Scrapyard | Entered Materials 128 | -10/Materials | Evolved 1 slot: Utility x1 247 | -10/Materials | Identified exit to Mines 247 | -10/Materials | Discovered exit to Mines (range 15) 311 | -10/Materials | Build established: Hacker-Mutant 355 | -10/Materials | Identified exit to Materials 355 | -10/Materials | Discovered exit to Materials (range 12) 675 | -10/Materials | Discovered exit to Materials (range 3) 1134 | -10/Materials | Repaired Lgt. Ion Engine 1171 | -10/Materials | Repaired Core Shielding 1297 | -10/Materials | Discovered exit to Materials (range 5) 1458 | -10/Materials | Entered another Materials area 1458 | -9/Materials | Evolved 2 slots: Utility x2 1609 | -9/Materials | Identified exit to Mines 2264 | -9/Materials | Identified exit to Materials 2264 | -9/Materials | Discovered exit to Materials (range 11) 2516 | -9/Materials | Repaired Heat Sink 2763 | -9/Materials | Discovered exit to Materials (range 9) 3650 | -9/Materials | Entered another Materials area 3650 | -8/Materials | Evolved 2 slots: Utility x2 3983 | -8/Materials | Identified exit to Factory 3983 | -8/Materials | Discovered exit to Factory (range 16) 5097 | -8/Materials | Repaired Adv. Treads 5379 | -8/Materials | Repaired Adv. Treads 5407 | -8/Materials | Repaired Core Shielding 6864 | -8/Materials | Entered Factory 6864 | -7/Factory | Evolved 2 slots: Utility x2 6883 | -7/Factory | Identified exit to Garrison 7979 | -7/Factory | Lost 3 parts (1u2w) 8376 | -7/Factory | Identified exit to Lower Caves 8376 | -7/Factory | Discovered exit to Lower Caves (range 11) 8459 | -7/Factory | Repaired Imp. Deuterium Engine 8938 | -7/Factory | Lost 3 parts (2n1u) 9083 | -7/Factory | Fabricated Imp. Medium Laser (x1) 9268 | -7/Factory | Local fabrication network quarantined 9429 | -7/Factory | Entered Garrison 10015 | -7/Garrison | Destroyed 7 combat bots 10044 | -7/Garrison | Lost 3 parts (2u1w) 10126 | -7/Garrison | Triggered checkpoint 10169 | -7/Garrison | Garrison Relay disabled 10205 | -7/Garrison | Identified exit to Factory 10205 | -7/Garrison | Discovered exit to Factory (range 12) 10227 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10314 | -7/Garrison | Triggered checkpoint 10473 | -7/Garrison | Discovered exit to Factory (range 10) 10490 | -7/Garrison | Entered Factory 10682 | -7/Factory | Fabricated R-06 Scavenger (x1) 10762 | -7/Factory | Fabricated Imp. Medium Laser (x1) 10892 | -7/Factory | Identified exit to Storage 10892 | -7/Factory | Identified exit to Factory 11062 | -7/Factory | Lost 7 parts (5u2w) 11534 | -7/Factory | Found Powered Armor 11770 | -7/Factory | Core integrity fell below 50% 12949 | -7/Factory | Entered Storage 12995 | -7/Storage | Build established: Hauler-Mutant 13310 | -7/Storage | Destroyed 7 combat bots 13869 | -7/Storage | Entered Factory 13869 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14059 | -6/Factory | Lost 9 parts (1p2n2u4w) 14413 | -6/Factory | Build established: Scavenger-Mutant 15354 | -6/Factory | Fabricated Triangulator (x1) 15394 | -6/Factory | Repaired Gatling Laser 15470 | -6/Factory | Identified exit to Factory 15470 | -6/Factory | Discovered exit to Factory (range 4) 15641 | -6/Factory | Entered another Factory area 15641 | -5/Factory | Evolved 2 slots: Utility x2 15935 | -5/Factory | Build established: Hacker-Mutant 16295 | -5/Factory | Repaired Force Field 16856 | -5/Factory | Fabricated Gatling Laser (x2) 17053 | -5/Factory | Identified exit to Factory 17177 | -5/Factory | Repaired Lrg. Battery 17205 | -5/Factory | Repaired Hcp. Matter Pod 17250 | -5/Factory | Repaired Gatling Laser 17295 | -5/Factory | Repaired Imp. Medium Armor Plating 17335 | -5/Factory | Repaired Adv. Treads 17386 | -5/Factory | Repaired Imp. Medium Treads 17419 | -5/Factory | Repaired Imp. Treads 17446 | -5/Factory | Repaired Core Shielding 17473 | -5/Factory | Repaired Hcp. Storage Unit 17500 | -5/Factory | Repaired Hcp. Storage Unit 17545 | -5/Factory | Repaired Gauss Rifle 17731 | -5/Factory | Identified exit to Upper Caves 17731 | -5/Factory | Discovered exit to Upper Caves (range 7) 17932 | -5/Factory | Entered Upper Caves 18449 | -5/Upper Caves | Spotted B-75 Beast 18725 | -5/Upper Caves | Destroyed B-75 Beast 19313 | -5/Upper Caves | Learned location of 1 exit from Factory 19443 | -5/Upper Caves | Identified exit to Upper Caves 19443 | -5/Upper Caves | Discovered exit to Upper Caves (range 9) 19461 | -5/Upper Caves | Entered another Upper Caves area 19490 | -5/Upper Caves | Discovered exit to Factory (range 6) 19508 | -5/Upper Caves | Entered Factory 19508 | -4/Factory | Evolved 2 slots: Utility x2 19509 | -4/Factory | Identified exit to Research 19720 | -4/Factory | Identified exit to Upper Caves 19720 | -4/Factory | Discovered exit to Upper Caves (range 14) 19780 | -4/Factory | Entered Upper Caves 19977 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 20064 | -4/Upper Caves | Lost 8 parts (1p2n4u1w) 20534 | -4/Upper Caves | Encountered a Warlord checkpoint 20547 | -4/Upper Caves | Identified exit to Upper Caves 20547 | -4/Upper Caves | Discovered exit to Upper Caves (range 14) 20599 | -4/Upper Caves | Entered another Upper Caves area 20676 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 20773 | -4/Upper Caves | Lost 9 parts (1n7u1w) 21033 | -4/Upper Caves | Spotted B-86 Titan 21118 | -4/Upper Caves | Destroyed B-86 Titan 21141 | -4/Upper Caves | Lost 5 parts (2n3u) 21346 | -4/Upper Caves | Build established: Hauler-Mutant 22680 | -4/Upper Caves | Identified exit to Warlord 22680 | -4/Upper Caves | Discovered exit to Warlord (range 13) 22708 | -4/Upper Caves | Entered Warlord 22762 | -4/Warlord | Identified exit to Proximity Caves 22762 | -4/Warlord | Discovered exit to Proximity Caves (range 12) 22782 | -4/Warlord | Entered Proximity Caves 23382 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23482 | -3/Proximity Caves | Build established: Derelict-Mutant 23609 | -3/Proximity Caves | Discovered exit to Research (range 15) 23642 | -3/Proximity Caves | Entered Research 23642 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 23643 | -3/Research | Identified exit to Armory 24608 | -3/Research | Build established: Derelict-Tank 25005 | -3/Research | Spotted B-86 Titan 25057 | -3/Research | Destroyed B-86 Titan 25156 | -3/Research | Repaired Imp. Heavy Siege Treads 25164 | -3/Research | Garrison activated, responded to threat 25223 | -3/Research | Lost 4 parts (1n3u) 25270 | -3/Research | Lost 4 parts (2u2w) 25293 | -3/Research | Destroyed 9 combat bots 25503 | -3/Research | Lost 7 parts (2p1n2u2w) 25708 | -3/Research | Lost 3 parts (1p1u1w) 25807 | -3/Research | Lost 3 parts (1p1u1w) 25977 | -3/Research | Garrison activated, responded to threat 26002 | -3/Research | Self-destructed Last Messages --------------- 25980_ P-80 Master heat damages core (-10). 25981_ P-80 Master heat spikes uncontrollably. 25981_ R-10 Processor collects Wheel. 25982_ K-01 Serf collects debris. 25982_ P-80 Master resets P-80 Master, system corruption cleaned. 25984_ R-10 Processor collects Wheel. 25985_ K-01 Serf collects debris. 25987_ R-10 Processor collects Lgt. Ion Engine. 