Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.21 @ 15:36:56 Player: Midas Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (33) 165 Value Destroyed (1175) 1175 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 4590 Bonus ------- High Alert Combat Kills 30 Cogmind --------- Core Integrity 0/850 Matter 118/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Enhanced Optical Array Improved Signal Interpreter Improved Power Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Signal Interpreter Mining Claw Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Power Amplifier Medium Storage Unit Compact Matter Pod Weight Redist. System Enhanced Optical Array Improved Signal Interpreter > --- WEAPON ----------- Lightning Gun Mass Driver Long-range Missile Launcher > --- INVENTORY -------- Improved Ion Engine F-cell Engine Power Amplifier Improved Signal Interpreter Ion Cannon Assault Rifle Gauss Cannon Mass Driver Mini Grenade Launcher Mining Claw [Rating: 53] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Gravmag System Utility Improved Heat Sink Device Improved Heat Sink Storage Compact Matter Pod Processor Improved Signal Interpreter Protection Improved Power Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . . 1 . . 1 Utility 4 | . . . 1 1 1 1 Weapon 1 | . . . . 1 . . Parts Attached 46 | . 3 1 9 7 6 20 Power 8 | . . . 2 1 2 3 Engine 7 | . . . 2 1 1 3 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 11 | . 1 . 4 2 . 4 Treads 8 | . . . 3 2 . 3 Leg 2 | . 1 . 1 . . . Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 10 | . 1 . 2 1 2 4 Device 4 | . 1 . . . 1 2 Storage 2 | . . . 2 . . . Processor 3 | . . . . 1 1 1 Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 17 | . 1 1 1 3 2 9 Energy Gun 3 | . 1 . . 1 . 1 Energy Cannon 2 | . . . . . 1 1 Ballistic Gun 4 | . . 1 . 2 . 1 Ballistic Cannon 4 | . . . . . 1 3 Launcher 4 | . . . 1 . . 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 32 | . . . 6 3 . 23 Power 6 | . . . 2 . . 4 Propulsion 11 | . . . 4 1 . 6 Utility 4 | . . . . . . 4 Weapon 11 | . . . . 2 . 9 Highest Loss Streak 11 | . . . 3 3 . 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 90 100 93 94 94 81 Engine 9 | . 14 14 10 9 7 7 Core 1 | . . . . . 6 3 Treads 12 | . . . 14 22 23 15 Leg 9 | . 28 28 13 . . . Device 11 | . 5 14 11 9 10 11 Storage 14 | . 14 14 22 18 15 12 Processor 6 | . . . . 8 7 12 Energy Gun 7 | . 14 14 11 8 1 1 Energy Cannon 1 | . . . . . 6 3 Ballistic Gun 5 | . 14 14 6 9 2 . Ballistic Cannon 2 | . . . . . 5 6 Launcher 4 | . . . 5 9 7 4 Peak Build Rating 53 | 6 10 11 15 19 34 53 Average Rating 25 | 6 7 10 14 18 29 41 On Entrance 14 | 6 6 10 11 14 19 34 Naked Turns . | . . . . . . . Heaviest Build 55 | 12 14 14 21 24 46 55 Greatest Support 90 | 20 20 20 60 60 60 90 Greatest Overweight (x) 10 | . . . . 1 . 10 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 9 | 8 8 8 8 10 10 10 Most Carried 10 | 5 5 8 7 5 5 10 Average Carried 6 | 3 3 7 5 3 3 7 Final Capacity 10 | 8 8 8 10 10 10 10 Final Carried 8 | 3 5 8 6 3 5 2 Class Distribution -------------------- 30% | Scavenger-Mutant 24% | Skirmisher 24% | Scavenger-Gunner 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 668 | 200 43 40 96 50 . 239 Remotely . | . . . . . . . Salvage Created 1067 | 15 76 22 460 50 . 444 Parts 64 | 2 4 . 27 4 . 27 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 27 | . 2 2 12 1 . 10 Guns 13 | . 2 2 8 1 . . Cannons 7 | . . . . . . 7 AOE 6 | . . . 3 . . 3 Classes Destroyed 11 | 1 1 1 5 . . 3 Worker 1 | . . . . . . 1 Builder 3 | . . . 2 . . 