25988_ K-01 Serf collects debris. 25991_ R-10 Processor collects Welding Torch. 25992_ K-01 Serf collects debris. 25995_ P-80 Master resets P-80 Master, system corruption cleaned. 25995_ System corrupted: Gamma Rifle targeting data glitched. 25996_ K-01 Serf collects debris. 25998_ S-43 Plague destroyed. 26001_ R-10 Processor collects Wheel. 26001_ Gamma Rifle destroyed. [Achievement: 5k Club] [Achievement: 10k Club] [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ? ???????????????? | | ???????????????????????????????""G???????????????? | | ??????????????????????????????? " ???????????????? | | ?????????????????????????# ?? ??#??????????? | | ?????????????????????????# #??????????? | | ?????????????????????????# #??????????? | | ?????????????????????????# ] """"""" #??????????? | | ?????????????????????????# """ """ #??????????? | | ?????????????????????????? """ """ #??????????? | | ?????????????? ???#?????? #??????????? | | ?????????????? ??"#???????? % = ????????????? | | ????????########+###############+###?????????????? | | ????????# k [%!%%##############?? | | ????????# ^ k !*s%%%# = #?? | | ??????### *% =%*=+ #?? | | ??????### !! %% @ !R # #?? | | ??????# !! % !! # #?? | | ??????? ^% ! ! %=# #?? | | ######### "" = # #?? | | " # #?? | | # #?? | | % p + #?? | | !% %% %% % p # #?? | | ######### % ### t # #?? | | # # R !![ ### # #?? | | # # """ %%" #?# ################ | | # % +% "" !*[ #?# | | # %#% #?# | | # # %% #?# | | #[! # =% % ### | | #! % ##" "########% #?###############+##### | | #% ##""F "#????### " #?????????????????????? | | +% ## """ #??????# "%"#?????????????????????? | | ##% #########?????# " +?????????????????????? | | ## #??????# ?????# ^ #?????????????????????? | | ?# #????????#?????^ ^ #?????????????????????? | | ?# #?????????????? #?????????????????????? | | ?########?????????????? #?????????????????????? | | ??????# #?????????????? ???????????????????????? | | ???????##????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 65 Energy Generation 35 Energy Capacity 610 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Additional Mass Support 9 EM Shielding 3 Armor Coverage 1200 Resistance: KI 55 Resistance: TH 65 Resistance: EX 35 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 33 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 24 Recoil Reduction 9 Kinecelleration 30 Offensive Hacking 30 Defensive Hacking 12 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Hvy. EM Shotgun | -8/Materials | Scanalyzed Gatling Laser | -5/Factory | Scanalyzed Cooling System | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Medium Laser | x1 | -7/Factory R-06 Scavenger | x1 | -7/Factory | Preloaded Imp. Medium Laser | x1 | -7/Factory Triangulator | x1 | -6/Factory | Preloaded Gatling Laser | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club 20k Club 5k Club Can't Touch This Dangerous Findings Everything Is Under Control Hey, That's Mine! I'm Back, Baby! It's Just You Just What I Needed Knowing Is Half The Battle Librarian Made in Tau Ceti IV My Command Is Your Wish Part-time Mechanic Please Form A Line Power Corrupts Prolific Hacker Respectable Loadout Risk Taker Safety First Serviceable Loadout Shopping List Storm Trooper Tank Tourist Troublemaker Challenges ------------ None Game ------ Seed ChromaticEnhancedShielding Manual? 0 Play Time 03:45:09 Cumulative 9.6 hours Start 2020.12.20 @ 23:30:45 End 2021.07.29 @ 21:44:49 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 6 Rogue 4 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9dc33443-d05e-4106-935f-17ff4adaf246