1 Tunneler 1 | 1 . . . . . . Recycler 2 | . . . 1 . . 1 Watcher 1 | . . . 1 . . . Swarmer 7 | . . . 4 . . 3 Grunt 12 | . 2 . 6 . . 4 Sentry 3 | . . . 2 1 . . Hunter 1 | . . . . . . 1 Programmer 2 | . . . . . . 2 Assembled 2 | . . 2 . . . . Best Kill Streak 14 | 1 2 2 14 1 . 3 Combat Bots Only 6 | . 2 2 6 1 . 3 Max Kills in Single Turn 2 | 1 1 1 2 1 . 2 Gunslinging . | . . . . . . . Exploded 2 | . . . 1 . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 399 | . 13 20 74 22 . 270 Missed 107 | . 1 9 19 5 . 73 Damage Taken 4632 | . 165 125 686 299 . 3357 Core 1043 | . 27 20 108 31 . 857 Absorbed by Shields . | . . . . . . . Redirected to Shielding 10 | . . . . . . 10 Core Remaining (%) 89 | 100 . 81 73 94 100 . Volleys Fired 118 | 1 10 10 41 10 2 44 Largest 2 | 2 2 2 2 2 2 2 Hottest 117 | 70 70 85 95 85 108 117 Shots Fired 199 | 2 20 20 59 17 4 77 Gun 132 | 2 20 20 55 17 . 18 Cannon 58 | . . . . . 4 54 Launcher 9 | . . . 4 . . 5 Special . | . . . . . . . Kinetic 90 | 1 10 10 14 10 2 43 Thermal 83 | 1 10 10 41 7 2 12 Explosive 9 | . . . 4 . . 5 Electromagnetic 17 | . . . . . . 17 Robot Hit Streak 11 | 2 4 4 11 8 . 7 Robot Miss Streak 5 | . 2 3 2 1 4 5 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 123 | 2 12 13 40 15 . 41 Core Hits 59 | 1 5 4 23 2 . 24 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . . 1 . . 5 Burn 1 | . . . 1 . . . Blast 5 | . . . . . . 5 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3066 | 26 152 159 815 182 . 1732 Guns 1189 | 26 152 159 512 182 . 158 Cannons 1088 | . . . . . . 1088 Explosions 789 | . . . 303 . . 486 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1175 | 14 89 40 63 87 . 882 Thermal 1126 | 12 63 119 449 95 . 388 Explosive 607 | . . . 303 . . 304 Electromagnetic 158 | . . . . . . 158 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . . . . . . 8 Message Errors 1 | . . . . . . 1 Matter Fused 4 | . . . . . . 4 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 157 | . . . 6 . . 151 Projectiles 45 | . . . . . . 45 Explosions 112 | . . . 6 . . 106 Melee . | . . . . . . . Knockbacks 16 | . . . . . . 16 Impact . | . . . . . . . Kinetic 15 | . . . . . . 15 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 270 | . . . . . . 270 Shots 3 | . . . . . . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 373 | 9 154 32 37 31 24 373 Average Temperature 68 | 6 73 15 8 6 14 100 Received Heat Transfer 600 | . 93 . 207 81 . 219 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 2 | . . . 1 1 . . Heat Transferred 2283 | 37 185 296 1147 222 . 396 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 449 | 5 69 26 364 168 100 449 Initial 153 | . 3 26 . 153 76 49 Average 172 | 3 30 17 159 163 80 314 Maximum Alert Level 2 | . . . 1 . . 2 Low Security (%) 63 | 100 100 100 56 100 100 17 Level 1 20 | . . . 43 . . 40 Level 2 15 | . . . . . . 41 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . . 2 . . 4 Investigation . | . . . . . . . Extermination 1 | . . . . . . 1 Reinforcement 5 | . . . 2 . . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 3 | . . 1 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 40 | . 3 5 17 1 1 13 Peak Tracking Total 6 | . 2 3 6 1 1 4 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 1 | . . . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . . . 4 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 18 | . . . 2 . . 16 Max in Single Turn 14 | . . . 2 . . 14 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 4 | . . . 2 . 1 1 Terminals 4 | . . . 2 . 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 6 | . . . 3 . 1 2 Successful 4 | . . . 2 . 1 1 Failed 2 | . . . 1 . . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 6 | . . . 3 . 1 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . . 2 . 1 1 Record 1 | . . . 1 . . . Branch Access Points 1 | . . . . . 1 . Emergency Access Points 1 | . . . . . . 1 Disarm Traps 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 2696 | 5 129 605 337 313 281 1026 Spaces Moved 1509 | 1 68 476 169 173 165 457 Core 25 | . . . . . . 25 Treads 812 | . . . 64 173 165 410 Legs 650 | 1 68 476 105 . . . Wheels . | . . . . . . . Hover 22 | . . . . . . 22 Flight . | . . . . . . . Fastest Speed 110 | 120 120 120 120 160 160 110 Average Speed 151 | 120 120 120 135 161 160 189 Slowest Speed 550 | 120 120 120 160 240 160 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 2 20 65 26 19 6 13 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 193 | . . . 43 . 2 148 Melee . | . . . . . . . Projectile 16 | . . . . . 2 14 AOE 177 | . . . 43 . . 134 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 1712 | 4 94 492 219 190 177 536 Wait 18 | . 13 . . . . 5 Move 1503 | . 67 475 168 172 164 457 Hop . | . . . . . . . Pick Up 12 | . . 4 1 . 1 6 Fast Attach 21 | . 2 . 3 3 5 8 Attach 15 | . . . 4 3 . 8 Detach 2 | . 1 . . . 1 . Swap 10 | . 1 1 2 1 1 4 Drop 13 | 3 . 2 . 1 3 4 Fire 118 | 1 10 10 41 10 2 44 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 0) 6 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 8) 135 | -10/Materials | Entered Mines 144 | -10/Mines | Assembled infested the area 149 | -10/Mines | Assisted by a Guerilla fighting off Assembled 187 | -10/Mines | Found a hidden stash of uninstalled traps 521 | -10/Mines | Build established: Scavenger-Mutant 722 | -10/Mines | Discovered new exit (range 15) 740 | -10/Mines | Entered Materials 740 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 914 | -9/Materials | Lost 3 parts (3n) 1059 | -9/Materials | Discovered new exit (range 13) 1077 | -9/Materials | Entered another Materials area 1077 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1198 | -8/Materials | Lost 3 parts (1n2w) 1366 | -8/Materials | Discovered new exit (range 16) 1390 | -8/Materials | Entered Factory 1390 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1491 | -7/Factory | Build established: Scavenger-Gunner 1618 | -7/Factory | Identified exit to Lower Caves 1647 | -7/Factory | Discovered new exit (range 15) 1669 | -7/Factory | Identified exit to Factory 1671 | -7/Factory | Entered another Factory area 1671 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1851 | -6/Factory | Lost 3 parts (1n1u1w) 2129 | -6/Factory | Spotted B-75 Beast 2179 | -6/Factory | Build established: Skirmisher 2580 | -6/Factory | Core integrity fell below 50% 2619 | -6/Factory | Lost 11 parts (2p3n3u3w) 2621 | -6/Factory | Core integrity fell below 20% 2697 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 02620_ Acquired 3 matter. 02624_ Slug penetrates Wall. 02629_ Wall collapses. 02632_ Penetrated by Slug. 02636_ Ion Cannon destroyed. 02638_ Penetrated by Slug. 02642_ Slug penetrates Wall. 02650_ System corrupted: Matter fused (-6). 02652_ Slug penetrates Wall. 02658_ Mass Driver destroyed. 02662_ Acquired Imp. Gravmag System. 02665_ Slug penetrates Wall. 02674_ Penetrated by Slug. 02674_ Imp. Ion Engine destroyed. 02676_ Penetrated by Slug. 02689_ Slug penetrates Wall. 02692_ Penetrated by Slug. 02692_ Imp. Gravmag System destroyed. 02692_ Slug penetrates Wall. 02697_ Assault Rifle destroyed. 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